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Javell DeLeon's page

Pathfinder Society Member. 3,866 posts (10,954 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 29 aliases.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I think it's a fascinating question. I find it amazing that after all these years of playing this game, there are still questions out there that you typically wouldn't even dream could arise.

I mean, how many times does a situation like this EVER come up? That's pretty wild.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

What's up, Deevor! Good to hear things are looking up, bud.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:

The last order of business from the council was a monthly stipend to the heroes. It helps morale to have you here and see you investing in Drezen. Irabeth explains. As such each month you will each receive some capital for your efforts. It is not much but it is something that we wish to grant you for everything you have done thus far and continue to do for us.

3 goods, 3 labor, and 1 influence.

Now, on this "bonus" capital we are receiving did we get this for the first month? Or is it for every month thereafter?

Because I haven't added any of this yet.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

CASTLE
Create 165 Goods, 31 Influence, 148 Labor, 2 Magic

We need to cover half the cost to repair it fully. So half of all that above will do the trick.

I know Variel mentioned it somewhere previously but I just flat out can't find it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Morgrym's ultimate goal is to get the castle fully repaired.

And man is it good to see you again, Garith!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I say we just sell the Blinding shield. The only other person who carries a shield is Garith. He's got a couple already.

Speaking of which, I don't guess there's been any more word from Waiph, has there?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

If you scroll all the way down on the loot list, you'll see Cloak of Resist +2(JD) and the Ring of Prot +1(JD) that have no name by it.

I just thought everyone already had both so that's why I mentioned to sell them. My bad.

And yes, take the gem. As a matter of fact, your name is now listed by it. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

A Headband of Charisma +2 is unclaimed? Okay, one of you cats have GOT to take that. I say Nasira.

Also the Headband of Intelligence(Sense Motive). Pakak for this one.

These items can be sold:

Vicious dagger +2
Ring of prot +1
Ring of forcefangs
Cloak of Resist +2


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

New Zealand! Yeah I'd say that's a bit too far. :P

@Aebliss: What country do you reside?

I'm actually on the right continent I'm just too many states away.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nope. Mainly due to the distance of travel. It's just way too far for me.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Javell DeLeon wrote:

Okay, so for Month 1 at the "regular" Smithy, Morgrym spent his days earning Goods/Labor. It was 28 for each for a total of 56. Here's the LINK I'm talking about.

And now that we know how much cash we have, he'll spend the 560g for that. Which leaves him with 7,440.

Which gives him:

60 goods, 9 Influence, 61 Labor, 10 magic.

For Month 2 he will next build an Smithy(Armorsmith): 18 Goods, 1 Influence, 17 Labor

Which puts him back at 42 goods, 8 Influence, 44 Labor, 10 magic.

Let me know if this is cool, Variel.

Did you catch this post, Variel? It was towards the end of the previous page and several posts were made after it and I know because of that, it has ample opportunity to get passed over. That's why I figure I better repost it just in case.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I think we've already left.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, I think I'm gonna get this instead: Headband of Unshakeable resolve.

Because I just flat out HATE fear effects. Plus, as I've already mentioned, you can never go wrong by adding to a Will save. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Marikel Selentin wrote:

By the way, Javell, a hearty welcome to Joana's other game.

Sorry to be rude. :-)

Nahhhh. Not in the least. I figured it was just simpler to keep on rolling anyway. Like Joana said: I know everyone except for Ansha(Although, I've seen the name around).

And with that... Hello, Ansha. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Also, Morgrym will now get his hammer magicked(Pakak, my main dwarf Pakak! You're the dwarf, buddy!). Which will cost 3,000g. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, so for Month 1 at the "regular" Smithy, Morgrym spent his days earning Goods/Labor. It was 28 for each for a total of 56. Here's the LINK I'm talking about.

And now that we know how much cash we have, he'll spend the 560g for that. Which leaves him with 7,440.

Which gives him:

60 goods, 9 Influence, 61 Labor, 10 magic.

For Month 2 he will next build an Smithy(Armorsmith): 18 Goods, 1 Influence, 17 Labor

Which puts him back at 42 goods, 8 Influence, 44 Labor, 10 magic.

Let me know if this is cool, Variel.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

As per the glaive: Thought about the glaive but it's not cold iron and it can't turn into a hammer. Plus I think Morgrym wants to create his own weapon of mass demon destruction. So that's why I never really piped up about it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Just to throw another wrinkle out there(I shouldn't because it's probably just gonna add more confusion but what the hey), if you look at this room which is part of Nasira's Hospital:

1 Workstation gp, Goods, or Influence +8

You can actually divide that +8 any way you want. You could go with: +2 gold/+2 Goods/+4 Influence or however you want to split it up and have it equal +8.

You can do that with any rooms that have multiple options.

I'm helping. :)

P.S. Every time I tell that to my wife, I always get: "No, no you're not." and an evil glare to go with it. My kiddos respond the same way as well. Go figure. *Shrugs*


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Sin rune tattoos. Man the curiosity continues to rise. :P

Old Guy GM wrote:
So give me the plan: what you are buying (assume you can get it unless you are going all crazy on me), how you are getting there, etc. Once I have that, we'll move straight to Sandpoint. I believe Zen will need some suggestions for what an 11th level sorceress should have.

Hey! How about this: Headband of Havoc Is this allowed? Wait, is there a gold limit in this town? You may have mentioned it and I just flat missed it.

Thordak actually has 8,889g total.

As far as Spells? Haste. Definitely Haste.

And Glitterdust was a LIFE saver for sure. That's a pretty dang handy one.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Pakak wrote:


mmm obviously those are copyrighted so we'll need to make our own houses

House Jenkins - "You might belong in Jenkins, where dwell the truly scrappy. They believe blasting first can rarely go wrong. Yes, they're trigger happy."

House Sheldon-"Perhaps you'll fit in with Sheldon, if its knowledge to you that calls. They've loads of useless trivia, but it's their pretentiousness that makes you want to bounce them down the hall!"

House Gloomsleeve - "You might fit in with gloomsleeve, wearing colors of angst and woe. No one can truly feel your pain, a fact you'll let everyone know."

House Scoob - "Or Perhaps in prudent Scoob you'll hide, training for the day where you hide behind a party's fighters, whining for the threat to go away!"

Mmmm, perhaps not. :)

Lol!

Thanks, Pakak. Thanks. Now I've got: Lerooooooooooy Jenkins! in my head.

And also, "Zoinks! Oh, hey, Scoob." :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nasira Yusra Abujamal wrote:
Question: What if Maelchar chooses to let the bar do its own thing while he earns, say, labor instead? Does he take his +17 (I don't know if that is a valid choice, bear with me) and roll for labor and then let the bar do its own roll at +19 gp (for example)?

Actually, Diplomacy works for all of the 4. But to put it simply: Yes.

Reading A Unit Stat Block

If you read where it says "Earnings" in the link then to me it would seem that the building does earn its own money. We still have to pay for the earned cost but yeah.

At least that's how I would read it. If I'm mistaken then let me know, Variel.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Noooooooooooo! Dang that stinks. Well, all I can say is: don't have too much fun. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Pakak wrote:

Pakak is hoping to keep upgrading his library until it becomes a magical academy.

Alas, Craft sorting hat is going to take some work

HA! Craft Sorting hat. Good one. "Hm. Let's see. Yes, yes I think you'd fit quite well in GRYFFINDOR!"


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And in case any of you are unaware, if you've got a surplus of one type of capital and are in need of another, you can trade for it.

As per this under "Converting Capital"

You can trade 3 points of Goods, Labor, Influence, or Magic for 1 point of Goods, Labor, or Influence. Under certain circumstances, the GM may allow you to trade these resources at a 2-for-1 rate rather than the normal 3-for-1. You can trade 5 points of Goods, Labor, or Influence for 1 point of Magic.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Maelchar: Okay, bud, you've got a tavern as I have it below. Now, YOU actually have to roll for it to make money... if that's what you want to do. Let me show you:

Tavern

  • 1 Bar: gp or Influence +10
  • 1 Common Room: gp or Influence +7
  • 1 Storage: +2gp

    Now this is your tavern and these are the rooms that make up your tavern and actually help you generate capital. So you've got a choice to make on a daily basis.

    Say you want to roll for gold only. You'd take your +17 diplomacy check and add the +10 from the Bar, the +7 from the Common Room, and the +2 from Storage.

    Add it all up and you've got +36 on your check(it's actually called a skilled work check. If you scroll down just a bit from the link, it's right below unskilled).

    Anyway, you can either roll for the check(as Nasira and Zeriax have done) OR you can take 10. If you take 10, you get +46 and then you divide that by 10 which gives you 4 gold and 6 silver for the day. You can do this every day if you wish. Heck, if you do that for 20 days for example, that's near 90g. Adds up pretty nicely.

    Now if you don't want to roll for just gold, you can do this:

    Go with the Bar +10 on Influence, Common Room +7 on gold, Storage +2 gold(because you have no choice on that one obviously).

    You then roll TWO different checks but you still add your +17 diplomacy to both.

    So, +27(+17 and +10) on your Influence roll, and +26(+17, +7, and +2) on your gold roll. Again, you can take 10 on any of these rolls for the sake of ease but it's up to you.

    You clear 30 on your Influence roll, you get 3 points of capital earned at a cost of 45g(since it's 15g per point of Influence).

    If you earn gold you will always divide the total by 10. But for the Big 4, you earn 1 point of capital for every 10 in your check. That same link above tells you how much it cost to earn capital or to just buy it outright.

    You can basically roll however you want with what's listed. If you want to shoot for Influence, then you total the Bar and Common room and you've got +34 to your roll. Taking 10 gives you a minimum of 4 Influence earned which is pretty cool.

    It just depends on what you prefer to do.

    Hope this helps clear things up at least a little bit. Like Variel, I had to read this thing about a 1000 times it feels like. This Downtime is a real brain buster. It's FAR FAR more micromanaging than Kingdom Building. Kingdom Building is by the month whereas this is by the day.


  • Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    @Fiendish: I'm loving the non-existent profile. That's just some awesome intrigue. I wished I would've thought of that in a couple of games I've joined in the past. That just looks like some good ol' fun right there.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    Joana wrote:
    You don't know how much I've been wishing these were spiders with Improved Bull Rush. What's the fun in having an encounter on a rooftop if you don't have a chance to push someone off it?

    Lol! That's just wrong. Pretty funny though.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Soulshear! That's what it was called. I just looked on the loot list and found it. I knew it was "Soul" something but couldn't remember exactly.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    It's the glaive that Stanton Vhane had(no idea if I spelled his name right), the dwarf antipaladin. We had to carry the weapon with it completely covered up due to it being an intelligent weapon.

    It was him and his brother. We killed him but not his brother. His brother was too scared to cross us. Which, in essence, could mean he was smarter. :)

    And if we can redeem it, I say let's go for it. Because that would be cool too.

    I've never destroyed or turned an evil weapon so either would be cool to me. Heck, if we turn it and then use it against the demons, that would be some awesome usage of karma.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Hello! And welcome.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Yes we can destroy it or yes we can turn it to good? Or is it an either/or option?


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Heck no! Don't sell the arrows. Keep 'em. Use 'em. It's like I always say: If we can use 'em, we use 'em. ;)

    And cool on the 60%! That's cool.

    And one o' yous bums ought to claim the boots. Capiche? ;)


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    Old Guy GM wrote:
    I have another player. She's willing to run an arcane caster - sorceress I believe. I've played in games with her before, and I've been her GM, she's good. She'll fit right in.

    Works for me. Beats the heck out of a week long recruit.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Any thoughts on keeping the Wand of Enervation anyone(Well, basically either of the casters I guess)?

    Could come in handy.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    All right! Now we're cooking, folks.

    As per the "Good Forge": Is it possible to turn "Soulreaver" to good? Or whatever that evil glaive weapon's name was. If not, maybe we can destroy it! Huh?! That'd be cool.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Yep.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Greater Mercy is an awesome feat, man. I had a paladin with that. Game died and never got to use it. It is quite the cool.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    It's gonna cost me 3,000g just to get it to +1.

    Actually, regardless of what ability Zeriax wants to add to his bow, if you yourself do not have the required spell all it does is add +5 to the Spellcraft DC. Unless it's like a scroll or a potion of course.

    You've really gotta have a high Spellcraft(or whatever skill is required but it's typically Spellcraft) to create magical weapons/armor.

    Also, being 9th level won't allow us to make anything higher than a +3 weapon/armor anyway.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    Old Guy GM wrote:
    Javell DeLeon wrote:

    CRAP! Dangit! I freaking posted in the Gameplay thread thinking it was the Discussion thread! Gosh that freaking hacks me off.

    Sorry, folks. I totally messed that up.

    OG, would you please delete Javell from the "players" tab? I'd appreciate it.

    Done.

    Thanks!


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    LOL!

    Are you kidding me?! Of course! The cost of the smithy is taken care of. No need to worry about that.

    Don't forget, a Forge has this: Earnings: gp or Goods +10. So, if you take 10 you'd be hitting 35 every time. :)

    Man you could really churn out the Goods.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    @Variel: I'm gonna go ahead and go with a Smithy(Weaponsmith).

    18 Goods, 1 Influence, 17 Labor

    Which leaves me with 32 goods, 9 Influence, 33 Labor, 10 magic. (The 28 goods/28 labor are obviously still pending)

    After thinking about it, it just makes sense.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    Zeriax wrote:

    I'm gonna play around with it :D

    But my final question is - does Zeriax have that in gold pieces?

    I'd have to say "no". Mainly due to the fact that that number is based off on those items as if they've been sold.

    And when I say items, I mean ALL of them. Even those that are currently being used by the rest of us.
    That's why I've been reluctant on getting Morgrym's hammer magicked. Otherwise, I'd be getting that done and buying a TON of capital and building this place up! Heck yeah!


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    CRAP! Dangit! I freaking posted in the Gameplay thread thinking it was the Discussion thread! Gosh that freaking hacks me off.

    Sorry, folks. I totally messed that up.

    OG, would you please delete Javell from the "players" tab? I'd appreciate it.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    Alex Martin wrote:
    I have listed the total as priced by GM. Unlike magic items, all gems, etc have usually sold at that cost. But he can correct me on that if I am in error.

    That's what I was thinking but just wasn't sure.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    One other thing, if you add all the cost to the items you possess and place that number in the box directly to the left of it, then that will take away from your 31,000g total.

    For Morgrym, I'm way in the red. Between the armor(23,000g roughly) and the Medals(6,000g apiece for a whopping 18,000) I'm sitting at 41,000g total.

    A total cost for everything for him is around 70,000. If you don't include the medals then he's at 52,000g. Which isn't too far off the suggested wealth at 9th level of 46,000g.

    The armor is the big kicker for him. If I was rolling with +2 mithral agile breastplate(8,500g roughly) instead of this super-cool-awesome armor then I wouldn't be so overdrawn. That's not counting the medals of course.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    Zeriax wrote:
    Wait a second... Zeriax has 31578gp??

    Yeah I found that interesting as well.

    Here's how that works. I was entering in values for some of the items that didn't have any listed. And I noticed that value you're speaking of changed depending on whether I added or subtracted.

    So I went and did the math on it. Basically, any time a cost for an item gets implemented, it takes the "sell" cost - which is always half for us - and divides it by 6, adding each cost to that giant total we all have.

    Of course, it's tricky now because we have 7 folks in this game.

    But I gotta give props to waiph on that spreadsheet. That's pretty high tech to have the formulas integrated like that to where they respond to what's being entered.

    That's pretty cool.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    So'rien Zeru wrote:
    Sorry for the lack of posting. Just not really sure what to do with So'rien at this point.

    You ought to shoot for earning gold or Influence, So'rien. That's pretty simple to do. Here's the numbers for your magic shop:

    MAGIC SHOP
    RELIQUARY
    Earnings gp or Influence +5

    STORAGE
    Earnings gp +2

    STOREFRONT
    Earnings capital +5 (of a type the building already generates)

    --------------------------------------------------------------------

    These numbers can be added to your skill check however you want. If you want gold, then add +12 to your roll. If you want influence then you can add +10 to that and also generate gold at +2.

    I'm not sure about it's level of completion, but, regardless, you could still shoot for earning capital or gold. You've got the skills that could earn you any kind of capital. Just take 10 on all of them and go from there.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    Tomaru wrote:
    PS: Restoration will cost the group 100gp in diamond dust for each character unless those were permanent negative levels? If not, each of you get a save to reduce the damage by one negative level the next day. Otherwise each of you can only have one negative level dispelled each week at a cost of 1000gp in diamond dust, which we have. Also, I forget is the wisdom damage Ability Damage (heals one per day) or Ability Drain (requires magical healing)?

    He mentioned it was drain.

    LINK

    The ooc at the top of linked post. It was very well hidden I gotta say. That is something that could easily be missed. I would've if it wasn't for me asking about it a few posts up. :P

    Hey! Good call on that, Tomaru. According to this:

    Enervation

    We actually do get a new save each day.

    But, hold a minute, it was a wand and all it took was a touch attack. So there was no initial save. So do we still get a save? How does that work exactly?


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    Nasira Yusra Abujamal wrote:
    As far as I can tell, she should be able to upgrade a ring of protection +1 to +3 with the expenditure of 4000 gp and 8 days' work. Does that sound right? With a Spellcraft DC of 10? (That seems low, but it says CL of item + 5.)

    A ring of protection +1 is 2,000g. A ring of protection +3 is 18,000g. So, if you were to upgrade it in this way, you'd pay the difference which is 16,000g. But for you, it'll only cost 8,000g since you are creating it.

    And by the way, you are correct on your numbers for what you earned.

    Don't forget, folks, we can also generate gold instead of Capital. On average you're probably looking at 2 or 3 gold a day but that's not too bad. Especially since we're just getting started. But it's really gonna depend on what kinda buildings we have.

    For example: Looking at the Smithy(Forge, office, 2 Storages)it earns +10 Goods or gold(Forge) and +4g(2 Storages at +2 gp each) each day. So each day you can apply these bonuses to your skill check however you wish. Obviously the Storage is strictly gold but the Forge part you can roll with however you wish. Use it all to generate gold/all to generate goods/or divide it in half at +5 each.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    Lym Blackhand wrote:

    My level -- PLUS ONE! :D The Cypher Magic feat is an entry requirement for the PrC! :D

    I just need to buy / scribe more scrolls when I can, build up some stock.

    Even better! Stock them like arrows. Just pull one out of a quiver and fire. Round after round just keep "launching" scrolls. That's pretty crazy to think about. Scrolls... who'd a thought?

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