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The variant channeling rules were created for the setting-neutral Core Rules line, which means they were not created with the idea that deities were restricted to the deities of Golarion.
If you're looking for Golarion deities that match all the possibilities of variant channeling you may be out of luck (pun intended), but if your campaign world contains a deity like Beshaba from Forgotten Realms or Loki from the Norse pantheon or any trickster god or patron of misfortune, curses, disasters, etc., you could pretty easily find a deity with Luck and negative energy channeling. It all depends on the campaign.
Vanilla isn't inherently boring. In fact, vanilla can be delicious. Especially pared with some rich hot fudge and a sliced banana. Maybe a scoop of chocolate on the side. Ice cream doesn't need to be salted balsamic habanero cardamom ripple cocoa nib durian gelato custard surprise to be delicious. It can be, if that's what you like, but it's not required to make it good. In fact, given the choice between "new, different, and 'INTERESTING'" on the one hand and "delicious" on the other, I'll take "delicious" every day of the week and twice on Sundays.
If Snow Crash likes his fantasy right at the intersection of Tolkien Road and King Arthur Boulevard, then more power to him. If yours hews closer to Thundarr the Barbarian than Conan the Barbarian, then bully for you too! I grew up in the 70s and 80s, and I played games that went both ways on that score. Gonzo mash-ups can be fun. Traditional fantasy can be fun. What's boring for one isn't for another, I'd suggest to steer clear of universalizing claims that any particular play style is flat-out boring for all.
Ditto. Lots of Paizo staff and freelancers are happy to take time to explain design decisions and ideas and discuss them with the folks on the boards, often in great detail, but as my momma used to say, "You catch more flies with honey than with vinegar."
Something for us to think about.
In the meanwhile, just in case you're feeling a little Mythic Fatigue right about now, fear not... or maybe FEAR A LOT! The UNRIGHTEOUS VILLAINS are on the loose!
Everybody needs villains, and the rottener the better! They don't get any more rotten than UNRIGHTEOUS VILLAINS! Courtesy of Logue, Boomer, Stewart, and Rigg! Get them before they get you!
I say go for it. Shared spreadsheets make tracking kingdom stuff far easier, and I'm all for making it easy for people to use our products!
The mythic unicorn is on the docket! It is slated for Mythic Monsters: Fairy Tale Creatures. Not yet in production, but planned for later this spring.
Christina Stiles wrote:
THIRDED... as in THIRD party publishers!
Viva la team-up!
Of course, we ARE still doing mythic stuff too! BEHOLD, the first official preview for MYTHIC MONSTERS 10: SEA MONSTERS!!!
Somewhere... beyond the sea... my love... waiting for me... *CHOMP*
Well, tell you what. I'll let a little secret out of the box just for you. One of the Mythic Monsters products we have on the docket, probably for sometime later this summer.
MYTHIC MONSTERS: FAIRY TALE CREATURES
Not making any promises as to exactly when we'll get around to it, but you never know. The planned line-up for that one (subject to change, of course) looks like this:
Just in case you've ever wondered what in the world a jigsaw man could be.
and, of course,
Well the two men took to fightin'
Check our website now for a product schedule for the first three months of 2014! The quick listing, in addition to our weekly Mythic Minis products, is as follows!
Plus something very special that will be starting in March. Look for more information soon to kick things off.
Check it out!
Add me to the chorus of Thank Yous as well for the time you spend to always give thoughtful reviews that give us both a great resource to show potential customers as well as excellent feedback on making our products better. Thanks much for all you do not just for Legendary Games but for every 3PP out there!
You are perceptive indeed. I mean, it's SUPPOSED to be kind of a TPK machine at CR 24, but I suppose in principle it's also supposed to represent the squishy, chilling ick INSIDE the creature when you stab it or bash it or when it swallows you. A blunt impact from its appendages isn't quite as chilling and grossifying as the gooey insidey parts.
In sum, 5 stars plus seal of approval for Horns of the Hunted by Matt Goodall! It's a great addition to a "kingdom-building" AP campaign, but it's easy to drop into ANY campaign where they fey are active.
I almost never pick on people's spelling, grammar, etc., but when someone is touting their super-ultra-mega-expertise in an area as trumping that of others, and referring in their hyperqualified explanation to a geometric figure as a "plain" (rather than a plane), that kinda buries the needle on my irony meter.
A bit tardy in getting around to it, but Endy's review has been crossposted, highlighted, linked to, and generally pimped like crazy on our website, as well as on our various Facebook, G+, and Twitter outlets! Thanks again for the wonderful review, Endy!
The Gory Details: The party decided to be clever and scale the outside of the clock tower by night with spider climb spells, but their generally poor Stealth checks alerted the dragon within, whom I had replaced with the stock Mythic Juvenile White Dragon from the Mythic Adventures book. A surprise breath weapon did a little damage and slowed the party down a bit, inducing them to spread out. A follow-up Flyby Attack bite attack with the above feats did 52 points of damage to Gruu, the half-orc fighter/rogue carrying the party druid up the tower, but didn't quite drop him. However, the dragon flew out of sight while half the party finished the climb up to the ice platform. Once there, they spread out a bit to avoid the breath weapon, with Terrax ending up on one side of the platform.
On the dragon's next turn, it descended from above the roof of the tower intending to do another Flyby Attack. One crit and 99 points of damage later, Terrax was a bloody mess on the ground; however, the dragon flubbed its Fly check and was forced to land, allowing the rest of the PCs to bum-rush it in melee while the heavens oracle rained shooting stars on it to great effect. Terrax's meat-lure sacrifice brought the dragon close enough for the rest of the party to defeat it... though the battle for the interior of the tower just begun, as the trolls started coming upstairs and the PCs fought their way down to meet them.
My son, whose character this was, spent the next 2 hours making up a replacement character, a vishkanya ninja (hey, he's 15) who will still probably be shooting people in the face, but now with bamboo arrow shooters instead of guns. :)
You've made me so happy I think I'll just post another preview, with a new addition to the Legendary team - Nic Logue!
It fits well with the mythological depiction of Loki, who is very often Thor's traveling buddy and sidekick. He only really turns bad at the very end before Ragnarok, when he pilots the Nagelfar into battle. (btw, can I say that a ship crafted of the toenails of the dead is pretty much the most awesomely horrible thing ever in mythology)
Thanks so much for the support everybody! We've also added a new bonus goal - if we can hit $15,000 not only will everybody get a free issue of Open Gaming Monthly courtesy of John Reyst, but we will also be including Greg Vaughan's adventure Feasting at Lanterngeist and the final Gothic Grimoire, Omnia Mutandis, in the compilation, bringing the total up to 256 or 272 pages (pending final layout)! If you've already pledged, thank you so much, and consider adding $10 to support the final push to the end (and getting your book signed by me in my finest calligraphy). If you're not already on board, go to our Kickstarter page now!!!