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Yeah, I was going through the list of monsters and the CR 4/MR 2 wight from Mythic Monsters: Undead is in error. You shouldn't have a monster with CR 4/MR 2. A wight's base CR is 3, so its MR should be half of that, rounded down (i.e., 1), which you add back half to its CR (and round up, in one of the rare cases in Pathfinder), so it should have been 4/1. But, if we start with a cairn wight at CR 4, we get 2 mythic ranks for CR 5/MR 2. Besides, cairn wights are just cooler versions of regular wights, so why not?
If there are places we notice in compiling and revisiting our past products where quick edit is in order, or where we after considering the broad sweep of what we are doing we decide there's a better way to do something, that's what we'll do. This is one of those times.
Hey, nobody's perfekt! :)
Well, I had hoped to launch our line of Pirate AP Plug-Ins in JanuARRRy, or FebruARRRRy, or perhaps best of all MARRRRch, but it looks like ARRRpril is going to have to suffice. I've turned over all the materials for the first Islands of Plunder adventure to layout, so as soon as its put together we'll be read to launch, hopefully early next week!
Changing Man wrote:
We'll be adding a retailer level shortly - after we kick over to $25,000. For overseas shipping, there are break-points when it comes to shipping, and a box of 8-10 books is probably only 3x as much as shipping a single book.
If your retailer would like to stock some print product, he can also contact us directly at firstname.lastname@example.org and we can deal directly with his store and ship print product directly to him at a an appropriate wholesale discounted price.
That said, by all means have him also contact his distributor. If he's in Europe, we do have some product already with a German distributor Ulisses-Spiele, so we could possibly connect them.
It's kind of a catch-22 for indie publishers - stores have to ask distributors for the book, but stores will often only ask for what the distributors say they have. If we can move from both sides - us talking to distributors who are also hearing from stores, that would be great. If he is contacting distributors, I'd love to hear which ones so Rachel and I can make sure to follow up with them after the store has done so.
Thanks for helping spread the word!
I'm happy to answer, though the answer is unfortunately not very helpful. I wrote a good chunk of it late last summer/early last fall, then got derailed by our last Kickstarter, then a bit more over the winter, then a bit more here and there. The sad truth is that somewhere along the line I lost my design momentum on Ultimate War and just haven't been able to get it back the way I'd like to. I find pockets of ideas here and there, but I've never really been able to get it going. It happens sometimes with a creative project, where you just kind of stall. Add to that a bunch of other things that have come up, both things you see publicly (like this Kickstarter partnership with Kobold, Rogue Genius, and Dreamscarred) as well as things you don't, and delay has piled on top of delay.
It's very frustrating for me, not just because Ultimate Rulership and Ultimate Battle have been top sellers for us, but also because I've been wanting to get this thing up and out for a long time. Each time I've tried to restart working on it, I get a little done but never enough to really start the engine running at full speed again. In terms of managing my game-writing time (i.e., after day job and family and other commitments), when I have to make a choice between something I think I can finish easily and something that will be a grind, the path of least resistance and most productivity has been to work on other things. It sometimes feels like I have a mental block about this one project; it's very strange and not something I've really experienced before. I'm generally very prolific with writing, and I have the loose ideas in my head of what I think things should be, but sitting down to get them out has been a struggle for reasons I can't entirely explain. They say it happens to every creative at some point - that one project that just keeps eluding you.
It's no fun to not be able to deliver a project I thought I'd have finished long ago, and your frustration is certainly warranted. I share it, probably times ten. I don't think it's being a jerk at all to ask, and I appreciate your support of all our past products and hope you continue to enjoy what we are producing now.
To answer your question specifically, the current status of Ultimate War is as follows:
The manuscript stands at about 13,000 words, out of what will probably be about double that by the end. Some sections are done, like siege warfare. Other sections are in some state of progress, like mercenaries, troop conversions, naval combat, and aerial combat. The art is done.
My writing time at the moment is taken up with two different undisclosed projects. The smaller of those is nearing completion. The larger is about 20,000 words and barely started, with a deadline in mid-May.
Next week is my school's spring break, so I should be able to do some catch-up on writing once my taxes are done. Our summer break begins in early June, so I'll have more time available then to knock out bigger projects. If it's not completed before then, I may just shackle myself to my desk until it is. :)
TL;DR - It's not done, and I won't be able to finish it soon. I apologize for all the MANY delays with it, but I want it to be awesome when it finally arrives so I'm not going to push out a half-assed version just to say I did it. I'd rather be late and awesome than on-time and lame.
Robert Little wrote:
Correct on both counts. You will always be able to download updated PDFs if that needs to occur. We will probably do PDF fulfillment through our own site, though we could also host it through a commercial site. The only downside to doing so is that, since we would need to make the product available on that site to make it available for you to download, it would also become available to other customers, and it's a fair expectation for Kickstarter backers to expect to be able to get their copies before anyone else. We will see what the final arrangements will be as far as getting the PDFs to you, but rest assured that missing out on any PDF updates will not be an issue.
Robert Little wrote:
Robert Little has it right: We are working on a very big project here, and having run one hardback Kickstarter already and working with other companies that have run their own has given me a lot of information about the real costs of running a Kickstarter and producing books on this scale. Of course, the fact that FOUR companies are producing THREE books (instead of the usual KS which is one company producing one book) makes things a lot more complicated.
You've always heard horror stories about Kickstarters that "succeeded" and yet ended up with outrageous delays, missing product, bankrupt producers, and on down the list. This won't be one of those. LG's first Kickstarter fulfilled in PDF in about 3 months and in print less than 6 months from the end of our campaign, which is great, but even with that there were unexpected hiccups, expenses, and delays along the way. Every Kickstarter does, no matter how well planned. If anybody thinks we're sitting in our castle counting our gold, you haven't seen our products. The money we raise you see on the page. The best designers, beautiful layout, fabulous original art; we think the quality is second to none, and we're willing to pay for that on our end and we hope that you will as well.
If you think international shipping charges are outrageous, you're right, but unfortunately that's what it costs, and shipping rates have been rising every year. I'm doing the international shipping right now for our previous Kickstarter, and the amount we charged on that KS was actually LESS than what it costs to ship to our backers just for postage, not including boxes, packing material, or labor. That was a miscalculation by me borne of inexperience. The amount we are charging for international shipping covers our real costs for shipping (and for backers who make a big order, it may not even cover that).
We are all in business and we'd love to make some money, but most of the money from a Kickstarter comes on the back end from selling product once you get it. You want to do your best to make sure you're not looking at a deficit in the wake of your "successful Kickstarter," and anything you actually make as profit, over and above your expenses, is a happy bonus.
Hope that was informational to somebody. :)
If you like the Mythic rules for the Pathfinder RPG, this is for you.
If you've been waiting for a group of the leading 3PP companies for Pathfinder to team up and produce something amazing, this is for you.
If you just like fantastic game product by terrific authors, this is for you.
Legendary Games, Kobold Press, Rogue Genius Games, and Dreamscarred Press have teamed up to create the definitive three-book expansion for mythic rules. THE MYTHIC MANIA HAS ARRIVED, so LET'S GO CRAZY!!!
James Jacobs wrote:
It's a fair cop, but you say that like it's a bad thing... :)
(and this is why I never tried playing a summoner in James' game; I'd have been lynched for sure)
A few days I think. Got a lot of revisions done tonight and axed about a dozen superfluous goals and rewrote a lot of the "story" section of the Kickstarter page. I'll probably record a new video tomorrow after work, and I'm meeting with Rachel and Wolfgang tomorrow night. If all goes well, I think we should be ready to go by Wednesday... when we'll be guests on Owen and Steve's podcast!
I'd love to include everything in the books, but part if it depends on how people respond to the Kickstarter. Art, layout, and books cost money, and if people support it in a big way, then of course we'd be happy to be encyclopedic. If the response is less than expected, we have to create a product that will make financial sense.
Philosophically speaking, though, consider it this way:
Paizo produces around 60 monsters a year in the Bestiary section of its Adventure Paths. Of those monsters, probably half eventually end up republished in one of their hardcover bestiaries. The rest don't. Some are available only in the AP when they were published and never get republished.
Likewise, when a new bestiary comes out, it includes a number of creatures that have been published before, and it also includes a number of creatures that haven't.
In part, Paizo does this to retain value in the original publication in which the creature appeared and in the new product as well. People don't feel like they are *just* buying repackaged content.
Exactly how much ends up in the final product depends on you.
The short answer is that it all depends on how the Kickstarter goes.
If things succeed as broadly as we hope, then potentially all of that content could end up included in the mythic books. If they don't, then it won't.
As far as mythic monsters go, our plan is not to just build the KS along the lines of (just to throw out random numbers):
at 14000 we add Mythic Monsters 1: Demons
Instead, we'll be doing a combination of:
1. Selections we choose from existing products
I say that to convey that you are not simply looking at a package and reprint of existing material. There will be a lot more besides in the new product, and the old products will also retain their value. There will absolutely be some cross-over, and that's a place where you ultimately have to decide how much each element is worth to you, and for that matter whether you want to wait a year-plus to get the content you want.
Now, if people communicate to us that they absolutely *DO* want every monster that's been done in our Mythic Monsters products included, or for that matter if the support for the Kickstarter is so great that it's a no-brainer to include it all, then that's what we'll do.
Last week we announced our planned Kickstarter, aimed at creating the definitive collection of mythic support materials for your Pathfinder RPG experience using the mythic rules. Not one, not two, but THREE mythic hardcovers are planned, one for magic, one for monsters, and one for a miscellany of rules including class abilities, path abilities, feats, and more. That Kickstarter is now less than two weeks away.
While we are spearheading and coordinating this project, it is not a Legendary solo project. A great myth requires great heroes, and in this endeavor we are joining forces with Wolfgang Baur and the crew at Kobold Press as well as Owen K.C. Stephens and company at Rogue Genius Games. Of course, what good Kickstarter would be without surprises, and we have a third surprise partner that we'll be revealing tonight that will blow your mind.
For all the latest on Legendary Games and the upcoming Kickstarter, check us out tonight on the Refresh and Reload podcast with Erik "Lazarus" Frankhouse, either on their website or on their Google+ page. Check our site for the links! We should be recording at 8:30 PM tonight Pacific time (a little over an hour from now), but you'll be able to check out the podcast anytime on the R&R site.
Our official Kickstarter page should be going live next week so you'll have a good look at our funding goals, stretch goals, and pledge levels. Keep an eye on this thread and our website for the latest!
When I was a kid, one of my favorite cartoon theme songs went like this:
Up from the depths
Well, these guys might not QUITE be Godzilla, but I think you will be delighted to sic a dozen and one aquatic abominations on your PCs, with Mythic Monsters: Sea Monsters, available today at the Legendary Games webstore and on Friday here at Paizo and elsewhere in wide release!
The variant channeling rules were created for the setting-neutral Core Rules line, which means they were not created with the idea that deities were restricted to the deities of Golarion.
If you're looking for Golarion deities that match all the possibilities of variant channeling you may be out of luck (pun intended), but if your campaign world contains a deity like Beshaba from Forgotten Realms or Loki from the Norse pantheon or any trickster god or patron of misfortune, curses, disasters, etc., you could pretty easily find a deity with Luck and negative energy channeling. It all depends on the campaign.
Vanilla isn't inherently boring. In fact, vanilla can be delicious. Especially pared with some rich hot fudge and a sliced banana. Maybe a scoop of chocolate on the side. Ice cream doesn't need to be salted balsamic habanero cardamom ripple cocoa nib durian gelato custard surprise to be delicious. It can be, if that's what you like, but it's not required to make it good. In fact, given the choice between "new, different, and 'INTERESTING'" on the one hand and "delicious" on the other, I'll take "delicious" every day of the week and twice on Sundays.
If Snow Crash likes his fantasy right at the intersection of Tolkien Road and King Arthur Boulevard, then more power to him. If yours hews closer to Thundarr the Barbarian than Conan the Barbarian, then bully for you too! I grew up in the 70s and 80s, and I played games that went both ways on that score. Gonzo mash-ups can be fun. Traditional fantasy can be fun. What's boring for one isn't for another, I'd suggest to steer clear of universalizing claims that any particular play style is flat-out boring for all.
Ditto. Lots of Paizo staff and freelancers are happy to take time to explain design decisions and ideas and discuss them with the folks on the boards, often in great detail, but as my momma used to say, "You catch more flies with honey than with vinegar."
Something for us to think about.
In the meanwhile, just in case you're feeling a little Mythic Fatigue right about now, fear not... or maybe FEAR A LOT! The UNRIGHTEOUS VILLAINS are on the loose!
Everybody needs villains, and the rottener the better! They don't get any more rotten than UNRIGHTEOUS VILLAINS! Courtesy of Logue, Boomer, Stewart, and Rigg! Get them before they get you!
I say go for it. Shared spreadsheets make tracking kingdom stuff far easier, and I'm all for making it easy for people to use our products!
The mythic unicorn is on the docket! It is slated for Mythic Monsters: Fairy Tale Creatures. Not yet in production, but planned for later this spring.
Christina Stiles wrote:
THIRDED... as in THIRD party publishers!
Viva la team-up!
Of course, we ARE still doing mythic stuff too! BEHOLD, the first official preview for MYTHIC MONSTERS 10: SEA MONSTERS!!!
Somewhere... beyond the sea... my love... waiting for me... *CHOMP*
Well, tell you what. I'll let a little secret out of the box just for you. One of the Mythic Monsters products we have on the docket, probably for sometime later this summer.
MYTHIC MONSTERS: FAIRY TALE CREATURES
Not making any promises as to exactly when we'll get around to it, but you never know. The planned line-up for that one (subject to change, of course) looks like this:
Just in case you've ever wondered what in the world a jigsaw man could be.
and, of course,
Well the two men took to fightin'
Check our website now for a product schedule for the first three months of 2014! The quick listing, in addition to our weekly Mythic Minis products, is as follows!
Plus something very special that will be starting in March. Look for more information soon to kick things off.
Check it out!
Add me to the chorus of Thank Yous as well for the time you spend to always give thoughtful reviews that give us both a great resource to show potential customers as well as excellent feedback on making our products better. Thanks much for all you do not just for Legendary Games but for every 3PP out there!
You are perceptive indeed. I mean, it's SUPPOSED to be kind of a TPK machine at CR 24, but I suppose in principle it's also supposed to represent the squishy, chilling ick INSIDE the creature when you stab it or bash it or when it swallows you. A blunt impact from its appendages isn't quite as chilling and grossifying as the gooey insidey parts.