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Javell DeLeon's page

Pathfinder Society Member. 3,155 posts (8,918 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 27 aliases.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nothing personal, Gristav, but your plan sounds like your trying to make a mountain out of a mole hill. Sounds like a lot of work for nothing, really.

Simply my take though. *Shrugs*

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Natasza wrote:

I'm down with that :)

Ofc, as long as the PC is as awesome as the rest of us! ;)

Lol! That's good... Oh wait! What I meant to say was: Yeah! That's right! They better be awesome, dadgummit! :p

Seeing how you have a healer, I've got this guy: Morgrym. But he is melee.

Not sure if ranged is a must have or not. If so, then no worries.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I wouldn't have a problem with it.

If we do decide to roll with another, I'd prefer some type of healer but I'm not dead set on it(only marginally dead set). ;) Another pc means an extra hand to help bring down the bad guys. (And another target for the bad guys that's NOT Droguk). ;)

How long are you gonna keep this open? A couple of days maybe?

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Natasza wrote:

Natasza's ears start bleeding and she screams in agony, while dropping to her knees.

"Tough! Defend me.. Defend MEEEEEEEE!" she screams, unaware how loud she is shouting.

Lol! Good one. :)

Belgium! That's cool.

And look out you Northeasterners; news has got Boston getting slammed with 2 to 3 FEET of snow. Not sure if that's gonna affect you two but if it does, I'd HIGHLY recommend remaining inside. Because that's just insane.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Dude! That TOTALLY reeks. Ice and snow? What part of the world do you live in, bud?

GM Fateweaver wrote:
@Javell, sure, dhampir are a good thematic fit...just don't forget what a pain it might be to heal with negative energy. That's always been the hardest part about playing a dhampir.

Actually I've always loved that part about it. A challenge to be sure, but an interesting one none the less. :)

And I am gonna be honest with you, I don't like roleplaying within a recruit thread.

Now, here's the guy I would submit: Morbury. He's been in 3 other CC campaigns and, obviously, they've all died.

BUT, if roleplaying is an absolute must, I will respectfully withdraw. No worries. No harm no foul. I totally understand.

Samy wrote:
Ironhelm, Viperhand and Feathered Dragon.

That's them. I use to have all those but apparently got rid of them at some point way back in the day. I enjoyed reading several of Douglas Niles's books. Darkwalker on Moonshae was a good one too. This probably sounds weird but I remember enjoying the books while I was reading them; I just don't remember hardly anything about them.

Samy wrote:
...but being an adult sucks timewise.

Way too true.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Gristav wrote:
Dat dude's dad's deep.

Lol! That's pretty good. :)

What about a Dhampir Paladin? Would that be at all considered?

GMEDWIN wrote:
There was a trilogy revolving around the first contact between COrdell and the Payit.

That's right! The Maztica Trilogy! Oh man it has been forever. Unfortunately it's been so long, I don't really remember much of any of it.

Ha! Second edition! Good ol' Second edition. I still have the Player's handbook and the DM's Guide. Classic stuff.

A part of me would be interested in rolling with some 2E again, but I'm afraid I'm gonna have to pass. But I will keep an eye on this to see how it turns out. Should be interesting.

@Samy: I'm with ya. I'd need a serious refresher course because I've forgotten so much. :P

Wasn't there a novel called Maztica way back in the day(80's possibly 90's)? This sounds familiar for some reason. My curiosity has gotten the better of me and I hate it when something rings a bell and I just can't seem to place it.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, this is how it would go if we get killed by a SCARF!

Me: "Yeah my team just go TPK'd in this last game I was in. That really stunk."

Someone else: "Oh really? What killed you guys?"

Me: "Huh? Oh, well, um, it was a scarrrrrr-y big... bad... undead monster... monster. Yeah, that's it. A scary monster. I don't even think there's a term for it in this game it was so scary. OH LOOK AT THE TIME! Gotta go." Turns and starts walking away.

Someone else: "Wait! Did you just seriously say 'A scary monster'?! What kinda lame ans..." Me interrupting, "Sorry, can't talk, eating!" Walks faster. Runs actually while he's really eating nothing.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Braddon Hurst wrote:
"He's taller than you too," Braddon points out helpfully.

LOL! Good one! :)

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Phillip Hargreaves wrote:
Gotcha - so platinum coins and artifacts are out... that means we just need to limit ourselves to gold and magic items ;)


And I mimic Mark: Sorry to hear about the crash but good on you for the new car! And very good that no one is hurt which is the best news of all for sure.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Braddon Hurst wrote:
Joana, what do you want done with the scribes loot? Braddon already has the MW crossbow. If he takes the MW breastplate, that's like 80% of the gp value all to him at Dayn and Malkith's expense.

Dude! Who cares?! Keep it. The ONLY reason to sell it is if you flat out just don't want it. I'm always of the opinion: If it's useful and someone can use it, then use it. Don't worry about whatever percentage you are. That's pointless.

Just so I'm clear, when it comes to "stuff", I don't sweat that crap. At all. It's just not worth it and never will be.

And Malkith and Dayn are gone. They're NPC's now and forever. AKA: Redshirts. And I am of the firm belief that NPC's get NOTHING. Except for what we choose to give them(AKA stuff we truly care nothing for). :)

So as far as I'm concerned, keep it and roll on, bro. It's all good to me.

But that's just my take.

Rynjin wrote:
If we need another one for some reason (who knows, with PBPs, you know?), you'll be first on the shortlist Javell. Good luck with Morbury, he did seem cool (I'm sorry I forgot him). =)

lol! Sounds good. :)

Con 18; Chr 8

1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (7) + 7 = 14


Gonna throw this guy in there: Morgrym

He's not up to date per stats; but that's the gist of him.

Rynjin wrote:

...both seems to be the only other player with a solid idea of what he wants to play...

Strictly for clarity sake, I did put up a link to Morbury in my initial post.

But no worries, bud. It's all good. I appreciate the honesty.

@Dragonflyer: Ran in a game a couple years ago on these boards with a player who ran a Mystic Theurge. It was an 18th level game. That dude could do EVERYTHING. It was crazy cool. And I tell you, just thinking about the massive amount of spells to choose from makes my head hurt. :)

Have fun, folks.

Rynjin wrote:
And what's your posting rate like (I need this info from everyone)?

I can post daily. But my posting is typically done after 6:30 or so CST, Monday through Friday. Weekends are far less of an issue but as we all know, the boards are usually slow.

My job is not one to where I can post during the day like a lot of folks on these boards are able.

I've got a Dhampir paladin. But he's melee built. Not sure if it's what you're looking for(or if a Dhampir is even allowed) considering the level of melee you apparently already have, but, here he is:


And just for clarification, I actually did not build him at 6th level for this specifically. Funny enough, that was where the last CC game he was in died. I think I came in on that one at 4th level, maybe 5th. But I can't remember. Just an fyi.

Totally understand if it's overkill(another melee character that is). No worries.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah, that's kinda what I figured you figured. :)

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Ancient wrote:
They can't make a Will save that high so they all fail.

To be fair, a natural 20 would succeed regardless.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
The Chef wrote:
Bandersnatch Kebabs: Skewered on a cleaned quill, the bandersnatch meat was given a dry rub and then grilled along with peppers, onions, and tomatoes.

So I'm guessing you were a contestant on MasterChef? (The way you describe it totally reminds of that show. Now if you would've thrown in the word "elevated" in there somewhere, there would've been no doubt). ;)

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Cyrus Laskaris wrote:

I meant the throwing axe. Sorry!

-Posted with Wayfinder

Cool. Done and done.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Kobad the Sorcerer wrote:
I'll take the Alchemist Fire

Sounds good. Will take off Droguk's list then.

Cyrus wrote:
Cyrus wouldn't mind taking the masterwork hand axe.

You got it. Will remove this also. Will keep the sword for selling then if possible at some point.

Edit: @Cyrus: There is a Mwk hand axe AND a mwk THROWING axe. Do you want both? I truly don't care either way. Just let me know which you meant unless you want both.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Two potions labeled with the now familiar bent T rune. Potion of CMW
A well made great sword Master worked
Master worked throwing axe
An intricately embroidered cloak
A dagger
A small metal key

Okay, who wants what? I only grabbed everything IC to keep what doesn't get claimed.

@Cyrus: Mwk Greatsword? Masterwork Throwing Axe maybe? Any desire for these? I don't need them. But if you don't take the axe then I'll take it for just because. And I guess we'll hold onto the sword and sell it at some point - if possible - if you don't want it.

As far as the potions, I'm quite tempted to drink them both. BUT, I hate to if someone else is in need of them.

And as far as the gold, if you look on Droguk's profile at the very top, that's the amount of cash found up to this point. I'm just stacking it all together. It still needs to be divided by the four of us so if any of you take your share and put it on your sheet, let me know and I'll remove 1/4 of it.

Otherwise, I'll just keep it in a stack like it is.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, bud, your personal life is your personal life. It ain't none of our business. It's all good. Sorry to hear it and I hope things get better for you.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Happy New Year, folks.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Groff the glib wrote:

There is a reason they didn't update Guided to 3.5. That is because it is fairly broken as abilities go, especially at only +1. It immediately makes clerics into melee terrors. Doesn't really hurt monks much either.

Up to the GM of course, but I wouldn't allow it in one of my campaigns since it allows you to completely cover over for otherwise bad build choices. Heck, you can barely get dex to damage on melee, and only with selected weapons and two feats. I don't believe there is any weapon enhancement which will do it.

Right now wisdom already gives you: will saves, AC bonus, stunning fist DC bonus, important skill bonuses (perception in particular). Making it swap out for strength would be stupidly powerful.

I would disagree. Your lowest attack for Groff I would only beat by 5 on my highest attack(with the Guided amulet of course). I'm getting nowhere near 40 anything on my to hit rolls barring MASSIVE modifiers.

Also, you can't use power attack or two-handed adjustments. It's straight Wisdom to attack and damage. That's it. Your doing 22 damage per hit on a fantastic crit range while I'd be doing 12 damage on a 19/20.

If that's overpowered, then I could argue Groff is way overpowered, could I not? Just because you're built off Strength, why does that make it more "right"?

And while Crane Style might be a bit of overkill, if Darnak went up against one such as yourself, Crane Style would be real handy. With your attack bonuses, I'd have to fight defensively to survive. But of course I'd never hit you. In my mind I wanted to make him virtually unhittable; even vs the baddest of pc's. So I knew there would be a sacrifice on offense.

Chef wrote:

I had recalled FoB as a full-round action, not a full-attack action. Whoops. This is probably a good time for me to say I'm not a professional or anything. You should be able to do it. The only problem is that it'll take two turns to get it going. As I understand it: you have to start Fighting Defensively as a Standard Action which is one attack and then a Full-Round Action to maintain which is where you'll start getting your Full Attacks.

Will the DM not let you shuffle things given the situation?

Now THAT is the million dollar question.

Edit: I just noticed on my comparison to Groff involving to hit. I noticed that I was comparing the +1 scimitar. The +5 scimitar means my highest attack would just barely beat your lowest attack. Only by 1. So while your last attack would hit on an 11, my last three attacks would need a 19 or better(Still using the Firebleeder as an example).

Honestly, dude, you should've went Two-Weapon fighting. Two scimitars sitting at a 15-10 crit range with your pluses to hit... that's just nasty.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Master Chef Kyamba wrote:
Yes, but you can't flurry (so you'll drop down to 3/4th BAB) and you take a -4 to attack for a +2 Dodge Bonus (less with Crane Style but still hard to justify sinking three feats into it I think). Also, if you want to keep your AC stupid-high you can take Combat Expertise.

Something else I didn't know. Didn't realize you couldn't flurry and fight defensively. Which kinda confuses me. How come you can't flurry and fight defensively? If you can full attack and fight defensively, why is flurry not included in that seeing how it is a full attack? What's the difference? And I ask this sincerely because I flat out don't understand.

Looking at it, I can't say I disagree with the overkill on Crane Style. Probably would've been better off with the more offensive stuff.

Also, I looked up a couple of old threads on these boards. Amazingly enough, I asked this very question. Now I remember! I knew it was something I just couldn't recall.

Now, yes the Guided property is 3.5, it's found Pathfinder 10: A History of Ashes. Not sure what that is but whatever.
If you look at this LINK

And this one: LINK #2

In a nutshell, it's only allowed on melee weapons. Unarmed strikes are considered "manufactured" weapons(which I would guess means melee). And the amulet can grant melee weapon special abilities.

So technically there's nothing saying it can't go on there. Just because it hasn't been carried over just means Paizo has chose to do nothing with it, even though, it was in one of their books back when they were writing stuff(like their AP's) for 3.5.

So I would ask you, Ancient, if I could make that switch? It totally fits his character, otherwise, I wouldn't bother.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Can you not fight defensively and full attack at the same time?

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Groff the glib wrote:
OK, just read the monk build. If I might offer an opinion. At the very least you need weapon finesse so you can use the unarmed strikes off your dexterity bonus instead of your strength of 12. Seriously. Yes, you have a godly AC, and amazing saves. But if you can't hit anything (and even if you do, your damage just isn't there) why would anything bother to attack you in the first place?

Mainly due to the fact the bad guys don't realize I'm nearly unhittable. :)

Of course, it pretty much does equal a stalemate. Probably edge to the bad guy.

Now remember, this is all without modifiers. Not that modifiers are gonna make a nasty load of difference, but, a bit. If this was some kind of cage match, one vs. one type thing, I would've concentrated more on offense. But since it's a team thing, I built him more defensively.

I actually do have an Amulet, but it's only +1 and Holy.

Like I mentioned, I was using it Guided in my previous game which was perfect for him. And initially I was going to use it in this one until I found out otherwise. If I recall, I think it was DM fiat in my older game. I guess it had to be since it's not allowed. I know he let me use power attack for sure(Which was fiat but I don't have that feat. I didn't want it this time around).

Weapon Finesse never even crossed my mind. If I'd a thought about it, I would've taken it. That in and of itself would've helped me extremely.

I did have a Monk's Robe, but it changed none of my stats. I have no idea what a Monk's stats are at 25th level for that item. So I got rid of it.
Bodywrap of Mighty Strikes looks really cool. I should've got me one of those.

While those are some solid feats(and I do like them), I think looking back I should've at the very least taken Weapon Finesse. That would put me in the "competitive" category and far less of a rebuild at this point.

I gotta say, I'm learning a heck of a lot from you folks. I do appreciate the critique. Helps me learn what the heck I can do to make him better(ish)(Offensively anyway).

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

The Firebleeder's AC is 40. Barring any modifiers at all, I'm gonna need a Natural 20 to hit it with any of my attacks.

Back in the day I was sitting at +25 because I was able to create a Guided amulet of fists(Which allows you to use your Wisdom to hit/damage instead of Strength). But for some reason, herolabs doesn't allow it anymore so I'm guessing it's no longer allowed(or possibly was never allowed and they just didn't have it right. I'm unsure).

Because I have an older version of him saved with a Guided amulet. Now, it doesn't even give me the option. Otherwise, I would've gone that route.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Groff the glib wrote:

Sorry was traveling, missed out on a lot will catch up now.

To explain pummeling style, it is supposed to work basically like clustered shot. All attacks are rolled and then applied at once (thus experiencing DR once). Bonuses to hit and to damage are all as normal.

The funky bit where you get to crit all attacks if you get one crit among them all, and then that confirms at the highest number is fairly powerful, but remember it only applies to unarmed attacks and those are 20/x2 crits and can't be improved very much. If it could be applied to things with either wider crit ranges or multiples, it would be very powerful. As it, it makes criting with unarmed strikes at least notworthy (without it taking any crit stuff would be a waste of time for unarmed strikes).

Even if you decide to nerf it, it is still justified for the clustered shot effect and the access to pounce.

Also on Groff I forgot to mention that he is a dwarf with steel soul and Glory of Old, so he has a culumative +5 save bonus against spells and spell like abilities.

Hey, thanks for the clarification. You know, I did automatically jump into: "Well heck, this could be powerful with the right weapon," mode. I completely forgot it was unarmed strike alone.

And with an average of 3 hits, that really wouldn't be a whole lot. And that's if you actually crit. And remember, you still have to CONFIRM the crit. It's not like it's automatic.

For the record, I went back and looked at some of Darnak's old attacks.

Out of 42 attacks - 7 attacks(flurry) over the course of 6 rounds - I critted only 5 times. FIVE times.

4 out of the 6 rounds I critted. And out of those 4 rounds, only one would've actually confirmed against the Firebleeder. So out of 42 attacks, I would've confirmed 1 round worth of attacks. AND for what it's worth, that was also my ONLY hit. Rolled natural 19's on both. And I'm basing this vs. the Firebleeder just to be clear.

So, looking at it that way, I can't see it as overpowered and ridiculous at all. Not. Even. Close.

Again, thanks for clearing that up for me, bud. Man, here I'm thinking it was way overpowered. Of course, again, I was also thinking "weapons" and not just unarmed strike. That, I'm guessing, had a lot to do with it.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm totally taking liberties in the fact I can speak to you folks telepathically.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Ancient wrote:

Holy crap it does! Its like that one Gunslinger deed. That significantly ups your chances of criting, reduces chances of fumbling and increases damage potential.

Hell no. that's getting nerfed hard.

Seriously? It does? Wow.

I guess the thinking behind it is, odds of someone hitting 5 or 6 times(it's probably a good thing I/we don't get 10 attacks :p) when they have 5 or 6 attacks is probably not going to happen. I guess they bank on you hitting an average of 3 times give or take. And if you crit then you get to benefit from it.

I don't know, I'm no rules lawyer and the thought behind most of them, so I'm just guessing. But I'm good with however you want to roll with it.

Chef wrote:

Be that as it may, the feat is supposed to function like that. It goes far in helping the monk catch up to some other martial builds (and Master of Many Styles can make things get really wacky).

However it seems that it will be changed should you choose to take it, but as long as it lets you pounce then it will continue to be worth it.

Well, I gotta admit, I do find it to be freaking cool. I'm a power gamer at heart. :)

But none of this is here nor there. Seeing how as I knew nothing about these feats, you'd actually have to allow me to switch out a couple of my feats for those two, Ancient. It may be too late at this point. No worries if not. It's all good to me.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Ancient wrote:
Javell DeLeon wrote:
Master Chef Kyamba wrote:

EDIT: You also only need to crit once for every attack to count as a crit.

Okay - sorry, I'm a stickler for clarification - for example: say I hit 10 times and I do crit on one of them. And my crit is x2. Basically all I'm going to do is roll an extra set of damage, right? There's no way possible I'm rolling crit damage for 10 hits, is there?

So if I do d6 damage on 10 hits and I crit once and I'm at x2, I'm just gonna roll an extra d6, correct?

God I hope not 0_0

Lol! I know, right! That would seem a bit far-fetched. It really wouldn't make a lot of sense.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Master Chef Kyamba wrote:

EDIT: You also only need to crit once for every attack to count as a crit.

Okay - sorry, I'm a stickler for clarification - for example: say I hit 10 times and I do crit on one of them. And my crit is x2. Basically all I'm going to do is roll an extra set of damage, right? There's no way possible I'm rolling crit damage for 10 hits, is there?

So if I do d6 damage on 10 hits and I crit once and I'm at x2, I'm just gonna roll an extra d6, correct?

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Master Chef Kyamba wrote:

We're all lvl 20, we should know each other by reputation at least.



Make a number of rolls equal to the number of attacks you can make with a full attack or a flurry of blows (your choice) with the normal attack bonus for each attack. For each roll that is a hit, you deal the normal amount of damage, adding it to any damage the attack has already dealt from previous rolls (if any). If any of the attack rolls are critical threats, make one confirmation roll for the entire attack at your highest base attack bonus. If it succeeds, the entire attack is a confirmed critical hit. You can only use Pummeling Style with unarmed strikes (see errata at right).
You get bonus damage on each attack. The benefits come about in two ways: against DR and when you pick up Pummeling Charge so that you can get Pounce.

So what you're saying is, it's basically EXACTLY like attacking a whole bunch of times, but it only counts as 1 attack so you only have to eat the DR one time. Is that really the whole purpose for it? Just to get around the DR? And I ask because I'm curious.

And now the Pounce seems far more intriguing. Basically, I can charge and get a FULL attack? Is that right? Yet it still only counts as 1 attack? Am I seriously reading this right?

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Ancient wrote:

What Mortimer said. Level 20 you most likely have done something that gets you worldwide fame though only those of you with high INT or high knowledge local would have heard of the others.

EDIT: Aww. I forgot to put in the tidbit about the letters reappearing on or around your person no matter what you do with it. Missed a little more intrigue.

He can still mysteriously find it in his pack, no worries there.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Do we already know each other as a group?

Immune to poison, disease. Boots that allow me to ignore difficult terrain.
I also will be using a Helm of Telepathy, Ring of Free movement.
DR 4/- & 10/chaotic

@Chef: A Simulacrum! That is just freaking bad(in which I mean cool), dude!

@Groff: Okay, that Pummeling Style looks pretty cool. But I'm having a hard time trying to wrap my mind around the way it works.

Say I get 5 attacks for a flurry. It states One devastating punch, yet, I still roll 5 attacks. So I'm guessing if I hit with all 5 attacks, I would still add up the damage as normal? Which doesn't seem any different than attacking 5 separate times. Unless it has something to do with bonus damage. Do I add bonus damage to each attack? Or is bonus damage only added one time?

And how does the crit work exactly?

Another question: Does a Ring of Free movement allow me to ignore difficult terrain? I just now thought of this.

@Chef: Okay, if you would, please explain to me the 'cake', the 'soup', and the 'blood pill'.

I'm guessing I eat the soup and get the benefits of both spells? And the cake is when/if I'm getting the crap beat out of me and I need some major healing?(Which, I gotta say, these spells are right up my alley. Perfect choices.) :)

And I would guess the blood boiler is something I would take vs. a cold using creature and not so much the Firebleeder?

I wanna make sure I understand all this correctly.

Master Chef Kyamba wrote:

It seems straight-forward to me: fail the save and the weapon is destroyed.

It's something that has been causing me a lot of headaches since I'm also a melee build.

Fortunately for myself, my weapons are 'me'. BUT, that being the case, I don't have +5 fist/knees/whatever, so there's no way I'm getting past the epic DR. But that's no big deal, he was never built for offense in mind anyway.

Master Chef Kyamba wrote:

Because of Manyshot they only counts as having made 5 hits, plus the 240 damage was probably from modifiers and didn't include any rolled damage die or anything. They also had Clustered Shots, so DR is only applied once against the entire full-attack. But, like I was saying, the real problem is getting the necessary cold damage to put it down. Rocket tag is pretty crazy...

I can also give you guys 1 free wish a day (though I was hoping to use it for true resurrection) but I don't have any gold to spare right now. However, if you guys want I can reshuffle some of my spending to give some extra GP towards additional wish materials.

Didn't know about Clustered Shots. That's a heck of a feat.

Honestly, I kinda like the True Resurrection myself. That's kinda handy in case some kind of save or die something or other comes up.

Groff wrote:

Xotani is one of the spawns of Rovagug. In Golarion mythology so is the Tarrasque so it would make sense they are of comparable power level.

According to the Mythic rules, any weapon which has a total level of enhancement beyond +5 (so a +5 keen sword for example) counts as sufficient to defeat epic DR. A well built gunslinger or archer should include clustered shot in their feat repertoire by this level in any case so they can get past all DR (or at least make it only apply once which is pretty close with as many attacks as they should have). The way regeneration rules work, you only need to do a bit of cold damage (in this case) to shut down the regeneration. The critter is tough (heck it can hit me) and does good damage, but i don't imagine it would last very long against us.

Hey, thanks for the info. And a spawn of Rovagug, huh? Well that's cool.

I'm still not sold on the fact that one dude could take it out in 2 or 3 rounds. That OK dude from the 1st page. I believe he's one of the alternates. While I see he can do a ton of damage, you're still taking off 15 from every hit due to the creature's DR/epic.

So if he does hit him with like 6 hits for 240 damage, you gotta subtract 90 from that. Plus, every round it doesn't "die", it heals for 40 points.

This creature is NOT going to be easy to beat.

Unless there's a way to beat DR/epic. Which I'm sure there is but I don't know what that is.

My gosh, Ancient, where did you find this nightmare beast?! I've never seen anything like it. Next to the Tarrasque, this thing is fairly comparable. Not quite but it's up there.

DM Ancient wrote:
I never said Firebleeder was the first:)

I was just about to post that myself.

All this money you guys got and I'm nearly broke. :P

He's pretty much done. I've got a small amount of coin left to purchase a few more potions, but outside of that, I believe he's finished.

And I'm sure there'll be a few things here and there that I've missed. It's hard not to miss something with this much info.

Also, Darnak doesn't speak but he does use his Hat of Telepathy. The way I use that is this way: ::"This is how it'll look as I speak through telepathy.":: Just fyi. He can speak but then he'd lose his Vow of Silence ability for a day.

I love me some Haste; it's a great spell no matter the level(at least in my opinion). Adding an extra attack to a full attack is never a bad thing. :)

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