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Eric Hinkle wrote:
Correct on both counts.
1. The missing lines in the table were a layout glitch. I've sent a note to layout and we'll post up the new version (and send it to people who have already bought it) once it's done.
2. Ultimate Armies will include a troop template that can be used to convert creatures into troops.
Jason, can you outline which of your various mythic products are NOT covered by the three hardcovers?
Path of Dragons and Path of Villains are not in the hardcovers (except for a couple of dragon abilities).
For the Mythic Monsters line, generally about 1/3 to 1/2 of the content in each book ended up in the Mythic Monster Manual (or the other books, in the case of mythic path abilities or spells). The rest of the content did not.
The other mythic product lines (Mythic Magic, Mythic Minis, Mythic Paths other than Dragons and Villains) are all included in the hardcovers.
Interestingly, the AP itself is designed to start at 2nd level; if you want to start at 1st, you can play The Assimilation Strain prelude adventure, so that part at least fits well with your preference.
You can certainly pledge for only some of the adventures; you need not get all of them if you don't choose to do so.
As for playing the later adventures in the series without playing the previous, you can certainly do that. You'll be missing the ongoing sweep and plot progression of the full series, of course, but there's no reason you can't run it as a standalone adventure using a different adventure hook for why the PCs would want To Kill a Star (or to use whichever middle part you purchased).
You are correct that it is a lot to ask, but this is a lot of content and will require more art and (obviously) maps than the Mythic Mania project, which are two significant expense areas. We are also using the top authors in the business and we need to compensate them fairly. We think the products you will be getting will stand proudly alongside any official product you can name.
One other important thing to realize about your art is that different companies use different art styles, so even if your artwork doesn't look like Wayne Reynolds' in STYLE, that's fine. Wayne represents Paizo's archetypal art style, but there are plenty of other companies that may use a more anime style of art, a more impressionistic or pulpy panted style, a watercolor or storybook style, a glossy highly digital look, or a loose sketch style like a Tony Di Terlizzi. Some people do great pencil or line art details but their colors aren't quite as good.
It's always great to keep broadening your repertoire, but don't feel like you need to be as good as the best artist in every style. Find the style that works well for YOU and look for companies whose artistic style seems similar to yours and pitch them, or let them know when you post up stock art that they might like to see.
Get feedback on your artwork from publishers; they may like what you're doing and have work for you, or may be able to refer you to another company whose style suits yours better than their own. Even if they aren't interested in your work right now they can probably offer specific feedback on ways to keep improving and they may be able to put you in touch with other artists who have a style similar to yours and that could help you develop and refine your personal style.
Long story short: People in this business are generally pretty generous with their time as long as you approach them with a professional attitude.
Alexander Augunas wrote:
Gotta be careful what you say in front of the publisher. :)
For those interested in a quick review and preview of Legendary Games and our products and a look ahead to the Legendary Planet project, you can download the PowerPoint presentation right here!
Eric Hinkle wrote:
Yes and no. This absolutely has a bevy of options for integrating troops into a standard adventuring campaign and a campaign with kingdom-building and mass combat options... but we are ALSO still working on Ultimate Armies hopefully for GenCon, and that will have EVEN MORE!!!
Hey, the Legendary Classes series explores a lot of different aspects of character classes and the concepts they embody. Most of the time that means playing with the class itself, but it can also mean taking other classes in a paladinly direction. I think you'll enjoy the angel of wrath archetype. :)
It's PaizoCon and that means goblins are on the loose! They'll burn every book in the joint unless you stop them by buying them first! Good thing you can get BIG SAVINGS! Take 40% off PDFs and 25% print books at the Legendary Games webstore, starting NOW and going through next Wednesday at the Legendary Games webstore!
I did the maps for the Starfall adventure for this AP - I just completed them last week, which were 5 maps, though one has four levels on one map and profile views of the main starship. I'm supposed to eventually do the maps for the Nick Logue adventure, Scorpions of Perdition.
Starfall and Scorpions of Perdition are actually both AP plug-ins for the "Metal Gods" AP - Scorpions of Perdition set around 4th-5th level and Starfall around 12th-13th level. In keeping with the themes of that AP, they are a little more strictly high-tech (mixed with fantasy elements) than the Legendary Planet verse will be.
But they are lovely maps and I think everyone will very much enjoy Starfall when it releases next month!
Second Darkness and Serpent's Skull present an interesting dilemma for us as publishers. While both of those APs could benefit from some great supplemental content, they also raise the question of whether they have enough fans who want to see them "fixed" (for lack of a better word) vs. the general fandom who have moved on and aren't interested.
We are creative people who love working on big projects that inspire our passions, but we also have to think business and what the potential market for a given product line would be, especially in comparison to other areas where we might direct our efforts. This doesn't mean we would only work on the most popular products (we did Kingmaker plug-ins, of course, which was wildly popular, but we also did products for Jade Regent, which was nowhere near as popular, etc.), but it's one factor to consider.
Of course, that's one reason we throw out a question like this here on Paizo.com and through our other social media and forum areas to see what people think. So keep on letting us know what you'd like to see!
Legendary Games started with Gothic Adventure Path Plug-Ins, and in fact we're making our very first product our TWO$DAY $2 deal of the week: the Treasury of the Macabre!
Since then, we've produced a slew of products for the Kingdom-Building, Far East, Pirate, and Righteous Crusade AP and this year launched Egyptian and Metal Gods AP Plug-Ins line. We're even kicking off our own Legendary Planet AP this summer. But there are still so many APs we could cover.
In honor of PaizoCon kicking off this weekend, which APs from the golem, which APs do YOU should we do next? Sound off with your top 2-3 APs for which you would like see Legendary support!
Lord Fyre wrote:
They didn't. More like swallowed by real life. Nick had a really busy semester at the college where he teaches and couldn't get done what he wanted to do. Tom had a hard drive crash that resulted in a couple of weeks setback on his adventure. Things happen.
I can tell you that things are moving once again and getting very close to completion. Maps by Michael Tumey are complete for Starfall, Nick's semester is just about over, and some of our other Metal Gods products are coming into clear focus, including one that will be ready to go THIS WEEK (assuming no hang-ups in layout)!
No problem at all! I'm happy to see the enthusiasm!
We should have some of our new artwork for Legendary Planet to preview at the session, and we'll be posting it up on our site as soon afterwards as I have time. Friday evening Neil and I and Nick Logue will be escorting one of our Mythic Mania Kickstarter backers, Harvey Howell, to dinner at the AFK Elixirs and Eatery in appreciation for his special pledge to the Kickstarter effort, so we'll see what time we get done and whether I have time to post the updates!
Interesting... I assume that this will effectively be its own setting? Or is it tied to a known setting?
It will be its own brand-new setting, though it will also have connections to other worlds.
The AP really begins in To Worlds Unknown, but we have also created The Assimilation Strain as a prequel adventure that can connect any campaign world into the Legendary Planet-verse.
Neil Spicer and I will each be doing a final playtest of The Assimilation Strain at PaizoCon this Friday morning, and pending final edits and layout it should be available at the beginning of June.
But there will be even more revealed at our panel!
A list of upcoming products from Legendary Games can be found in our "Myths and Legends" newsletter, as well as free bonus preview content from our brand-new Legendary Paladins book!
Planned products coming down the pipeline...
But there are many more surprises to be had about exciting new offerings just for you!
Nicely stated. I might be feeling a little fighterish at that. :)
Where's the thread for the legendary Sword & Planet AP? That will be the talk of the town...
We will be revealing more about that at our "What's New with Legendary Games?" panel at PaizoCon, 3:00 PM on Friday 5/22, and we will probably be posting up more information about that after the seminar.
Eric Hinkle wrote:
Very soon. :)
El Ronza wrote:
I think bards offer a lot of fodder for some Legendary expansion.
Thanks for giving the book your consideration - we think the price point is fair considering the length and the amount of content, which compares favorably to a Paizo Player Companion (32 pages, 8.99 PDF price tag).
I hope you are able to pick up a copy once you save your pennies!
Eric Hinkle wrote:
Hmm, will this be all or mostly mythic material, or is it only a little of the mythic stuff alongside non-mythic material?
This product (and the concept of this product line) is that it is entirely non-mythic material.
It's possible we could include a few mythic bits in a future Legendary Classes product, but this is all about new options for straight-up Pathfinder play (including hybrid classes, unchained variants, and more).
This book is only the first in the new Legendary Classes series, with the delightful and daring Legendary Rogues coming next, courtesy of Matt Goodall and Jason Nelson. Target date for that book is June 2015, but this might be a fine time to inquire from you, our faithful and fervent fans, which classes YOU would like to see get the Legendary treatment!
Today saw the launch of a new product line from Legendary Games, with Legendary Paladins by Jason Nelson and Amber Scott, providing 42 pages of power-packed paladinly purity and puissance!
- Pages of new paladin class features and new uses for existing class features, including repel evil, smiting scourges, and paladin vows
You can check it out right here on Paizo.com and elsewhere in PDF, and from the Legendary Games webstore in print and print/PDF bundles!
Queen Moragan wrote:
Thanks for the shout-out. I do think the scaling taxation system will give you a much more interesting set of options for taxation; as it is, the system in Ultimate Campaign just doesn't make much of a difference once you're out of the baby steps of kingdom building.
Hey, in that case just go back to your original argument - that Mythic Spell Lore should already apply. This is just one more arrow in your quiver!
Is there any way folks who purchase this book can get the other mythic monster pdfs at a discount since there's a significant amount of overlap?
Yes, we'll be creating a coupon code, probably to release with the next Mythic Monsters installment, on our webstore for people who have purchased the Mythic Monster Manual and want to pick up the other Mythic Monsters books at a discount.
We also have a TWO$DAY product of the week on our website, where you can pick up a different product each week for just 2 dollars, and Mythic Monsters products pop up there fairly often.
We also run periodic sales here at Paizo, on our own site, and elsewhere, and you could certainly take that opportunity to pick them at a nice discount.
Being considerate of Kickstarter backers is a factor to consider. The backers of a project demonstrate their faith and support for it and help make it happen, and you certainly want to honor that in how you price things after the fact (and, for that matter, when you put things on sale - we consulted with our backers about when to make the PDFs available for this project).
Why are the pdfs so expensive? If the hardcover alone is $49.99 and the hardcover/pdf bundle is $59.99, you've basically said the value of the pdf is $10 but price the pdf alone at $29.99.
Thanks for your questions. To answer the first one first, saying the PDF add-on price is $10 more than the print price is not the same as saying the value of the PDF itself is $10. Instead, it means we'd like to encourage you to pick up both items, and to do so we're offering you a discount for getting both together instead of either singly.
This is your standard "Buy One, Get One" package deal that is offered in all kinds of business, from shoes to groceries to travel websites that give discounts when you book a flight and hotel together. If you bought them separately, you wouldn't get the discount.
For comparison, the recently released Pathfinder Unchained hardcover is $39.99 with a pdf option for $9.99.
As others have said, comparing anything to Paizo Core Rulebook PDFs at 9.99 isn't a realistic comparison. It's an incentive price, akin to the loss leader items that grocery stores use to get you in the door and buy other non-discounted items. Heck, Paizo gives those same rules away for free on the PRD, which they can do because of the successful business model they have created with Pathfinder.
A quick look tells you that apples-to-apples comparisons aren't possible even between Paizo products. The Pathfinder Core Rulebook is 560 pages; its PDF costs you $9.99. That's an amazing deal, but it isn't representative of what products generally cost. For example:
The recently released Heroes of the Wild is 32 pages and its PDF costs $8.99 (about 3.5 pages per dollar)
A 64-page Campaign Setting book like the Technology Guide is $13.99 (about 4.5 pages per dollar).
The Mythic Hero's Handbook is 336 pages at 29.99 (over 11 pages per dollar), so over 10 times the content of a Companion for about 3 times the price, over 5 times the content of a Campaign Setting book and just over twice the price.
That's a pretty good deal.
I hope the above lays out the rationale and comparison on pricing strategy in general. These books represent the combined efforts of some of the top authors and artists in the Pathfinder business and can be a terrific addition to your game; I hope you'll give them a look.
Essentially, it's just going the extra mile for alchemists and to preempt rules-lawyering arguments or clarification questions about whether spells and formulae are equivalent. I've seen enough arguments around points like this that I went ahead and included the ability to forestall that and make it abundantly clear and unambiguous that alchemists were covered.
Just throwing a little alchemist love out there. :)