|Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games|
|1 person marked this as a favorite.|
We at Legendary Games are proud to release the latest product in our Mythic Paths line, Path of Villains! We've done a lot of work on mythic products over the last year or so, and while that's cool and all, not everyone is keen on running a mythic campaign. If you've ever wondered why you should even look twice on a mythic product, consider the words of my coauthor on this product, Clinton J. Boomer, as he has summed up the matter in his own sublime style.
We get it.
You might not be using the Mythic rules yet; you may have no desire to ever use them. They’re complex, certainly, with no shortage of moving parts. They represent a whole other new-fangled bolt-on set of optional rules that take time and energy to learn; they’re new and unfamiliar content that change-up the action-economy, the base character-design schema and the core assumptions of a game that’s already plenty complex as-is.
We here at Legendary feel that you shouldn’t be forced to include anything in your game that you don’t want, and for that reason this book doesn’t include any Mythic content. Not one iota.
But ... it’s possible that you occasionally find yourself looking for a way to beef-up a particularly important encounter. Sometimes, making one villain scary enough to go toe-to-toe with the entire party is a headache. No great GM wants her players to steamroll a final boss and wonder why the BBEG was such a pushover; you might be looking for a fresh way to “pull out all the stops” and “crank it to 11” that doesn’t just mean more spell-casting, another template or the mathematics of higher Hit Dice and attendant attributes.
If you haven’t before, take a moment to look at the mythic gargoyle.
It’s not just a bigger, tougher and harder-hitting specimen than an average member of its species. It has a smattering of abilities that make it different, the centerpiece of a conclusive, climactic, winnable-but-memorable boss-fight even if the PCs have already fought a half-dozen encounters with gargoyles in a statue-strewn, half-sunken haunted garden and across the rooftops of an evil mansion.
And the PCs don’t have to be Mythic to beat it.
The Mythic rules are pretty cool, and they’re available right now for free, and the PLAYERS aren't the ones who should necessarily get to try them out first. In fact, the PCs don’t even have to know that the Mythic rules are in play. The players don't even have to know that it's "mythic" that you're using; all they know is that those monsters have a lot of dirty tricks up their sleeves. However, it also gives you a system for making the adversaries in your campaign more memorable, instead of just winging it.
If you’re looking for a way to make your iconic boss-monster just a tad bit more memorable -- a creature more akin to Jörmungandr, Zmey Gorynych or Dracula than the base stats can represent -- then the Path of Dragons and Path of Villains and the Mythic Monsters series from Legendary Games offer a robust assortment of options.
Try giving just one Mythic Rank or Tier to a particularly beastly foe, and see what a difference it can make.
What do you think; would YOU use a mythic villain in a non-mythic campaign? Why or why not?