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Jeff Clem's page

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Thanks for the input.


Clustered Shots (Combat)

You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +6.

Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

My question is if you are playing a Arcane Archer with multiple attacks and you imbue your arrows with fire. Does the fire damage get the benefit from clustered shot feat as well?


Can you mage armor and Bark skin stack spells?


Rod of Nettles

This wooden rod is engraved with serrated-edged leaves of stinging nettles.
This rod acts as a +1 light mace that deals no damage. Instead, the rod's venomous touch (melee touch attack) deals 1d3 points of Dexterity damage and causes the target to become sickened for 1d6 rounds (DC 14 Fortitude negates the sickened effect and halves the Dexterity damage); on a critical hit, no saving throw is allowed.

Once per day on command, the wielder may touch the rod of nettles to ordinary vegetation, causing a 20-foot cube to become tangled with nettle-choked overgrowth as the overgrowth ability of the plant growth spell. Furthermore, creatures entering or within this area are affected as if touched by the rod, though creatures with a natural armor bonus of +3 or greater are immune to this effect.

A creature that saves is unaffected by the area's poison for 24 hours.

My question is if I roll dex damage of 1 and the creature makes it's save for half does it take the 1 damage or no damage?


KaeYoss wrote:
General Dorsey wrote:
So I'm almost half way through the animals
Go tiger! I do the same. Let's show PETA what we think of their vegetarian cult! :D

And we know what PETA stands for......

P- People
E- Eating
T- Tasty
A- Animals


Get quick draw feat problem solved. No two weapon draw ability for free unless quick draw.


I would say you need both weapon and(or)armor +1 enhancement before you can add any weapon and armor abilities. Even though the bashing ability is in the armor list it is still a weapon ability per say and can only be applied to shields. That is why you +1 enhancement to hit and damage only. Think of this, a shield is the only item that can have both weapon and armor abilities because on it's versatility.


Thanks for your input.


How many times a day can you enlarge using Pauldrons, Juggernaut’s enlarge feature?


Monks of the empty hand are proficient with the shuriken only. A monk of the empty hand treats normal weapons as improvised weapons with the following equivalencies (substituting all of their statistics for the listed weapon): a light weapon functions as a light hammer, a one-handed weapon functions as a club, and a Two-handed weapon functions as a quarterstaff.

My question.
If I use a light weapon which is equivalent to a light hammer can I use weapon finesse even though it's considered an improvised weapon?


Is Pathfinder Savant prestige class 3rd party material?


Nefreet wrote:

Eek!

Apologies. I had no clue that was an illegal download site. I even installed the app on my phone =(.

Oops I didn't know it was either. I have the actual book in my collection can I share the info?


Many Forms (Su): As a standard action, you can assume the form of a Small or Medium humanoid, as the alter self spell. At 7th level, you can assume the form of a Small or Medium animal, as beast shape I. At 11th level, you can assume the form of a Small or Medium magical beast, as beast shape III. At 15th level, you can assume a variety of forms, as greater polymorph. You can use this ability for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 3rd level to select this revelation.

At 11th level you can also assume the large animal form of the beast shape III as well or is it just Small or Medium magical beast.


Why wouldn't you threaten above. If the creature is hovering above you and it only has a 5ft reach then it has to next to you in to attack you. It threatens you you threaten it. Just because the creature is flying doesn't change the rules.


In the Arms and Equipment Guide 3.5 on page 97(in the book) there's a magic weapon ability called Impact.

page 99 in the pdf
www.scribd.com/doc/6105229/arms-and-equipment-guide

Impact: +1 bonus
Any bludgeoning weapon with this ability has it's threat ranged doubled.


Martial are considered improvised weapon to a Monk of the Empty Hand. Would they get the bonuses to hit from these traits?

Combat Traits‎ > ‎
Surprise Weapon

You are skilled at fighting with objects not traditionally considered weapons.

Benefit: You gain a +2 trait bonus on attack rolls with improvised weapons.

‎Regional Traits‎ > ‎
Freedom Fighter

You come from a family of farmers, but are determined to fight for your rights.

Benefit: You gain a +1 trait bonus on attacks made with improvised weapons. If you do not possess the Catch Off-Guard or Throw Anything feats, you still take penalties on these attack rolls as normal.


blackbloodtroll wrote:

Using a Wand of Flame Blade, is like casting the Flame Blade spell.

Nothing changes how the spell functions.

It's an immaterial Scimitar of Flame, and you can attack with it.

Could you flurry with it if you were using Monk of the Empty Hand class?

Monk of the Empty Hand

The monk of the empty hand eschews normal weapons in favor of whatever is lying around—rocks, chair legs, flagons of ale, even a simple quill pen all become deadly weapons in the hands of such a monk. A monk of the empty hand draws on his own ki to infuse his improvised weapons with power, and can transform a broken bottle into a magical weapon.

Weapon and Armor Proficiency

Monks of the empty hand are proficient with the shuriken only. A monk of the empty hand treats normal weapons as improvised weapons with the following equivalencies (substituting all of their statistics for the listed weapon): a light weapon functions as a light hammer, a one-handed weapon functions as a club, and a Two-handed weapon functions as a quarterstaff.


blackbloodtroll wrote:

Wait.

Trying to combine Flame Blade with Weaponwand?

Maybe use the Weaponwand spell, on a Flaming improvised weapon?

A wand of Flame blade.


Would a flame blade wand be considered an improvised weapon when casted?
Could be use in conjunction with Monk of the Empty Hand.


Slacker2010 wrote:

It gives access to all tricks.

This would be a problem for a rogue cause a rogue does not have a Ki pool to activate Forgotten Trick.

EDIT: Yes, Rogue levels and ninja levels are effectively the same thing as the ninja is an alternate version of the rogue.

I'm 2 levels in rogue and going the rest of the way Monk so Ki pool isn't a problem. I'm taking Extra Rogue talent Ninja Trick(Acrobatic Master)and Extra Rogue talent Ninja Trick(High Jumper)to give it the feel of the old martial arts movies from the 70's. (Five Deadly Venoms)


Does Forgotten Ninja Trick give you access to all the Ninja Tricks you don't know or is it just one trick and one trick only.

Second question. If a rogue chose takes the rogue talent ninja trick and chooses Forgotten Ninja Trick would he his rogue levels count as ninja levels for the duration of the trick.


If you use crushing blow does the enemy still get a fort save?

Crushing Blow (Combat)

Your focus allows you to smash your enemy’s defenses.

Prerequisites: Improved Unarmed Strike, Stunning Fist.

Benefit: You can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target’s AC by an amount equal to your Wisdom modifier for 1 minute. This penalty does not stack with other penalties applied due to Crushing Blow.


We use the crit cards so it's still pretty good. Thanks for the input.


Ahhh I thought I could use the gore attack provided from the helm, pounce(gore) at my full bab using the Greater beast totem power.


My barbarian is wearing a Helm of the Mammoth Lord which gives you a gore attack. Could I use this gore attack in conjunction with Beast Totem, Greater,

Disemboweling Tusks(While raging, deal Con damage when you confirm a critical hit with your gore attack),

Boar's Charge(Automatically score critical hits with your gore attack while raging)

If I pounce and hit multiple times would each hit a be a auto critical as boar's charge stats?


If I cast Bestow Weapon Proficiency on an animal companion ( Ex. Ape)would it be able to to use a weapon even though the FAQ says animals can't?


Do animal companions get to take advantage of the feats and ability on the Character Advancement and Level-Dependent table?


Would Spell Like Abilities be considered casting a spell without preparation?
Would a rogue with Minor Magic talent qualify for the Dragon discipline?


That what I thought. Thanks you the input.


Is the Invulnerable rager Damage Reduction and Increased Damage Reduction(rage power) active even when the barb is not raging? I didn't see anything other wise.


Clustered Shots is a must feat for a Zen Archer.


Jeff Clem wrote:

There are 2 traits that allow you to cast one spell with out raising the caster level when using meta magic feats(see below). So enlarge + quicken = 5 level slot - two slots = 3 level spell

3 X 5 x 75o= 11500gp. There you have your quickened enlarged wand. I think this works, if not I tried lol.

‎Magic Traits‎ > ‎
Magical Lineage

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

‎Regional Traits‎ > ‎
Metamagic Master

Your ability to alter your spell of choice is greater than expected.

Choose: A spell of 3rd level or below.

Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.

I just found out that a wand activation takes a standard action to cast the spell(or longer) no matter what. Sorry.


So you can use these traits if you were adding different meta magic feats to a to a spell in a wand, as long as the casting time is standard action or longer.


Can you quicken a first level spell(true strike) in a wand.

There are 2 traits that allow you to cast one spell with out raising the caster level when using meta magic feats(see below). True Strike + quicken = 5 level slot - two slots = 3 level spell equivalent.
3 X 5 x 75o= 11500gp. Quickened wand. I think this works. Thanks for your input.

Magic Traits‎ > ‎
Magical Lineage

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

‎Regional Traits‎ > ‎
Metamagic Master

Your ability to alter your spell of choice is greater than expected.

Choose: A spell of 3rd level or below.

Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.


There are 2 traits that allow you to cast one spell with out raising the caster level when using meta magic feats(see below). So enlarge + quicken = 5 level slot - two slots = 3 level spell
3 X 5 x 75o= 11500gp. There you have your quickened enlarged wand. I think this works, if not I tried lol.

‎Magic Traits‎ > ‎
Magical Lineage

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

‎Regional Traits‎ > ‎
Metamagic Master

Your ability to alter your spell of choice is greater than expected.

Choose: A spell of 3rd level or below.

Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.


I was just trying to come up with a magic gun type concept without going the spell slinger way. I didn't want to try this then found out I can't lol.


Can you add ranged combat feats to ranged spells that require a attack roll to hit.


Head butts are considered slam or gore attacks if they aore natural attacks.


Now if you cast Anthropomorphic Animal(permanent) then I can see an animal learning IUS because of the spell.

Anthropomorphic Animal(permanent)

School transmutation (polymorph); Level druid 3, sorcerer/ wizard 3, witch 3
CASTING

Casting Time 1 standard action
Components V, S, M (a humanoid thumb bone)
EFFECT

Range touch
Target animal touched
Duration 1 hour/level
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION

You transform the touched animal into a bipedal hybrid of its original form with a humanoid form, similar to how a lycanthrope's hybrid form is a mix of a humanoid and animal form. The animal's size, type, and ability scores do not change. It loses its natural attacks except for bite (if it had one as an animal), all types of movement other than its land speed, and special attacks that rely on its natural attacks. One pair of its limbs is able to manipulate objects and weapons as well as human hands do; limbless animals like snakes temporarily grow a pair of arms. The creature's Intelligence increases to 3, and it gains the ability to speak one language you know. It is not considered proficient in any manufactured weapons. It can attack with unarmed strikes, dealing unarmed strike damage for a creature of its size (unless it has a bite attack, which is a natural attack).

Anthropomorphic animal can be made permanent with a permanency spell cast by a caster of 11th level or higher at a cost of 7,500 gp.


Bbauzh ap Aghauzh wrote:
You can get an amulet of mighty fists and give your natural attacks weopon bonuses too.

Yes weapon enhancements (+1 +2 etc.) but not weapon abilities(fire, cold etc.)


The Tibbit can be found in 3.5 DRAGON COMPENDIUM Book.
It can also be found in the old Dragon Magazine #135 (1988 issue)


Can you take more than one attack with flame blade if you BaB allows it?(+6/+1)


Can you use awesome blow as your AOo if a creature provokes?


othrnavn wrote:

What (object) means is only that the object is a valid target for the spell.

Consider disintegrate - Fort (object). You can cast disintegrate on a person and they make a fortitude save as normal; it can ALSO target an object. That object only receives a save if it is magical or attended, including constructs.

Blindness, for comparison, allows a fort save but cannot target objects. People make saves normally. Objects, including constructs, cannot be targeted.

Ahhhhh ok thanks for the help.


I trying to understand do objects only get to roll a saving throw if targeted or do living creatures get a save as well.


SlimGauge wrote:
What spell or effect are you talking about ?

Ki arrow.


Do creatures go a chance to save it it requires Fortitude (object); Spell Resistance yes (object)?


Zhayne wrote:

The damage would be maximized, sure.

The attack rolls made by the tentacles would not.

Agree!!!


You can maximize a fireball which does damage for example, so why not black Black Tentacles? If the damage was a straight numeric value like 10 damage then I would agree no, but since the there's a die roll 1d6 plus 4 then in should be maxed.


If you wild shaping into an ape while wearing armor does it automatically meld into the body or can you still be wearing it do to the Ape's anatomy and Being Bi pedal-ish?

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