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Ice Devil

Jason Nelson's page

RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games. Pathfinder Society Member. 7,598 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
CaelibDarkstone wrote:

It looks like the Legendary Games website domain has gone down. Has Legendary Games moved addresses?

*keeps trying to find more sources to fuel Legendary Planets excitement*

We're back up. It was a hosting glitch - we migrated to a new hosting service two years ago, but evidently some part of something didn't get transferred over and so it was still routed through the original hosting company, so when that expired the webpage went down. Took a few phone calls but got it sorted out.

Speaking of the website, I might just have to go post something now... :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

3 people marked this as a favorite.
Papa-DRB wrote:

Oh bloody hell. This sounds great.

My birthday is in July, so this will be an early present for myself.

Please make sure you post here when the Kickstarter goes live.

-- david

edit: Oh, and I really enjoyed the John Carter of Mars movie. And I read the books many, many years ago.

You should be having a very happy birthday. One thing we mentioned at our PaizoCon panel is that, unlike a lot of Kickstarters, the way we are structuring this one you will start getting product IMMEDIATELY after the Kickstarter ends. Yes, you read that right.

Once we fund, you should be able to download The Assimilation Strain and To Worlds Unknown the very next day.

As the project rolls along, new adventures should be ready to go every 1-2 months thereafter. Some unforeseen delay could happen, but we are working our hardest to ensure it will not be so.

The full print compilation, of course, will have to wait until all the issues are done, so it would have an estimated completion date around March-April of 2016, but if you pledge for every issue, you'll get each one as it drops, before the general public can get their grubby mitts on them.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

Kickstarter page creation has begun! There's a fair bit of work to be done before we go live, of course, but the first shovel is in the ground, courtesy of the lovely and talented Rachel Ventura!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.
Zaister wrote:
When will Ultimate Commander and Cyborgs be available at paizo.com?

As soon as we get the table issue resolved in Ultimate Commander I'll probably upload both, so maybe today if things get done in time; if not then they should be up by tomorrow.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Eric Hinkle wrote:
Chemlak wrote:
Glad to see I'm not the only one who spotted the chart: I emailed Jason about it a couple of days ago. I'm certain it's meant to go to 20th level because the level of the squad is equal to your class level. I figure it was a layout glitch that snuck past the editing process.

Thanks for letting me know that it wasn't just my PDF.

Chemlak wrote:
I think we all want to see a "how to build a Troop" guide. Perhaps in Ultimate Armies?
From your mouth to the designer's ear, I hope.

Correct on both counts.

1. The missing lines in the table were a layout glitch. I've sent a note to layout and we'll post up the new version (and send it to people who have already bought it) once it's done.

2. Ultimate Armies will include a troop template that can be used to convert creatures into troops.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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The maps Michael did for our upcoming Starfall adventure are very nice work.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

Interestingly, the AP itself is designed to start at 2nd level; if you want to start at 1st, you can play The Assimilation Strain prelude adventure, so that part at least fits well with your preference.

You can certainly pledge for only some of the adventures; you need not get all of them if you don't choose to do so.

As for playing the later adventures in the series without playing the previous, you can certainly do that. You'll be missing the ongoing sweep and plot progression of the full series, of course, but there's no reason you can't run it as a standalone adventure using a different adventure hook for why the PCs would want To Kill a Star (or to use whichever middle part you purchased).

You are correct that it is a lot to ask, but this is a lot of content and will require more art and (obviously) maps than the Mythic Mania project, which are two significant expense areas. We are also using the top authors in the business and we need to compensate them fairly. We think the products you will be getting will stand proudly alongside any official product you can name.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

4 people marked this as a favorite.

One other important thing to realize about your art is that different companies use different art styles, so even if your artwork doesn't look like Wayne Reynolds' in STYLE, that's fine. Wayne represents Paizo's archetypal art style, but there are plenty of other companies that may use a more anime style of art, a more impressionistic or pulpy panted style, a watercolor or storybook style, a glossy highly digital look, or a loose sketch style like a Tony Di Terlizzi. Some people do great pencil or line art details but their colors aren't quite as good.

It's always great to keep broadening your repertoire, but don't feel like you need to be as good as the best artist in every style. Find the style that works well for YOU and look for companies whose artistic style seems similar to yours and pitch them, or let them know when you post up stock art that they might like to see.

Get feedback on your artwork from publishers; they may like what you're doing and have work for you, or may be able to refer you to another company whose style suits yours better than their own. Even if they aren't interested in your work right now they can probably offer specific feedback on ways to keep improving and they may be able to put you in touch with other artists who have a style similar to yours and that could help you develop and refine your personal style.

Long story short: People in this business are generally pretty generous with their time as long as you approach them with a professional attitude.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.
pezlerpolychromatic wrote:

Oooooooooooo PowerPoint presentations! *clapclapclapclapclapclap*

Really wanting Legendary Tournaments, and looking forward to Legendary EVERY class in existence!!

Hey, I figured I made up the presentation; may as well share it with folks who couldn't be there!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Alexander Augunas wrote:
Chemlak wrote:
Nice to see Alex Augunas' name up on the list of the LG team, and SO MUCH AWESOME COMING!!!

There's actually a funny story about that. I was already on the schedule for two products that haven't been announced yet, but while we were chatting at PaizoCon on Tuesday, I mentioned some of my ideas for the swashbuckler class. I finished and he said, "Great! You're doing Legendary Classes: Swashbuckler and I'm going to announce it tomorrow."

So yeah, great PaizoCon story. :-)

Gotta be careful what you say in front of the publisher. :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

4 people marked this as a favorite.

For those interested in a quick review and preview of Legendary Games and our products and a look ahead to the Legendary Planet project, you can download the PowerPoint presentation right here!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Eric Hinkle wrote:

Oh and I saw the Ultimate Commander now listed on the LG website.

Ultimate Commander right here!

That description makes it sound amazing. And is this the book we were promised with the information on the Troop template and sample troops and armies?

*Sigh* You people are just trying to get all of our money, aren't you?

Yes and no. This absolutely has a bevy of options for integrating troops into a standard adventuring campaign and a campaign with kingdom-building and mass combat options... but we are ALSO still working on Ultimate Armies hopefully for GenCon, and that will have EVEN MORE!!!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

It's PaizoCon and that means goblins are on the loose! They'll burn every book in the joint unless you stop them by buying them first! Good thing you can get BIG SAVINGS! Take 40% off PDFs and 25% print books at the Legendary Games webstore, starting NOW and going through next Wednesday at the Legendary Games webstore!

P.S. Mythic Goblin feats are available now!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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gamer-printer wrote:
I did the maps for the Starfall adventure for this AP - I just completed them last week, which were 5 maps, though one has four levels on one map and profile views of the main starship. I'm supposed to eventually do the maps for the Nick Logue adventure, Scorpions of Perdition.

Starfall and Scorpions of Perdition are actually both AP plug-ins for the "Metal Gods" AP - Scorpions of Perdition set around 4th-5th level and Starfall around 12th-13th level. In keeping with the themes of that AP, they are a little more strictly high-tech (mixed with fantasy elements) than the Legendary Planet verse will be.

But they are lovely maps and I think everyone will very much enjoy Starfall when it releases next month!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Jam412 wrote:
Any chance of a 5th edition version?

Yes.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Lord Fyre wrote:
Jason Nelson wrote:
Lord Fyre wrote:
Feros wrote:
Jason Nelson wrote:
J-Bone wrote:
I hope this means we'll get some AP plug in adventures for Iron Gods. I've made great use of the ones for Kingmaker and soon will be doing so for Wrath.

We've got two in the queue in various stages of completion:

Starfall by Tom Phillips and Mike Welham - a high-level adventure featuring a decaying satellite and alien explorers whose researches have awakened a danger far greater than they knew. Available March 2015.

Scorpions of Perdition by Nic Logue - a low/mid-level adventure focused on strange happenings in a mining colony in the Land of Savage Science infiltrated by mysterious hunters from beyond! Available April 2015.

Nic Logue and mysterious hunters from beyond? Shut up and take my money! :)
Any updates on these?

Just chatted with Nick yesterday. He should be turning over maps next week and his manuscript probably in early May. Art for this book is done (and Nick was very enthusiastic about it - really captured his vision).

Talked with Tom and Mike as well, and their target for completion has moved toward around May 1st, so if all goes well we should have both available in time for PaizoCon.

Did these adventure plug ins just get swallowed by the Planet AP?

They didn't. More like swallowed by real life. Nick had a really busy semester at the college where he teaches and couldn't get done what he wanted to do. Tom had a hard drive crash that resulted in a couple of weeks setback on his adventure. Things happen.

Buuuuuuuutttt,

I can tell you that things are moving once again and getting very close to completion. Maps by Michael Tumey are complete for Starfall, Nick's semester is just about over, and some of our other Metal Gods products are coming into clear focus, including one that will be ready to go THIS WEEK (assuming no hang-ups in layout)!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Lorathorn wrote:
Interesting... I assume that this will effectively be its own setting? Or is it tied to a known setting?

It will be its own brand-new setting, though it will also have connections to other worlds.

The AP really begins in To Worlds Unknown, but we have also created The Assimilation Strain as a prequel adventure that can connect any campaign world into the Legendary Planet-verse.

Neil Spicer and I will each be doing a final playtest of The Assimilation Strain at PaizoCon this Friday morning, and pending final edits and layout it should be available at the beginning of June.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

Come and see the MYTHIC MANIA rulebooks revealed!

Get details on the Legendary Planet Kickstarter project!

See new product lines and upcoming products, art previews, and more!

And meet the Legendary Games team in person!

Plus, bonus prizes!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Eric Hinkle wrote:
Hmm, will this be all or mostly mythic material, or is it only a little of the mythic stuff alongside non-mythic material?

This product (and the concept of this product line) is that it is entirely non-mythic material.

It's possible we could include a few mythic bits in a future Legendary Classes product, but this is all about new options for straight-up Pathfinder play (including hybrid classes, unchained variants, and more).

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Today saw the launch of a new product line from Legendary Games, with Legendary Paladins by Jason Nelson and Amber Scott, providing 42 pages of power-packed paladinly purity and puissance!

- Pages of new paladin class features and new uses for existing class features, including repel evil, smiting scourges, and paladin vows
- 10 new paladin archetypes
- over 20 new paladin spells
- over a dozen new paladin-focused magic items, including 7 new cousins for the much-loved holy avenger
- a brand-new paladinly prestige class, the Paraclete

You can check it out right here on Paizo.com and elsewhere in PDF, and from the Legendary Games webstore in print and print/PDF bundles!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

5 people marked this as a favorite.

Maybe they'll skip Bestiary 5 and go right to Bestiary 6.

Because Bestiary 5 is going to be full of invisible monsters.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

Ultimate Armies is still targeted for a GenCon release.

Work work work work work work... :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks to Chemlak, Rakshasa, and Endy for their thoughtful reviews. We appreciate your fine work and I'm glad we were able to help you overcome your reticence to let the undead have their day in the sun... no, I mean, their NIGHT in the sun... no, they just don't like the sun.

Let the undead RULE!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.
Nephatrine wrote:
Is there any way folks who purchase this book can get the other mythic monster pdfs at a discount since there's a significant amount of overlap?

Yes, we'll be creating a coupon code, probably to release with the next Mythic Monsters installment, on our webstore for people who have purchased the Mythic Monster Manual and want to pick up the other Mythic Monsters books at a discount.

We also have a TWO$DAY product of the week on our website, where you can pick up a different product each week for just 2 dollars, and Mythic Monsters products pop up there fairly often.

We also run periodic sales here at Paizo, on our own site, and elsewhere, and you could certainly take that opportunity to pick them at a nice discount.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Rednal wrote:

@Asmodeus: At a guess, they didn't want to charge less than the original Kickstarter backers were offered*, since those are the people they rely on to fund their projects - and I suspect quite a few people would feel rather cheated if they paid a lot of money just to see everyone else get the same material for 1/3 the price on the very day of the official release. That would, uh, discourage future crowdfunding efforts - and it was only through said efforts that we got as much content as we did. Stretch goals are fun.

Incidentally, if you're hesitant to pay $90, you could probably leave out the Monster Manual and just get the Hero's Handbook and the Spell Compendium. The content in those books can be applied to both PCs and enemies, after all, and most adventures don't require you to pull in special mythic beasts when so many other options exist. XD

*$30 for one PDF, or $75 for all three as a bundle offer.

Being considerate of Kickstarter backers is a factor to consider. The backers of a project demonstrate their faith and support for it and help make it happen, and you certainly want to honor that in how you price things after the fact (and, for that matter, when you put things on sale - we consulted with our backers about when to make the PDFs available for this project).

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Asmodeus wrote:
Why are the pdfs so expensive? If the hardcover alone is $49.99 and the hardcover/pdf bundle is $59.99, you've basically said the value of the pdf is $10 but price the pdf alone at $29.99.

Hi Asmodeus,

Thanks for your questions. To answer the first one first, saying the PDF add-on price is $10 more than the print price is not the same as saying the value of the PDF itself is $10. Instead, it means we'd like to encourage you to pick up both items, and to do so we're offering you a discount for getting both together instead of either singly.

This is your standard "Buy One, Get One" package deal that is offered in all kinds of business, from shoes to groceries to travel websites that give discounts when you book a flight and hotel together. If you bought them separately, you wouldn't get the discount.

Asmodeus wrote:
For comparison, the recently released Pathfinder Unchained hardcover is $39.99 with a pdf option for $9.99.

As others have said, comparing anything to Paizo Core Rulebook PDFs at 9.99 isn't a realistic comparison. It's an incentive price, akin to the loss leader items that grocery stores use to get you in the door and buy other non-discounted items. Heck, Paizo gives those same rules away for free on the PRD, which they can do because of the successful business model they have created with Pathfinder.

A quick look tells you that apples-to-apples comparisons aren't possible even between Paizo products. The Pathfinder Core Rulebook is 560 pages; its PDF costs you $9.99. That's an amazing deal, but it isn't representative of what products generally cost. For example:

The recently released Heroes of the Wild is 32 pages and its PDF costs $8.99 (about 3.5 pages per dollar)

A 64-page Campaign Setting book like the Technology Guide is $13.99 (about 4.5 pages per dollar).

The Mythic Hero's Handbook is 336 pages at 29.99 (over 11 pages per dollar), so over 10 times the content of a Companion for about 3 times the price, over 5 times the content of a Campaign Setting book and just over twice the price.

That's a pretty good deal.

Asmodeus wrote:

What was your reasoning behind tripling that? I'd buy all three mythic books but not for $90.

I hope the above lays out the rationale and comparison on pricing strategy in general. These books represent the combined efforts of some of the top authors and artists in the Pathfinder business and can be a terrific addition to your game; I hope you'll give them a look.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Come and get em while they're hot, Hot, HOT!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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VM mercenario wrote:
Does this one include Path of Villains and Path of Dragons?

It does not. Those books were not part of the Mythic Monsters line and not incorporated into this book.

As a side note, from the Mythic Monsters line, generally about 5 or 6 creatures out of the 13 in each book (Mounts, Bugs, and Animals have around 20 monsters in each) appear in the Mythic Monster Manual. Some of the frontmatter is included in the hardbacks (generally feats and spells where they appear), but most is not. The monsters from the various books that appear in the Mythic Monster Manual are listed here for ease of reference:

Aberrations (5): aboleth (veiled master), froghemoth, mimic, otyugh, roper

Aliens (5): aballonian, dragonkin, flumph, intellect devourer, qomok

Animals (6): dinosaur (tyrannosaurus), dire bear, dire tiger, dire wolf, dire wolverine, murder of crows

Bugs (13): ankheg, ant (giant, army ant swarm), deadly mantis, drider, formian (queen, warrior), phase spider, remorhaz, black scorpion, spider (swarm, giant, black widow)

Colossal (3): colossal dire ape, linnorm (Midgard Serpent), tarrasque

Constructs (6): clockwork goliath, iron golem, homunculus, phantasmagoria wagon, retriever, wickerman

Demons (7): babau, balor, glabrezu, gulgerak, quasit, shadow demons, succubus

Devils (8): bearded, barbed, contract, erinyes, horned, imp, pit fiend, temptation

Dragons (10): dracolisk, green, black, white, blue, red, pseudodragon, fell drake, frost drake, tor linnorm

Emissaries of Evil (5): ankou, night hag, maldonado, shadow mastiff, yeth hound

Fairy Tale Creatures (7): boojum snark, green hag, pixie, redcap, faerie dragon, jabberwock, unicorn

Giants (7): angurboda, cloud, frost, rune, storm, merrow, stone

Guardians of Good (8): blink dog, chiron, couatl, copper dragon, gold dragon, brazz dragon, swan maiden, triton

Inner Planes(7): janni, djinni, efreeti, marid, shaitan, invisible stalker, liminal hound

Lords of Law (8): archon (hound, lantern, star, trumpet), inevitable (marut, arbiter), kyton, sakathan

Magical Beasts (4): basilisk, bulette, peryton, warpwolf

Masters of Chaos (8): azata (ghaele, lyrakien), cayhound, chaos beast, crassodov, protean (keketar, voidworm), shining child

Molds, Slimes, and Fungi (5): fairy ring, fungus queen, mu spore, myceloid, vegepygmy

Monstrous Humanoids (6): centaur, doppelganger, annis hag, winter hag, serpentfolk, xotenga

Mounts (10): dog, giant eagle, hippogriff, hippocampus, horse, nightmare, pegasus, pony, sleipnir, triceratops

Mythos (5): denizen of Leng, gibbering mouther, greater byakhee, +hound of Tindalos, shoggoth

Mythos Too (4): blackgate behemoht, colour out of space, morlock, star-spawn of Cthulhu

Oozes (5): black pudding, gelatinous cube, magma ooze, quicksilver ooze, white pudding

Oozes Too (4): brain ooze, sorcerous cube, plasma ooze, sonic slime

Plants (4): assassin vine, bodythief, giant flytrap, shambling mound

Sea Monsters (7): dragon turtle, draugr crew, sea hag, jorganth, kraken, sea serpent, great white whale

Undead (8): banshee, demilich, dullahan, ghoul, jigsaw man, spectre, wraith, mohrg

Worms (6): conqueror worm, frost worm, neothelid, purple worm, seugathi, worm that walks

There are also additional monsters that have not appeared in any announced Mythic Monsters product. Hope that helps!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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VM mercenario wrote:
The vengeful stranger is the same as the Path of the Stranger book you guys have? What are the differences between the path of hierophant and thepath of living saint?

Correct, that Path of the Stranger is the same.

The Hierophant is one of the official paths, and it is focused around divine spellcasters and their class features. The saint is more like a character who becomes an independent host of divine powers that is not necessarily tied to a specific deity. Obviously there is room for overlap in those two conceptually speaking, but it's a separate path designed by Kobold Press for their Deep Magic book and has an entirely separate suite of path abilities from the hierophant. Here's the descriptive text of the path.

Path of the Living Saint

A saint devotes herself, body and soul, to a deity or pantheon. Her service is exemplary. Her commitment never wavers. She exudes confidence in divine wisdom, and she never falls to temptation. When entrusted with a divine mission, she eagerly and selflessly carries it out in the name of her god, even if it requires her martyrdom. So say the scribes and evangelists. The full truth is far less perfect, for the angelic mortal that evangelists describe is merely an excerpt from the final chapter in the life of a saint. Earlier chapters are rife with missteps, inner conflict, and nigh-impossible tests of faith and commitment. A divine spellcaster begins her mythic path not as a saint but as a “soul of promise.” Blessed with nascent powers and cursed with temptations and difficulties, a soul of promise is a mortal whom fate has destined for legendary deeds in the service of the gods. Though she may not realize her critical role at first, more powerful forces certainly recognize the spark of potential greatness. Angels watch over her. Devils lay pitfalls in her path. Serendipitous events and formative figures enter her life for a reason, and the fates watch her every step.

During the early tiers of her path to sainthood, the gods—both good and evil—regularly test her devotion. Even her selections of new path abilities are wrought with temptation, for some are clearly rewards of lesser holy power, while others feature greater powers of darker descent. Starting at the third mythic tier, souls of promise undergo a multi-tier test of devotion during which their connection to their god ends. The GM decides the exact reason based on the campaign’s storyline, but it might be the intervention of other gods (e.g. the imprisonment of her god), exposure to an artifact (e.g. a known or unknown consequence of destroying the artifact), or even voluntary separation (e.g. to undertake transcendent missions for the pantheon itself).

During this “forsaken” period, other gods provide her with access to their domain spells and powers in subtle and blatant bids for her allegiance. It is a small price to pay for a renowned figure willing to perform great deeds for their causes and in their names. Of course, opposing deities likewise attempt to undermine those gifts with equally significant obstacles. Even good deities cross paths, with interventions designed to steer the soul of promise toward their particular domains. The forsaken period ends at a mythic tier of the GM’s choosing (typically tier 6) when the soul of promise accepts a divine being and rejects the powers and temptations of all others. The deity she ultimately chooses need not be the one from which she was forsaken. She becomes a living saint of her deity, or—if she chooses a consortium of deities, a force of nature, or another, non-deific power—she becomes a saint of the pantheon, a saint of nature, or a saint of the appropriate power. Once sainted, her mythic path only increases in difficulty. Mythic servants of rejected and opposing deities seek to foil and discredit her deeds, destroy her, or recruit her to their side. Temptations persist, and more than one saint has doomed to soul only to face the daunting prospect of trying to redeem it again.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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The NPC wrote:

So this is the tome that gives you advice on how to avoid certain problems people have noted with mythic?

Also, could you give a quick synopsis of the Overmind?

Here's the description of the path:

Path of the Overmind

Manifesters learn to use psionic powers in a variety of different ways. From the raw bursts of emotion from the wilder, to the teamwork oriented manifesting of the tactician, to the deep understanding of the psion, each of these manifesters learns to channel psionic energy into effects that alter themselves or the world around them. The overmind takes this ability to new heights, learning not only to weave psionic energy into a variety of effects, but to do it easily and in ways other manifesters could never achieve.

The overmind is unparalleled in skill manifesting psionic powers, and many of the abilities of the overmind path improve your ability to manifest psionic powers or increase their capacity. In addition, this path offers a variety of options in increasing knowledge of psionics and typical defenses used against psionic powers. Overminds that approach the highest of mythic tiers can affect even the strongest-willed of creatures, while they themselves gain immunity from such effects.

Role: As an overmind, your role in the group is to enhance your manifesting ability and to have the right power for a particular situation. Whether that is improving the coordination over a collective or creating an opening in an enemy’s defenses, you channel psionic energy to overcome challenges and defeat foes. While you gain only limited defensive boosts, your offensive and tactical options prove that the best defense is a good offense.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Now available right here on Paizo.com and elsewhere in wide release!

The Mythic Hero's Handbook, with over 1000 mythic feats and hundreds of path abilities (including four new mythic paths), mythic psionics, mythic class features for dozens of classes, as well as mythic skills, traps, curses, magic items, and more!

The Mythic Monster Manual, with over 220 new mythic monsters, including over two dozen brand-new monsters with complete ecologies, plus dozens of mythic monster feats, universal abilities, and more!

The Mythic Spell Compendium, with over 2000 mythic spells and dozens of mythic metamagic feats!

Make Yours Mythic Today!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Chatted with Chemlak and we're working out what the issue is with the webstore. Nonetheless, necessity is the mother of invention and we worked out a direct buy through Paypal, so he's got his PDF download codes now and is on the ship list for when the books arrive!

Let it never be said that our customer service is anything but Legendary! :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thumbs up to the team supreme!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Lord Fyre wrote:
Feros wrote:
Jason Nelson wrote:
J-Bone wrote:
I hope this means we'll get some AP plug in adventures for Iron Gods. I've made great use of the ones for Kingmaker and soon will be doing so for Wrath.

We've got two in the queue in various stages of completion:

Starfall by Tom Phillips and Mike Welham - a high-level adventure featuring a decaying satellite and alien explorers whose researches have awakened a danger far greater than they knew. Available March 2015.

Scorpions of Perdition by Nic Logue - a low/mid-level adventure focused on strange happenings in a mining colony in the Land of Savage Science infiltrated by mysterious hunters from beyond! Available April 2015.

Nic Logue and mysterious hunters from beyond? Shut up and take my money! :)
Any updates on these?

Just chatted with Nick yesterday. He should be turning over maps next week and his manuscript probably in early May. Art for this book is done (and Nick was very enthusiastic about it - really captured his vision).

Talked with Tom and Mike as well, and their target for completion has moved toward around May 1st, so if all goes well we should have both available in time for PaizoCon.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Our everlasting gratitude! :)

And sure, shoot me an email at makeyourgamelegendary@gmail.com and I'll send you something fun in your email.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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NOW AVAILABLE... Tomb Raiders brings you four delightfully detailed NPC parties of rascals and rivals, every one with its own unique flavor and tactics for antagonizing your heroes and becoming the guys they love to hate! Ranging from 1st level to 11th, from drug-dealing lowlifes to undead archaeologists!

You can pick this up from the Legendary Games webstore, the Open Gaming Store, Paizo, or DrivethruRPG (including new affiliate links through our site), and for the Egyptian AP Plug-Ins line a new Patreon subscription we're trying out!

Check it out!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Irovetti is supposed to be a retired adventurer himself, a johnny-come-lately to the Bandit Council who's had his own issues getting accepted by the more experienced River Kings. This was the emotional cue he played on in soliciting the PCs good will, that they were not so different and that they needed to stick together against the old guard who would rather see them squabble amongst themselves or just wipe them off the map.

Then again, Pitax is an established kingdom, whereas the Stolen Lands area was not. Mivon didn't really move into the area because as Brevoy exiles they probably liked not being right next door and preferred to have a buffer state in between themselves and the homeland. Pitax is the other established kingdom, but with Irovetti's takeover they weren't really in an expansionist mode. The sponsors of the kingdom charters in Kingmaker recruited some yokels to go quiet the bandit presence in the Stolen Lands, and if they managed to carve out a meaningful domain then so much the better.

One advantage of the kingdom-building rules is that it encourages you to take a long sweep of time, and let years pass throughout the course of the campaign. There is no ticking time bomb. As the PCs are scratching out their nascent kingdom, the Drelevs are establishing theirs and Varn his, and the far west crew is getting wiped out, and Pitax is stabilizing and extending their reach into Drelev and feeling out the PCs.

IMC Irovetti was a real rival, but not because he was evil. He was simply ambitious and wanted the same thing the PCs did - land, territory, and power. Add the fact that he was beguiled by a faerie lover that was whispering in his ear all kinds of suggestions to keep the area destabilized and he was not so much a villain as an antagonist. He can play charming and freely admit that he's a scoundrel, wearing it with pride, while pointing to the other WORSE scoundrels out there. He extends the hand of favor as the big brother, and you can verify that even among the other bandits he's something of an outsider just as you are. That doesn't prove his trustworthiness, but it proves that at least SOME of what he has told you is true, and that he has good reason to be more concerned about other rivals and not so much about you.

Even when Drelev collapses, he can be part of a land grab with every legitimate gripe that Drelev was double-dealing with him too, and in the River Kingdoms you have what you hold. Just because the PCs took down Drelev the man doesn't mean they automatically inherit all of his lands. If Drelev can't hold it, then it's fair game for all takers. Nothing personal, just business.

In sum, you just have to establish Irovetti as a rational actor, so that he's not so much trustworthy as (apparently) predictable. The PCs know he's a scoundrel and he doesn't try to hide it. Since he's up front about it, the PCs learn to take him at face value. That's when you know the setup is complete and it's time to set his scheme in motion.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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In the original manuscripts, Irovetti and his palace were built rather differently mechanically speaking, and he was not actually evil. His involvement in the doings of Book 4 was far subtler. The final published version very much telegraphs "Hi, this guy is a BAD GUY" and that does tend to undermine any sort of surprise value in his plan.

When I ran it in my home campaign (with Irovetti as a 16th level Arcane Duelist bard FWIW), the players for much of the adventure were just about convinced that the real Irovetti had been kidnapped and that his advisors (led by Nunzio Arpaia) had staged a coup.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks for the review, Endy, glad you enjoyed. Writing up some mythic curses was a lot of fun. I hope to get around to a new curse-related product soon, maybe for our Egyptian AP Plug-Ins line.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks to Endy (almost exactly a year late, but still) and 137ben for their great revOOZE!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Dale McCoy Jr wrote:
bookrat wrote:
because of the philanthropy that John and Debbie have done to help gamers in need and how nice he's been to me when I've contacted him.
John is an awesome guy.

Truth.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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The Mythic Spell Compendium and Mythic Monster Manual PDFs from the MYTHIC MANIA Kickstarter have been sent to backers, and the Mythic Hero's Handbook should follow within the next week!

If you were a backer of the MYTHIC MANIA Kickstarter, rejoice at nearly 600 pages of new reading material (with another 336 to come)! While you're at it, give yourselves a pat on the back for making it happen, and for showing that big-time 3PP team-up projects can work! The hardback books should be arriving around the middle of June, so backers should have theirs in hand by early July.

If you were not a backer, right now you can just look on with envy, but don't despair! We've been surveying our backers and thus far the overwhelming majority are in favor of us going ahead with PDF sales to the general public this month, once we make sure our backers have the goods well in hand. We will most likely accept print preorders as well, though those will not be fulfilled until after all backers have been sent their copies. If you preorder a print/PDF bundle, you'll be able to download the PDF version right away.

The release date for general sale on the MYTHIC MANIA PDFs is still pending, as we await the release of the third book in PDF, but we'll keep you posted on when general sale and print preorders will begin.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Andreas Rönnqvist wrote:

To encourage all of these fantastic reviewers, if you've written a review for one of our products, send me a mail at stormhierta@gmail.com and tell me what book you'd like and I'll send over a PDF for free.

Andreas Rönnqvist
Dreamscarred Press

I've emailed or PMed some of you but if I've missed someone who's been reviewing a passel of LG products please drop me a line here or at makeyourgamelegendary@gmail.com and we'll be happy to do the same!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks for the great review, Endy! Glad you enjoyed!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Hey Malwing,

Thanks for all the hard work you've been putting in reviewing, and double-thanks for reviewing both The Way of Ki and the Gothic Campaign Compendium! Glad you enjoyed them and keep it up! You're an inspiration to every fan. As publishers, we appreciate so much everyone who takes the time to write a review, whether it's a detailed page-by-page breakdown or a paragraph saying what you liked or didn't like and why.

I'll be looking forward to following your continuing reviewing spree!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Madclaw wrote:

Personally I love Dragonslayer.

"We don't do tests!"

+1,000,000

Beautiful atmospherics, a great sense of deep/old magic, and still maybe the best movie dragon of all time.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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I'll be there! Running an event for Legendary and a few panels, plus manning a Legendary Games booth in the dealer room. Looking forward to seeing familiar faces and meeting some new folks too!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Hi guys,

Interesting that in all those pages such a simple thing seems to have slipped through! The presumptive default for Morale checks should be DC 15.

If you want more granularity, you can adjust it to DC 10 for relatively commonplace or non-challenging checks (like recovering from typical fatigue or difficult conditions), DC 15 for more difficult or life-threatening checks (avoid routing in battle, extreme conditions), and DC 20 would be for rare or exceptionally difficult checks.

Thanks for the kind words, folks. Writing this series has been a lot of work but I'm very pleased with the positive reception and look forward to continuing to produce more books in this line.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Legendary Games was born on April 1st, 2011, and we celebrate by rewarding YOU, the fans who have brought us so far in just four short years! Running now through Easter Sunday, you can get 50% off all PDFs with the code LG4PDF and 33% off all print products and bundles with the code LG4PRINT! Everything except a handful of our newest products is on sale NOW through Sunday at the Legendary Games webstore!

In addition to those coupon codes on our site, you can also get great deals right here on Paizo.com, where through Easter Sunday you can get 40% off all PDFs and 25% off all print products, excepting a few of our newest releases!

If you've been eyeballing some great stuff from Legendary Games, now's the time to cash in on some great deals!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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We have some finalizing to do on the PDFs *as* PDFs (since they are extensively bookmarked and hyperlinked, which the print-ready PDFs are not), so PDFs haven't gone out to backers yet.

I love your enthusiasm for wanting to hop on board with these books, but I should mention that the generally accepted practice is to fulfill all goods to backers before making the products available to other customers. We want to respect their faith and investment in the project when they put their money into it a year ago (it was almost exactly a year ago that we launched the Kickstarter), and part of that is ensuring that they have first access to the product before the general public.

In the case of the PDFs being available after backers get their PDFs but before the books are shipped, I'll talk to the other partners and see what they think. We'll keep you posted when the PDFs are going to be made available for sale.

Thanks for your interest and I hope you love these books/PDFs once you get your hands on em!

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