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Valeros

Javell DeLeon's page

Pathfinder Society Member. 3,378 posts (9,706 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 28 aliases.


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Is Exile’s Stolen Treasure okay to take as a campaign trait? It reminds me of Rich Parents and some folks don't like that. So that's why I ask.

No worries if not. I built a drow for another recruit thread way back when and have it already but can easily change if necessary.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You can double move, Kobad. It's what I had to do. And only the trees are difficult terrain.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, I'm thinking we're in a pickle, folks. This is an odd encounter Paizo threw in here at this time. Typically, a gargantuan creature is around CR 17, 18 and higher(at least in my opinion). I can't imagine ANY gargantuan creature being around our level at all. Of course, I don't know all the creatures by heart so I guess there could be a big, massive CR 9, 10 or even an 11 or 12 creature out there. *Shrugs*

But I don't think we stand a chance against this thing. In my meta-gamey opinion, if it's not here to just outright kill us(which would be weird because that would be too easy and anti-climatic) then maybe it's here for a certain purpose and then it moves on.

But even I'm not sold on that because this creature doesn't strike me as a creature that goes around "thinking" about its actions.

Heck, I don't know. One way or another, I guess will soon see.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Variel: Reading your "Edit", it sounds like you're saying the gaze attack is not permanent? Unless we fail a save in the morning. But until that time it's considered temporary and therefore can be removed by Restoration?

Just wanna be sure I'm clear on this.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, never mind, I see that restoration removes all temporary ones. Okay, cool.

@Nasira: I know Garith was hit with a couple. Possibly Maelchar as well but I'm not exactly sure.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:

It is still 0812 in the morning. Nasira has a restoration which will take care of the enervation negative levels. The others are permanent and have a chane tomorrow of staying that way. With the restoration cast on Morgrym he is only 2 levels down and you can go along ways still.

Your good then Morgrym. I was off a round.

Actually, you maxed out on enervation. It knocked me down by 4 and the gaze knocked me down by 1.

So, does restoration still restore all of the negative levels from Enervation? Or will there be 1 remaining from it plus the gaze negative level? Which ultimately would leave me with 2 neg. levels. Which - I gotta say - is way better than 5!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah, definitely Rag's end as Phillip mentioned. I meant to answer this yesterday but it was a long day at work and for some reason just didn't. Sorry.

And I'm for asking Hassan as well. It's far simpler. And I just flat out like far simpler. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Navior wrote:
Of course, splitting up into PCs and NPCs would give me the opportunity to kill all the NPCs off in one fell swoop. ;)

HAHAHAHA!!! LOL!!! No concerns for me! Let's split the party! Let's split the party! Yay! No more NPC's! Yay! *Finally stops celebrating and notices several pairs of glaring eyes*

ORRRRR, what I really meant to say was: I mean, uh, that's probably a bad, um, idea to split the party... yeah. I'm pretty fairly sure that's not a good idea at, um, you know, all. Mostly. ANYway! Who wants ice cream?

Navior ONLY(The rest of you just eat your ice cream. There's nothing to see here, folks, you can trust me.):

All right, Navior, how much will it take to buy off the deaths of these red shirt rejects, hm? Money is no object. Also, we're gonna have to make it look like an "accident". We don't need suspicion flying our way. I've got a few ideas we could roll with when the "situation presents itself". *Wink, wink*

You know, something to the effect of: "The building begins to cave in! Oh no, the Expendable group(Okay, okay, the NPC's if you must) are trapped on the other side of the wall! Oh that's too bad. I sure hope they survive. Anyway, continuing along with the great group..."

Or even: "The building begins to cave in! Oh no, the multitude of rocks that fell JUST SO HAPPEN to pinpoint the proverbial 'monkeys-on-your-back' - (What? That's no good either? Alright, just put in stupid ol' NPC's I guess. Stupid ol' is also no good? Kinda demanding aren't we, Navior? Fine. Whatever) - specifically and each of them were hit several times! Looks like it's curtains for our poor NPC's. But on the plus side, doesn't your back feel better? Anyway, where to next for our fantastic band of heroes?"

You can even throw in: "High above you fly several flappybites and OH MY GOSH! I CAN'T BELIEVE IT! In a most surprising move by the typically docile creatures, they swoop down with fantastic speed and manage to grapple ONLY the reje... I mean our friendly, neighborhood NPC's and carry them away! Unfortunately for the superb crew that is left, you were all far too surprised to even react. Ah well. So, awesome group of awesomness, where to next?"

Any one of those should suffice. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
On the good note Morgrym I only have 1 gaze attack left and 2 envervations.

HA! I laughed at this. This was a good one. :)

ONLY 1 gaze and ONLY TWO enervations left. Enervation is only an automatic hit which takes off up to 4 levels. That's all. No biggie. Another one of those would have obliterated Morgrym. At least the gaze was only 1 per fail.

Not sure who else was hit with negative levels but those things are brutal.

My saves went from:

Fort: +11
Ref: +5
Will: +6

to:

Fort: +6
Ref: +0
Will: +1

If we come across creatures where saves are crucial, I'm toast.

The worst part about this battle was our poor cleric being held the whole time. The stupid dice roller wouldn't freaking cooperate with her. Stinking dice. It's my fault. I have this terrible dice roller virus in where I roll horrendously bad A LOT and it's possible I've spread the germs. Me and the dice roller are not friends like... AT ALL. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Seeing how it took 3 rounds to make it here, this would be the 4th round of whatever's left of haste, correct?

And how many rounds of haste DO we have left?

And out of curiosity, would a 33 on my Acrobatics roll been a success? I ask because I completely forgot about my belt of tumbling. For some reason I thought it was already included. But it's only added vs. moving through a threatened square.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Are we gonna need to save every round vs. the poison? Or is it a save once type thing?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh okay. Thanks for the clarification from you folks. I appreciate it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Now with this protection from fire, is there a total amount of damage we take and then it wears off, or is it 20 resistance from now until the spell actually wears off?

Also, what would half of 19 be for damage?(Heck, or any odd number for that matter) I never can remember how that's rounded. Is it up so it would be 10?

Edit: And also I would guess we take the 20 off for EACH fireball or is it 20 off the total?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man, you know I went through this part in RL many, many moons ago and we didn't even fight this guy. There was no way we could beat it. We had a monk, a fighter, a bard, and a ranger/rogue.

Practically no casters. And Alchemist didn't exist. Or Gunslingers(We wouldn't have run one of those anyway because we just don't feel they belong in the DnD world. It's too non-fantasy like. Personally, though, I've come to like 'em). :)

I gotta say, this shocks me. I'm totally NOT AT ALL use to such destruction to A DRAGON in such a short time. It is absolutely amazing how devastating a class can be that has offensive capabilities that involve touch attacks. I knew about the gunslinger because I run one but I would never have thought this would be possible. I truly thought we were gonna bite the dust in this one.

Shows what I know. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Iolar Eitilt wrote:


[ooc] And really, when did Lothan ever take 2 rounds to buff! :-D

Absolutely never. I 99.9% of the time NEVER do this. Like ever. Real life gaming or pbp. But considering the enemy, I figure I better give myself a chance to make a real difference.

And I know... 2 rounds of doing nothing and it's a dragon! Yeah, it truly is insane and I don't like wasting rounds casting. Desperate times and all that I guess. :)

Unfortunately I don't get Ranged Touch attacks like Zoltan gets. Which is so freaking awesome by the way. Man that is huge.

And we all know a dragon's touch AC is the worst in the business. A Gunslinger would be a dragon's bane for sure.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Dimensional Agility is cool, I gotta say. And the Reach spell sounds cool too.

I like one of those two over Vital Strike. Mainly because it just strikes me as more of a fighter type feat.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

If nobody wants that Ring of Protection, I'll take it.

But it doesn't really matter to me. It's all good to me if one you folks wants it. I don't sweat it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh heck yeah it was a blast. I'll never forget the grease. Man that was so freaking funny. This big, huge, epic battle and you've got our heroes slipping and sliding and simply trying to keep their feet.

What's even funnier is the fact that WE were the ones who cast the spell!

Good times. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Rick? You still with us, bud? Natasza is up if you are.

How about you, Kobad? You still around? 'Cause you're up as well.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lym Blackhand wrote:
No, I only got the ring. ^^

Take the amulet too. Nobody else can use it.

Kellen Wrensler wrote:

So a quick recap of what I am reading:

x2 +1 ogre hooks - (1) for Thordak; (1) to sell?
x3 +1 hide armors - (1) for Kellen; (2) to sell?
x2 potions of Cure Serious - ???
+1 human-bane ogre hook - sell?
belt of giant strength +2 - Kellen
amulet of natural armor +1 - Lym
headband of alluring charisma +2 - Praxim
ring of protection +1 - Lym
wand of acid arrow (43) - ???

Yes to this.

You know, I'm tempted to keep that human-bane one instead. Reason being, I'd feel like it's out there to be bought and the next thing you know evil bad guy dude goes and buys it and kills innocent humans with it.

I think I'll take it. There's bound to be bad guy humans out there. Obviously, I'd rather have a giant bane one but that'll be for another time.

Sell the plain +1's and I'll take the human bane.

And if no one claims those Cure Serious potions, I'll take 'em. And that's just because no one else will. ONE of us has to take 'em.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Joana wrote:
Is everyone but Phillip sleeping in Sunday morning? ;)

No way! Can you imagine the firestorm Snake would have to deal with if he slept in?!

Plus, he's not a 'sleep in' kinda fellow anyway.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Kellen: Take it, bud. I already have one. :)

I'm taking one of those ogre hooks.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah we stink at that completely. This is where a bruiser like Tyrrol would've come in real handy. Even without the ability to bypass DR, he could do enough damage to make a difference.

Seeing how it seems to be marginally hurt, I'd guess it has DR 10. So with that being said, I could hit this demon with every arrow and barely do squat. Basically a d8's worth seeing how my bonus damage is 10. That's why I was hoping to confirm that crit with one of those arrows earlier. That's the only way I'm gonna be able to really hurt it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

HA! Three years for a week. No wonder *I* can't remember what happened yesterday. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh okay, I gotcha. Didn't even think about that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's right. I thought there were checks rolled by I tend to second guess myself.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Thanks.

@Maelchar: Looks like to me you made the Knowledge check, bud. You rolled a 16 hitting it right on the nose.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

This is a new day, correct? Was landing on the Chimera nest the beginning of the day? Sorry, I just flat out can't remember. Just curious if we have our used mythic surges from previous and everything else back or not.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM Bali wrote:
This is a bit meta but please let me know when attacking if you're attacking Finngrath or the mold. Also my prior post was unclear but the fort save I rolled was for Druguk to resist the wisdom damage. You made the save so there's no Wisdom damage currently.

@Bali: Oh okay. I was thinking the wisdom damage was automatic and the save was for something additional. Well that's cool.

And I didn't realize we had a choice on who/what to attack. I just figured they were a whole. I gotta say, it seems weird.

@Cyrus: Heck I don't know. I'm at a complete loss on this one.

I guess we go with the 'Same plan' bit. That's what I guess Droguk will do. Try to knock out the guy and then deal with the mold.

I don't guess we made any kind of Knowledge check on how to beat this thing, have we?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

But I will say this: For what it's worth, Variel, I went back and went over the spellcraft checks.
If you would've rolled for those items that were left unidentified, ONLY the Breastplate would've remained unidentified. Just sayin' is all.

@Nasira: I noticed you did not attempt to identify the Amulet or the Longswords(Although the Longswords were identified). But you still have a shot at the amulet. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nasira Yusra Abujamal wrote:
I screwed up, but I've said it before - I try very hard to be honest. If I decide to do something one way and the dice make it clear I should have done it differently, I eat my mistake unless the DM allows me to escape. Sorry, folks.

Nah, you didn't. It ain't no big deal. We'll get these things identified, it's just a matter of time. No sweat. I'm with Zeriax, I say we buy a wand of Identify. That'll help get through all the red tape.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nasira: Gotcha. Fair enough.

I got a request for you, Variel. Of course, probably should've thrown this out there initially but what the hey, I'm gonna ask anyway.

If you were to take Pakak's rolls(well, DMPC Pakak's rolls) and add Nasira's as an aid another(which would be an automatic +2 since all you have to hit is a 10 and she's at +12) then technically Pakak would succeed on every check except for the Gem.

You wouldn't be willing to roll with that, would you? :)

Sorry, I just had to give it a shot. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I've got a question: Does Pakak have to identify ALL of it? Or can he just attempt the stuff that we haven't identified?

I ask because I don't really understand why you had to identify what we already had identified, Nasira. If that's how we're suppose to do it, then that's cool. I'm just curious.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

My bad. Completely missed that. I threw out west. But honestly, one way is just as good as another as far as I'm concerned.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

After reading up on it a bit, it sounds cool to me. Mainly because it reminds me of a superhero. And I'm a HUGE superhero fan.

It's so Bruce Wayne/Batman, Clark Kent/Superman, Barry Allen/The Flash, and so on.

Seems it would be difficult to pull it off as a DM seeing how it strikes me as leaning more heavily on the roleplaying side(and let's be honest, folks, there aren't too many DM's on these boards that involve themselves in roleplaying the way Joana does. Not saying there aren't ANY... just saying there are very few). I really don't see how a Vigilante would fit in a Rise of the Runelords type AP at all. It would definitely have to be in a Thieves or a Crimson Throne type AP setup for sure.

Mystery Men was a pretty funny movie. That's basically what a team of Vigilante's would be: Mystery men, Avengers, Justice League, etc.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ah, I see. Gotcha. Thanks for the clarification.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Gristav wrote:

<knife wound in upper back>

[ghost-writ]"Yes, I see why I was suspect, what with my famous leaping skills"[/ghost-writ]

:)

Well, I will freely confess, not only do I more-often-than-not not understand what Gristav is saying, I really have absolutely zero idea what this might pertain to.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's weird, if you click on the "Mythic" tab it should list your hit points down at the bottom where your levels are.

There's like 5 different abilities you acquire at 1st level, and the hit points are listed as the very first one. Do you not have that? Because that would be weird if you don't. I'd have to guess a herolab issue if not.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Phillip Hargreaves wrote:
Note to Self: Need to start shipping a Snake / Thuvalia romance...

Lol!

I'm thinkin' Phillip has done quite enough. Is Snake having to be slave boy to Queen 'Do As I Say' not enough for him? I mean, c'mon! :)

Braddon wrote:
Snake may be her type- I mean, Volo wasn't exactly royalty... :-)

Let me guess, Volo was some type of low life thug, right? Which would totally make your quote a good one. Lol! :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

When it comes to kingdom building... all I can really say about that is...

I freaking LOVE kingdom building! Was in a Kingmaker game back in the day and man we were rocking with the Kingdom. Was a lot of fun.

I'm all for it that's for sure.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh no! Man I hate it when I do that. Have an ability that's super helpful and totally forget about it. Man that happens to me all the time.

Honestly though, the higher level a character gets, the more difficult it is to remember what the heck you can do. There's just so many options. Especially when it comes to Mythic pc's.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
Forgot about the barbarian speed. Your right 60ft possibly 80 ft with a mythic point used.

Yeah that's pretty freaking awesome. :)

And ready to roll.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

60' with his Barbarian speed bonus. :)

I've got him done in herolabs. I just need to get his profile updated. Working on that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

+1 to Str.
+1 Perception, Survival, Acrobatics, Intimidate
+18 hp's(7 level, 4 Con, 1 fav class, 1 toughness, 5 Mythic)
Path ability: Impossible speed
+2 Str(Mythic)
+1 to Fort

Edit: Rage power: Beast Totem


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sir Garith Mordrand wrote:
Ret-Reach gives me 10 ft reach for AoO's, so you have to 5' step away twice in order to avoid am AoO since you're still in my range at 10 ft away

Oh man that's just cool. My gosh Garith is one handy freaking dude. Just so dang cool.

Nasira Yusra Abujamal wrote:
Keep me honest, don't apologize. I have a +3 bonus to channeling to deal damage, but nothing of the sort for channeling to heal.

Damage! That was it. I knew it was something. Had to try. :)

Sir Garith Mordrand wrote:
I'm a fan of mythic haste.

Haste rocks. I can't even imagine what Mythic Haste might do. Probably something even more rockin'.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nasira: You don't get any kind of bonuses to that channel energy, do you? I only ask because for some reason it seems I recall you casting a healing spell or channel energy in the past and remember you correcting yourself later on. Like mentioning you forget to add some type of bonus or something.

Sorry, it's AT BEST a vague recollection. :p


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, that Bastion ability? is freaking bad to the freaking bone, dude!!!

Man that's an awesome ability.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sir Garith Mordrand wrote:
Retributive Reach let's me act as though I had an extra 5' of reach, so even after a 5', moving away still would provoke. Dunno if he can take it at this point tho

I believe anyone/anything can take a 5' step within a threatened area at any time and it won't provoke. At least that's what I think. I could easily be wrong though. I'm nowhere near being a rules guru.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's cool.

Another question: Do I apply my class DR to the piercing damage from the spell? I know I don't apply it to the energy damage part of it but I'm unsure about the piercing side of it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Bastion is cool. But what is Bastion?

The big fight in the cave where we couldn't see, was that last night or is this the same night?

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