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Javell DeLeon's page

Pathfinder Society Member. 3,817 posts (10,840 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 29 aliases.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lym Blackhand wrote:

My level -- PLUS ONE! :D The Cypher Magic feat is an entry requirement for the PrC! :D

I just need to buy / scribe more scrolls when I can, build up some stock.

Even better! Stock them like arrows. Just pull one out of a quiver and fire. Round after round just keep "launching" scrolls. That's pretty crazy to think about. Scrolls... who'd a thought?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lym Blackhand wrote:
Javell DeLeon wrote:


Wizard/Cyphermage(I know Cyphermage is from Second Darkness, but have no idea what it entails. Some type of arcane I'd gather?)

Yup, full spell progression. Also powers to do with the creation and use of scrolls, bypassing and using all kinds of glyphs, power over Giants and variant summoning.

And I just picked up the variant summoning. :D

That's a freaking cool arcane class. Sinspawn? A Lamia? That's pretty dang awesome to be able to summon those things.

You're basically a "scroll using machine". Like whipping out multiple daggers and throwing them. That's cool. And the fact you can cast them at your level is freaking cool too.

That's pretty cool. First time I've ever seen a class of any type dedicated to be so efficient in scroll usage.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Praxim wrote:

I wasn't suggesting the feat because we needed to add to our numbers, but the fun of Praxim having to be a mentor.

If you are familiar with the Star Wars Clone Wars series, it would be like Anakin finding himself saddled with Asohka. I could see that mayor cleric of Erastil arranging something like that for him to help him find his path again.

Praxim? A mentor? You know, that actually could be quite funny. :)

But I will say when it comes to this pc...

Praxim wrote:
I also have a female eleven archer (unrelated) from a failed Crimson Throne game who was a runaway from the Meirani Defense Force. Combining the two concepts could be fun...as I recall, she had a rather...abrasive personality.

...we DO NOT need two of you. I think Praxim's quite enough. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lym Blackhand wrote:

Well, the hilt of my falchion is available until I can find a greatclub... :p

Seriously, though, I really don't want to get charmed by the enemy again. After this, it's Improved Iron Will for me!

Lol! Yeah a greatclub might do.

Man I hate that too. Fear is another one I hate. Possession is another one.

I just recently went through being possessed in a Righteous game. There is no worse feeling than seeing your character concentrate on trying to take out one of your own party members. Did I mention what I was playing? A dwarf barbarian. 9th level, no less, with Mythic abilities. Fortunately, I never attacked anyone due to Team Magic. Otherwise, it would've NOT been good. The one I was going after was my fellow dwarven wizard with a 13 AC. Yep, 13. I could hit that in my sleep. Fortunately, everyone else was in the way and I couldn't make my Acrobatics roll to get past them. It was a nail biter and a giant sigh of relief when it ended.

Have I mentioned I'm a huge fan of the Iron Will feat?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lym Blackhand wrote:

OGGM, may I swap out my Spell focus fest for Iron will? I pretty much forgot I HAD Spell focus, so it's no great loss...

By the way, re the loot. May I assume the Necromancy spellbook goes to me? ;)

Good call, Lym! Good call! Iron will is a great feat. I'm a huge saves proponent. :)

And I guess you can have the Necromancy spellbook. This time. Although, Thordak thought about using it as a good read at night. He needs something to help put him to sleep. What better way to have pleasant dreams?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Dax Thura wrote:
If we're worried about being down a character, why not recruit? We're at a good place in the story to do so.

Personally, I don't really feel we're really in that bad of shape. Losing an arcane caster will be felt, though, because it's obviously quite handy to have 2 on hand. Multiple spellcasters is always a powerful thing.

If you look at it, we've pretty much got all the basis covered.

Wizard/Cyphermage(I know Cyphermage is from Second Darkness, but have no idea what it entails. Some type of arcane I'd gather?)
Rogue/Fighter
Cleric
Barbarian
Paladin

But, having said that, if Praxim wants a cohort and OG allows it, then cool. Or if we decide to recruit then that's cool too. Recruiting is kind of a pain but if that's the route we gotta go then so be it. I'm good with whatever.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Praxim wrote:

It's easily exploited by the min-maxer, and it's easily abused by inexperienced or inconsiderate players.

It's also a great combination of RP-opportunity and combat utility if done right.

I would have to completely agree on both counts. It really does depend on what kind of player they are. But I can totally see why a DM would disallow it altogether. Especially if "non min-maxer" player asks for it and gets it, and then Mr. "min-maxer power gamer" whines and wonders why he can't have it just so he can exploit it, then it's just a big ol' can of headache that's just been opened up.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Now that is interesting. I have seen in a lot of games that the DM doesn't like the Leadership feat. Although I've never known why and never really cared because it's a feat I have never had any desire to select.

Huh. I gotta say, those are pretty good arguments on why not to like it though.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Praxim: So, are you gonna be, like, running 2 characters? Is that what Leadership entails? I've never dealt with the feat so that's why I ask.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I was torn between these feats:

Toughness(more hp's is never a bad thing)
Reckless Rage(basically makes Power Attack as if it's 1 step higher)
Extra Rage Power(Elemental Blood)

I went with Elemental Blood. It gives me 10 fire resistance which you can never go wrong with that. But mainly due to the fact it's one step closer to Elemental Blood(Greater) which adds +30' of movement when I rage. Which will come in mighty mighty handy if I can make it to the next level.

Basically I went defensive instead of offensive.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I was working on Thordak in herolabs and noticed I had 3 attacks listed under my weapons. I'm like, "Ugh, I still have Haste checked."

Of course I go over there and notice I don't have it checked and realize, "Oh! That's right. We actually get 3 attacks a round now." Duuuuh. Pretty freaking awesome though.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And I believe, if I'm not mistaken, all of this stuff...

650 gp in onyx gems
gold and pearl ring (300 gp)
silver necklace (200 gp)
art objects, weapons, gems, trade goods worth 10300 gp in all

...is sold at cost?

Can someone correct me if I'm wrong on this? I feel like I've run into this situation before but can't remember exactly how it panned out.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

The Wand of Enervation is actually 4,620g. Half would be 2,310.

Wands are actually based off the number of charges they possess when it comes to cost. If it had all 50, then 21,000g would be its cost.

And I'm slightly tempted to actually keep the Headband for roleplay purposes but ultimately it is truly pointless. :P

Back to the wand though. Heck, I think we should keep it. That could be real devastating to some baddies along the way. At least 11 more times as long as it hits.

Of course it might be evil to use it I have no idea. I practically never use them.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Also these items:

Earthbreaker (40g)(This is one Thordak already possesses)
Vicious trident (11,030g)(I just can't afford to add any more damage to myself. Way too costly).

I'm in strong favor of the Cloak of Elvenkind going to Kellen.

All the stuff with "give to Black Arrows" or "Lamatar" written in it, I'm for either keeping or selling.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's it! That's what I needed.

Thanks!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Alex Martin wrote:
Javell DeLeon wrote:

What is the roll for a Cure Moderate potion? 2d8 + what?

And Cure Serious also?

CMW: 2d8 points of damage + 1 point per caster level (I believe its +3)

CSW: cures 3d8 points of damage + 1 point per caster level

Thanks!

I've got potions for both of them so that's why I was asking. I'm not sure on the Caster Level for them both.

I was thinking the CMW was +3 but just flat out wasn't sure.

The CSW though I've zero idea. I'm not sure I've ever actually used one to be honest. If I have I can't remember.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

What is the roll for a Cure Moderate potion? 2d8 + what?

And Cure Serious also?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Two or Three? I only counted 7 feats listed on your sheet.

But it's highly possible I've missed something somewhere and if that's the case then carry on my good man! Nothing to see here.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Maelchar wrote:
would love a +2 cha headband...

Might as well snag it. Because it doesn't do Morgrym any good.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lym Blackhand wrote:
Javell DeLeon wrote:

Level 11. That is pretty freaking cool.

@Lym: NOOOO! Not Maximize! Iron Will! Iron Will! Just thought I'd throw my opinion out there in a calm and collected fashion is all. :)

Oh? How so?

Javell Deleon wrote:
I'd say the Headband goes to Lym. It helps with the DC of her saves. Of course, the arcana bit is useless for her seeing how she's already maxed out ranks in it. BUT she wouldn't have to add any more.
I kind of already have a Headband of intellect +2... Maybe it'd be a better fit for Thordak? ;)

Lol! You know, he might just take you up on that(Because that could turn out to be some pretty crazy stuff when a Know(Arcana) pops up). ;)

Honestly, it's all good to me. It's strictly more of a personal preference. But looking at it, your Will save is pretty dang good(which mine are typically NOT due to the fighter types I always play). I'd probably lean more toward Great Fortitude in that regard more than Iron Will seeing how it's lower.

I say rock on with Maximize. Because that could get real nasty for the bad guys and I'm all for that. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Alex Martin wrote:


So, standard feat advancement is: 1,3, 5, 7, and 9.
Fighter bonus feat would be at: 1,2, and 4.

Correct. You have 8 total there. But you also get a bonus feat for being human at 1st level.

That would give you 9 total.

And when you level, 10. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Bill Dunn wrote:
Yeah, RPoL has some nice features to it as a gaming site. More colored text, text that can be hidden to all but the specified readers, the ability to make more side threads...

Okay, now THAT is cool. I'm all for various colors. And spoilered texts that can only be read by certain folks? That's crazy to even think about. Really the only way to do that is through pm.

Man I wish Paizo would upgrade to stuff like that. That'd be great.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

What's up, Mister X. Good to have you along.

More primitive? Now that's interesting.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Alex Martin wrote:


As for leveling, I'm of two minds:

Increase Rogue - improves sneak attack and bleed damage and skills

or

Increase Fighter - better BAB; weapon training just in time to specialize in either swords or bows; added combat feat.

Looking at them both, the rogue seems pretty cool. Personally I'm more of a "fighter" type guy but the 4d6 damage is pretty cool. Plus, next level is Improved Uncanny dodge. That's also quiet handy.

But I'm torn. If you take fighter this level and next level, that's a feat each level. I like feats.

If I had to choose, my gut tells me rogue but like I said, I'd be torn. (It's the 4d6 damage that looks inviting. Somehow we've got to work on flanking. That would help big time in and of itself).

That's the problem with multi-class, I have a hard enough time picking a feat for my character much less which class to go up in. :P

Just as an fyi, you could take Weapon Specialization in Dagger. I'm honestly quite surprised you don't have Weapon Focus and Specialization in the Falcata. But there again, I'm more of a fighter/smasher guy. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

After reading Alex's post THOROUGHLY this time(you'd think I'd learn by now) I just saw his take on the Belt.

That is a legitimate thought. I passively wondered about that but just figured you wanted the Strength damage, Kellen. An interesting conundrum for you two cats.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Alex: I was just looking at Kellen and, dude! you're missing 2 feats.

You're a 4th level fighter currently. A fighter gets a bonus combat feat at 1st level, 2nd level, and 4th level.

Now, from levels 1 - 10 in any class you get 5 feats. So far we're up to 8 feats total(3 of them having to be combat).

And lastly, you're Human. So that's also a 1st level bonus feat.

You've got 7 feats listed and you should have 9.

And once you level up, you should have 10.

As far as I can tell from your sheet, you're just a typical fighter with no archetype so you wouldn't lose any feats in that regard. And it doesn't look like you took the human racial trait to where you get a +2 to two abilities. It isn't listed anyway so you don't lose your Human feat on that one either.

So unless I'm missing something(which is highly possible) you've got 3 feats to choose now that we're 11th level(Some of them have to be combat feats due to your fighter levels so watch for that).

Actually, after double checking, all of your feats save 2 are combat feats so you can choose any feats you want on those others.

Edit: Also, take the dagger. I can't imagine anyone else using it. But I may be surprised, you never know.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Praxim wrote:
The arrows are useless for Praxim, but the belt would be very cool. I can't believe he doesn't already have one.

I thought the very same thing! I was looking and saw you didn't have one and was quite surprised. I initially figured either you or Kellen but Kellen has a Strength belt so then it was a no-brainer.

I say take it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Bill Dunn wrote:
And, based on email I got, it looks like the other player I invited is coming over. Working a rogue, eventual arcane trickster.

Cool. That's gonna turn out to be a fairly eclectic group.

Ranger
Rogue
Monk
Shaman
Bard

Should be interesting. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Personally, I'm more of a 25 point buy guy. Mainly because I feel you can at least build your pc close to what you see it as ability wise.

20 is fine(mainly because there's really no choice in the matter because that's typically 90% of what most DM's roll with) but if I could make it law, 25 would be the bare minimum. :) But that's just my preference.

I'll stick with my 20.

Typically if it's one of those type recruit threads, whether you take one or the other, sometimes I'll gamble and roll and then preview to see what I got. If they stink, then thems the breaks and I move on.

As a confession though: Before I ever started on these boards, me and my family use to get together and play. Man we'd have 60, 70 point buys(Of course, this was way before point buy but I went back and did the math on some of these and man was it ridiculous).

So when I was first seeing 20 point buy and figured out how it worked, my first impression was, "How in the heck does anybody survive with those kind of crappy numbers?!?! Are you kidding me?! What are we playing... commoners?!" :)

It's all good now though. I was a HUGE power gamer at heart(and still am to a degree) but I've found over the years I really LOVE the roleplay side a ton. It really makes it FAR more interesting. You really can't do that over a tabletop nearly as well as you can pbp. If it's a game to where there's nothing but beating things to death, then I might as well move on because I find that boring.

I've come a long ways. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol!

Wow. I didn't even realize that. You're the 3rd DM on this one? That's crazy.

Now, is it a "either/or" type thing or is it if the "2d6 rolls stink you can take the 20 point buy" type thing? If it's the former, I'll just stick with the 20. I'm not much of a gambler.

Because I'll be honest, my rolling stinks(as you can easily tell with my mighty 2 in the game thread) typically and I'd hate to hang myself with a 12 point buy from a 20. Not only in this thread but ALL my threads. It's a terrible disease with unfortunately no cure. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Level 11. That is pretty freaking cool.

@Lym: NOOOO! Not Maximize! Iron Will! Iron Will! Just thought I'd throw my opinion out there in a calm and collected fashion is all. :)

I'd say the Headband goes to Lym. It helps with the DC of her saves. Of course, the arcana bit is useless for her seeing how she's already maxed out ranks in it. BUT she wouldn't have to add any more.

The longbow could go to Kellen but that Icy burst one is far better. Maybe Thordak could take it seeing how there's gonna be a dragon in our midst. Nah, that'd still be pointless. Never mind. I say sell it.

Belt of dexterity, I'd pick Praxim. Probably the arrows too. Although, I'm not sure giant bane arrows stack with giant bane bow. I'm really not sure how that works to be honest.

If they don't stack, then they can go to Kellen.

Cloak of Elvenkind: Kellen

Anyone can wear the Boots so those are up for grabs.
Edit: Except for Thordak, he has boots.

This is just my take on a few of the items. Most of it looks like it can be sold.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. What's up, bud?

Hey, I'm somewhat interested in that 2d6 build. I don't suppose there's any chance we could possibly rebuild going that route, is there?

We're actually sitting on a 20 point buy.

It's not critical by any means but I am curious. Especially considering you can't add or subtract which is a plus for point buy. I'm fine with where I'm at but it is intriguing I'll confess.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Do we know what a Sihedron Medallion does? Does it actually do anything? I've no idea.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Old Guy GM wrote:
Javell DeLeon wrote:

@OG: The earthbreaker Barl used, is it a large weapon? I mention it because your damage should've been 3d6.

Unless you meant it to have been 2d8 then you can just ignore what I said. :P

Honestly it's practically a wash but my curiosity tends to get the better of me and "inquiring minds want to know". :)

Just going by what's in the book. 2d8+13, not counting any buffs.

Really? That's interesting. Cool. I wonder if that's 3.5. Come to think of it, it probably is seeing how this is Runelords.

That's pretty wild.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@OG: The earthbreaker Barl used, is it a large weapon? I mention it because your damage should've been 3d6.

Unless you meant it to have been 2d8 then you can just ignore what I said. :P

Honestly it's practically a wash but my curiosity tends to get the better of me and "inquiring minds want to know". :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

The unidentified one was the Ghost touch breastplate. I'm guessing we identified it at some point because it's written out on the list.

I do remember that it was one of the ones we couldn't identify initially, but I can't remember for the life of me when we actually did identify it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And if we sell all of that it would be:

A total of 672g.

I also have a Mwk Longbow(+2 Str) (300g) I wanna get rid of.

Add that to the 2 magic items we can sell per month: The Breastplate +1 and the Battle Aspergillum +1(1,825g combined) that I mentioned earlier and that'll be Month 1 on sold stuff.

Total = 2,797g

P.S. Simply for clarity's sake, all these prices are half of original cost.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Maelchar wrote:
I think the numbers in parens are the purchase prices of those things? ... and there are 8 of each (8 shields, 8 maces, 8 xbows, 8 daggers, and 8 chain shirts)

OHHHHHHHHHHH, okay. Well that makes a heck of a lot more sense. That didn't even occur to me. Man I was wondering.

Cool. Thanks for the clarification.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, folks, I'm gonna try and clear up some loot issues.

1. There's a Headband of Int +2. It's tied to Sense Motive. Pakak should take that one. Unless of course he flat out doesn't want it or is waiting for something different. But it would be quite perfect for him.

2. There's a Cloak of Resist +2. I'm torn between Nasira and Pakak for that one. Neither of you have a cloak and your saves are... not "well" I'd say. ;)
Good news is, Pakak can actually make a Cloak of any kind. Bad news is, I'm still stumped on how much cash each of us possesses.

I thought there was something else but I guess not.

One of you casters should take the Elemental Gem of Earth. That might come in handy at some point. A large elemental would be excellent fodder at some point. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Variel: We have a Headband with ???'s by it and also a Pearl of Power. Any chance we could snag the info on those from you?

Also, there's an item I don't really get. It says this:

"Here are 8 sets of heavy shields(20), heavy maces(12), light crossbows(35), daggers(1), and chain shirts(100)."

Does that mean we multiply all that mess by 8?! 'Cause man that is a lot.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I say we hide them in the underbrush.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lym Blackhand wrote:

I don't get bored by easy battles.

I am relieved at them. ^_^;

Lol! Man you ain't kiddin'! That's when the HUGE sigh of relief kicks in. :)

Old Guy GM wrote:
I have a dwarf barbarian in a Mummy's Mask table game. And I've basically ignored AC for all offense. It's been a challenge, I can say.

That has GOT to be tough. I tried that in a Wrath game and just couldn't pull it off. I was sitting at a 17 around 7th or 8th level. We've got 2 healer types and I was draining both of those cats on healing. There was just no way. I'm now at 25 at 9th so at least I can breathe a little bit anyway.

OG wrote:

One thing I would point out is that these are the Boss Fights. You guys hammered the ogres, and the stone giant guard was a floor mat. A few more AC points can make all the difference. The +22 gives me a great chance, but it goes down to 50/50 after that, and even worse on the third.

Yes, non-giants will be more of a challenge. My group usually shoots for 29-30 by this level for the armored types. in a way I'm glad that there was some difficulty, only because I had feared the combats were too easy and you guys were getting bored with it.

Yeah 29-30 would be awesome! Heck if I could roll out with at least a 25/26 that would work for me. That'll be what I'm gonna have to work towards next.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I can easily agree with Dax. This is a great game. Definitely a good group of folks. A solid GM and solid players for sure - which are hard to find in games these days - I gotta say.

Yeah vs. Giants it's much better. But it's obviously gonna have to get way better. THESE cats have a +22 to hit. Which means they still only need a 5 to hit me(But that's only if I've got Haste). That's not gonna cut it. And these are only 10th level encounters. We all know it's only gonna get worse.

When non-giant medium guy shows up and he's sporting a +22 to hit, then I'm in big trouble when he has to roll a -3 to miss. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
Weapons and armors will easily be sold with the army there. Other mundane items over, I believe, 3000 gp are too pricey until the infrastructure is a bit better built. Under 3000gp sell away.

Sounds good. Thanks! Will be going through the loot list a bit later today. Errands and all that good stuff to do you know. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Old Guy GM wrote:


This situation leads me to a couple of side notes, things I notice in Pathfinder games on these boards:

1) AC seems to be an afterthought. Pathfinder definitely requires an increasing AC as you level. 20-25 at level 10 ain't gonna cut it for those in the front lines. I get it, Thordak is a barbarian: big hitter, bucket of hp, no AC. I am attacking at +22/+17+12 for Barl and for Lucrecia the same, except 6 attacks! This leads to my next point:

2) No one wants to play a dedicated healer. Don't get me wrong, I firmly believe a player should play the character he wants to play. BUT, Pathfinder hits HARD at mid- to high- levels, and if you have an AC issue (see above), then #2 is compounded. A solid 5D6 channel or Cure Crit, and we aren't having this conversation.

Now, you guys can mitigate all of this with solid tactics, but it's only going to get tougher from here. Book four is next!

I promise you, AC is not an afterthought for me. And even though I'm a barbarian, my AC is NOT gonna get it done. I don't like the fact it's so low. Of course, my AC at this level is 20 against my size creatures and that's pathetic. I'm just not gonna survive with that, I agree completely. I've had 6th, 7th level pc's with higher AC's than that.

I will say the 6 attacks was shocking. Never saw that coming. But that doesn't change the fact I'm getting hit every time. I don't care if I've got a 1000 hp's. If I'm getting hit every time it's only a matter of time.

I also agree with #2. I've never understood the opinion on these boards when people think a "healer is not necessary". You know, wands aren't gonna get it done... ever. In my opinion, I feel like EVERY game needs a cleric.

Tomaru's a cleric though, right? Or a cleric with an archetype of some sort that maybe doesn't focus on healing? Or what? I haven't really looked.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

This attack from Praxim: LINK And then Thordak's attack directly below that one.

That's 40 from him and 43 from Thordak. And I completely forgot about Smite Evil bypassing all DR.

And these attacks from Praxim: LINK

The damage on those are 49, 47, and 43. Adding all his damages up he did 179 damage.

And if you add the 43 from Thordak it equals 222. Or possible 212 with some type of DR 10 seeing I wouldn't be able to bypass DR. Unless it was adamantine of course.

But this is all simply for clarity sake. Even if I would've paid better attention and turned my attacks toward Lucretia, all I would've accomplished is eliminating mirror images at best. It is what it is. *Shrugs*

It was pretty awesome to drop that cat in 2 rounds though. Praxim is a giant destroyer man! Even with low rolls he can still hit. Thordak can't claim that, that's for sure. That is an awesome archer build, dude.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

C'mon, Lym! Get her! Take her down like a clown! Thordak distracted her by being the awesome target that he is now GO! FIGHT! WIN! And call me when you get back, darlin', I enjoy our conversations. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man I wish I would've caught Praxim's post. I would've altered mine toward the lamia. We did well over 300 points of damage and he already had about 80 damage on him.

There's no way he had 400 hp's+ on him.

From now on, I'm just gonna wait until everyone else goes. That way, I can respond accordingly. There were a lot of wasted attacks vs. Barl. Seeing how Praxim posted first, I think Thordak was pretty much attacking a dead giant. With his attacks and the previous damage done to him, he was probably dead. If not, it would've taken only 1 of my hits to drop him.

Ah well, that's on me, lesson learned.

Edit: Oh man, with the first attacks on Barl and Praxim's full attack on Barl the following round... 222 points of damage. It's possible he had more than that but I'd have to believe not much more than that. So at the very least the last 2 of Thordak's attacks were an absolute waste. What a waste of a good crit. And if he didn't have more hp's than that, then I really did attack a dead giant. :P

(This, of course, does not include any possible DR he could've had which could reduce the damage dramatically. Especially if it's DR 10 whatever. But that would still leave 2 of Thordak's attacks gone into oblivion I would guess. Unless he did have near 300 hp's AND said DR then I would be completely wrong.) :P

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