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My hope is to get Fort Scurvy out before the end of the year. I had hoped to get it done this month, but too many other things are rolling through, so some other pirate products are actually line-jumping in front of it.
We've been grinding harder than we otherwise might on mythic products because we have a schedule for fulfilling our Kickstarter and creating a lot of those products is on the pathway to completion. Once we get the Kickstarter stuff buttoned up and off to the printer, we may ratchet back the pace on mythic quite a bit and some other products that have been sidelined will be able to get done. Still, I think we've done a decent job of keeping some of our other product lines moving even with the mythic mania.
The pirates are here! If you do be needin' some excellent premade NPCs for your nautical campaign, come and get the Pirate Codex! Characters from CR 1/2 to 16, including a wide variety races, classes, archetypes, and more, including many from the PFRPG Advanced Race Guide and Advanced Class Guide.
Louis IX wrote:
1) any ki feats2) certainly. I don't think there were any other classes that granted mercies at the time that I wrote it, but it's certainly appropriate to allow that kind of equivalency.
Louis IX wrote:
Fair enough. Game design has, alas, drifted into requiring legalese at times. Appeals to common sense, how we miss thee! :)
Louis IX wrote:
Yep, it should have an "or" in there.
Odd, there should be print version, same deal as usual. I'll send Liz a note. Maybe I forgot to flag the staff but I thought I had done so.
I'll look into it. Meanwhile, you can certainly get the print version over at the Legendary Games webstore.
The Mythic Mythos monsters are here! Why vote for the lesser of two evils; with election day coming up, vote Elder Party!
This week's Wednesday question asks about the use of proper names in game rules. Does using eponymous rules elements add to the game? Is it more fun to cast Mordenkainen's this or Tenser's that than the off-brand generic equivalent? What are some of your favorite named spells, items, feats, and the like?
Check out the full blog post in this week's WORMY'S WEDNESDAY WHAT?
A mind is a terrible thing to waste, especially when it needs FLAYING! Check out the latest free preview content for MYTHIC MONSTERS: MYTHOS TOO to see what we've done with a Cthulhoid homage to one of the old school gamer's most feared (or most favorite, for GMs) mind-munching monsters!
Alex Smith 908 wrote:
So is the blackgate behemoth supposed to be a copyright friendly version of Paizo's take on the spawn or something completely original.
I'd say it's about halfway in between. The original concept was a take on Paizo's take, but we decided to set that version aside and wander a good bit farther afield from the original. So there definitely are echoes of the original in the mechanics, but I think we've come up with something very new and different. The flavor text of it, on the other hand, is entirely original.
Do you dare see what lies beyond the Black Gate into madness? More from MYTHIC MONSTERS: MYTHOS TOO for you! The truly devoted can pick up their copy today! Those still clinging to sanity may take the plunge or be forced to wait...
Mythic Monsters: Mythos Too is now available from Legendary Games, with a dozen and one fantastically detailed Lovecraftian horrors for your Pathfinder RPG campaign, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warping elder things. Stranger things still are found in sky and sea, from flying polyps and bholes to eyes of the deep, and impossible creatures from places beyond understanding like the dream-haunting nightgaunt and the mysterious color out of space. A dozen and one corrupt creatures of every description lie within, from CR 3 to 25, but if two whole books of mythic mythos monsters are just not enough we also provide you with the new xenoid template and its even more awful mythic xenoid version, to turn the humblest creature to a pseudonatural terror of unnatural menace.
Pick up your copy today at the Legendary Games webstore, or later this week at Paizo and elsewhere in wide release!
Other than the aforementioned feats/path abilities in Mythic Magic: Core Spells, the rest of the Mythic Magic product line has contained no other content. It's just all about the spells in those products.
Glad you are enjoying the "frontmatter" sections in our Mythic Monsters books! Speaking of that, I just drew up some fun templates for Mythic Monsters: Mythos Too, which has just dropped off to layout-land and should be available this week!
Live and ready to go, BEHOLD: Mythic Magic: ULTIMATE SPELLS II! Featuring over 200 new mythic spells from the pages of Pathfinder Roleplaying Game Ultimate Magic, ready for use in your mythic campaign, or anywhere you want to drop in a magical effect that does just a little bit more than your everyday spell!
I'm Hiding In Your Closet wrote:
Made my own. I've got tons of material, which may yet see the light of day in the pages of Legendary Games in either a set of Legacy of Fire AP Plug-Ins or maybe something for Kobold's Southlands.
One of the things I wouldn't necessarily be able to do professionally, though, is work with the IP of Zakhara, which is something I really enjoyed about doing it, because I had set up not only entire sections of racial and regional feats for each section of Zakhara but also separate magical traditions that were more or less popular in different areas. That is, certain spells and feats were commonly known in certain parts of Zakhara and rare elsewhere. You could learn them by traveling to those areas or learning about that area with natives, etc.
I pulled a lot of stuff from the various 3.5 terrain books (Sandstorm, obviously, but also Stormwrack and even a bit from Frostburn) and wove that together with updated adventure boxes. We ran a number of sections of "Caravans" and "A Dozen and One Adventures" and "Cities of Bone." I think "Ruined Kingdoms" was my favorite of all those boxes, but I ran everything in that box in an old campaign back in 2nd Ed already. :)
I want the PIRATE codex !
And you shall have it! I just got in the last batch of stat blocks from the other contributors. I have I think 2 left of my own to finish and then we just need to assemble the text and art and get it to layout.
If all goes well, it should be available by next Friday!
Which bits overlap with what parts of the Kickstarter? I've more or less stopped buying your non-AP Plug-In products until I figure out what I'm already getting, but if this is all stuff that won't be part of a Kickstarter bundle then I should just go back to giving you money.
I love it when you give us money! Here are the answers to your questions:
1. The Mythic Magic series 100% overlaps with the Kickstarter. Everything in these products will also be included in the Mythic Spell Compendium. If you're a backer, you'll be getting a compilation of everything here at a fraction of the price of people buying it in individual installments.
2. The Mythic Minis series also 100% overlaps with the Kickstarter. Everything in these products will also be included in the Mythic Hero's Handbook. Again, if you're a backer, you'll be getting a compilation of everything here at a fraction of the price of people buying them individually.
3. The Mythic Monsters series has about a 30-40% overlap with the Kickstarter. Four monsters were voted into the Mythic Monster Manual from each of the books (5 from Mounts, and I think 5 combined from Oozes and Oozes Too), including as yet unpublished volumes like Animals, Plants, Bugs, Worms, Masters of Chaos, Lords of Law, and Colossal creatures. Some of the frontmatter material that we include in each volume may be included in the Kickstarter books (things that are mythic versions of rules elements from the Pathfinder core rulebooks definitely will be), but a lot of that probably will not. One of our backers sponsored the Birth a Brood of Beasts level, allowing them to plan and create a Mythic Monsters product and have 4 creatures included in the MMM, but thus far we that has not progressed beyond a preliminary concept.
There are some upcoming Mythic Monsters books which were not part of the Kickstarter content, like the upcoming Mythos Too, Demons Too, and Emissaries of Evil, but from which we might include some monsters depending on how things come together in assembling the book.
4. Ancillary mythic products like Path of Villains and Path of Dragons probably will not be included in the Kickstarter books, though not 100% sure on that. Of those two, I would say things from Villains would be more likely to include than Dragons.
Cerberus Seven wrote:
Glad you are enjoying them, and many thanks for your support!
RPGs are about characters, of course, but they're also about fantastic worlds, and all the amazing places to visit in those worlds. In some campaigns, the world is just kind of a backdrop without a lot going on, but four decades of gaming has given us a wealth of published worlds as well. Which one has your favorite country, and what makes that country so cool?
Charlie Bell wrote:
It's posted up in the Kingmaker AP forums, probably in the main sticky thread. I don't have a link but a quick search in that section for Jason Nelson+Irovetti+arcane duelist should probably turn it up.
J.M. Perkins wrote:
I love bards as villains. I used a number of them in War of the River Kings, and even did a full rebuild of King Irovetti as a single-classed arcane duelist after the APG came out. That's how I used him in my home Kingmaker campaign, and he was a delightful rival in roleplay and a holy terror for the PCs in combat.
Agreed. There's even a trope for that.
It makes perfect sense that, in a clan of giants that the strongest one would be the boss, or the top gladiator would rule Thunderdome, but that really should be a different trope altogether. Not every organization should be built on a hierarchy of "I'm tougher than you, so I'm in charge." There's plenty of room for villains with political and economic power who are not themselves superdupermegapowerful!
This product is designed as a toolbox that you can use almost anywhere in any fey-themed campaign, and there are elements here that you can use at very low levels up through at least the early double digits. Also, many of the concepts here are rooted in flavor and thematics, so you can take the inspiration there and pretty easily massage the mechanics to make them work for the level you need.
I'll have to check with layout and see if there's room in the final layout to fit the alien template into the text. If not, I think we'll just post it up as a free download.
As for Far East product, YES, there is more stuff yet to come, one of which will hopefully be ready in time for next month. The rest of it... probably December or more likely January. It'll be nice to get that content buttoned up and out the door!
With fall upon us in earnest (the foggy forest outside my window says so), it's time to start gearing up for the cold months of the year and looking ahead at what the fourth quarter of 2014 holds for Legendary Games. We'll be previewing new material just about every day, so check things out! Today's preview is for the upcoming Pirate Codex, a collection of over 30 detailed ready-to-use pirate stat blocks for adversaries from CR 1/2 to 16! Check it out!
Fall time is faerie time, and check out the latest 5-star-plus-seal-of-approval review for Legendary Games and FAERIE MYSTERIES. This product brings you an entire rules subsystem for fey impulses that work like a kind of weird and wonderful haunt, bringing surreal strangeness to the workings of the fey and make their presence in a campaign felt in very tangible (and sometimes terrifying) ways. Check out Endzeitgeist's review!