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Jeff Clem's page

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Do animal companions get to take advantage of the feats and ability on the Character Advancement and Level-Dependent table?


Would Spell Like Abilities be considered casting a spell without preparation?
Would a rogue with Minor Magic talent qualify for the Dragon discipline?


That what I thought. Thanks you the input.


Is the Invulnerable rager Damage Reduction and Increased Damage Reduction(rage power) active even when the barb is not raging? I didn't see anything other wise.


Clustered Shots is a must feat for a Zen Archer.


Jeff Clem wrote:

There are 2 traits that allow you to cast one spell with out raising the caster level when using meta magic feats(see below). So enlarge + quicken = 5 level slot - two slots = 3 level spell

3 X 5 x 75o= 11500gp. There you have your quickened enlarged wand. I think this works, if not I tried lol.

‎Magic Traits‎ > ‎
Magical Lineage

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

‎Regional Traits‎ > ‎
Metamagic Master

Your ability to alter your spell of choice is greater than expected.

Choose: A spell of 3rd level or below.

Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.

I just found out that a wand activation takes a standard action to cast the spell(or longer) no matter what. Sorry.


So you can use these traits if you were adding different meta magic feats to a to a spell in a wand, as long as the casting time is standard action or longer.


Can you quicken a first level spell(true strike) in a wand.

There are 2 traits that allow you to cast one spell with out raising the caster level when using meta magic feats(see below). True Strike + quicken = 5 level slot - two slots = 3 level spell equivalent.
3 X 5 x 75o= 11500gp. Quickened wand. I think this works. Thanks for your input.

Magic Traits‎ > ‎
Magical Lineage

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

‎Regional Traits‎ > ‎
Metamagic Master

Your ability to alter your spell of choice is greater than expected.

Choose: A spell of 3rd level or below.

Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.


There are 2 traits that allow you to cast one spell with out raising the caster level when using meta magic feats(see below). So enlarge + quicken = 5 level slot - two slots = 3 level spell
3 X 5 x 75o= 11500gp. There you have your quickened enlarged wand. I think this works, if not I tried lol.

‎Magic Traits‎ > ‎
Magical Lineage

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

‎Regional Traits‎ > ‎
Metamagic Master

Your ability to alter your spell of choice is greater than expected.

Choose: A spell of 3rd level or below.

Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.


I was just trying to come up with a magic gun type concept without going the spell slinger way. I didn't want to try this then found out I can't lol.


Can you add ranged combat feats to ranged spells that require a attack roll to hit.


Head butts are considered slam or gore attacks if they aore natural attacks.


Now if you cast Anthropomorphic Animal(permanent) then I can see an animal learning IUS because of the spell.

Anthropomorphic Animal(permanent)

School transmutation (polymorph); Level druid 3, sorcerer/ wizard 3, witch 3
CASTING

Casting Time 1 standard action
Components V, S, M (a humanoid thumb bone)
EFFECT

Range touch
Target animal touched
Duration 1 hour/level
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION

You transform the touched animal into a bipedal hybrid of its original form with a humanoid form, similar to how a lycanthrope's hybrid form is a mix of a humanoid and animal form. The animal's size, type, and ability scores do not change. It loses its natural attacks except for bite (if it had one as an animal), all types of movement other than its land speed, and special attacks that rely on its natural attacks. One pair of its limbs is able to manipulate objects and weapons as well as human hands do; limbless animals like snakes temporarily grow a pair of arms. The creature's Intelligence increases to 3, and it gains the ability to speak one language you know. It is not considered proficient in any manufactured weapons. It can attack with unarmed strikes, dealing unarmed strike damage for a creature of its size (unless it has a bite attack, which is a natural attack).

Anthropomorphic animal can be made permanent with a permanency spell cast by a caster of 11th level or higher at a cost of 7,500 gp.


Bbauzh ap Aghauzh wrote:
You can get an amulet of mighty fists and give your natural attacks weopon bonuses too.

Yes weapon enhancements (+1 +2 etc.) but not weapon abilities(fire, cold etc.)


The Tibbit can be found in 3.5 DRAGON COMPENDIUM Book.
It can also be found in the old Dragon Magazine #135 (1988 issue)


Can you take more than one attack with flame blade if you BaB allows it?(+6/+1)


Can you use awesome blow as your AOo if a creature provokes?


othrnavn wrote:

What (object) means is only that the object is a valid target for the spell.

Consider disintegrate - Fort (object). You can cast disintegrate on a person and they make a fortitude save as normal; it can ALSO target an object. That object only receives a save if it is magical or attended, including constructs.

Blindness, for comparison, allows a fort save but cannot target objects. People make saves normally. Objects, including constructs, cannot be targeted.

Ahhhhh ok thanks for the help.


I trying to understand do objects only get to roll a saving throw if targeted or do living creatures get a save as well.


SlimGauge wrote:
What spell or effect are you talking about ?

Ki arrow.


Do creatures go a chance to save it it requires Fortitude (object); Spell Resistance yes (object)?


Zhayne wrote:

The damage would be maximized, sure.

The attack rolls made by the tentacles would not.

Agree!!!


You can maximize a fireball which does damage for example, so why not black Black Tentacles? If the damage was a straight numeric value like 10 damage then I would agree no, but since the there's a die roll 1d6 plus 4 then in should be maxed.


If you wild shaping into an ape while wearing armor does it automatically meld into the body or can you still be wearing it do to the Ape's anatomy and Being Bi pedal-ish?


Can you stack Shillelagh and lead blades?


If you have permanent enlarge and you do a ranged attack does the weapon revert back is original size or would it stay large sized?


lemeres wrote:
Mathwei ap Niall wrote:
Jeff Clem wrote:
Nefreet wrote:
Longsword/Shortsword/Bite, for example, would be -2/-2/-5.
What if you have a second attack with you main hand?

That functions just like normal for TWF.

Longsword/Longsword/Shortsword/Bite -2/-7/-2/-5

Wait, I misread everything there...didn't I? Sorry, seeing the word second in a rules discussion of natural attacks gets me into a certain mode. Ignore everything after my first paragraph...unless the details become relevant again.

Thanks. :)


Nefreet wrote:
Longsword/Shortsword/Bite, for example, would be -2/-2/-5.

What if you have a second attack with you main hand?


If you use TWF attack then attack with natural weapons do the negative modifiers stack. So would it be -7 or just -5 with the natural weapon attack.


Can you use whirlwind with flame blade? If yes, if you add Reach Spell metamagic would you whirlwind out to 25ft/5ft per 2 levels. lol.

Reach Spell (Metamagic)

Your spells go farther than normal.
Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.
Level Increase: Special. A reach spell uses up a spell slot one level higher than the spell’s actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.
Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.
Spells that do not have a range of touch, close, or medium do not benefit from this feat.


Fey Foundling

You were found in the wilds as a child, bearing a mark of the First World.
Prerequisites: You may only select this feat at 1st level.

I would say no from what the prereq says but hey ask your GM, he has the ultimate say.


Can you use spell strike in combination with a mounted charge with using a lance?


Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.

Can a rogue have more than one rogue talent without an asterisk in it's description activated?


Cool thanks for the input.


Does using a shield and casting a shield spell bonus stack?


Do you get to add your str bonus to your bab to hit when using a lion shield bite attack?


Now if you play an Urban Barbarian, Swordmaster rogue and you don't have to worry about the trance.

Controlled Rage (Ex)

When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.

Trance (Ex)

At 3rd level, a swordmaster learns to focus her martial prowess using an intense meditative trance. Under the influence of a trance, the swordmaster can perform fantastic martial feats. Entering a trance is a full-round action that provokes attacks of opportunity. The swordmaster can maintain the trance for a number of rounds per day equal to 4 + her Wisdom modifier. At each level beyond 3rd, she can remain in the trance for 1 additional round. She can end her trance as a free action. Following a trance, the swordmaster is fatigued for a number of rounds equal to 2 × the number of rounds she spent in the trance. A swordmaster cannot enter a new trance while fatigued but can otherwise enter a trance multiple times during a single encounter or combat. If a swordmaster falls unconscious, her trance immediately ends.

I would think you can play both.


A mad dog barbarian starts with an animal companion at 1st level.

At 1st level, a mad dog gains the service of an animal companion, using the barbarian's level as her effective druid level.

An urban druid may not select an animal companion. Instead, she must choose from the following domains, rather than those usually available to druids: Charm, Community, Knowledge, Nobility, Protection, Repose, Rune, or Weather.

My question is would the mad dog barbarian and urban druid levels stack together for the animal companion even thought the urban druid does not have the option of getting an animal companion?


Is a 1st level Animal Companion to hit +1 bab plus str mod?


If a character gets hit with Shadow weapon(aka Spell) fails it's save, does it get other chances to disbelieve if hit multiple times or is it one save your out of luck.


If I play a Synthesist Summoner with a centaur Eidolon(medium size) would I be considered mounted for qualifying for mounted combat feats?


I posted this question before I made my choice.


There are gods that have favorite weapons with the same threat range ex: scimitar, kurkri katana. Since these weapons also crit on 18-20 the the damage is set by the spell at a d8 +1 per level, using the nodachi as my Spiritual Weapon would be more for looks than for getting a higher threat range. I'll ask my GM and see what he says.


My character worships a god but I don't use his favorite weapon, I use a Nodachi as my main weapon.

Now Spiritual Weapon says in the first few sentences:

A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form.

My nodachi is the spiritual significance as a katana is to a Samurai. Could I use that as the representation my character using Spiritual Weapon spell.


Thanks you very much everyone for helping me.


I found this magic item the other day on the PRD but I can't remember what it is called. The item could augment spells that last 10 minutes per level or longer to last for 24 hours. Maybe I was dreaming lol.


Cool thanks for your input peeps.


If I take the Throw any thing feat and throw a long sword(with returning cast on it) what is the range increment. Would you still use the threat range of the weapon?


Lame

One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance.

At 5th level, you are immune to the fatigued condition (but not exhaustion).

Now when you wear heavy armor you speed is reduced by 10 ft. due to encumbrance. Would lame negate that?


N N Ninja'd lol.

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