As the product is released under the OGL, any game mechanics, including spells and such, can be reproduced in other OGL products, as long as the source product is properly credited. Now I suppose a homebrew give-away product doesn't need to use the OGL, so that may not be relevant. :)
What would be nice would be if some kindly volunteer could start putting some of our spells up on d20pfsrd.com; then it would be easy to just hyperlink stuff. Hint, hint...
Email me what you'd like to use at email@example.com, and I think we can work it out.
You are perceptive indeed. I mean, it's SUPPOSED to be kind of a TPK machine at CR 24, but I suppose in principle it's also supposed to represent the squishy, chilling ick INSIDE the creature when you stab it or bash it or when it swallows you. A blunt impact from its appendages isn't quite as chilling and grossifying as the gooey insidey parts.
In sum, 5 stars plus seal of approval for Horns of the Hunted by Matt Goodall! It's a great addition to a "kingdom-building" AP campaign, but it's easy to drop into ANY campaign where they fey are active.
Liz is correct - both the print and PDF bundle are both available on Paizo.com. The one-day sale is just a special discount we are running on our website for Cyber Monday.
I should also announce that I've ordered a new batch of these books (as well as our other print products) from our printer and will drop them off at the Paizo office once they arrive, so those will be available here soon as well!
Thanks for your support folks. We like to provide both print and PDF options, since different people like different things and we aim to satisfy both ends of the marketplace, and we hope you enjoy what we've got coming down the road! I'll be spending much of today with the family but will try to get another preview out this evening for upcoming stuff!
There was a problem with the Mythic Molds link, so if you haven't been able to get your copy, email me at firstname.lastname@example.org and I'll make sure you get it ASAP. I'll be out doing Thanksgiving stuff most of today and part of tomorrow, but I'll try to log on tonight to see if anybody has had an issue.
I haven't heard about the Mythic Ooze bookmark problem, so if you can send an email with the details to us at the address above, we'll look into it and see what the problem might be.
Mythic Magic: Core Spells is not available in print because we have had a devil of a time getting the CreateSpace files to work for it. It's been very strange and frustrating as we've tried all kinds of things, including rebuilding and re-exporting, but something is still not working right, and I've even had a second layout person come on and try fixing it. We will have it available as soon as we can. For now, though, that product is sadly PDF-only.
Thanks everybody for your support of Legendary Games. We do our best to provide legendary customer service as well as legendary product quality, so please don't hesitate to let us know if there's anything we can do to make your experience of using our products more awesome. :)
I almost never pick on people's spelling, grammar, etc., but when someone is touting their super-ultra-mega-expertise in an area as trumping that of others, and referring in their hyperqualified explanation to a geometric figure as a "plain" (rather than a plane), that kinda buries the needle on my irony meter.
Man, really want this, since we're using a hybrid combination of the Mythic system and the D20 epic system for our 'epic level' campaign. ..but $19 for a PDF?...ERG....
The price for this is pretty similar to that for the Pathfinder Companion, which currently retail for $8.99 for the PDF version (some of the older ones are priced lower), and which are 32 pages (including OGL/credits/ads/etc) and have about 18,000 words of content. Mythic Magic: Core Spells is 100 pages (including OGL/credits/ads/etc) and about 45,000 words. On page count, it's about 3x the size of a Companion; on word count, it's about 2.5x the size.
Three companions in PDF form would cost $26.97, and 2.5 companions would cost $22.47, so either way Mythic Magic: Core Spells is cheaper than the comparable PDF volume from Paizo.
Paizo hardbacks, of course, are impossible to beat on price. $9.99 for PDF between 250 and 560 pages. Nobody in the 3PP world is coming anywhere within a mile of that, but if you compare Legendary Games prices to the alternative, I think you'll find it's not as crazy as it might seem.
Plus, if you want value, I think you'd be hard-pressed to find better. Give it a try. Also... watch this space and you might be very pleased in the next 24 hours...
In lieu of a look ahead at Ultimate War, today we take a look back at Ultimate Battle, courtesy of Endzeitgeist's glowing review! 5 stars, the coveted Seal of Approval, and a nod as one of the Top Ten products of 2013? Oh MYYYYYY!!!
A bit tardy in getting around to it, but Endy's review has been crossposted, highlighted, linked to, and generally pimped like crazy on our website, as well as on our various Facebook, G+, and Twitter outlets! Thanks again for the wonderful review, Endy!
The Gory Details: The party decided to be clever and scale the outside of the clock tower by night with spider climb spells, but their generally poor Stealth checks alerted the dragon within, whom I had replaced with the stock Mythic Juvenile White Dragon from the Mythic Adventures book. A surprise breath weapon did a little damage and slowed the party down a bit, inducing them to spread out. A follow-up Flyby Attack bite attack with the above feats did 52 points of damage to Gruu, the half-orc fighter/rogue carrying the party druid up the tower, but didn't quite drop him. However, the dragon flew out of sight while half the party finished the climb up to the ice platform. Once there, they spread out a bit to avoid the breath weapon, with Terrax ending up on one side of the platform.
On the dragon's next turn, it descended from above the roof of the tower intending to do another Flyby Attack. One crit and 99 points of damage later, Terrax was a bloody mess on the ground; however, the dragon flubbed its Fly check and was forced to land, allowing the rest of the PCs to bum-rush it in melee while the heavens oracle rained shooting stars on it to great effect. Terrax's meat-lure sacrifice brought the dragon close enough for the rest of the party to defeat it... though the battle for the interior of the tower just begun, as the trolls started coming upstairs and the PCs fought their way down to meet them.
My son, whose character this was, spent the next 2 hours making up a replacement character, a vishkanya ninja (hey, he's 15) who will still probably be shooting people in the face, but now with bamboo arrow shooters instead of guns. :)
We announced at PaizoCon that the "Righteous Crusade" AP and the "Pirate AP" would be the next ones we'd be supporting with products, and while we have a fair number of good ideas in the hopper, you are always welcome to volley in with things you're hoping to see. It certainly can't hurt your chances... :)
At that scale, you're really not far off from regular old Pathfinder RPG combat with the standard rules. That said, there are ways to try to make that work with mass combat, and I'll have some ideas in Ultimate War for playing around in that space.
Changing Man wrote:
I'm really looking forward to Road to War- I love things that fill in the gaps between adventures with even more adventure goodness. I just hope it doesn't have as many proof-reading errors as Road to Destiny, though- in some places that otherwise awesome work was... painful.
We have certainly stepped up our proofreading systems over the last 4-6 months, but if you have particular issues you've found please forward them to email@example.com; we will be putting together the Far East Compilation for our Kickstarter backers soon and we'd be delighted to make the relevant corrections!
You've made me so happy I think I'll just post another preview, with a new addition to the Legendary team - Nic Logue!
We get asked occasionally to do WotW stuff but thus far the team members haven't shown a lot of enthusiasm and our cardinal rule is that we do products that we're passionate about doing. To each their own.
That said, I think it's safe to say that the next batch of "Heroes" might be at best a bunch of scoundrels of a different sort. More to come on that later...
I can say, without a trace of irony or bias, that this ability that I wrote for the mythic pony is one of my favoritest things I have ever written for any game thing ever:
Inexplicable Survival (Su) A mythic pony has a supernatural knack for surviving situations that should have killed it. Whenever a mythic pony is about to be killed or permanently incapacitated, it can spend one use of its mythic power to miraculously recover and escape, reappearing 1d6 hours later fully healed, rested, and none the worse for wear. If at the GM’s discretion its master or rider abuses or mistreats the mythic pony, such as sending it into excessively dangerous or near-suicidal situations, the pony uses this ability upon its death but never returns, and horses and ponies become hostile to the pony's master as the nature's exile spell for 1 month. Remove curse or break enchantment can negate this curse with a DC 14 caster level check.
Sure, there are lots of mythic mount abilities more dramatic, but this one was my favorite.