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Roy Greenhilt

Jatori's page

RPG Superstar 2011 Top 4. Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. FullStarFullStarFullStarFullStar Venture-Captain, South Africa—Cape Town. 298 posts (519 including aliases). 2 reviews. No lists. No wishlists. 16 Pathfinder Society characters. 4 aliases.


RPG Superstar 2011 Top 4

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Wow, this is an amazing story. Ben, keep us updated.

RPG Superstar 2011 Top 4 , Dedicated Voter 2013, Star Voter 2014 aka Jatori

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Congratulations, Top 4!

RPG Superstar 2011 Top 4

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Eric Hinkle wrote:
Just asking: with the Beast-Soul Monk archetype, is it permissible to allow them to have a wolf animal companion if they choose the Wolf Style martial art from the Player Companion 'Blood of the Moon'?

Eric, sure, that would be an excellent use of the archetype. As you've noticed, it's fairly simple to expand the Beast-Soul's options as you create more imitative style feats or as more become available through other sources. Eagle Style, for example, would make a fitting option for a bird companion Beast-Soul.

**** RPG Superstar 2011 Top 4 aka Jatori

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To the best of my knowledge, South Africa got its first level 12 this weekend past. Our new VL managed to reach level 12 first by climbing over the corpses of the other aspirants he left within a very round mountain.

Hellknight Aspexia Lillith Rosala of Westcrown (Ranger 3/Sorcerer 2/Dragon Disciple 7)

**** RPG Superstar 2011 Top 4 aka Jatori

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Kyle Elliott wrote:
Wrote a great story about Cape Town.

Wow, I wasn't quite expecting to see this when I logged on to report the weekend's sessions. I just have one minor edit to the story - the two girls aren't my daughters, but they, and their dad, do form part of our regular players at our fortnightly games.

I remember that table rather well. The table featured me, two dads and the four kids. The younger of the two girls is rather gung ho, which tends to land them up in some "interesting" situations. I'm not surprised our visitor remembers the game so well.

We have a handful of kids, at or under the age of 12, attending our games. Some of our most memorable tables involve them - for their out-of-the-box solutions and the occassional escalation to combat :P

I hold to you that beer, one day. If you're ever on my side of the world, I might just treat you to one of our craft beers down here.

RPG Superstar 2011 Top 4 , Dedicated Voter 2013, Star Voter 2014 aka Jatori

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Welcome back exit poll, my old friend.

Charlie Bell — Green Knight (Paladin)
Joseph Kellogg — Gralton Infiltrator (Alchemist)
Michael Eshleman — Uringen Assayer (Alchemist)
Michael Pruess — Outsea Delver (Alchemist)
Nicholas Herold — Huckster (Alchemist)
Pedro Coelho — Water-Born Votary (Monk)
Rorik Moore-Jansen — Red Adder Magus (Magus)
Steven Helt — Floodwalker (Witch)

RPG Superstar 2011 Top 4 , Dedicated Voter 2013, Star Voter 2014 aka Jatori

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The Vrock is back! Congratulations Scott.

**** Venture-Captain, South Africa—Cape Town aka Jatori

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David Harrison wrote:

Congrats and welcome.

If your travels ever bring you to the UK then do get in touch. You'll be very welcome.

The UK isn't on my list at the moment (sadly missing out on Paizo Con UK), but perhaps one day.

RPG Superstar 2011 Top 4 , Dedicated Voter 2013, Star Voter 2014 aka Jatori

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Congratulations Mike!

RPG Superstar 2011 Top 4

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I recently shared two monk builds on my blog that make use of tripping and Vicious Stomp, which can be used as part of a full attack or as a single attack.

The first uses grappling too:

Human Monk (Maneuver Master) 20 point build

S 18 D 14 C 14 I 10 W 12 C 8

1M – Combat Reflexes
1H – Vicious Stomp
1MB – Improved Trip
2MB – Improved Grapple
3M – Ki Throw
4 -
5M – Binding Throw
6MB – Greater Trip
7M – Extra Ki
8 -
9M – Enhanced Ki Throw
10MB – Greater Grapple
11M – Pinning Knockout
12 -

The build focuses on tripping, stomping and grappling (doing all 3 outside of a full attack from level 5 onwards (trip as standard action, stomp as AoO, and grapple as swift action). I would also consider replacing one of the Greater feats with Improved Disarm or Dirty Trick.

The second build is more playful, focusing more on defense, doing things on an enemy's turn:

Human Monk (Flowing Monk \ Monk of the Sacred Mountain) 20 point build

S 17 D 14 C 14 I 10 W 14 C 8

1M – Combat Reflexes
1H – Vicious Stomp
1MB – Improved Trip
2MB – Nimble Moves
2SM – Toughness
3M – Ki Throw
4 -
5M – Monkey Style
6MB – Body Guard
7M – Extra Ki
8 -
9M – Greater Trip
10MB- Tripping Strike
11M – Monkey Moves
12 -

RPG Superstar 2011 Top 4 , Dedicated Voter 2013, Star Voter 2014 aka Jatori

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Jacob Trier wrote:
Only competitors are prohibited from trying to influence the vote. The voting public are free to post to their hearts content.

Yip, the exit polls are a Superstar tradition. I think they exist to make the contestants nervous. I remember checking the polls regularly last year, trying to guess if I had won enough voters to progress from one round to the next.

RPG Superstar 2011 Top 4 , Dedicated Voter 2013, Star Voter 2014 aka Jatori

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marv wrote:
Jerral, I am looking foward to GMing your Edge of Heaven at PaizoCon this year!

I hope you have fun. I'm planning to run Sean M's Defenders of Nesting Swallow early next month.

Superstar opened many doors for me. Internet connectivity willing, I'll be here every year. My summer isn't summer without RPG Superstar discussions around the fire.


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Human (Varisian) Alchemist 3
Caulder Baradin wrote:
"She just wants to look less a mess in front of Captain Horace and his beard," he mutters aside to Pagrip. "You think I should grow a beard, dwarf?" he asks, stroking his stubbly chin thoughtfully. "Oh, never mind: You're a dwarf; you probably think Darkbane should grow a beard."

Ten subconsciously stroked his bald chin as the conversation turned to the subject of beards. He had tried growing a moustache once, but ended up with nothing more than a few stray hairs poking out here and there. "It's always about the beards... and the chest hair...and, and eyebrows" Ten muttered to himself.

RPG Superstar 2011 Top 4 , Dedicated Voter 2013, Star Voter 2014 aka Jatori

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Tengu Blademaster (Fighter)
All tengus train with swords from birth, but only a few truly dedicate themselves to mastering the art of swordplay. Tengu blademasters are gifted swordsmen, each combining his dangerous bite and racial affinity with swords into a unique, yet deadly fighting style. These fighting school benefits apply only to the tengu’s bite attack and sword-like weapons as defined by the tengu’s swordtrained racial trait.
Many Sword Style (Ex): Starting at 2nd level, if the tengu blademaster has a sword selected for the Weapon Focus feat, he may apply the benefit of the feat to any sword he wields. He may apply Weapon Specialization, Greater Weapon Focus and Greater Weapon Specialization in a similar fashion. The blademaster may only apply these benefits to a newly acquired sword after familiarizing himself with it, requiring 1 minute of practice, even if already familiar with another sword of the same type. A blademaster only need familiarize himself with any sword once. At 10th level, he only requires a full-round action to familiarize himself with a sword. This ability replaces bravery.
Blademaster’s Defense (Ex): Starting at 3rd level, when a blademaster makes a full attack including at least one sword and bite attack, he receives a +1 dodge bonus to AC against melee attacks. This bonus increases by 1 for every four levels after 3rd. This ability replaces armor training 1 and 3.
Tengu Weapon Training (Ex): At 5th level, the blademaster gains weapon training 1, but the bonuses only apply when wielding a sword or using a bite attack. At 17th level, the blademaster receives weapon training 2. This ability replaces weapon training 1 and 4.
Iron Beak (Ex): At 7th level, the blademaster reduces the penalty to attack rolls when using his bite as a secondary weapon to -2. At 15th level, he adds his full strength modifier to damage dealt by a secondary bite attack. This ability replaces armor training 2 and 4.
Beak and Blade (Ex): At 9th level, as a standard action, a blademaster can make a single melee attack with a sword. If the attack hits, he may attempt a dirty trick or steal combat maneuver with his beak, using his full base attack bonus, as a free action that does not provoke an attack of opportunity. This ability replaces weapon training 2.
Powerful Beak (Ex): At 13th level, the blademaster is considered one size larger when determining the damage dealt by his bite attack and CMB when using his beak. This ability replaces weapon training 3.
Tengu Weapon Mastery (Ex): At 20th level, the blademaster gains weapon mastery as per the fighter class feature, but may only select a sword or his bite attack.


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