Congratulations Shadow Stalker and whoever mentored her, you did a great job!
On a related note, my 2.5 year old daughter has memorized the Pathfinder Bestiary. It’s a good book, lots of creatures from legend and nature, so it's genuinely useful (or at least I will keep telling myself that). It’s her favorite bedtime book. :)
I like reading reviews on www.gamespot.com, nothing else.
I find they are extremely accurate with their reviews. I think that any game that has a rating of 7+ is worthwhile, especially if you love the genre. But that's the key, loving the genre.
I've seen hate for games (and I agree about some of it), but as long as you're enjoying the game, that's all that matters. If it bothers you, I would stop reading the forums, mostly it's a waste of time anyway.
Eve and DDO were the only two MMOs to get me to stick around. Neither has stellar gameplay but the people were great. I made many friends. That made the games fun enough to keep going. I'm sure I've met a few folks like yourself and want to thank you for making the experience a good one.
And this is one of the reasons why I think World of Darkness will be a great game, if it doesn't get cancelled. Plus game play, graphics, and everything else.
I'm very impressed with the technology and tools they've created to build this game.
I watched the entire EVEfest 2013, and they've had lots of sandbox play between employees, even 2 years ago.
I think this game will be out in late 2014 or early 2015, or it's not coming out at all. And if it's not coming out at all, that will probably be announced this May at their EVEfest.
At some point I think they also need to be open to other public capital helping them with funding, once their tools are done. That or 3rd party companies/fans that create stuff in game using their tools.
I disagree that it's better to focus on EVE than to branch out to the vampire genre. Every good company needs more than one product and needs to look to the future. EVE will not last forever, eventually they will need to make an EVE 2 or another product.
Also, if they do the mechanics right, a vampire MMO could be great. But yeah, they're going to need to be innovative and it can't be like other MMOs.
I’m very interested in this and I’m looking forward to its release. Unfortunately it’s still in development and will be out in 2015… maybe.
This is a very tricky genre to do with an MMO since typically there are few vampires and supernaturals running around. And the trappings of MMOs will quickly break immersion (I can already see names like Edward, Bella, Jacob, and Count Chocula being used).
I’ll play as a vampire, but I’m honestly much more interested in playing as a werewolf, hopefully with the “Werewolf Apocolypse” rules (the new WoD sucks, why did they change it?)
I think CCP will get it right though, they’ve had tremendous success with Eve Online (even though I’ve never played it). If it doesn’t get cancelled.
Spastic Puma wrote:
And one cranestyle monk that makes my job as GM quite challenging.
I have a cranestyle monk, so I know a little about them. They are good but not omnipotent.
1) Cranestyle monks can’t be the front of the party. If he loses initiative, he loses all of the AC except for his Wis bonus (and his crane style isn’t activated yet), so his AC will be quite low and he will be unable to deflect. He will get smushed. To negate that, he needs Uncanny Dodge, which isn’t a monk ability.
I think this is the biggest thing you are missing. To activate crane style, the monk needs to either do Total Defense (a standard action) or attack him defensively (a standard action). If he hasn’t done these things, he doesn’t get his high AC and he doesn’t get to deflect attacks. Your troll chieftain should charge and kick his ass if he gets initiative.
For the record, I think this is a design flaw for the monk class in general, monks should have Uncanny Dodge because they are front liners, not rogues. But that’s off topic.
2) After 1-2 missed/deflected attacks, your enemy doesn’t need to continue attacking him anymore than it makes sense to attack a tank. Enemies that know about the PCs will ignore him altogether.
3) Everyone fails their saves eventually.
4) Combat maneuvers also nail him as badly as everyone else. Monks are stuck with BAB in their CMD, so their defenses are only as good as a fighter’s (wisdom makes up for lost BAB). Try grappling and tripping, should work.
5) Keep in mind that everyone is boosting him (owl’s wisdom and Cat’s Grace), why would you expect him to suck when party resources are being used on him?
6) Being enlarged reduces his AC. His size reduces it by 1 and his Dex is lowered by 2, so he loses another AC, for a total of 2 AC. If he is a Dex monk, he also loses +1 to hit and +1 damage from the Dex loss.
7) Please consider how low his damage output is compared to high damage PCs or against opponents with DR. All he really has is his defenses and if you ignore him… he’s really quite useless. It doesn’t hurt to let him shine sometimes.
If it’s still a problem, consider nerfing the deflection powers of Crane Wing. Sometimes I think making it automatic made it too powerful, but I understand why it was implemented that way (for speed of combat). I don’t have a good suggestion for a fix, but if you can find something where it works maybe 50% of the time, I would suggest that.
Toadkiller Dog wrote:
And even if they did... Are they lvl 16? I wouldn't expect so.
So if a legitimate ancestor tries to claim the throne, the PCs just kill / subjugate them? Hope they're not "good" (a term loosely used by people who play RPGs).
Just because the party are some of the most powerful people in Korvosa and are heroes who stopped Korvosa from being destroyed, doesn't mean you make them King.
If that was the case, Superman would be president of all countries in the world, and Batman would be mayor of Gotham. The X-Men would be in congress and bypass the entire electoral procedure.
Sorry, I just don't like it.
At first, I thought the rats were Lizzie because she humanized the walkers. But there’s no way she’s dropping rats into the depths of the prison alone. It’s someone else, my guess is Bob. Why Bob? I thought he was a Governor plant at first, but it’s probably something else. It's weird that all of his old groups mysteriously died.
What’s wrong with a mid-season finale? It means two climaxes instead of one. I have no problem with that. It means more stuff happens, more plot progression, which I think everyone can appreciate.
I doubt the baby is dead, fans would hate it a lot, and there is already a lot of fan love/hate with main characters dying. Kirkman did say that there was “a lot of blood” in the baby carrier though, and keep in mind they can’t be too graphic with something like that, so it’s still possible she is gone.
Auxmaulous could be right about Lizzie and Carol. It makes perfect sense.
Another factor is that most campaigns start off the low levels with humanoid creatures as enemies and at higher levels your opponents are usually creatures that are huge. Often with the high level creatures, you can't disarm them (natural weapons or spells), or trip/bullrush them (flying, too big, too many legs).
And as others have mentioned, the CMD is usually very high, which makes it harder, not impossible.
Around level 5-7, Inquisitors seem overpowered, just because it seems like they can do everything at that level range. They are super versatile, have lots of skills, spells, and can do significant damage at that level. I thought it was true, especially in a PFS format where there are limited combats before resting again.
However, they kind of taper off after that. The other martials catch up and exceed the Inquisitor, and full casters just start to take over at level 7+.
Try firing it with one hand. Rounds are just an abstract concept, it's not like you fire during that one second and the other 5 seconds you're doing nothing. During a full round action, you're spending the entire 6 seconds drawing and shooting.
It would probably break if used in melee, and not very effective or damaging either.
You said yourself the mother is evil.
If the daughter is LN and following orders, even a LN following evil over time will object, and either stop doing her bidding or she will turn LE herself.
I think you're still evil if you're doing evil things just because you were ordered to do them. People are not machines.
Honestly, I'd just dump alignment altogether, stop worrying about it, and start creating some interesting PC and NPCs.
Since my group that I'm running for actually has a good chance of fighting her (don't ask), I had to create stats for her.
I changed some things. I made her alignment NG. During the campaign she constantly is doing things to improve Korvosa and fight the status quo if she things it's wrong (somewhat CG). And she cuts corners in unlawful ways. But she definitely has Korvosa's best interests at heart, she's not just following orders. Meh, alignment. :)
I also didn't think it was appropriate for her to be just a fighter, so I made her an Inquisitor of Iomedae. If someone is going to lead people, especially if you're the chief of the police, you should have some leadership skills. I also gave her a background of being trained by Vencarlo in swordsmanship (which accounts for their good relationship) and she was previously a detective before being promoted.
Cressida Kroft CR8
Escape Route: Can move through any adjacent squares around an ally without provoking.
We cannot dissuade him from this. Any tips on how we should proceed to wean him of this?
It's kind of sad but also cute in a way, isn't it?
I'm afraid there is nothing you can do.
I've known a guy that played rangers for 20 years. Still that way. I also play in a group where one of the players almost always plays Halfling rogues.
Personally, I'm OK with anything as long as everyone is having fun. If I was the GM and he was branching out to wizard, I'd work with him to make that a viable form of combat for as long as I could. In general I try to make people happy where it makes sense.
Yeah, the automated pricing algorithm that some companies use is hilarious. There were some Ap books listed for similar prices too.
If you contact them directly they could probably fix it and you could get what you want.
I actually think RPGs are an incredibly cheap hobby, as long as you stay away from minis. Being a player instead of a GM also helps.
Another factor to consider is that if this was just a harmless "Robin Hood" type bandit, the GM should have let the players know this by telling them about his reputation. Or the bandit leader should have said upfront that they just wanted some food. Or that he was quite powerful, beyond their current abilities. If the players knew that, I'm sure there would have been a less violent response.
Another thing to consider is that some PCs (and players) don't like being walked over and bullied when they play. It sounds like the PCs were never intended to attack. It's not everyone's idea of fun and is definitely not 'heroic', but definitely more sandboxy/gritty/realistic. Different play styles.
Yes, brigands are trying to rob him. I don't think there's any alignment that says "you must sit back and let people rob you".
Good doesn't mean stupid. If anything, good people wouldn't sit back and would sacrifice themselves to destroy the brigands.
I think the game is better when GMs don't try to make each and every PC action fit into their concept of alignment. The game is more fun without alignment police. I'll go one step farther, the game is a lot better without alignment altogether.
By buffing, I mean Sial will cast spells like: Blessing of Fervor, Bulls Strength, Wrathful Mantle, Weapon of Awe. Not to mention things like Divinations and Augury's. Being useful to the PCs (at least my group) will make him valuable and therefore worth keeping around. And won't be a pain in my butt during combat.
Agree, Laori is a CoDzilla, unfortunately they didn't do a great job of optimizing her that way. Still, she might sit back and focus on curing/buffing the PCs as well. Certainly makes sense for Hylo, if that's a concern.
Problem: Here are the initial issues I have with the magic item system currently in place.
I agree with your analysis of the problem and the magic mart, I'm unsure this is the best solution. I'm also unsure how large of a problem it is.
This problem has been discussed several times before, hopefully we get some more brainstorming and experience here. This is definitely something I'm going to consider (dotting).
@Mukudan: Yes, that's not a bad idea for a book. Not sure if Paizo would do it now though, seeing as Serpent's Skull was their dinosaur AP, but maybe a 3rd party would pick it up.
Off topic a little: I've always found that animals and dinosaurs (and especially vermin like huge centipedes) have been shortchanged in terms of how dangerous they are, their hit points, and especially their strength scores. If something is really huge, physics says they also need a huge strength score as well. Pet peeve.
You're right, the religion of Zon-Kuthon is supposed to be LE, but their description seems chaotic to me. The only way I can explain it is that they are disciplined and loyal to their cult. But then again, not really since Laori and Sial are trying to screw each other over during the AP. *Confused*. This is why I don't use alignments.
@Hylozoist: Just have them do nothing in most combats (maybe 1 spell in critical fights?) and throw the odd restoration out of combat. I plan on Sial being more of a buffer caster myself, so he will be helpful and the PCs will still be the stars of the show.
Perhaps you're right, but they are what they are. The religion of Zon-Kuthon is extremely vile (most evil religion by far) and these aren't just cultists, these are the leaders. Laori in particular isn't that focused and this isn't a really focused religion. The mission is focused and important, but in general no. But yeah, you're probably right but then again they're not going to turn themselves into healing batteries for the party either. They shouldn't anyway, but everyone has their own ideas on how NPCs should be played.
I think a lot of people underestimate the evil in Laori. She is in the sickest religion and is one of the most twisted members of that religion. Think about the guy in Game of Thrones that tortured Greyjoy. Yeah, THAT GUY, the guy everyone hated. Now make him into a hot female version. Still should be vile imo.
The alignment system is just a shorthand for general attitudes. I think Lawful in the case of Zon-Kuthonites implies they follow the order of the cult, not necessarily society. Because let's face it, 100% of what they do they're not acting with "honor, trustworthiness, or obedience to authority" (direct definition of the alignment). Seriously, read the entry for Zon-Kuthon in Scarwall, at any opportunity they peel the flesh off your body to hear you scream, just because you are weak.
Personally, I might have fun playing Laori, but I think my players will be creeped out. I think they will like Sial much better and pick him.
In any case OP, I would leave the Zon-Kuthonites in for foil, to get past some sections they can't do alone, to creep the PCs out, and to lend a hand occasionally.
More often than not I find my tables fall between tiers and at 6 - 7 players. So they have to play the higher tier with the 4 player adjustments. This has resulted in uncontrollable player deaths.
You'll have to do a better analysis than that. Maybe it was a killer scenario to begin with and is overtuned? Maybe the adjustment for 4 players wasn't good (I haven't seen a good adjustment yet)?
If we were still in season 4, do you really think that an APL 3 party of 7 PCs (Ex. Levels 1, 2, 3, 4, 5, 3, 3) would want to play subtier 1-2 instead of 4-5? (Just three 3s, 4, 5 should be able to do it). Do you really think that would be fun? I think Jiggy hit the nail on the head, there's too much variation in class levels and no one is handling it correctly.
And with a party of 7 PCs, the action economy should really be on your side, no chance of failing, just a chance of a single PC dying because he wasn't tactical or smart enough to run or to delay charging. Part of the problem with playing up is that you need to play more cautiously, especially if you're the level 1.
I have also found it more difficult to keep the games within a 4-5 hour window. Last night was a prime example of this. I was running Veteran's Vault which has a reputation of being a "quick" scenario. Last night it took my table of 6, 5.5 hours to complete.
Sometimes you get a bad class mix and something makes the scenario a pain, but it's not the fault of the scenario.
Btw, Veteran's Vault is season 4, not 5, so it makes absolutely no sense that you're slamming season 5, especially when it helped speed up your game by removing the faction missions.
I find the speed of play has more to do with the speed of the players and GM than the scenario itself. I've run a scenario in 2 hours before and then the same scenario for a slow group and it took 6 hours. If reviews say a scenario is fast and your group is slow, it's not the scenario.
I have also come to dislike how the factions are being handled.
And I like the way season 5 handled factions when I played. If people can't play their faction without being spoon-fed and hand held, they need to think about what faction they play and why it exists in the first place.
If you're playing scenario 0-4 scenarios, the missions don't exist but feel free to hand them out as fluff or for fun. If your players want a taste of factions, this should encourage you to seek out more season 5 scenarios.
I’ve only read skeletons, but there’s a lot of story that revolves around having the Zon-Kuthonites with you. If I remember correctly, to pass some areas you need both good and evil characters. I would take them, even if they’re just tag alongs. It might even be creepier that way.
Imo I think they’re also needed as foil, to perhaps explain the story of Scarwall and what happened here. (Scarwall is very devoid of story imo, or at least story that the PCs will know).
Imo Laori and Sial wouldn’t be into protecting the PCs via Death Ward (they’re into pain and think others should feel it) but they might be into curing it (so they can feel more in the future, lol). The Zon-Kuthonites are sick twisted bastards imo. Read the entry on Zon-Kuthon and the Joymaking! *Shudder*
There was recently entire thread based on this discussion if you want to read it.
Toadkiller Dog wrote:
Eodred and Ileosa don't have any children and the party will be the most powerful individuals in the city after the end of campaign, there's not much to stop them if they want the throne, really.
It's possible, but I have 3 words for you. "Game of Thrones". lol.
Eodred and Ileosa have brothers and sisters. And then there's the question of the population accepting it. Unless you want to kill or subjugate everyone.
I did it at Gencon and it was definitely both fun and fair (I think? I'll have to read it someday to make sure the GM didn't modify anything).
There's no room for passengers on this one and both the GM and players must move fast to complete it. Also, I don't know of any tables that completed this scenario without a twink PC or PCs in the upper level range of the subtier.
No. Even when a player picks their alignment based on what they think their character concept is, many people (players and people like you) still think all of their actions should fit into that alignment. It makes for bad gaming.
Do you ever wonder why real people and even fictional characters (Batman, Dexter) can’t have alignments assigned to them? It’s because every action we take doesn’t always fit an alignment. I don’t want an alignment debate (that's not what the thread is about) so I’ll leave it at that.
If its not important but just basically to define their basic attitudes....then why is it important for a cleric or paladin to stay within a certain alignment? If its not a big deal, then why are their rules of consequence for straying outside ur alignment then?
Even for clerics, alignment isn't a straightjacket. it's not like you perform one uncharacteristic action and you're another alignment. Alignment is just the general trend.
In addition, the paladin code and tenets of the faith are far more restrictive than any alignment. Alignment comes from the faith, not the other way around. For example,
Paladin: The code is more restrictive than the LG alignment, alignment isn't needed and is in fact redundant.
Cleric: Tenets are more restrictive. For example, Iomedae clerics must be act with righteous valor, justice, honor, rooting out evil wherever it's found. Again, alignment is redundant since it's already part of that church's beliefs and tenets.
I'm running an AP right now without alignment and the game is much better for it. Everyone is playing the character they want to play, not the character they should play.
1)Cheat sheet: Basically one sheet (sometimes two) of paper that has everything you need to run the scenario. Notes for loot and faction missions. Sometimes notes for rules. Everything is abbreviated and you don't miss anything and mistakes are minimized.
2) Initiative cards: I'm also a fan of using recipe cards for initiative. You don't miss anyone and delaying and readied actions aren't a pain.
3) Pre-drawn or printed maps: I don't walk into games planning to draw maps on the fly.
4) 3 sets of dice: Enough dice that I can roll efficiently. (Rolling dozens of dice doesn't mean efficiency, but you should be able to roll all dice for at least 1 attack).
5) 3 inch tall GM screen: Traditional GM screens create a barrier between the player and GM, helping to create a US vs THEM attitude. I don't like that. A super small screen helps me roll dice that I don't want the players to see.
6) Appropriate Minis or Paper Minis: Too many times I see the enemy represented by ... those generic blue dwarves. Nothing breaks immersion like that.
Using plastic minis is the best but if I don't have them (or don't want to afford them), paper minis are dam good too, especially since they're light, portable, and look different than the PC minis.
7) Paper to cover up portions of the map. I have lots of scrap paper that I use for covering the uncharted potions of the map.
8) Props: Props can add some fun to the session. In Frostfur, one of the PCs had to carry a goblin, so I made the player carry a Kermit the frog stuffed toy. It was awesome. :)
Basically, anything to get a laugh or help immersion.
9) Monster printouts. Sometimes useful so that you don't need to flip through the bestiary.
10) Notes in NPC Stats: Notes on how things work (entangled status!) or how certain spells or abilities work. This is really key, because it's so easy to forget details, especially when rushed.
11) Water/food: I get very hungry when GMing, don't know why. :)
If that's what you want then "no", that's just terrible gaming. Alignment debates are bad enough, everyone has their own opinion on it. It would be crappy to have a GM judge every PCs actions to see if they are within their alignment limits every scenario. Call the alignment police!! Not fun, not the kind of game I'd want to play.
Alignment was never meant as a straightjacket, it was meant as a shorthand for the character's basic attitudes. That's it. It wasn't meant to define their each and every action.
It's not, it was a means of gaining a servant.
Wouldn't bringing you back to life and owning your eternal soul (and maybe more) be enough?
I'm motivated to save children from the plague, risk my life to keep the party out of danger...
OK, so you have a good ruse.
I'm still surprised no one cast a basic detect evil. My players would do that and more to you, even if you were the Pope.
The rest of Korvosa is not that trusting.
I'm pretty much the only reason why we didn't fight Sial and his Kyton.
And? That doesn't make you good or evil, especially when he declares his allegiances. Just makes them bloodthirsty.
Me being evil is not a secret to the party.
So they know you're evil (despite your many good actions) and they still want you on the throne?
Like I said, it's a monarchy so it doesn't really matter what you or the party wants.
I think overall you misunderstood what I was saying. I was saying that everything should play out as normal. The only difference will be the end game, after the Queen is dead. Stuff that's not written in the books. All of that is really up to your GM, the players, and you; and there is no right or wrong answer.
You asked some very vague questions, I'm not trying to argue with you, I'm trying to reassure you that you're not breaking the campaign.
I think PFS should leave the exception as it is for a few reasons.
PFS is not a home campaign where the GM can consistently apply rules to the players. It’s not realistic to track minor alignment infractions (due to spell casting) and it would be time consuming and unfun.
PFS is not a home campaign and we often don’t have balanced tables. A lot of groups that have arcane casters only rely on Infernal Healing to keep the table going forward. If Infernal Healing was banned, we might as well walk away from the table if we’re missing a divine caster. This is just a reality. If you’re OK with forcing each table to have a divine caster, then this is a huge change to PFS culture.
Lastly, the Paizo employees tweaking the rules got it wrong in this case, spells should not affect your alignment. If they wanted to tweak they should say "if your alignment opposes the spell’s alignment, you cannot cast the spell".
In addition, many spells are not accurately labeled; many spells that are labeled good or evil are neither.
”Example from the Supernatural TV Show”:
For example, in the Supernatural TV show, Dean and Sam regularly use circles of protection from both good and evil (angels and demons) but it has no effect at all on their morality, it’s just a tool.
They’ve also summoned demons (to interrogate or trap them), that doesn’t make them evil. They’ve also summoned angels, that also doesn’t make them good. Their actions make them good.
In Pathfinder, these spells shouldn’t make you good or evil either, that’s just silly.
Anyone know why all of the other curse of the crimson throne books are on sale for the great golem sale but not this one?
Because it's been sold out for the longest time. I'm surprised they found more copies. If you look at the CCT forums, people are complaining that they couldn't find this book for months... period. I think it's great they found more copies but I'm sure they are extremely limited, so I'd get mine now.
Great AP btw.
Green of Skin, Round of Buttock wrote:
Other folks: What books do you absolutely refuse to use, either as a DM or PC?
I allow all books until someone shows me there's a reason to stop using it. But then, I would either ban or tweak a single feat/ability, you usually don't need to ban the class. And certainly not a book.
Usually the broken rules come from the "Player Companion" splatbooks (especially when it comes to spells), not the core rulebooks. Ban those and keep the core books. The APG, UM, and UC are quite good and your players are really missing out.
In the campaign I'm running (Curse of the Crimson Throne), I allow everything and nothing is unbalanced. But like I said, they're not running with splatbooks.
I died but was brought back to life to get revenge for my murder in exchange for my soul and marrying one of Asmodeus' daughter (who is my cohort).
Doesn't sound like much of a punishment.
Previously I convinced the party to make getting rid of the Queen our goal and allow me to rule Korvosa in her place.
And they never thought of casting detect evil on you?
How much different am I from the Queen?
Very. Ileosa is just using Korvosa and is willing to sacrifice every living being in it to meet her goals.
Asmodeus wants stability, see Cheliax. Asmodeus and Zon Kuthon are the same alignment but are very different.
Will my association with Asmodeus disrupt our goals or make them more in line with the Queen's?
I think you're still following the same goals, although the reason for it is nefarious. Perhaps some encounters around devils will be resolved with diplomacy instead of combat, but that's up to your GM.
Considering what my character is what should my goals be?
Only you can answer that question. It sounds like you know what you want, get rid of the queen, possibly take her power, gain as many devil allies as possible.
The only problem is, I believe the throne is a monarchy, so it's unlikely Korvosa would support an usurper on the throne. Also, your secret (of being evil and a thrall of Asmodeus) wouldn't last long, other people would notice and tell the party. And assuming there are at least some good members of your party, I can see them supporting getting rid of you or rejecting your bid to take the throne when the campaign concludes.
This is all stuff for your GM to determine though and everyone has their own opinion.
There are some things I don't understand. The oracle is Arkona stock, meaning he works for the Arkona organization or he is one of "them"?
Regardless, at All the World's Meat, there is probably nothing to exploit with this background since Vimanda is unlikely to have told anyone of her plans or spy.
The tortuous journey of overcoming drug addiction is up to you, but there are rules in the core rulebook for it.
Escape will be more memorable for this PC since he will likely be seeking revenge, or will have to make a choice over his allegiances. Don't pull a Greyjoy (Game of Thrones reference)!
One of the PCs in the party is a Dhampir and the player doesn't know? How could the PC possibly not know (given their abilities and appearance)?
If you want a tie in with Ramoska, maybe make the PC have an affinity with Ramoska (or perhaps all vampires) and killing vampires is like killing one of his family. Ramoska's mere appearance might have a charm type effect on the PC. You pass the player a note telling him and hopefully he tries to convince the party towards a peaceful solution. If not, the PC can't act against Ramoska, and if he fails 2 saving throws, perhaps he even fights for him.
I would just leave History of Ashes alone, it's great. If you really want, perhaps some of the visiting delegates to Thosand Bones can be from Shadde-Quah, and you can have some roleplay or additional story around these Shoanti.
Some people criticize the movie by saying "Why didn't they just nuke the Kaiju". What they don't realize is how bad a nuclear bomb or broken nuclear reactor (Fukushima) is for the planet. If they dropped a nuke everytime a Kaiju appeared, there'd be nothing left of the planet. But meh, most people aren't that smart or can even think of simple ramifications.
The other criticism is about the sword. Some of that is valid, but I think the sword wasn't used because it was an augmentation that Raleigh didn't know about; Mako was very submissive and followed his lead most of the time, only tweaking what he did. That is, until they were desperate and out of ideas.
I think they had decent character development, but the truth is there's only so much time in the movie. The movie was already quite long. If anything I wanted to see the other robots fighting more, not more character development. That was a failing of Ironman 3, I didn't come to see Tony Stark pull a MacGyver for 2 hours, I came to see Ironman.
If I were to cut anything, I would have cut the scientists from the movie. They weren't funny and their story added more plot holes to a movie that already had a lot of plot holes. For example, the dinosaurs were Kaiju? Groan. That's just something to overlook and forget about if you want to enjoy the movie. I know I did.
We could have endless debates about how to implement a good rating system (I like simple ratings like Ebay: positive, negative, neutral), but the real question is "What do you do with this information?"
1) If you're at a convention, it's not like you get to pick and choose your GM. The information is irrelevant.
2) If you're local, everyone knows your local GMs and their strengths and weaknesses. You don't need a rating system to point it out. Also, either you can avoid GM X or you can't. You might not have a choice.
3) Maybe the only thing that the rating system could be used for is to allow Paizo to pick GMs for Gencon with more confidence. But even then we already have a rating system, GM stars. Stars show experience and like anything, the more you do it the better you become. Also, they're very aware of feedback on GMs.
You need an important reason to have this information. Mainly, I can see it used as a bragging tool or perhaps as a way to judge other forum members, and likely the numbers would be completely meaningless (because of concerns other people have already mentioned).
Howard wanted more money (the same money?) and they didn't want to give it to him and thought they could get someone a lot cheaper. They were right.
Downey negotiated his contract and got more money, it had nothing to do with Howard. Howard is just a case of sour grapes and blaming Downey (who doesn't control the movie's budget) is silly.
I love roleplay, but I'm not sure I would want all roleplay with no combat. Paizo is doing a good job mixing up the scenarios recently, they're creating more roleplay orientated scenarios.
Also you have to remember that roleplay scenarios don't appeal to everyone. And that they don't translate well in noisy locations or 4 hour time slots.
But yeah, I hope Paizo continues to create scenarios with great storylines and roleplaying in them.
The star rating system is probably the best place to look for the best scenarios, since it's an average score among multiple reviewers.
The problem with the question is that different things appeal to different people. To make it even more complicated, a good GM might make any given scenario a 5 star scenario and a bad GM makes it 1 star.
And then there is the difference between home play (unlimited time, relative quiet) and convention/store play (often limited to 4 hours, sometimes noisy). Huge difference.
My suggestions are the following, but keep in mind I've had limited season 4 and 5 exposure.
- We be Goblins: Maybe the best all around introduction to Pathfinder and PFS. Entertaining, good roleplaying, fun. But you play a goblin, not your own PC.
- Crypt of the Everflame: A great start to any campaign and PFS compatible.
- Frostfur Captives: Still one of the best scenarios in every aspect.
- Before the Dawn Part 1 and 2: Somewhat of a sandbox (as far as PFS goes) followed by epic climax.
- The Golemworks Incident: Horror appeal. Complex scenario to GM properly but worth it.
- The Temple of Empyreal Enlightenment: I hate to say it, but it's memorable.
- The Disappeared: An investigation / stealth / puzzle "sandbox" with everything in it.
- The Night March of Kalkimedes: Another story that allows for creative solutions and outcomes.
I enjoyed lots of other scenarios but they weren't "fool proof" and didn't appeal to a wide variety of players, so I didn't include them. For example, Murder on the Throaty Mermaid was the best scenario for my players and me, but it's not for everyone. The scenarios listed above appeal to almost everyone.