|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
The Legendary Planet plays with some tropes of science fiction while remaining squarely in the realm of fantasy. The "Metal Gods" adventure path, on the other hand, dives into the deep end of the pool with advanced and alien technology and super-science, and you KNOW we couldn't resist. Check out the next book coming from Legendary Games, with over 60 magical and mechanical items of marvelous magnificence! Coming this Friday, the TREASURY OF THE MACHINE!
When I took over running Legendary Games in 2012, our big relaunch was on July 1st, just in time for PaizoCon that year. To celebrate three years of fantastic success since, as well as the upcoming 4th of July, we are having a huge 40% off (almost) everything sale at the Legendary Games webstore! Just enter the coupon code JULY40TH and you'll get 40% off every product you order, except our most recent products (those tagged with (NEW) in the product title). This sale is 40% off EVERYTHING else, including not just PDFs but also print books and print/PDF bundles! Grab them now through the 4th of July and save big dollars Legendary-style!
While you're in a Legendary mood, don't forget to check out the Legendary Planet Kickstarter, now over 400 pages of interplanetary adventure and cosmic content and counting! One more stretch goal to go on Richard Pett's Confederates of the Shattered Zone, then on to Steven T. Helt's The Depths of Desolation! If you head over to the Legendary Games website, you can also enjoy an artistic preview from Legendary Planet of Kaetrix the catfolk, courtesy of Colby Stevenson, our very first artist at Legendary Games and still making magic today!
Thanks to Colby and all of our artists and layout artists for making our products look great, and to all of you for your support in making Legendary Games such a success!
ANOTHER GOAL UNLOCKED!
Thanks to the generous support of marvelous Martin Hansen Lontjern, we have blasted through yet another bonus goal, adding a fantastic 10-page gazetteer for Confederates of the Shattered Zone, detailing the blasted remnants of the asteroid belt itself, its mining colonies, and the surrounding solar system, with the able assistance of Savior of the Universe Henry Wong and a Prince of the Universe yet unnamed! If you've back at that level and haven't claimed a star system yet, hop on board with the esteemed Master Pett and let your fantastic flag fly!
The final stretch goal for Confederates of the Shattered Zone is now in view, 12 pages of bonus articles (including the latest installment of Chris A. Jackson's interplanetary romp) unlocked at $34,000, and then at $36,000 another entire 64-page adventure (bringing us up to 500 PAGES!), Steven T. Helt's awesome aquatic adventure, The Depths of Desolation!
After a rip-roaring start, Legendary Planet has settled into a mellow middle phase of slow growth. This is pretty standard, and with almost 4 weeks left in our project we are still very pleased with our progress and look forward to a fast finish. Our mythic Kickstarter added almost 1/3 of its backers and dollars in the last four days! Right now, keep spreading the word among your friends and gamer acquaintances, in person and on social media, and when you see Legendary Planet pop up on your feed make sure to like, share, +1, retweet, etc., to keep boosting the signal. Also, if you've got a suggestion for an area to share the news about Legendary Planet, let us know!
As a final note, please check out the Legendary Games website this week for our annual July sale, celebrating our relaunch in 2012. Blast off for savings from tomorrow through the 4th of July and get some amazing deals at the Legendary Games webstore!
Thanks for posting the link, Joe! We've also linked it in the latest update on our Kickstarter page!
Among the many details Neil provides is the welcome news that the illustrious Sean K Reynolds will once again be gracing the pages of Legendary Games, writing brand new pantheon of deities unique to the Legendary Planet setting! Sean, of course, is a legend in the area of deity design, having create a slew of fantastic faiths for Paizo, Wizards of the Coast, and more, and we are delighted to have him on board doing the same for Legendary Planet. These gods will appear as the bonus article for To Worlds Unknown, and will also be featured in another support product we'll be revealing soon!
And, as always, we've got a fun art preview with some concept sketches and color tests for one of the main early antagonist races in the AP, the jagladine!
Clutch your purses and hide your hoards, the Legendary Rogues are coming! Check out the latest preview (and some amazing artwork) on our website, and we've included a quick preview below!
This book will be even bigger than Legendary Paladins, and here’s a quick preview of what you’ll find inside:
Legendary Rogues is the latest volume in our new series of class-focused player supplements, this one focused at the fast-talking tricksters, stealthy pilferers, and happy-go-lucky scoundrels that populate every great adventure story. From their earliest incarnations as thieves and assassins, rogues have broadened their reach into all manner of specialties, becoming skill specialists and deadly strikers, leaping from surprise to carve up their enemies, yet there is still much farther for them to go. Legendary Rogues revisits the core class abilities of the Pathfinder rogue in both its core and unchained version, exploring its offensive and defensive capabilities as well as its versatility with skills (including unchained skill unlocks) and rogue talents, giving not only new mechanics but also alternate rules and advice on implementation. The rogue’s arsenal is further enhanced with a collection of feats to enliven and expand the rogue’s capabilities. Legendary Rogues lives up to its name by offering an entirely new version of the rogue class, the Legendary Rogue, including an array of archetypes specifically tailored for it. Finally, we reach back to the roots of the rogue class with a brand-new prestige class, the Master Thief, a lord of larceny that will leave heroes and villains alike clutching their purses and hiding their hoards!
Table of Contents
Rogues and Skills
– Skill Specialties
– Skill Unlocks
Rogue Class Features
– Rogue Talents
– Desperation Talents
– Rogue Talents Table
Rogues in Combat
– Attack Bonus
– Saving Throws
– Sneak Attack
Alternate Class: Legendary Rogue
– Legendary Rogue Archetypes
Prestige Class: Master Thief
I hope you’re looking forward to this book as much as we are. Remember this:
ROGUES ALWAYS STEAL THE SHOW!
Looks like Mr. Pett has more work on his hands. We just passed the $30,000 barrier, which means we have unlocked a bonus bestiary of interplanetary enemies to accompany Confederates of the Shattered Zone! Onward to the planetary gazetteer. MAKE RICH WORK!!!
You are amazing! Just our second day and thanks to Andrew Patterson (also backer #150!) we have cracked $20,000 and already unlocked the fourth adventure in the series, Matt Goodall's Dead Vault Descent! We are now looking at 300 pages of mind-blowing adventure content and bonus material and counting! Time to get rocking on the bonus material for that adventure, and start the countdown to Richard Pett's asteroid adventure, Confederates of the Shattered Zone!
Marc Radle wrote:
Separate versions for each.
Domestic shipping is free. International shipping is $30, which is substantially less than with our MYTHIC MANIA Kickstarter, as we're working on a different method of printing and shipping that cuts our costs and we can pass that savings on to you!
If you've enjoyed the products of Legendary Games, we invite you to take a look at LEGENDARY PLANET, an amazing new sword and planet adventure path for Pathfinder and 5th Edition. Even if it's not your cup of tea, please do help us spread the word on social media!
You can also join the "Legendary Planet event" on Facebook here!
How's the update coming along?
Our layout guy on this book is currently slammed with a couple of huge projects for other publishers. Once he gets through those he'll be able to do the updates on this book and get them out for us and we'll send it out to everybody. I just sent him a reminder email.
Kickstarters that produce amazing products are GREAT!
Waiting for those Kickstarters to produce what they promise is not!
That's why we've designed this Kickstarter a little different than most. Barring any unforeseen obstacles, it is our plan start getting your adventures to you IMMEDIATELY once the Kickstarter funds! The PDFs will be available for you to download from us, and if you have backed for softcover copies of The Assimilation Strain and To Worlds Unknown, you can pick up the print version at our GenCon booth #2639; if you won't be at the con, we can ship them to you during GenCon week or immediately after the con.
The print copies at our booth are a convention special and the print and PDF versions will not be available anywhere else except to backers (though we usually allow a week or two after the Kickstarter where we still take new backers to sign on). The booth copies, of course, will need to be printed in advance, so the special GenCon edition will not have backer names listed. However, they will be added to the source PDFs after the convention, and all subsequent PDF and print editions after GenCon will have backer names added.
After the initial fulfillment of the first adventure and the prelude, we will be releasing an additional adventure every 1-2 months until the saga is complete, in PDF for all backers and with discounted print-on-demand softcovers for backers that want to purchase them. Once the entire series is complete, we will prepare our massive compilation of the entire Legendary Planet project in PDF and in hardback form!
Oh, one more thing: TWO!
Now, now, that is merely an informational statement about pop culture in general, not some indication that the character depicted is meant to resemble said character (that actually was entirely a coincidence).
But let's just say you probably don't survive to 20th level without having to shoot first a few times. :)
The Legendary Planet project is an adventure path taking you into a brand-new universe, but one that is familiar in many ways. The character classes you know exist. The races you know exist. The monsters and spells and items you know all exist. But they are now just one part of a much larger universe. The fantasy worlds we know and love are spinning around their stars in the heavens, but they are not alone. There are things in the universe far older and far stranger than what we know, races and beings both malevolent and benign. The elder races from beyond have touched the universe, guided and shaped its creation and evolution. To some these elder races are entirely forgotten, to others just a legend, but to others they are gods, lighting the path to enlightenment… or conquest.
Your heroes will venture first To Worlds Unknown, to the dusty alleys of Zel-Argose, a wretched hive of scum and villainy but also a gateway hub to all manner of possibilities, whether it be a way back home or a way forward into a much larger universe where secrets lie on distant worlds, from postapocalyptic deserts to the deep caverns of a tidally locked planet, from water worlds to asteroid mines and more. Along the way you’ll meet klaven, elali, krang, ultar, onaryx, hetzuud, queborrin, loran, zoress, yorynn, divymm, barrgra, jagladine, tauslek, and more. Some will be friend, some will be foe, but whom to trust? Probably not the bil’djooli. People with tentacles cannot be trusted. It is known.
One more thing: FOUR
The beginning of an idea seems so simple. Just a few pencil strokes, a few notes, a notion, a plot, a possibility, an impossible adventure that takes you out of this world. The countdown to LEGENDARY PLANET has begun.
This adventure idea has been rattling around the marvelous mind of Neil Spicer for many years, and it's a project we've been slowly concepting and building behind the scenes for almost two years. We believe in careful building at Legendary Games, to make sure that you get the most amazing products we know how to make, and this project is going to redefine Legendary. Over the next few days we'll be telling you more about the project, which if it goes all the way will be stretching well over 700 pages, but size is less important than how you use it. We are very excited about the people involved in this project, and we are looking forward to opening this project with a bang. We are looking forward to unveiling this project to everyone, but for now we encourage you to spread the word about Legendary Planet and to get ready for the ride of your lives.
Oh, and one more thing: FIVE
We're back up. It was a hosting glitch - we migrated to a new hosting service two years ago, but evidently some part of something didn't get transferred over and so it was still routed through the original hosting company, so when that expired the webpage went down. Took a few phone calls but got it sorted out.
Speaking of the website, I might just have to go post something now... :)
You should be having a very happy birthday. One thing we mentioned at our PaizoCon panel is that, unlike a lot of Kickstarters, the way we are structuring this one you will start getting product IMMEDIATELY after the Kickstarter ends. Yes, you read that right.
Once we fund, you should be able to download The Assimilation Strain and To Worlds Unknown the very next day.
As the project rolls along, new adventures should be ready to go every 1-2 months thereafter. Some unforeseen delay could happen, but we are working our hardest to ensure it will not be so.
The full print compilation, of course, will have to wait until all the issues are done, so it would have an estimated completion date around March-April of 2016, but if you pledge for every issue, you'll get each one as it drops, before the general public can get their grubby mitts on them.
Thanks for the enthusiasm. We certainly appreciate it, and we hope we can count on everybody interested in the project to spread the word both before launch and especially during the campaign. Word of mouth and recommendations count for a lot in helping a project like this succeed.
As for the campaign setting, we are adopting something like the "Rise of the Runelords" model that Paizo used in building out a campaign setting through the use of adventures. The AP backmatter articles will flesh out a lot of the basics, and the events of the AP will eventually be instantiated as the recent history that sets the tone and direction for the campaign setting to come.
Whether the campaign setting comes together as part of this Kickstarter or a future one depends on how far this project goes. If it really blows up, it might end up part of this project. If our success is more modest, then we'll aim at getting it done down the road, once this AP is well in hand.
As a side note and as matter of distinction, Matt Goodall (who is writing the third adventure in the AP) has suggested and I'm pretty sure we will be adopting the following nomenclature:
Legendary Planet is the adventure path.
Legendary Worlds is the campaign setting where the LP AP takes place.
Eric Hinkle wrote:
Correct on both counts.
1. The missing lines in the table were a layout glitch. I've sent a note to layout and we'll post up the new version (and send it to people who have already bought it) once it's done.
2. Ultimate Armies will include a troop template that can be used to convert creatures into troops.
Interestingly, the AP itself is designed to start at 2nd level; if you want to start at 1st, you can play The Assimilation Strain prelude adventure, so that part at least fits well with your preference.
You can certainly pledge for only some of the adventures; you need not get all of them if you don't choose to do so.
As for playing the later adventures in the series without playing the previous, you can certainly do that. You'll be missing the ongoing sweep and plot progression of the full series, of course, but there's no reason you can't run it as a standalone adventure using a different adventure hook for why the PCs would want To Kill a Star (or to use whichever middle part you purchased).
You are correct that it is a lot to ask, but this is a lot of content and will require more art and (obviously) maps than the Mythic Mania project, which are two significant expense areas. We are also using the top authors in the business and we need to compensate them fairly. We think the products you will be getting will stand proudly alongside any official product you can name.
One other important thing to realize about your art is that different companies use different art styles, so even if your artwork doesn't look like Wayne Reynolds' in STYLE, that's fine. Wayne represents Paizo's archetypal art style, but there are plenty of other companies that may use a more anime style of art, a more impressionistic or pulpy panted style, a watercolor or storybook style, a glossy highly digital look, or a loose sketch style like a Tony Di Terlizzi. Some people do great pencil or line art details but their colors aren't quite as good.
It's always great to keep broadening your repertoire, but don't feel like you need to be as good as the best artist in every style. Find the style that works well for YOU and look for companies whose artistic style seems similar to yours and pitch them, or let them know when you post up stock art that they might like to see.
Get feedback on your artwork from publishers; they may like what you're doing and have work for you, or may be able to refer you to another company whose style suits yours better than their own. Even if they aren't interested in your work right now they can probably offer specific feedback on ways to keep improving and they may be able to put you in touch with other artists who have a style similar to yours and that could help you develop and refine your personal style.
Long story short: People in this business are generally pretty generous with their time as long as you approach them with a professional attitude.
Alexander Augunas wrote:
Gotta be careful what you say in front of the publisher. :)
For those interested in a quick review and preview of Legendary Games and our products and a look ahead to the Legendary Planet project, you can download the PowerPoint presentation right here!
Eric Hinkle wrote:
Yes and no. This absolutely has a bevy of options for integrating troops into a standard adventuring campaign and a campaign with kingdom-building and mass combat options... but we are ALSO still working on Ultimate Armies hopefully for GenCon, and that will have EVEN MORE!!!
It's PaizoCon and that means goblins are on the loose! They'll burn every book in the joint unless you stop them by buying them first! Good thing you can get BIG SAVINGS! Take 40% off PDFs and 25% print books at the Legendary Games webstore, starting NOW and going through next Wednesday at the Legendary Games webstore!
I did the maps for the Starfall adventure for this AP - I just completed them last week, which were 5 maps, though one has four levels on one map and profile views of the main starship. I'm supposed to eventually do the maps for the Nick Logue adventure, Scorpions of Perdition.
Starfall and Scorpions of Perdition are actually both AP plug-ins for the "Metal Gods" AP - Scorpions of Perdition set around 4th-5th level and Starfall around 12th-13th level. In keeping with the themes of that AP, they are a little more strictly high-tech (mixed with fantasy elements) than the Legendary Planet verse will be.
But they are lovely maps and I think everyone will very much enjoy Starfall when it releases next month!