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That's my recollection of the intended meaning as well.
Thanks for picking it up and glad you enjoyed it. Thanks also for the feedback. We are not so arrogant to imagine we could not do things better, and as we prepare the final text for the Mythic Spell Compendium over the next months we may revise some spells we'll likely take customer feedback into account in reconsidering a few things.
Thanks for the plug, Utarga. For anyone unsure about the quality and qualifications of the people creating mythic content for Legendary Games, I'd just invite them to look at the list of contributing authors to the official Pathfinder Roleplaying Game Mythic Adventures hardback (or Pathfinder Campaign Setting: Mythic Realms or Pathfinder Player Companion: Mythic Origins) and compare the author list for any of our mythic products. Let's just say you're going to see an awful lot of familiar names.
It's not that we would claim that people who worked on the official products are the only people out there with good ideas. There are plenty of brilliant and creative people in the world of gaming, across every company and across the fandom. But, if you're looking for people who have shown their skills, experience, creativity, and credibility, it certainly makes sense to place your trust in the same people who helped create the rules you're already using.
Yes, you read that right.
EVERY PDF in the Legendary Games library (except one) is 50% OFF!!!
You want fantastic print products like the Mythic Monsters series or any of our fabulous adventures? Print books are all 10% off, and if you spring for a print/PDF bundle those are 20% off, as is the PDF of the Gothic Campaign Compendium, a magnificent value at 256 pages and already discounted from the price of buying all 17 component products individually.
Some folks have said, "Legendary Games stuff looks great, but the price is kinda high." Brother and sister gamer, this sale is for you.
In addition to our sale on our own webstore and across all our partner sites, we also have debuted three brand-new products just in time for PaizoCon. These brand-new items are not part of the sale and are available exclusively at the Legendary Games webstore! Pick yours up today!
Why a sale? It's because of you; it's because of the support of the Pathfinder community for LG and the products we create.
When I took over Legendary Games two years ago, we had produced just two products. We have now released EIGHTY, including over 30 in print, with products for the Pirate, Righteous Crusade, Gothic Horror, Kingdom-Building, and Far East Adventure Path Plug-In lines as well as kingdom and mass combat rules like Ultimate Battle and Ultimate Rulership and an ever-growing line of products for the Mythic rules for Pathfinder. The key to our success? Creating great product, sure, but it's all about the people. We use the many of the same authors and artists that create the official Pathfinder rules, adventures, and supplements you already use, like Neil Spicer, Greg Vaughan, Clinton Boomer, Jim Groves, Matt Goodall, Tim Hitchcock, Nicolas Logue, Jason Nelson, Russ Taylor, Todd Stewart, Tom Phillips, Jonathan Keith, Tork Shaw, Ben Bruck, and more working on products not yet released, like Richard Pett and Mike Shel and a few we'll be announcing at our seminar, people with awesome skill, experience, and insight into what makes a great Pathfinder product, or how to take an already great product and make it LEGENDARY!
Check out our company page here at Paizo.com or on the Legendary Games website for all of our product lines, and if there's been something you've had your eye on picking up, NOW IS THE TIME! This sale runs through the end of PaizoCon weekend. When the con is gone after Sunday, so are the savings!
Thanks again for all your support, and happy gaming to you!
Evil Midnight Lurker wrote:
Will there be anything about riverine combat?
Riverine combat follows the same rules as ocean-going combat, though most rivers will only have Shallows and not The Deep. There is a paragraph about moving water and running aground, which is relevant to river battles but not that dissimilar from turbid seas or racing tides and reefs and rocks on the ocean (mechanically speaking - the water is moving and you might hit something).
So short answer: Yes, but the differences are slight in an abstract system like this.
If you're playing in Saturday's Islands of Plunder: Tarin's Crown adventure with yours truly, courtesy of Matt Goodall and the creative minds of Legendary Games, you need a character!
You can bring your own PFS-legal 6th level piratical character. Note that this doesn't mean this is a PFS event, just that it provides a basic threshold of expectations, including no wonkiness around item crafting and WBL.
Alternatively, you can play one of the following pregens, which will be featuring in next month's release of Nautical Heroes: Pregenerated Characters by Neil Spicer! If you want one, name it and claim it!
1) Cathran Tyvirian (Half-Elf Cleric of Desna) - This lady is destined to become the navigator for any pirate ship. With her ability to read the stars and always know where true north lies, no one else can match her command of geography and survival at sea. She's also a lore seeker, having studied ancient history in and around the Shackles with a particular interest in exploring abandoned ruins and reclaiming what treasures lie there.
2) Lumis Prindle (Halfling Bard) - This guy is great for morale aboard ship, having earned the nickname "Fairweather" for the clear skies and smooth seas his fellow crewmates believe he brings them. From his uplifting tales and songs to his adaptable luck and amazing connections, he also helps look after everyone. He's exceptionally well-versed in tales of adventure and piracy on the open seas with a heart for adventure twice his actual size. He's also well-traveled, so he knows a lot about different cultures and where to procure or sell pretty much any liberated goods.
3) Miriel Kalantee (Elf Sea Witch) - This lady has a seagull familiar and a dark patron tied to the murky depths of the deep ocean. Dealing heavily in portents and dreams, she also can marshall an array of mind-affecting magic. Somewhat sultry and flirtatious, she reveres a triumvirate of female goddesses, including Besmara (ocean/fury), Calistria (lust/revenge/trickery), and Desna (dreams). She also has a bit of sea elf blood to her which strengthens her connection to the sea.
4) Ondirra Shirahz (Undine Monk) - This lady grew up among the islands controlled by the Red Mantis. While she never pursued the path of becoming an assassin, she has perfected a flowing style of martial arts which focuses on defense and redirection of attacks by her enemies. She also has the means to blend in more among human populations by consciously controlling her typically blue coloration. Somewhere in her past, she ran afoul of the assassins and now avoids or opposes them however she can.
5) Evon Bloodbeak (Tengu Rogue) - This is the lone "evil" pregen PC. A violent birdman with a taste for sharp blades and drawing the blood of his enemies. He also possesses the utter greed of a true raven, attracted to pretty much any shiny bauble or the glitter of gold. A pirate to the core, he has no reservations in robbing and pillaging innocents who cross his path. While he might make for a strong first mate to a pirate captain, he's also the most likely to pursue a course of mutiny to seize a ship for himself.
6) Silvio Devaulis (Human Oracle of Waves) - This guy is kind of a Long John Silver analogue, but with a mystic connection to Besmara, the goddess of piracy, strife, and the sea. He curses his patron just as often as he reveres her, however, languishing in the fickle fortunes and misfortunes she brings his way. As a result, he has the haunted oracle curse, granting him a few eerie cantrips, but also the vexing condition where he frequently loses or misplaces things due to the whims of Besmara's servants. This includes the leg he lost to a shark as a child and he now compensates for with a peg-leg. He also has a fair smattering of skills all sailors need, having honed them over several years as a ship's doctor. And he has a silver tongue when it comes to convincing others to always see things his way.
7) Taren Torrenato (Human Gunslinger) - This guy fled Alkenstar after being charged with illegally trading secrets of gunsmithing and gunpowder to pirates. While true, he never thought of it as lawbreaking, seeing it instead as a means for rising above his lowly position as an engineer's apprentice. He's always felt a strong connection to the ocean anyway, having been born on a ship crossing the Inner Sea. He's also a skilled sailor, using his time aboard ship to continue perfecting new gun designs and alchemical agents. He does so in anticipation of the day his countrymen track him down for a day of reckoning, making his mark as a true pirate until that time comes.
Will Ultimate War's aerial rules be compatable with Companions of the Firmament?
Yes and no. The aerial combat rules operate on the same level of abstraction as the mass combat rules in Ultimate Battle and the Ultimate Campaign hardback, so the level of granularity you see in Companions or even just in regular Pathfinder movement and combat rules don't really play a role.
HOWEVER, anything with standard Pathfinder rules can be translated into a mass combat format, whether it's from an official source or a 3PP product like Companions, so whatever you create with the excellent stuff in Companions should be translatable into what you need for mass combat.
Thanks for the shout-out! Legendary Games was founded based on the idea that while Paizo AP's are awesome, there is always more room for awesome stuff to make them better... with the extra special sauce that we figured the people who know the APs best are in the best position to make the best support products for them, so we have a crew of folks who have written over half of all the Paizo AP adventures produced (on top of support products for other Paizo product lines) creating neat stuff to make a terrific product (Paizo's APs) just that much better.
Playing Carrion Crown and you think there are not enough opportunities to gain Trust in Ravengro in Haunting of Harrowstone? Pick up The Murmuring Fountain by Clark Peterson and I or The Fiddler's Lament by Greg Vaughan.
Need more pirate islands and adventure for Skull and Shackles? Check out the Islands of Plunder series by Matt Goodall.
You get the idea.
Point is, this is a great place to find terrific 3PP product to fill out and expand your AP experience.
Then again, I would be remiss if I didn't mention that Legendary Games is also making preparations to create an AP of our own, one that will probably start above 1st level (though with an optional prequel intro adventure, which we intend to release for next year's Free RPG Day) and run up to 20th. We'll be talking more about it at our What's New With Legendary Games panel at PaizoCon (Sunday at 9 AM), but you can see the announcement here for LEGENDARY PLANET
Calling all Pathfinder PIRATES! If your campaign ever even THINKS about going near the sea, you are going to be very interested in this collection of magic items, the Treasury of the Fleet! Besides, who doesn't like LOOT?
I'm pretty sure the "Hence, in" is just an editing artifact that got left behind when I was writing and didn't get caught. Wrote the sentence one way, then went back and changed it but didn't delete the whole original sentence and it didn't get caught anywhere along the way.
Nothing to see here... :)
Attention 3rd-party publishers - interviews to promote your products + discussion about freelancing for your 3pp
Patrick Curtin wrote:
We'll probably keep taking pledges through Paypal for a few more weeks, though how much more content we add is less certain. These books are already going to be BIG. We will probably add a few more things in, including some of our planned Emissaries of Evil, but this time period is more about the following:
1. Allowing people who needed extra time to get together their pledge dollars (like you) time to do so. This Kickstarter had a bigger ask than most, since it's THREE books, not just one, and we acknowledge that and want to be flexible with folks.
2. Allowing people to see the preliminary results and decide if they want to add any additional sponsorships at the end.
3. Allowing people who for whatever reason just heard about the Kickstarter to still hop on board at the discounted Kickstarter price for a limited time.
Anybody who wants to add a late pledge can do so via Paypal to our company account at email@example.com. Just include in the comment of your transaction what you'd like to include in your pledge.
You win one guaranteed, certified, world-famous No-Prize! You are clearly far too clever for my feeble riddling. But as to what those names portend, I wonder what they could mean... time will tell, but I never will. Yet. :)
Mythic Dragons? Check.
Next up, Mythic Giants, and then the HEROLAB BEGINS!
Peter Stewart wrote:
I just saw this thread and read through it and thought I should hop in to answer some of your questions.
Peter Stewart wrote:
1. The price point on Mythic Mania is huge. $150 to get in on all three books? You are charging significantly more per book than I'm accustomed to paying (half again as much in fact as the Mythic Hardcover). That there's an added charge per PDF ($10) which brings the total cost to get in on the project into the $180 range just further drives me away.
Actually, in response to feedback like yours we are now giving away the PDFs free with every print order. At $50, that's actually the same price as ordering the print version plus PDF of the Paizo Mythic Adventures hardcover - though there are ways to discount that if you are a core rules subscriber.
I should also point out that, with two weeks to go, the Mythic Spell Compendium is already larger than the Mythic Adventures, and if projections hold all three books should exceed the size of the Mythic Adventures hardcover by the time we finish the Kickstarter.
I wonder in retrospect if we should have run this Kickstarter as a series of individual Kickstarters, one for each book. It seems that asking for people to pledge for all of them at once does create a blocking issue for some. You say below that "$50 is a throwaway" but $180 (now $150, with free PDFs) is not, and I get that; it's just an interesting bit of sales psychology about the difference between paying $50 three times vs. $150 once. Both add up to $150, but one feels easier to accept than the other. We'll certainly keep that in mind on future Kickstarters.
Peter Stewart wrote:
2. Deep Magic had huge names associated with it, while I don't recognize any of the names associated with Mythic (which does not speak poorly to them, but they don't command the industry attention that Ed Greenwood, Jason Bulmahn, and Stephen Radney-McFarland do - just to name a few).
Peter Stewart wrote:
3. I have no idea who Legendary actually is.
Legendary Games is a company comprised of top Pathfinder freelancers like Neil Spicer, Greg Vaughan, Tim Hitchcock, Nicolas Logue, Russ Taylor, Matt Goodall, Jim Groves, Clinton Boomer, Todd Stewart, Tom Phillips, Jonathan Keith, Benjamin Bruck, Alistair Rigg, and I. Our group includes RPG Superstar champions and finalists alongside Paizo veterans.
We have written about half of all the Paizo Adventure Path modules from Rise of the Runelords through the upcoming Iron Gods, including four of the five most prolific AP authors (Vaughan, Spicer, Hitchcock, Nelson), and Richard Pett will be joining the team later this year. Our members have written major sections of every Pathfinder RPG hardback and a huge number of official Pathfinder products, including (with greatest relevance) many of the contributors to the Mythic Adventures rulebook. As for me, I've authored or coauthored over 50 products for Paizo; if you're interested, a list is in the spoilered section below:
Paizo Inc., Adventure Path
Adventures: The End of Eternity (18), War of the River Kings (35), The Hungry Storm (51), From Hell's Heart (60)
Articles: Bestiary (18, 22, 40, 51, 69, 73, 74, 77, 78), The Crown of the World (51), Wages of Sin (74)
Paizo Inc., Campaign Setting, Chronicles, and Companions
Paizo Inc., Core Rules
Paizo Inc., Dragon and Dungeon Magazine
Peter Stewart wrote:
4. The huge price point - $50 is sort of a throw away. $180 is not a throw away by any measure.
Again, with the PDFs being a free throw-in it's now $150 for three books, which is the same as three books for $50 each (although shipping is cheaper for one package than it would be for three sent separately).
Peter Stewart wrote:
Anyway, this shouldn't be taken as an attack on Legendary, but rather as an observation that a direct comparison between Deep Magic and the Mythic Mania stuff isn't really completely fair.
Oh sure, we realize that mythic is more of a niche market than a general-purpose spellbook that's usable for all campaigns. However, we think that the KS still offers great value for anyone who is interested in mythic, and that is very competitively priced even though Paizo benefits from economies of scale that we just can't match.
Wolfgang was actually the first person to jump on board this project when I mentioned the idea last December. It was always hard to know exactly how many people out there wanted a radical expansion of the mythic rules, and how big that expansion should be, so we made a plan, started small, and built our way up, and now this project just keeps getting bigger and better.
I'd encourage you to check it out again and see what's going on - $150 for three fantastic books ($50 each) by amazing authors with free PDFs, plus a chance to participate in shaping the products that you want to see. You've got until May 5th to hop on board!
IT HAPPENED ALL HAIL THE ELDER BRAIN!
Yea verily it doth be true! Say it with me:
And now back to our regularly scheduled programming, including 18 MORE DAYS OF AWESOME, just making these books better and better. In just over $700 every one of these books will be over 200 pages, and up, and Up, and UP.
Yeah, I was going through the list of monsters and the CR 4/MR 2 wight from Mythic Monsters: Undead is in error. You shouldn't have a monster with CR 4/MR 2. A wight's base CR is 3, so its MR should be half of that, rounded down (i.e., 1), which you add back half to its CR (and round up, in one of the rare cases in Pathfinder), so it should have been 4/1. But, if we start with a cairn wight at CR 4, we get 2 mythic ranks for CR 5/MR 2. Besides, cairn wights are just cooler versions of regular wights, so why not?
If there are places we notice in compiling and revisiting our past products where quick edit is in order, or where we after considering the broad sweep of what we are doing we decide there's a better way to do something, that's what we'll do. This is one of those times.
Hey, nobody's perfekt! :)
Well, I had hoped to launch our line of Pirate AP Plug-Ins in JanuARRRy, or FebruARRRRy, or perhaps best of all MARRRRch, but it looks like ARRRpril is going to have to suffice. I've turned over all the materials for the first Islands of Plunder adventure to layout, so as soon as its put together we'll be read to launch, hopefully early next week!
Changing Man wrote:
We'll be adding a retailer level shortly - after we kick over to $25,000. For overseas shipping, there are break-points when it comes to shipping, and a box of 8-10 books is probably only 3x as much as shipping a single book.
If your retailer would like to stock some print product, he can also contact us directly at firstname.lastname@example.org and we can deal directly with his store and ship print product directly to him at a an appropriate wholesale discounted price.
That said, by all means have him also contact his distributor. If he's in Europe, we do have some product already with a German distributor Ulisses-Spiele, so we could possibly connect them.
It's kind of a catch-22 for indie publishers - stores have to ask distributors for the book, but stores will often only ask for what the distributors say they have. If we can move from both sides - us talking to distributors who are also hearing from stores, that would be great. If he is contacting distributors, I'd love to hear which ones so Rachel and I can make sure to follow up with them after the store has done so.
Thanks for helping spread the word!
I'm happy to answer, though the answer is unfortunately not very helpful. I wrote a good chunk of it late last summer/early last fall, then got derailed by our last Kickstarter, then a bit more over the winter, then a bit more here and there. The sad truth is that somewhere along the line I lost my design momentum on Ultimate War and just haven't been able to get it back the way I'd like to. I find pockets of ideas here and there, but I've never really been able to get it going. It happens sometimes with a creative project, where you just kind of stall. Add to that a bunch of other things that have come up, both things you see publicly (like this Kickstarter partnership with Kobold, Rogue Genius, and Dreamscarred) as well as things you don't, and delay has piled on top of delay.
It's very frustrating for me, not just because Ultimate Rulership and Ultimate Battle have been top sellers for us, but also because I've been wanting to get this thing up and out for a long time. Each time I've tried to restart working on it, I get a little done but never enough to really start the engine running at full speed again. In terms of managing my game-writing time (i.e., after day job and family and other commitments), when I have to make a choice between something I think I can finish easily and something that will be a grind, the path of least resistance and most productivity has been to work on other things. It sometimes feels like I have a mental block about this one project; it's very strange and not something I've really experienced before. I'm generally very prolific with writing, and I have the loose ideas in my head of what I think things should be, but sitting down to get them out has been a struggle for reasons I can't entirely explain. They say it happens to every creative at some point - that one project that just keeps eluding you.
It's no fun to not be able to deliver a project I thought I'd have finished long ago, and your frustration is certainly warranted. I share it, probably times ten. I don't think it's being a jerk at all to ask, and I appreciate your support of all our past products and hope you continue to enjoy what we are producing now.
To answer your question specifically, the current status of Ultimate War is as follows:
The manuscript stands at about 13,000 words, out of what will probably be about double that by the end. Some sections are done, like siege warfare. Other sections are in some state of progress, like mercenaries, troop conversions, naval combat, and aerial combat. The art is done.
My writing time at the moment is taken up with two different undisclosed projects. The smaller of those is nearing completion. The larger is about 20,000 words and barely started, with a deadline in mid-May.
Next week is my school's spring break, so I should be able to do some catch-up on writing once my taxes are done. Our summer break begins in early June, so I'll have more time available then to knock out bigger projects. If it's not completed before then, I may just shackle myself to my desk until it is. :)
TL;DR - It's not done, and I won't be able to finish it soon. I apologize for all the MANY delays with it, but I want it to be awesome when it finally arrives so I'm not going to push out a half-assed version just to say I did it. I'd rather be late and awesome than on-time and lame.
Robert Little wrote:
Correct on both counts. You will always be able to download updated PDFs if that needs to occur. We will probably do PDF fulfillment through our own site, though we could also host it through a commercial site. The only downside to doing so is that, since we would need to make the product available on that site to make it available for you to download, it would also become available to other customers, and it's a fair expectation for Kickstarter backers to expect to be able to get their copies before anyone else. We will see what the final arrangements will be as far as getting the PDFs to you, but rest assured that missing out on any PDF updates will not be an issue.
Robert Little wrote:
Robert Little has it right: We are working on a very big project here, and having run one hardback Kickstarter already and working with other companies that have run their own has given me a lot of information about the real costs of running a Kickstarter and producing books on this scale. Of course, the fact that FOUR companies are producing THREE books (instead of the usual KS which is one company producing one book) makes things a lot more complicated.
You've always heard horror stories about Kickstarters that "succeeded" and yet ended up with outrageous delays, missing product, bankrupt producers, and on down the list. This won't be one of those. LG's first Kickstarter fulfilled in PDF in about 3 months and in print less than 6 months from the end of our campaign, which is great, but even with that there were unexpected hiccups, expenses, and delays along the way. Every Kickstarter does, no matter how well planned. If anybody thinks we're sitting in our castle counting our gold, you haven't seen our products. The money we raise you see on the page. The best designers, beautiful layout, fabulous original art; we think the quality is second to none, and we're willing to pay for that on our end and we hope that you will as well.
If you think international shipping charges are outrageous, you're right, but unfortunately that's what it costs, and shipping rates have been rising every year. I'm doing the international shipping right now for our previous Kickstarter, and the amount we charged on that KS was actually LESS than what it costs to ship to our backers just for postage, not including boxes, packing material, or labor. That was a miscalculation by me borne of inexperience. The amount we are charging for international shipping covers our real costs for shipping (and for backers who make a big order, it may not even cover that).
We are all in business and we'd love to make some money, but most of the money from a Kickstarter comes on the back end from selling product once you get it. You want to do your best to make sure you're not looking at a deficit in the wake of your "successful Kickstarter," and anything you actually make as profit, over and above your expenses, is a happy bonus.
Hope that was informational to somebody. :)
If you like the Mythic rules for the Pathfinder RPG, this is for you.
If you've been waiting for a group of the leading 3PP companies for Pathfinder to team up and produce something amazing, this is for you.
If you just like fantastic game product by terrific authors, this is for you.
Legendary Games, Kobold Press, Rogue Genius Games, and Dreamscarred Press have teamed up to create the definitive three-book expansion for mythic rules. THE MYTHIC MANIA HAS ARRIVED, so LET'S GO CRAZY!!!
James Jacobs wrote:
It's a fair cop, but you say that like it's a bad thing... :)
(and this is why I never tried playing a summoner in James' game; I'd have been lynched for sure)
A few days I think. Got a lot of revisions done tonight and axed about a dozen superfluous goals and rewrote a lot of the "story" section of the Kickstarter page. I'll probably record a new video tomorrow after work, and I'm meeting with Rachel and Wolfgang tomorrow night. If all goes well, I think we should be ready to go by Wednesday... when we'll be guests on Owen and Steve's podcast!
I'd love to include everything in the books, but part if it depends on how people respond to the Kickstarter. Art, layout, and books cost money, and if people support it in a big way, then of course we'd be happy to be encyclopedic. If the response is less than expected, we have to create a product that will make financial sense.
Philosophically speaking, though, consider it this way:
Paizo produces around 60 monsters a year in the Bestiary section of its Adventure Paths. Of those monsters, probably half eventually end up republished in one of their hardcover bestiaries. The rest don't. Some are available only in the AP when they were published and never get republished.
Likewise, when a new bestiary comes out, it includes a number of creatures that have been published before, and it also includes a number of creatures that haven't.
In part, Paizo does this to retain value in the original publication in which the creature appeared and in the new product as well. People don't feel like they are *just* buying repackaged content.
Exactly how much ends up in the final product depends on you.
The short answer is that it all depends on how the Kickstarter goes.
If things succeed as broadly as we hope, then potentially all of that content could end up included in the mythic books. If they don't, then it won't.
As far as mythic monsters go, our plan is not to just build the KS along the lines of (just to throw out random numbers):
at 14000 we add Mythic Monsters 1: Demons
Instead, we'll be doing a combination of:
1. Selections we choose from existing products
I say that to convey that you are not simply looking at a package and reprint of existing material. There will be a lot more besides in the new product, and the old products will also retain their value. There will absolutely be some cross-over, and that's a place where you ultimately have to decide how much each element is worth to you, and for that matter whether you want to wait a year-plus to get the content you want.
Now, if people communicate to us that they absolutely *DO* want every monster that's been done in our Mythic Monsters products included, or for that matter if the support for the Kickstarter is so great that it's a no-brainer to include it all, then that's what we'll do.
Last week we announced our planned Kickstarter, aimed at creating the definitive collection of mythic support materials for your Pathfinder RPG experience using the mythic rules. Not one, not two, but THREE mythic hardcovers are planned, one for magic, one for monsters, and one for a miscellany of rules including class abilities, path abilities, feats, and more. That Kickstarter is now less than two weeks away.
While we are spearheading and coordinating this project, it is not a Legendary solo project. A great myth requires great heroes, and in this endeavor we are joining forces with Wolfgang Baur and the crew at Kobold Press as well as Owen K.C. Stephens and company at Rogue Genius Games. Of course, what good Kickstarter would be without surprises, and we have a third surprise partner that we'll be revealing tonight that will blow your mind.
For all the latest on Legendary Games and the upcoming Kickstarter, check us out tonight on the Refresh and Reload podcast with Erik "Lazarus" Frankhouse, either on their website or on their Google+ page. Check our site for the links! We should be recording at 8:30 PM tonight Pacific time (a little over an hour from now), but you'll be able to check out the podcast anytime on the R&R site.
Our official Kickstarter page should be going live next week so you'll have a good look at our funding goals, stretch goals, and pledge levels. Keep an eye on this thread and our website for the latest!
When I was a kid, one of my favorite cartoon theme songs went like this:
Up from the depths
Well, these guys might not QUITE be Godzilla, but I think you will be delighted to sic a dozen and one aquatic abominations on your PCs, with Mythic Monsters: Sea Monsters, available today at the Legendary Games webstore and on Friday here at Paizo and elsewhere in wide release!
The variant channeling rules were created for the setting-neutral Core Rules line, which means they were not created with the idea that deities were restricted to the deities of Golarion.
If you're looking for Golarion deities that match all the possibilities of variant channeling you may be out of luck (pun intended), but if your campaign world contains a deity like Beshaba from Forgotten Realms or Loki from the Norse pantheon or any trickster god or patron of misfortune, curses, disasters, etc., you could pretty easily find a deity with Luck and negative energy channeling. It all depends on the campaign.
Vanilla isn't inherently boring. In fact, vanilla can be delicious. Especially pared with some rich hot fudge and a sliced banana. Maybe a scoop of chocolate on the side. Ice cream doesn't need to be salted balsamic habanero cardamom ripple cocoa nib durian gelato custard surprise to be delicious. It can be, if that's what you like, but it's not required to make it good. In fact, given the choice between "new, different, and 'INTERESTING'" on the one hand and "delicious" on the other, I'll take "delicious" every day of the week and twice on Sundays.
If Snow Crash likes his fantasy right at the intersection of Tolkien Road and King Arthur Boulevard, then more power to him. If yours hews closer to Thundarr the Barbarian than Conan the Barbarian, then bully for you too! I grew up in the 70s and 80s, and I played games that went both ways on that score. Gonzo mash-ups can be fun. Traditional fantasy can be fun. What's boring for one isn't for another, I'd suggest to steer clear of universalizing claims that any particular play style is flat-out boring for all.
Ditto. Lots of Paizo staff and freelancers are happy to take time to explain design decisions and ideas and discuss them with the folks on the boards, often in great detail, but as my momma used to say, "You catch more flies with honey than with vinegar."
Something for us to think about.
In the meanwhile, just in case you're feeling a little Mythic Fatigue right about now, fear not... or maybe FEAR A LOT! The UNRIGHTEOUS VILLAINS are on the loose!
Everybody needs villains, and the rottener the better! They don't get any more rotten than UNRIGHTEOUS VILLAINS! Courtesy of Logue, Boomer, Stewart, and Rigg! Get them before they get you!
I say go for it. Shared spreadsheets make tracking kingdom stuff far easier, and I'm all for making it easy for people to use our products!
The mythic unicorn is on the docket! It is slated for Mythic Monsters: Fairy Tale Creatures. Not yet in production, but planned for later this spring.