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February may be the shortest month of the year, but it's jam-packed with products you're not going to want to miss! For starters, available right now exclusively at the Legendary Games webstore (and starting Friday in wide release) we are proud to present Mythic Monsters: Mesoamerica by Mike Welham and Jason Nelson, delving into the deliciously deadly myths and legends of Central and South America and the Caribbean, from chupacabras to tzitzimitls, including the brand-new fallen demigod Xipe Totec and both mythic and non-mythic versions of a brand-new prestige class, the plumed servant!
There will be more mythic monsters coming as well, as our Mythic Module Monsters: Rune Lords series continues, with new issues coming out almost every Monday in celebration of MYTHIC MONDAY! You can pick up individual issues for 1.99 each or grab a subscription to all six issue of each AP for 10% off at the Legendary Games webstore!
Speaking of mythic, we are have already released mythic versions of all spells in the Pathfinder Roleplaying Game Advanced Class Guide in Mythic Magic: Advanced Spells III, but we are also closing in on the release of Mythic Magic: Occult Spells by Amanda Hamon Kunz, presenting mythic versions of all of the spells from Pathfinder Roleplaying Game Occult Adventures, if not in February then hopefully next month. Of course, mythic isn't all about monsters and magic, so we are also pleased to announce that February will see the release of a brand-new mythic path, the Path of the Reluctant Hero by Tork Shaw and Jason Nelson! Some heroes just don't want to be the stars of the show, to just get home, to tend their home and hearth in peace, yet adventure and destiny keep finding them again and again, and every time they stand tall. This brand-new path should be available by next Friday, or the following week at the latest!
Of course, mythic is just one of the many things we've got going at Legendary Games! We are also delighted to present our second Legendary Beginnings adventure aimed at younger audiences and newer gamers, The Bandit's Cave by Paris Crenshaw!
This great new adventure can stand on its own, of course, but it also comprises the first issue in the new five-part Trail of the Apprentice adventure path. Yes, that's right, an entire AP designed especially for novice gamers! Here's the promo text by the author:
A hidden danger threatens the kingdom of Threll and brave adventurers must answer the call! A bold attack and a mysterious theft set a group of heroes on a mission to find the mastermind behind them. They must follow clues, face great dangers, and uncover ancient secrets to stop a madman before he can unleash a terrible evil upon the world.
Trail of the Apprentice is a 5-part mini-campaign, designed for beginners and younger players of the Pathfinder Roleplaying Game. Each adventure takes your heroes through one character level, from 1st though 5th. Trail of the Apprentice is part of the Legendary Beginnings line, designed to create exciting adventures suitable for all ages. These modules use simplified stat blocks and other rules adjustments to keep gameplay fun for new players, and contains helpful sidebars that provide advice on how to run RPGs for younger gamers so your whole family can Make Your Game Legendary!
Now some of your more mature gamers might like something about grittier, and we have got you covered there as well. The long-simmering Metal Gods adventure Scorpions of Perdition by Alex Riggs and Nicolas Logue is slated for release later this month, featuring body snatchers, alien horrors, and a ruined city with secrets too impossible to tell!
Continuing in a creepy vibe, we also look forward to the release of the fifth in our series of occult character supplements, Occult Character Codex: Mediums by Julian Neale, bringing you fully developed stat blocks for occult mediums of all types from 1st to 20th level!
Depending on how production goes with several of our other projects, we may have some more exciting announcements on other long-awaited products and updates on the progress of the Legendary Planet project, but we'll wait until we've got things closer to final completion before making any formal announcements.
We are looking forward to a fabulous February and we hope you are looking forward to some of these new products to help Make Your Game Legendary!
For 80 weeks we supplied a steady diet of Mythic Minis, bringing you bits and pieces of mythic fun from feats to magic items to new rules and more, but our Mondays have been a bit less mythic since last summer... until NOW!
We are pleased to present to you our brand-new series of Mythic Module Monsters, short collections of monsters drawn from your favorite official Adventure Paths for Pathfinder. Want to spice up an old AP or bring an added dimension to a new one? Grab mythic versions of EVERY new monster presented in the bestiaries of that AP, all in one place. Each installment covers one issue of the AP, and what else would we start with but the very first AP, featuring those nasty Rune Lords! A new issue will be coming every week or two, after which we'll start working on a new AP!
You can pick up these Mythic Module Monsters one issue at a time, starting with Rune Lords 1 right here at Paizo and at the Legendary Games webstore, Open Gaming Store, and DrivethruRPG! Better still, you can subscribe to all six issues of Mythic Module Monsters for your favorite APs and save 10% off with the Rune Lords Subscription, available exclusively at the Legendary Games webstore!
The first six issues will be devoted to the Rune Lords, but which AP would YOU like to see us tackle next?
One thing about the publishing business is you ship a LOT of books, and sometimes books don't always get handled with care somewhere along the line. Gremlins attack, machines mangle, and shipping golems aren't always as careful as we'd like. All of that means we end up with a few books that have a bashed-in corner, scratches on the cover or spine, or other cosmetic defects. Now you can pick those up in our Non-Mint Products page: all the same great content, at HALF THE PRICE! You can even add the PDF version to your non-mint hardcover for just $10 more!
If you don't mind that your book is not quite pristine, grab a great deal on the Gothic Campaign Compendium, Mythic Hero's Handbook, Mythic Monster Manual, and Mythic Spell Compendium! These deals are limited to stock on hand, though we may add to the scratch and dent bin if we uncover any additional damaged books or returns!
It's time to celebrate the release of the official 5E SRD! For the next 5 days, Legendary Games invites you to save 50% off on all of our 5E titles from adventures to monster supplements and more! Just use the coupon code 5E50 on the Legendary Games webstore!
You also can head over to our friends at the Open Gaming Store; either way, everything is 50% off for the next 5 days, with even more great 5E product coming soon, including Beasts of Legend: Boreal Bestiary and the adventures Cold Mountain and Tarin's Crown!
A double shot of awesome new products is coming this week from Legendary Games: the latest Occult Character Codex and the debut of a brand-new line devoted to winter adventures, starting with Winter Heroes!
And while you're at it, grab a copy of Occult Character Codex: Psychics for just 2 bucks as this week's TWO$DAY product of the week!
We are delighted to be bringing you a slew of Egyptian adventures, like the just-released Shrine of Serpents and last month's Beneath the Festered Sun, but I am equally excited to be back to work on the long-awaited FORT SCURVY, a high-level adventure into the hazardous harbor of the pirate king!
Do you want Even More Egypt for your Pathfinder game? YES!
Legendary Games has four fantastic products already out
Today marks the release of the brand-new Shrine of Serpents, a 9th-level adventure by Alex Riggs delving into the depraved decadence of a sinister serpent cult!
This follows on the heels of last month's release of Beneath the Festered Sun by Pedro Coelho, a sprawling 42-page adventure for 3rd-level characters featuring the rise of an ancient curse upon a corrupt city of tomb robbers and raiders, where death now stalks amid the ruins!
Earlier products in this line include:
Mythic Monsters: Egypt, featuring a dozen and one mythic monsters rooted in the lore of ancient egypt, from sphinxes and shas to cursed kings and the all-new ammut, plus mythic versions of the archaeologist archetype and living monolith prestige class!
Treasury of the Pharoahs is a collection of dozens of fantastic magical treasures for tomb robbers and guardians alike, like the map cartouche and tomb warden's stele, along with deadly weapons like the scarab scourge and dune trap javelin to protective gear like the dynast aegis and mail of the radiant pharaoh. These items are redolent with the mysteries and magic of the desert, like the oasis mirror and faience idols to the alabaster icons of Bast and the canopic chest of eternal repose! If your players hunger for the riches of the ages and to garb themselves like the god-kings of old, they are going to love what they find in the Treasury of the Pharaohs!
Finally, Tomb Raiders brings you a quartet of amazing adventuring parties ranging from 2nd level to 11th level, each with their own particular theme, from a family of ruin raiders to drug-runners, seekers of sinister knowledge, and a team of terrifying undead, each richly detailed and ready to serve as perfect foils to your heroes in their quest to find fame and fortune amid the ancient ruins!
Check the Legendary Games website and right here on Paizo.com for previews of upcoming products and art from the Egyptian AP product line, like The Lost Library of Thoth, Legendary Curses, and Past Lives!
As the year draws to a close, Wormy wants to know some of your favorite RPG products of the past year.
1. Favorite 2015 product from a major publisher.
and because he's a fan...
5. Favorite product you bought in 2015 from Legendary Games
If you haven't ever checked out Legendary Games before (or if you have - as a thank you), stop by www.makeyourgamelegendary.com on New Year's Day and enter the coupon code NEWYEAR40 to take 40% off any product in the store. Make your 2016 Legendary!
Tonight will be the longest night of the year, and tomorrow marks the official start of winter. Thus far in December, Legendary Games has been playing against type, releasing products ranging from our first family-friendly adventure Into the Feyweald to creepy psychics in Occult Character Codex: Occultists, to a slew of products suited to the sizzling sands of ancient empires, like Mythic Monsters: Egypt and THREE new Egyptian-themed adventures all rapidly approaching release. But make no mistake, WINTER IS COMING!
While some of our product lines are approaching their conclusion, we are pleased to announce the advent of a new line of Adventure Path Plug-Ins ideally suited for the Witches of Winter AP as well as any campaign that ventures into the cold places of the world (or to other worlds entirely), especially those drawing up on the legends and lore of Eastern Europe (and a bit of Scandinavia thrown in as well). These Winter AP Plug-Ins will be kicking off in January with the latest entry in our fantastic Heroes series, the first in this line penned by a hand other than Legendary co-founder Neil Spicer. These Winter Heroes instead spring from the marvelous mind of Liz Courts! No stranger to LG, Liz laid out a number of our products in 2012, but this will mark her authorial debut, and we are delighted to bring her love for the subject matter and design skills to the table, along with an assortment of amazing artwork from Bob Greyvenstein, who also delivered the knockout designs you've seen in Metal Heroes and Nautical Heroes!
Next in line, we'll be bringing you the Treasury of Winter, a collection of marvelous magic items themed for the depths of winter. From cheery items like the candle-crown of holly, welcome wreath, and festive fox fur to the sinister howling horn and Krampus bag, you'll find an assortment of items drawn from cultures that dwell in the boreal climes where summer is but a distant dream. Following that, Legendary Villains: Wicked Witches is slated to follow, and yet more to come. If you love the sight of falling snow and the howl of hungry wolves, it is time to celebrate. Winter is not just coming, the bleak midwinter is practically here!
In the spirit of Christmas (and in celebration of childhood wonder and nostalgia on this Star Wars Day), Legendary Games is pleased to present the first book in our Legendary Beginnings series, Into the Feyweald!
Perfect for gaming with families or people new to the hobby but just as much fun for experienced players, Legendary Beginnings are exciting and inventive adventures and supplements that can be used in conjunction with the standard Pathfinder RPG rules or with the simplified rules in the Pathfinder boxed set for beginners, with bonus content specially designed to work well with those rules. This 36-page adventure is a rollicking ride through a fairy forest, full of delightful twists and turns and heroes and villains fanciful and frightening. You can pick up your copy today at the Legendary Games webstore, Open Gaming Store, Paizo, and DrivethruRPG!
Legendary Beginnings adventures are packed with every bit of the fantastic flair, amazing artwork, and flat-out fun you’ve come to expect from Legendary Games. We think you’ll love them no matter your age or experience, but you’ll find they’re especially inviting in terms of themes and style to help spread the love for gaming with friends, family, youth groups, scout troops, and social clubs of every kind. We hope you and yours enjoy playing these adventures as much as we enjoyed making them!
Our mascot Wormy was trying to hibernate, dreaming sweet dreams of his wriggling youth, but he kept being awakened by some kind of "STAR WARS" stacked on top of the whole Christmas season. Seeing all the excitement made Wormy wonder...
What is your favorite childhood nostalgia moment in the sci-fi or fantasy realm?
Many people might hearken back to a long time ago in a galaxy far, far away (or at least to 1977), but there are any number of books, movies, comics, and games (RPGs or otherwise) that might carry your personal favorite wide-eyed warm fuzzy, whether they happened under the Christmas tree, around a friend's kitchen table, or at the local theater.
Share your favorite, and revel in a lingering bit of joy you can carry with you all your days! Viva la fantasy!
If you like Mythic Monsters, prepare for MEGA-SAVINGS. Our TWO$DAY product of the week just got a whole lot bigger, as in celebration of the release of Mythic Monsters: Egypt and the unveiling of the upcoming books in this series, EVERY MYTHIC MONSTERS book #1-30 is on sale this week for just 2 bucks in PDF (or you can apply your coupon code for a discount on the print and print/PDF bundle versions). Just use the code MerryMonstermas at the Legendary Games webstore!
If you're feeling chilled, cast your mind into the warm sands and dusty ruins of civilizations once great and mighty, and whose secrets still may rule the world! First of all, this week's TWO$DAY product of the week, Tomb Raiders, is available this week for just 2 dollars at the Legendary Games webstore!
But the big news is the avalanche of Egyptian awesomeness that is about to arrive! The first to be coming your way by this Friday will be Mythic Monsters: Egypt, by Jason Nelson, Alex Riggs, Mike D. Welham, and featuring the Legendary debut of Jen Page.
Mythic Monsters: Egypt brings you a dozen and one mythological monsters from the burning sands, verdant rivers, and crumbling ruins of ancient pharaohs. Egyptian myths and legends are some of the oldest in the world and influenced the religious and cultural traditions of many kingdoms and empires that followed. While they sometimes were seen as an ancient, exotic, and even decadent culture by the younger kingdoms, their monuments were so titanic, their artistry and iconography so vivid, and their tales and lore so intricate and often so strange that they enjoyed a sort of dual legendarium. The gods and monsters native to the tales of Egypt were one thing, and one that evolved over dynasties spanning milennia, but on top of their own indigenous stories Egypt became a source for all things mysterious. From the classical Greeks to Lovecraftian horror and beyond, any monster, magic, or mystery became more exotic and esoteric when its roots were traced to Egypt, and the same is true when invoking the tropes of Egypt in a fantasy setting or campaign.
Mythic Monsters: Egypt contains an assortment of amazing adversaries for your heroes, ranging from CR 4 to 17, starting with a squadron of sphinxes to confront your adventuring heroes from the hungry hunting hieracosphinx to the crass but clever criosphinx and the proud and noble androsphinx. Not all Egyptian monsters are adversaries, as honorable characters may find allies in the winged maftet and the wise two-headed uraeus. Others are every inch a menace, from hateful werecrocodiles and sinister sha and sacred sha carrying plagues in their wake to deadly scavenging scarab swarms. Of course, much of the Egyptian legendarium in popular and fantasy culture centers around tombs and ruins, and mummies are far from the only inhabitants of the necropolis, as elemental ahkhats are literally a part of the buildings they guard, while mummified cursed kings and eternally vigilant pharaonic guardians guard their domains with jealous and zealous care. As if a dozen existing monsters were not enough, the vicious corpse-eating ammuts sit in judgment on the dead and the damned. For heroes that want to embody that Egyptian vibe for themselves, this book also provides a mythic version of the treasure-hunting archaeologist bard and the legendary living monolith prestige class, anointed with a sacred stone by the ancient sphinx to serve as guardians extraordinaire.
NEXT UP we have not one, not two, but THREE adventures (we might end up combining the final two for a print compilation)!
Beneath the Festered Sun by Pedro Coelho
When a heretical priestess met execution at the hands of conspirators, an immortal consort vowed to carry out her dying curse. Now, after centuries of plotting and waiting, the skies finally align to create the perfect conditions for retribution. Amid the gossip and excitation concerning an extraordinary celestial event, one voice alerts deaf ears to the upcoming danger, only to disappear just as an agonizing vulnerability to daylight strikes the population. Overwhelmed, the authorities call upon reinforcements for the thinned out guard, but can the unexpected heroes stop a vengeance set in motion ages ago? To save the soul of a city, they must confront its present and past and destroy the various iterations of a broken enemy—all before the twilight of the Festered Sun.
Beneath the Festered Sun is an adventure path plug-in designed for 3rd-level characters to complement the Egyptian Themed Adventure Path. This sandbox adventure pitches the PCs against an ancient curse, offering an intriguing interlude to the exploration of the necropolis of Owot-ti. The story takes place right before the PCs venture into the third and final exploration site, in the first module of the Egyptian Themed Adventure Path.
The Hidden Temple of Apep and The Library of Thoth by Alex Riggs.
Each of these adventures explores ancient and secret temples of the old gods of Egypt. The Hidden Temple of Apep is an adventure for characters of 8th to 10th level that centers on the hidden lair of a murderous serpent cult that is terrorizing the lands around, while The Library of Thoth is for 6th-8th level characters and centers on a long-lost repository of ancient wisdom and eldritch magical secrets.
We are waiting for maps and 2 or 3 pieces of art for the above adventures, but writing is complete and they are being edited now. I would expect one of them to be ready by the end of this month and the other two likely ready for action in January.
We've assigned some new contributors to pick up the torch on Curses and Mythic Monsters: Africa, so work has resumed on those books and I'll keep you abreast of developments as that book gets closer to completion! Come closer into the depths of my tomb and see..
As the year comes to a close, we are delighted to unveil several new product lines, the first of which is Legendary Beginnings, a set of adventures and products for (surprise!) beginning gamers. This includes friends or relatives who have never sat down to throw dice, but they are especially suited for younger gamers just starting out in the hobby. Our initial offering is on final approach, so let me introduce it for you:
Into the Feyweald takes your heroes into a world of adventure in the realms of faerie! Guests at the fairy queen Pryozha’s celebration feast, the festivities are interrupted by the creepy, crawly spider-riders serving the wicked witches of the woods! You must take up the quest to find the hidden grove where Yaldira the witch works her dark magic, turning the forest sickly and rotten, battling her evil minions that menace the creatures of the wood. There, in the dark pits of her lair, you must stop her from awakening her cruel queen from her crystal tomb and save the woodland realm! This 1st-level adventure is suitable for a standard Pathfinder game or one using the boxed set for beginners.
Featuring the Legendary Games debut of Paris Crenshaw, who developed and playtested this adventure with his Girl Scout troop, Into the Feyweald is delightful romp through the fairy woods that will delight experienced games as well as newbies. Legendary Beginnings are immersive adventures that sacrifice none of the fun and richness you’ve come to expect from Pathfinder adventures by Legendary Games while taking a tone and artistic style that makes them suitable for all ages.
Into the Feyweald is in layout now, awaiting only the final maps, and should be available by next week. We hope you’ll be looking forward to more Legendary Beginnings for the new gamers in your family, friends, schools, youth groups, scout troops, and any new gamers looking for a fun and accessible adventure to give the hobby a try!
Woo for kid-themed adventures from Playground Adventures
Legendary Games should be releasing our first "Legendary Beginnings" adventure for new and younger gamers very soon! Be on the lookout for Paris Crenshaw's Into the Feyweald next week!
It’s that time of year for retailers to offer you amazing deals they wouldn’t dare offer anywhere else, and when the wind bloweth, let not it be said that Legendary Games does not bend with it! Big savings at the Legendary Games webstore!
The FRIDAY40 coupon code gets you 40% off almost everything in the store, and the GOTHIC80 coupon code gets you 80% off the amazing Gothic Campaign Compendium!
Of course, we’re not hogging all the savings here on our site!
Paizo: You can also pick up almost every one of our PDFs 40% off and print books and bundles 20% off at Paizo.com!
Open Gaming Store (shop.d20pfsrd.com): You can also pick up a wide range of our products for 40% off at the Open Gaming Store, including an array of bundles for Mythic Monsters, Heroes, Islands of Plunder pirate adventures, and more!
DrivethruRPG: Rather than a general percent-off sale, we’ve combined a Mythic MINI BUNDLE: a massive collection of all 80 Mythic Minis into a single super-bundle nearly 90% off for just $8.88! As if that were not enough, we are also introducing the Mythic Monster MEGA-BUNDLE, compiling the first THIRTY Mythic Monsters books, from Demons to Heavenly Host, for just $2 each – JUST $60 for a bundle worth OVER $200!
Any way you slice it, the time to save is NOW! These deals will run through the end of November, but when Cyber Monday is gone, they’re gone too! GO SAVE SOME MONEY!
[Legendary Games] A new direction for Mythic Monsters! What myths do you want to see made monstrous?
There are amazing monsters to be found in the incredible diversity of Earth's myths and legends, from beatific guardians sent by the gods to terrors welling up from deep, dark places, avatars of hunger and hate.
The first 32 issues of the Mythic Monsters series (wow, that's a lot) have generally focused on specific creature types, with occasional forays into thematically grouped creatures like Sea Monsters, Fairy Tale Creatures, Colossal, Shadow, Bugs, Worms, Mythos (and Mythos Too), and extraplanar aligned creatures. We'll still do some of those, but we've been thinking a while about what makes something MYTHIC, and one idea we kept coming back to was the myths and legends of real-world cultures. We've toyed with the idea for a while, but it's time has finally come!
Packed with a dozen and one spectacular Scandinavian creatures from the secretive CR 5/MR 2 mythic huldra and fossegrim to the titanic and terrifying CR 30/MR 10 Fenris Wolf, this book brings you a dozen and one mythic monsters, plus bonus material on mythic linnorms and a trio of templates for giving any monster a Nordic flair: the Jotun thane, runecaster, and tricksome traveler!
This is just the beginning, of course. Next month we will be bringing you Mythic Monsters: Egypt, featuring familiar faces like sphinxes and werecrocodiles alongside creatures from the brand-new Pathfinder Roleplaying Game Bestiary 5 like the ahkhat, uraeus, cursed king, and pharaonic guardian, as well as the brand-new ammut eater of the dead and a mythic version of the much-loved living monolith prestige class!
There are many more cultures to cover and we have plans stretching from classic mythologies of Greece and the Middle East to China, Japan, India, Africa, Australia and Southeast Asia, North America, South and Central America, and more! Shout out your favorites, and the most popular ones might get moved up on the schedule!
We hope you enjoy these tributes to some of the most amazing monsters in fantasy, with their feet firmly planted in the great stories right in our own real-world back yard!
Whenever adventurers toast their success after a hard-fought victory, their boots are soiled with the spilled blood of the conquered. Sometimes heroes forget that their enemies had friends and allies of their own, and families, and mothers. You may call them evil, but there is a love stronger than death, and a thirst for vengeance like no other in the heart of a mother weeping over her monstrous brood. What you called heroism, they call horror; what you called valor, they call murder. And they are coming for you, a mother witch and her deadly sisters, drawn from the far corners of the world to bring to life a nightmare world that will swallow your heroes and make them pay. Your characters thought the adventure was over, but the wrath of The Baleful Coven is just beginning.
After a long time brewing, Legendary Games is just about ready to unveil Beasts of Legend: Coldwood Codex (5E), a beautiful bestiary of brand-new 5th Edition foes just perfect for those overland journeys and dangerous expeditions into the wild woodlands beyond civilization's reach! This book features 10 fantastic foes, evenly divided between fey spirits bursting with the raw and wild energies of life and vile undead seething with the power of death. Drawing upon real-world folklore, classic fantasy tropes, and the design skills of the top creative minds in the business, the Coldwood Codex is an indispensable addition to any GM's monster toolkit! This product includes not only full-page color player-friendly handout portraits but also foldable paper miniatures for every creature! Here's what you'll find within these pages!
Creatures by Challenge
4- Wight, Boreal
7 - Naekk
5 - Ugrohter
11 - Wight, Barrow
13 - Amadan
14 - Slough
16 - Faleich-Wyrm
18 - Chernobog
If you happen to need an excellent adventure into the northern wilderness to use these magnificent monsters, this would be a great time to pick up Road to Destiny, a 2nd-level 5th Edition adventure that is our TWO$DAY product of the week, just 2 bucks at the Legendary Games webstore! We also have several other 5th Edition adventures nearing completion, including the awful revenge of a monstrous mother and her witch sisters in The Baleful Coven and a forlorn foray into the hollow hills where nature itself has gone wild in the harrowing Cold Mountain!
Of course, we wouldn't want to leave you without a preview of the Coldwood Codex! Every creature has an array of interesting abilities and dastardly tricks up their sleeves, and each also is infused with flavor and background details that cry out to be built around in a campaign. These creatures can have an impact on the campaign that extends beyond the reach of their sword arm, and we'll preview one of them below.
A Barrow Wight’s Lair
The bleak moods of a barrow wight influence the natural world around its barrow as well, allowing them to maintain a rather dismal demesne if they so choose. Cannier barrow wights, however, create pleasant conditions to lure the unwary into their domain, before a sudden change in the weather swathes their land in chill winds, clinging fogs, or driving rain. Lost and terrified victims seeking shelter may be taken captive, spirited away beneath the hills and cairns and turned into living dead bound to the wight's will. Barrow wights sometimes release their captives after a dream-haunted slumber, imparting a bit of their deathless shadow into the target's heart, soul, and mind and corrupting their thoughts and dreams from afar. These unfortunates become the barrow wight's unwitting pawns in undermining its enemies in the waking world or just in sowing misery and despair. Perhaps cruelest of all are those the barrow wight turns loose after their capture, allowing them to hope for rescue or escape from their living nightmare if only they could find their way out of the wight's necropolis, but the twisted enchantments laid on the wight’s barrow subtly steer disoriented victims right back into the dread creature's clutches.
The barrow wight may take a lair action to cause one of the following effects on Initiative count 20 (losing ties).
The barrow wight creates fog as though it had cast the fog cloud The fog lasts until the end of initiative count 20 on the next round.
The barrow wight animates the spirits of the former servants buried with it. The spirits attack one creature that the barrow wight can see within 60 feet. The target must make DC 17 Constitution save against the attack. On a failed save, the target takes 6d6 (21) necrotic damage and is weakened. Weakened targets make Strength and Dexterity checks and saving throws at disadvantage until the end of initiative count 20 on the next round. A successful save reduces the damage to half (10) and prevents the weakening.
The region around the barrow wight's lair is subject to the emotional whims of the creature, creating the following effects:
The barrow wight can alter the weather within 6-miles of its barrow. This effect is identical to the control weather
It's a double dose of HALLOWEEN HORROR for you, as we bring you the biggest adventure Legendary Games has ever published - the 76-page sci-fi/fantasy/horror epic, STARFALL by Tom Phillips and Mike Welham! A marvelous discovery soon turns to terror, channeling the spirit of Alien and the Thing, until the only question left is how your characters want to die!
Of course, if more traditional fantasy horror is more your speed, Mythic Monsters: Horror brings you a dozen and one spectacularly sinister villains of darkness and shadow from dark creepers to umbral dragons, plus the mythic shadowdancer prestige class!
Of course, if brand-new horror just wasn't enough, our big OCCULTOBER sale ends at midnight tomorrow night, with 40% off EVERY product in our Gothic Adventure Path Plug-Ins, whether you buy the individual PDFs or the magnificent hardcover Gothic Campaign Compendium! Don't be scared, go save!
An avalanche of awesomeness is coming your way, from sci-fi fantasy with Legendary Planet and Metal Gods to curses, cultists, and crepuscular creatures! Check out the latest from Legendary in SEVEN spectacular covers, including a brand-new never-before-revealed product! Check out not just covers for Legendary Planet but also for a new Mythic Monsters and supplements for the Metal Gods, Righteous Crusade, and Egyptian Adventure Paths!
All right here at the Legendary Games website, coming soon to a purveyor of fine products near you!
Check out the latest update at Legendary Games, because it's a triple-dose of October eeeeevil! We are pleased to bring you a brand-new Mythic Monsters and preview even more evil releases for the creepiest month of the year!
Mythic Monsters: Daemons - available RIGHT NOW exclusively at the Legendary Games webstore! , featuring the Legendary debuts of Steve Helt and Alex Riggs!
Occult Character Codex: Spiritualists by Julian Neale - coming this weekend
And brand new product announcements and descriptions for:
Legendary Villains: Evil Clerics , featuring the Legendary debut of Jenny Jarzabski!
Mythic Monsters: Shadow by Jason Nelson and Jeff Lee!
Check them all out on the Legendary Games website, and grab your copy of Mythic Monsters: Daemons today!
Woohoo, thanks for the shout-out, Liz! Big savings are afoot for horror fans this Halloween season.
We hope to have the next entry in the Occult Class Codex series out by next Friday! Spiritualists ahoy!!!
Congrats to Mark and the Purple Duck crew for getting in on the occult action as well. We've got a kineticist book in the pipe as well, so kineticist fans will have double the opportunity for awesome supplements.
Whether you want to pick up a few of the PDFs individually or grab the entire Gothic Campaign Compendium in print, PDF, or both, head on over to our publisher page and buy, Buy, BUY!!!
This sale runs through the rest of the month of October, so spread the word!
The Mythic Mania Kickstarter is long since done, but some projects just keep on going. The Mythic Spell Compendium contains over 2000 mythic spells from across a wide range of official Pathfinder core rulebooks and supplements, as well as Deep Magic from Kobold Press, the Gothic Campaign Compendium from Legendary Games, and more! But those crazy golems that publish Pathfinder just keep publishing more books, and far be it from us not to continue to meet your need for MORE MYTHIC MAGIC!
This product is the first all-new Mythic Magic supplement since the publication of the Mythic Spell Compendium, and it brings you 134 all-new mythic spells from the Pathfinder Roleplaying Game Advanced Class Guide! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks like the Pathfinder Roleplaying Game Advanced Class Guide. That diversity of options that we love so much about the game is what Legendary Games brings to you in the Mythic Magic series. The product before you completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Class Guide. All of them, from adhesive blood to widen auras and all spells in between.
Whether you're an arcane or a divine caster, Mythic Magic: Advanced Spells III contains mythic spells of every level and every kind, from minor spells to the mightiest magics. You will find combat spells like molten orb, sonic scream, and whip of spiders right alongside defensive magic like guardian of faith and shield of fortification, spells to aid your allies like path of glory and contingent action, and utility spells like investigative mind and climbing beanstalk. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.
And as a bonus nugget, by the end of October we also hope to bring you Mythic Magic: Occult Spells, featuring the first wave of new psychic magic spells and more featured in Pathfinder Roleplaying Game Occult Adventures, featuring the Legendary Games debut of the awesome Amanda Hamon Kunz!
The Hypercorps 2099 Kickstarter has less than a week to go and we are shamelessly offering FIVE FREE PDFs, all with glowing reviews by Endzeitgeist, including today's release of the sample adventure, A R.I.P.E. Investment!
Speaking of RIPE, the time is now to announce the latest new product line from Legendary Games: OCCULT PLUG-INS! Sure, we're a little early, but we are already proclaiming it OCCULTober! Check out our first product in this line today: Occult Character Codex: Psychics, jam-packed with sample psychics from 1st to 20th level, from good to evil and all points in between, plus advice on running a psychic character! With the Occult Character Codex, you'll have an entire arsenal of psychic characters waiting and ready to blow your players' minds!
Future installments will look more deeply at other occult classes, like Occult Character Codex: Mediums, Occult Character Codex: Spiritualists, and more, but we’re not stopping there. For fans of the mythic rules, we are also working on Mythic Magic: Occult Spells to bring you mythic versions of the entire corpus of psychic magic, as well as mythic feats, classes, and more! We are also developing the Treasury of the Occult, bringing you an array of amazing occult-inspired items that fit delightfully into any adventure dabbling in horror, occultism, or the discovery of esoteric lore!
We are excited to bring you an entire new product line devoted to the occult rules and all the new possibilities they open up, and we hope you’ll enjoy reading and using them as much as we enjoy making them. In the meanwhile, keep your mystic third eye open; more forbidden lore awaits, and these are secrets we were definitely meant to know!
This week marks the end of an era, as our long-running MYTHIC MONDAY series comes to a close with Mythic Minis 80: Inherent Advancement. This simple system can be used in mythic and non-mythic games alike to help you break the tyranny of the boring “Big Six” magic items and their bland bonuses and make treasure a lot more fun by reorienting the way you think about treasure and how characters can accumulate the basic bonuses the game assumes without having to be decked out like Christmas trees with monotonous magic items just to keep their numbers up. You can pick up this innovative and simple system at the Legendary Games webstore, Open Gaming Store, Paizo, and DrivethruRPG!
But if that’s the last hurrah for the Mythic Minis series (at least for now; we might revisit it at some point in the future), then what will replace it? Well, we figured after 80 weekly products with very few missed weeks in there, we thought maybe it was time for some R&R. Rest and relaxation? No way! How about Rivals and Relationships!
Spinning off of Mark Seifter’s best-selling Ultimate Relationships book (and its followup, Imperial Relationships), the Rivals and Relationships line will be bringing you a new character and relationship just about every week! Some will continue following up on familiar character archetypes from the Far East Adventure Path, while others may be drawn from other Adventure Paths or other common character archetypes, though every one will be a standalone character concept that you could just as easily slip into any campaign. In addition to friendly NPCs or potential romantic interests, this product line will also feature rivals and even antagonists who may not be precisely enemies but can become ongoing foils and NPCs your characters will love to hate! Keep an eye out for next week’s first installment in the Rivals and Relationships line, RR1: The Lonely Lyrakien! Here’s a quick preview just for you!
Description and Overview: The Lonely Lyrakien is a lyrakien cleric of Lady Luck who once traveled as the ally of a more powerful human cleric until her companion met an untimely end. Afterwards, she prayed to Lady Luck to show her guidance in her travels and set off on a random path, letting luck and the stars decide. Eventually, she reached the place where she saw a sign and decided to stay (in the Far Eastern Adventure Path, that location is an abandoned graveyard). There she has been watching and waiting to see why that spot is where she should stay. In addition to the Far Eastern Adventure Path, the Lonely Lyrakien is an excellent match for any Adventure Path or home game with a Chaotic Good outlook, particularly those involving travel or overthrowing tyranny. The Lonely Lyrakien’s relationship link is focused self-discovery and understanding more of her role in the universe. As she grows closer to the PC, she becomes more willing to talk about her former companion, and her thoughts about destiny and luck.
Preferred Gifts and Interactions: The Lonely Lyrakien is difficult to influence with gifts and interactions. She prefers unique experiences and tires of repetition more quickly than usual. The one thing she appreciates most of all is something that can lift an oppressive mood and bring optimism and good cheer to others; in her mind, a perfectly-crafted joke can do all of those things, but she dislikes mean-spirited and hurtful jokes.
Affinity Notes: The Lonely Lyrakien has a positive affinity for clergy of Lady Luck, like herself and her former companion. She has negative affinity for evil characters and particularly for demons and those who worship them. If an adventuring party includes both the Lonely Lyrakien and the Mute Harpy, this antagonism might lead to interesting interactions between the PCs and NPCs.
I started playing RPGs when I was 10 years old, and my youngest child is now 11, and he and his friends enjoy playing games with the beginner boxed set for Pathfinder and have played around with the starter materials for 5th Edition as well. You can always create your own adventures, or modify a published adventure to fit with the simplified rules mechanics, or use those starter materials to bridge the gap for your young players into the regular rules for each game. However, modern adventures often veer into subject matter that may not be appropriate for younger players, or with plot themes that may not grab and hold their interest.
To help bridge this gap, this fall we are introducing Legendary Beginnings, a line of adventures designed with younger players in mind. These are not simple, dumbed-down adult adventures; they are designed from the ground up to be exciting and fun adventures that can be played with adults and kids together. If you're thinking about trying to run a game for a youth group, scouting troop, after-school club, or just the kids in the neighborhood, or if you're a parent looking to introduce your own children to the best hobby in the world, keep an eye out for Legendary Beginnings! We have several products in the works already, but if you've got ideas for things you would like to see in kid-friendly Pathfinder or 5th Edition products, let us know right here or at firstname.lastname@example.org!
What do you get when you take Legendary Games and you add a dash of flash and a splash of panache from Everyman Games' Alex Augunas?
The latest in our line of Legendary Heroes, we are proud to present LEGENDARY SWASHBUCKLERS!
One of the goals for Legendary Games during the rest of 2015 is to get some long-simmering projects finished up and out the door, including revisiting some of our older product lines and tying up some products that have been long in the planning. The first of those is very nearly here, and in fact should be available by the end of tomorrow: Treasury of the Orient!
You can see the full update and some art previews on our website right here, but if you're curious about what marvelous treasures you'll find within, here's the list (with one or two more items that may show up pending final revisions):
Arms and Armor: beheading blade, bestial haramaki, biting glade of ten thousand blossoms, bloodthirsty blade, choking spirit bow, lucky mallet,ronin blade, stalking serpent blade, typhoon fan
Rods: rod of the monkey king, rod of shadow puppetry
Wondrous Items: circlet of the imperial dragon, clothes of the ever-ready explorer, ghost food, ki capstan, kimono of honored ancestors, koto of the seven spheres, monkey's head charm, noh mask of the shapechanger, papercraft sheet, prayer scroll amulet, robe of the fire rat, sovereign lungguan, spiritworld flute, sugegasa of rising waters, teapot of inner flame, teapot of the mountain, teapot of serenity
GenCon is a whirlwind in many ways, but now on the other side of it we are gearing back up for a great wind-up to the year.
There is new stuff available now in wide release, including the brand-new Mythic Monsters: Plants and Mythic Minis 75: Orc Feats.
The Legendary Planet Kickstarter may be over, but we are still accepting late pledges via Paypal at the same discount backers get, with IMMEDIATE download of the first adventure, The Assimilation Strain, and the Legendary Planet Player's Guide, with both products available for both Pathfinder and 5th Edition. Just email us at email@example.com and let us know what pledge level you'd like to select (check the Kickstarter page here) and we'll add you to the spreadsheet and get you the download links.
And did we mention that The Assimilation Strain has already earned a 5-star review and the coveted seal of approval from master reviewer Endzeitgeist? Check out the full review on his site, but in summary he says:
I honestly did not expect the prologue to Legendary Planet to be a mystery, much less one that is this good; whether played for weirdness or downright horror, this module makes clear from the get-go that it’s not your standard fantasy fare. But only in hindsight. As a piece of advice: Don’t tell your players necessarily that this will be a sword & planet module. There are several themes that make for delightful red herrings in the hands of a capable GM, making the realization of what is truly going on have even more of an impact.
The Assimilation Strain is an excellent module and a furious first in the series, one that makes me very happy I’ve been able to back the kickstarter. With great production values and content that must be considered awesome, this module is a great way to kick off the AP, one that has me stoked to see what’s in store for us. My final verdict will clock in at 5 stars + seal of approval.
But that's just tying off the loose ends from before GenCon. The next adventure for Legendary Planet, To Worlds Unknown, is on track to release by the end of the August, and we have a whole line of great new stuff coming your way as well, including revisiting some of our older product lines to finish them off and opening up new products as well! Check this thread to follow the latest upcoming news from Legendary Games. This is going to be a spectacular summer, a fantastic fall and a wonderful winter as we ride out the rest of 2015!
If you missed the announcement on our website about our big GenCon sale, we just want to remind you that there are big savings to be had on Paizo.com on almost every product from Legendary Games, from 25% up to 50%, on PDFs, print products, and print/PDF bundles. If you're looking for big savings on our products, check out our publisher page on Paizo right now!
Our amazing Legendary Planet Kickstarter is rocking into its final weekend, now over 600 pages and climbing! We have only the final adventure yet to unlock, and we guarantee that final adventure will be completed and included for all backers in the final compilation!
This is your chance to hop on board a spectacular sword-and-planet adventure saga by some of the best authors in the RPG business - Neil Spicer, Jim Groves, Mike Shel, Matt Goodall, Richard Pett, Steven T. Helt, Tim Hitchcock, and Jason Nelson, plus guest contributors like Sean K Reynolds, James Jacobs, Patrick Renie, Chris A. Jackson, Erik Mona, and the Sasquatch Design Studio team of Richard Baker, Dave Noonan, and Stephen Schubert! Available for 5th Edition rules and for Pathfinder, in PDF and in print. You can pledge for just the introductory adventures or for the whole thing.
Backers will be able to download the prelude adventure, "The Assimilation Strain," and the Legendary Planet Player's Guide immediately after the end of the Kickstarter, with "To Worlds Unknown" following in mid-August and each new adventure arriving every 1-2 months, plus a final compilation PDF and massive hardcover available no later than July 2016.
We're over $45,000 and about to hit 350 backers, unlocking a fantastic cover artist for the final compilation of the entire saga. Check out the latest update and spread the word. This adventure is gonna be out of this world!
The Legendary Planet plays with some tropes of science fiction while remaining squarely in the realm of fantasy. The "Metal Gods" adventure path, on the other hand, dives into the deep end of the pool with advanced and alien technology and super-science, and you KNOW we couldn't resist. Check out the next book coming from Legendary Games, with over 60 magical and mechanical items of marvelous magnificence! Coming this Friday, the TREASURY OF THE MACHINE!
When I took over running Legendary Games in 2012, our big relaunch was on July 1st, just in time for PaizoCon that year. To celebrate three years of fantastic success since, as well as the upcoming 4th of July, we are having a huge 40% off (almost) everything sale at the Legendary Games webstore! Just enter the coupon code JULY40TH and you'll get 40% off every product you order, except our most recent products (those tagged with (NEW) in the product title). This sale is 40% off EVERYTHING else, including not just PDFs but also print books and print/PDF bundles! Grab them now through the 4th of July and save big dollars Legendary-style!
While you're in a Legendary mood, don't forget to check out the Legendary Planet Kickstarter, now over 400 pages of interplanetary adventure and cosmic content and counting! One more stretch goal to go on Richard Pett's Confederates of the Shattered Zone, then on to Steven T. Helt's The Depths of Desolation! If you head over to the Legendary Games website, you can also enjoy an artistic preview from Legendary Planet of Kaetrix the catfolk, courtesy of Colby Stevenson, our very first artist at Legendary Games and still making magic today!
Thanks to Colby and all of our artists and layout artists for making our products look great, and to all of you for your support in making Legendary Games such a success!
The Legendary Planet Kickstarter from Legendary Games is over $30,000 with a month to go, and today we started previewing maps from the first planet the PCs visit in the adventure path, which got me thinking about how we do maps in fantasy.
When you're creating a fantasy world, how important is a map of the WHOLE planet? The standard is just a regional or continental map, but I wonder: Have people seen settings where the whole planet is actually mapped?
The old Forgotten Realms Atlas is the only example I can think of, and maybe Krynn if the Taladas maps were complete. We've seen a lot of Golarion, but not the whole thing. Any others I'm missing (aside from games just set on Earth)?