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Would Scorching Ray work with Clustered Shots?

Clustered Shots (Combat)

You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +6.

Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

Special: If the massive damage optional rule is being used, that rule applies if the total damage you deal with this feat is equal to or exceeds half the opponent’s full normal hit points (minimum 50 points of damage).


Cool thanks for the input.


I just thought it being an illusion that there wouldn't be any weight to the weapon for the caster to bare but the creatures being hit it would feel real.


If a Titan Fighter with access to shadow weapon spell(spell caster,rogue talent etc.) cast it,would he still take the penalties for oversized weapon?

Shadow Weapon

School illusion (shadow) [shadow]; Level bloodrager 1, psychic 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 0 ft.
Effect one shadow weapon
Duration 1 minute/level
Saving Throw Will disbelief (if interacted with); Spell Resistance yes

DESCRIPTION

Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon of a type you are proficient with. You may use this weapon to make attacks as if it were a real weapon, dealing normal damage for a weapon of its type. The first time you hit a creature with the weapon, it may make a Will save to disbelieve; failure means the weapon deals damage normally, success means it only takes 1 point of damage from the weapon’s attacks. The weapon only deals 1 point of damage to objects.

If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the shadow weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the target may save to disbelieve as normal.

At 5th level, the weapon gains a +1 enhancement bonus. At 10th-level, you may increase the enhancement bonus to +2 or add the frost or keen weapon property. The frost and keen properties have no effect if the target makes its disbelief save.

The spell ends if the weapon leaves your possession.


Gun Training (Ex)

Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol).

My question is, are the choices in the brackets the only ones you can choose or they just examples?


Can you use the Warpriest blessing for spells from another class(Oracle Cure spells)? I'm trying to combine it with the Oracle's Enhanced Cures
Oracle
Revelation.

Enhanced Cures (Su): Whenever you cast a cure spell, the maximum number of hit points healed is based on your oracle level, not the limit based on the spell. For example, an 11th-level oracle of life with this revelation may cast cure light wounds to heal 1d8+11 hit points instead of the normal 1d8+5 maximum.

Warpriest Blessing
Healing Blessing

Powerful Healer (minor): At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn't stack with itself or the Empower Spell feat.

Fast Healing (major): At 10th level, you can touch an ally and grant it fast healing 3 for 1 minute.


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Can these two rage powers be stacked?

Disemboweling Tusks
Prerequisite: Barbarian 10

Benefit: While raging, when you confirm a critical hit with your gore attack, you deal 1d4 points of Constitution damage in addition to the normal damage for the gore attack.

Special: This rage power is available to wereboars, wereboar-kin and those who associate with these creatures.

Bloody Fist (Ex)
Prerequisite(s): Barbarian 12

Benefit(s): While raging, the barbarian may attempt to punch through an opponent's flesh and rip out one of its vital organs. In order to do so, the barbarian must confirm a critical hit against an opponent with a natural attack or unarmed strike. The barbarian deals damage as normal for a critical hit and the opponent must succeed at a Fortitude save (DC = 10 + 1/2 the barbarian's class level + the barbarian's Strength modifier) or take 1d4 points of Constitution damage as one of its vital organs is ripped free from its body.

This power can only be used once per rage.

This gives you your gore attack
Fiend Totem, Lesser (Su)

Note: Totem rage powers grant powers related to a theme. A barbarian cannot select from more than one group of totem rage powers; for example, a barbarian who selects a beast totem rage power cannot later choose to gain any of the dragon totem rage powers (any rage power with “dragon totem” in its title).

Benefit: While raging, the barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian’s full base attack bonus (–5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian’s Strength modifier (1/2 if it is a secondary attack).


The Flame blade spell acts like a scimitar, can you use it with Kirin Style and Kirin Strike.

Kirin Style (Combat, Style)
Your study and your grace allows you to exploit your enemies’ weaknesses.

Prerequisite: Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank.

Benefit: While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the creature’s CR for this purpose). If you succeed at the check, while using this style, you gain a +2 bonus on saving throws against that creature’s attacks, as well as a +2 dodge bonus to AC against that creature’s attacks of opportunity. These bonuses last for as long as you use this style. If you cease combat with the creature during this time and resume it later, you can attempt the check again.

Kirin Strike (Combat)
You have read the texts of the perfect way, and know how identify to your enemies’ weak spot.
Prerequisite: Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks.

Benefit: You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using that feat, as a swift action after you have hit a creature with a melee or ranged attack, you can add twice your Intelligence modifier in damage (minimum 2).


When you select Shaping focus does that also include increased times per day?


Can a Qinggong Monk pick a lower level Ki power when he qualifies for a higher level Ki power?


I would say C because you are changing it from an animal to a magical beast or an outsider. If you choose an outsider you're gaining more than you are losing.


Remember Sacred Fist warpriest FOB does not stack with master of many styles, so you would only count the level of Sacred Fist when using damage and number of attacks. As Bob Bob Bob. If your GM is sent firm play something else.


Cluster shot feat makes a Archer type a little better.

Clustered Shots (Combat)
You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +6.
Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

Special: If the massive damage optional rule is being used, that rule applies if the total damage you deal with this feat is equal to or exceeds half the opponent’s full normal hit points (minimum 50 points of damage).


I think you are able to select the 1st level domain power(Touch of Darkness) only nothing else. As for sub-domains I would say yes as long as it's a 1st level domain power being substituted.


Would this +1 bab attack with another weapon in your other hand be at half strength? hmmmmmmmm.


So you want to play the Punisher.


I'm just trying to make an huge nonlethal damage dealer but can fall back on dealing regular damage if the need arise.


Ya maybe a weapon with the merciful weapon ability might do the trick.

Merciful

Price +1 bonus
Aura faint conjuration; CL 5th; Weight —
DESCRIPTION
A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability).

Any thoughts?
Good direction FW


Can vital strike and bleed damage non lethal following the rules?


If a weapon has the trip ability do you still need the improved trip feat to avoid AOo’s when using the weapon?
If you have improved trip feat can you use it with any weapon that does not have trip ability?


How does or can a Mauler Familiar communicate with it's master if it loses
it's ability to speak with master and speak with animals of its kind.


Greater Trip (Combat)
You can make free attacks on foes that you knock down.
Prerequisites: Combat Expertise, Improved Trip, base attack bonus +6, Int 13.
Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

Normal: Creatures do not provoke attacks of opportunity from being tripped.

Vicious Stomp (Combat)

You take advantage of the moment to brutally kick an enemy when he is down.
Prerequisite: Combat Reflexes, Improved Unarmed Strike.
Benefit: Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

Now if these to feats come into play do you get to add the Boar Style damage(2d6) for hitting the target twice with 2 unarmed attacks.


Cool thanks for your help everyone.


Can you apply any amount of Style feats to Ascetic Style or do they all have to be swift activated?

I know Pummel Style can't be added.


I tried but couldn't find the answers.
Unchained Monks cannot multiclass in monk(Archetypes), this I know.
Can they multiclass in others classes(prestige,Archetypes etc.)
Is there a penalty for leaving the Unchained Monk? Thanks for your input.


So if I take racial heritage Dwarf can I take feats that have the prerequisites dark vision and have dark vision? (being Human)


Can unchained monk use monk archetypes?


No! You have to be attacking with an unarmed strike!


I was comparing the improved familiar Earth Elemental and the Earth Mephit to see which is better.


An earth elemental is considered an outsider (earth, elemental, extraplanar). Does it get all these traits?

Outsider:
Traits: An outsider possesses the following traits (unless otherwise noted in a creature's entry).

Darkvision 60 feet.
Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
Proficient with all simple and martial weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.


Thanks.


How about this question. If you use more then one lion shield can you use all the attacks from each shield in one round considering these attacks are independent from the shield wielder or would it fall under the FAQ:

Speed Weapons: Can I get two extra attacks per round if I dual-wield two speed weapons?

No. The benefits of speed are not cumulative with similar effects, and "a second speed weapon" is a similar effect.


James Risner wrote:
Does the Shield have Sneak Attack class feature?

From the Rogue class feature.


I've resurrected this question to ask another question about lion shield magic item.

Lion's Shield

Aura moderate conjuration; CL 10th Weight 15 lbs.; Price 9,170 gp
DESCRIPTION

This +2 heavy steel shield is fashioned to appear to be a roaring lion's head. Three times per day as a free action, the lion's head can be commanded to attack (independently of the shield wearer), biting with the wielder's base attack bonus (including multiple attacks, if the wielder has them) and dealing 2d6 points of damage. This attack is in addition to any actions performed by the wielder.

Can you add sneak attack damage to these attacks?


Johnny_Devo wrote:

Are you talking about the bonus spells granted to a bloodrager via his bloodline?

Those are simply bonus spells. You can cast them as you would any other spell. No spells are automatically cast as part of entering a bloodrage.

Now, if you're talking about bloodrager powers, you'll have to be more specific with an example.

Sorry,from the Arcane Blood line.

Arcane Bloodrage (Sp)

At 4th level, when entering a bloodrage you can choose one of the following spells and apply its effects to yourself: blur, protection from arrows, resist energy (choose one energy type), or spider climb. These effects last for as long as you continue bloodraging, regardless of the spell's normal duration.


Does it cost a standard action to cast a Arcane Bloodrage spells or are they automatically cast when you start to rage raging.


Ohako

I would say the push or is automatic. If the creatures get a save and you have to make a combat maneuver, that's 2 chances nullify the feat.
Channeling is automatic there's no roll.

Swarms would be affected because channel is a area effect(Damage only).Now if you apply Greater Channel force because it effects ALL Creatures then the swarm would be pushed back. If you used improved channel force 60ft line then no push since a swarm is like a cloud of creatures and is considered all around you.


Imbicatus wrote:

This should be in Advice, as I don't see a rules question.

Basically, The Sawtooth Saber has +2 average damage over the kukri, so you need more static bonuses on the kukri to make up the DPR difference for the crit modifier to make the kukri pull ahead.

The Sawtooth Sabre counts as a light weapon in your off hand if you have the Exotic feat Sawtooth Sabre as well.


Can other party members benefit from the Debilitating Injury that the rogue is appling? If a rogue is flanking and he hits 3 times in one round, does the ability last for 3 rounds stacking permitted for duration?


From what I have checked it looks like Unchained Monk and Nimble guard works as well.

Nimble Guard

Evasion gets subbed out for Defensive Aid

Still mind gets subbed out for Nimble Reflexes

Purity of body gets subbed out for Defensive Mastery

Wholeness of body(So if you take wholeness of body as one of you ki power picks at 6th level then you would qualify for Guardian Feline at 7th level) Wholeness of Body gets subbed out for Guardian Feline.

Now I don't think pazio would make these Unchained classes non compatible with any of the archetypes because this would cut people off from buying the other books if that was the case.


False Opening (Combat)

When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.

Prerequisite: Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon.

Benefit: Choose a ranged weapon or a thrown weapon. When you make a ranged attack using that weapon, you can choose to provoke an attack of opportunity from one or more opponents who threaten you. You gain a +4 dodge bonus against such attacks. An opponent that makes such an attack and misses you loses his Dexterity bonus to AC against you until the end of your turn.

Following the parameters of this feat the enemy misses you loses his Dexterity bonus to AC, would this be the same as being denied your dex. Could a rogue apply his sneak attack die to the ranged attack(s)

Could you use this feat and use a bow if you took Snap Shot?
Snap shot allows you to make ranged attack and no AOo's if an enemy threatens you.

Now you would qualify to use a bow and allow the enemies to make AOo's against you if you choose. If the dex part of the question is a no then the rest is mute lol.


Can you stack Pushing Assault + awesome blow feats?

Second part question.
Can you knock a creature upwards using these feats.


With Racial Heritage this feat doesn't give you to the physical catfolk racial traits like claws or low light vision. Racial Heritage allows you to take catfolk feats,classes. If a catfolk feat says as a prerequisite claws you can't tkae it because humans don't have claws. Now with the Racial Heritage you can take Catfolk Exemplar because the only prerequisite to this feat is being a cat folk.

If you take Catfolk Exemplar and then Aspect of the Beast each feat qualifies you each feats abilities. Each feat would have to be taken more than once. Now sinse you don't have the fast sprinter catfolk trait the Fast Sprinter ability from the catfolk exemplar would only give you 10ft increase. (Changed what I had post originally) Read it again no low light vision unless from another source.

Catfolk Exemplar (Catfolk)

Your feline traits are more defined and prominent than those of other members of your race.
Prerequisite: Catfolk.

Benefit: You can take the Aspect of the Beast feat even if you do not meet the normal prerequisites. Furthermore, your catlike nature manifests in one of the following ways. You choose the manifestation when you take this feat, and cannot change it later.

Enhanced Senses (Ex): If you have low-light vision, you gain the scent catfolk racial trait. If you have the scent racial trait, you gain low-light vision.

Fast Sprinter (Ex): You gain a 10-foot racial bonus to your speed when using the charge, run, or withdraw actions. If you have the sprinter racial trait, your racial bonus to speed when using the charge, run, or withdraw action increases to a 20-foot bonus.

Sharp Claws (Ex): If you do not have the cat's claws racial trait or the claws of the beast manifestation from the Aspect of the Beast feat, you gain the cat's claws racial trait. If you have either the cat's claws racial trait or the claws of the beast manifestation, your claw damage increases to 1d6.

Special: You can take this feat multiple times. Its effects do not stack. Each time you select it, you must choose a different manifestation.


Cape, Slashing

DESCRIPTION
This thick burgundy cloak is trimmed with mithral plates and cut to fit handsomely over heavy armor. As a full-round action, the wearer can spin in his space, damaging each creature within 5 feet. This attack uses the wearer’s highest base attack bonus against each creature, and deals 2d6 damage on a hit. The wearer is considered proficient with this attack. Furthermore, the cloak can be magically enhanced like a melee weapon, adding the cost of the melee weapon property to the cloak’s cost.

Can you do one attack as a standard action or is this an all or nothing full attack only option with this item?


Can you stack Bracers of Armor and Defending Weapon bonus to AC?


For going using the a staff in the traditional way(TWF), can you swing a staff using two hands and get the 1 1/2 times str. I know everyone is thinking why not just us a great club. It's a marital weapon and a staff is a simple weapon. I don't want to burn a feat or level. What I wanted to do is enchant each end separately so each end could be applied in different situations.


lol I just got an idea. If you have a Mauler Tumor familiar Octopus, Blue-Ringed and it attaches to your head with it tentacles facing forwards you would look like a mind flayer. lol


Can a familiar have more than one Familiar Archetype fallowing the archetype rules of not replacing the same ability?


Ya I thought of maulerizing my familiar as well. Take a goat familiar which is small then with Mauler it becomes medium size. Then cast Anthropomorphic Animal on it and you now and a goatman familiar.

Now with the mauler's ability to grow would this stack with enlarge person spell?


1. Can a tumor familiar attack without detaching from it's masters body?
2. If a it's master moves to the enemy does the tumor get a full round action?
The 2 question are kinda tied in with each other.

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