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Ice Devil

Jason Nelson's page

RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games. Pathfinder Society Member. 7,437 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review, Eric, and glad you enjoyed the book!

We did work to include a good selection of items that interacted with kingdom-building and mass combat, without going overboard on it. A good number of folks do run the AP with those elements "in the background" instead of using the full rules for them, and we also wanted to provide a good selection of items for people running similar-themed campaigns.

We have done some magic items related to mass combat and kingdom stuff in Ultimate War, and I think that's an area we'll revisit in future products specifically targeted at kingdoms and mass combat. The AP plug-ins for this line tread the line between engaging those rules but keeping the focus also on the PCs and their adventures. Either way, I'm sure you'll be seeing some more kingdom/mass combat items not too far down the line.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

We have some finalizing to do on the PDFs *as* PDFs (since they are extensively bookmarked and hyperlinked, which the print-ready PDFs are not), so PDFs haven't gone out to backers yet.

I love your enthusiasm for wanting to hop on board with these books, but I should mention that the generally accepted practice is to fulfill all goods to backers before making the products available to other customers. We want to respect their faith and investment in the project when they put their money into it a year ago (it was almost exactly a year ago that we launched the Kickstarter), and part of that is ensuring that they have first access to the product before the general public.

In the case of the PDFs being available after backers get their PDFs but before the books are shipped, I'll talk to the other partners and see what they think. We'll keep you posted when the PDFs are going to be made available for sale.

Thanks for your interest and I hope you love these books/PDFs once you get your hands on em!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Today brought a present from FedEx in the form of the cover proofs, case samples, and an assortment of sample pages for the Mythic Monster Manual and Mythic Spell Compendium. Take a look and see these books start coming together!

The white book is simply a blank case sample to show the size and weight of the final printed book. The glossy cover spread is called an ozalid and shows what the front and back cover and spine will look like when laminated. Each proof also comes with an inkjet-printed copy of the full book (on the right) just to show the full text of the book as laid out. The page samples are exactly that, printed to make sure color, text, and images are coming through clean and clear. So far, everything is looking great. The Mythic Hero's Handbook is in process at the printer now and should be ready for this stage shortly. Estimated delivery is looking like mid to late June.

I hope you all are as excited about these books as I am!

Check out the pictures on our Kickstarter page!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

This MYTHIC MONDAY is all about bringing the PAIN! Mythic Minis 59: Feats of Brutality brings you over a dozen feats for crushing your enemies and lying them battered, bruised, and beaten, including:

Cleaving Finish
Close-Quarters Thrower
Deadly Finish
Death or Glory
Devastating Strike
Furious Finish
Hammer the Gap
Impaling Critical
Improved Cleaving Finish
Improved Devastating Strike
Improved Impaling Critical
Raging Brutality
Raging Deathblow
Raging Hurler
Raging Throw

Grab your copy of Mythic Minis 59: Feats of Brutality today!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Now available for your reading pleasure!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

It's good to be the King(maker)! :)

Thanks for the shout-out, and look at all that awesome stuff this week!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Dale McCoy Jr wrote:
Steve Geddes wrote:
As such, your approach of lots of little releases doesn't really suit me (at least without a complete subscription model) as its too hard to stay on top of everything.
Yea, JBE talked to a number of people 6-ish months ago and came to a similar conclusion. This is why we decided to go with the Book of Heroic Races: Advanced Compendium being a subscription.

I haven't found a subscription tool that I really liked. Did you use any kind of special WordPress plug-in for managing that, or just have people sign up by email or on your site and as people bought the subscription you added them to a mailing list/dropbox?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Ha. The next product in that line is a book Amber Scott and I are doing tentatively called Legendary Heroes: Paladins... or maybe Legendary Classes: Paladins. I just so happen to be working on that today, actually!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Path of the Genius and Path of the Stranger are both included in full in the Mythic Hero's Handbook.

As far as Righteous support, given the support we've seen on this thread and elsewhere we might well decide to move ahead with some new adventure ideas here. It depends on a confluence of time, passion, and great ideas by the crew; we need all three to make it happen!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

lastgrasp wrote:
I would like to see more compilations. I tend not to buy bits and pieces. I prefer things collected in a relatively decent size tome. Would be awesome if you took all your non-mythic monsters and collected them in one book. Preference being a printed one.

That is something we've thought about. Probably need some more monsters to fill out the ranks, but it's definitely something we've considered.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

It's an interesting dilemma, to compile or not to compile, and it's one that really shows up in a bigger way in the comic book business. Once upon a time, trade paperbacks were a rarity, usually reprinting some long-ago saga like the X-Men Dark Phoenix or limited series like Crisis on Infinite Earths or Squadron Supreme. Those sold well, so comics publishers started making more trade compilations, and at some point the balance shifted and many buyers stopped buying monthlies and just waited for trades, many of which never happened because books got canceled due to low sales. Same thing with movies vs. special editions vs. super-deluxe-platinum-criterion-collection-infinifilm special edition boxed sets.

Any content creator has to decide where to land on the "everyday product" vs. "occasional combo product," and as you note it's a tough balance to walk.

We have people who love to buy our individual PDFs.

We have people who only like to buy print and want our products as they come out.

We have people who ask us "When are you going to do another compilation? I wish you'd do [print compilation XYZ]!"

We cannot simultaneously satisfy each group without frustrating one or both of the others, so our solution has been to offer each element as options.

For people who like to get our products right away and relatively inexpensively (or who just prefer e-books), we offer them in PDF.

For people who love to hold a book in their hands and want the content now, we offer many of our products (though much less than half) in print-on-demand softcover. Interestingly, we generally make LESS money on print books than we make on PDFs once you factor in print cost, shipping charges, and the lower margin that we are paid on print books (we typically get only 40-50% of the cover price for print books, depending on the vendor, vs. 65-80% of the cover price on PDFs).

For people who want a hardback book and don't mind waiting a year or more for the product, we have the occasional print run product. Making hardbacks has an ancillary benefit of helping us get our product into brick and mortar stores and book distributors, which potentially can be a great new sales venue, though we'll see how it plays out in the long run.

We encourage Chemlak's compromise - if you really want a print hardback, wait for what you want, but if you want the content pick up the PDFs you want and ignore the print versions. They're there for those that want them, but if that's not you, God bless you and get what fits you best.

We also encourage people to take advantage of sales when we offer them, allowing you to pick up PDFs at a hefty discount. If you'd like to get a product line to use but don't want to wait an unknown amount of time (though likely at least a year) for a possible print compilation, wait for a sale and pick up the PDFs you want at 40% off or so. We'll be having a sale to starting on April 1st to celebrate our anniversary; give things a look then and see if anything jumps into your shopping cart.

Every customer has to figure out the right balance for themselves and so does every company. I regret every sale lost and keenly feel your dilemma, but only you know the best value proposition for you.

We're a small company and print runs are expensive, so our pace of creating print compilations is likely to be slow. The wait for your favorite product line to come out in hardback may be a long one, and not because we're trying to hold out and squeeze customers for more; it's a simple reality of being a prudent small business and doing things as we are able. Game writing and publishing is one of my passions, but it's also my full-time job, and the best way I've figured out how to make that work is to offer our products in greatest variety of ways to the greatest number of people and hope that works out well enough for everybody.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Last week on our website we posted up a very ambitious release schedule for Legendary Games from now through GenCon, and judging by how things are moving behind the scenes we have every confidence we'll meet or exceed that schedule. (Yes, we have a few MORE products percolating that haven't been revealed yet.) The question is: How much is enough, and how much is too much?

We love making great products, and we always aim for the very highest quality, and the support from our fans has been great, but is there a point at which it's just too much stuff to keep up with? What do YOU think is the right number of products for a 3PP to produce? Does the balance of what kinds of products (adventures vs. systems vs. characters vs. monsters vs. magic, etc.) matter?

Share your thoughts below!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Makes sense.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

7 people marked this as a favorite.

Having gamed with Mike for several years, I can attest to what James Sutter said - whatever class was on his character sheet, Mike McArtor was a paladin through and through.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Merging magical mutation and malevolent mad science, the Mutant Manifesto is this week's TWO$DAY product of the week! Archetypes, spells, alchemist discoveries, and the awful Omnia Mutandis all for just two bucks!

And speaking of Gothic horror, the grand and glorious Gothic Campaign Compendium is now available on amazon! If you've already gotten a copy, please stop by the book's product page and give it a rank or a quick review! Help spread the word about this terrific sourcebook for all your Gothic horror needs!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Zoltán Déry wrote:
Regarding the sales of the Righteous AP support materials, I have not bought any, but would buy a compilation. I don't buy PDFs, I only buy hardcopy.

All of the Righteous Crusade AP Plug-Ins are available in print right now through the Legendary Games webstore, as well as right here on Paizo.com, and even on amazon.com and createspace.com, our print-on-demand service.

Given the support, we might do a full compilation as well. We'll see where things stand as we continue to gather information through a variety of channels. In addition to seeing what people want, we also want to look closely at each product line and see which ones we are prepared to finish vs. which ones we foresee doing more products. We wouldn't want to make one compilation, then keep adding more stuff. We want to be sure we are at or close to the finish line as far as the products we'd really like to do.

Zoltán Déry wrote:
The Gothic compilation is the only Legendary Games product that I own (until the "Mythic Mania" trilogy arrives). As an aside, your "Path of Villains" and "Path of Dragons" look very tempting. Will they be included in the KS trilogy, in a later compilation, or should I just give you my money now?

Both of those books are available in print as well. They are not part of the Mythic Mania kickstarter project and are not included, though there are a handful of few elements from each that found their way into the Mythic Mania books.

So yes, give us your money now! :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Drakir2010 wrote:
Jason Nelson wrote:

All good points. Also, how soon are you going to be running that part of the adventure?

I ask because, if you're looking for a mighty tough pirate king's fort, you might want to take a look at the upcoming Fort Scurvy from Legendary Games, which should be available sometime after GenCon.

Has this happened? My players expect to wrap up part 5 by next week, and I have a funny feeling that when Kerdak challenges them regarding the impending invasion, they're going to want to get him out of the way before they do anything else. Since going in the stealthy way has never been my group's way of doing things, I'm hoping to have an impressive pirate castle I can drop in their way...

Unfortunately it's been pushed back repeatedly by other projects and just keeps staring at me with the same scurvy eyepatch. It remains on my to-do list and I hope to have it done in time for THIS year's GenCon. Sorry we didn't have it ready in time for your group, but if you'd like a look at the manuscript version you can email me at makeyourgamelegendary at gmail dot com.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Now available!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Steve Geddes wrote:

I have no experience with it myself, nor much theorycrafting ability, but if the legendary games guys agree with the "wrath of the righteous sucks" crowd, I'd be interested to read your thoughts on house rules and/or other approaches to make it not suck.

I really like the look of the AP, but have steered clear of running it given it's bad press.

I love the Wrath concept, though I wish they had skipped the "I know you're super-good guys and questing against a demon invasion, but now you have to go be friendly with a sleazy demon lord because that's the ONLY entity willing to help you against the main demon lord villain" chapter. I felt like they did that story already in Savage Tide, and if they wanted to have a "go find a rival power to help" I'd have been happier with something other than another demon (or, for that matter, another evil power of any kind). No chance to make friends with another power of good or neutrality that might have an interest in thwarting the demon invasion?

Setting aside my personal preference for a no-holds-barred ALL-GOOD story, though, I think Wrath has great thematics. I've been very happy with the products we've made for it. They just haven't been great sellers compared to some of our other lines, so I thought perhaps folks weren't loving the AP in general (and there's certainly a contingent of folks who do dislike it). At least the folks who have chimed in on this thread and elsewhere, though, have supported it very strongly.

That makes me think there is at least a core of interest, which makes me interested in what additional products people would like to see in this line.

As to your question about 'fixing' the AP, the Mythic Hero's Handbook has a section devoted to addressing the challenges of playing with the mythic rules, as many issues people have with Wrath are more rooted in the mythic rules rather than the AP itself. We have a full roster of mythic demons in the Mythic Monster Manual (and Mythic Monsters: Demons, of course), so certainly those could see a lot of play in a souped-up run-through of the AP.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

I'm actually a little surprised at the amount of love that the Righteous Crusade AP line has gotten in this survey. It has fewer products put out for it than any of the other lines. I wonder what additional products people who are Righteous fans would most like to see.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

You should check out the entire line of Mythic Monsters books from Legendary Games - all quality, full color, in print. They average around 30 pages each.

In PDF, there are also two Beasts of Legend books (about 35-40 pages each), with monsters and spirits ideal for cold wilderness and the Construct Codex (28 pages) for horror-themed constructs.

The 304-page Mythic Monster Manual is at the printer now and will be available this summer.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

What did you feel made that particular book so good?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Some very interesting ideas in this thread.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

@Ambrosia Slaad - ha, awesome! Glad to see your excitement!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Silver Griffin wrote:

I will also back up Chemlak in saying some quick build rules for neighboring countries would be nice. I also like Lurion Coravoss ideas of having a stronghold guide & faction guide for the ultimate book. Looks like he/she also like my idea of expanding the downtime rules.

Another thing that you can add would be references to where rules are found in the original books. I understand that you don't want to reprint the information from the Ultimate campaign, but giving the page number of where the other info is found would make it easier when referring to two books.

To address this issue, 3rd-party publishers are not allowed to reference page numbers in Paizo books. We can republish information that's published in the PRD, though it's considered bad form to just cut/paste big chunks of text (and also, for that matter, would be reselling you text you already own)q.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

There is always room for more mythic content. True, we're producing a huge pile of mythic print content this summer, but if the appetite is there for more we can certainly do more.

That said, we could add in mythic elements to a product that is not primarily designed as mythic content. If we did do an ultimates compilation, that might be a stretch goal, or we could just do a separate product.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Chemlak wrote:

Hang on, isn't Treasury of the Kingdom the one with magic tied into the Kingdom building rules?

Damnit, Jason, should I just give you my online banking details?

As a matter of fact it is, and here's the preview now!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

It is indeed, and it should be available TOMORROW!

I've been remiss in getting up a preview for it. I should fix that. At the dentist at the moment about to go in for some work so it might have to wait until this afternoon.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

GarnathFrostmantle wrote:

1. Far East AP Plug-Ins

2. Far East AP Plug-Ins
3. Far East AP Plug-Ins

Come on, tell us what you REALLY want! :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Checked out that thread and replied there.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Ultimate Rulership - kingdom building and management

Ultimate Battle - mass combat - tactics, strategy, recruitment, aftermath, armies, equipment

Ultimate War - alternate/additional mass combat rules, including integrated aerial and naval combat and siege warfare and magic items for mass combat

Ultimate Relationships - building relationships over the course of a campaign

upcoming

Ultimate Armies - mercenaries and mercenary companies, armies and the troop subtype, premade army stat blocks, including national and cultural characteristics

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Alexander Augunas wrote:

Okay, so perks. Is there anything obvious that I missed besides Warden perks?

Erik Hinkle wrote:


And that was one amazing review you gave this one, End. I've been putting off doing one of my own and now I can't see a reason to any longer given the quality of yours!

One thing that you'll never hear a publisher turn down is more positive reviews. If we're supermen, then reviews (both praising and criticizing) are our yellow sun. ;-)

Chemlak wrote:

Well, it occurs to me that since Alex has had stuff published in Paizo products, he might be able to sneak into the Legendary Games stable (yada, yada, contracts, yada, yada, assignment criteria, yada, yada).

Up to Jason Nelson, I guess.

But damned if it doesn't practically give me a nerdgasm just thinking about it.

Its sort of weird if I message Jason and say, "Hey, you only sort of know me, but I should TOTALLY write for you!"

Is it my soul that calls me by my name?

They say it never hurts to ask. Unless you ask a woman if she's pregnant. That may result in a punch in the nose. But besides that you're usually pretty safe.

Alexander Augunas wrote:

If you folks want to point him at the Leadership Handbook and make that comment, however, you just might end up getting some wheels to turn. ;-)

I have been duly pointed.

Wheels have been gotten to turn.

In the immortal words of Chancellor Palpatine, "I shall be following your career with great interest." :)

Alexander Augunas wrote:
Quote:

Ahem. I would like a bridging product between this and Ultimate Relationships. Just in case anyone reading this thread was wondering.

I've gotten a LOT of requests to incorporate Ultimate Relationships into my Leadership System, so I'm probably going to have to do that sooner or later. Honestly, I'm still wrapping my head around it. To me, it is elegant in some places and needlessly complicated in others. Plus the whole, "Reduced relationship score progression for later AP volumes because you just GOTTA be able to be best buddies with that golem before the AP ends," mechanic doesn't sit right with me. I'm not opposed, but there are just some things that I simply don't like about the system after an initial perusing. Perhaps some time, an EZG review, and a reread will change my mind..

The relationship rules were something I'd been talking with Mark about on and off for over a year before we finally got around to publishing it (he brought it to me in late summer/early fall 2013, just as we were gearing up our first Kickstarter and we pretty much went straight into our second after that). I like what he's done with the system and it's gotten a great response from folks, but at the same time there is no idea so perfect it can't be improved. I'm sure the two of you could have some productive conversations as we look forward to future products in the line. Mark and I are both working on [nameless product], which should be winding up by the end of April/beginning of May, and we were looking toward moving forward with some additional "Relationships"-related material.

Ultimate Armies is also in process, and since one of the purposes of that book is to bridge between the battlefield level and the single-character level, this might be an area of common interest.

Hit me up at makeyourgamelegendary@gmail.com.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

An interesting quirk about the Ultimate line is that, as it stands, it would make a very short compilation, at around 130 pages. Even once Ultimate Armies is completed, that will probably add about another 35-40 pages.

We'd probably need one more product in the series to bring us up over 200 pages to where doing a print compilation starts to make sense. What would people like to see as the NEXT product in the series after Ultimate Armies?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Chemlak wrote:

As a kingdom-building superfan, I now have more questions!

Ah, the sweet, sweet tears of Jason Nelson... It makes my day...

Is Royal Tournaments tied specifically to the kingdom building AP rules, or the Ultimate Campaign rules?
If Ultimate Campaign, does it slot in with Ultimate Rulership?
If it does, how does it fit in with Festival Edicts?

Other questions (not related to these products):

Did you know that there's a (small but quite excitable) portion of your audience that are interested in seeing what Legendary Games and Alexander Augunas (Everyman Gaming) could do together?
I know it's early days, but has there been any more thought about an Ultimate Kingdom print compilation (URule, UBat, UWar, & UArm)?

I think that'll do for now...

Royal Tournaments will reference the Festival Edict rules, but it is more focused on what your characters can do for fun and excitement at a tournament.

I haven't heard (until now) a specific request for working with Alex, but I did think Age of Electrotech was pretty neat stuff and he seems like a very bright guy. Might have to drop him a line...

As to your last question about our next print compilation, funny you should ask...

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

We are just finishing up our giant MYTHIC MANIA Kickstarter, but we also are thinking ahead to possibly doing a compilation project this fall (and possibly one every fall), taking some of our product lines and combining them into a single glorious print product like our fantastic Gothic Campaign Compendium. It needs to be a product line that is near completion (rather than one we've just started, like the Metal Gods AP Plug-Ins), but we have several great options from which to choose. The question is, which one would YOU like to see next?

Far East AP Plug-Ins
Kingdom-Building AP Plug-Ins
Pirate AP Plug-Ins
Righteous Crusade AP Plug-Ins
Ultimate Plug-Ins

Give us your top three in order of preference! Inquiring minds want to know!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thedmstrikes wrote:

Royal Tournaments, yes! Thanks for asking on that Chemlak.

I am also eyeballing Ultimate Prestige, would that happen to go hand in hand with Royal Tournaments?

Ultimate Prestige is actually going a very different direction, tackling the possibilities of Prestige Classes in Pathfinder, an area that's been kind of relegated to the far back burner in the land of archetypes but which has its own separate and enjoyable design space to explore.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

Royal Tournaments is a long-delayed product that was actually one of the early things we had planned for the Kingdom-Building AP, but for one reason or another it kept getting sliding back in the priority list. It's been sitting 2/3 done for ages.

It's a product that (as the name suggests) is all about tournaments and festivals, with a variety of fantastic tournament contests and events and things to do to earn renown in a tournament setting.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

We will also be continuing our ongoing Mythic Minis series through GenCon, though at that point we'll have to decide if it will continue. We have an awful lot of regular product coming through, so we'll examine whether mini-sized weekly products are still the best use of our resources.

We do have another mini-scale project coming up related to Ultimate Relationships and Imperial Relationships, with single-character write-ups for notable NPCs in Adventure Paths, which we hope to get going sometime in May, but it's still a bit up in the air so more information will be forthcoming on that as we go along.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

3 people marked this as a favorite.

As we are putting our great MYTHIC MANIA project to bed from last year, it is time to look ahead (and just a little bit back) at what Legendary Games has done and is getting ready to do in 2015! Some of these products are things you've heard about before. Some may be brand new. All of them are going to be LEGENDARY!

JANUARY

*Mythic Monsters: Masters of Chaos by Jason Nelson, Jonathan H. Keith, Todd Stewart, Alistair J. Rigg, and Mike Welham

FEBRUARY

*Path of the Stranger by Jason Nelson

*Metal Heroes: Pregenerated Characters by Neil Spicer

*Path of the Genius by Jason Nelson

MARCH

*Treasury of the Crusade by Pedro Coelho

*Mythic Skills by Jason Nelson

Treasury of the Kingdom by Linda Zayas-Palmer

Mythic Monsters: Lords of Law by Jason Nelson, Alistair J. Rigg, and Todd Stewart

APRIL

Treasury of the Pharaohs by Thurston Hillman and Jason Nelson

Legendary Classes: Paladins by Amber Scott and Jason Nelson

Mythic Monsters: Bugs by Jason Nelson, Jonathan H. Keith, and Mike Welham

Starfall by Tom Phillips and Mike Welham

MAY (including PaizoCon)

The Assimilation Strain by Tom Phillips and Neil Spicer

Legendary Classes: The General by Linda Zayas-Palmer and Will McCardell

Royal Tournaments by Jason Nelson

Tomb Raiders by Jim Groves, Mike Shel, Jonathan H. Keith, and Benjamin Bruck

Scorpions of Perdition by Nicolas Logue

Mythic Monsters: Colossal by Jason Nelson and Mike Welham

JUNE

Cyborgs by Tim Hitchcock and Russ Taylor

Legendary Classes: Rogues by Matt Goodall, Jason Nelson, and Clinton J. Boomer

Ultimate Prestige: Villains by Jason Nelson

Mythic Monsters: Animals by Mike Welham, Jason Nelson, and Jonathan H. Keith

JULY (including GenCon)

Mythic Hero's Handbook from Legendary Games, Rogue Genius Games, and Dreamscarred Press

Mythic Monster Manual from Legendary Games

Mythic Spell Compendium from Legendary Games and Kobold Press

Mythic Monsters: Plants by Mike Welham, Alistair Rigg, and Jason Nelson

To Worlds Unknown by Jim Groves

Ultimate Armies by Jason Nelson

Products marked with an asterisk are already available, and products are grouped by their estimated month of release. More information will be forthcoming, but we just wanted to whet your appetite for the amazing things we've got coming your way.

Which ones have you fired up?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

This MYTHIC MONDAY is all about helping each other out! Mythic Minis 57: Teamwork Feats brings you over a dozen feats for combining your efforts to overcome any challenge, including:

Back to Back
Cavalry Formation
Combat Medic
Coordinated Charge
Enfilading Fire
Escape Route
Feint Partner
Improved Back to Back
Improved Feint Partner
Seize the Moment
Shake It Off
Tandem Trip
Target of Opportunity
Team Pickpocketing

Grab your partner and pick up Mythic Minis 57: Teamwork Feats today!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Now available! Don't be left on the sidelines; be part of the TEAM!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Xeriar wrote:
NobodysHome wrote:


Damage goes up by a factor of 10. Hit points go up by a factor of 2. Somehow, that leads to everything dying in a single round. Go figure.

This is lies and balderdash. I don't know how you can end up getting a PC's hit points to go up by a factor of two with Mythic, and what sort of PCs are you running with that only multiply their damage output by ten?

---

Are there any 'Making Mythic Actually Mythic' projects around? Shouldn't there be?

Yes!

The first two books are at the printer now, the third is almost done in layout. That book, the Mythic Hero's Handbook, also includes a section on the Challenges of Mythic Play, including subsections discussing rules issues with alternative solutions for:

Action Economy
The Nova Problem
Stacking Multipliers
Single Ability Focus
Rapid Recovery
Bypassing Immunity and Resistance
Unlimited Caster Versatility,
Rocket Tag, or There Is No Kill Like Overkill

If you check out our listings of already published mythic products, especially in the Mythic Paths section, you'll find a generally cinematic and dynamic approach to making mythic things FEEL different from just regular stuff with slightly boosted numbers.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Many thanks and glad you enjoyed it!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Yay, glad you enjoyed!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Now available right here on Paizo.com!

And yes, Eltacolibre, many of the skill exploits have mythic power costs associated with them, for the REALLY super-deluxe cool stuff.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Woohoo - a very skillful product posting!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Now available... and SHINY!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Mythic Incantations was one of the things we had as a wayyyy down the list stretch goal for our kickstarter. We didn't quite reach it but it was something we were thinking about.

What about incantations really excites your imagination? What makes them seem like something to make mythic?

Also, what would you consider an "artifact spell"?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Zhangar wrote:

Leaping Climb is obviously missing text; hopefully that wasn't the actual copy & paste from the pdf.

So if I follow that right... an exploit might have a pre-req of 20 ranks, but if I've got 10 ranks, skill focus, and 4 tiers, I qualify to use it?

It was a copy paste from the Word source document (easier to cut-paste than the PDFs)... from BEFORE we had done corrections during layout.

Cue Picard facepalm meme.

The text for that is supposed to read:

- New Exploit: Leaping Climb: If you move at least 10 feet while climbing, you can make an Acrobatics check to jump at any point during your movement and are considered to have a running start for that check. In addition, if you jump onto a wall or similar surface, you can cling to that surface at the height you reach at the highest point of your jump with a successful Climb check against the wall's DC, adding a bonus equal to your mythic tier to the check. If you have movement remaining your jump, you can continue moving by climbing (with a successful Climb check) after your completing your jump.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Preview #2 is up!

In our last preview, we talked about the concept of skill exploits, but what does that really look like in play? Let’s take a look:

CLIMB
This mythic skill allows the following exploits:

– Accelerated Climbing: You reduce the penalty for climbing more quickly than normal by an amount equal to your mythic tier (minimum 0).

– Climbing Defensively: By accepting a -20 penalty on your Climb check, you do not lose your Dexterity bonus to AC while climbing and you add a bonus equal to your mythic tier on Climb checks to catch yourself if you take damage while climbing. You reduce this penalty by an amount equal to twice your mythic tier.

– New Exploit: Fast Climb: If you expend one use of mythic power, you can move at half your speed (instead of one-quarter your speed) when climbing for a number of rounds equal to your mythic tier. By accepting a -5 penalty, you can move at 3/4 your speed, and by accepting a -10 penalty you can move at your full speed.

– New Exploit: Leaping Climb: If you move at least 10 feet while climbing,

– New Exploit: One-handed Climb: By accepting a -10 penalty on your Climb check, you can keep one hand free while climbing, which you can use to wield a weapon or shield or for any other purpose.

– Greater Exploit: Let Go: As a standard action, you can momentarily let go of a surface on which you are climbing, taking any standard action you wish, even if it requires one or both hands, and then attempt to re-establish your hold on the climbing surface. This functions like catching yourself when falling, but the DC is only equal to the wall’s DC +10 (or +5 if you are on a slope). If you expend one use of mythic power, you may add twice your mythic tier as a bonus on your Climb check to catch yourself.

– Greater Exploit: Wall Runner: During any movement, you can make a Climb check against the wall’s DC to move across a wall, slope, or vertical surface at up to one-half your speed, or at your full speed if you have both hands free. If you do not reach a horizontal surface by the end of your turn, you must make a Climb check as if to catch yourself when falling. If you expend one use of mythic power, you can spider climb for a number of rounds equal to your mythic power.

And who gets to use mythic skills? Mythic Skills provides you with a sliding-scale framework of prerequisites, including skill ranks, Skill Focus, skill-enhancing feats like Persuasive and Stealthy, and mythic versions of those feats. The more skill feats you have, the fewer ranks you need to qualify for mythic skill exploits, and that’s even more true if you have the mythic version of Skill Focus or a skill-enhancing feat. However, if you have enough skill ranks you don’t need skill feats at all, or (if you use the optional rule) even to be a mythic character.

These exploits represent those people who have trained and honed themselves to such an extreme that they can achieve amazing feats, and even duplicate magical effects. The idea behind Mythic Skills is to make skills an area that you can build up and scale up throughout the course of your career the same way a magic-using character, and to a lesser extent a martial combat-focused character, have always been able to do. Dilettantes and jacks-of-all-trades rejoice! Mythic Skills is for you!

And it’s available right now on the Legendary Games webstore!

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