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The Legendary Planet plays with some tropes of science fiction while remaining squarely in the realm of fantasy. The "Metal Gods" adventure path, on the other hand, dives into the deep end of the pool with advanced and alien technology and super-science, and you KNOW we couldn't resist. Check out the next book coming from Legendary Games, with over 60 magical and mechanical items of marvelous magnificence! Coming this Friday, the TREASURY OF THE MACHINE!
When I took over running Legendary Games in 2012, our big relaunch was on July 1st, just in time for PaizoCon that year. To celebrate three years of fantastic success since, as well as the upcoming 4th of July, we are having a huge 40% off (almost) everything sale at the Legendary Games webstore! Just enter the coupon code JULY40TH and you'll get 40% off every product you order, except our most recent products (those tagged with (NEW) in the product title). This sale is 40% off EVERYTHING else, including not just PDFs but also print books and print/PDF bundles! Grab them now through the 4th of July and save big dollars Legendary-style!
While you're in a Legendary mood, don't forget to check out the Legendary Planet Kickstarter, now over 400 pages of interplanetary adventure and cosmic content and counting! One more stretch goal to go on Richard Pett's Confederates of the Shattered Zone, then on to Steven T. Helt's The Depths of Desolation! If you head over to the Legendary Games website, you can also enjoy an artistic preview from Legendary Planet of Kaetrix the catfolk, courtesy of Colby Stevenson, our very first artist at Legendary Games and still making magic today!
Thanks to Colby and all of our artists and layout artists for making our products look great, and to all of you for your support in making Legendary Games such a success!
The Legendary Planet Kickstarter from Legendary Games is over $30,000 with a month to go, and today we started previewing maps from the first planet the PCs visit in the adventure path, which got me thinking about how we do maps in fantasy.
When you're creating a fantasy world, how important is a map of the WHOLE planet? The standard is just a regional or continental map, but I wonder: Have people seen settings where the whole planet is actually mapped?
The old Forgotten Realms Atlas is the only example I can think of, and maybe Krynn if the Taladas maps were complete. We've seen a lot of Golarion, but not the whole thing. Any others I'm missing (aside from games just set on Earth)?
If you've enjoyed the products of Legendary Games, we invite you to take a look at LEGENDARY PLANET, an amazing new sword and planet adventure path for Pathfinder and 5th Edition. Even if it's not your cup of tea, please do help us spread the word on social media!
You can also join the "Legendary Planet event" on Facebook here!
Actually, this week it's TWO somethings mythic!
For anyone who's intrigued by mythic but has heard it's got some rough edges or broken bits, or numbers that just got a bit too far, Mythic Solutions is the book for you! Released on Monday, this is a 26-page supplement that explores the challenges of action economy, the nova problem, stacking multiplies, single ability focus, rapid recovery, bypassing immunity and resistance, unlimited caster versatility, and rocket tag, or there is no kill like overkill. The masters of mythic at Legendary Games explain rules rationales and concepts and offer an array of alternate rules to deal with the most problematic elements in the mythic rule set like Mythic Vital Strike, wild arcana, foe-biter legendary weapons, and more!
In addition, available right now from the Legendary Games webstore and tomorrow here at Paizo and elsewhere in wide release, you can also pick up [i]Mythic Monsters: Animals! This bestiary brings you 22 amazing animals that bring a natural touch to your campaign world. Amidst all the dragons, demons, and zombie hordes, nature just keeps on surviving and thriving, and mythic animals are the greatest of nature's champions. These animals are ready to pounce on any hero or villain too arrogant to remember that a great many dangerous beasts never breathed fire or rose from the grave. From CR 1 to 13, you'll find mythic lions, tigers, and bears (oh my!), alongside pestilential scavengers like dire rats and murders of crows, titanic predators like dire crocodiles and giant anacondas, poisonous frogs, venomous snake swarms, flapping furies like the dire bat and pteranodon, prehistoric predators like the axe beak and dire shark and pack hunters like the rat swarm, bat swarm, and wolf pack, and more! On top of over 20 marvelous mythic monsters, we also present alternate rules for making your mythic animals the kings of their kind and for training and riding these mythic animals as allies!
For those interested in a quick review and preview of Legendary Games and our products and a look ahead to the Legendary Planet project, you can download the PowerPoint presentation right here!
It's PaizoCon and that means goblins are on the loose! They'll burn every book in the joint unless you stop them by buying them first! Good thing you can get BIG SAVINGS! Take 40% off PDFs and 25% print books at the Legendary Games webstore, starting NOW and going through next Wednesday at the Legendary Games webstore!
Legendary Games started with Gothic Adventure Path Plug-Ins, and in fact we're making our very first product our TWO$DAY $2 deal of the week: the Treasury of the Macabre!
Since then, we've produced a slew of products for the Kingdom-Building, Far East, Pirate, and Righteous Crusade AP and this year launched Egyptian and Metal Gods AP Plug-Ins line. We're even kicking off our own Legendary Planet AP this summer. But there are still so many APs we could cover.
In honor of PaizoCon kicking off this weekend, which APs from the golem, which APs do YOU should we do next? Sound off with your top 2-3 APs for which you would like see Legendary support!
Today saw the launch of a new product line from Legendary Games, with Legendary Paladins by Jason Nelson and Amber Scott, providing 42 pages of power-packed paladinly purity and puissance!
- Pages of new paladin class features and new uses for existing class features, including repel evil, smiting scourges, and paladin vows
You can check it out right here on Paizo.com and elsewhere in PDF, and from the Legendary Games webstore in print and print/PDF bundles!
The Mythic Hero's Handbook, Mythic Monster Manual, and Mythic Spell Compendium PDFs have been sent out to our Kickstarter backers, which means we are ready to begin offering them for sale to non-backers, along with preorders for the print version and print/PDF bundles!
Exclusive one-week presale! Starting this Friday, April 24, the PDFs for all three books will be available for purchase and download from the independent publishers who created these books! If you didn't back the Kickstarter, you can get all three at the Legendary Games webstore and from our partners at Kobold Press (Mythic Spell Compendium), and Rogue Genius Games (Mythic Hero's Handbook) before they are available anywhere else! You also get to support the companies that made these magnificent mythic manuals manifest! We love all our sales partners, but buying directly from your independent companies puts more money in the hands of content creators. If you always buy from an outside vendor, then by all means keep buying, but we invite you to consider making your purchase directly from us!
You can also preorder print copies and print/PDF bundles for each book. Print books are expected to arrive in late June, and preordered books will be sent via Fulfillment by Amazon once all Kickstarter backer copies have been shipped.
Wide Release for MYTHIC MAY DAY!!! Starting on Friday, May 1st, the PDFs for all three books will be available right here at Paizo.com as well as through our sales partners like the Open Gaming Store and DrivethruRPG! Print books and print/PDF bundles will also be available for preorder as above at Paizo and the Open Gaming Store; the PDFs will be ready for immediate download and the books will be shipped after backer orders. Print books will be available directly from amazon.com as well once the books arrive, though will not be available for preorder.
NOW AVAILABLE... Tomb Raiders brings you four delightfully detailed NPC parties of rascals and rivals, every one with its own unique flavor and tactics for antagonizing your heroes and becoming the guys they love to hate! Ranging from 1st level to 11th, from drug-dealing lowlifes to undead archaeologists!
You can pick this up from the Legendary Games webstore, the Open Gaming Store, Paizo, or DrivethruRPG (including new affiliate links through our site), and for the Egyptian AP Plug-Ins line a new Patreon subscription we're trying out!
The Mythic Spell Compendium and Mythic Monster Manual PDFs from the MYTHIC MANIA Kickstarter have been sent to backers, and the Mythic Hero's Handbook should follow within the next week!
If you were a backer of the MYTHIC MANIA Kickstarter, rejoice at nearly 600 pages of new reading material (with another 336 to come)! While you're at it, give yourselves a pat on the back for making it happen, and for showing that big-time 3PP team-up projects can work! The hardback books should be arriving around the middle of June, so backers should have theirs in hand by early July.
If you were not a backer, right now you can just look on with envy, but don't despair! We've been surveying our backers and thus far the overwhelming majority are in favor of us going ahead with PDF sales to the general public this month, once we make sure our backers have the goods well in hand. We will most likely accept print preorders as well, though those will not be fulfilled until after all backers have been sent their copies. If you preorder a print/PDF bundle, you'll be able to download the PDF version right away.
The release date for general sale on the MYTHIC MANIA PDFs is still pending, as we await the release of the third book in PDF, but we'll keep you posted on when general sale and print preorders will begin.
Legendary Games was born on April 1st, 2011, and we celebrate by rewarding YOU, the fans who have brought us so far in just four short years! Running now through Easter Sunday, you can get 50% off all PDFs with the code LG4PDF and 33% off all print products and bundles with the code LG4PRINT! Everything except a handful of our newest products is on sale NOW through Sunday at the Legendary Games webstore!
In addition to those coupon codes on our site, you can also get great deals right here on Paizo.com, where through Easter Sunday you can get 40% off all PDFs and 25% off all print products, excepting a few of our newest releases!
If you've been eyeballing some great stuff from Legendary Games, now's the time to cash in on some great deals!
Time for TREASURE! Check out a full list of the items contained in our new Treasury of the Pharaohs preview, featuring dozens of new magic items themed for an ancient Egyptian-flavored AP (or any campaign in a similarly ancient kingdom of pyramids and pharaohs), set for wide release tomorrow but available RIGHT NOW at the Legendary Games webstore, plus a bonus announcement at the bottom of the post.
Last week on our website we posted up a very ambitious release schedule for Legendary Games from now through GenCon, and judging by how things are moving behind the scenes we have every confidence we'll meet or exceed that schedule. (Yes, we have a few MORE products percolating that haven't been revealed yet.) The question is: How much is enough, and how much is too much?
We love making great products, and we always aim for the very highest quality, and the support from our fans has been great, but is there a point at which it's just too much stuff to keep up with? What do YOU think is the right number of products for a 3PP to produce? Does the balance of what kinds of products (adventures vs. systems vs. characters vs. monsters vs. magic, etc.) matter?
Share your thoughts below!
We are just finishing up our giant MYTHIC MANIA Kickstarter, but we also are thinking ahead to possibly doing a compilation project this fall (and possibly one every fall), taking some of our product lines and combining them into a single glorious print product like our fantastic Gothic Campaign Compendium. It needs to be a product line that is near completion (rather than one we've just started, like the Metal Gods AP Plug-Ins), but we have several great options from which to choose. The question is, which one would YOU like to see next?
Far East AP Plug-Ins
Give us your top three in order of preference! Inquiring minds want to know!
As we are putting our great MYTHIC MANIA project to bed from last year, it is time to look ahead (and just a little bit back) at what Legendary Games has done and is getting ready to do in 2015! Some of these products are things you've heard about before. Some may be brand new. All of them are going to be LEGENDARY!
*Mythic Monsters: Masters of Chaos by Jason Nelson, Jonathan H. Keith, Todd Stewart, Alistair J. Rigg, and Mike Welham
*Path of the Stranger by Jason Nelson
*Metal Heroes: Pregenerated Characters by Neil Spicer
*Path of the Genius by Jason Nelson
*Treasury of the Crusade by Pedro Coelho
*Mythic Skills by Jason Nelson
Treasury of the Kingdom by Linda Zayas-Palmer
Mythic Monsters: Lords of Law by Jason Nelson, Alistair J. Rigg, and Todd Stewart
Treasury of the Pharaohs by Thurston Hillman and Jason Nelson
Legendary Classes: Paladins by Amber Scott and Jason Nelson
Mythic Monsters: Bugs by Jason Nelson, Jonathan H. Keith, and Mike Welham
Starfall by Tom Phillips and Mike Welham
MAY (including PaizoCon)
The Assimilation Strain by Tom Phillips and Neil Spicer
Legendary Classes: The General by Linda Zayas-Palmer and Will McCardell
Royal Tournaments by Jason Nelson
Tomb Raiders by Jim Groves, Mike Shel, Jonathan H. Keith, and Benjamin Bruck
Scorpions of Perdition by Nicolas Logue
Mythic Monsters: Colossal by Jason Nelson and Mike Welham
Cyborgs by Tim Hitchcock and Russ Taylor
Legendary Classes: Rogues by Matt Goodall, Jason Nelson, and Clinton J. Boomer
Ultimate Prestige: Villains by Jason Nelson
Mythic Monsters: Animals by Mike Welham, Jason Nelson, and Jonathan H. Keith
JULY (including GenCon)
Mythic Hero's Handbook from Legendary Games, Rogue Genius Games, and Dreamscarred Press
Mythic Monster Manual from Legendary Games
Mythic Spell Compendium from Legendary Games and Kobold Press
Mythic Monsters: Plants by Mike Welham, Alistair Rigg, and Jason Nelson
To Worlds Unknown by Jim Groves
Ultimate Armies by Jason Nelson
Products marked with an asterisk are already available, and products are grouped by their estimated month of release. More information will be forthcoming, but we just wanted to whet your appetite for the amazing things we've got coming your way.
Which ones have you fired up?
When the mythic rules for Pathfinder came out, we had new mythic paths, mythic monsters, mythic spells, mythic feats, mythic magic items… a little of everything! However, there was one part of the rules that kind of fell by the wayside: SKILLS! Until now…
In class-based role-playing games, skills often play a secondary role. They may be simply descriptive of a character’s background, heritage, or training before entering the adventuring profession. Some heroes were once farm boys or sailors, others merchant or guild apprentices, and others well-educated noble scions, and their skills reflect that background. Skill systems vary from the simple to the robust, but even the more elaborate skill systems tend to wane in importance throughout the life of a campaign, as magical substitutes for mundane skills become commonplace. At middle and upper levels, magical solutions are generally easily affordable and more reliable than relying on common skills. Some skills retain their importance, especially those that help facilitate or avoid ambush and surprise, and those required to craft, use, or identify magical items, while others recede. With the accelerated power curve in a mythic campaign, this is even more likely, especially given that the official mythic rules do not address mythic skills at all, aside from the usual array of skill-boosting feats.
Mythic Skills introduces a system of skill exploits that take the basic tasks your skills allow you to perform and dials them up to amazing levels. In addition, every skill in the Pathfinder Roleplaying Game Core Rulebook also gets brand-new skill exploits, as well as greater exploits that only the most skilled masters would even attempt. This system allows your characters to focus on their skills as a key part of their character construction and to invest more of their character’s abilities in their character itself, rather than the character’s gear or magical tools. You can use these rules generally with mythic characters, allowing them to attempt all manner of skill-based exploits, or you can limit the ability to pull off these amazing skill stunts to those mythic characters that have really invested in making their skills a key part of their character’s identity. The mythic rules offer an opportunity to magnify what makes a character special, and the skills they choose to hone as part of their background narrative and throughout the course of the campaign should be just as important in defining them as their marvelous magic and fabulous feats. With Mythic Skills in your hands, your skills will be just as spectacular!
This book should be available TOMORROW, but we’ll be posting up a second preview later today showing what these skill exploits look like in play!
On this MAGIC ITEM MONDAY from Legendary Games, we are delighted to bring you the TREASURY OF THE CRUSADE, with over 30 fantastic magic items from purest good to vilest evil. Whether you're looking for an abyssal carcass or a crusader aegis, a deadly crimson helix or a devastating dimensional bomb, you'll find it here!
AND on top of that, three more mythic magic jewels to make your mythic heroes drool!
Both are NOW AVAILABLE in wide release at all your favorite online vendors, including the LG webstore and right here on Paizo.com!
Swing by the Legendary Games webstore and save 40% off Mythic Magic, Mythic Monsters, Mythic Minis... and if mythic is not your thing grab 40% off Road to adventures, all kinds of Heroes, and grab a sack of loot on our way with a Treasury... all 40% off now through Sunday, March 8th!
Hit up the Legendary Games website for the coupon codes, and while you're at it check out the preview for the upcoming Treasury of the Crusade, featuring 31 new magic items ideal for use in any campaign where you are crusading against the foul fiends of the demon wastes!
In fact, the second preview is also up, listing every item by type and discussing the role of mythic magic items! Come on, surely your heroes (or even your villains) might want some of these:
Armor and Shields: abyssal carcass, crusader aegis, ironstretch buckler, mind mirror, screecher, strangling straps
Weapons: crimson helix, fiend leash, firespitter, flareup arrow, mythscourge, razor bow, splitting bolt, warforge hammer
Rings: kinship pledge signet, ring of alternate paths, ring of backstepping
Rods: locust rod, rod of torment
Staves: staff of the raised horde, summoner’s scrambler staff
Wondrous Item: ascension catalyst, box of the rapturous choir, fluid modulation gloves, planar atlas, pleading of the crusades, seed of discord, Stygian coin
Artifacts: deva wings, dimensional bomb
Two books are already at the printer - the Mythic Monster Manual last week and Mythic Spell Compendium yesterday! Check out the latest posting on our website!
The manuscript for the third and final book, the Mythic Hero's Handbook, is complete and has just been sent out for backer BETA REVIEW. If you're a backer, check your email! If you're not... you'll just have to wait until the books arrive! Fear not, though; there will be previews aplenty as we count down the days until our wide release. These books are going to be amazing, and we thank every one of you who has helped make them a reality, including every contributor as well as every backer and every cheerleader who has urged us on.
As for me, I'll be happy to get a bit more sleep once this project is over, and then start catching up on some others that have had to wait while we get this train into the station. This has been a great project with great partners, but Legendary is certainly more than just mythic, and we've got a whole bunch of cool new stuff coming your way!
We will definitely have samples in time to show off at PaizoCon. If things break the right way, we may get the books in time to distribute to backers at the con and even sell as a convention special, but even if not we will definitely be out in force at GenCon, where Legendary Games, Kobold Press, and TPK Games will be sharing a double booth!
Just for fun, here's the final table of contents for the Mythic Hero's Handbook
CHAPTER 1: MYTHIC PATHS
CHAPTER 2: MYTHIC CLASS ABILITIES
CHAPTER 3: MYTHIC FEATS
CHAPTER 4: MYTHIC MAGIC ITEMS
CHAPTER 5: MYTHIC PSIONICS
CHAPTER 6: MYTHIC MISCELLANY
The debut of another brand-new mythic path is imminent! Check out the latest on the Path of the Genius!
More details to come tomorrow, including a complete listing of the path abilities for this most technically minded and intellectually insightful path!
In many respects, the point of the mythic rules for Pathfinder is to introduce a more cinematic aesthetic to the system, to dial up the level on "cool" stuff more so than just bigger numbers. Speaking of cool, an iconic image from film and fiction is the idea of the high plains drifter, a man with no name, a last lingering scion of faded house or a fallen kingdom, or just a flamboyant masked renegade of ambiguous morality. Sure, you could always play that as your character concept, but PATH OF THE STRANGER brings it to a whole new level! Check in over the next few days for previews, and the book should be available this weekend!
Check out today's preview on our website and look for a few more previews before the book releases this weekend!
What is the best name for a knowledge and technology-focused character class or concept?
There are lots of possibilities, but is there one that really captures the omnibus idea of a knowledge-based character concept that doesn't also pigeonhole it into one particular area?
Good? Bad? WHO CARES? It is all about the CHAOS with the latest batch of mythic monsters from Legendary Games: Mythic Monsters 24: Masters of Chaos, now available in wide release!
For a quick look at the contents of this volume, in addition to a piece of short fiction by Pathfinder planar paragon, Todd Stewart, you'll find the following mythic monsters:
CR 3/MR 1 - Mythic lyrakien
Dive deeply into the most malevolent of all character classes: the antipaladin! This book is for GMs wanting to concoct truly awful villains to challenge the PCs not just in combat but in a psychological struggle for the soul of the campaign, or for those players engaged in anti-heroic campaigns of their own! Legendary Villains: Antipaladins examines the psychology and philosophy of these sinister supremes before delving into vast collection of fantastic rules elements:
- Four new antipaladin archetypes: the black knight, dark deacon, falconer of Pazuzu, and [/b]kohai of blasphemy[/b]
- Over 50 incredibly detailed feats, from Face of True Fear to Conduit of the Black Blade, Mountain of Iron Terror to Nefarious Mastermind, many with designer's notes on implementation and combinations with other rules elements in this product and beyond.
- Five fantastically fatal magic items perfect for your favorite antipaladin, including the banner of bleakness, helm of death's proclaimer, ironskull shield, mask of the blood-drinker, and the devastating unholy reaver!
While you're at it, let us know what classes YOU would like to see featured next in our Legendary Villains product line!