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Gold Dragon

Jason S's page

RPG Superstar 6 Season Star Voter. FullStarFullStar Pathfinder Society GM. 2,641 posts (2,667 including aliases). 128 reviews. 2 lists. No wishlists. 16 Pathfinder Society characters.

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The Best Set Yet


In terms of quality, this is the best set yet.

- All humanoids (even the commons!) are as good or better than rare minis of prior sets. Their faces were especially good.

- The dungeon dressing was extremely well done in terms of both sculpt and paint. (Rope Trick, Book of the Damned). Most importantly, the book and pillar will be used!

- Minor gripe, the Invisible Guardian should have been made of clear plastic. Instead he looks like an elemental. I liked that it was common though and wished the bearded devil was common.

- The clockwork dragon and spawn were too specific for me to bother purchasing.

Great work, I look forward to the next set.

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One of the Best Sandbox Investigation Scenarios

****( )

Twisted is a mix of investigation and roleplay.

Before I go any further, I want to say:
1) The scenario, as written, didn’t allow most PC groups to learn the story. Which is why we have the poor reviews.
2) There were too many red herrings and because the PCs might not know anything, it can waste time and be frustrating.
3) My GM probably didn’t play everything by the book and he helped guide us away from the red herrings. As a result it lead to an extremely memorable story, a 5 star story.

Twisted has one of the best stories, NPCs, and environment in a scenario I’ve seen. It was extremely memorable, especially RUBARI.

PFS editors, you don’t need to waste your time putting so many boons or so much special gear into the chronicles. I really feel you’re overdoing it lately. It’s not just in this chronicle, it's a trend. A scenario isn’t good or bad based on how many unique potions, scrolls, or wands I can purchase. A few things are fine, but lately I can barely put any (regular) purchases onto my chronicle. I feel like your time would be spent better actually editing the scenarios, so a good idea doesn't turn out like this scenario did.

The conclusion to the story was a letdown but it didn't ruin the journey getting there.

Detailed Rating:

Length: Medium-Long (4 hours). We skipped the optional.
Experience: Player with 6 OK PCs at subtier 1-2.
Sweet Spot: TBD.
Entertainment: Great roleplay and investigation moments. (9/10)
Story: Memorable and unique location and NPCs. (10/10)
Roleplay: Memorable NPCs. (9/10)
Combat/Challenges: Sucked, the enemy and conclusion were disappointing. (1/10)
Maps: Not sure, maps were drawn and used infrequently. (7/10)
Boons: I have to admit the boons were good. In general, less is sometimes better. (9/10)
Uniqueness: I loved the town of Mercy. PFS should have more unique and interesting locations like this! (10/10)
GM Preparation: TBD.

Overall: The scenario has 5 star potential, but it’s wrapped in 2 star writing and editing. (7/10).

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Must Play Horror Scenario


Wardens is a mix of combat and investigation, and a few skill challenges.

Wardens has an exceptional story with a great theme and environment. Fun NPC. I believe that the scenario is so strong, even a GM who can’t roleplay can’t mess it up too badly. It’s worth noting that I hate tech and still thought this scenario was great.

There was a fun decision to make at the end.

The only criticism of the scenario is that the combats were a little too weak, but it didn’t matter. Also, we skipped some encounters, didn't roleplay as much as we could, and it still went long.

”Detailed Rating”:

Length: Long (4.5 hours). Fairly sure the optional was skipped.
Experience: Player with 6 good PCs at subtier 10-11.
Sweet Spot: TBD.
Entertainment: I had fun learning the story and mystery behind this scenario. (8/10)
Story: Unique and fun story, awesome NPC, fun environment. (9/10)
Roleplay: Will completely depend on the GM, but it’s there. (7/10)
Combat/Challenges: I thought the combats were a little weak and some of the monster choices could have been better. (7/10)
Maps: Great. (9/10)
Boons: Players who like tech or powerful boons will like them, I thought they were too much. (1/10)
Uniqueness: Just the NPC alone makes it unique. (9/10)
GM Preparation: TBD.

Overall: An NPC worth knowing and a story worth learning. (9/10).

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Return to Awkwardness

**( )( )( )

Sky is a mix of roleplay, investigation, and combat.

The roleplay at the start was one of the most painful and awkward RPG experiences I’ve had. “Make friends with Y”. Ughh. It was so awkward, unfun, and delved into painful roleplaying conversations that actually involved date rape drugs at one point. Sigh. It's enough to turn anyone off of RPGs, lol.

The rest wasn’t very exciting. I skipped most of season 6 and I have to say, I hate tech. Hate tech. Hate hate hate. Did I mention I hate tech? Please, season 6 is done, no more, save that s*** for Starfinder.

There was basically one combat encounter in the entire scenario, you had time to prepare for it, and for us it wasn’t challenging at all, it was over in 2 rounds with almost no damage taken. Our healer was bored to tears.

”Detailed Rating”:

Length: Medium (4 hours). I think we actually did the optional.
Experience: 6 good PCs at subtier 11-12.
Sweet Spot: tbd.
Entertainment: Not interesting. (2/10)
Story: Not interesting. (2/10)
Roleplay: There was roleplaying, a lot of roleplaying, but this is not the kind of roleplaying I want. (1/10)
Combat/Challenges: Looked sophisticated but was weak. (3/10)
Maps: OK. (7/10)
Boons: Very good, especially if you like tech. I’m beginning to think people are rating stories based on the boons. (8/10)
Uniqueness: It’s a get the McGuffin story with no twists. (3/10)
GM Preparation: TBD.

Overall: I'm not sure why this scenario is so overrated, what a letdown. (3/10).

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A Horrible Nonsensical Story

**( )( )( )

Peril is a mix of combat and investigation (if you call following non-logical clues from location to location investigation).

There are two main problems with Peril. First, not much happens in the scenario, and it doesn’t happen fast.

And then there's the story. The story is not conveyed well to the players, I had to ask my GM the story at the end. Even worse, once you hear the story it makes absolutely no sense and it’s just a bunch of contrived coincidences.

The investigation doesn’t leave the players anything to figure out, everything is solved by skill checks. No meaningful choices.

And last, none of the challenges were fun. The last encounter was long, but not in an enjoyable way. A very forgettable scenario. My GM didn’t have harrow cards so maybe that changed the experience, but I doubt it.

”Detailed Rating”:

Length: Short (3 hours). We probably skipped the optional.
Experience: 6 under average PCs at subtier 1-2.
Sweet Spot: tbd.
Entertainment: Turn your brain off for this one. Just do it. (2/10)
Story: Stupid story on par with “Shadows Last Stand 1”. (1/10)
Roleplay: There was some but it was not interesting at all. (3/10)
Combat/Challenges: Not fun. (2/10)
Maps: OK. (7/10)
Boons: Really good, maybe too good. (8/10)
Uniqueness: This story could have been a winner. (1/10)
GM Preparation: TBD.

Overall: Nonsensical, forgettable, turn your brain off for this one. (3/10).

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