I am looking at the "Go unnoticed" feat in the Advanced PHB. It states in the first round of combat, that you are allowed to make a stealth check against flat footed foes to remain unnoticed that round. Does that mean I can act fully during my imitative and then make the stealth check to remain hidden? Can someone please explain how this feat works? Thank you Jason
Hangfire wrote: I'd like to get some idea of how other DMs are doing in the Spire segment of the Age of Worms. My party just entered the ziggurat, and they didn't have an easy time of it. I have six members in my group, with five of them being there when they entered Room #5. Now they rolled to listen at the door of the room, but undead just standing there are pretty hard to hear, so the party was surprised when they entered the room (the undead all have pretty good Spots and Listens I noticed - like ~+21, so no problem to hear the party at the door). Party steps into the room and wham! the Swords of Kyuss unleash their 'power of death' as my party has come to call it - 14d6 damage!! Well the cleric failed all of this reflex saves and died. Only the monk and rogue made it through unharmed. Needless to say the combat went down hill from there - the warlock also died eventually. After retreating all the way back to Magepoint, rearming, reincarnating/raising party members they trek back to the city and go for it again. The battle went better, but two party members died again - and the party was ready for undead this time. I know the group thinks this encounter is too tough. What about the rest of you - death trap or not? I'm not sure if the Swords of Kyuss, with that great ability they have, are only a CR 10 creature. I mean, they get to heal and harm at the same time three times a day - a total of nine times in the encounter. Pretty tough. The party I DM is just about to encounter the Knight and 2 beetles outside the temple. I do enjoy the Beholder/Troll follower side bar and with a Beholder being a classic DnD monster I might run them against it first. As for the dungeon I am extremely worried. I just dropped the hints listed in the post responses. The PCs spent days reading in the library temple in Mage Point so I am going to reward them with the hints. My party is 6 players but 2 of them did not build their characters well. 5 Ordained Champion/3 Inquisator/ 5 Cleric (Heronius)
The Ranger and Palidin are not built well and I fear this will be the adventure that finally ends them.
My group is just starting the Shadow of Long Spires and the 40,000 GP items the party gets for trading the Rod are starting to be formulated. The PC Abjurer is 13th level and has chosen this item. I don't know much about Staves but is this an acceptable item, or to much? RUNESTAFF OF POWER
At the top of this smooth, jet-black staff is a single glistening gem.
In addition, a runestaff of power functions as a +2/masterwork
Prerequisites: Craft Magic Arms and Armor, Craft Staff, cone of cold,
wraithstrike wrote: I would give her a CR 9 cohort to back her up, and have her buff before she attacks. The cohort can be a caster, any will do, if you want to really push the party. Well its done. I left the dragon as is at it was a close fight. The Bard's cohort presented herself as a target that was ripped apart by the dragon going from full to -8 in a single round. The bard staying in character picked her up and dimension door away from the fight, holding her in his arms. The ranger took the full furry of the beasts attacks in the last round with 3 of the 6 hitting due to some bad rolls. The 3 attacks alone left her with 14 hp. If anymore had of hit she would be dead. The AC 31 was the key. The Pal was so paranoid that he kept using max combat expertise and was never able to hit the dragon. All in all a good encounter.
Pop'N'Fresh wrote:
My party has amazing ranged abilities and are two level 11 and four level 10, plus a level 7 cohort. We are playing in 3.5. I worry that the dragon will be a pushover.
johnnype wrote: Race, class, levels and more if you feel so inclined. At the end of the Champions belt Skreed- Gnome Bard 10, Bimp Gnome Rogue 7 cohort Lodane- Human war priest of heronius 4, inquisitor 1, Ordained Champion 5 Adric Stoneright- Dwarf Paragon 3, Pal 3, Kensi 4 Meil- Elf Ranger 10 Amund- Human Abjurer 10 Gestus- Human Rogue 5, Unseen seer 5 Thats the group :)
Dennis Harry wrote: Yep I think it is called the Radiant Servant of Pelor Wraithstrike and it turns like crazy. If you have a player with the Sun domain, a high charisma and the appropriate feats, you can turn a lot of things that otherwise should be unturnable. Not to mention auto destroy them. Its ok the battle went fine and a turning attempt was not made. The war cleric of Heronious wasn't built as a turner. 1 PC was almost swallowed but a clever use for grease buy the wizard helped her win 1 grapple check to avoid certain doom.
wraithstrike wrote:
This is a 3.5 game. I noticed it has no turn resistance so if its turned I guess the boss encounter is won with a single roll.
TheWhiteknife wrote: The Alkilith was an absolute beast in my campaign. But then, thats probably due to nearly all of my party failing to save versus its stinking cloud. The party only has 1 member with good aligned weapons. The other DD have a frost/fire axe, take those away and his normal damage will hardly pass the DR Its going to be a knife edge encounter.
Dennis Harry wrote:
You didnt mention the Alkilith demon in the shine. did you skip it?
I'm looking at the stats in the Champions belt and at the monster in the Fiend Folio and they are very different. The DR is 15/good, and half from bludgeoning attacks. In the Folio its 20/+2, is that because the book was out of date? The fire resistance is only 10 in the Champions belt and 20 in the folio. It says acid resistance 20 but then lists acid immunity, which is it? Immune to critical hits, does that include sneak attack? My party is fighting it tonight and I want to make sure I use the right stats. Thanks Jason
My PCs are investing in invisibility sphere. I looked at the team they face and it appears that none of them are suited in dealing with invisibility. Is it fair for me to assume that a team that is constantly invisible on the field would quickly draw the attention of all other teams in a temp alliance against the invisible team? I think it would also be a deadly way of fighting because when 1 PC becomes visible for any reason that individual will be the target of all attacks, causing them a good chance of being killed outright. Any thoughts on the matter would be helpful. Thank you Jason
Hello Has anyone done a pathfinder conversion for Tides of Dread? A master list of pirate statblock conversions from 3.5 would be very helpful? On a side note as far as NPCs and classed humanoids do I just convert them to the pathfinder classes straight up? I mean the pirates that are fighter1/rogue1 do I just make them pathfinder fighter1/rogue1? I'm really worried about getting SLipknot Pete correct. Does his CR stay 9? Thanks for listening Jason
Are wrote:
The body thief plot has the party framed for stabbing the bar keep, the dopps use their influence to have the city guard arrest them and take them to the hold.
MrVergee wrote:
I have someone willing to be replaced, it how to best capture the rest of the party that I am trying to figure out.
Jay Walsh wrote:
Anyone? lol |