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I think you are able to select the 1st level domain power(Touch of Darkness) only nothing else. As for sub-domains I would say yes as long as it's a 1st level domain power being substituted.
Ya maybe a weapon with the merciful weapon ability might do the trick.
Price +1 bonus
If a weapon has the trip ability do you still need the improved trip feat to avoid AOo’s when using the weapon?
Greater Trip (Combat)
Normal: Creatures do not provoke attacks of opportunity from being tripped.
Vicious Stomp (Combat)
You take advantage of the moment to brutally kick an enemy when he is down.
Now if these to feats come into play do you get to add the Boar Style damage(2d6) for hitting the target twice with 2 unarmed attacks.
I tried but couldn't find the answers.
An earth elemental is considered an outsider (earth, elemental, extraplanar). Does it get all these traits?
Darkvision 60 feet.
How about this question. If you use more then one lion shield can you use all the attacks from each shield in one round considering these attacks are independent from the shield wielder or would it fall under the FAQ:
Speed Weapons: Can I get two extra attacks per round if I dual-wield two speed weapons?
No. The benefits of speed are not cumulative with similar effects, and "a second speed weapon" is a similar effect.
I've resurrected this question to ask another question about lion shield magic item.
Aura moderate conjuration; CL 10th Weight 15 lbs.; Price 9,170 gp
This +2 heavy steel shield is fashioned to appear to be a roaring lion's head. Three times per day as a free action, the lion's head can be commanded to attack (independently of the shield wearer), biting with the wielder's base attack bonus (including multiple attacks, if the wielder has them) and dealing 2d6 points of damage. This attack is in addition to any actions performed by the wielder.
Can you add sneak attack damage to these attacks?
Sorry,from the Arcane Blood line.
Arcane Bloodrage (Sp)
At 4th level, when entering a bloodrage you can choose one of the following spells and apply its effects to yourself: blur, protection from arrows, resist energy (choose one energy type), or spider climb. These effects last for as long as you continue bloodraging, regardless of the spell's normal duration.
I would say the push or is automatic. If the creatures get a save and you have to make a combat maneuver, that's 2 chances nullify the feat.
Swarms would be affected because channel is a area effect(Damage only).Now if you apply Greater Channel force because it effects ALL Creatures then the swarm would be pushed back. If you used improved channel force 60ft line then no push since a swarm is like a cloud of creatures and is considered all around you.
The Sawtooth Sabre counts as a light weapon in your off hand if you have the Exotic feat Sawtooth Sabre as well.
Can other party members benefit from the Debilitating Injury that the rogue is appling? If a rogue is flanking and he hits 3 times in one round, does the ability last for 3 rounds stacking permitted for duration?
From what I have checked it looks like Unchained Monk and Nimble guard works as well.
Evasion gets subbed out for Defensive Aid
Still mind gets subbed out for Nimble Reflexes
Purity of body gets subbed out for Defensive Mastery
Wholeness of body(So if you take wholeness of body as one of you ki power picks at 6th level then you would qualify for Guardian Feline at 7th level) Wholeness of Body gets subbed out for Guardian Feline.
Now I don't think pazio would make these Unchained classes non compatible with any of the archetypes because this would cut people off from buying the other books if that was the case.
False Opening (Combat)
When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.
Prerequisite: Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon.
Benefit: Choose a ranged weapon or a thrown weapon. When you make a ranged attack using that weapon, you can choose to provoke an attack of opportunity from one or more opponents who threaten you. You gain a +4 dodge bonus against such attacks. An opponent that makes such an attack and misses you loses his Dexterity bonus to AC against you until the end of your turn.
Following the parameters of this feat the enemy misses you loses his Dexterity bonus to AC, would this be the same as being denied your dex. Could a rogue apply his sneak attack die to the ranged attack(s)
Could you use this feat and use a bow if you took Snap Shot?
Now you would qualify to use a bow and allow the enemies to make AOo's against you if you choose. If the dex part of the question is a no then the rest is mute lol.
With Racial Heritage this feat doesn't give you to the physical catfolk racial traits like claws or low light vision. Racial Heritage allows you to take catfolk feats,classes. If a catfolk feat says as a prerequisite claws you can't tkae it because humans don't have claws. Now with the Racial Heritage you can take Catfolk Exemplar because the only prerequisite to this feat is being a cat folk.
If you take Catfolk Exemplar and then Aspect of the Beast each feat qualifies you each feats abilities. Each feat would have to be taken more than once. Now sinse you don't have the fast sprinter catfolk trait the Fast Sprinter ability from the catfolk exemplar would only give you 10ft increase. (Changed what I had post originally) Read it again no low light vision unless from another source.
Catfolk Exemplar (Catfolk)
Your feline traits are more defined and prominent than those of other members of your race.
Benefit: You can take the Aspect of the Beast feat even if you do not meet the normal prerequisites. Furthermore, your catlike nature manifests in one of the following ways. You choose the manifestation when you take this feat, and cannot change it later.
Enhanced Senses (Ex): If you have low-light vision, you gain the scent catfolk racial trait. If you have the scent racial trait, you gain low-light vision.
Fast Sprinter (Ex): You gain a 10-foot racial bonus to your speed when using the charge, run, or withdraw actions. If you have the sprinter racial trait, your racial bonus to speed when using the charge, run, or withdraw action increases to a 20-foot bonus.
Sharp Claws (Ex): If you do not have the cat's claws racial trait or the claws of the beast manifestation from the Aspect of the Beast feat, you gain the cat's claws racial trait. If you have either the cat's claws racial trait or the claws of the beast manifestation, your claw damage increases to 1d6.
Special: You can take this feat multiple times. Its effects do not stack. Each time you select it, you must choose a different manifestation.
Can you do one attack as a standard action or is this an all or nothing full attack only option with this item?
For going using the a staff in the traditional way(TWF), can you swing a staff using two hands and get the 1 1/2 times str. I know everyone is thinking why not just us a great club. It's a marital weapon and a staff is a simple weapon. I don't want to burn a feat or level. What I wanted to do is enchant each end separately so each end could be applied in different situations.
Ya I thought of maulerizing my familiar as well. Take a goat familiar which is small then with Mauler it becomes medium size. Then cast Anthropomorphic Animal on it and you now and a goatman familiar.
Now with the mauler's ability to grow would this stack with enlarge person spell?
1. Can a tumor familiar attack without detaching from it's masters body?
If you have a Tumor familiar attached to your back looking backwards your level high enough to have speak with your master, would this negate flank like all around sight because your familiar can warn you of the dangers behind you? LOL Just wondering.
I see it as the familiar is a wizard class feature plus all the features which benefit both so even though speak with animals of it's kind is only for the familiar it would be an extension of the wizard class feature as a whole. So I think the two wouldn't work together the same feature is being replaced. I wish they did though. If this makes any sense.
I would just take improved familiar and give it magic items to use.
I'm playing a Rogue with the bookish rogue feat. Can a Rogue buy a Arcane spell book. We don't have a Wizard in a Sorcerer in the group.
This is the Form of the beast revelation power.
Form of the Beast (Su): As a standard action, you can assume the form of a Small or Medium animal, as beast shape I. At 9th level, you can assume the form of a Tiny or Large animal, as beast shape II.
So could I assume the form of
Great Old One, Bokrug Bestiary 4
LOL super cheese!
I would say (A) and (B) apply the staggering critical as normal. These are two separate conditions which do not have the same type effect.
shaken frightened panicked
From what I've have read both Feral Hunter and Druid (Reincarnated)do not stack with each other or it would say in their wild shape description.
Feral Hunter 14th level: Wild shape 6/day 14 hrs Diminutive to huge animals only.
Druid (Reincarnated 6th -2= 4th level)Wild shape 1/day, small or Medium animal.
Now if you took the feat Shaping Focus
Your powers of shapeshifting outstrip your dabbling in the druidic faith.
Your Druid (Reincarnated 6th -2= 4th level)would now be the same as a 8th level druid. Wild shape 3/day 8hrs,Diminutive to huge animals,Medium elemental, or a Small or Medium plant creature.
That's how I see it but I could be wrong lol
Clax this is what I said to my friend.
Looking at the description on dueling the weapon in hand is the weapon you are going into combat with. Now if you have another weapon in your gauntlet hand then that is what you are going in to combat with.
I'm posting this question for a friend.
Price +14,000 gp
This special ability can only be placed on melee weapons. A dueling weapon (which must be a weapon that can be used with the Weapon Finesse feat) gives the wielder a +4 enhancement bonus on initiative checks, provided the weapon is drawn and in hand when the Initiative check is made. It provides a +2 bonus on disarm checks and feint checks, a +2 bonus to CMD to resist disarm attempts, and a +2 to the DC to perform a feint against the wielder.