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Gold Dragon

Jason S's page

RPG Superstar 6 Season Star Voter. FullStar Pathfinder Society GM. 2,521 posts (2,547 including aliases). 95 reviews. 2 lists. No wishlists. 16 Pathfinder Society characters.

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Beginner's Vault

**( )( )( )

Vault is a short, unremarkable, but solid dungeon crawl. This is mostly a combat scenario.

I think Vault's main strength is to provide new GMs a scenario they can run.

The other reviews lead me to believe there were some humorous moments, and there was one, but it was a short chuckle and lasted all of 10 seconds.


Length: Short. Finished in 1.5 hours, maybe less, and we weren't that fast.
Experience: Player with 6 players (mostly veterans) at subtier 1-2. I think we had the optional encounter as well.
Sweet Spot: TBD.
Entertainment: Except for cookie monster, ABC D&D. (2/10)
Story: Get the McGuffin from the sewers. Not that interesting. (1/10)
Roleplay: There was some, although it wasn't compelling. "What are you doing here?". (4/10)
Combat/Challenges: Probably the best part of the scenario. (7/10)
Maps: Mostly sewers. (6/10)
Boons: Nothing. (1/10)
Uniqueness: Been there, done that. (1/10)
Secondary Objective: Non-intuitive objective, this one we should have probably known about, like a faction mission. Luckily GMs are lenient. (2/10)

Overall: While there was nothing "bad" about this scenario per se, it just felt like I've been there, done that, and that my time would be better spent doing something else.

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Not a Good Demo

**( )( )( )

While I like the format of Silverhex Chronicles (with each segment being only 45 minutes, with the ability for players to jump in or out), I didn't particularly like the Silverhex experience itself.

The story was really thin and non-intuitive. We want to get an artifact from someone. We go looking for her but instead we find her journal. We read the journal and find that she wants different artifacts, and then we try to get these artifacts hoping that she will trade these minor artifacts with us for the major artifact that we need... when we eventually find her. These MacGuffins were found all over the world, lol, involving weeks, maybe months of travel. But let's ignore that.

The Silverhex demo wasn't as good as demos I've done for other RPG systems, and there was nothing to distinguish Pathfinder from other systems. There wasn't any roleplaying or puzzles, there was no human element. Each segment was a skill check (that didn't matter, like opening a door) followed by a non-interesting combat. Even with a good GM, each one was a yawner.

Despite not liking this particular quest, I hope to see more quests that follow this format, but perhaps being shorter in length (2 hours) and only offering some extra gold when they start a character.

Detailed Rating:

Length: Medium. All the quests can be completed in 4 hours.
Experience: Player with 6 players (4 of them new to PF) with pregens.
Sweet Spot: Level 1.
Entertainment: *YAWN*. (1/10)
Story: Illogical. (2/10)
Roleplay: None. (1/10)
Combat/Challenges: Just wasn't interesting. (2/10)
Maps: OK, used lots of flip mats (which were unavailable to my GM).(7/10)
Boons: The rewards were suitable. (8/10)
Uniqueness: 80s flashback. (1/10)
Faction Missions: None. (N/A)

Bottom Line: If I was doing a demo of Pathfinder for new players, I personally wouldn't use the Silverhex Chronicles.

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A Worthy Send Off for the Lantern Lodge

****( )

Even playing this scenario 2 years after the Lantern Lodge retired… I’m very glad I did. This is a very good combat based scenario.

Unlike previous scenarios, it had Tian flavor (at the tea ceremony) and in truth, I really wish this section was expanded upon more, because it had the potential for fun. In the end, I was surprised by the question and it was over before I knew it.

The combat is fairly challenging in this scenario, especially at subtier 6-7. However, I would have it no other way and it will surely be memorable at this subtier.

My only suggestion would have been to explain to ALL factions the reason the Lantern Lodge was leaving, not just to Lantern Lodge members. I appreciated it when the GM read the box text that was supposed to be for the Lantern Lodge only.


Length: Medium-long. We finished in 4 hours without doing the optional combat.
Experience: Player with 4 players at subtier 6-7 (2 pregens).
Sweet Spot: Subtier 6-7 if your characters are up to the challenge.
Entertainment: Great Tian flavor and images. (9/10)
Story: Tian flavored escort mission. (8/10)
Roleplay: A LITTLE more would have been welcome. (4/10)
Combat/Challenges: Decent variety, fun, challenging at subtier 6-7. Interesting ways to make it easier. The enemies are very well designed. (9/10)
Maps: Good. (8/10)
Boons: Nice. (10/10)
Uniqueness: Somewhat unique. (7/10)

Overall: A fun combat scenario dripping with Tian flavor. (8/10).

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My Favorite Minis


These red dragons are my favorite minis. The paint jobs are of supreme quality (in terms of painting but also color), are actually BETTER than their stock images (which is odd), and worth every penny. The size is great, the details are great, they are perfect. Great care was taken making these.

If you're making more dragon evolution sets, I will gladly pay for them!

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Good Value


The iconic heroes sets are the best character minis that Wizkids have ever done. These sets give consumers good quality minis at a reasonable price.

Having said that, the faces on the miniatures do not contain the level of detail as their stock images on this web site. Not even close. The minis look like minis (which is sometimes a good thing since I don’t like the creepy look on Lini’s face in the stock image). Still, most of the faces look good and contain a level of detail not found in other minis.

Besides the face, the level of detail on their clothes, gear, and even tattoos are perfect, and couldn’t be any better.

It's worth noting that all of the weapons in this set were straight.

Mini specific ratings:

Valeros: Good.

Seelah: Perfect, as good as the stock image. The best mini of the set.

Seoni: Good, but she's missing all of the gold embroidery in her dress.

Sajan: His belt and chest bands were colored light blue, but this is still a close second for best mini of the set. A very good Sajan.

Lini: It's hard to paint details on a mini this small, but they did a great job.

Droogami (Snow Leopard): I wish Droogami looked like his stock image! Unfortunately the mold has no details in his face and it looks like a big blob (although the artist did the best with what they had to work with). The saddle blanket is blue instead of green. Easily the worst mini of the set and more on par with the quality of Pathfinder Battles.

”Pathfinder Card Game Exclusive Cards”:

If you’re into organized play, you’re probably also interested in what the exclusive cards offer.

Fighter (item): Item that buffs constitution checks and allows potions to be recharged. The fighter class deck only has a potion of flying in adventure 3. Even so, this card will likely be used from adventure 3+. This card is too powerful for home play IMHO.

Paladin (armor): Helmet allows character to reveal or recharge to reduce all damage by 2. This card is ridiculously powerful and better than some adventure 6 armor. Needless to say it will be with you from start to end.

Sorcerer (item): Staff allows the character to recharge the item to scout. Useful to start a character and is likely useful for a few adventures.

Monk (weapon): +1 1H sword that allows blessings to be recharged to add a die to your Dex check. I'm assuming this weapon will be useful as soon as a weapon can be added to the deck until the end.

Druid (item): Reveal to add 2 to Survival/close location checks. Discard to exchange with an animal ally in the discard pile. Although I don't believe this is useful to RotRL Lini, I believe this will be extremely useful from start to end for the other druids.

Druid (ally): Recharge for D8 buff to Stealth or Perception. Allows character to move to another location and explore. Another extremely powerful card, will be with you from start to end.

Good product for the right price.

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