Nimblewright

Jebadiah U.'s page

229 posts. 1 review. No lists. No wishlists. 1 alias.



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Mary Yamato wrote:

There's a reason the medieval church didn't treat the sins as having opposite sins...psychologically speaking, they just don't. So it's blind luck whether this will work for any given PC.

Mary

I think Mary's on to something. Linking each sin to a school of arcane magic was, in my mind, a mistake. Mary points out some practical reasons in her post. For me, the reasons are more conceptual. Since sin is a moral notion and notions of morality typically concern the divine realm, shouldn't the wielders of "sin magic" have been divine rather than arcane casters? I'd have rather seen the idea of sin magic brought to life by (and I'm just making this up on the fly) the Seven Lords of Sin, evil clerics who rule Cheliax through their infernal pacts with devils.

Conversely, when I heard the phrase "runelord", it evoked an entirely different flavor than what was eventually presented in the adventures. I was hoping for something primal, elemental, even barbaric -- certainly not as refined as what came to pass.

Finally, I was hoping the path would have introduced mechanics that would have made the magic of the runelords -- whether based on sins or on runes -- different than standard magic. No such luck.

That said, this is probably my favorite adventure in the path thus far. Steve really took the ball and ran with it -- and dropped a reference to Canadian metal band Voivod to boot. Nice to see another shredder on the boards.