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Whether you want to pick up a few of the PDFs individually or grab the entire Gothic Campaign Compendium in print, PDF, or both, head on over to our publisher page and buy, Buy, BUY!!!
This sale runs through the rest of the month of October, so spread the word!
The Mythic Mania Kickstarter is long since done, but some projects just keep on going. The Mythic Spell Compendium contains over 2000 mythic spells from across a wide range of official Pathfinder core rulebooks and supplements, as well as Deep Magic from Kobold Press, the Gothic Campaign Compendium from Legendary Games, and more! But those crazy golems that publish Pathfinder just keep publishing more books, and far be it from us not to continue to meet your need for MORE MYTHIC MAGIC!
This product is the first all-new Mythic Magic supplement since the publication of the Mythic Spell Compendium, and it brings you 134 all-new mythic spells from the Pathfinder Roleplaying Game Advanced Class Guide! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks like the Pathfinder Roleplaying Game Advanced Class Guide. That diversity of options that we love so much about the game is what Legendary Games brings to you in the Mythic Magic series. The product before you completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Class Guide. All of them, from adhesive blood to widen auras and all spells in between.
Whether you're an arcane or a divine caster, Mythic Magic: Advanced Spells III contains mythic spells of every level and every kind, from minor spells to the mightiest magics. You will find combat spells like molten orb, sonic scream, and whip of spiders right alongside defensive magic like guardian of faith and shield of fortification, spells to aid your allies like path of glory and contingent action, and utility spells like investigative mind and climbing beanstalk. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.
And as a bonus nugget, by the end of October we also hope to bring you Mythic Magic: Occult Spells, featuring the first wave of new psychic magic spells and more featured in Pathfinder Roleplaying Game Occult Adventures, featuring the Legendary Games debut of the awesome Amanda Hamon Kunz!
The Hypercorps 2099 Kickstarter has less than a week to go and we are shamelessly offering FIVE FREE PDFs, all with glowing reviews by Endzeitgeist, including today's release of the sample adventure, A R.I.P.E. Investment!
Speaking of RIPE, the time is now to announce the latest new product line from Legendary Games: OCCULT PLUG-INS! Sure, we're a little early, but we are already proclaiming it OCCULTober! Check out our first product in this line today: Occult Character Codex: Psychics, jam-packed with sample psychics from 1st to 20th level, from good to evil and all points in between, plus advice on running a psychic character! With the Occult Character Codex, you'll have an entire arsenal of psychic characters waiting and ready to blow your players' minds!
Future installments will look more deeply at other occult classes, like Occult Character Codex: Mediums, Occult Character Codex: Spiritualists, and more, but we’re not stopping there. For fans of the mythic rules, we are also working on Mythic Magic: Occult Spells to bring you mythic versions of the entire corpus of psychic magic, as well as mythic feats, classes, and more! We are also developing the Treasury of the Occult, bringing you an array of amazing occult-inspired items that fit delightfully into any adventure dabbling in horror, occultism, or the discovery of esoteric lore!
We are excited to bring you an entire new product line devoted to the occult rules and all the new possibilities they open up, and we hope you’ll enjoy reading and using them as much as we enjoy making them. In the meanwhile, keep your mystic third eye open; more forbidden lore awaits, and these are secrets we were definitely meant to know!
This week marks the end of an era, as our long-running MYTHIC MONDAY series comes to a close with Mythic Minis 80: Inherent Advancement. This simple system can be used in mythic and non-mythic games alike to help you break the tyranny of the boring “Big Six” magic items and their bland bonuses and make treasure a lot more fun by reorienting the way you think about treasure and how characters can accumulate the basic bonuses the game assumes without having to be decked out like Christmas trees with monotonous magic items just to keep their numbers up. You can pick up this innovative and simple system at the Legendary Games webstore, Open Gaming Store, Paizo, and DrivethruRPG!
But if that’s the last hurrah for the Mythic Minis series (at least for now; we might revisit it at some point in the future), then what will replace it? Well, we figured after 80 weekly products with very few missed weeks in there, we thought maybe it was time for some R&R. Rest and relaxation? No way! How about Rivals and Relationships!
Spinning off of Mark Seifter’s best-selling Ultimate Relationships book (and its followup, Imperial Relationships), the Rivals and Relationships line will be bringing you a new character and relationship just about every week! Some will continue following up on familiar character archetypes from the Far East Adventure Path, while others may be drawn from other Adventure Paths or other common character archetypes, though every one will be a standalone character concept that you could just as easily slip into any campaign. In addition to friendly NPCs or potential romantic interests, this product line will also feature rivals and even antagonists who may not be precisely enemies but can become ongoing foils and NPCs your characters will love to hate! Keep an eye out for next week’s first installment in the Rivals and Relationships line, RR1: The Lonely Lyrakien! Here’s a quick preview just for you!
Description and Overview: The Lonely Lyrakien is a lyrakien cleric of Lady Luck who once traveled as the ally of a more powerful human cleric until her companion met an untimely end. Afterwards, she prayed to Lady Luck to show her guidance in her travels and set off on a random path, letting luck and the stars decide. Eventually, she reached the place where she saw a sign and decided to stay (in the Far Eastern Adventure Path, that location is an abandoned graveyard). There she has been watching and waiting to see why that spot is where she should stay. In addition to the Far Eastern Adventure Path, the Lonely Lyrakien is an excellent match for any Adventure Path or home game with a Chaotic Good outlook, particularly those involving travel or overthrowing tyranny. The Lonely Lyrakien’s relationship link is focused self-discovery and understanding more of her role in the universe. As she grows closer to the PC, she becomes more willing to talk about her former companion, and her thoughts about destiny and luck.
Preferred Gifts and Interactions: The Lonely Lyrakien is difficult to influence with gifts and interactions. She prefers unique experiences and tires of repetition more quickly than usual. The one thing she appreciates most of all is something that can lift an oppressive mood and bring optimism and good cheer to others; in her mind, a perfectly-crafted joke can do all of those things, but she dislikes mean-spirited and hurtful jokes.
Affinity Notes: The Lonely Lyrakien has a positive affinity for clergy of Lady Luck, like herself and her former companion. She has negative affinity for evil characters and particularly for demons and those who worship them. If an adventuring party includes both the Lonely Lyrakien and the Mute Harpy, this antagonism might lead to interesting interactions between the PCs and NPCs.
I started playing RPGs when I was 10 years old, and my youngest child is now 11, and he and his friends enjoy playing games with the beginner boxed set for Pathfinder and have played around with the starter materials for 5th Edition as well. You can always create your own adventures, or modify a published adventure to fit with the simplified rules mechanics, or use those starter materials to bridge the gap for your young players into the regular rules for each game. However, modern adventures often veer into subject matter that may not be appropriate for younger players, or with plot themes that may not grab and hold their interest.
To help bridge this gap, this fall we are introducing Legendary Beginnings, a line of adventures designed with younger players in mind. These are not simple, dumbed-down adult adventures; they are designed from the ground up to be exciting and fun adventures that can be played with adults and kids together. If you're thinking about trying to run a game for a youth group, scouting troop, after-school club, or just the kids in the neighborhood, or if you're a parent looking to introduce your own children to the best hobby in the world, keep an eye out for Legendary Beginnings! We have several products in the works already, but if you've got ideas for things you would like to see in kid-friendly Pathfinder or 5th Edition products, let us know right here or at email@example.com!
What do you get when you take Legendary Games and you add a dash of flash and a splash of panache from Everyman Games' Alex Augunas?
The latest in our line of Legendary Heroes, we are proud to present LEGENDARY SWASHBUCKLERS!
One of the goals for Legendary Games during the rest of 2015 is to get some long-simmering projects finished up and out the door, including revisiting some of our older product lines and tying up some products that have been long in the planning. The first of those is very nearly here, and in fact should be available by the end of tomorrow: Treasury of the Orient!
You can see the full update and some art previews on our website right here, but if you're curious about what marvelous treasures you'll find within, here's the list (with one or two more items that may show up pending final revisions):
Arms and Armor: beheading blade, bestial haramaki, biting glade of ten thousand blossoms, bloodthirsty blade, choking spirit bow, lucky mallet,ronin blade, stalking serpent blade, typhoon fan
Rods: rod of the monkey king, rod of shadow puppetry
Wondrous Items: circlet of the imperial dragon, clothes of the ever-ready explorer, ghost food, ki capstan, kimono of honored ancestors, koto of the seven spheres, monkey's head charm, noh mask of the shapechanger, papercraft sheet, prayer scroll amulet, robe of the fire rat, sovereign lungguan, spiritworld flute, sugegasa of rising waters, teapot of inner flame, teapot of the mountain, teapot of serenity
GenCon is a whirlwind in many ways, but now on the other side of it we are gearing back up for a great wind-up to the year.
There is new stuff available now in wide release, including the brand-new Mythic Monsters: Plants and Mythic Minis 75: Orc Feats.
The Legendary Planet Kickstarter may be over, but we are still accepting late pledges via Paypal at the same discount backers get, with IMMEDIATE download of the first adventure, The Assimilation Strain, and the Legendary Planet Player's Guide, with both products available for both Pathfinder and 5th Edition. Just email us at firstname.lastname@example.org and let us know what pledge level you'd like to select (check the Kickstarter page here) and we'll add you to the spreadsheet and get you the download links.
And did we mention that The Assimilation Strain has already earned a 5-star review and the coveted seal of approval from master reviewer Endzeitgeist? Check out the full review on his site, but in summary he says:
I honestly did not expect the prologue to Legendary Planet to be a mystery, much less one that is this good; whether played for weirdness or downright horror, this module makes clear from the get-go that it’s not your standard fantasy fare. But only in hindsight. As a piece of advice: Don’t tell your players necessarily that this will be a sword & planet module. There are several themes that make for delightful red herrings in the hands of a capable GM, making the realization of what is truly going on have even more of an impact.
The Assimilation Strain is an excellent module and a furious first in the series, one that makes me very happy I’ve been able to back the kickstarter. With great production values and content that must be considered awesome, this module is a great way to kick off the AP, one that has me stoked to see what’s in store for us. My final verdict will clock in at 5 stars + seal of approval.
But that's just tying off the loose ends from before GenCon. The next adventure for Legendary Planet, To Worlds Unknown, is on track to release by the end of the August, and we have a whole line of great new stuff coming your way as well, including revisiting some of our older product lines to finish them off and opening up new products as well! Check this thread to follow the latest upcoming news from Legendary Games. This is going to be a spectacular summer, a fantastic fall and a wonderful winter as we ride out the rest of 2015!
If you missed the announcement on our website about our big GenCon sale, we just want to remind you that there are big savings to be had on Paizo.com on almost every product from Legendary Games, from 25% up to 50%, on PDFs, print products, and print/PDF bundles. If you're looking for big savings on our products, check out our publisher page on Paizo right now!
Our amazing Legendary Planet Kickstarter is rocking into its final weekend, now over 600 pages and climbing! We have only the final adventure yet to unlock, and we guarantee that final adventure will be completed and included for all backers in the final compilation!
This is your chance to hop on board a spectacular sword-and-planet adventure saga by some of the best authors in the RPG business - Neil Spicer, Jim Groves, Mike Shel, Matt Goodall, Richard Pett, Steven T. Helt, Tim Hitchcock, and Jason Nelson, plus guest contributors like Sean K Reynolds, James Jacobs, Patrick Renie, Chris A. Jackson, Erik Mona, and the Sasquatch Design Studio team of Richard Baker, Dave Noonan, and Stephen Schubert! Available for 5th Edition rules and for Pathfinder, in PDF and in print. You can pledge for just the introductory adventures or for the whole thing.
Backers will be able to download the prelude adventure, "The Assimilation Strain," and the Legendary Planet Player's Guide immediately after the end of the Kickstarter, with "To Worlds Unknown" following in mid-August and each new adventure arriving every 1-2 months, plus a final compilation PDF and massive hardcover available no later than July 2016.
We're over $45,000 and about to hit 350 backers, unlocking a fantastic cover artist for the final compilation of the entire saga. Check out the latest update and spread the word. This adventure is gonna be out of this world!
The Legendary Planet plays with some tropes of science fiction while remaining squarely in the realm of fantasy. The "Metal Gods" adventure path, on the other hand, dives into the deep end of the pool with advanced and alien technology and super-science, and you KNOW we couldn't resist. Check out the next book coming from Legendary Games, with over 60 magical and mechanical items of marvelous magnificence! Coming this Friday, the TREASURY OF THE MACHINE!
When I took over running Legendary Games in 2012, our big relaunch was on July 1st, just in time for PaizoCon that year. To celebrate three years of fantastic success since, as well as the upcoming 4th of July, we are having a huge 40% off (almost) everything sale at the Legendary Games webstore! Just enter the coupon code JULY40TH and you'll get 40% off every product you order, except our most recent products (those tagged with (NEW) in the product title). This sale is 40% off EVERYTHING else, including not just PDFs but also print books and print/PDF bundles! Grab them now through the 4th of July and save big dollars Legendary-style!
While you're in a Legendary mood, don't forget to check out the Legendary Planet Kickstarter, now over 400 pages of interplanetary adventure and cosmic content and counting! One more stretch goal to go on Richard Pett's Confederates of the Shattered Zone, then on to Steven T. Helt's The Depths of Desolation! If you head over to the Legendary Games website, you can also enjoy an artistic preview from Legendary Planet of Kaetrix the catfolk, courtesy of Colby Stevenson, our very first artist at Legendary Games and still making magic today!
Thanks to Colby and all of our artists and layout artists for making our products look great, and to all of you for your support in making Legendary Games such a success!
The Legendary Planet Kickstarter from Legendary Games is over $30,000 with a month to go, and today we started previewing maps from the first planet the PCs visit in the adventure path, which got me thinking about how we do maps in fantasy.
When you're creating a fantasy world, how important is a map of the WHOLE planet? The standard is just a regional or continental map, but I wonder: Have people seen settings where the whole planet is actually mapped?
The old Forgotten Realms Atlas is the only example I can think of, and maybe Krynn if the Taladas maps were complete. We've seen a lot of Golarion, but not the whole thing. Any others I'm missing (aside from games just set on Earth)?
If you've enjoyed the products of Legendary Games, we invite you to take a look at LEGENDARY PLANET, an amazing new sword and planet adventure path for Pathfinder and 5th Edition. Even if it's not your cup of tea, please do help us spread the word on social media!
You can also join the "Legendary Planet event" on Facebook here!
Actually, this week it's TWO somethings mythic!
For anyone who's intrigued by mythic but has heard it's got some rough edges or broken bits, or numbers that just got a bit too far, Mythic Solutions is the book for you! Released on Monday, this is a 26-page supplement that explores the challenges of action economy, the nova problem, stacking multiplies, single ability focus, rapid recovery, bypassing immunity and resistance, unlimited caster versatility, and rocket tag, or there is no kill like overkill. The masters of mythic at Legendary Games explain rules rationales and concepts and offer an array of alternate rules to deal with the most problematic elements in the mythic rule set like Mythic Vital Strike, wild arcana, foe-biter legendary weapons, and more!
In addition, available right now from the Legendary Games webstore and tomorrow here at Paizo and elsewhere in wide release, you can also pick up [i]Mythic Monsters: Animals! This bestiary brings you 22 amazing animals that bring a natural touch to your campaign world. Amidst all the dragons, demons, and zombie hordes, nature just keeps on surviving and thriving, and mythic animals are the greatest of nature's champions. These animals are ready to pounce on any hero or villain too arrogant to remember that a great many dangerous beasts never breathed fire or rose from the grave. From CR 1 to 13, you'll find mythic lions, tigers, and bears (oh my!), alongside pestilential scavengers like dire rats and murders of crows, titanic predators like dire crocodiles and giant anacondas, poisonous frogs, venomous snake swarms, flapping furies like the dire bat and pteranodon, prehistoric predators like the axe beak and dire shark and pack hunters like the rat swarm, bat swarm, and wolf pack, and more! On top of over 20 marvelous mythic monsters, we also present alternate rules for making your mythic animals the kings of their kind and for training and riding these mythic animals as allies!
For those interested in a quick review and preview of Legendary Games and our products and a look ahead to the Legendary Planet project, you can download the PowerPoint presentation right here!
It's PaizoCon and that means goblins are on the loose! They'll burn every book in the joint unless you stop them by buying them first! Good thing you can get BIG SAVINGS! Take 40% off PDFs and 25% print books at the Legendary Games webstore, starting NOW and going through next Wednesday at the Legendary Games webstore!
Legendary Games started with Gothic Adventure Path Plug-Ins, and in fact we're making our very first product our TWO$DAY $2 deal of the week: the Treasury of the Macabre!
Since then, we've produced a slew of products for the Kingdom-Building, Far East, Pirate, and Righteous Crusade AP and this year launched Egyptian and Metal Gods AP Plug-Ins line. We're even kicking off our own Legendary Planet AP this summer. But there are still so many APs we could cover.
In honor of PaizoCon kicking off this weekend, which APs from the golem, which APs do YOU should we do next? Sound off with your top 2-3 APs for which you would like see Legendary support!
Today saw the launch of a new product line from Legendary Games, with Legendary Paladins by Jason Nelson and Amber Scott, providing 42 pages of power-packed paladinly purity and puissance!
- Pages of new paladin class features and new uses for existing class features, including repel evil, smiting scourges, and paladin vows
You can check it out right here on Paizo.com and elsewhere in PDF, and from the Legendary Games webstore in print and print/PDF bundles!
The Mythic Hero's Handbook, Mythic Monster Manual, and Mythic Spell Compendium PDFs have been sent out to our Kickstarter backers, which means we are ready to begin offering them for sale to non-backers, along with preorders for the print version and print/PDF bundles!
Exclusive one-week presale! Starting this Friday, April 24, the PDFs for all three books will be available for purchase and download from the independent publishers who created these books! If you didn't back the Kickstarter, you can get all three at the Legendary Games webstore and from our partners at Kobold Press (Mythic Spell Compendium), and Rogue Genius Games (Mythic Hero's Handbook) before they are available anywhere else! You also get to support the companies that made these magnificent mythic manuals manifest! We love all our sales partners, but buying directly from your independent companies puts more money in the hands of content creators. If you always buy from an outside vendor, then by all means keep buying, but we invite you to consider making your purchase directly from us!
You can also preorder print copies and print/PDF bundles for each book. Print books are expected to arrive in late June, and preordered books will be sent via Fulfillment by Amazon once all Kickstarter backer copies have been shipped.
Wide Release for MYTHIC MAY DAY!!! Starting on Friday, May 1st, the PDFs for all three books will be available right here at Paizo.com as well as through our sales partners like the Open Gaming Store and DrivethruRPG! Print books and print/PDF bundles will also be available for preorder as above at Paizo and the Open Gaming Store; the PDFs will be ready for immediate download and the books will be shipped after backer orders. Print books will be available directly from amazon.com as well once the books arrive, though will not be available for preorder.
NOW AVAILABLE... Tomb Raiders brings you four delightfully detailed NPC parties of rascals and rivals, every one with its own unique flavor and tactics for antagonizing your heroes and becoming the guys they love to hate! Ranging from 1st level to 11th, from drug-dealing lowlifes to undead archaeologists!
You can pick this up from the Legendary Games webstore, the Open Gaming Store, Paizo, or DrivethruRPG (including new affiliate links through our site), and for the Egyptian AP Plug-Ins line a new Patreon subscription we're trying out!
The Mythic Spell Compendium and Mythic Monster Manual PDFs from the MYTHIC MANIA Kickstarter have been sent to backers, and the Mythic Hero's Handbook should follow within the next week!
If you were a backer of the MYTHIC MANIA Kickstarter, rejoice at nearly 600 pages of new reading material (with another 336 to come)! While you're at it, give yourselves a pat on the back for making it happen, and for showing that big-time 3PP team-up projects can work! The hardback books should be arriving around the middle of June, so backers should have theirs in hand by early July.
If you were not a backer, right now you can just look on with envy, but don't despair! We've been surveying our backers and thus far the overwhelming majority are in favor of us going ahead with PDF sales to the general public this month, once we make sure our backers have the goods well in hand. We will most likely accept print preorders as well, though those will not be fulfilled until after all backers have been sent their copies. If you preorder a print/PDF bundle, you'll be able to download the PDF version right away.
The release date for general sale on the MYTHIC MANIA PDFs is still pending, as we await the release of the third book in PDF, but we'll keep you posted on when general sale and print preorders will begin.
Legendary Games was born on April 1st, 2011, and we celebrate by rewarding YOU, the fans who have brought us so far in just four short years! Running now through Easter Sunday, you can get 50% off all PDFs with the code LG4PDF and 33% off all print products and bundles with the code LG4PRINT! Everything except a handful of our newest products is on sale NOW through Sunday at the Legendary Games webstore!
In addition to those coupon codes on our site, you can also get great deals right here on Paizo.com, where through Easter Sunday you can get 40% off all PDFs and 25% off all print products, excepting a few of our newest releases!
If you've been eyeballing some great stuff from Legendary Games, now's the time to cash in on some great deals!
Time for TREASURE! Check out a full list of the items contained in our new Treasury of the Pharaohs preview, featuring dozens of new magic items themed for an ancient Egyptian-flavored AP (or any campaign in a similarly ancient kingdom of pyramids and pharaohs), set for wide release tomorrow but available RIGHT NOW at the Legendary Games webstore, plus a bonus announcement at the bottom of the post.
Last week on our website we posted up a very ambitious release schedule for Legendary Games from now through GenCon, and judging by how things are moving behind the scenes we have every confidence we'll meet or exceed that schedule. (Yes, we have a few MORE products percolating that haven't been revealed yet.) The question is: How much is enough, and how much is too much?
We love making great products, and we always aim for the very highest quality, and the support from our fans has been great, but is there a point at which it's just too much stuff to keep up with? What do YOU think is the right number of products for a 3PP to produce? Does the balance of what kinds of products (adventures vs. systems vs. characters vs. monsters vs. magic, etc.) matter?
Share your thoughts below!
We are just finishing up our giant MYTHIC MANIA Kickstarter, but we also are thinking ahead to possibly doing a compilation project this fall (and possibly one every fall), taking some of our product lines and combining them into a single glorious print product like our fantastic Gothic Campaign Compendium. It needs to be a product line that is near completion (rather than one we've just started, like the Metal Gods AP Plug-Ins), but we have several great options from which to choose. The question is, which one would YOU like to see next?
Far East AP Plug-Ins
Give us your top three in order of preference! Inquiring minds want to know!
As we are putting our great MYTHIC MANIA project to bed from last year, it is time to look ahead (and just a little bit back) at what Legendary Games has done and is getting ready to do in 2015! Some of these products are things you've heard about before. Some may be brand new. All of them are going to be LEGENDARY!
*Mythic Monsters: Masters of Chaos by Jason Nelson, Jonathan H. Keith, Todd Stewart, Alistair J. Rigg, and Mike Welham
*Path of the Stranger by Jason Nelson
*Metal Heroes: Pregenerated Characters by Neil Spicer
*Path of the Genius by Jason Nelson
*Treasury of the Crusade by Pedro Coelho
*Mythic Skills by Jason Nelson
Treasury of the Kingdom by Linda Zayas-Palmer
Mythic Monsters: Lords of Law by Jason Nelson, Alistair J. Rigg, and Todd Stewart
Treasury of the Pharaohs by Thurston Hillman and Jason Nelson
Legendary Classes: Paladins by Amber Scott and Jason Nelson
Mythic Monsters: Bugs by Jason Nelson, Jonathan H. Keith, and Mike Welham
Starfall by Tom Phillips and Mike Welham
MAY (including PaizoCon)
The Assimilation Strain by Tom Phillips and Neil Spicer
Legendary Classes: The General by Linda Zayas-Palmer and Will McCardell
Royal Tournaments by Jason Nelson
Tomb Raiders by Jim Groves, Mike Shel, Jonathan H. Keith, and Benjamin Bruck
Scorpions of Perdition by Nicolas Logue
Mythic Monsters: Colossal by Jason Nelson and Mike Welham
Cyborgs by Tim Hitchcock and Russ Taylor
Legendary Classes: Rogues by Matt Goodall, Jason Nelson, and Clinton J. Boomer
Ultimate Prestige: Villains by Jason Nelson
Mythic Monsters: Animals by Mike Welham, Jason Nelson, and Jonathan H. Keith
JULY (including GenCon)
Mythic Hero's Handbook from Legendary Games, Rogue Genius Games, and Dreamscarred Press
Mythic Monster Manual from Legendary Games
Mythic Spell Compendium from Legendary Games and Kobold Press
Mythic Monsters: Plants by Mike Welham, Alistair Rigg, and Jason Nelson
To Worlds Unknown by Jim Groves
Ultimate Armies by Jason Nelson
Products marked with an asterisk are already available, and products are grouped by their estimated month of release. More information will be forthcoming, but we just wanted to whet your appetite for the amazing things we've got coming your way.
Which ones have you fired up?