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Gold Dragon

Jason S's page

RPG Superstar 2013 Star Voter. FullStar Pathfinder Society GM. 2,235 posts (2,261 including aliases). 84 reviews. 2 lists. No wishlists. 10 Pathfinder Society characters.

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Great Set


I was very lucky and received a nearly perfect set of minis from this set. I had absolutely no breaks and the painting was nearly flawless.

The only suggestion I have is that Wizkids uses a glossier paint sometimes. I find the paint they use to be very dull looking, which makes it feel cheap and not durable.

Here are some highlights from the set.


Bugbear Warrior: Surprise! This common was painted flawlessly and is one of my favorites.

Calikang: One of my favorites from the set. Great sculpt, detail, and flawless paint job.

Djinni: Another highlight. Amazing details.

Fire Demon/Balor: This baby is the king of the set. The best sculpt, lots of details, a great translucent whip, and near perfect painting. The only thing that could be better is if the paint job was a little glossier.

Green Dragon: Flawless paint, extremely nice. For more detail see my review.

Greater Death Demon/Vrolikai: Another highlight. Beautiful.

Marsh Giant: This high gloss mini turned out to be a great surprise.

Medium Black Dragon: This mini looks better than in the pictures. I understand that this was previously a large mini, but I found it perfect as a medium. Great sculpt, pose, and flawless paint. The black paint is a little blue however. I don’t see how it could be much better without a custom paint job.

Sandpoint Devil: This mini is one of my favorites. It’s BIG, much larger than normal. I don’t know why, but it’s apparent that more time was spent painting this mini than any other mini in the set, including the green dragon! The details and blending of color are incredible. I guess WK wanted to make Paizo happy. A joy to look at.

Seugathi: Another highlight. Love the sculpt and the gloss finish.

Serpent Demon/Marilith: Another nice surprise. Everything was flawless. Some people might have a problem with the swords looking like lightsabers, but I think they're alright.

Serpentfolk High Priest: Another favorite with flawless paint and lots of details.


Derhii: The gray on this mini is too dull but it’s painted flawlessly.

Eagle Knight, Eagle Knight Officer, Knight of Ozem, Janni, Thrune Agent, Queen Ileosa: All of these medium humanoids were painted flawlessly and could not have not been done any better.

Hodag, Reefclaw, Snow Leopard, Tatzylwurm: Better than expected.

Orc Archer, Orc Mystic, Orc Soldier: Perfect details, even on the commons.

Moon Beast: Gets better with time and is a favorite.

Serpentfolk Degenerate, Serpentfolk Mystic: Half of them were flawless, half were only “OK”.

Slurk: Nice innovation with the disgusting gunk underneath his chin.

Tooth Gang Brute/Knifer: Pretty good but not flawless.

Ulat-Kini: Love the wet/glossy look.

Akata: OK but I would have preferred a glossier (and heavier) paint (some paint is coming off his head).

Charau-Ka: The paint job is worse than what’s shown on the website. Probably too many details.

Kolbold Chieftain, Kolbold King, Kolbold Mystic, Kolbold Warrior: Unfortunately, my kolbolds were not done to the level of perfection found on the website (they have no faces). They are “OK”.

Monkey Swarm: They don’t look like monkeys (more like zombie babies). The problem with swarms is that to use them in game, they need to be flat coasters/bases, not minis.


Beautific One: For me this was the biggest disappointment of the set. It had the worst paint job. I’m not even sure it was the artist’s fault, it might have just been the sculpt itself. I’m not even sure I want to use it in my AP. Warning: Does NOT look like the website picture at all!

Goblin Pyro #1 + #2: I find it interesting that these minis are some of the best for some people, but for me the paint jobs are the worst, and they’re missing paint on their heads. Usable but not great.

Hellknight Signifier: The problem is the sculpt. Does not look as good as the preview picture. Barely any details and barely usable.

I didn’t get the following minis: Efreeti, Hezrou, Kolbold Archer, King Irovetti, Gorilla King, Lini, Marid, Mothman, Shaitan, Sajan, Scourge Hellknight.

Overall I couldn’t be more pleased with this set. However, it makes me very nervous that the quality I received was a fluke and makes me hesitate to make further purchases.

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Good Effort

****( )

My green dragon was painted flawlessly and looks very nice. If you like the dragon pictured on the website, you'll like the mini you get.

As much as I like the dragon, I have the following comments to make it better:
1) Wizkids uses paint that is very dull looking, which makes it feel cheap and not durable (hopefully it's durable). I prefer glossier paint for many minis (not all minis, but some). I guess I prefer the D&D (3.0) minis paint. This is one of the main reasons I haven’t purchased until now.

2) For a gargantuan creature, she seems small. For example, my (large) Sandpoint Devil looks almost the same size!

Overall a very nice mini and I'm happy to have it.

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Kill Some Wildlife, Go Home

**( )( )( )

I'm not sure what the other reviewers see in this scenario. To me it was a fairly unmemorable romp through the jungle. We killed some wildlife, some natives, and went home. This is what I'd expect for tier 3-7, but I expect more for subtier 10-11. There was an unsurprising surprise (that lasted 10 seconds) but that's it. Nothing really grabbed my attention in this scenario.

”Detailed Rating”:

Length: 3 hours and we were slow. I think we skipped the optional encounter. On a positive note I found my first subtier 10-11 scenario that actually fits into a 4 hour time slot.
Experience: Player at subtier 10-11 with 5 good PCs.
Sweet Spot: TBD.
Entertainment: Wasn't bad it wasn't good, it was just there. (5/10)
Story: There might have been a story, but it was lost in the venue. It's possible we didn't have the skills to uncover the story. Still... (4/10)
Roleplay: The one roleplaying encounter had an annoying NPC and not a lot of information. (3/10)
Combat/Challenges: At subtier 10-11, the combat encounters were extremely easy and what made them interesting or unique had no relevance at all for this subtier. Making the encounters harder wouldn't have improved this scenario. (3/10)
Maps: Average. (5/10)
Boons: n/a (n/a)
Uniqueness: Maybe I've been playing D&D to long, but I felt like I played this 100 times before. (2/10)
Faction Missions: Average. (7/10)

Overall: Standard jungle romp that's not worthy of your limited subtier 10-11 playing time. (5/10)

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Wrath of the Ancients

***( )( )

I have mixed feelings about this scenario. On one hand, it certainly felt epic at times. On the other hand, I felt way out of my league, the combat encounters were too challenging, even for a well built party of 6 including an extremely twinked out PC. We also went overtime and had no chance of finishing the scenario, it was just too long.

The introduction took too long and was confusing, it really needed a hand out. The first encounter could have been interesting but any nuances were lost because of the background noise of the venue. I thought the puzzle was good and themed well (and we solved it quickly). Some of the combats took more time than normal (cat and mouse). Everything else was OK until the optional encounter, which proceeded to kick our butts. We didn't get to the final encounter, but it was obvious (to me) we were going to get smushed if we didn't run out of time.

”Detailed Rating”:

Length: Extremely long (5+ hours). For our group, this scenario should have taken 7 hours (if we finished it at all, lol). Our GM made the mistake of using the optional encounter in a 5 hour slot because we had 2 hours left. Big mistake, we didn't finish that encounter or the last encounter. The players were fast, it just took that long.
Experience: Player at subtier 10-11 with 6 well built PCs, one of them twinked.
Sweet Spot: TBD.
Entertainment: The combat felt overwhelming to me (we ran after the surprise round in one encounter). Either our twink archer destroyed everything or we were in trouble. Feeling like an ineffective glorified punching bag is not what I'm looking for in an RPG. One PC should have died if he didn't have an obscure magic item. (5/10)
Story: Most of the story elements were themed well, but weren't done justice in a noisy venue. (8/10)
Roleplay: Some interesting choices, but again the noisy venue didn't help. (8/10)
Combat/Challenges: Fun puzzle, but the combats felt too challenging to me. I know a lot of creatures were summoned, but it felt like a monster menagerie at times. Too many encounters. (5/10)
Maps: OK but nothing to get excited about. (7/10)
Boons: A powerful boon setting us up for failure at a later date. All hail Krune! (10/10)
Uniqueness: The best part of this scenario are the encounters at the start and end. (8/10)
Faction Missions: Don't remember and I'm not 100% sure we even had time for them. (7/10)

Overall: The puzzles and roleplaying were good but made the session last more than 5 hours. The combats made my PC yearn for retirement, but not in a good/fun way. (7/10)

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PFS Meets Mission Impossible


Mission Impossible. That's the best description for this scenario.

The other reviews already covered the great parts of this scenario: Fun mission, great setting, good roleplaying, fun puzzle, fantastic handouts, and out-of-the-box thinking might be needed. If you're a GM or player that doesn't like roleplaying scenarios, do everyone a favor and pass on it.

Somehow our group blundered through this scenario, so if our 2 fighters and cleric can, anyone can do it. But maybe the GM was just being generous. Also, we split the party lots of times, you just have to know when to proceed and when to wait. I think this scenario teaches hard, but good lessons.

”Detailed Rating”:

Length: Short to Medium. It ran 3.5 hours for us, but many other groups were done in 2.5 hours. I think we had more fun though.
Experience: Player with six players at subtier 4-5 with mediocre PCs, several playing up.
Sweet Spot: TBD.
Entertainment: I thought it was fun but the sky's the limit on this one. (9/10)
Story: I really enjoyed the story elements, especially the small details about Zarta. Great handouts. (10/10)
Roleplay: Disappeared has a lot of potential, which may or may not be realized. (9/10)
Combat/Challenges: Easy combat challenges and fun roleplaying skill challenges. Puzzles that were neither too easy or too hard. (10/10)
Maps: The last map could have had a better explanation, but overall, awesome. (10/10)
Boons: This boon is a little more useful and powerful than normal. Having said that, it doesn't make a lot of sense. Why would we be in Cheliax's good graces after we infiltrated and ransacked their embassy? Sigh. Thanks anyway. (4/10)
Uniqueness: There aren't many infiltration missions in PFS. (9/10)
Faction Missions: I can't remember, not even sure they were handed out (season 5). (n/a)

Overall: This scenarios has the potential to either be awesome or crash and burn. For us it rocked. (9/10)

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