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I wonder if staves and wands are more boring now because they have been made almost entirely into spell-trigger items. It's a spell-gun with charges and (with rare exceptions) that's all it does.
Back in 1st/2nd ed, staves and wands often did things that spells could not, or had extra functions besides just a spell effect.
We created a version of The Thing as a mythic monster which we called the qomok in Mythic Monsters: Aliens. We did a preview piece on it before the book came out highlighting the monster, with Michael Jaecks' excellently horrible piece of artwork for it. You can check it out here.
HA: Ninja'd by Ben!
To follow up on Chemlak's statement, the idea of BP is that they represent not just the material goods associated with a thing, but also the investment in human(oid) resources. That is, the labor of the people is its own "resource" from the point of view of the kingdom, and people devoting their time to soldiering are not devoting their time to other resource-productive activities of the kingdom.
The system is intentionally abstract, and part of that abstraction is conceiving of BP as "the total value of everything your kingdom is doing" rather than "pile of gold in the palace vault."
In the earlier planning and writing stages it was, but when the word count started pushing up close to 30,000 words with no end in sight I had to focus-test what THIS book was going to be about and broke off several pieces that were either finished or partially written that would fit more logically together. The most logically coherent grouping for Ultimate War ended up being tied together through the lens of siege warfare and siege weapons (since aerial combat and naval combat both were both connected with siege weapons) and combined arms (since it offers an alternate method of organizing aerial and naval squadrons as well as ground units). Even with that adjustment, it has a higher word count than either Ultimate Rulership or Ultimate Battle.
Something I learned in grad school is that every paper can't be about everything, and in publishing every product can't be about everything, much as I'd like to just keep writing. At some point you've gotta find a good place to stop and then start the next one. The heroes-to-armies piece was a casualty of that this time around, but it'll be front and center when Ultimate Armies comes to town. :)
I posted a reply over on The Fiddler's Lament thread, but the same is true here, of course.
Then again, Orthos beat me to the punch and said pretty much everthing I did over there. I should've read this thread first and I could've pointed you to his explanation instead! :)
Thanks Orthos, and I hope you pick up the product and enjoy it Quiche Lisp.
What you say is both true and not, because that dividing line in the world of IP is a very important one. You are allowed to hint all you like, but you cannot directly refer to trademarks owned by another company. The terms we have referenced are common-language words that are not specific to any company. There are many 5th editions of things. There are other Player's Handbooks. There are other Basic Sets.
Terms like "D&D" and "DM" and "Dungeon Master" are all trademarked terms that are owned by Wizards of the Coast. That's why you don't see them in Pathfinder products, even though the game is (mostly) backwards compatible with the 3rd Edition of the game.
In this case, the Paizo webstore has tagged our product with the trademark of another company. That's something that we, as the creators of the product can't do, and to avoid the appearance of infringing on a trademark we need to state that.
If it sounds like legalese weasel words... well, that makes two of us, but unfortunately that's the field you play in when you create products that connect to another company's. The same thing is true with our Adventure Path Plug-Ins for Paizo's APs. It doesn't matter that many of our authors are the same ones that worked on the APs. If a Paizo product isn't on the list on the PRD, we can't reference it. We can use rules from it, but we can't mention it by name. We can hint about the "Pirate Adventure Path" or the "Gothic Horror AP" and specific characters, places, and events that you find in them, and we do in a number of ways, but we can't call out any of it by name or refer to it directly.
When you put them together it creates an implied meaning that we intend to be obvious, but we literally CAN'T come right out and say it, and in fact it is in our interest to make a disclaimer to any readers to ensure that not only are we not infringing any trademarks, but that we are not creating a product that is "confusingly similar" to the products of another company.
If we can construct an announcement that clearly conveys the meaning we wish without actually, that's the best we can do to help the gaming public find products that we think will be a lot of fun for them to use with certain game systems or products, but the legalities require us to do this little tap dance.
I certainly regret any sense of dissembling and any bad taste that arose from the product announcements and phrasing and hope the above makes some sense as to why we took the approach we did.
TL;DR - We know what this product would work well with. We assume you can figure it out pretty easily. But, to fulfill the letter of the law we are required to say otherwise, even if it seems silly or disingenuous.
Thanks for your feedback,
I must state for the record that any reference to a specific game in the product tags or product groupings for this product has been added for organizational purposes by the online retailer, Paizo Inc. Legendary Games claims no affiliation with any other company and makes no reference to any specific roleplaying game in this product or its product description.
That said, if you were planning to pick up a new edition of a roleplaying game that is probably the best-known brand name in the industry, this adventure should work with it very well. :)
Hexes in Kingmaker are 12 miles across, making them around 150 square miles. You'd need over a dozen 2-mile-radius circles to cover one hex.
I have not reviewed all the survey data, so what I have is from the messages I got by the end of the Kickstarter and shortly thereafter. Rachel Ventura has been in charge of going through and compiling all the survey information, including emailing back people who haven't completed various items, etc. I'll go over that info with her after GenCon and we'll amend the list. If you sent it in on your survey then I'm sure it's there. I just haven't seen it with my own two eyes yet.
Rachel and I will be having a meeting after GenCon to go over all the survey data, clean up any loose ends, and get that finalized. In the meanwhile, a close to comprehensive list (aside from any oddballs or late changes) is contained in the FAQ at the bottom of the main Kickstarter page, which includes the following:
At Legendary, we have a metric ton of cool stuff about to slide down the pipe, so I thought perhaps one thread to drop those announcements might come in handy. Like today, for instance, since Mythic Monsters: Aberrations just went live!
Why should you get this book?
All other arguments are invalid. Unless they involve mythic ropers, or rust monsters, mimics, or otyughs, or wolves-in-sheep's-clothing. Yes. Them too. And more.
Buy this TODAY! If you don't a zyoselak is going to come to your house and eat your brain.
Get ready to take your campaign out of this world! Or at least your monsters, with MYTHIC MONSTERS: ALIENS, available NOW!
Alien mythic spells? Of course.
Available through this weekend only from the Legendary Games webstore, and subsequently at our sales partners at Paizo, shop.d20pfsrd, and DrivethruRPG.
That's my recollection of the intended meaning as well.
Thanks for picking it up and glad you enjoyed it. Thanks also for the feedback. We are not so arrogant to imagine we could not do things better, and as we prepare the final text for the Mythic Spell Compendium over the next months we may revise some spells we'll likely take customer feedback into account in reconsidering a few things.
Thanks for the plug, Utarga. For anyone unsure about the quality and qualifications of the people creating mythic content for Legendary Games, I'd just invite them to look at the list of contributing authors to the official Pathfinder Roleplaying Game Mythic Adventures hardback (or Pathfinder Campaign Setting: Mythic Realms or Pathfinder Player Companion: Mythic Origins) and compare the author list for any of our mythic products. Let's just say you're going to see an awful lot of familiar names.
It's not that we would claim that people who worked on the official products are the only people out there with good ideas. There are plenty of brilliant and creative people in the world of gaming, across every company and across the fandom. But, if you're looking for people who have shown their skills, experience, creativity, and credibility, it certainly makes sense to place your trust in the same people who helped create the rules you're already using.
Yes, you read that right.
EVERY PDF in the Legendary Games library (except one) is 50% OFF!!!
You want fantastic print products like the Mythic Monsters series or any of our fabulous adventures? Print books are all 10% off, and if you spring for a print/PDF bundle those are 20% off, as is the PDF of the Gothic Campaign Compendium, a magnificent value at 256 pages and already discounted from the price of buying all 17 component products individually.
Some folks have said, "Legendary Games stuff looks great, but the price is kinda high." Brother and sister gamer, this sale is for you.
In addition to our sale on our own webstore and across all our partner sites, we also have debuted three brand-new products just in time for PaizoCon. These brand-new items are not part of the sale and are available exclusively at the Legendary Games webstore! Pick yours up today!
Why a sale? It's because of you; it's because of the support of the Pathfinder community for LG and the products we create.
When I took over Legendary Games two years ago, we had produced just two products. We have now released EIGHTY, including over 30 in print, with products for the Pirate, Righteous Crusade, Gothic Horror, Kingdom-Building, and Far East Adventure Path Plug-In lines as well as kingdom and mass combat rules like Ultimate Battle and Ultimate Rulership and an ever-growing line of products for the Mythic rules for Pathfinder. The key to our success? Creating great product, sure, but it's all about the people. We use the many of the same authors and artists that create the official Pathfinder rules, adventures, and supplements you already use, like Neil Spicer, Greg Vaughan, Clinton Boomer, Jim Groves, Matt Goodall, Tim Hitchcock, Nicolas Logue, Jason Nelson, Russ Taylor, Todd Stewart, Tom Phillips, Jonathan Keith, Tork Shaw, Ben Bruck, and more working on products not yet released, like Richard Pett and Mike Shel and a few we'll be announcing at our seminar, people with awesome skill, experience, and insight into what makes a great Pathfinder product, or how to take an already great product and make it LEGENDARY!
Check out our company page here at Paizo.com or on the Legendary Games website for all of our product lines, and if there's been something you've had your eye on picking up, NOW IS THE TIME! This sale runs through the end of PaizoCon weekend. When the con is gone after Sunday, so are the savings!
Thanks again for all your support, and happy gaming to you!
Evil Midnight Lurker wrote:
Will there be anything about riverine combat?
Riverine combat follows the same rules as ocean-going combat, though most rivers will only have Shallows and not The Deep. There is a paragraph about moving water and running aground, which is relevant to river battles but not that dissimilar from turbid seas or racing tides and reefs and rocks on the ocean (mechanically speaking - the water is moving and you might hit something).
So short answer: Yes, but the differences are slight in an abstract system like this.
If you're playing in Saturday's Islands of Plunder: Tarin's Crown adventure with yours truly, courtesy of Matt Goodall and the creative minds of Legendary Games, you need a character!
You can bring your own PFS-legal 6th level piratical character. Note that this doesn't mean this is a PFS event, just that it provides a basic threshold of expectations, including no wonkiness around item crafting and WBL.
Alternatively, you can play one of the following pregens, which will be featuring in next month's release of Nautical Heroes: Pregenerated Characters by Neil Spicer! If you want one, name it and claim it!
1) Cathran Tyvirian (Half-Elf Cleric of Desna) - This lady is destined to become the navigator for any pirate ship. With her ability to read the stars and always know where true north lies, no one else can match her command of geography and survival at sea. She's also a lore seeker, having studied ancient history in and around the Shackles with a particular interest in exploring abandoned ruins and reclaiming what treasures lie there.
2) Lumis Prindle (Halfling Bard) - This guy is great for morale aboard ship, having earned the nickname "Fairweather" for the clear skies and smooth seas his fellow crewmates believe he brings them. From his uplifting tales and songs to his adaptable luck and amazing connections, he also helps look after everyone. He's exceptionally well-versed in tales of adventure and piracy on the open seas with a heart for adventure twice his actual size. He's also well-traveled, so he knows a lot about different cultures and where to procure or sell pretty much any liberated goods.
3) Miriel Kalantee (Elf Sea Witch) - This lady has a seagull familiar and a dark patron tied to the murky depths of the deep ocean. Dealing heavily in portents and dreams, she also can marshall an array of mind-affecting magic. Somewhat sultry and flirtatious, she reveres a triumvirate of female goddesses, including Besmara (ocean/fury), Calistria (lust/revenge/trickery), and Desna (dreams). She also has a bit of sea elf blood to her which strengthens her connection to the sea.
4) Ondirra Shirahz (Undine Monk) - This lady grew up among the islands controlled by the Red Mantis. While she never pursued the path of becoming an assassin, she has perfected a flowing style of martial arts which focuses on defense and redirection of attacks by her enemies. She also has the means to blend in more among human populations by consciously controlling her typically blue coloration. Somewhere in her past, she ran afoul of the assassins and now avoids or opposes them however she can.
5) Evon Bloodbeak (Tengu Rogue) - This is the lone "evil" pregen PC. A violent birdman with a taste for sharp blades and drawing the blood of his enemies. He also possesses the utter greed of a true raven, attracted to pretty much any shiny bauble or the glitter of gold. A pirate to the core, he has no reservations in robbing and pillaging innocents who cross his path. While he might make for a strong first mate to a pirate captain, he's also the most likely to pursue a course of mutiny to seize a ship for himself.
6) Silvio Devaulis (Human Oracle of Waves) - This guy is kind of a Long John Silver analogue, but with a mystic connection to Besmara, the goddess of piracy, strife, and the sea. He curses his patron just as often as he reveres her, however, languishing in the fickle fortunes and misfortunes she brings his way. As a result, he has the haunted oracle curse, granting him a few eerie cantrips, but also the vexing condition where he frequently loses or misplaces things due to the whims of Besmara's servants. This includes the leg he lost to a shark as a child and he now compensates for with a peg-leg. He also has a fair smattering of skills all sailors need, having honed them over several years as a ship's doctor. And he has a silver tongue when it comes to convincing others to always see things his way.
7) Taren Torrenato (Human Gunslinger) - This guy fled Alkenstar after being charged with illegally trading secrets of gunsmithing and gunpowder to pirates. While true, he never thought of it as lawbreaking, seeing it instead as a means for rising above his lowly position as an engineer's apprentice. He's always felt a strong connection to the ocean anyway, having been born on a ship crossing the Inner Sea. He's also a skilled sailor, using his time aboard ship to continue perfecting new gun designs and alchemical agents. He does so in anticipation of the day his countrymen track him down for a day of reckoning, making his mark as a true pirate until that time comes.
Will Ultimate War's aerial rules be compatable with Companions of the Firmament?
Yes and no. The aerial combat rules operate on the same level of abstraction as the mass combat rules in Ultimate Battle and the Ultimate Campaign hardback, so the level of granularity you see in Companions or even just in regular Pathfinder movement and combat rules don't really play a role.
HOWEVER, anything with standard Pathfinder rules can be translated into a mass combat format, whether it's from an official source or a 3PP product like Companions, so whatever you create with the excellent stuff in Companions should be translatable into what you need for mass combat.
Thanks for the shout-out! Legendary Games was founded based on the idea that while Paizo AP's are awesome, there is always more room for awesome stuff to make them better... with the extra special sauce that we figured the people who know the APs best are in the best position to make the best support products for them, so we have a crew of folks who have written over half of all the Paizo AP adventures produced (on top of support products for other Paizo product lines) creating neat stuff to make a terrific product (Paizo's APs) just that much better.
Playing Carrion Crown and you think there are not enough opportunities to gain Trust in Ravengro in Haunting of Harrowstone? Pick up The Murmuring Fountain by Clark Peterson and I or The Fiddler's Lament by Greg Vaughan.
Need more pirate islands and adventure for Skull and Shackles? Check out the Islands of Plunder series by Matt Goodall.
You get the idea.
Point is, this is a great place to find terrific 3PP product to fill out and expand your AP experience.
Then again, I would be remiss if I didn't mention that Legendary Games is also making preparations to create an AP of our own, one that will probably start above 1st level (though with an optional prequel intro adventure, which we intend to release for next year's Free RPG Day) and run up to 20th. We'll be talking more about it at our What's New With Legendary Games panel at PaizoCon (Sunday at 9 AM), but you can see the announcement here for LEGENDARY PLANET
Calling all Pathfinder PIRATES! If your campaign ever even THINKS about going near the sea, you are going to be very interested in this collection of magic items, the Treasury of the Fleet! Besides, who doesn't like LOOT?
I'm pretty sure the "Hence, in" is just an editing artifact that got left behind when I was writing and didn't get caught. Wrote the sentence one way, then went back and changed it but didn't delete the whole original sentence and it didn't get caught anywhere along the way.
Nothing to see here... :)
Attention 3rd-party publishers - interviews to promote your products + discussion about freelancing for your 3pp
Patrick Curtin wrote:
We'll probably keep taking pledges through Paypal for a few more weeks, though how much more content we add is less certain. These books are already going to be BIG. We will probably add a few more things in, including some of our planned Emissaries of Evil, but this time period is more about the following:
1. Allowing people who needed extra time to get together their pledge dollars (like you) time to do so. This Kickstarter had a bigger ask than most, since it's THREE books, not just one, and we acknowledge that and want to be flexible with folks.
2. Allowing people to see the preliminary results and decide if they want to add any additional sponsorships at the end.
3. Allowing people who for whatever reason just heard about the Kickstarter to still hop on board at the discounted Kickstarter price for a limited time.
Anybody who wants to add a late pledge can do so via Paypal to our company account at email@example.com. Just include in the comment of your transaction what you'd like to include in your pledge.
You win one guaranteed, certified, world-famous No-Prize! You are clearly far too clever for my feeble riddling. But as to what those names portend, I wonder what they could mean... time will tell, but I never will. Yet. :)
Mythic Dragons? Check.
Next up, Mythic Giants, and then the HEROLAB BEGINS!
Peter Stewart wrote:
I just saw this thread and read through it and thought I should hop in to answer some of your questions.
Peter Stewart wrote:
1. The price point on Mythic Mania is huge. $150 to get in on all three books? You are charging significantly more per book than I'm accustomed to paying (half again as much in fact as the Mythic Hardcover). That there's an added charge per PDF ($10) which brings the total cost to get in on the project into the $180 range just further drives me away.
Actually, in response to feedback like yours we are now giving away the PDFs free with every print order. At $50, that's actually the same price as ordering the print version plus PDF of the Paizo Mythic Adventures hardcover - though there are ways to discount that if you are a core rules subscriber.
I should also point out that, with two weeks to go, the Mythic Spell Compendium is already larger than the Mythic Adventures, and if projections hold all three books should exceed the size of the Mythic Adventures hardcover by the time we finish the Kickstarter.
I wonder in retrospect if we should have run this Kickstarter as a series of individual Kickstarters, one for each book. It seems that asking for people to pledge for all of them at once does create a blocking issue for some. You say below that "$50 is a throwaway" but $180 (now $150, with free PDFs) is not, and I get that; it's just an interesting bit of sales psychology about the difference between paying $50 three times vs. $150 once. Both add up to $150, but one feels easier to accept than the other. We'll certainly keep that in mind on future Kickstarters.
Peter Stewart wrote:
2. Deep Magic had huge names associated with it, while I don't recognize any of the names associated with Mythic (which does not speak poorly to them, but they don't command the industry attention that Ed Greenwood, Jason Bulmahn, and Stephen Radney-McFarland do - just to name a few).
Peter Stewart wrote:
3. I have no idea who Legendary actually is.
Legendary Games is a company comprised of top Pathfinder freelancers like Neil Spicer, Greg Vaughan, Tim Hitchcock, Nicolas Logue, Russ Taylor, Matt Goodall, Jim Groves, Clinton Boomer, Todd Stewart, Tom Phillips, Jonathan Keith, Benjamin Bruck, Alistair Rigg, and I. Our group includes RPG Superstar champions and finalists alongside Paizo veterans.
We have written about half of all the Paizo Adventure Path modules from Rise of the Runelords through the upcoming Iron Gods, including four of the five most prolific AP authors (Vaughan, Spicer, Hitchcock, Nelson), and Richard Pett will be joining the team later this year. Our members have written major sections of every Pathfinder RPG hardback and a huge number of official Pathfinder products, including (with greatest relevance) many of the contributors to the Mythic Adventures rulebook. As for me, I've authored or coauthored over 50 products for Paizo; if you're interested, a list is in the spoilered section below:
Paizo Inc., Adventure Path
Adventures: The End of Eternity (18), War of the River Kings (35), The Hungry Storm (51), From Hell's Heart (60)
Articles: Bestiary (18, 22, 40, 51, 69, 73, 74, 77, 78), The Crown of the World (51), Wages of Sin (74)
Paizo Inc., Campaign Setting, Chronicles, and Companions
Paizo Inc., Core Rules
Paizo Inc., Dragon and Dungeon Magazine
Peter Stewart wrote:
4. The huge price point - $50 is sort of a throw away. $180 is not a throw away by any measure.
Again, with the PDFs being a free throw-in it's now $150 for three books, which is the same as three books for $50 each (although shipping is cheaper for one package than it would be for three sent separately).
Peter Stewart wrote:
Anyway, this shouldn't be taken as an attack on Legendary, but rather as an observation that a direct comparison between Deep Magic and the Mythic Mania stuff isn't really completely fair.
Oh sure, we realize that mythic is more of a niche market than a general-purpose spellbook that's usable for all campaigns. However, we think that the KS still offers great value for anyone who is interested in mythic, and that is very competitively priced even though Paizo benefits from economies of scale that we just can't match.
Wolfgang was actually the first person to jump on board this project when I mentioned the idea last December. It was always hard to know exactly how many people out there wanted a radical expansion of the mythic rules, and how big that expansion should be, so we made a plan, started small, and built our way up, and now this project just keeps getting bigger and better.
I'd encourage you to check it out again and see what's going on - $150 for three fantastic books ($50 each) by amazing authors with free PDFs, plus a chance to participate in shaping the products that you want to see. You've got until May 5th to hop on board!
IT HAPPENED ALL HAIL THE ELDER BRAIN!
Yea verily it doth be true! Say it with me:
And now back to our regularly scheduled programming, including 18 MORE DAYS OF AWESOME, just making these books better and better. In just over $700 every one of these books will be over 200 pages, and up, and Up, and UP.
Yeah, I was going through the list of monsters and the CR 4/MR 2 wight from Mythic Monsters: Undead is in error. You shouldn't have a monster with CR 4/MR 2. A wight's base CR is 3, so its MR should be half of that, rounded down (i.e., 1), which you add back half to its CR (and round up, in one of the rare cases in Pathfinder), so it should have been 4/1. But, if we start with a cairn wight at CR 4, we get 2 mythic ranks for CR 5/MR 2. Besides, cairn wights are just cooler versions of regular wights, so why not?
If there are places we notice in compiling and revisiting our past products where quick edit is in order, or where we after considering the broad sweep of what we are doing we decide there's a better way to do something, that's what we'll do. This is one of those times.
Hey, nobody's perfekt! :)
Well, I had hoped to launch our line of Pirate AP Plug-Ins in JanuARRRy, or FebruARRRRy, or perhaps best of all MARRRRch, but it looks like ARRRpril is going to have to suffice. I've turned over all the materials for the first Islands of Plunder adventure to layout, so as soon as its put together we'll be read to launch, hopefully early next week!
Changing Man wrote:
We'll be adding a retailer level shortly - after we kick over to $25,000. For overseas shipping, there are break-points when it comes to shipping, and a box of 8-10 books is probably only 3x as much as shipping a single book.
If your retailer would like to stock some print product, he can also contact us directly at firstname.lastname@example.org and we can deal directly with his store and ship print product directly to him at a an appropriate wholesale discounted price.
That said, by all means have him also contact his distributor. If he's in Europe, we do have some product already with a German distributor Ulisses-Spiele, so we could possibly connect them.
It's kind of a catch-22 for indie publishers - stores have to ask distributors for the book, but stores will often only ask for what the distributors say they have. If we can move from both sides - us talking to distributors who are also hearing from stores, that would be great. If he is contacting distributors, I'd love to hear which ones so Rachel and I can make sure to follow up with them after the store has done so.
Thanks for helping spread the word!