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Meepo

Jeffzilla's page

Pathfinder Adventure Path, Companion, Maps Subscriber. 3 posts. 3 reviews. No lists. No wishlists.



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Sets the stage

*****

The Ironfang Invasion Player's Guide does exactly what all AP player guides ought to do: it gives players some idea about what to expect during the AP, it spells out which races, classes, and other character options would make the most sense in the campaign (both from a backstory perspective and in terms of usefulness during gameplay), and it provides a quick overview of the territory where the characters will be adventuring. It also gives players a basic explanation of how the new militia rules described in this AP will work. Some of the previous AP players guides offer little more than cinematic or thematic flavoring, along with a few broad suggestions, as opposed to the recommendations in this book, which are useful, detailed, and specific. This is a great player's guide, possibly the best one yet, and I hope it sets the standard for all future AP player's guides-- five out of five.


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A solid follow-up to AP # 115

*****

As with the first volume of this AP, the events which the players find themselves caught up in are a little railroady, but this can be forgiven since they're large-scale events affecting the entire region-- and survival in the midst of a major catastrophe is a pretty good reason to go with the flow of the adventure as written. This adventure pick up where AP # 115 left off, with lots of roleplaying opportunity and an intense, combat-heavy plotline. Most action is set in a rural (wilderness) environment, with a bit of underground exploration to round things out. Five out of five.


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Off to a great start!

*****

Great premise for an extended campaign. The events which set this AP off are a little railroady, but most characters from Nirmathas or the surrounding region will have a built-in motivation to pick up the adventure without any coercion from the GM. There are some excellent roleplaying opportunities in this adventure, in which the PCs become de facto leaders of a band of civilian refugees which is fleeing a brutal enemy invasion, but the scenario doesn't skimp on combat, either. Most of the adventure takes place in a rural (wilderness) setting, with just a smidgeon of underground adventuring for anyone craving a good old-fashioned tunnel crawl. Five out of five stars.



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