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Jason Nelson's page
RPG Superstar 2008 Top 4, Contributor. Pathfinder Society Member. 4,567 posts. 1 review. No lists. No wishlists. 1 Pathfinder Society character.
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I threw out a quick notion for a Worldwound AP a while back as well. It was over here.
Viva la Crusade! :)
Daniel Craig
was in
Cowboys and Aliens
with the shockingly non-villainous
Clancy Brown
I'd be all over it!
Kiersen Warren
was in the surprisingly charming
13 Going on 30
with
Andy Serkis
If you want super-LG, Legacy of Fire is your best bet plot-wise. If you wanted to do a lot of work, you could reflavor it and drop it into a pseudo-Europe campaign, perhaps replacing the genies with faerie creatures (keep their stats the same, just reskin them with different descriptions).
Jade Regent also works very well as an LG AP.
Those are your best bets, and alas but they are the LEAST European APs that there are. Perhaps the future may hold new possibilities. I've been banging the drum for a Worldwound AP and hope we'll see one soon. I was also disappointed they dropped the plan for a dragons AP, as I'd love to see that happen.
I'd say yeah, she gets sucked out on the instant of death. You could also make the argument that the Storm Sphere is essentially an artifact and that its binding up with Katiyana's mind/body/spirit would supersede and break through ordinary magic like Sanctify Corpse.
But... if you want to make the trip easier and void the entire rest of my beautiful happy lovely adventure... *sniff* *sob*... well you just go ahead... :( If you were trying to make a poor writer cry, well, MISSION ACCOMPLISHED! *single silent tear*

7 people marked this as FAQ candidate.
As was posted elsewhere on the boards when the book came out, this was just a clean miss by me - I thought I had traded out all the ki-related class features for the martial artist but flat-out forgot about abundant step.
I believe my suggestion at that time was to replace it with an improved pain points ability, increasing the bonuses from that ability by +1. Nothing particularly sexy, but if you tell your GM that's what the author suggested, maybe he/she'd give you a break and let you have it.
EDIT: Here is my original post on the subject (search the boards for "abundant step, martial artist, jason nelson")
I was looking at my original turnover for the martial artist, and I just flat missed putting in an ability swap for abundant step. I left in high jump as a class ability on purpose, because even without ki it also gives you the auto-running start and the +level bonus to jumping, which is pretty nice. Abundant step, though, that was just a clean "oops."
If you want a simple and wholly unofficial fix for this, simply replace abundant step with an another bonus monk feat (like the ones you get at 1, 2, 6, 10, etc.).
Alternatively, you could give the martial artist:
Improved Pain Points (Ex): At 12th level, a martial artist's bonus from his pain points ability increases to +2. This ability replaces abundant step.
For an official ruling on what should replace abundant step (which clearly makes no sense for the ki-less martial artist), however, FAQ this post and/or post in the UC Errata thread and ask for the official answer.
John Carpenter
was also an uncredited helicopter pilot in
Memoirs of an Invisible Man
with
Sam Neill
Dire Wraiths can shapeshift.
So can Popuppians! :)
I think the art and layout on Jade Regent were simply amazing, the best I've seen in any AP. The maps were mind-blowingly cool.
Sterling Hayden
was in the epic civil war miniseries
"The Blue and the Gray"
with
Lloyd Bridges
Sunderstone wrote: Dave's = faves .
Damn iPhone autocorrect.
In the immortal words of Cheech & Chong: "Dave's not here, man!" :)

Legendarius wrote: There weren’t too many stellar ones. The vampire one was good. I liked the commercial-in-a-commercial one for VW where the dog loses weight to be able to run with the car and then it shows the Mos Eisley cantina and the aliens are watching it and the Vader kid chokes out the one bar patron who makes a comment. I also like the Kia one where the guy gets too much dream dust from the sand man and is dreaming about racing the car with all of the models and Motley Crue playing Kickstart My Heart and then he busts into the chick’s dream where she’s riding the horse and gets her. The Stamos yogurt one was funny too.
L
I actually forgot about that one. I thought it was terrific, and had a nice message. No, really. The idea is the sandman hits his wife with the dream dust and she has this sort of mundane Fabio-romance dream. He gets the mega-supercharged "GUY DREAM" but partway through he jumps off the script, ignoring the stadium full of hoochies and Motley Crue-fueled drag race to go and find his wife, because that's his REAL dream girl. Awwww... very sweet. :)
Sunderstone wrote: <------- jumps on the little to no subsystem bandwagon.
While "running in the background" usually works, there are entire volumes of APs which would require a significant overhaul on the part of the GM. For instance KM #5 and JR #3.
There's Alot of hexes in KM5 that are mass combat hexes, I'd probably have to insert a mini dungeon in another hex to make up the xp difference. Same with caravaning in JR3 that huge journey is almost all using the caravan rules.
Kingmaker is still my favorite along with Runelords, but if I ever ran it book 5 would take Alot of work in my part.
Ironic that I wrote both of those. Maybe I should've included more crazy subsystem stuff in End of Eternity or the as-yet-unnamed future project so I could go for the trifecta (or both for the superfecta!). :)
Balodek wrote: Lord Fyre wrote: Ross Byers wrote: 2) He's going to say 'she was messing with my stuff, and you would have done the same.' If Redcloak understands Xykon, which I think he does, he would use this line.
And it defeats a Zone of Truth, because it is absolutely true. Good call both of you.
Also I feel bad for that poor roach in the last panel. The demon roaches are awesome. :)
SIX? Ouch. Poor guy indeed. THISCLOSE to getting turned into a wight himself!
houstonderek wrote: Payoff at the end? Priceless. Yeah, didn't see that one coming! :)
I think overall I was partial to the one with the supermodel in red and black that ended up being some kind of car ad. Apparently not a very effective one, since I don't remember what car it was (something European, with a scorpion. Fiat maybe?), but the lady was certainly hawt! :)
I also am a longtime fan of the absurdly cute Coke polar bears, and I enjoyed those ones.
I didn't include them because I figured if the demon were driven out, he wouldn't have much motivation to actually fight the PCs any more and combat would be over. I'm not sure if that intention was carried through in the final text.
However, as you suggest he could be recruited to fight FOR them, and I could've included an unpossessed stat block for him (the demon-possessed template from Advanced Bestiary is a somewhat complicated one, but it wouldn't have been too hard to include a base stats paragraph in his stat block).
Sorry for the omission.
Art LaFleur
was in
Field of Dreams
with
James Earl Jones
Papa-DRB wrote: HERE is Jason Nelson's post on RAI as he, the author, intended it to be.
Effectively, LazarX's last statement is the gist of Jason's post.
-- david
Papa.DRB
I used wording in writing it that I thought was clear, but in the end it was not. I've explained how it should have been reworded to clarify.
HOWEVER, my restatement is not official, and Paizo has never seen fit to alter or clarify the wording in print. If you're asking how it should work, and I tell you, then it's my opinion, and only that, that continuing to insist on the "you get it at 4th, then it gets worse at 6th" interpretation is being willfully obtuse.
The wording in the printed text is sufficiently ambiguous to allow that interpretation, though it is not sufficiently clear to DEMAND that interpretation. I think you're being silly, but that's just me. If you and your group are having fun with it, then it's your game bro. Enjoy it!
Lexa Doig
was on the new version of
"V"
with
Elizabeth Mitchell
Nastassja Kinski
was in the incomprehensibly strange
Hotel New Hampshire
with a ton of well-known folks, including
Wallace Shawn
(hey, he's VERY well known to nerds!)
"You're that smart?"
"Let me put it this way: You ever hear of Plato? Aristotle? SOCRATES?"
"Yes."
"Morons!"

When we turned over our class sections for Ultimate Combat, we were supposed to also send through 5-10 feat kernels. The actual feats themselves ended up being developed by another crew of folks from those kernels.
For the tetori, since they were fairly central to the class, those kernels I wrote were pretty much full-text feat descriptions (though without pretty formatting), but at some point during the development process those feats got changed or axed.
As to what they did, I'm sure I posted more details somewhere before, but Crushing Embrace let you do more damage with grappling I think, Twin Lock let you grapple two people at once, and Backbreaker was exactly what it says on the tin. I actually included a number of crippling-type effects as ideas for monk stuff and barbarian rage powers, but in the end almost all ended up getting either axed or smoothed out into ability damage and similar stuff rather than "no, your ARM is LITERALLY ripped off, DEAL WITH IT!" and the like. :)
In any case, as noted above SRM has delivered the official errata on the subject, so done and done! BTW, I quite agree that being able to pull an inverted suplex submission hold on a ghost is pretty frickin rad. :)
Salli Richardson-Whitfield
was in
Antwone Fisher
with
Denzel Washington

Sanity's Requiem wrote: Hi, I'm looking for the Interactive Maps that are in the First part of this adventure, the 4th books are easy enough to draw, so I'm not overly concerned there but the Dragon's cave just has me baflled. I'm sure that I can try to run the Necropolis without little confusion.
Which is why I'm here because I am completely confused about the Dragon's Lair. I assume that the cave drops into the Glacial Rift which means the PC's will be hanging on ropes, helpless as the dragon attacks them, that or she attacks in her lair area of the cave which is an enclosed space. Unless the PC's drive her outside but I just don't know how to run it and was seeking advice.
You are correct; the dragon's lair is laid out vertically. PCs may be flying, levitating, climbing, hanging on ropes, or may climb down and land inside one of the horizontal caves opening off either side of the rift. By all means feel free to take advantage of that in the dragon's combat tactics! :)
I had actually originally written it with several younger dragons in the rift, Vegsundvaag's brood (and one more that would return home at a certain interval after the combat, in case PCs decided to get clever and rest in the "now it's perfectly safe" dragon lair with the dead dragons), but simplification ensued...
Exactly right. Redcloak is flashing his new Chessmaster skillz.
"Gethsemane" - Ted Neely (from the 1973 Jesus Christ Superstar movie soundtrack) - amazing vocal
No. Because the dirt just gets moved out; it doesn't get kept out. Creating a tunnel through dirt requires shoring up the weight of the tunnel's ceiling, which the spell doesn't provide. You could make a hole through an earthen embankment, but if it doesn't go all the way to the top, the dirt above will collapse under its own weight and fill the space you just excavated.
Margaret Rutherford
was in
Murder She Said
with
Arthur Kennedy
Angela Lansbury
was in
Bedknobs and Broomsticks
with
David Tomlinson

Chernobyl wrote: Biobeast wrote: James Jacobs wrote: Biobeast wrote: I'm curious why there isn't a separate product for NPC's stats in which there is no room to stat out within the AP. The core AP could still be used but there is somehting else that can be used as a companion. Maybe not a print edition but a PDF version that costs maybe something like $5.99 to non-subscribers and free to subscribers. I would buy it for sure. In Kingmaker I would have spent a pretty penny on seeing stats for Loy, Oleg, Svetlana, Lord Varn, etc.
I know you do this for maps, but some map products are worth it and some aren't. Kingmakers was critical, SS was nice, but I had no need for the CC maps (so I didn't buy the CC maps).
Because folks get really angry when faced with the idea that in order to run an adventure, the publisher is "tricking or forcing" them into buying other books. I think we're already kind of pushing the limits on what we DO assume folks buy in order to run adventures—the fact that the rules are all online for free is what lets us really get away with things like short stat blocks for critters from Bestiaries.
Part of the point of an adventure is that it has all the tools you need to do the job in the adventure. We've never quite hit that 100%, but we aim to be as close to 100% self-support as we can, and calving off important NPC stats to a separate product is going too far. I can see that but I'm not talking about the main people needed to run the adventure. I'm talking about the NPC's that are currently not stated out. the secondary ones in which you currenly only publish name, level, race, class, & alignment Don't suppose you have a copy of the dungeon mastery guide?
Shhhhh... the IP lawyers will hear you! That's GAMEmastery Guide, thank you very much... :)
GokaiFire wrote: Man that seems a little to far for my blood. It seems like there are a lot of people who play in this area so I will just continue searching for a Bremerton/Silverdale game. Thanks. No prob. Best of luck finding a group.
GokaiFire wrote: How far is Seattle from Bremerton? I know that there is a ferry ride involved somewhere in there. I'm brand new to the area myself and looking for a game. Interestingly enough, a new player in my campaign the last month or two lives in Bremerton and takes the ferry over to Seattle for the game (I think she may stay over in Seattle part of the weekend--we game on Friday--but I'm not sure about that). My house is about a mile from the Fauntleroy ferry dock, so I believe she takes that route if we're playing here or at another player's house that's also in West Seattle, but she probably takes the Bremerton-downtown Seattle ferry if we are playing out in Magnolia at one of the other player's houses.
Does it count as being in it if the show got cancelled before it ever aired? Close enough for me!
Adrianne Palicki
was in
Women in Trouble
with the always foxy
Carla Gugino

Gordon the Whale wrote: Jason Nelson wrote: Some people have asked in this thread about a map of the Pleasure Palace of Kakishon, where Dilix Mahad lives. I pulled the map out of "Palace in the Sky", from Dungeon #16. When Neshari was showing the party in, he mentioned how Nex patterned the palace after one he had encountered early in his career as an adventuring wizard. It even already has a griffin stable! So far, the map hasn't been used, because the party hasn't done anything in the pleasure palace requiring a map; they are currently trying to decide who to ally with. They actually have the idea to try a diplomatic solution; even if they fail, Dillix is the only faction they actually like, so I doubt it will lead to combat at the Pleasure Palace.
Jason, what deity do you envision the cleric version of Obherak serving? Abadar would probably make the most sense, changing his domains from Earth and Strength to Earth and Law or maybe Nobility. Or, he could be a Separatist archetype and keep Earth and Strength as domains.
Some people have asked in this thread about a map of the Pleasure Palace of Kakishon, where Dilix Mahad lives.
Earlier today I went to go see the very enjoyable Adventures of Tintin movie, and I have to say that when I saw the Sultan's palace and gardens in Bagghar, my first thought was, "wow, that's EXACTLY how I pictured Kakishon in my mind."
So, if you're looking for inspiration for what the palace grounds might look like, you'll see something very similar to what was in my head if you go to the movie.
Michael York
was in
Austin Powers: International Man of Mystery
with the lovely and talented
Elizabeth Hurley
Oggron wrote: Yeah Given the choice I'd swap out Xill for Hounds of Tindalos. How could I forget my favourite monster?!! But Leng spiders get a lot of coverage in the Adherer article in 'Misfits Redeemed'. So it seems redundant to focus two slots on them. Actually those were phase spiders, not Leng spiders (at least in my original turnover, though I don't think it got changed).
Dan Lauria
was the dad on
"The Wonder Years"
with
Olivia d'Abo
I was going to go Fred Savage, but we just had The Princess Bride, so...
Robin Wright
was in
Toys
with
LL Cool J
I actually saw this movie at the theater. Ouch.
James Sutter wrote: What Jacobs said. And also, it should be noted that unless you playtest with several different groups, playtesting doesn't always help. For instance, most of the people I game with are professional game designers, which means they're probably going to need more challenging than the average party. (And I know Jacobs plays with some folks who make my powergamer friends look like newbies...) Hey, hey, hey... you say that like it's a bad thing... :)
James Sutter wrote: That's why we rely on developers to do the math and try to catch potential issues before they make it into print. But as with everything in life--be it editing, medical procedures, contraception, or walking down the street--nothing is guaranteed, and your mileage may vary. Tru dat.

Are wrote: I agree as well. The motivations of the various factions are much better explored (and make a lot more sense) in the Director's Cut version than in the published version. Definitely worth checking out.
@Akumamajin: Jason Nelson also has a Director's Cut version of his Kingmaker AP instalment; "War of the River Kings". I'm not sure if there are other "director's cut" versions or other forms of additional material out there for any of the other AP modules.
Generally speaking, as freelancers who sell our work to Paizo, we respect the right of Paizo to create the adventures they want to create, which means respecting the published versions of adventures and not going around spamming unpublished manuscripts willy-nilly. They might have things in them Paizo doesn't want associated with their adventure, for any reason at all, and if someone plays an unofficial version and finds something they don't like and goes online complaining about it, that puts Paizo in a difficult position because now they have to take criticism for something that they already "fixed." This is of course apart from the fact that we want people to BUY PAIZO ADVENTURES, not facilitate IP piracy.
So I say all that to say, if you email the writer of a particular product that you own, you can always ask them if they have any supplemental material, notes, etc. that they would be willing to share. Generally speaking, they will say yes, sure, here it is... with the caveat that you not share or repost it anywhere (if someone asks you about it, refer them to that author to make their own request).
TL;DR = if you'd like DC notes for End of Eternity, or War of the River Kings, or even The Hungry Storm, etc., feel free to email at
You could try the same with other authors if they are inclined to share their email. They may say yes, they may say no. Be gracious either way. Most important, whether using the published version, notes from the author, or otherwise... HAVE FUN!
P.S. Glad you guys enjoyed the DC! The idea that there was no clear-cut "bad guy" was 100% my intention - an adventure that you could legitimately play any of a couple of ways, and any of them could succeed.
carborundum wrote: Jason Nelson wrote: Alas, for the heinous and horribulous bits that ended up on the cutting room floor. You might've thought it a bit more difficult with them... :) Perhaps you'd like to share the nasty? :-) email me if you'd like a copy at
Erik Freund wrote: In my opinion, it varies far too much by book to give a good analysis. There isn't a real coherency in difficulty within APs.
Standout "hard books" include:
- Skinsaw Murders
- Trial of the Beast
- House of the Beast
Standout "easy books" include:
- War of the River Kings
- Rivers Run Red
- Ashes at Dawn
Interestingly, all of the books I rated "hard" were the 2nd book in the campaign.
Alas, for the heinous and horribulous bits that ended up on the cutting room floor. You might've thought it a bit more difficult with them... :)
Rachel Ticotin
was in the highly ridiculous but enjoyable
Con Air
with the ever-delightful
John Cusack
I have one word for today's comic (or, really, the last couple):
INTENSE
Chilling would also work.
Redcloak has definitely Taken a Level in Badass, hardcore style.
Neil Spicer wrote: Jason Nelson wrote: Blessings on the new addition, though. I have it on good authority that July is an excellent month in which to be born! :) I appreciate the good wishes, Jason, but my wife suffered a miscarriage 8 weeks into her term. I indicated that elsewhere on the boards (and on Facebook, too), but you probably missed it. :(
That is all. In that case, blessings and prayers for you both for entirely less happy reasons.

Neil Spicer wrote: I'm going to have to cancel my trip this year. My wife is expecting (our 4th child) and the due date is mid-July. So, she's going to be 8-1/2 months pregnant by the time PaizoCon rolls around. Therefore, it's best if I stay home. And, quite honestly, from a financial perspective, that'll be better as well. Luckily, I haven't made hotel or airline reservations yet. So I don't have to cancel any of that or eat a cancellation fee. I do, however, need to rescind my PaizoCon registration and banquet ticket. I'll post something in the customer service forum to that effect.
I also wanted to post here, however, and wish everyone a great PaizoCon. I know it's Paizo's 10-year anniversary. And there'll be lots of excitement around the new Pathfinder Online venture. Everyone raise a glass for me and hopefully I'll make it out next year or possibly see you at GenCon.
Aw man!!!!!! :(
Virtual fist bump only this year, alas. Blessings on the new addition, though. I have it on good authority that July is an excellent month in which to be born! :)
Kristianna Loken
was in
Terminator 3
with
Arnold Schwarzenegger

Brogue The Rogue wrote: Hello,
I was rolling up an Archivist today when I noticed that the Loremaster ability that archivists get is considerably weaker than the one that normal bards get.
Does anyone know if this is intentional? It seems odd, since being able to make knowledge checks is, well, rather important for an archivist . . .
Also, does anyone know if Paizo ever clarified how taking 10 and taking 20 works for this ability? I rather wish they'd phrased it differently, heh . . .
That entry is intended as a modification to the normal Loremaster ability, not a replacement for it. The only difference is that you can take 20 1/day plus once for every 6 levels beyond 2nd, instead of every 6 levels beyond 5th. The rest of the ability works as is.
I should have included the phrase "This ability functions as normal, except [blah blah blah times per day]" or the sentence "This is otherwise identical to the bard class ability.
Sorry for any confusion, but that was the intent as I wrote the archetype - you just get loremaster 3 levels earlier than a normal bard. Other than that, it's the same.
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