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Gold Dragon

Jason S's page

RPG Superstar 6 Season Star Voter. FullStar Pathfinder Society GM. 2,548 posts (2,574 including aliases). 96 reviews. 2 lists. No wishlists. 16 Pathfinder Society characters.

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Matrimony Has Lost Some of Its Charm

***( )( )

Matrimony is a roleplay and skill based scenario punctuated by a challenging combat.

Matrimony hasn't aged well. Now that we no longer have faction missions, it's not as interesting and complicated as it was before. When playing this in season 5+, I would seriously consider giving out the faction missions for added intrigue and knowledge (I say that based on what my GM explained to me after, I have not read this scenario).

It's already been said many times, but if you have a character without social skills (like mine), there really isn't a lot to do. The ironic part is that you're badly needed for one small part.

I was actually surprised at how challenging Matrimony was, especially given some of the environmental conditions. Our GM actually needed to softball our (competent) group.

Lastly, it can't be stated enough times that only GMs that excel at running these types of scenarios should be doing it.

Detailed Ratings:

Length: Medium (4 hours). Could be run slightly faster if the GM is prepared (or perhaps longer because there's more to say?).
Experience: Player with 6 good PCs at subtier 6-7. Several diplomacy monkeys. We fell for the environment and this made things more challenging than normal.
Sweet Spot: TBD.
Entertainment: Probably more entertaining with a character that excels in this environment. (6/10)
Story: Good story with some plot twists and interesting NPCs. (9/10)
Roleplay: Lots but GMs need to hide the influence point mechanic . (9/10)
Combat/Challenges: Can be boring without a social character, challenges can be deadly because of the wedding environment. (7/10)
Maps: Average. (7/10)
Boons: Although it's kind of vague, there are enough of them that we actually used it in a scenario we played later. (8/10)
Uniqueness: We've seen similar scenarios in the past but Matrimony has some quirky plot twists. (8/10)

Overall: Matrimony is still a good roleplay scenario but you're better off playing other (more recent) roleplay scenarios first.

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Beginner's Vault

**( )( )( )

Vault is a short, unremarkable, but solid dungeon crawl. This is mostly a combat scenario.

I think Vault's main strength is to provide new GMs a scenario they can run.

The other reviews lead me to believe there were some humorous moments, and there was one, but it was a short chuckle and lasted all of 10 seconds.


Length: Short. Finished in 1.5 hours, maybe less, and we weren't that fast.
Experience: Player with 6 players (mostly veterans) at subtier 1-2. I think we had the optional encounter as well.
Sweet Spot: TBD.
Entertainment: Except for cookie monster, ABC D&D. (2/10)
Story: Get the McGuffin from the sewers. Not that interesting. (1/10)
Roleplay: There was some, although it wasn't compelling. "What are you doing here?". (4/10)
Combat/Challenges: Probably the best part of the scenario. (7/10)
Maps: Mostly sewers. (6/10)
Boons: Nothing. (1/10)
Uniqueness: Been there, done that. (1/10)
Secondary Objective: Non-intuitive objective, this one we should have probably known about, like a faction mission. Luckily GMs are lenient. (2/10)

Overall: While there was nothing "bad" about this scenario per se, it just felt like I've been there, done that, and that my time would be better spent doing something else.

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Not a Good Demo

**( )( )( )

While I like the format of Silverhex Chronicles (with each segment being only 45 minutes, with the ability for players to jump in or out), I didn't particularly like the Silverhex experience itself.

The story was really thin and non-intuitive. We want to get an artifact from someone. We go looking for her but instead we find her journal. We read the journal and find that she wants different artifacts, and then we try to get these artifacts hoping that she will trade these minor artifacts with us for the major artifact that we need... when we eventually find her. These MacGuffins were found all over the world, lol, involving weeks, maybe months of travel. But let's ignore that.

The Silverhex demo wasn't as good as demos I've done for other RPG systems, and there was nothing to distinguish Pathfinder from other systems. There wasn't any roleplaying or puzzles, there was no human element. Each segment was a skill check (that didn't matter, like opening a door) followed by a non-interesting combat. Even with a good GM, each one was a yawner.

Despite not liking this particular quest, I hope to see more quests that follow this format, but perhaps being shorter in length (2 hours) and only offering some extra gold when they start a character.

Detailed Rating:

Length: Medium. All the quests can be completed in 4 hours.
Experience: Player with 6 players (4 of them new to PF) with pregens.
Sweet Spot: Level 1.
Entertainment: *YAWN*. (1/10)
Story: Illogical. (2/10)
Roleplay: None. (1/10)
Combat/Challenges: Just wasn't interesting. (2/10)
Maps: OK, used lots of flip mats (which were unavailable to my GM).(7/10)
Boons: The rewards were suitable. (8/10)
Uniqueness: 80s flashback. (1/10)
Faction Missions: None. (N/A)

Bottom Line: If I was doing a demo of Pathfinder for new players, I personally wouldn't use the Silverhex Chronicles.

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A Worthy Send Off for the Lantern Lodge

****( )

Even playing this scenario 2 years after the Lantern Lodge retired… I’m very glad I did. This is a very good combat based scenario.

Unlike previous scenarios, it had Tian flavor (at the tea ceremony) and in truth, I really wish this section was expanded upon more, because it had the potential for fun. In the end, I was surprised by the question and it was over before I knew it.

The combat is fairly challenging in this scenario, especially at subtier 6-7. However, I would have it no other way and it will surely be memorable at this subtier.

My only suggestion would have been to explain to ALL factions the reason the Lantern Lodge was leaving, not just to Lantern Lodge members. I appreciated it when the GM read the box text that was supposed to be for the Lantern Lodge only.


Length: Medium-long. We finished in 4 hours without doing the optional combat.
Experience: Player with 4 players at subtier 6-7 (2 pregens).
Sweet Spot: Subtier 6-7 if your characters are up to the challenge.
Entertainment: Great Tian flavor and images. (9/10)
Story: Tian flavored escort mission. (8/10)
Roleplay: A LITTLE more would have been welcome. (4/10)
Combat/Challenges: Decent variety, fun, challenging at subtier 6-7. Interesting ways to make it easier. The enemies are very well designed. (9/10)
Maps: Good. (8/10)
Boons: Nice. (10/10)
Uniqueness: Somewhat unique. (7/10)

Overall: A fun combat scenario dripping with Tian flavor. (8/10).

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My Favorite Minis


These red dragons are my favorite minis. The paint jobs are of supreme quality (in terms of painting but also color), are actually BETTER than their stock images (which is odd), and worth every penny. The size is great, the details are great, they are perfect. Great care was taken making these.

If you're making more dragon evolution sets, I will gladly pay for them!

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