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Javell DeLeon's page

Pathfinder Society Member. 4,039 posts (11,447 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 30 aliases.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I think with this post:

Dhaavan wrote:

Are both creatures visible at this point?

If they are, he will summon more hounds to surround the creatures and set flanks. you can dismiss the first set

But I'm not actually sure how long ago that was, so, I could be wrong.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I noticed they're two different games. Do they play differently as well?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Pools of Darkness! Yeah I remember that one too. That was a good one. After looking at the pics it brought back some memories. Never played either game very much though. But that was because I only played them at my friend's house due to the fact my parents never owned a computer.

I just went over to GoG and brought up Heroes 3. I then saw Heroes 5 and clicked on it. Pretty much the handful of reviews I read for 5 says: "Good game, but still not 3". They rave about 3. And they also say 4 was just plain bad.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I gotta say, that Heroes(just from these pics I saw) looks pretty freaking cool. I'm guessing you get to build an army out of creatures? Along with your typical good guys of course. 'Cause that would just be cool. Is it like Civilization in any way?

And this is my first DnD video game: Pool of Radiance. Man I thought that game was such fun. I remember being able to make practically every part of your characters whatever color you wanted. You didn't have to but it's hard not to get caught up in something like that. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, I've never played Might and Magic. I do know there's like a hundred of them though. Almost as many as Final Fantasy. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Torment! Yeah that is a great game. Hard to argue with that one.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Phillip Hargreaves wrote:
Don't forget to crit!

HA! Man that's classic. Still to this day the best RPG game out there as far as I'm concerned. I got the Enhanced Edition downloaded on GoG and it's awesome. Man does it run about a million times faster. No having to remove a disk and replace it with another every time you go to a different screen and then have to wait for it to load.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Immortal wrote:
Slightly above and to the right of Rain, another of those same creatures appears covered in motes of glittering light.

Just for clarity purposes, as per above, the creature would be directly above Seijiro, correct?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Phillip Hargreaves wrote:
Kids these days... playing their Pathfinder 5.3 on their iPhone 74s and what not, wouldn't know a feat if it walked up an snotted em on the nose. Now where did I leave my teeth...

LOL!!! Pathfinder 5.3! iPhone 74s! That's awesome!

And it wouldn't shock me at all if they really were rolling out a 74s by then. They way those churn those things out is ridiculous.

And I could just see Pathfinder 5.3: "If you act now, we'll send you the newest implant of the upcoming version 5.4 so you can be the first to have it!"

And the fine print would read: Brain implant tool sold separately :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Co-DM's Tricorne wrote:
@Javell: I've moved Jiro's token to where I believe he wanted to be positioned (Jiro, if that's not the correct sq, please feel free to move the token - thanks). Last round he swung off the mast and attacked the elemental but the token wasn't moved - that's why it's a distance away. Q4 is perfectly free for you to move to. :)

Thanks!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Horatio Flynn wrote:


Rajah - I'm tossing this up here to help clarify things a bit on how Horatio is addressing the other officers. Technically Dhaavan is the only Lord in our company - but, unfortunately, I don't know the proper term of address when speaking to the First Officer from a subordinate officer; so I just stick with "My Lord" or "Lord Dhaavan".

Honestly, I was just rolling with what you called them. It's what you said they were called so I copied/pasted them on Rajah's sheet so I wouldn't forget. Whether Dhaavan is a "Lord" or not, is not really a focal point for Rajah; it's what Horatio said he was called so he just went with it. :)

You could've said: "That's Dhaavan the Destroyer of Worlds" and I'd be busting out with: "Well met, Dhaavan the Destroyer of Worlds. So, what do you do for fun?" ;)

Of course, every time I see "Captain-General", I can't help but sing: "I am a very model of a modern Major General..." :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Phillip Hargreaves wrote:
Nope - no sneak attacking here. He's not much bones in melee anyway - least not until he hits level 5 in roughly 2036 and can light up bane on his weapon ;)

LOL!!!! Oh my gosh I'm dying over here!!! Killin' me, man, killin' me!!!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah Enhancement bonuses don't stack.

As far as I know, Rajah hasn't taken any damage up to this point. But I do tend to completely forget things so it's highly possible/probable I could be wrong. :P

@Seijiro: Okay, you said this: Seijiro strikes again at the visible (ie glittery) enemy attacking Rain, flanking it with Variel if possible...
but you're still on the map quite a ways away. So I'm wondering exactly where you are suppose to be because I don't want to move into a square that's suppose to be occupied by you.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Immortal wrote:


Rajah, the spell goes off but it does not seem to have the desired effect of making the creature, or creatures as Rain has said, visible.

These creatures are immune to invisibility purge specifically but that was a great try!

Awwwww, dangit! Well that stinks. Here I thought I had this sucker solved. :) Ah well, quite the interesting creatures though.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

No problem!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Thanks!


1 person marked this as a favorite.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Horatio Flynn wrote:
Plus, I broke the map :)

Lol!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

300?!?! Daaaaaaaaaang. That's crazy to even think about. And at 10th level?! Man that is one bad paladin. Man you must've super critted because I'm not sure even where to begin to see how to calculate that. That's just nasty.

I guess that makes sense. While a fighter type gets multiple attacks per round a spellcaster still only gets 1 spell. But I guess to make up for that one spell, they get to hit EVERY bad guy instead of just one typically.

Never really thought about it that way. I can see that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's true. Man I'm in this other game and we're all 11th level. Well there's this sorceress that just joined several months back, and man oh man she is a nuclear BOMB. Three words: Intensified. Empowered Fireball. And that's just 1 of her spells. Nasty.

There was also a game I was in several years ago and we were all 18th level. One player was running a mystic theurge(probably spelled wrong). It seemed like there was nothing he couldn't do. Had an answer for everything.

I've always heard that arcane was the baddest dudes walking the land at higher levels and these 2 instances alone keep me from being able to disagree with that.

It truly is unbelievable what an arcane caster can do.

And as much as I hate picking spells when I play spellcasters, I can't EVEN imagine picking spells at double digit levels. Let alone for 2 classes at the same time like the latter example above. That just gives me a headache thinking about it. Heck, I get worn out going through them all as a single digit level spellcaster. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Braddon Hurst wrote:

"Boo!"

Braddon jumps at the man defending in front of him, but darts around him (Braddon briefly exposes his own back) and weaves his way behind the archer instead. (F38)

"Hi, Loser."
Braddon brings the bastard sword to bear, chasing the archer back towards Braddon's allies.

Lol! Oh man this dude cracks me up. He's just running around, chopping people up and having a blast doing it. Like he's at a amusement park or something. "Weeeee! Bloodbaths for everyone but me!" :)


Victor Wangalin wrote:
Could I take FoeSlayer as my Story Feat, except targeting Divine agents of Mitra? Not Mitrans as a whole (Pampered sheep, the lot of them), but the ones in active service like the Knights of Alerion, Paladins, Clerics, Inquisitors, etc (The beating heart of their weakness and folly)? Victor's got plenty of beef with them, though he will probably have trouble being the one to actually deal the killing blow, as he's specked to be very defensive.

That's it! I was looking at this one but couldn't figure out how to reword the blasted thing. You did that far better than what I was able to pull off. Good stuff, man. Mind if I borrow this from you? Because that would just be perfect for Morthos. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Joana wrote:
Lol, I just looked at Phil's character sheet and couldn't figure out why he only had had one feat. I can't believe you guys are still second level after more than four years of continuous play! I feel like you should be epic!

Well, just let the record show... I blame the DM. ;) (Just fyi, Snake came in this game AT 2nd level... that was over 3 years ago. Just sayin'.) lol! :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Tendal Deverin wrote:

Watching Braddon dash up the road after cutting down Reed, Tendal frowns thoughtfully at the remaining ambushers. "I most certainly agree, that it would better for your continued livelihood for you to cease and desist any further aggressive actions at this time." he calls out to them, waving his cane in their general direction.

"Of course, if you would like to continue, I cannot stop you. Mr. Hurst however seems to have a penache for divesting individuals of their arms. I would council you to respect his skills at negotiation." he continues laconically.

HA! Totally love it. Lovin' how you basically put: "Dudes! You better give up or THAT dude's gonna kill ya. Just sayin'." in such a proper way. That's just greatness. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Joana wrote:

The last campaign I was running in 3.5 had a ongoing plot arc involving a magic bow which allowed a paladin to smite evil at range. The party had the bow part but refused to make a deal with the ex-paladin-turned-vampire (and former childhood sweetheart of the NPC bride of one of the PCs) who was in possession of the string. So they were going to have to make a long and hazardous journey to a forest containing celestial spiders whose silk had to be used to craft a new bowstring.

Then Pathfinder came out, and every paladin could smite evil at range with any weapon. *grumble grumble* :P

Lol! That's awesome! "Refused to make a deal with the ex-paladin-turned vampire", Lol! Amazingly enough, there is absolutely no curiosity on my part as to why. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Phillip Hargreaves wrote:
Is there a separate entry for walk slowly backwards kicking items along the ground with your heels while aiming a loaded crossbow? I mostly kid :P

Lol!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:

owww. I think you won this round Morgrym.

Clearly unhappy with the pounding he just took from the Templars Morgrym reacts violently. Well violently is an understatement as the Earthbreaker slams down ripping the chest open. The other 2 Templars look at each other like they are ready to step back and wait for others to help take this mad dwarf down.

Morgrym I think you are also missing an attack as you are hasted as well thanks to Pakak earlier. Not that you need it since the Templar is fully killed already.

Lol!

And I TOTALLY missed the Haste spell. My bad. Thanks for the heads up on that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Crit cards? Okay now THAT'S interesting.

A broken thumb?! Oh man that just sounds painful! And, oddly enough, kinda cool. :)

I'm actually kinda loving these crit cards. The twisted side of me can't wait to see what happens to Rajah when his 1 pops up. I think it's gonna be awe-some! :P (Yeah I know, but therapy is just way too expensive.) ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, well, I was wondering. I knew a 20 always hit and a 1 is always a miss but I was thinking, "Maybe Immortal rolls with his own rules on that", so that's why I asked.

Now while I knew about having to confirm the crit on the 20, I did NOT know you are going with confirming on the Natural 1 as well. I've never played critical fumbles so I'm really interested to see how that plays out.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! Yes!!!

You know, that's EXACTLY why I took that. It was all due to that Antipaladin dwarf. Man that dude TORE. ME. UP. with that smite good business. And not positively sure but I think we got blasted with an unholy smite spell at some point.

So when I saw that mythic ability I'm like, "I've GOT to get that". :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, I've a question. Does this mythic ability help me vs. Smite good?

Beyond Morality (Ex): You have no alignment. You can become a member of any class, even one with an alignment requirement, and can never lose your membership because of a change in alignment. If you violate the code of ethics of any of your classes, you might still lose access to certain features of such classes, subject to GM discretion. Attempts to detect your alignment don't return any results. If a class restricts you from casting spells with an alignment descriptor, you can cast such spells without restrictions or repercussions. If you're the target of a spell or effect that is based on alignment, you're treated as the most favorable alignment when determining the spell's effect on you. Any effects that alter alignment have no effect on you. If you lose this effect, you revert to your previous alignment.

I think it does and was about to talk some good ol' smack and all that fun stuff, but I figured I'd better be for sure before I did that. :)

If it does it won't stop the crit but at least it'll lower some of the damage.

Plus the back to back 20's(blast you, Variel) kinda took the wind out of my sails too. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Horatio wrote:

So it looks like the 20 may convert and the natural 1 probably failed, even though it hits a "Touch Attack" of 15...

Okay this has me fantastically curious. Due to the nature of this phrase, I'm gonna guess that natural 20's don't auto hit and natural 1's don't auto miss?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Immortal wrote:

1d20+31

Rajah is now prone under the elemental.

Lol! +31! This thing could trip over itself and STILL pin me! And that's even with his eyes closed and an arm tied behind its back! Oh man that's just crazy awesome.

By the way, is there a hornet's nest nearby that I can stir up? Because I'd rather just do that if it's all the same to y'all. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Happy New Year to you all. Another one bites the dust. And it seems they tend to do that quicker and quicker.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Poog of Zarongel wrote:
Poog nearly doubles up laughing at Reta's mishap (sputtering up some sweet icing, which he gingerly licks back in) - but gets angrily serious when he sees her drop to the ground. "Zarongul never allow Reta to shuttup!" The words invoke divine magic which Poog holds in his hands, then he quickly steps in and unloads his hand on Reta.

Lol!


Gonna throw this guy in there: Morthos

Was in a game many moons ago that obviously died. I think we made it to Book 2 but it might have just been near the end of Book 1. But I can't remember; it's been too long.

The Background is above the dotted line while the mechanics part is below it. Above the line is the original mechanics from forever ago.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sounds good. Happy New Year to you all.


Gonna throw this guy in there: Droguk

Was in a Winter game a while back that died. The mechanics need adjusting for gestalt but this is the gist of him.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Merry Christmas to you all!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nasira Yusra Abujamal wrote:
Just a note of caution, not a vote to not attack. I am assuming we should be at full hit points before we started this excursion, but I see some with damage on their status lines - are those current?

We should all be full hp's. It's been several days since we set out and haven't fought anything until now.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And a Merry Christmas to you as well, Ridge. A Merry Christmas to you all.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yep. I moved Thordak just fine.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Horatio Flynn wrote:

You are quite correct! You having MW tools is absolutely useful, and I should have thought you’d at least have MW Carpentry tools if you had the skill, that was my bad – sorry for that.

The magical item has the advantage of creating any set of tools via MW quality, plus it’s lightweight and it’s easy to carry and store. But man, I feel ridiculous via offering the tools earlier now.

Heck no! Don't at all, bud. If I'd of known exactly what it did I would've responded differently. But I really didn't know what the heck it was but you mentioned it gave a bonus so I just thought: "Sure. Why the heck not?" I didn't realize it was simply acting as a Mwk tool. That's my bad.

Horatio Flynn wrote:
I may be wrong on that – I know he does have specific penalties for us if we get Natural One’s in combat, and I knew about the Core Rules thing – from what I’ve understood (and again, I may be wrong) if you roll a Natural One there is the “Chance” for it to “Convert” into a lower roll, kind of like how you need to “Convert” a Natural 20 for something higher – but I don’t know.

I gotta confess, I've never heard of that. That's interesting. But I also didn't know what the heck that tool contraption was either, so, well, there ya go. :P

Thanks for the copy/paste, Rain. Yeah I went back and read that and really the only thing good about Silk Sails is the bonus speed. Like Horatio, I was thinking they would be "tougher" than normal Sails. Kind of anticlimactic to see they're really only good for speed. Oh wait! And they're pretty! :)

It's funny, Magical Sails double the hp's and hardness. The funny part about it is, the hardness of Sails is 0.

Psst! Hey, guys, maybe if we cheated and quadrupled them... Immortal will never catch on MWAHAHAHAHAHAHAHA! I know, I know, it's a great idea, you don't have to thank me. Man I am one sly cat.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Merry Christmas to you all! And I have no idea what the heck "tryptophanic nirvana" is. But it sounds marginally illegal. Possibly even deadly. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

So is it a Masterwork tool? Or does it act like a Masterwork tool for anything? Or what exactly? If so, I actually have Masterwork tools for each of my skills. (Craft: Sails, ships, carpentry, and siege engines) I figured they would be useful. :)

Actually, aid checks are just skill check rolls that need to hit 10. As long as you have a minimum of +10 on your skill, you don't need to roll and it's an automatic aid. A natural 1 on a skill check is never an automatic failure. No more than a 20 is an automatic success. Unless, of course, Immortal has his own rules on that which is highly possible. But outside of that, per Core rules it's not.

Yeah, Make Whole was only gonna be good for when we're clear of this mess. It's definitely a faster way to do it than to spend all day just to get 10 hp's back on sails, but, practically impossible to cast with these conditions.

And I'm all for a relaxed way to fix things that's for sure. Seeing how it takes a full day to get back only 10 hp's kinda stinks, I gotta say. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, when the Sail got blasted I went and looked for how to fix a sail. I found this(it's in the Player's Guide):

Repairing a Ship
The fastest and easiest way to repair a ship is with spells. Mending is not powerful enough to meaningfully affect an object as large as a ship, but Make whole affects a ship as if it were a construct, repairing 1d6 points of damage per level. In addition, more mundane methods can also be used to repair ships. Because of their specialized construction, ships (as well as oars and sails) usually require the Craft (ships) skill to repair. Depending on the nature of the damage, skills such as Craft (carpentry) or Craft (sails), or even various Profession skills, can be used to repair ships with the GM’s approval. In general, a day’s worth of work by a single person using the appropriate skill to repair a ship requires 10 gp of raw materials and a DC 10 skill check, and repairs 10 points of damage on a success, or 5 hit points on a failure. Fabricate can also be used to create the raw material needed for repairs. New oars can be purchased for 2 gp each (Core Rulebook 159).

and got a bit deflated. So can we actually fix the sails fairly quick? If not, it looks like Make Whole will have to do the trick to at least repair it somewhat.

Sails and Rigging
Sails (including the rigging that controls them) are often weaker than the vessels they propel, though they are relatively easy to repair. Destroying a ship’s sails is a good way to capture a vessel. Sails take double the normal damage from acid and fire attacks (multiply the damage roll by 2). Sails gain the broken condition if at least half the squares of sails on a ship are destroyed. If all of a ship’s sails are destroyed, the ship can no longer use wind propulsion and must rely on current or muscle propulsion only.

And with this information, how many hit points do the sails have?

All this is copied/pasted from the Player's Guide. I've yet to check to see if any ship info is in the regular books.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nasira Yusra Abujamal wrote:

[dice=Perception] = 7

Fortunately, as she is lost in thought, her friends turn her around and point her toward the cave entrance - and she doesn't even notice.

Lol! Good one.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

HA! Greek!(Yes, I did have to copy and paste for me to know that). And yep, it's now been confirmed. I actually do understand that just as well as I understand "Boat". :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

LOL!

Man, I think "boat lingo" should be an official language. With all the terminology those cats use(and man there is a TON of it), I couldn't understand jack they were saying. It was normal English of course, but it was all Greek to me. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And on a side note: I looked up a multitude of "boat rudders" type things and due to how much time it took, I was worn down.

I had most of it pretty much typed up and was going to delete it because of what I feel to be quite inaccurate. Mainly due to the level of knowledge I have about boats. Which would be none to none. I mean, I can't even put "slim" in that statement is how bad it is. :P

Anyway, after a couple of hours of wearing myself out, instead of deleting it I said to myself: "Forget that. If I'm gonna beat myself down on this, I'm gonna post SOMETHING." :P

So that's why I went with it. And I would have ZERO problem if Immortal wishes to go a different direction with it. But there was no way I wasn't gonna at least throw something out there after a couple of hours of reading about rudders. Just no way. :P

So, if I needed to make like 10 acrobatic checks or something and wind up falling down or out of the boat or whatever, which in turn would actually nullify what I posted earlier, then by all means Rock On, I say! :)

Just thought I'd give y'all a heads up and why I threw it out there. Especially with you folks who do know all about boats and you're looking at it and saying: "That doesn't even make any sense! What the heck is he trying to say?!" :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I tried. I've tried to come up with something on how to fix the rudder but I know absolutely ZERO about boats and that makes it REALLLL difficult.

So, if some of that doesn't really make any sense it's because I've got about 2 hours worth of knowledge there. :P

@Horatio: A friendly word of advice, bud: Just go with what you want to go with. Don't worry about what the EXACT nature of the problem is, just roll with something. That's what makes it fun!

That's the reason I threw out there what I threw out there. Just to get something moving and see what happens. If I'm wrong, then I'm wrong. That means one of you will get the shot at getting it right. And it'll be fun! It's all good to me, man. :)

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