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Gold Dragon

Jason S's page

RPG Superstar 6 Season Star Voter. FullStarFullStar Pathfinder Society GM. 2,636 posts (2,662 including aliases). 123 reviews. 2 lists. No wishlists. 16 Pathfinder Society characters.



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This is what a high tier scenario should aspire to be

*****

Abducted is a mix of roleplay, skill challenges, and combat.

Abducted was a terrific wrapup to the season 7 story arc. The locale was exotic and interesting, the NPCs were fascinating (that hopefully make a return one day), cool trinkets, great story, and flavorful combats. And it fits into a 4 hour time slot. You couldn’t really ask for anything more.

The only bad part is we didn’t interact with the Aspis agent very much, didn’t learn her story. Also, I still have no idea why the end boss wanted the mcguffin. So the entire story wasn’t conveyed.

”Detailed Rating”:

Length: Medium (4 hours). We skipped the optional and maybe some encounters that weren’t optional.
Experience: 6 average PCs at subtier 10-11 (2 of them optimized).
Sweet Spot: tbd.
Entertainment: The NPCs and storyline were super amusing. Intelligent fights. (9/10)
Story: Fantastic story, fun, open to great roleplay moments. Some story not conveyed. (9/10)
Roleplay: Mostly this is a roleplay scenario. (8/10)
Combat/Challenges: Intelligent challenges and combat. Not too hard, not too easy. (9/10)
Maps: Looked great at a glance, GM didn’t use them :(. (8/10)
Boons: Good boons without going over the top. (9/10)
Uniqueness: The NPCs and storyline were very fun and unique. Exotic is the best word to describe it. (9/10)
GM Preparation: TBD.

Overall: When you get to level 11, this is what you imagine high level play to be like. (9/10).


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Boot camp best for levels 1-2

****( )

Ungrounded is a mix of skill challenges, roleplay, and combat.

Ungrounded is basically a boot camp. Your PCs are going to be unfairly intimidated, harassed, yelled at, and maybe more. I found humor in it and played up to it, but others might not.

I think this scenario is ideal for level 1-2 because you’re still a novice and training. If my PC was level 4-5, I would have disliked this scenario.

Having said that, all aspects of this scenario were good. Unlike other reviewers, I felt there was a lot of flavor in this location (GM fluff?).

I just read Amanda's review and I have to say, we the players were clueless. I'm just glad the GM didn't penalize us because it could have easily spoiled the game.

”Detailed Rating”:

Length: Medium (3.5 hours). We skipped the optional.
Experience: 6 weak PCs at subtier 1-2 (we had two level 1 rogues).
Sweet Spot: Subtier 1-2 because it makes the most sense and PCs will not feel the loss of dignity as much.
Entertainment: Was funny to me. (8/10)
Story: Apparently we didn't understand a major part of the story. (4/10)
Roleplay: Lots of interaction, opportunity for humor. (9/10)
Combat/Challenges: The right challenge level, fairly interesting. (8/10)
Maps: Standard. (7/10)
Boons: Creative but too weak or obscure to be of use. Flavorful equipment. (7/10)
Uniqueness: Boot camps are not unique but it was fun to do with an outsider/planar twist, which added to the humor. (9/10)
GM Preparation: TBD.

Overall: A fun time if you can see the humor in army style boot camp training (8/10).


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Get to the Good Stuff

**( )( )( )

Hold is a combat based scenario.

Hold is really hard to rate since we only got through the first 1/2 of the scenario. We never even got to the good parts of the scenario, the scenario is too long. Part of the problem was party size (4) and the fact that 2 of the players didn’t really know their characters, but still I felt the length of this scenario was a problem in a 4 hour slot.

Maybe I'll replay this scenario one day with a better group, a faster GM, and more time.

Overall: I wish one of the 1st two encounters were dropped so we could get to the good parts. (5/10)


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Fun Puzzle Rooms

****( )

Thralls is a mix of problem solving and combat.

Thralls is basically a series of puzzle rooms. And I like puzzle rooms. They were easy and I think most people would enjoy them.

Unfortunately, I felt the story was somewhat lost. Also, the location didn’t seem to be a factor. The main NPC was only OK. Sigh.

The end encounter was a little bit of a letdown, but perhaps we did everything too well.

”Detailed Rating”:

Length: Medium (4 hours) and I think we skipped the optional.
Experience: 6 good PCs at subtier 8-9.
Sweet Spot: TBD.
Entertainment: Basically puzzle rooms. (7/10)
Story: The story was lost. Dungeon crawl. (6/10)
Roleplay: Some roleplay at start and with main NPC (if the GM chooses to interact). (6/10)
Combat/Challenges: Again, the problem solving was the best aspect of the scenario. (8/10)
Maps: Good custom map. (8/10)
Boons: Nice boons, especially for Silver Crusade. (9/10)
Uniqueness: Creative trick rooms. (8/10)
GM Preparation: TBD.

Overall: A fun series of problem solving rooms. (7/10)


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A Fun Railroad

****( )

Stranger is a mix of investigation, problem solving, combat, and roleplay.

The premise of the scenario is an investigation, but the investigation portion is railroaded and all of the clues are hand fed to you.

Having said that, each encounter is a sandbox and are open to creative solutions to solve them. In general the encounters were interesting and enjoyable.

”Detailed Rating”:

Length: Medium (4 hours) and I think we skipped the optional.
Experience: Player at subtier 8-9 with 6 good characters.
Sweet Spot: TBD.
Entertainment: Kaer Maga was great, the encounters themselves were fun. (8/10)
Story: The story and investigation were a little weak. (5/10)
Roleplay: Plenty of opportunities. (7/10)
Combat/Challenges: Some unique encounters, but nothing challenging. (8/10)
Maps: Good but nothing stood out. (7/10)
Boons: Perfect boons. (10/10)
Uniqueness: A fun time, not unique. (6/10)
GM Preparation: TBD.

Overall: This scenario is a fun and relaxing scenario that allows for creative problem solving. (8/10)


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