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Ice Devil

Jason Nelson's page

RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games. Pathfinder Society Member. 7,194 posts. 1 review. No lists. No wishlists. 1 Pathfinder Society character.


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Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

My hope is to get Fort Scurvy out before the end of the year. I had hoped to get it done this month, but too many other things are rolling through, so some other pirate products are actually line-jumping in front of it.

We've been grinding harder than we otherwise might on mythic products because we have a schedule for fulfilling our Kickstarter and creating a lot of those products is on the pathway to completion. Once we get the Kickstarter stuff buttoned up and off to the printer, we may ratchet back the pace on mythic quite a bit and some other products that have been sidelined will be able to get done. Still, I think we've done a decent job of keeping some of our other product lines moving even with the mythic mania.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Everybody knows about the deep blues love the great 60's British bands had, like Cream, Led Zeppelin, and the Rolling Stones, but a great band with a deep and underrated blues streak is ZZ Top. Their early stuff is heavily blues-influenced and generally excellent.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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I'm Hiding In Your Closet wrote:
Jason Nelson wrote:
Big thumbs-up for Zakhara here as well. Long-time Al-Qadim lover here, and the setting was so beautifully rendered. Finally got to run a 3.5 campaign there some years back as well. Lots of fun.
Where did you happen to go for 3.5 material for it? I've found a few things, but it's all kind of so-so.

Made my own. I've got tons of material, which may yet see the light of day in the pages of Legendary Games in either a set of Legacy of Fire AP Plug-Ins or maybe something for Kobold's Southlands.

One of the things I wouldn't necessarily be able to do professionally, though, is work with the IP of Zakhara, which is something I really enjoyed about doing it, because I had set up not only entire sections of racial and regional feats for each section of Zakhara but also separate magical traditions that were more or less popular in different areas. That is, certain spells and feats were commonly known in certain parts of Zakhara and rare elsewhere. You could learn them by traveling to those areas or learning about that area with natives, etc.

I pulled a lot of stuff from the various 3.5 terrain books (Sandstorm, obviously, but also Stormwrack and even a bit from Frostburn) and wove that together with updated adventure boxes. We ran a number of sections of "Caravans" and "A Dozen and One Adventures" and "Cities of Bone." I think "Ruined Kingdoms" was my favorite of all those boxes, but I ran everything in that box in an old campaign back in 2nd Ed already. :)

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Petty Alchemy wrote:
Ooh, definitely Tiger-Headed Opium Nightmare for me.

Love it, though Volcano Gods Are Dicks is also an appealing vacation spot. :)

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

Wow, the World Serpent Inn. That's taking it way back. I actually ran most of the adventures in Tales of the Outer Planes way back when!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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A good name does go a long way.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

3 people marked this as a favorite.

It do be Octob-ARRRR, so AVAST, YO HO, AND SHIVER ME TIMBERS! HIE THEE HENCE TO LEGENDARRRRRY GAMES!

With fall upon us in earnest (the foggy forest outside my window says so), it's time to start gearing up for the cold months of the year and looking ahead at what the fourth quarter of 2014 holds for Legendary Games. We'll be previewing new material just about every day, so check things out! Today's preview is for the upcoming Pirate Codex, a collection of over 30 detailed ready-to-use pirate stat blocks for adversaries from CR 1/2 to 16! Check it out!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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We at Legendary Games are proud to release the latest product in our Mythic Paths line, Path of Villains! We've done a lot of work on mythic products over the last year or so, and while that's cool and all, not everyone is keen on running a mythic campaign. If you've ever wondered why you should even look twice on a mythic product, consider the words of my coauthor on this product, Clinton J. Boomer, as he has summed up the matter in his own sublime style.

We get it.

You might not be using the Mythic rules yet; you may have no desire to ever use them. They’re complex, certainly, with no shortage of moving parts. They represent a whole other new-fangled bolt-on set of optional rules that take time and energy to learn; they’re new and unfamiliar content that change-up the action-economy, the base character-design schema and the core assumptions of a game that’s already plenty complex as-is.

We here at Legendary feel that you shouldn’t be forced to include anything in your game that you don’t want, and for that reason this book doesn’t include any Mythic content. Not one iota.

But ... it’s possible that you occasionally find yourself looking for a way to beef-up a particularly important encounter. Sometimes, making one villain scary enough to go toe-to-toe with the entire party is a headache. No great GM wants her players to steamroll a final boss and wonder why the BBEG was such a pushover; you might be looking for a fresh way to “pull out all the stops” and “crank it to 11” that doesn’t just mean more spell-casting, another template or the mathematics of higher Hit Dice and attendant attributes.

If you haven’t before, take a moment to look at the mythic gargoyle.

It’s not just a bigger, tougher and harder-hitting specimen than an average member of its species. It has a smattering of abilities that make it different, the centerpiece of a conclusive, climactic, winnable-but-memorable boss-fight even if the PCs have already fought a half-dozen encounters with gargoyles in a statue-strewn, half-sunken haunted garden and across the rooftops of an evil mansion.

And the PCs don’t have to be Mythic to beat it.

The Mythic rules are pretty cool, and they’re available right now for free, and the PLAYERS aren't the ones who should necessarily get to try them out first. In fact, the PCs don’t even have to know that the Mythic rules are in play. The players don't even have to know that it's "mythic" that you're using; all they know is that those monsters have a lot of dirty tricks up their sleeves. However, it also gives you a system for making the adversaries in your campaign more memorable, instead of just winging it.

If you’re looking for a way to make your iconic boss-monster just a tad bit more memorable -- a creature more akin to Jörmungandr, Zmey Gorynych or Dracula than the base stats can represent -- then the Path of Dragons and Path of Villains and the Mythic Monsters series from Legendary Games offer a robust assortment of options.

Try giving just one Mythic Rank or Tier to a particularly beastly foe, and see what a difference it can make.

What do you think; would YOU use a mythic villain in a non-mythic campaign? Why or why not?

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Mythic familiars are, in fact, planned for the MYTHIC MANIA hardbacks. They might make it into an upcoming standalone product as well, but uncertain at this time.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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I had one back in 1st Ed and it was cool. But really, a golem isn't as much of an unstoppable doom robot as you'd like it to be. It feels like a lot of money and time for something that might get busted up in your first high-level combat.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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I have to say that I still have mad love for the Maul of the Titans. You get a fighter who can enlarge themselves, Power Attack, and every door you meet is LET ME INTRODUCE YOU TO MY LITTLE FRIEND... BOOOOMMMMMM!!!!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Scott_UAT wrote:
Alex Smith 908 wrote:

Fleshwarper

Fiend Binder
Oozemaster
Beast Heart Adept
Dungeon Lord
Cancer Mage
Vermin Lord
Ghostwalker (would work great as a supernatural gunslinger archetype)
Blighter (druid archetype)
War Weaver
Bone Knight
Paizo did a blight druid actually (I had a player in one of my games who played it too)

Amusingly, that was one that I wrote (did all the APG/UM druid archetypes, actually). Including *sigh* the much-debated animal shamans... :)

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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You can still get excited. Because... reasons... :)

P.S. For lovers of the alienist, Legendary Games did make a version of the Alienist as a summoner archetype in Beyond the Void, which is also included in the Gothic Campaign Compendium. Very creepy and cool for fans of the PrC.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Making a video doesn't need to be a challenge. You can make an elaborate one if you like, with costumes and a detailed script, or with fades and wipes and screencaps from your stuff, but most people just fire up the webcam on their computer or smartphone and talk into the camera.

Keep it short and sweet, about 3-4 minutes should be all you need. If you can tinker around with iMovie or something similar and include some art from your product, that would definitely help, but you don't have to go crazy with it.

Be clear, direct, and enthusiastic. If you want them to be excited for your product, YOU should be excited for your product. Don't be fake, but show that you are gung-ho to get this thing done and that it's gonna be awesome.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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This is actually a great place to lift a bit from the mythic rules for Pathfinder, regardless of whether you actually use the mythic rules for the rest of the campaign or for your player characters. This is doubly true if your villain has made some kind of deal with the devil, or has pledged to serve some dark deity or forgotten power or whatever their origin story. There are a number of things in the existing mythic rules that you can easily apply to villains to make them harder to kill, but Legendary Games is actually going to be releasing a product today called Path of Villains that is all about making your villains memorable and uses the mechanics of the mythic rules to show a ton of ways to do that.

As an example, it includes mythic powers like...

Apparent Demise (Su): When the villain would be killed by any attack or effect, it may expend three uses of its mythic power to gain the effect of breath of life, with a caster level equal to the villain's Hit Dice plus its mythic rank or tier. In addition to receiving this healing, the villain becomes invisible (as invisibility) while a persistent illusion is triggered to simulate the villain's death. The illusion is a quasi-real shadow effect tailored to the situation of the villain's apparent demise, so the villain's remains and possessions feel solid and have apparent weight. Divinations used on the villain's illusory remains reveal results as though cast on the actual villain's body and objects, including magic item auras. The victim's body and items dissolve into nothingness 24 hours after being created. Any creature closely examining them can attempt a Will save to disbelieve the illusion (DC 10 + 1/2 the villain's Hit Dice + its mythic rank or tier + its Charisma modifier).
Format: apparent demise; Location: Defensive Abilities.

There is an assortment of additional abilities that help a villain avoid death or come back from it in various ways:

Clone Arranger - The villain creates or obtains a simulacrum, clone, or even just a corpse that looks like it (and has illusory duplicate equipment) that it can switch places with.

Your Children's Children - The villain returns years after its death (it can reduce the interval by spending more mythic power) with a curse on those that killed it and any of their descendants that makes them susceptible to the villain's divinations, curses, and mind-affecting effects.

Blood Pact - The villain returns as a vampire 3 nights after its death.

And more! This product will be available on our website later today and in wide release (including here at Paizo) starting next week.

Again, even if you're not using the mythic rules in your campaign, the mechanics in those rules can provide a great toolbox for GMs to add a selection of special dirty tricks to their villains in a systematic way, so that it doesn't feel like straight GM fudging.

Previews for the product can be found here and here.

Hope that helps!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks for the review, Endy! Crossposted on our website!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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When you read the 1st Ed. DMG, one of the interesting quirks that comes out of it is the idea that the DM is one person and that players are other people, as though the roles never change. If Jason is the DM then Jason is always the DM. Jason DMs and Tony and Lee and Dan and Valerie play. Period. Therefore, only Jason needs a DMG, MM, adventure modules, etc.

But what if Valerie also DMs a different group on a different day? Or, if Tony and Jason switch off who DMs the game; we do Jason's game on 1st and 3rd Fridays and Tony's game on 2nd and 4th Fridays.

That's where the entire "only the DM gets to know XYZ" system breaks down. The *people* playing the game can be both players and DMs, so while it's entirely reasonable that, if Tony is running Tomb of Horrors and Jason is running Glacial Rift of the Frost Giant Jarl, that neither would read the adventure that the other one is running, both DMs would need to be familiar with all the DM-side rules.

If you read the AD&D DMG, though, you'd probably get the idea that there is only one DM, and that DM is you, the reader, and that no "player" should ever dare peek between the covers of the book lest their character be struck down with divine retribution (no, seriously, I'm pretty sure it does actually say that), as though players were an entirely different species that could not also be DMs.

Be that as it may, I think it's a fair point that the standardization of commodity values and their placement in the foreground of the game's assumptions have undercut the whimsy value of magic item placement. Heck, even the introduction of weapon specialization in Unearthed Arcana has done the same; before that, a fighter's choice of weapon was largely flavor-based (although some weapons were clearly better than others), but when you have super-specialized fighters, suddenly everything that doesn't fit that specialization goes way down in perceived appeal.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Ha, check it out; from a file dated 10/9/2008:

This broad-shouldered being, its muscles seemingly carved from the very living rock, has glossy skin of deep umber, eyes that glitter like agates, its bald head and neatly trimmed beard of jet black, gleaming like oiled marble. It moves with deliberate economy and smooth precision.

Shaitan (shy-TAN) are genies from the Elemental Plane of Earth. They live in elaborate mazeworks, delves, mines, and palaces carved into the walls, floors, and ceilings of great cysts and caverns. They are master craftsmen and have a love of working with metal and stone, though they often hire (or sometimes enslave) elementals and xorn to labor on their behalf. Shaitans love to barter for power and wealth, sometimes entering into contracts with others in exchange for riches, honor, or prestige. Shaitains are canny in conversation and are clever bargainers, and of all genies they are the most cunning legalists in structuring the terms of any agreement. They will meet its terms to the letter, but many have found their pacts with shaitans a far poorer bargain than they had thought.

Shaitans are boastful and proud, loving to display their finery (and often using veil to appear finer still, with illusory adornments accenting the actual), even when they take on the appearance of ordinary humans, dwarves, and the like. Even in servitude, their egos are immense, and they must be constantly stroked and showered with praise or they will begin to sulk, doing only the bare minimum to meet their obligations. Free shaitans, on the other hand, pursue their own goals with a single-minded dedication and a focus on efficiency, though always with an open eye or ear if an opportunity should arise.

Shaitans are ruled by a great khan, master of a gilded labyrinth at the heart of the Elemental Plane of Earth whose involutions constantly shift through an elaborate gearworks synchronized to the harmonic vibrations of the plane itself. The khan is served by an array of guilds for each of the great crafts, each guild house or tumen ruled by an ataman and their lieutenants. Individual shaitans are allowed to negotiate their own contracts, but anyone seeking the services of more than one shaitan must first gain the approval of the ataman of the guild, or rarely the khan and his court for any truly massive undertaking.

Under skills: Profession (lawyer) +10 :)

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Btw, speaking of gravy, that's what I did with the Returning property in my current campaign. If it's a magic weapon and it's a thrown weapon, IT GETS RETURNING FOR FREE. This includes a magic weapon that's normally not throw-able but has the Throwing property; Throwing INCLUDES Returning.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Fair points all.

Amusingly, when I designed the stat block for the shaitan genie way back for Adventure Path #18, I gave it max ranks in Profession (lawyer) and described them as the most obsessive legalists among the genie races, which was represented by the convoluted mazeworks they were always building to reflect their intricately convoluted minds. Alas, that didn't end up in the final version. :)

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks for the great review, Endy. Shouted out and excerpted on our site and cross-linked back to yours!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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I kinda want to vote the Ring of Wizardry in here too. It used to be a high-value aspirational item in 1st/2nd Ed, crazy expensive but one of the only ways to get more spells per day. Enter the 3rd Ed style, and two things happened:

1. Wizards got fewer maximum spells of each level, so you got a lot less out of the multiplying effect.
2. Wizards started getting bonus spells for high stats.

So instead of potentially doubling a high-level wizard's spells per day at the ring's level from 9 to 18, instead that same high-level wizard probably has 4 spells per day plus 1 or even 2 from a stat.

Now, you can argue that it's gilding the lily anyway to have that many spells in reserve, but still the impact just doesn't seem anywhere near what it once was, to the point where a wizard who found one for free as treasure might not even keep it, much less be seeking after it on purpose.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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In my current campaign I've done away with basic "plus" items and replaced them with a character level-based bonus system.

How about other specific items that don't live up to the hype?

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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True on SR. It's always been fantastically expensive. It's handy against things like wands (ironic), but not much use against comparable-level spellcasters.

Personally, I think energy resistance is really expensive, too, especially when applied to armor. 18,000 for energy resistance 10? That's more than +4 armor costs.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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I wonder if staves and wands are more boring now because they have been made almost entirely into spell-trigger items. It's a spell-gun with charges and (with rare exceptions) that's all it does.

Back in 1st/2nd ed, staves and wands often did things that spells could not, or had extra functions besides just a spell effect.

Thoughts?

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Go Go Monster Design! You have nothing to lose and a lot to gain by entering, so give it a shot and win FABULOUS PRIZES! :)

Seriously, I was delighted to have Legendary Games be a sponsor of the monster contest. I look forward to seeing what people can bring to the party.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Auxmaulous wrote:
James Jacobs wrote:

Does my heart good to see folks talking about the best director in the biz!

The Hungry Fog is VERY much inspired by his movie, in any event. Note how well it works with undead! I'd peg the sailors from the movie as revenants who have leprosy though.

A creature inspired by the monster from The Thing was statted up in d20 Modern's Menace Manual; I had to loan my copy of the movie to Matt Sernett so he could watch it several times to get all the abilities in, and you'll note some easter eggs in the Star Doppelganger's entry in that book as a result.

Yes, a PF version would be excellent.

JC's version of The Thing was very Lovecraftian - actually one of the best non-mythos mythos-style creatures ever depicted in cinema (HPL doesn't translate well to the cinema), if that makes any sense.

We created a version of The Thing as a mythic monster which we called the qomok in Mythic Monsters: Aliens. We did a preview piece on it before the book came out highlighting the monster, with Michael Jaecks' excellently horrible piece of artwork for it. You can check it out here.

HA: Ninja'd by Ben!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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To follow up on Chemlak's statement, the idea of BP is that they represent not just the material goods associated with a thing, but also the investment in human(oid) resources. That is, the labor of the people is its own "resource" from the point of view of the kingdom, and people devoting their time to soldiering are not devoting their time to other resource-productive activities of the kingdom.

The system is intentionally abstract, and part of that abstraction is conceiving of BP as "the total value of everything your kingdom is doing" rather than "pile of gold in the palace vault."

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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In the earlier planning and writing stages it was, but when the word count started pushing up close to 30,000 words with no end in sight I had to focus-test what THIS book was going to be about and broke off several pieces that were either finished or partially written that would fit more logically together. The most logically coherent grouping for Ultimate War ended up being tied together through the lens of siege warfare and siege weapons (since aerial combat and naval combat both were both connected with siege weapons) and combined arms (since it offers an alternate method of organizing aerial and naval squadrons as well as ground units). Even with that adjustment, it has a higher word count than either Ultimate Rulership or Ultimate Battle.

Something I learned in grad school is that every paper can't be about everything, and in publishing every product can't be about everything, much as I'd like to just keep writing. At some point you've gotta find a good place to stop and then start the next one. The heroes-to-armies piece was a casualty of that this time around, but it'll be front and center when Ultimate Armies comes to town. :)

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Not taunting, UPDATING!

Final editing pass complete. Edits sent back to layout. Need to run down a missing text fragment and write the updated back cover text and we'll be ready to roll. Tomorrow looking very promising indeed. :)

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Review copy downloaded. Reviewing now.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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wackyanne wrote:
Jason Nelson wrote:
I must state for the record that any reference to a specific game in the product tags or product groupings for this product has been added for organizational purposes by the online retailer, Paizo Inc. Legendary Games claims no affiliation with any other company and makes no reference to any specific roleplaying game in this product or its product description.

Well, that's hardly true. In your email promoting a sale of your Pathfinder-compatible products on a competing site, Legendary Games says the following:

"The only products not included are the two adventures we are releasing this GenCon for use with the 5th Edition of the world's most famous roleplaying game. There are no dungeons in them, nor dragons, but The Murmuring Fountain (5th Ed) and The Fiddler's Lament (5th Ed) both provide excellent 1st-level adventures with a delightful splash of horror and mystery. Grab your brand-new Basic Set or Player's Handbook and take your new 5th Edition characters for a spin in these darkling fantasy adventures from industry legends Greg Vaughan, Clark Peterson, and Jason Nelson!"

The only thing that was not done was spell out Dungeons & Dragons 5th Edition directly, while referring to it as closely as possible, in every which way possible. You are at the very best being disingenuous, if not dishonest or worse.
The product may itself be good (hard to say, particularly as to its compatibility, as only the PHB and some Basic Rules have been released of D&D5E so far), but the promotion leaves a bad taste in my mouth.

Hi Wackyanne,

I posted a reply over on The Fiddler's Lament thread, but the same is true here, of course.

Then again, Orthos beat me to the punch and said pretty much everthing I did over there. I should've read this thread first and I could've pointed you to his explanation instead! :)

Thanks Orthos, and I hope you pick up the product and enjoy it Quiche Lisp.

Jason

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Hi Wackyanne,

What you say is both true and not, because that dividing line in the world of IP is a very important one. You are allowed to hint all you like, but you cannot directly refer to trademarks owned by another company. The terms we have referenced are common-language words that are not specific to any company. There are many 5th editions of things. There are other Player's Handbooks. There are other Basic Sets.

Terms like "D&D" and "DM" and "Dungeon Master" are all trademarked terms that are owned by Wizards of the Coast. That's why you don't see them in Pathfinder products, even though the game is (mostly) backwards compatible with the 3rd Edition of the game.

In this case, the Paizo webstore has tagged our product with the trademark of another company. That's something that we, as the creators of the product can't do, and to avoid the appearance of infringing on a trademark we need to state that.

If it sounds like legalese weasel words... well, that makes two of us, but unfortunately that's the field you play in when you create products that connect to another company's. The same thing is true with our Adventure Path Plug-Ins for Paizo's APs. It doesn't matter that many of our authors are the same ones that worked on the APs. If a Paizo product isn't on the list on the PRD, we can't reference it. We can use rules from it, but we can't mention it by name. We can hint about the "Pirate Adventure Path" or the "Gothic Horror AP" and specific characters, places, and events that you find in them, and we do in a number of ways, but we can't call out any of it by name or refer to it directly.

When you put them together it creates an implied meaning that we intend to be obvious, but we literally CAN'T come right out and say it, and in fact it is in our interest to make a disclaimer to any readers to ensure that not only are we not infringing any trademarks, but that we are not creating a product that is "confusingly similar" to the products of another company.

If we can construct an announcement that clearly conveys the meaning we wish without actually, that's the best we can do to help the gaming public find products that we think will be a lot of fun for them to use with certain game systems or products, but the legalities require us to do this little tap dance.

I certainly regret any sense of dissembling and any bad taste that arose from the product announcements and phrasing and hope the above makes some sense as to why we took the approach we did.

TL;DR - We know what this product would work well with. We assume you can figure it out pretty easily. But, to fulfill the letter of the law we are required to say otherwise, even if it seems silly or disingenuous.

Thanks for your feedback,
Jason

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Glad you guys are looking forward to it! I am too!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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I must state for the record that any reference to a specific game in the product tags or product groupings for this product has been added for organizational purposes by the online retailer, Paizo Inc. Legendary Games claims no affiliation with any other company and makes no reference to any specific roleplaying game in this product or its product description.

That said, if you were planning to pick up a new edition of a roleplaying game that is probably the best-known brand name in the industry, this adventure should work with it very well. :)

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Wrath wrote:
Bob Bob Bob wrote:

I think you're wildly overestimating what a 2 mile radius is. When I dropped that on Mount Rushmore, it only barely reached the nearest settlement. It's the range a human in full plate covers in an hour, walking. Also, due to the way magic is written, it only hits that 2 mile radius, even if you conjure a tornado. "a spell's range is the maximum distance from you that the spell's effect can occur", from the Range entry of magic. Unless you're dropping it right outside a city you don't want to wreck only the animals get screwed.

I'm failing to see how "with a single spell I can destroy an entire cave network/invading army/village" is balanced in any way by "but we'll have to check to make sure we don't hit anyone we don't want to or else we become the bad guys". Since it takes 10 minutes to cast and manifest and choosing "calm local...

So, now you're not just casting and walking away as the orginal poster of this scenario posted.

Now you're sending out the rest of the party to clear a two mile radius (12.56 square miles) so you can cast a spell to take care of the big bad guy.

Hexes in Kingmaker are 12 miles across, making them around 150 square miles. You'd need over a dozen 2-mile-radius circles to cover one hex.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Got your message. Rachel and I chatted and nailed down all the Paypal backer info, so it looks like things are squared away on that front.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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I have not reviewed all the survey data, so what I have is from the messages I got by the end of the Kickstarter and shortly thereafter. Rachel Ventura has been in charge of going through and compiling all the survey information, including emailing back people who haven't completed various items, etc. I'll go over that info with her after GenCon and we'll amend the list. If you sent it in on your survey then I'm sure it's there. I just haven't seen it with my own two eyes yet.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Rachel and I will be having a meeting after GenCon to go over all the survey data, clean up any loose ends, and get that finalized. In the meanwhile, a close to comprehensive list (aside from any oddballs or late changes) is contained in the FAQ at the bottom of the main Kickstarter page, which includes the following:

MONSTERS:
Kakuen-taka (Mythic Monsters: Abyssal)
Pseudodragon (Mythic Monsters: Dragons)
Psionic aboleth (3.5)
Vampiric lizard king (1st edition)
Veiled master (Inner Sea Bestiary)
Werewolf (Bestiary)

SPELLS:
Battering Blast (Dungeons of Golarion)
Elemental Grasp (Deep Magic)
Embrace Destiny (Lost Kingdoms)
Emergency Force Shield (Cheliax: Empire of Devils)
Eaglesoul (Inner Sea Magic)
Geniekind (Inner Sea Magic)
Snowball (People of the North)

FEATS:
Advanced Alchemy (Kobold Press Complete Advanced Feats)
Arcane Missiles (RGG Magic Missile Bullet Points)
Call Leviathan (Kobold Games Sunken Empires)
Deep Bond Familiar (ultimate option: new arcane discovery)
Elemental Boost (Advanced Feats)
Familiar Range Extension (Advanced Feats from Kobold Press)
Fatal Finesse (RGG)
Greater Finesse (RGG)
Legendary Missiles (7 Magic Missile Feats, RGG)
Lighten Weapon (Kobold's Advanced Feats)
Lustful (RGG 7 Sinful Feats of Lust)
Mass Effect (Deep Magic)
Master of Magic Lore (ultimate option: new arcane discovery)
Piranha Strike (Zach Bertram)
Rememorise (Advanced Feats from Kobold Press)
Savage Critical (Advanced Feats)
Signature Focus (Advanced Feats)
Thrown Slam (RGG Feats of Hammer and Thunder)
Undying ( ultimate option; new arcane discovery)

CLASSES:
Armiger (Rogue Genius Games)
Fusilier (Rogue Genius Games)
Battle Scion (New Paths Compendium)

MAGIC ITEMS:
Ring of Force Shield (vs. magic missiles)

PATH ABILITIES:
Extended abundant casting
Powerful Spell Build
Thrall

PSIONIC POWERS:
Precognition
Sensitivity to Psychic Impressions

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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New update is live, with art samples and a new product announcement related to the MYTHIC MANIA project!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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You're that guy who did that thing!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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At Legendary, we have a metric ton of cool stuff about to slide down the pipe, so I thought perhaps one thread to drop those announcements might come in handy. Like today, for instance, since Mythic Monsters: Aberrations just went live!

Why should you get this book?

MYTHIC FROGHEMOTH!

All other arguments are invalid. Unless they involve mythic ropers, or rust monsters, mimics, or otyughs, or wolves-in-sheep's-clothing. Yes. Them too. And more.

Buy this TODAY! If you don't a zyoselak is going to come to your house and eat your brain.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Get ready to take your campaign out of this world! Or at least your monsters, with MYTHIC MONSTERS: ALIENS, available NOW!

Alien mythic spells? Of course.
Helpful alien explorers? Yes indeed!
Awful green things from outer space? ABSOLUTELY!

Available through this weekend only from the Legendary Games webstore, and subsequently at our sales partners at Paizo, shop.d20pfsrd, and DrivethruRPG.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Looks awesome to me.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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More updates from Kickstarter-land!

There is no rest for the MYTHIC MANIACS!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks for the review Endy! Glad you enjoyed!

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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137ben wrote:
Thelemic_Noun wrote:

That was quite the rewarding purchase, and your thoughts on several spells mirrored my own, particularly regarding shapechange and horrid wilting.

One minor complaint, though. The Augment text for minor creation and major creation are hard to understand.

Also, mythic magic jar kind of underwhelms. It'd be cool if I could wander more than 300 feet without worrying about being killed by dispel magic.

Here is my reading of Augmented Mythic Minor/Major Creation:

The non-augmented version increases either the duration or the volume, but not both. Without the augmentation, it either has a longer duration but the same volume as the nonmythic version, or an improved volume but the same duration as the nonmythic version.
When you augment it, you get both the improved volume and the improved duration.
The key words are "or" in the non-augmented description and "and" in the augmented description.

That's my recollection of the intended meaning as well.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks for picking it up and glad you enjoyed it. Thanks also for the feedback. We are not so arrogant to imagine we could not do things better, and as we prepare the final text for the Mythic Spell Compendium over the next months we may revise some spells we'll likely take customer feedback into account in reconsidering a few things.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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I should be able to get mine done this weekend.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Utarga wrote:

You can get on the mythic mania train!

https://www.kickstarter.com/projects/legendarygames/mythic-mania-three-myth ic-rulebooks-for-pathfinder?ref=nav_search

Mythic Spell Companion, Mythic Monster Manual, Mythic Hero's Handbook all in hardcover.

The kickstarter is over, but I'm sure these will all be available from legendary games after the kickstarter is fulfilled.

EDIT: I just saw that you are aware of the 3rd party support, but I guess I have to plug it anyway. I'm of the opinion that only allowing Paizo sources is a little bit silly these days, considering how high-quality the content from most of the 3rd party publishers is.

Thanks for the plug, Utarga. For anyone unsure about the quality and qualifications of the people creating mythic content for Legendary Games, I'd just invite them to look at the list of contributing authors to the official Pathfinder Roleplaying Game Mythic Adventures hardback (or Pathfinder Campaign Setting: Mythic Realms or Pathfinder Player Companion: Mythic Origins) and compare the author list for any of our mythic products. Let's just say you're going to see an awful lot of familiar names.

It's not that we would claim that people who worked on the official products are the only people out there with good ideas. There are plenty of brilliant and creative people in the world of gaming, across every company and across the fandom. But, if you're looking for people who have shown their skills, experience, creativity, and credibility, it certainly makes sense to place your trust in the same people who helped create the rules you're already using.

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