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When I was a kid, one of my favorite cartoon theme songs went like this:
Up from the depths
Well, these guys might not QUITE be Godzilla, but I think you will be delighted to sic a dozen and one aquatic abominations on your PCs, with Mythic Monsters: Sea Monsters, available today at the Legendary Games webstore and on Friday here at Paizo and elsewhere in wide release!
Mythic Monsters: Sea Monsters is on final approach. Initial layout pass looks good. A few things to fix in there, and this should be available early next week. Probably Tuesday in our webstore and on Friday in wide release.
But since I'm nice, here's a little scooby snack to tide (pun intended) you over until you get there.
How about some of this:
Boiling Breath (Su) A mythic dragon turtle’s steaming breath deals 16d6 points of fire damage, and its seething dampness affects natural and magical fires and creatures with the fire subtype as a quench spell (caster level 12th). Despite dealing fire damage, a mythic dragon turtle’s breath does not harm wood, cloth, rope, and similar flammable materials. A mythic dragon turtle’s steaming breath hangs in the air for 4 rounds, obscuring vision as a fog cloud. If a mythic dragon turtle expends one use of its mythic power as a free action when it breathes, its breath functions as solid fog rather than a fog cloud.
and a little bit of that:
Sea of Blood (Su) A mythic kraken can expend one use of its mythic power when it releases its ink cloud, causing the ink to turn into turgid, clinging blood. Creatures other than the mythic kraken within the sea of blood take 1d6 points of bleed damage per round and become sickened and nauseated for as long as they remain in the sea of blood and for 1 minute thereafter; a DC 31 Fortitude save makes the damage nonlethal and negates the nauseated condition.
The variant channeling rules were created for the setting-neutral Core Rules line, which means they were not created with the idea that deities were restricted to the deities of Golarion.
If you're looking for Golarion deities that match all the possibilities of variant channeling you may be out of luck (pun intended), but if your campaign world contains a deity like Beshaba from Forgotten Realms or Loki from the Norse pantheon or any trickster god or patron of misfortune, curses, disasters, etc., you could pretty easily find a deity with Luck and negative energy channeling. It all depends on the campaign.
Heine Stick wrote:
Yes, the coloxus demon is really part and parcel of the Count VonKaval villain; the monster behind the man who has become himself a monster. Their story and history are combined in one awful mess.
Glad to be of service, and in the case of Legendary Games I'm both the writer and the publisher! I'd love to push things out sooner, especially for products that have been delayed by one thing or another, but the downside of being a small operation is that there's only one of me to go around! Still, I'll do my level best to keep things moving and keep folks in the loop.
My hope is to get done writing Ultimate War by the end of March.
Legendary Tournaments is not quite done with writing, and I also don't have all the art in yet, so it's looking unlikely that it will be done this month. I'll ping the artist again and get a status update, but I'm guessing April is much more likely to see publication of both books.
Vanilla isn't inherently boring. In fact, vanilla can be delicious. Especially pared with some rich hot fudge and a sliced banana. Maybe a scoop of chocolate on the side. Ice cream doesn't need to be salted balsamic habanero cardamom ripple cocoa nib durian gelato custard surprise to be delicious. It can be, if that's what you like, but it's not required to make it good. In fact, given the choice between "new, different, and 'INTERESTING'" on the one hand and "delicious" on the other, I'll take "delicious" every day of the week and twice on Sundays.
If Snow Crash likes his fantasy right at the intersection of Tolkien Road and King Arthur Boulevard, then more power to him. If yours hews closer to Thundarr the Barbarian than Conan the Barbarian, then bully for you too! I grew up in the 70s and 80s, and I played games that went both ways on that score. Gonzo mash-ups can be fun. Traditional fantasy can be fun. What's boring for one isn't for another, I'd suggest to steer clear of universalizing claims that any particular play style is flat-out boring for all.
Ditto. Lots of Paizo staff and freelancers are happy to take time to explain design decisions and ideas and discuss them with the folks on the boards, often in great detail, but as my momma used to say, "You catch more flies with honey than with vinegar."
Hallelujah! Everyone I know thinks I'm a total anal-retentive for that technicality. WE ARE NOT ALONE!!! :)
Something for us to think about.
In the meanwhile, just in case you're feeling a little Mythic Fatigue right about now, fear not... or maybe FEAR A LOT! The UNRIGHTEOUS VILLAINS are on the loose!
Everybody needs villains, and the rottener the better! They don't get any more rotten than UNRIGHTEOUS VILLAINS! Courtesy of Logue, Boomer, Stewart, and Rigg! Get them before they get you!
I say go for it. Shared spreadsheets make tracking kingdom stuff far easier, and I'm all for making it easy for people to use our products!
Yes, at Legendary Games we have over 20 products available designed to expand and complement the mythic rules, and we are currently preparing for a Kickstarter to fund creation of not one, not Two, but THREE hardcover expansions for the mythic rules!
Of course, just to make things confusing, Legendary Games has no connection to Legendary Levels from Purple Duck Games! :)
The mythic unicorn is on the docket! It is slated for Mythic Monsters: Fairy Tale Creatures. Not yet in production, but planned for later this spring.
Hey Jason, I've suddenly been struck with some serious inspiration for suggestions for these books. Would it be alright if I PM'd you about them?
Sure, although the best place to message me is at makeyourgamelegendary at gmail dot com. I check it far more often than my Paizo PM's and it's easier to reply, forward, etc.
And yes, I actually woke up , middle of the night to ask this, that's how excited I am about them.
Ha, I love it. Truth be told, I'm that excited too! :)
The whole concept of epic uber-spells, ritual casting, group casting, and the like is a staple concept of fantasy mega-magic, but I don't know that I've ever seen a concept for it that I really like, not just the 3.0 ELH spells but also including 2nd Ed. Quest Spells (Tome of Magic) or Dragon/Avangion Psionic Enhancements (Dark Sun) or Realm spells (Birthright) or the Player's Option: Spells & Magic system. There are parts of each system that I like but all of them had problematic issues.
It's something very much worth exploring, but it's a complex design challenge to make a robust system instead of another problematic one, and not one that we have the bandwidth to tackle at the moment.
Yep. PFS is designed around certain core assumptions about what the play experience will be like, and things that can throw that out of whack, like cohorts, magic item creation, animal companions, feats or traits that grant extra money to low-level characters, and those kinds of things are usually tightly regulated or entirely disallowed. There are plenty of examples of things in Paizo products that don't fit the PFS model, and reference to any 3PP products are almost nonexistent, because there's really no way they could possibly keep up with the flow of 3PP product and content out there to evaluate it and approve it for organized play.
In your home game, though, by all means bring it on!
What Marc said. :)
Our stuff (and everyone else's) isn't official in the sense of being legal for Pathfinder Society or, nor in being produced by Paizo per se. At Legendary Games we are very intentional about inviting members to our team who have already earned their stripes working on official Paizo products, so we know our contributors have the skills and experience required to produce official content. What they create for us is by definition "unofficial" but we'd like to think the level of quality they produce for us is undiminished from what they produce for the golem.
Christina Stiles wrote:
THIRDED... as in THIRD party publishers!
Viva la team-up!
It all looks good Jason! I have one question though. How will this affect all the other nonmythic products you announced earlier in the year?
Faerie Mysteries and Unrighteous Villains are currently in layout and should be available within the next week or two.
I've turned over my sections of Treasury of the Fleet and started in on Treasury of the Crusade, but completion of those awaits other contributors. Matt Goodall should be turning over Islands of Plunder shortly. Art is underway on that and on other products as yet unannounced.
And, since I've been clearing out all my half-done bits and pieces, I'll finally have the space on my schedule to knock out the rest of the long-delayed Ultimate War.
So, short answer: A couple of them are about to drop, and there are more in various stages of completion on writing and art. Fear not! The Legendary train will continue rolling!
Lord Mhoram wrote:
Yes, all compilations will be available in PDF form.
Yeah, we wouldn't want to have a TPK before we even get started. :)
Heine Stick wrote:
Could be. Then again, could be Wile. E. Coyote. You just never know, and even when you think you know people might just go rogue on you.
Thanks for your support, all in this thread. Please give us a hand when it comes to publicizing the Kickstarter. If you can comment, like, and/or share posts on Facebook that will assist our efforts in getting the word out. And, of course, keep checking here, there, and (of course) on our website for the latest information, we'll keep sending it your way.
I hope you enjoy our next update tomorrow (well, later today at this point, since it's past midnight). I think it just might be a stroke of genius... :)