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The Hypercorps 2099 Kickstarter has less than a week to go and we are shamelessly offering FIVE FREE PDFs, all with glowing reviews by Endzeitgeist, including today's release of the sample adventure, A R.I.P.E. Investment!
Speaking of RIPE, the time is now to announce the latest new product line from Legendary Games: OCCULT PLUG-INS! Sure, we're a little early, but we are already proclaiming it OCCULTober! Check out our first product in this line today: Occult Character Codex: Psychics, jam-packed with sample psychics from 1st to 20th level, from good to evil and all points in between, plus advice on running a psychic character! With the Occult Character Codex, you'll have an entire arsenal of psychic characters waiting and ready to blow your players' minds!
Future installments will look more deeply at other occult classes, like Occult Character Codex: Mediums, Occult Character Codex: Spiritualists, and more, but we’re not stopping there. For fans of the mythic rules, we are also working on Mythic Magic: Occult Spells to bring you mythic versions of the entire corpus of psychic magic, as well as mythic feats, classes, and more! We are also developing the Treasury of the Occult, bringing you an array of amazing occult-inspired items that fit delightfully into any adventure dabbling in horror, occultism, or the discovery of esoteric lore!
We are excited to bring you an entire new product line devoted to the occult rules and all the new possibilities they open up, and we hope you’ll enjoy reading and using them as much as we enjoy making them. In the meanwhile, keep your mystic third eye open; more forbidden lore awaits, and these are secrets we were definitely meant to know!
We did make one listing showing which of the monsters from the various softcover Mythic Monsters books made it into the Mythic Monster Manual, but there's not actually a chart showing ALL of the monsters we've made mythic.
Seems like something worth creating for our website. I'll see if I can get somebody going on that...
[Legendary Games] The Hypercorps 2099 Kickstarter has launched - 5 Free PDFs, Phone App demo, and Cyberpunk Superheroes in your Pathfinder game!
With two weeks left, this project is within a whisker of its funding goal with plenty of room left to go, and the latest FREE PREVIEW PRODUCT has gone live here at Paizo and elsewhere! Come and get he Netjacker base class, 20-levels of radical robotic virtual-reality awesomeness!
Lots of great ideas for Rulership expansion here. I think there is plenty of room to expand things.
To quickly answer the question about Legendary Classes, the next ones in the pipeline are:
Legendary Villains: Evil Clerics by Jenny Jarzabski
I started playing RPGs when I was 10 years old, and my youngest child is now 11, and he and his friends enjoy playing games with the beginner boxed set for Pathfinder and have played around with the starter materials for 5th Edition as well. You can always create your own adventures, or modify a published adventure to fit with the simplified rules mechanics, or use those starter materials to bridge the gap for your young players into the regular rules for each game. However, modern adventures often veer into subject matter that may not be appropriate for younger players, or with plot themes that may not grab and hold their interest.
To help bridge this gap, this fall we are introducing Legendary Beginnings, a line of adventures designed with younger players in mind. These are not simple, dumbed-down adult adventures; they are designed from the ground up to be exciting and fun adventures that can be played with adults and kids together. If you're thinking about trying to run a game for a youth group, scouting troop, after-school club, or just the kids in the neighborhood, or if you're a parent looking to introduce your own children to the best hobby in the world, keep an eye out for Legendary Beginnings! We have several products in the works already, but if you've got ideas for things you would like to see in kid-friendly Pathfinder or 5th Edition products, let us know right here or at firstname.lastname@example.org!
Eric Hinkle wrote:
I think there's a 100% chance that we'll do a Legendary Gunslingers at some point. If only I could find someone passionate about the project who would like to do it. I wonder where I could find such a person... :)
Alex Smith 908 wrote:
Something I was curious about, sorry if it's not on topic. Will the Legendary Villains line get any expansion? I found both the dark druids and antipaladins books to be really good and would appreciate other books on bad guys in a similar vein.
As a matter of fact, we've got another one in development RIGHT NOW! More info to come as our previews continue!
Hey, what do you know? One of those preview products is already here! Go check out Legendary Swashbucklers by Alex Augunas and I - over 40 pages of flamboyant fantasy fighting flair, with a side order of the FREE Hypercorps 2099: Pathfinder Primer while you're at it!
Trying very, very hard not to pester, but is there any hint/glimmer/inkling regarding Royal Tournaments (even if it's just "wait and see")?
Pester away! It is currently #3 in my work queue (#2 if you just count writing, as one of those I'm finished with my writing part; just need to do some editing and development).
If all goes well, it'll be up and out by the end of the month! At last our long national nightmare will finally be over! :)
Eric Hinkle wrote:
You should be very pleased with some of the new monster books we have coming down the road!
The next preview for Legendary Swashbucklers is up, describing the new personages class feature for swashbucklers, including the Phantom personage (and a couple of nifty concept sketches) as a sample.
And hey, it's also MYTHIC MONDAY, so you can pick up Mythic Minis 78: Catfolk, Ratfolk, and Dhampir Feats!
What do you get when you take Legendary Games and you add a dash of flash and a splash of panache from Everyman Games' Alex Augunas?
The latest in our line of Legendary Heroes, we are proud to present LEGENDARY SWASHBUCKLERS!
We are excited to put our super foot forward into a new genre of gaming and Mike and Boomer came up with a great vision and setting for this project, which Mike is carrying forward with his team. While the core team is rocking the house on Legendary Planet, we are delighted to support Mike's Hypercorps 2099 team in building something very cool.
That has certainly been our intention in creating rules expansion modules for mass combat and kingdom-building. They do work seamlessly together, and with the official rules for both in Ultimate Campaign, since all were created by the same designer, but you can also mix and match as you choose to calibrate the play experience to be what you want it to be.
Thanks. I think it went very well, though the final numbers await. Still, we came back with much less than we brought, so I'll call that a win!
Still catching up after spotty internet access for most of two weeks, but many things should start rolling out very soon!
GenCon is a whirlwind in many ways, but now on the other side of it we are gearing back up for a great wind-up to the year.
There is new stuff available now in wide release, including the brand-new Mythic Monsters: Plants and Mythic Minis 75: Orc Feats.
The Legendary Planet Kickstarter may be over, but we are still accepting late pledges via Paypal at the same discount backers get, with IMMEDIATE download of the first adventure, The Assimilation Strain, and the Legendary Planet Player's Guide, with both products available for both Pathfinder and 5th Edition. Just email us at email@example.com and let us know what pledge level you'd like to select (check the Kickstarter page here) and we'll add you to the spreadsheet and get you the download links.
And did we mention that The Assimilation Strain has already earned a 5-star review and the coveted seal of approval from master reviewer Endzeitgeist? Check out the full review on his site, but in summary he says:
I honestly did not expect the prologue to Legendary Planet to be a mystery, much less one that is this good; whether played for weirdness or downright horror, this module makes clear from the get-go that it’s not your standard fantasy fare. But only in hindsight. As a piece of advice: Don’t tell your players necessarily that this will be a sword & planet module. There are several themes that make for delightful red herrings in the hands of a capable GM, making the realization of what is truly going on have even more of an impact.
The Assimilation Strain is an excellent module and a furious first in the series, one that makes me very happy I’ve been able to back the kickstarter. With great production values and content that must be considered awesome, this module is a great way to kick off the AP, one that has me stoked to see what’s in store for us. My final verdict will clock in at 5 stars + seal of approval.
But that's just tying off the loose ends from before GenCon. The next adventure for Legendary Planet, To Worlds Unknown, is on track to release by the end of the August, and we have a whole line of great new stuff coming your way as well, including revisiting some of our older product lines to finish them off and opening up new products as well! Check this thread to follow the latest upcoming news from Legendary Games. This is going to be a spectacular summer, a fantastic fall and a wonderful winter as we ride out the rest of 2015!
Thanks to everybody for keeping the faith and pushing this product so hard. We had a great beginning and we're looking at a great finish! I have a feeling we'll be making that final gazetteer!
Sorry I haven't been posting here all day - I've been dealing with a ton of freight-related issues for our Mythic Mania Kickstarter books, but I should be good to go for our final hour!
Woohoo and many thanks to all our backers! We have unlocked ANOTHER bonus goal, a planetary gazetteer for the gas giant and its merciless moons. Now over 800% funding with 27 hours left, we now have $50,000 in our sights to add James Jacobs as a guest author and stretch towards 700 pages. MAKE IT SO!!!
After many delays in the printing, import, and export process, the books are finally in Seattle, loaded on a freight truck, and will be delivered to our storage area on Monday!
While this is good news and a great relief to finally be able to finally get them in hand, the timing is unfortunate because we are leaving early Tuesday morning, so we will not have time to dive into shipping out our backer copies before GenCon as hoped. We may be able to make a delivery to the Paizo office on Monday, but most of their warehouse crew is already en route to GenCon, so it's uncertain how soon they will be able to process the books into their inventory and begin sending out copies. It may be during GenCon week or it may be after the full staff gets back, but at least we can say with surety that they'll have the books in hand shortly and they'll be on their way as soon as possible thereafter.
The saga of the Mythic Mania books has been far longer and more torturous than expected, and this year has been a bad one for smaller game companies and overseas printing and shipping. Legendary Games, Kobold Press, and Green Ronin have all had problems with missed ship dates and delays (ours went from May to June to July to LATE July with little explanation or justification), and in light of this experience we are making other arrangements for future print orders, such as for our Legendary Planet Kickstarter that is winding up on Monday. We pride ourselves on reliability and delivering terrific products on time (or early), and we were delighted to be able to get you the Mythic Mania PDFs before our May 2015 delivery date, but we've been disappointed at the delays we've experienced in trying to get the books to us so, so we can get them to you.
We look forward to putting a bow on the Mythic Mania project and getting each and every one of you a great set of books as soon as we can.
Mind Tyrants of the Merciless Moons is go!
The Legendary Planet Kickstarter roars into its final weekend, now over 600 pages and climbing! We have only the final adventure yet to unlock, and we guarantee that final adventure will be completed and included for all backers in the final compilation!
This is your chance to hop on board a spectacular sword-and-planet adventure saga by some of the best authors in the RPG business - Neil Spicer, Jim Groves, Mike Shel, Matt Goodall, Richard Pett, Steven T. Helt, Tim Hitchcock, and Jason Nelson. Available for 5th Edition rules and for Pathfinder, in PDF and in print. You can pledge for just the introductory adventures or for the whole thing.
Backers will be able to download the prelude adventure, "The Assimilation Strain," and the Legendary Planet Player's Guide immediately after the end of the Kickstarter, with "To Worlds Unknown" following in mid-August and each new adventure arriving every 1-2 months, plus a final compilation PDF and massive hardcover available no later than July 2016.
Almost up to $43,000 including Paypal pledges, we send a shout-out to our Universal Icon backers and profile the four new playable races coming in our Legendary Planet Player's Guide, which is on track to be finished in time for the end of the Kickstarter!
Plus, a sweet art preview for Mike Shel's adventure, The Scavenged Codex!
I think James has an excellent handle on that delicate communion of fantasy and sci-fi with a dash of horror thrown in, and I think he'll bring some very fun ideas to the table. And a little name recognition doesn't hurt either.
I've gamed with James off and on for years, as player and GM, and he has a great grasp of *fun* in adventures, which not everyone does. That's something I think he'll definitely bring to the project and a big reason I'm happy to have him on board.
You've got it right. We did not build in a softcover POD for everything option as our pre-project surveys indicated that the great majority of respondents preferred a single hardcover to a set of softcovers.
We did want to offer the first two softcovers as a sort of "entry level" for backers who wanted print right away, as some backers don't like to back for a higher pledge level early in a project, before they feel like enough has gotten completed to give them a good deal, and we had hoped to get both the prelude and the first adventure done in time for the end of the Kickstarter. The prelude is in the can and ready to drop, but for To Worlds Unknown it's looking like it'll be ready to go the middle of August rather than the end of July. I'm still happy with that turnaround time to start getting the adventures out to our backers, and I'd much rather have it mid-August and beautiful than rushed and not quite there.
The Kickstarter winds up next Monday evening (I think at 9:00 Eastern/6:00 Pacific), and I'm looking forward to a fast and furious finish. I think we still have an excellent chance to fully fund the last two adventures, so keep spreading the good word and let's blow this thing up in the final week!
Trolls aren't immune to the fatigued or exhausted conditions, though in the case of nonlethal damage that specifically causes fatigue, their regeneration comes into play to negate the damage and thus the fatigue.
However, this brings up one of those RAW-logic points of silliness which leads someone to say their character (or their troll) never needs to eat or drink again, because the only penalty for not eating or drinking is nonlethal damage, which they heal faster than it could possibly kill them.
Trolls (and most PCs) are humanoids, and humanoids as a creature type need to eat, drink, and sleep. The game stipulates a specific penalty for temporarily going without any of these things in the form of nonlethal damage; however, the game also contains the embedded assumption that at some point you will resume eating, drinking, or sleeping, or you will die of hunger, thirst, or exhaustion.
TL;DR - Yes, the trolls or the army with magical healing don't actually take nonlethal damage as a result of not sleeping; however, as humanoids they still need to sleep. How you choose to enforce that point is up to you when the logic of the situation feels like it should trump the specific (and, in this case, ineffectual) game mechanic of nonlethal damage as the lever to force the trolls to sleep.
The simple solution is just to say that a unit becoming "fatigued" in the abstract mass combat sense is not the same as an individual creature dealing with fatigue, exhaustion, sleep, or nonlethal damage, and therefore regeneration wouldn't prevent a unit from becoming fatigued.
As to whether Magical Healing should give you unlimited fatigue removal, that is what the Magical Healing command boon allows as written, and there's even some sense of thematic precedent in the idea of an army holed up defending a temple basically subsisting on divine blessings. There is the limitation that it affects only a single unit on your army's side, but if your whole army is just one unit then it lets you auto-rejuvenate.
So, clearly, the boon lets you remove all the fatigue you want; however, it's also within reason to apply a limit to how many times you can stave off fatigue before you just can't do it anymore. If you'd like an official errata, I'd probably say this:
Fatigue can be removed (or exhaustion reduced to fatigue) by Magical Healing no more than twice per day per unit, even if the Magical Healing comes from different sources. Additional magical healing can remove damage or other conditions (such as paralysis).
What are the chances of this getting a Paizo push via a Lisa mail? :-)
We just got a shout-out on the Paizo main store blog, so we certainly appreciate that promotional push from the golem gang. I can certainly drop Lisa a line and ask, but the weeks running up to GenCon are pretty busy so I wouldn't bet the farm on it.
I think big names aren't inherently a problem; the problem is more with big names for the sake of big names. If you've got people with a great track record of success in the industry AND who are excited about the theme and dialed into making that theme awesome, then it can be great.
The key is always to find talented people and to match them with products they're passionate about doing in areas that match their unique talents. That's how you make awesome products.
The story and theme have to come first, because you have to know what you're going to do before you start trying to find the right people to do it.
We love to announce someone very special who'll be dropping in on the Legendary Planet Kickstarter now that we've passed 250 backers - check out the latest update and raise a glass to Mr. Erik Mona!
The Legendary Planet plays with some tropes of science fiction while remaining squarely in the realm of fantasy. The "Metal Gods" adventure path, on the other hand, dives into the deep end of the pool with advanced and alien technology and super-science, and you KNOW we couldn't resist. Check out the next book coming from Legendary Games, with over 60 magical and mechanical items of marvelous magnificence! Coming this Friday, the TREASURY OF THE MACHINE!
When I took over running Legendary Games in 2012, our big relaunch was on July 1st, just in time for PaizoCon that year. To celebrate three years of fantastic success since, as well as the upcoming 4th of July, we are having a huge 40% off (almost) everything sale at the Legendary Games webstore! Just enter the coupon code JULY40TH and you'll get 40% off every product you order, except our most recent products (those tagged with (NEW) in the product title). This sale is 40% off EVERYTHING else, including not just PDFs but also print books and print/PDF bundles! Grab them now through the 4th of July and save big dollars Legendary-style!
While you're in a Legendary mood, don't forget to check out the Legendary Planet Kickstarter, now over 400 pages of interplanetary adventure and cosmic content and counting! One more stretch goal to go on Richard Pett's Confederates of the Shattered Zone, then on to Steven T. Helt's The Depths of Desolation! If you head over to the Legendary Games website, you can also enjoy an artistic preview from Legendary Planet of Kaetrix the catfolk, courtesy of Colby Stevenson, our very first artist at Legendary Games and still making magic today!
Thanks to Colby and all of our artists and layout artists for making our products look great, and to all of you for your support in making Legendary Games such a success!
ANOTHER GOAL UNLOCKED!
Thanks to the generous support of marvelous Martin Hansen Lontjern, we have blasted through yet another bonus goal, adding a fantastic 10-page gazetteer for Confederates of the Shattered Zone, detailing the blasted remnants of the asteroid belt itself, its mining colonies, and the surrounding solar system, with the able assistance of Savior of the Universe Henry Wong and a Prince of the Universe yet unnamed! If you've back at that level and haven't claimed a star system yet, hop on board with the esteemed Master Pett and let your fantastic flag fly!
The final stretch goal for Confederates of the Shattered Zone is now in view, 12 pages of bonus articles (including the latest installment of Chris A. Jackson's interplanetary romp) unlocked at $34,000, and then at $36,000 another entire 64-page adventure (bringing us up to 500 PAGES!), Steven T. Helt's awesome aquatic adventure, The Depths of Desolation!
After a rip-roaring start, Legendary Planet has settled into a mellow middle phase of slow growth. This is pretty standard, and with almost 4 weeks left in our project we are still very pleased with our progress and look forward to a fast finish. Our mythic Kickstarter added almost 1/3 of its backers and dollars in the last four days! Right now, keep spreading the word among your friends and gamer acquaintances, in person and on social media, and when you see Legendary Planet pop up on your feed make sure to like, share, +1, retweet, etc., to keep boosting the signal. Also, if you've got a suggestion for an area to share the news about Legendary Planet, let us know!
As a final note, please check out the Legendary Games website this week for our annual July sale, celebrating our relaunch in 2012. Blast off for savings from tomorrow through the 4th of July and get some amazing deals at the Legendary Games webstore!
Thanks for posting the link, Joe! We've also linked it in the latest update on our Kickstarter page!
Among the many details Neil provides is the welcome news that the illustrious Sean K Reynolds will once again be gracing the pages of Legendary Games, writing brand new pantheon of deities unique to the Legendary Planet setting! Sean, of course, is a legend in the area of deity design, having create a slew of fantastic faiths for Paizo, Wizards of the Coast, and more, and we are delighted to have him on board doing the same for Legendary Planet. These gods will appear as the bonus article for To Worlds Unknown, and will also be featured in another support product we'll be revealing soon!
And, as always, we've got a fun art preview with some concept sketches and color tests for one of the main early antagonist races in the AP, the jagladine!
Clutch your purses and hide your hoards, the Legendary Rogues are coming! Check out the latest preview (and some amazing artwork) on our website, and we've included a quick preview below!
This book will be even bigger than Legendary Paladins, and here’s a quick preview of what you’ll find inside:
Legendary Rogues is the latest volume in our new series of class-focused player supplements, this one focused at the fast-talking tricksters, stealthy pilferers, and happy-go-lucky scoundrels that populate every great adventure story. From their earliest incarnations as thieves and assassins, rogues have broadened their reach into all manner of specialties, becoming skill specialists and deadly strikers, leaping from surprise to carve up their enemies, yet there is still much farther for them to go. Legendary Rogues revisits the core class abilities of the Pathfinder rogue in both its core and unchained version, exploring its offensive and defensive capabilities as well as its versatility with skills (including unchained skill unlocks) and rogue talents, giving not only new mechanics but also alternate rules and advice on implementation. The rogue’s arsenal is further enhanced with a collection of feats to enliven and expand the rogue’s capabilities. Legendary Rogues lives up to its name by offering an entirely new version of the rogue class, the Legendary Rogue, including an array of archetypes specifically tailored for it. Finally, we reach back to the roots of the rogue class with a brand-new prestige class, the Master Thief, a lord of larceny that will leave heroes and villains alike clutching their purses and hiding their hoards!
Table of Contents
Rogues and Skills
– Skill Specialties
– Skill Unlocks
Rogue Class Features
– Rogue Talents
– Desperation Talents
– Rogue Talents Table
Rogues in Combat
– Attack Bonus
– Saving Throws
– Sneak Attack
Alternate Class: Legendary Rogue
– Legendary Rogue Archetypes
Prestige Class: Master Thief
I hope you’re looking forward to this book as much as we are. Remember this:
ROGUES ALWAYS STEAL THE SHOW!
Looks like Mr. Pett has more work on his hands. We just passed the $30,000 barrier, which means we have unlocked a bonus bestiary of interplanetary enemies to accompany Confederates of the Shattered Zone! Onward to the planetary gazetteer. MAKE RICH WORK!!!