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Last week on our website we posted up a very ambitious release schedule for Legendary Games from now through GenCon, and judging by how things are moving behind the scenes we have every confidence we'll meet or exceed that schedule. (Yes, we have a few MORE products percolating that haven't been revealed yet.) The question is: How much is enough, and how much is too much?
We love making great products, and we always aim for the very highest quality, and the support from our fans has been great, but is there a point at which it's just too much stuff to keep up with? What do YOU think is the right number of products for a 3PP to produce? Does the balance of what kinds of products (adventures vs. systems vs. characters vs. monsters vs. magic, etc.) matter?
Share your thoughts below!
We are just finishing up our giant MYTHIC MANIA Kickstarter, but we also are thinking ahead to possibly doing a compilation project this fall (and possibly one every fall), taking some of our product lines and combining them into a single glorious print product like our fantastic Gothic Campaign Compendium. It needs to be a product line that is near completion (rather than one we've just started, like the Metal Gods AP Plug-Ins), but we have several great options from which to choose. The question is, which one would YOU like to see next?
Far East AP Plug-Ins
Give us your top three in order of preference! Inquiring minds want to know!
As we are putting our great MYTHIC MANIA project to bed from last year, it is time to look ahead (and just a little bit back) at what Legendary Games has done and is getting ready to do in 2015! Some of these products are things you've heard about before. Some may be brand new. All of them are going to be LEGENDARY!
*Mythic Monsters: Masters of Chaos by Jason Nelson, Jonathan H. Keith, Todd Stewart, Alistair J. Rigg, and Mike Welham
*Path of the Stranger by Jason Nelson
*Metal Heroes: Pregenerated Characters by Neil Spicer
*Path of the Genius by Jason Nelson
*Treasury of the Crusade by Pedro Coelho
*Mythic Skills by Jason Nelson
Treasury of the Kingdom by Linda Zayas-Palmer
Mythic Monsters: Lords of Law by Jason Nelson, Alistair J. Rigg, and Todd Stewart
Treasury of the Pharaohs by Thurston Hillman and Jason Nelson
Legendary Classes: Paladins by Amber Scott and Jason Nelson
Mythic Monsters: Bugs by Jason Nelson, Jonathan H. Keith, and Mike Welham
Starfall by Tom Phillips and Mike Welham
MAY (including PaizoCon)
The Assimilation Strain by Tom Phillips and Neil Spicer
Legendary Classes: The General by Linda Zayas-Palmer and Will McCardell
Royal Tournaments by Jason Nelson
Tomb Raiders by Jim Groves, Mike Shel, Jonathan H. Keith, and Benjamin Bruck
Scorpions of Perdition by Nicolas Logue
Mythic Monsters: Colossal by Jason Nelson and Mike Welham
Cyborgs by Tim Hitchcock and Russ Taylor
Legendary Classes: Rogues by Matt Goodall, Jason Nelson, and Clinton J. Boomer
Ultimate Prestige: Villains by Jason Nelson
Mythic Monsters: Animals by Mike Welham, Jason Nelson, and Jonathan H. Keith
JULY (including GenCon)
Mythic Hero's Handbook from Legendary Games, Rogue Genius Games, and Dreamscarred Press
Mythic Monster Manual from Legendary Games
Mythic Spell Compendium from Legendary Games and Kobold Press
Mythic Monsters: Plants by Mike Welham, Alistair Rigg, and Jason Nelson
To Worlds Unknown by Jim Groves
Ultimate Armies by Jason Nelson
Products marked with an asterisk are already available, and products are grouped by their estimated month of release. More information will be forthcoming, but we just wanted to whet your appetite for the amazing things we've got coming your way.
Which ones have you fired up?
When the mythic rules for Pathfinder came out, we had new mythic paths, mythic monsters, mythic spells, mythic feats, mythic magic items… a little of everything! However, there was one part of the rules that kind of fell by the wayside: SKILLS! Until now…
In class-based role-playing games, skills often play a secondary role. They may be simply descriptive of a character’s background, heritage, or training before entering the adventuring profession. Some heroes were once farm boys or sailors, others merchant or guild apprentices, and others well-educated noble scions, and their skills reflect that background. Skill systems vary from the simple to the robust, but even the more elaborate skill systems tend to wane in importance throughout the life of a campaign, as magical substitutes for mundane skills become commonplace. At middle and upper levels, magical solutions are generally easily affordable and more reliable than relying on common skills. Some skills retain their importance, especially those that help facilitate or avoid ambush and surprise, and those required to craft, use, or identify magical items, while others recede. With the accelerated power curve in a mythic campaign, this is even more likely, especially given that the official mythic rules do not address mythic skills at all, aside from the usual array of skill-boosting feats.
Mythic Skills introduces a system of skill exploits that take the basic tasks your skills allow you to perform and dials them up to amazing levels. In addition, every skill in the Pathfinder Roleplaying Game Core Rulebook also gets brand-new skill exploits, as well as greater exploits that only the most skilled masters would even attempt. This system allows your characters to focus on their skills as a key part of their character construction and to invest more of their character’s abilities in their character itself, rather than the character’s gear or magical tools. You can use these rules generally with mythic characters, allowing them to attempt all manner of skill-based exploits, or you can limit the ability to pull off these amazing skill stunts to those mythic characters that have really invested in making their skills a key part of their character’s identity. The mythic rules offer an opportunity to magnify what makes a character special, and the skills they choose to hone as part of their background narrative and throughout the course of the campaign should be just as important in defining them as their marvelous magic and fabulous feats. With Mythic Skills in your hands, your skills will be just as spectacular!
This book should be available TOMORROW, but we’ll be posting up a second preview later today showing what these skill exploits look like in play!
On this MAGIC ITEM MONDAY from Legendary Games, we are delighted to bring you the TREASURY OF THE CRUSADE, with over 30 fantastic magic items from purest good to vilest evil. Whether you're looking for an abyssal carcass or a crusader aegis, a deadly crimson helix or a devastating dimensional bomb, you'll find it here!
AND on top of that, three more mythic magic jewels to make your mythic heroes drool!
Both are NOW AVAILABLE in wide release at all your favorite online vendors, including the LG webstore and right here on Paizo.com!
Swing by the Legendary Games webstore and save 40% off Mythic Magic, Mythic Monsters, Mythic Minis... and if mythic is not your thing grab 40% off Road to adventures, all kinds of Heroes, and grab a sack of loot on our way with a Treasury... all 40% off now through Sunday, March 8th!
Hit up the Legendary Games website for the coupon codes, and while you're at it check out the preview for the upcoming Treasury of the Crusade, featuring 31 new magic items ideal for use in any campaign where you are crusading against the foul fiends of the demon wastes!
In fact, the second preview is also up, listing every item by type and discussing the role of mythic magic items! Come on, surely your heroes (or even your villains) might want some of these:
Armor and Shields: abyssal carcass, crusader aegis, ironstretch buckler, mind mirror, screecher, strangling straps
Weapons: crimson helix, fiend leash, firespitter, flareup arrow, mythscourge, razor bow, splitting bolt, warforge hammer
Rings: kinship pledge signet, ring of alternate paths, ring of backstepping
Rods: locust rod, rod of torment
Staves: staff of the raised horde, summoner’s scrambler staff
Wondrous Item: ascension catalyst, box of the rapturous choir, fluid modulation gloves, planar atlas, pleading of the crusades, seed of discord, Stygian coin
Artifacts: deva wings, dimensional bomb
Two books are already at the printer - the Mythic Monster Manual last week and Mythic Spell Compendium yesterday! Check out the latest posting on our website!
The manuscript for the third and final book, the Mythic Hero's Handbook, is complete and has just been sent out for backer BETA REVIEW. If you're a backer, check your email! If you're not... you'll just have to wait until the books arrive! Fear not, though; there will be previews aplenty as we count down the days until our wide release. These books are going to be amazing, and we thank every one of you who has helped make them a reality, including every contributor as well as every backer and every cheerleader who has urged us on.
As for me, I'll be happy to get a bit more sleep once this project is over, and then start catching up on some others that have had to wait while we get this train into the station. This has been a great project with great partners, but Legendary is certainly more than just mythic, and we've got a whole bunch of cool new stuff coming your way!
We will definitely have samples in time to show off at PaizoCon. If things break the right way, we may get the books in time to distribute to backers at the con and even sell as a convention special, but even if not we will definitely be out in force at GenCon, where Legendary Games, Kobold Press, and TPK Games will be sharing a double booth!
Just for fun, here's the final table of contents for the Mythic Hero's Handbook
CHAPTER 1: MYTHIC PATHS
CHAPTER 2: MYTHIC CLASS ABILITIES
CHAPTER 3: MYTHIC FEATS
CHAPTER 4: MYTHIC MAGIC ITEMS
CHAPTER 5: MYTHIC PSIONICS
CHAPTER 6: MYTHIC MISCELLANY
The debut of another brand-new mythic path is imminent! Check out the latest on the Path of the Genius!
More details to come tomorrow, including a complete listing of the path abilities for this most technically minded and intellectually insightful path!
In many respects, the point of the mythic rules for Pathfinder is to introduce a more cinematic aesthetic to the system, to dial up the level on "cool" stuff more so than just bigger numbers. Speaking of cool, an iconic image from film and fiction is the idea of the high plains drifter, a man with no name, a last lingering scion of faded house or a fallen kingdom, or just a flamboyant masked renegade of ambiguous morality. Sure, you could always play that as your character concept, but PATH OF THE STRANGER brings it to a whole new level! Check in over the next few days for previews, and the book should be available this weekend!
Check out today's preview on our website and look for a few more previews before the book releases this weekend!
What is the best name for a knowledge and technology-focused character class or concept?
There are lots of possibilities, but is there one that really captures the omnibus idea of a knowledge-based character concept that doesn't also pigeonhole it into one particular area?
Good? Bad? WHO CARES? It is all about the CHAOS with the latest batch of mythic monsters from Legendary Games: Mythic Monsters 24: Masters of Chaos, now available in wide release!
For a quick look at the contents of this volume, in addition to a piece of short fiction by Pathfinder planar paragon, Todd Stewart, you'll find the following mythic monsters:
CR 3/MR 1 - Mythic lyrakien
Dive deeply into the most malevolent of all character classes: the antipaladin! This book is for GMs wanting to concoct truly awful villains to challenge the PCs not just in combat but in a psychological struggle for the soul of the campaign, or for those players engaged in anti-heroic campaigns of their own! Legendary Villains: Antipaladins examines the psychology and philosophy of these sinister supremes before delving into vast collection of fantastic rules elements:
- Four new antipaladin archetypes: the black knight, dark deacon, falconer of Pazuzu, and [/b]kohai of blasphemy[/b]
- Over 50 incredibly detailed feats, from Face of True Fear to Conduit of the Black Blade, Mountain of Iron Terror to Nefarious Mastermind, many with designer's notes on implementation and combinations with other rules elements in this product and beyond.
- Five fantastically fatal magic items perfect for your favorite antipaladin, including the banner of bleakness, helm of death's proclaimer, ironskull shield, mask of the blood-drinker, and the devastating unholy reaver!
While you're at it, let us know what classes YOU would like to see featured next in our Legendary Villains product line!
If you love the flavorful and fun spells of the official Pathfinder RPG campaign setting, grab a copy of Mythic Magic: Campaign Setting Spells TODAY to see almost 200 spells from the campaign setting, companions, and more dialed up mythic style!
A quick preview of some of what you'll find inside:
TOUCH OF TRUTHTELLING
If you've been following the latest Adventure Path with interest, exploring the union of the magical and technological to explore the mysteries of the cosmos come right down to earth, you should be very interested to see the latest series of Adventure Path Plug-Ins about to launch from Legendary Games!
You thought the savings were just for LAST weekend? NO WAY! We decided to be sneaky and drop an extra sale RIGHT HERE at Paizo.com just when you least expected it! 50% off PDFs and 25% off print/PDF bundles now through next Monday! Come and get em while you can!
If you haven't had the pleasure of checking out characters the way master storyteller Neil Spicer does it, you have got to check this out for 42 pages of mind-blowing detail and creativity. If your campaign might launch out upon the deep, these Nautical Heroes could be your best friends, your worst enemies, or they could even be YOU. These characters are so good you'll want to play them yourself! Available now in wide release! So give us your favorite sailor slang and pirate palaver!
Pick up your copy today in wide release wherever fine RPG products are sold, like right here at Paizo.com and on the Legendary Games webstore!
Tomorrow is Thanksgiving, so rather than Wormy's usual inquiries into the terrible and terrifying, let's take a moment to think and to thank our favorite fantasy authors, moviemakers, and other creative folks out there. What are some of YOUR favorite fantasy media that you are thankful for?
You could list them by category:
Other RPG product
and, of course, 3rd party product!
This week is the Thanksgiving holiday, and Jason and the gang at Legendary Games want to give thanks to YOU for your interest in our products and your support of Legendary Games. To show our appreciation, we are offering you an exclusive 50% coupon code! Just head over to the Legendary Games webstore and grab a fistful of great products; when it’s time to check out, enter the coupon code THANKS50. and get the whole pile at HALF PRICE!
We will be running sales on our partner sites at shop.d20pfsrd and DrivethruRPG starting Thursday (regrettably, we didn't get our info in to Paizo before Liz left on vacation, so no Black Friday sale here on paizo.com, though I think we may do a special separate sale just on Paizo next month), but the very best deals are on our site TODAY! Everybody else has to wait until Black Friday to get this deal, but you can take advantage of it right now!
This discount is available on almost every product Legendary Games makes, excluding just a handful of our newest products (like the above Mythic Mini), though we certainly encourage you to check them out and pick them up as well - fantastic new titles like Cutthroats and Crew, Ultimate Relationships, Imperial Relationships, Mythic Monsters: Worms, and Mythic Magic: Advanced Spells II! If you've been eyeballing some great product from Legendary Games, the time is now to dive in and grab it! This time next week, the sale will be OVER!
The great Mythic Magic project continues at Legendary Games, providing mythic conversions for almost every spell in the Pathfinder RPG! If it's not already there in Pathfinder Roleplaying Game Mythic Adventures, you'll find it right here. Check out the spells from:
Pathfinder RPG Core Rulebook in Mythic Magic: Core Spells
Pathfinder RPG Ultimate Combat in Mythic Magic: Ultimate Spells I
Pathfinder RPG Ultimate Magic in Mythic Magic: Ultimate Spells II
Pathfinder RPG Advanced Player's Guide in Mythic Magic: Advanced Spells I
And now, just released TODAY for your gaming pleasure...
Pathfinder RPG Advanced Race Guide in Mythic Magic: Advanced Spells II
Keep your eyes peeled for the next installment, Mythic Magic: Inner Sea Spells, containing a host of spells from the various companion and campaign setting products from the official campaign world of the Pathfinder Roleplaying Game!
We are excited to announce not one but TWO new products this week as part of a new product line debuting this week. Read the full announcement here on our website, but for a quick summation the two new products are as follows:
Ultimate Relationships is a short, inexpensive, general-purpose product describing the relationship system, which you can implement in any campaign, from published Adventure Paths to your homebrew world. This product provides all the essential rules for the system, whether you're building rivalries, romance, or any other kind of abiding partnership. You can use this product by itself, but you'll also need this product to use the expansion modules.
Imperial Relationships is the first add-on module for Ultimate Relationships , bringing you detailed relationship development options for the key NPCs of the Far East Adventure Path. Sure, the published AP has guidelines for building relationships with the Destined Empress, Elven Protector, Mystic Seer, and Caravan Master, but Imperial Relationships takes those opportunities to a whole new level. Future add-on modules for Ultimate Relationships will feature additional NPC relationship opportunities in the Far East Adventure Path and our other Adventure Path Plug-In lines, including not only key NPCs in the published APs but also brand-new NPCs introduced in Legendary Games' Adventure Path Plug-In products!
Halloween is traditionally the season for EEEEVILLLL stuff in RPGs, and Legendary Games has been delighted to participate in that, with a SPOOKY SAVINGS sale of up to 60% off creepy horror products here at Paizo and elsewhere, and with not one but TWO brand-new products focused on the bad guys:
- Legendary Villains: Dark Druids is available in wide release everywhere, including right here at Paizo
- The brand-new Mythic Monsters 22: Emissaries of Evil is available right now exclusively at the Legendary Games webstore and at the end of the week in wide release, featuring 13 of the foulest fiends who don't play for any of the major Team Evil groups like demons and devils.
While we're at it, though, it brings up one of the great questions in gaming: which monsters do YOU think are really the most EVIL in the game?
Check out the details on our Halloween sale, going on now through midnight next Friday, on some excellent horror-themed product, including the Gothic Campaign Compendium, all five Gothic Grimoires and more, including special deals on the Legendary Games webstore, right here at Paizo as well as d20pfsrd.com and DrivethruRPG!
Every week we pose a question for YOU, the fans of Legendary Games, something short, sweet, and to the point. And since we like a little alliteration, I think the Worm that Walks will wear the crown as the WEDNESDAY WHAT? mascot! In honor of the late, lamented Dave Trampier, we shall call him… Wormy!
The Pathfinder RPG has 11 core classes from the Core Rulebook,8 more base classes in the APG, Ultimate Combat, and Ultimate Magic plus 3 alternate classes (antipaladin, ninja, samurai), 10 hybrid classes from the Advanced Class Guide, and now another half-dozen base classes announced for Occult Adventures. That seems like a lot, though compared to the surfeit of classes that erupted throughout the history of 3.0 and 3.5 it’s really not too bad. If you count Pathfinder’s history from the release of the Alpha Playtest in 2008, by the time Occult Adventures comes out they will have released only 27 new classes in 7 years, less than 4 per year.
Still, in all the rush to boost this class or expand that class, despite attempts to balance things it could be fairly argued that not every class has gotten an equal amount of attention over those 7 years. Every class has gotten something along the way, and some things that used to be intrinsic to classes can be adjusted with feats, skills, equipment, etc., but some have been more equal than others, as they say, either in the amount of support or the quality of it. True, you’ll never have perfect balance in a game system and that’s okay, but Wormy wants to know which classes still seem like they’re always standing at the back of the line when it comes to getting fun new toys.
This week’s WORMY’S WEDNESDAY WHAT? Which classes really need more love, design-wise? Which ones have gotten plenty already? And are there any toys that thus far have been the province of just some classes that really ought to be shared with others? Wormy wants to know!
If you like savings, then every Tuesday is the day for you. Check out the latest dynamite deuce of a deal from Legendary Games! A different awesome gaming product for less than half price EVERY WEEK? YES PLEASE! Share the news with all your Pathfinder-playing friends and come and get it!
This week's Wednesday question asks about the use of proper names in game rules. Does using eponymous rules elements add to the game? Is it more fun to cast Mordenkainen's this or Tenser's that than the off-brand generic equivalent? What are some of your favorite named spells, items, feats, and the like?
Check out the full blog post in this week's WORMY'S WEDNESDAY WHAT?
Do you dare see what lies beyond the Black Gate into madness? More from MYTHIC MONSTERS: MYTHOS TOO for you! The truly devoted can pick up their copy today! Those still clinging to sanity may take the plunge or be forced to wait...
Mythic Monsters: Mythos Too is now available from Legendary Games, with a dozen and one fantastically detailed Lovecraftian horrors for your Pathfinder RPG campaign, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warping elder things. Stranger things still are found in sky and sea, from flying polyps and bholes to eyes of the deep, and impossible creatures from places beyond understanding like the dream-haunting nightgaunt and the mysterious color out of space. A dozen and one corrupt creatures of every description lie within, from CR 3 to 25, but if two whole books of mythic mythos monsters are just not enough we also provide you with the new xenoid template and its even more awful mythic xenoid version, to turn the humblest creature to a pseudonatural terror of unnatural menace.
Pick up your copy today at the Legendary Games webstore, or later this week at Paizo and elsewhere in wide release!
RPGs are about characters, of course, but they're also about fantastic worlds, and all the amazing places to visit in those worlds. In some campaigns, the world is just kind of a backdrop without a lot going on, but four decades of gaming has given us a wealth of published worlds as well. Which one has your favorite country, and what makes that country so cool?
With fall upon us in earnest (the foggy forest outside my window says so), it's time to start gearing up for the cold months of the year and looking ahead at what the fourth quarter of 2014 holds for Legendary Games. We'll be previewing new material just about every day, so check things out! Today's preview is for the upcoming Pirate Codex, a collection of over 30 detailed ready-to-use pirate stat blocks for adversaries from CR 1/2 to 16! Check it out!
Way back when Chainmail first introduced us to the idea of a fantasy battle, the boss of the evil army was the EHPSS, which was intended to be an obvious abbreviation for "Evil High Priestess." From such obscure beginnings, we have seen a cavalcade of villains of every stripe throughout the annals of RPG adventures. While monstrous villains have always been a popular choice, creatures with class levels have always been compelling villains, taking what the PCs can do and using their own dirty tricks against them. In some respects a villain is a deus ex machina, because they can do things that aren't strictly speaking part of the rules. A villainous baron doesn't need the Leadership feat to acquire a retinue of loyal soldiers, so for some purposes class doesn't matter as much as the role the GM establishes for the villain. Even so, some classes make great thematic fits for making a really good bad guy.
What is your favorite character class (or class/race or multiclass combination) to use when creating villains and why?
Wherever there is darkness, there must also be light! Check out the new mythic monsters from Legendary Games and let's hear a cheer for the GOOD GUYS! A dozen and one creatures as magnificent as they are merciful, plus a selection of sanctified feats for the faithful with both mythic and non-mythic versions for your Pathfinder game! Available today directly from Legendary Games and Friday in wide release!
We at Legendary Games are proud to release the latest product in our Mythic Paths line, Path of Villains! We've done a lot of work on mythic products over the last year or so, and while that's cool and all, not everyone is keen on running a mythic campaign. If you've ever wondered why you should even look twice on a mythic product, consider the words of my coauthor on this product, Clinton J. Boomer, as he has summed up the matter in his own sublime style.
We get it.
You might not be using the Mythic rules yet; you may have no desire to ever use them. They’re complex, certainly, with no shortage of moving parts. They represent a whole other new-fangled bolt-on set of optional rules that take time and energy to learn; they’re new and unfamiliar content that change-up the action-economy, the base character-design schema and the core assumptions of a game that’s already plenty complex as-is.
We here at Legendary feel that you shouldn’t be forced to include anything in your game that you don’t want, and for that reason this book doesn’t include any Mythic content. Not one iota.
But ... it’s possible that you occasionally find yourself looking for a way to beef-up a particularly important encounter. Sometimes, making one villain scary enough to go toe-to-toe with the entire party is a headache. No great GM wants her players to steamroll a final boss and wonder why the BBEG was such a pushover; you might be looking for a fresh way to “pull out all the stops” and “crank it to 11” that doesn’t just mean more spell-casting, another template or the mathematics of higher Hit Dice and attendant attributes.
If you haven’t before, take a moment to look at the mythic gargoyle.
It’s not just a bigger, tougher and harder-hitting specimen than an average member of its species. It has a smattering of abilities that make it different, the centerpiece of a conclusive, climactic, winnable-but-memorable boss-fight even if the PCs have already fought a half-dozen encounters with gargoyles in a statue-strewn, half-sunken haunted garden and across the rooftops of an evil mansion.
And the PCs don’t have to be Mythic to beat it.
The Mythic rules are pretty cool, and they’re available right now for free, and the PLAYERS aren't the ones who should necessarily get to try them out first. In fact, the PCs don’t even have to know that the Mythic rules are in play. The players don't even have to know that it's "mythic" that you're using; all they know is that those monsters have a lot of dirty tricks up their sleeves. However, it also gives you a system for making the adversaries in your campaign more memorable, instead of just winging it.
If you’re looking for a way to make your iconic boss-monster just a tad bit more memorable -- a creature more akin to Jörmungandr, Zmey Gorynych or Dracula than the base stats can represent -- then the Path of Dragons and Path of Villains and the Mythic Monsters series from Legendary Games offer a robust assortment of options.
Try giving just one Mythic Rank or Tier to a particularly beastly foe, and see what a difference it can make.
What do you think; would YOU use a mythic villain in a non-mythic campaign? Why or why not?
That's the question in this week's Wormy's Wednesday What?
Which prestige classes you miss from the old 3.0/3.5 days. PrCs have kind of gone by the wayside in Pathfinder. Should any of them make a comeback, or are they better off dead? Which ones should make a comeback?