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Good? Bad? WHO CARES? It is all about the CHAOS with the latest batch of mythic monsters from Legendary Games: Mythic Monsters 24: Masters of Chaos, now available in wide release!
For a quick look at the contents of this volume, in addition to a piece of short fiction by Pathfinder planar paragon, Todd Stewart, you'll find the following mythic monsters:
CR 3/MR 1 - Mythic lyrakien
Ezren, Grizzled Wizard wrote:
I'm pretty sure Dailey played for the Sonics for a year or so towards the end of his career. The Bulls were pretty much a wasteland through the early 80s. When Gene Banks and a past-his-prime Artis Gilmore are some of your better players, yeesh.
I'm 44 and still have my Costacos Brothers posters of Steve Largent and Kenny Easley (my all-time favorite Seahawk) and a bunch of Al's Auto Supply weekly highlight posters they put out in the late 80s.
The wife makes me keep them in the attic, though. Said they looked a bit too dorm-roomy. I did have to concede the point. You can only roll and tack up a poster so many times before it gets pretty raggedy. My 17-year-old, though, has a bunch of my old posters up in his room; he's 17, he gets to have his room look like a dorm if he wants!
I had originally dismissed the issue of the Patriots deflating footballs as being insignificant, and in the outcome of the AFC championship game with the Colts I doubt it made a big difference; 45-7 is 45-7. The bigger question is the suspicion that it's been a pattern.
I had been mostly thinking in terms of passing. A softer ball is easier to throw and catch, sure, but that seemed to be a bit of a personal preference thing. The larger issue I hadn't thought of until I heard a retired NFL running back talking about it was not about passing at all. It was about fumbles. The football is easier to hold and prevent defenders from dislodging it when it's underinflated.
Guess who leads the league over the last 5 years in fewest fumbles per play? The Patriots.
That's nothing surprising on its own; ball security involves some luck, but it's also a skill and a mindset that you can emphasize in practice, and some teams are better at it than others. A well-coached team like the Pats you'd expect to fare well at keeping the ball.
The surprising thing was that they weren't just first; they were first by a country mile. The gap between the Pats and the #2 team was the same as the gap between the #2 team and the #27 team in terms of plays per fumble. That's a statistical outlier, and one that correlates with the effect of an underinflated football.
Is that evidence of cheating? No, but it is an interesting data point in the fact pattern when people ask, "Who cares? What difference does it make anyway?"
New update is up today! The MYTHIC MONSTER MANUAL is off to layout-land.
(Seriously, this book will have cute angelic animals. You've got to have at least a little something to balance out all those eldritch abominations and soul-melting fiends!)
I should preface my response with the statement that I was referring to Seattle's defense, in counterpoint to the Pats' versatile offense and game-planning. The Seahawks defense played a fantastic game on Sunday by every statistical measure. The Seahawks rarely blitz or show unbalanced fronts. They play a vanilla Cover 3 on the majority of downs and trust that their execution of the basic principles of the defense will prevent big plays, slow down opposing offenses to a crawl, and make them slog up the field only with great effort and execution of their own, with the implied wager that their defense will stop or take away the ball before the opponent's offense - whatever offense they try to run - is able to score. That's led to the lowest points-against average in the NFL three straight seasons, the first time that's happened since the Purple People Eaters in 1969-71. It doesn't ALWAYS work against every team, but it's been a pretty successful formula.
That's just if we're talking defense, though.
As to the broader concept about Seattle as a team, consider that in terms of imploding, the Packers had the benefit of the Seahawks imploding for 57 minutes and were unable to capitalize on that opportunity. When a QB who has thrown only 7 INTs all season and 1 playoff INT in his career suddenly throws four in one game (two on tipped passes), that's a statistical outlier that Green Bay certainly should have been able to turn to their advantage.
But a team is not just one player, and despite Wilson and his receivers making repeated (and, statistically speaking, uncharacteristic) errors, the other 40-something guys on the team continued playing with strength, speed, and precision and kept the game within reach preventing Green Bay from taking full advantage of the opportunities handed to them by Seahawks mistakes.
If the Seahawks were lucky that Green Bay made mistakes in tactics and execution in the last 5 minutes of the game, the Packers were lucky that Seattle did the same in the first 55 minutes of the game. The difference is that one team did more with their opportunities than the other one did.
I know some QBs have strong feelings on the ball inflation, but I doubt that it had much impact in a 45-7 blowout.
As a Seahawks fan, I look forward to the game; it should be a good one. Some commentators say the Seahawks won't be able to match up with the Pats because they don't know what's coming, whether NE will pass, run, or come out in some crazy formation. That's okay by us. What has made the Seahawks successful lately has been playing their own game as well as they can and betting that the opponent can't make enough successful plays against a relatively simple system executed with speed, strength, and precision, and without making mistakes that allow the Seahawks to pounce with an explosive play.
Will it work in the Superbowl? We'll see...
It's a TWO-FER TWO$DAY again, this time bringing you the first two of our fantastic 5-star-seal-of-approval GOTHIC GRIMOIRES for just a buck each. If it's creepily awesome magical books of spells and secrets for bards, alchemists, and more you want for your Pathfinder Game, come and read the Necrotic Verses and On the Inverse Calculus of Unseen Refraction, IF YOU DARE!
Patrick Curtin wrote:
Hi Jason. I had not seen any updates on this, and I don't think I was ever added to the mailing list. How is the project progressing?
Latest thumbnail update:
Mythic Spell Compendium - spells done, being bookmarked and compiled, should be starting layout by the end of the week.
Mythic Monster Manual - monsters allllmost done (a couple of psionic monsters still getting final tweaks), appendix being built, should be starting layout by the end of the week.
Mythic Hero's Handbook - Still some work to do on this one, but with other projects off my plate this is the prime focus. Aiming for completion by early February.
What should you expect from this MYTHIC MONDAY? I can tell you for sure that NO ONE EXPECTS THE SPANISH INQUISITION! But your Inquisitors will certainly appreciate 10 marvelous mythic feats in Mythic Minis 49: Inquisitor Feats!
P.S. Happy Martin Luther King Day!
The tarrasque is a "Spawn of the Devourer" rather than a kaiju, though it has some kaiju-like traits.
The Midgard serpent, on the other hand, I have statted up as a kaiju, though I'm still editing the monster.
As for your other requests, I think you'll have a lot to be happy about coming up pretty soon.
For anybody waiting on the MYTHIC MANIA hardbacks, you might want to take a look at the latest update, with PAGE SAMPLES!
New school: ABALLONIAN
Which one is your favorite? Three monsters enter... ONE MONSTER LEAVES!
I think Ultimate Armies is already announced. I'm sure Jason will chime in to confirm or deny.
Ultimate Armies is indeed on the books as the next installment in the series. If all goes well, I'd like to have it ready in time to debut at PaizoCon in late May, but we'll see how the giant project pile goes. :)
Just for fun, a quick preview of one of the mythic tarrasque's mythic abilities:
Vengeful Eye (Ex) When a creature attacks the mythic tarrasque or uses a teleportation effect within 1 mile, it instantly becomes aware of that creature’s location and for 1 hour it is always aware of the direction and distance to that creature and can see its attacker as if it had unlimited-range blindsight. The mythic tarrasque’s vengeful eye ignores illusions and concealment and is not fooled by polymorph effects or other disguises. As long as the mythic tarrasque has line of sight to a creature that has attacked it, any teleportation effect used by that creature fails unless it succeeds on a caster level check (using its Hit Dice as its caster level for supernatural abilities) against the tarrasque’s spell resistance.
Thumbs up for this MYTHIC MONDAY, let's give your heroes a hand with MYTHIC GLOVES AND BRACERS!
The finish line for one of the biggest 3PP Pathfinder team-ups you'll ever see is drawing closer. Today, the last of 2070 brand-new mythic spells was written for the Mythic Spell Compendium, courtesy of Legendary Games and Kobold Press. Every spell from the APG, ARG, UC, UM, CRB, Deep Magic, and a slew of other Pathfinder books.
Which spells are you looking forward to seeing?
P.S. Thanks to everyone who backed the MYTHIC MANIA Kickstarter last year. These books are going to be fabulous, and we're so happy you helped us make them a reality. Let the layout begin, and let the Mythic Monster Manual and Mythic Hero's Handbook not be far behind!
Dive deeply into the most malevolent of all character classes: the antipaladin! This book is for GMs wanting to concoct truly awful villains to challenge the PCs not just in combat but in a psychological struggle for the soul of the campaign, or for those players engaged in anti-heroic campaigns of their own! Legendary Villains: Antipaladins examines the psychology and philosophy of these sinister supremes before delving into vast collection of fantastic rules elements:
- Four new antipaladin archetypes: the black knight, dark deacon, falconer of Pazuzu, and [/b]kohai of blasphemy[/b]
- Over 50 incredibly detailed feats, from Face of True Fear to Conduit of the Black Blade, Mountain of Iron Terror to Nefarious Mastermind, many with designer's notes on implementation and combinations with other rules elements in this product and beyond.
- Five fantastically fatal magic items perfect for your favorite antipaladin, including the banner of bleakness, helm of death's proclaimer, ironskull shield, mask of the blood-drinker, and the devastating unholy reaver!
While you're at it, let us know what classes YOU would like to see featured next in our Legendary Villains product line!
You might want to check out this series of products radically expanding the kingdom-building and mass-combat systems from Kingmaker and Ultimate Campaign. They deliver a much more detailed version of the base rules while still fitting seamlessly with them.
Some people say the holidays are a chaotic time. Legendary Games will show them the True Meaning of Chris... I mean, CHAOS! We did a quick teaser earlier in the fall, but as release approaches check out a quick look at the Table of Contents for Mythic Monsters: Masters of Chaos!
The Table of Contents
CR/MR - MONSTER
PLUS a secret surprise monster and fantastic frontmatter from Todd Stewart, master of the manifold planes of existence!
I recommend: The Caravan Map Pack, Item Cards, Poster Map Folio, GM's Guide to Tian Xia, Player's Guide to Tian Xia, GM's Guide to Linnorm Kings. For non-paizo: Legendary Games' Supplements are very good, and partially co-created by the Jade Empire writers.
Thanks for the shout-out. We have created 7 "Adventure Path Plug-In" products that are ideal for use with JR, and as pointed out many written by folks who worked on the AP like Neil Spicer and I. They've got 5-star ratings across the board and I think you'd find them a great addition to your campaign, and we do have a few more products intended for this line early next year.
This week get 75% off on Beasts of Legend: Boreal Bestiary - a 5-star resource of 10 magnificent monsters of the frozen north from Jason Nelson, Tim Hitchcock, and Matt Goodall is just 2 bucks!