Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Gold Dragon

Jason S's page

RPG Superstar 6 Season Star Voter. FullStarFullStar Pathfinder Society GM. 2,629 posts (2,655 including aliases). 119 reviews. 2 lists. No wishlists. 16 Pathfinder Society characters.



1 to 5 of 119 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Sign in to create or edit a product review.

Our Price: $3.99

Add to Cart

A Fun Railroad

****( )

Stranger is a mix of investigation, problem solving, combat, and roleplay.

The premise of the scenario is an investigation, but the investigation portion is railroaded and all of the clues are hand fed to you.

Having said that, each encounter is a sandbox and are open to creative solutions to solve them. In general the encounters were interesting and enjoyable.

”Detailed Rating”:

Length: Medium (4 hours) and I think we skipped the optional.
Experience: Player at subtier 8-9 with 6 good characters.
Sweet Spot: TBD.
Entertainment: Kaer Maga was great, the encounters themselves were fun. (8/10)
Story: The story and investigation were a little weak. (5/10)
Roleplay: Plenty of opportunities. (7/10)
Combat/Challenges: Some unique encounters, but nothing challenging. (8/10)
Maps: Good but nothing stood out. (7/10)
Boons: Perfect boons. (10/10)
Uniqueness: A fun time, not unique. (6/10)
GM Preparation: TBD.

Overall: This scenario is a fun and relaxing scenario that allows for creative problem solving. (8/10)


Our Price: $3.99

Add to Cart

Immortal Killer

****( )

Anguish is yet another research, investigation, and combat based scenario in season 7.

The research section of Anguish was much improved from previous scenarios. A story was told as we progressed. The design (numerically) had us on the edge of our seats and we barely made it. Having handouts provided by scenario made this section understandable and run at a good pace.

The first encounter was also well designed and cinematic, without taking too much time.

The big boss fight was somewhat underwhelming and was easily defeated using tier 1-5 tactics, which is just not good enough for subtier 10-11.

There was also a moral decision at the end which was interesting. The unfortunate part is that it adds to the word count without adding anything to the scenario.

”Detailed Rating”:

Length: Medium. 4 hours but could run faster. We started 30+ minutes late and the GM took the time to hand draw the map.
Experience: Player at subtier 10-11 with 6 powerful characters.
Sweet Spot: TBD.
Entertainment: Both the storm and research encounters had improved mechanics and story. (8/10)
Story: The story was perhaps the best part of this scenario. (9/10)
Roleplay: A little at the start and end. (3/10)
Combat/Challenges: Everything was great except the BBG. (8/10)
Maps: Good if you’re a GM that draws on-the-fly. As a player, not that interesting. (7/10)
Boons: Incredible boons, especially for the Scarab Sages. (10/10)
Uniqueness: A little too much research in season 7. (5/10)
GM Preparation: TBD.

Overall: The story was good but somewhat forgettable. Having said that there's been too many research scenarios (and skill challenges in general) in season 7 for me. (8/10)


Our Price: $3.99

Add to Cart

Hellraiser

*****

Shadows is a horror and combat scenario with a mix of roleplaying and investigation as well.

Without exception, Shadows has the best atmosphere ever created in a PFS scenario. The entire session drips with flavor and the environment (if done right) should make the players very tentative. Nice work. For this reason it is one of the most memorable scenarios I’ve played.

We had an easy time with the encounters (especially the final encounter), so the encounters were only medium difficulty.

The only downside to this scenario is that you need to be thorough to gain all the loot (which is the main reason for the 1 star reviews). If the writing was poor, my GM smoothed it over and made it a great experience.

”Detailed Rating”:

Length: Medium (4 hours).
Experience: Player at subtier 8-9 with 5 powerful characters.
Sweet Spot: TBD.
Entertainment: One of the most graphic and memorable scenarios. Nice moral decision at the end. (9/10)
Story: A good story that was conveyed to the players. (9/10)
Roleplay: A good section to start, a good NPC in the middle. (8/10)
Combat/Challenges: Enjoyed all of the challenges, thought the last encounter could have been more interesting and horror based. (8/10)
Maps: Good. (8/10)
Boons: Very useful and flavorful. (10/10)
Uniqueness: Best atmosphere. (10/10)
GM Preparation: TBD.
Secondary Condition: Good. (8/10)

Overall: The horror environment makes this scenario extremely memorable. (9/10)


Our Price: $3.99

Add to Cart

Boons of Time

***( )( )

Refuge is a short combat based scenario with the most powerful boon PFS has ever offered.

The start of Refuge placed us against a unique foe and we weren't sure if we were going to TPK. It was also the best part of the scenario. Having said that, the guardian wasn’t protected enough.

”First Encounter Results”:
It died before it was able to act. We were able to buff, plan, and cherry pick how we approached it (archers can basically kill it from a distance). It should have been concealed inside, and we shouldn’t have had the opportunity to buff and plan, especially if the premise was to disarm everyone at the start of the scenario.

It’s kind of a dumb premise when you think about it. If you’re tough enough to kill the 1st encounter, the rest of the scenario will be a joke. And if you’re not tough enough, then the rest of the scenario will be insanely hard. It’s impossible to design the rest of the scenario appropriately like this.

The other encounters were fairly standard. The environment had very little to offer in terms of story or interest. The last encounter was poorly designed, especially the tactics.

”Last Encounter”:
The caster had poor tactics and a weak spell list. I grappled him (with my character that doesn’t even have Improved Grappling) and it was over. Even if I didn’t, the caster wasn't going to do much. That caster should have been conjuring monsters the entire time and sending a menagerie at us.

”Detailed Rating”:

Length: Super short(3 hours), especially for a 7-11, which is good.
Experience: Player with 5 powerful PCs at subtier 7-8.
Sweet Spot: TBD.
Entertainment: First encounter was entertaining. Standard faire besides that. (6/10)
Story: Some story about Lissala, but not much. (4/10)
Roleplay: Minimal roleplay. (3/10)
Combat/Challenges: I was told this was hard but for us it was easy. (6/10)
Maps: Standard. (4/10)
Boons: Mixed feelings, but in terms of power it doesn’t get much better. (10/10)
Uniqueness: Standard McGuffin scenario. 1st encounter was unique but could be improved. (3/10)
GM Preparation: TBD.
Secondary Condition: Was fair. (8/10)

Overall: The most notable aspect if this scenario was the boon. (5/10)


Our Price: $3.99

Add to Cart

Puzzles Aren't for Everyone

*****

Ransom is a puzzle based scenario that also has some challenging combats and a fun negotiation. It reminded me a bit of an Indian Jones movie.

Ransom is really hard to rate because the riddles in this scenario are extremely well designed, fairly easy, can be interpreted more than one way. Having said that, 4 out of 6 players in this scenario were entirely disengaged, not listening, and didn’t even *try* to solve the puzzles for at least 1 hour of the scenario. Can you truly call this a 5-star scenario in this case?

GMs... you need handouts for this scenario... otherwise players will be asking you again and again to read the riddles. Also for some of us it’s a lot easier to read the riddle itself rather than hear it orally. (I also missed entire clues when I took a bathroom break, which was a problem since I solved all the puzzles and was missing a major clue for one of them).

Prior reviews lead me to believe that this scenario was deadly, but it’s not. Back in season 2 this was deadly, in season 7, slightly harder than average (for us it was easy).

”Detailed Rating”:

Length: Long, we barely finished on time and we skipped the 1st encounter.
Experience: Player with 6 powerful PCs at subtier 8-9.
Sweet Spot: TBD.
Entertainment: Fun puzzles, good combats, a little roleplay. (9/10)
Story: Great, the story was mixed with the riddles. (8/10)
Roleplay: Not much, but quality. (8/10)
Combat/Challenges: The puzzles were great. The combats were good. (9/10)
Maps: Not sure, GM didn't draw almost anything. (?/10)
Boons: None. (1/10)
Uniqueness: There are similar scenarios, but Ransom is the best puzzle scenario. (9/10)
GM Preparation: TBD.
Secondary Condition: We failed it, but it was a fair secondary condition. (8/10)

Overall: If puzzles are your thing, this is one of the best PFS puzzle scenarios. If you don’t like puzzles, avoid this scenario. (9/10)


1 to 5 of 119 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.