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Thanks for the great review, Endy. Shouted out and excerpted on our site and cross-linked back to yours!
I kinda want to vote the Ring of Wizardry in here too. It used to be a high-value aspirational item in 1st/2nd Ed, crazy expensive but one of the only ways to get more spells per day. Enter the 3rd Ed style, and two things happened:
1. Wizards got fewer maximum spells of each level, so you got a lot less out of the multiplying effect.
So instead of potentially doubling a high-level wizard's spells per day at the ring's level from 9 to 18, instead that same high-level wizard probably has 4 spells per day plus 1 or even 2 from a stat.
Now, you can argue that it's gilding the lily anyway to have that many spells in reserve, but still the impact just doesn't seem anywhere near what it once was, to the point where a wizard who found one for free as treasure might not even keep it, much less be seeking after it on purpose.
True on SR. It's always been fantastically expensive. It's handy against things like wands (ironic), but not much use against comparable-level spellcasters.
Personally, I think energy resistance is really expensive, too, especially when applied to armor. 18,000 for energy resistance 10? That's more than +4 armor costs.
Rite Publishing wrote:
The helm was cool in 1st Ed also for some of its quirks, like the lenses that slid out to help you see underwater, and the fact that it made a bubble of air around your head instead of letting you actually breathe water (though that did inspire arguments about whether you could use it out of the water to protect yourself from poison gas).
I wonder if staves and wands are more boring now because they have been made almost entirely into spell-trigger items. It's a spell-gun with charges and (with rare exceptions) that's all it does.
Back in 1st/2nd ed, staves and wands often did things that spells could not, or had extra functions besides just a spell effect.
That's the question we posed in the first installment of our new weekly feature, WORMY'S WEDNESDAY WHAT?
Be it flavor text or an awesome name, some items just fall kinda flat once you actually find one. Which are YOUR suspects and rejects with a name from the Hall of Fame but whose game is closer to the Hall of Lame? Or worse, the Hall of Boring! When you're thinking magic items, which ones don't quite live up to the hype?
Strange that this book does not have a print edition, while its extensions Mythic Magic: Advanced Spells I and Mythic Magic: Ultimate Spells I are available in print.
There are a couple of reasons for that:1. The original InDesign files for the product were lost in a hard drive crash and the backups ended up 3000 miles away from the layout person in a storage area after he moved. The "web" version of the PDF isn't formatted properly to work with the CreateSpace Print on Demand system.
All the original Word files exist, so I could pay someone to re-layout the book, but that's just another cost on top of #2.
2. At 100 pages, the economics of a print-on-demand softcover don't work out very favorably for selling it anywhere other than our own site (and even there it wouldn't be great), because when you sell print books the publisher gets a much lower consignment percentage (usually only 40-50% of the list price of the book) and the price you can reasonably charge for a book declines in a sharper curve than the cost of the book does.
3. Once our Mythic Mania Kickstarter took off as a big success, we were looking at being able to do a larger hardback rulebook in a large print run where the unit cost of each book could be much lower, and we figured it would be a better deal overall to just wait and incorporate it as part of the final book.
So why do the two shorter books have print versions? That's mostly a factor of #1 - the economics of print-on-demand just work a lot better on shorter books. The 64-page Advanced Spells I is probably about as big of a POD product as we would want to make. I think.
We're exploring other options for printing as we go along, and if things change we may be able to make bigger limited-run softcovers. For now, though, we decided to just keep this one in PDF.
How does this book (and also the other two) compare to the upcoming Mythic Spell Compendium from the Mythic Mania Kickstarter? From the desciption of that book, one could be led to think that the Kickstarter book would include this content here; would that be a correct assumption?
The Mythic Spell Compendium will include mythic versions of every spell from the Pathfinder hardback core rules, plus Deep Magic, plus more besides. You can wait until next summer to pick it up, or you can pick up these component books in print or PDF in the meantime if you prefer, or do both.
I forgot to post up this announcement about not only Mythic Minis 32: Mythic Martial Arts VII, but also offering a new subscription service for the Mythic Minis line!
Also, Endzeitgeist is at it again, reviewing our Mythic Minis line, and he has had some particularly kind things to say about the Mythic Martial Arts series, which has just finished up with MM #32! Check it out!
Liam Warner wrote:
Ok thanks for the reply, hmmmm mythic mini's isn't really my thing but the mythic spell conversions certainly would be. I'll have to keep an eye out for the release.
Three of the Mythic Magic series are available now:
Mythic Magic: Core Spells, featuring mythic spell conversions for every spell in the Pathfinder Roleplaying Game Core Rulebook.
Mythic Magic: Advanced Spells I, featuring mythic spell conversions for every spell in the Pathfinder Roleplaying Game Advanced Player's Guide.
Mythic Magic: Ultimate Spells I, featuring mythic spell conversions for every spell in Pathfinder Roleplaying Game Ultimate Combat.
ULTIMATE WAR is finally in print! After SEVEN versions, we finally managed to exterminate the glitches that were dogging our heels, and the print order has been placed. They should arrive at LG central in 1-2 weeks and we'll be dropping them in the mail as soon as they arrive! Many thanks to all for your patience; this one has had far more than its share of troubles getting to see the light of day, but see the light of day it shall!
Yes, that is certainly do-able.
Much of the content in the mythic products we are producing now are, as Neil indicated, also going to be included in our three hardbacks being created for the Mythic Mania Kickstarter.
Mythic Magic: This product line is doing conversions of the spells in the Pathfinder hardbacks. ALL of these spells will be included in the Mythic Spell Compendium. If you've already pledged for that book, you will get all of these spells once the book is out next year. If you want the material before then or were not a KS backer, you can pick up the PDFs or print copies now.
Mythic Monsters: The KS backers voted for 4 creatures from each book that will definitely be included in the Mythic Monster Manual; the list of the winners is posted on our Kickstarter site and I believe has been posted here on Paizo previously. The frontmatter from the Mythic Monsters series and other monsters from these books MIGHT end up the hardbacks, depending on how we balance out the books to ensure an ideal range of creatures and content across all levels of usefulness. These products are useful pick-ups even for KS backers, but if you want to wait for the hardbacks you will get a good amount of the content from the various books.
Mythic Minis: The minis that present new path abilities and mythic versions of feats from the Pathfinder core rulebooks are content that will also appear in the hardbacks, mostly in the Mythic Hero's Handbook.
Mythic Paths: These products (well, product for the moment, since only Path of Dragons has been released so far, though Path of Villains is still on track for this month) contain material that may appear in the hardbacks. The Mythic Hero's Handbook will include two new mythic paths for PCs, but whether the villain material and dragon material are included will depend on final editing decisions as we are putting the books together. If I had to guess right at this moment, I would anticipate that Villains will be included but Dragons probably not, but that's far from certain in both cases.
Yes, still in the pipeline. Some of my LG writing time has been sidetracked by a cascade of Paizo assignments (one of which I'm turning over today for a very fun product that I don't think has been announced yet so no-tellies), so it's continued to float along in my "to-do" pile with a dozen other things. We previewed some things from it at our PaizoCon and GenCon panels, but I haven't been able to work on it since earlier this summer.
Still coming, but it's a small company after all and there are only so many hours in the day. :)
Eric Hinkle wrote:
Dumb question time: having ordered the hardcopy of Ultimate War when it became available, when will the books be getting mailed out? I know everyone's busy, but I just felt lie I should ask so I have an idea of when to keep my eyes open for it.
We've been having a heck of a time getting the book processed with our printer; there have been all kinds of weird glitches, so layout's been working on fixing them, but each time we fix one another one pops up. It's been frustrating, but I want everyone to get a book that's done right. I'll post up an announcement here as well as email the various customers once they're finally ready to ship.
Jason, I just noticed that the 5ed. stuff has, well, vanished. What's up?
Had to make some edits in the product, and the layout guy who worked on them has been traveling the last few weeks and is just now back to work. They're in the queue to go back up, and we'll get them uploaded once the new versions are ready.
We created a version of The Thing as a mythic monster which we called the qomok in Mythic Monsters: Aliens. We did a preview piece on it before the book came out highlighting the monster, with Michael Jaecks' excellently horrible piece of artwork for it. You can check it out here.
HA: Ninja'd by Ben!
We've got some new Pathfinder product coming up on Monday... MYTHIC Monday... but we have also just released a brand-new game of our very own, from the wild and wonderful imagination of Clinton J. Boomer. Behold...
To follow up on Chemlak's statement, the idea of BP is that they represent not just the material goods associated with a thing, but also the investment in human(oid) resources. That is, the labor of the people is its own "resource" from the point of view of the kingdom, and people devoting their time to soldiering are not devoting their time to other resource-productive activities of the kingdom.
The system is intentionally abstract, and part of that abstraction is conceiving of BP as "the total value of everything your kingdom is doing" rather than "pile of gold in the palace vault."
In the earlier planning and writing stages it was, but when the word count started pushing up close to 30,000 words with no end in sight I had to focus-test what THIS book was going to be about and broke off several pieces that were either finished or partially written that would fit more logically together. The most logically coherent grouping for Ultimate War ended up being tied together through the lens of siege warfare and siege weapons (since aerial combat and naval combat both were both connected with siege weapons) and combined arms (since it offers an alternate method of organizing aerial and naval squadrons as well as ground units). Even with that adjustment, it has a higher word count than either Ultimate Rulership or Ultimate Battle.
Something I learned in grad school is that every paper can't be about everything, and in publishing every product can't be about everything, much as I'd like to just keep writing. At some point you've gotta find a good place to stop and then start the next one. The heroes-to-armies piece was a casualty of that this time around, but it'll be front and center when Ultimate Armies comes to town. :)
Eric Hinkle wrote:
It bounced back from your email inbox with an error message about "maximum session size, so I waited until today to try resending it. Check your inbox again.