|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Thanks to everybody for keeping the faith and pushing this product so hard. We had a great beginning and we're looking at a great finish! I have a feeling we'll be making that final gazetteer!
Sorry I haven't been posting here all day - I've been dealing with a ton of freight-related issues for our Mythic Mania Kickstarter books, but I should be good to go for our final hour!
Woohoo and many thanks to all our backers! We have unlocked ANOTHER bonus goal, a planetary gazetteer for the gas giant and its merciless moons. Now over 800% funding with 27 hours left, we now have $50,000 in our sights to add James Jacobs as a guest author and stretch towards 700 pages. MAKE IT SO!!!
After many delays in the printing, import, and export process, the books are finally in Seattle, loaded on a freight truck, and will be delivered to our storage area on Monday!
While this is good news and a great relief to finally be able to finally get them in hand, the timing is unfortunate because we are leaving early Tuesday morning, so we will not have time to dive into shipping out our backer copies before GenCon as hoped. We may be able to make a delivery to the Paizo office on Monday, but most of their warehouse crew is already en route to GenCon, so it's uncertain how soon they will be able to process the books into their inventory and begin sending out copies. It may be during GenCon week or it may be after the full staff gets back, but at least we can say with surety that they'll have the books in hand shortly and they'll be on their way as soon as possible thereafter.
The saga of the Mythic Mania books has been far longer and more torturous than expected, and this year has been a bad one for smaller game companies and overseas printing and shipping. Legendary Games, Kobold Press, and Green Ronin have all had problems with missed ship dates and delays (ours went from May to June to July to LATE July with little explanation or justification), and in light of this experience we are making other arrangements for future print orders, such as for our Legendary Planet Kickstarter that is winding up on Monday. We pride ourselves on reliability and delivering terrific products on time (or early), and we were delighted to be able to get you the Mythic Mania PDFs before our May 2015 delivery date, but we've been disappointed at the delays we've experienced in trying to get the books to us so, so we can get them to you.
We look forward to putting a bow on the Mythic Mania project and getting each and every one of you a great set of books as soon as we can.
Mind Tyrants of the Merciless Moons is go!
The Legendary Planet Kickstarter roars into its final weekend, now over 600 pages and climbing! We have only the final adventure yet to unlock, and we guarantee that final adventure will be completed and included for all backers in the final compilation!
This is your chance to hop on board a spectacular sword-and-planet adventure saga by some of the best authors in the RPG business - Neil Spicer, Jim Groves, Mike Shel, Matt Goodall, Richard Pett, Steven T. Helt, Tim Hitchcock, and Jason Nelson. Available for 5th Edition rules and for Pathfinder, in PDF and in print. You can pledge for just the introductory adventures or for the whole thing.
Backers will be able to download the prelude adventure, "The Assimilation Strain," and the Legendary Planet Player's Guide immediately after the end of the Kickstarter, with "To Worlds Unknown" following in mid-August and each new adventure arriving every 1-2 months, plus a final compilation PDF and massive hardcover available no later than July 2016.
Almost up to $43,000 including Paypal pledges, we send a shout-out to our Universal Icon backers and profile the four new playable races coming in our Legendary Planet Player's Guide, which is on track to be finished in time for the end of the Kickstarter!
Plus, a sweet art preview for Mike Shel's adventure, The Scavenged Codex!
I think James has an excellent handle on that delicate communion of fantasy and sci-fi with a dash of horror thrown in, and I think he'll bring some very fun ideas to the table. And a little name recognition doesn't hurt either.
I've gamed with James off and on for years, as player and GM, and he has a great grasp of *fun* in adventures, which not everyone does. That's something I think he'll definitely bring to the project and a big reason I'm happy to have him on board.
You've got it right. We did not build in a softcover POD for everything option as our pre-project surveys indicated that the great majority of respondents preferred a single hardcover to a set of softcovers.
We did want to offer the first two softcovers as a sort of "entry level" for backers who wanted print right away, as some backers don't like to back for a higher pledge level early in a project, before they feel like enough has gotten completed to give them a good deal, and we had hoped to get both the prelude and the first adventure done in time for the end of the Kickstarter. The prelude is in the can and ready to drop, but for To Worlds Unknown it's looking like it'll be ready to go the middle of August rather than the end of July. I'm still happy with that turnaround time to start getting the adventures out to our backers, and I'd much rather have it mid-August and beautiful than rushed and not quite there.
The Kickstarter winds up next Monday evening (I think at 9:00 Eastern/6:00 Pacific), and I'm looking forward to a fast and furious finish. I think we still have an excellent chance to fully fund the last two adventures, so keep spreading the good word and let's blow this thing up in the final week!
Trolls aren't immune to the fatigued or exhausted conditions, though in the case of nonlethal damage that specifically causes fatigue, their regeneration comes into play to negate the damage and thus the fatigue.
However, this brings up one of those RAW-logic points of silliness which leads someone to say their character (or their troll) never needs to eat or drink again, because the only penalty for not eating or drinking is nonlethal damage, which they heal faster than it could possibly kill them.
Trolls (and most PCs) are humanoids, and humanoids as a creature type need to eat, drink, and sleep. The game stipulates a specific penalty for temporarily going without any of these things in the form of nonlethal damage; however, the game also contains the embedded assumption that at some point you will resume eating, drinking, or sleeping, or you will die of hunger, thirst, or exhaustion.
TL;DR - Yes, the trolls or the army with magical healing don't actually take nonlethal damage as a result of not sleeping; however, as humanoids they still need to sleep. How you choose to enforce that point is up to you when the logic of the situation feels like it should trump the specific (and, in this case, ineffectual) game mechanic of nonlethal damage as the lever to force the trolls to sleep.
The simple solution is just to say that a unit becoming "fatigued" in the abstract mass combat sense is not the same as an individual creature dealing with fatigue, exhaustion, sleep, or nonlethal damage, and therefore regeneration wouldn't prevent a unit from becoming fatigued.
As to whether Magical Healing should give you unlimited fatigue removal, that is what the Magical Healing command boon allows as written, and there's even some sense of thematic precedent in the idea of an army holed up defending a temple basically subsisting on divine blessings. There is the limitation that it affects only a single unit on your army's side, but if your whole army is just one unit then it lets you auto-rejuvenate.
So, clearly, the boon lets you remove all the fatigue you want; however, it's also within reason to apply a limit to how many times you can stave off fatigue before you just can't do it anymore. If you'd like an official errata, I'd probably say this:
Fatigue can be removed (or exhaustion reduced to fatigue) by Magical Healing no more than twice per day per unit, even if the Magical Healing comes from different sources. Additional magical healing can remove damage or other conditions (such as paralysis).
What are the chances of this getting a Paizo push via a Lisa mail? :-)
We just got a shout-out on the Paizo main store blog, so we certainly appreciate that promotional push from the golem gang. I can certainly drop Lisa a line and ask, but the weeks running up to GenCon are pretty busy so I wouldn't bet the farm on it.
I think big names aren't inherently a problem; the problem is more with big names for the sake of big names. If you've got people with a great track record of success in the industry AND who are excited about the theme and dialed into making that theme awesome, then it can be great.
The key is always to find talented people and to match them with products they're passionate about doing in areas that match their unique talents. That's how you make awesome products.
The story and theme have to come first, because you have to know what you're going to do before you start trying to find the right people to do it.
We love to announce someone very special who'll be dropping in on the Legendary Planet Kickstarter now that we've passed 250 backers - check out the latest update and raise a glass to Mr. Erik Mona!
The Legendary Planet plays with some tropes of science fiction while remaining squarely in the realm of fantasy. The "Metal Gods" adventure path, on the other hand, dives into the deep end of the pool with advanced and alien technology and super-science, and you KNOW we couldn't resist. Check out the next book coming from Legendary Games, with over 60 magical and mechanical items of marvelous magnificence! Coming this Friday, the TREASURY OF THE MACHINE!
When I took over running Legendary Games in 2012, our big relaunch was on July 1st, just in time for PaizoCon that year. To celebrate three years of fantastic success since, as well as the upcoming 4th of July, we are having a huge 40% off (almost) everything sale at the Legendary Games webstore! Just enter the coupon code JULY40TH and you'll get 40% off every product you order, except our most recent products (those tagged with (NEW) in the product title). This sale is 40% off EVERYTHING else, including not just PDFs but also print books and print/PDF bundles! Grab them now through the 4th of July and save big dollars Legendary-style!
While you're in a Legendary mood, don't forget to check out the Legendary Planet Kickstarter, now over 400 pages of interplanetary adventure and cosmic content and counting! One more stretch goal to go on Richard Pett's Confederates of the Shattered Zone, then on to Steven T. Helt's The Depths of Desolation! If you head over to the Legendary Games website, you can also enjoy an artistic preview from Legendary Planet of Kaetrix the catfolk, courtesy of Colby Stevenson, our very first artist at Legendary Games and still making magic today!
Thanks to Colby and all of our artists and layout artists for making our products look great, and to all of you for your support in making Legendary Games such a success!
ANOTHER GOAL UNLOCKED!
Thanks to the generous support of marvelous Martin Hansen Lontjern, we have blasted through yet another bonus goal, adding a fantastic 10-page gazetteer for Confederates of the Shattered Zone, detailing the blasted remnants of the asteroid belt itself, its mining colonies, and the surrounding solar system, with the able assistance of Savior of the Universe Henry Wong and a Prince of the Universe yet unnamed! If you've back at that level and haven't claimed a star system yet, hop on board with the esteemed Master Pett and let your fantastic flag fly!
The final stretch goal for Confederates of the Shattered Zone is now in view, 12 pages of bonus articles (including the latest installment of Chris A. Jackson's interplanetary romp) unlocked at $34,000, and then at $36,000 another entire 64-page adventure (bringing us up to 500 PAGES!), Steven T. Helt's awesome aquatic adventure, The Depths of Desolation!
After a rip-roaring start, Legendary Planet has settled into a mellow middle phase of slow growth. This is pretty standard, and with almost 4 weeks left in our project we are still very pleased with our progress and look forward to a fast finish. Our mythic Kickstarter added almost 1/3 of its backers and dollars in the last four days! Right now, keep spreading the word among your friends and gamer acquaintances, in person and on social media, and when you see Legendary Planet pop up on your feed make sure to like, share, +1, retweet, etc., to keep boosting the signal. Also, if you've got a suggestion for an area to share the news about Legendary Planet, let us know!
As a final note, please check out the Legendary Games website this week for our annual July sale, celebrating our relaunch in 2012. Blast off for savings from tomorrow through the 4th of July and get some amazing deals at the Legendary Games webstore!
Thanks for posting the link, Joe! We've also linked it in the latest update on our Kickstarter page!
Among the many details Neil provides is the welcome news that the illustrious Sean K Reynolds will once again be gracing the pages of Legendary Games, writing brand new pantheon of deities unique to the Legendary Planet setting! Sean, of course, is a legend in the area of deity design, having create a slew of fantastic faiths for Paizo, Wizards of the Coast, and more, and we are delighted to have him on board doing the same for Legendary Planet. These gods will appear as the bonus article for To Worlds Unknown, and will also be featured in another support product we'll be revealing soon!
And, as always, we've got a fun art preview with some concept sketches and color tests for one of the main early antagonist races in the AP, the jagladine!
Clutch your purses and hide your hoards, the Legendary Rogues are coming! Check out the latest preview (and some amazing artwork) on our website, and we've included a quick preview below!
This book will be even bigger than Legendary Paladins, and here’s a quick preview of what you’ll find inside:
Legendary Rogues is the latest volume in our new series of class-focused player supplements, this one focused at the fast-talking tricksters, stealthy pilferers, and happy-go-lucky scoundrels that populate every great adventure story. From their earliest incarnations as thieves and assassins, rogues have broadened their reach into all manner of specialties, becoming skill specialists and deadly strikers, leaping from surprise to carve up their enemies, yet there is still much farther for them to go. Legendary Rogues revisits the core class abilities of the Pathfinder rogue in both its core and unchained version, exploring its offensive and defensive capabilities as well as its versatility with skills (including unchained skill unlocks) and rogue talents, giving not only new mechanics but also alternate rules and advice on implementation. The rogue’s arsenal is further enhanced with a collection of feats to enliven and expand the rogue’s capabilities. Legendary Rogues lives up to its name by offering an entirely new version of the rogue class, the Legendary Rogue, including an array of archetypes specifically tailored for it. Finally, we reach back to the roots of the rogue class with a brand-new prestige class, the Master Thief, a lord of larceny that will leave heroes and villains alike clutching their purses and hiding their hoards!
Table of Contents
Rogues and Skills
– Skill Specialties
– Skill Unlocks
Rogue Class Features
– Rogue Talents
– Desperation Talents
– Rogue Talents Table
Rogues in Combat
– Attack Bonus
– Saving Throws
– Sneak Attack
Alternate Class: Legendary Rogue
– Legendary Rogue Archetypes
Prestige Class: Master Thief
I hope you’re looking forward to this book as much as we are. Remember this:
ROGUES ALWAYS STEAL THE SHOW!
Looks like Mr. Pett has more work on his hands. We just passed the $30,000 barrier, which means we have unlocked a bonus bestiary of interplanetary enemies to accompany Confederates of the Shattered Zone! Onward to the planetary gazetteer. MAKE RICH WORK!!!
You are amazing! Just our second day and thanks to Andrew Patterson (also backer #150!) we have cracked $20,000 and already unlocked the fourth adventure in the series, Matt Goodall's Dead Vault Descent! We are now looking at 300 pages of mind-blowing adventure content and bonus material and counting! Time to get rocking on the bonus material for that adventure, and start the countdown to Richard Pett's asteroid adventure, Confederates of the Shattered Zone!
Marc Radle wrote:
Separate versions for each.
Domestic shipping is free. International shipping is $30, which is substantially less than with our MYTHIC MANIA Kickstarter, as we're working on a different method of printing and shipping that cuts our costs and we can pass that savings on to you!
If you've enjoyed the products of Legendary Games, we invite you to take a look at LEGENDARY PLANET, an amazing new sword and planet adventure path for Pathfinder and 5th Edition. Even if it's not your cup of tea, please do help us spread the word on social media!
You can also join the "Legendary Planet event" on Facebook here!
How's the update coming along?
Our layout guy on this book is currently slammed with a couple of huge projects for other publishers. Once he gets through those he'll be able to do the updates on this book and get them out for us and we'll send it out to everybody. I just sent him a reminder email.
Kickstarters that produce amazing products are GREAT!
Waiting for those Kickstarters to produce what they promise is not!
That's why we've designed this Kickstarter a little different than most. Barring any unforeseen obstacles, it is our plan start getting your adventures to you IMMEDIATELY once the Kickstarter funds! The PDFs will be available for you to download from us, and if you have backed for softcover copies of The Assimilation Strain and To Worlds Unknown, you can pick up the print version at our GenCon booth #2639; if you won't be at the con, we can ship them to you during GenCon week or immediately after the con.
The print copies at our booth are a convention special and the print and PDF versions will not be available anywhere else except to backers (though we usually allow a week or two after the Kickstarter where we still take new backers to sign on). The booth copies, of course, will need to be printed in advance, so the special GenCon edition will not have backer names listed. However, they will be added to the source PDFs after the convention, and all subsequent PDF and print editions after GenCon will have backer names added.
After the initial fulfillment of the first adventure and the prelude, we will be releasing an additional adventure every 1-2 months until the saga is complete, in PDF for all backers and with discounted print-on-demand softcovers for backers that want to purchase them. Once the entire series is complete, we will prepare our massive compilation of the entire Legendary Planet project in PDF and in hardback form!
Oh, one more thing: TWO!
Now, now, that is merely an informational statement about pop culture in general, not some indication that the character depicted is meant to resemble said character (that actually was entirely a coincidence).
But let's just say you probably don't survive to 20th level without having to shoot first a few times. :)
The Legendary Planet project is an adventure path taking you into a brand-new universe, but one that is familiar in many ways. The character classes you know exist. The races you know exist. The monsters and spells and items you know all exist. But they are now just one part of a much larger universe. The fantasy worlds we know and love are spinning around their stars in the heavens, but they are not alone. There are things in the universe far older and far stranger than what we know, races and beings both malevolent and benign. The elder races from beyond have touched the universe, guided and shaped its creation and evolution. To some these elder races are entirely forgotten, to others just a legend, but to others they are gods, lighting the path to enlightenment… or conquest.
Your heroes will venture first To Worlds Unknown, to the dusty alleys of Zel-Argose, a wretched hive of scum and villainy but also a gateway hub to all manner of possibilities, whether it be a way back home or a way forward into a much larger universe where secrets lie on distant worlds, from postapocalyptic deserts to the deep caverns of a tidally locked planet, from water worlds to asteroid mines and more. Along the way you’ll meet klaven, elali, krang, ultar, onaryx, hetzuud, queborrin, loran, zoress, yorynn, divymm, barrgra, jagladine, tauslek, and more. Some will be friend, some will be foe, but whom to trust? Probably not the bil’djooli. People with tentacles cannot be trusted. It is known.
One more thing: FOUR
The beginning of an idea seems so simple. Just a few pencil strokes, a few notes, a notion, a plot, a possibility, an impossible adventure that takes you out of this world. The countdown to LEGENDARY PLANET has begun.
This adventure idea has been rattling around the marvelous mind of Neil Spicer for many years, and it's a project we've been slowly concepting and building behind the scenes for almost two years. We believe in careful building at Legendary Games, to make sure that you get the most amazing products we know how to make, and this project is going to redefine Legendary. Over the next few days we'll be telling you more about the project, which if it goes all the way will be stretching well over 700 pages, but size is less important than how you use it. We are very excited about the people involved in this project, and we are looking forward to opening this project with a bang. We are looking forward to unveiling this project to everyone, but for now we encourage you to spread the word about Legendary Planet and to get ready for the ride of your lives.
Oh, and one more thing: FIVE
We're back up. It was a hosting glitch - we migrated to a new hosting service two years ago, but evidently some part of something didn't get transferred over and so it was still routed through the original hosting company, so when that expired the webpage went down. Took a few phone calls but got it sorted out.
Speaking of the website, I might just have to go post something now... :)