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Ice Devil

Jason Nelson's page

RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games. Pathfinder Society Member. 7,513 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

Thumbs up to the team supreme!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Lord Fyre wrote:
Feros wrote:
Jason Nelson wrote:
J-Bone wrote:
I hope this means we'll get some AP plug in adventures for Iron Gods. I've made great use of the ones for Kingmaker and soon will be doing so for Wrath.

We've got two in the queue in various stages of completion:

Starfall by Tom Phillips and Mike Welham - a high-level adventure featuring a decaying satellite and alien explorers whose researches have awakened a danger far greater than they knew. Available March 2015.

Scorpions of Perdition by Nic Logue - a low/mid-level adventure focused on strange happenings in a mining colony in the Land of Savage Science infiltrated by mysterious hunters from beyond! Available April 2015.

Nic Logue and mysterious hunters from beyond? Shut up and take my money! :)
Any updates on these?

Just chatted with Nick yesterday. He should be turning over maps next week and his manuscript probably in early May. Art for this book is done (and Nick was very enthusiastic about it - really captured his vision).

Talked with Tom and Mike as well, and their target for completion has moved toward around May 1st, so if all goes well we should have both available in time for PaizoCon.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Our everlasting gratitude! :)

And sure, shoot me an email at makeyourgamelegendary@gmail.com and I'll send you something fun in your email.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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NOW AVAILABLE... Tomb Raiders brings you four delightfully detailed NPC parties of rascals and rivals, every one with its own unique flavor and tactics for antagonizing your heroes and becoming the guys they love to hate! Ranging from 1st level to 11th, from drug-dealing lowlifes to undead archaeologists!

You can pick this up from the Legendary Games webstore, the Open Gaming Store, Paizo, or DrivethruRPG (including new affiliate links through our site), and for the Egyptian AP Plug-Ins line a new Patreon subscription we're trying out!

Check it out!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

In the original manuscripts, Irovetti and his palace were built rather differently mechanically speaking, and he was not actually evil. His involvement in the doings of Book 4 was far subtler. The final published version very much telegraphs "Hi, this guy is a BAD GUY" and that does tend to undermine any sort of surprise value in his plan.

When I ran it in my home campaign (with Irovetti as a 16th level Arcane Duelist bard FWIW), the players for much of the adventure were just about convinced that the real Irovetti had been kidnapped and that his advisors (led by Nunzio Arpaia) had staged a coup.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks for the review, Endy, glad you enjoyed. Writing up some mythic curses was a lot of fun. I hope to get around to a new curse-related product soon, maybe for our Egyptian AP Plug-Ins line.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks to Endy (almost exactly a year late, but still) and 137ben for their great revOOZE!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Dale McCoy Jr wrote:
bookrat wrote:
because of the philanthropy that John and Debbie have done to help gamers in need and how nice he's been to me when I've contacted him.
John is an awesome guy.

Truth.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

The Mythic Spell Compendium and Mythic Monster Manual PDFs from the MYTHIC MANIA Kickstarter have been sent to backers, and the Mythic Hero's Handbook should follow within the next week!

If you were a backer of the MYTHIC MANIA Kickstarter, rejoice at nearly 600 pages of new reading material (with another 336 to come)! While you're at it, give yourselves a pat on the back for making it happen, and for showing that big-time 3PP team-up projects can work! The hardback books should be arriving around the middle of June, so backers should have theirs in hand by early July.

If you were not a backer, right now you can just look on with envy, but don't despair! We've been surveying our backers and thus far the overwhelming majority are in favor of us going ahead with PDF sales to the general public this month, once we make sure our backers have the goods well in hand. We will most likely accept print preorders as well, though those will not be fulfilled until after all backers have been sent their copies. If you preorder a print/PDF bundle, you'll be able to download the PDF version right away.

The release date for general sale on the MYTHIC MANIA PDFs is still pending, as we await the release of the third book in PDF, but we'll keep you posted on when general sale and print preorders will begin.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Andreas Rönnqvist wrote:

To encourage all of these fantastic reviewers, if you've written a review for one of our products, send me a mail at stormhierta@gmail.com and tell me what book you'd like and I'll send over a PDF for free.

Andreas Rönnqvist
Dreamscarred Press

I've emailed or PMed some of you but if I've missed someone who's been reviewing a passel of LG products please drop me a line here or at makeyourgamelegendary@gmail.com and we'll be happy to do the same!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks for the great review, Endy! Glad you enjoyed!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Hey Malwing,

Thanks for all the hard work you've been putting in reviewing, and double-thanks for reviewing both The Way of Ki and the Gothic Campaign Compendium! Glad you enjoyed them and keep it up! You're an inspiration to every fan. As publishers, we appreciate so much everyone who takes the time to write a review, whether it's a detailed page-by-page breakdown or a paragraph saying what you liked or didn't like and why.

I'll be looking forward to following your continuing reviewing spree!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

I'll be there! Running an event for Legendary and a few panels, plus manning a Legendary Games booth in the dealer room. Looking forward to seeing familiar faces and meeting some new folks too!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Hi guys,

Interesting that in all those pages such a simple thing seems to have slipped through! The presumptive default for Morale checks should be DC 15.

If you want more granularity, you can adjust it to DC 10 for relatively commonplace or non-challenging checks (like recovering from typical fatigue or difficult conditions), DC 15 for more difficult or life-threatening checks (avoid routing in battle, extreme conditions), and DC 20 would be for rare or exceptionally difficult checks.

Thanks for the kind words, folks. Writing this series has been a lot of work but I'm very pleased with the positive reception and look forward to continuing to produce more books in this line.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

4 people marked this as a favorite.

Legendary Games was born on April 1st, 2011, and we celebrate by rewarding YOU, the fans who have brought us so far in just four short years! Running now through Easter Sunday, you can get 50% off all PDFs with the code LG4PDF and 33% off all print products and bundles with the code LG4PRINT! Everything except a handful of our newest products is on sale NOW through Sunday at the Legendary Games webstore!

In addition to those coupon codes on our site, you can also get great deals right here on Paizo.com, where through Easter Sunday you can get 40% off all PDFs and 25% off all print products, excepting a few of our newest releases!

If you've been eyeballing some great stuff from Legendary Games, now's the time to cash in on some great deals!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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We have some finalizing to do on the PDFs *as* PDFs (since they are extensively bookmarked and hyperlinked, which the print-ready PDFs are not), so PDFs haven't gone out to backers yet.

I love your enthusiasm for wanting to hop on board with these books, but I should mention that the generally accepted practice is to fulfill all goods to backers before making the products available to other customers. We want to respect their faith and investment in the project when they put their money into it a year ago (it was almost exactly a year ago that we launched the Kickstarter), and part of that is ensuring that they have first access to the product before the general public.

In the case of the PDFs being available after backers get their PDFs but before the books are shipped, I'll talk to the other partners and see what they think. We'll keep you posted when the PDFs are going to be made available for sale.

Thanks for your interest and I hope you love these books/PDFs once you get your hands on em!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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It's good to be the King(maker)! :)

Thanks for the shout-out, and look at all that awesome stuff this week!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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It's an interesting dilemma, to compile or not to compile, and it's one that really shows up in a bigger way in the comic book business. Once upon a time, trade paperbacks were a rarity, usually reprinting some long-ago saga like the X-Men Dark Phoenix or limited series like Crisis on Infinite Earths or Squadron Supreme. Those sold well, so comics publishers started making more trade compilations, and at some point the balance shifted and many buyers stopped buying monthlies and just waited for trades, many of which never happened because books got canceled due to low sales. Same thing with movies vs. special editions vs. super-deluxe-platinum-criterion-collection-infinifilm special edition boxed sets.

Any content creator has to decide where to land on the "everyday product" vs. "occasional combo product," and as you note it's a tough balance to walk.

We have people who love to buy our individual PDFs.

We have people who only like to buy print and want our products as they come out.

We have people who ask us "When are you going to do another compilation? I wish you'd do [print compilation XYZ]!"

We cannot simultaneously satisfy each group without frustrating one or both of the others, so our solution has been to offer each element as options.

For people who like to get our products right away and relatively inexpensively (or who just prefer e-books), we offer them in PDF.

For people who love to hold a book in their hands and want the content now, we offer many of our products (though much less than half) in print-on-demand softcover. Interestingly, we generally make LESS money on print books than we make on PDFs once you factor in print cost, shipping charges, and the lower margin that we are paid on print books (we typically get only 40-50% of the cover price for print books, depending on the vendor, vs. 65-80% of the cover price on PDFs).

For people who want a hardback book and don't mind waiting a year or more for the product, we have the occasional print run product. Making hardbacks has an ancillary benefit of helping us get our product into brick and mortar stores and book distributors, which potentially can be a great new sales venue, though we'll see how it plays out in the long run.

We encourage Chemlak's compromise - if you really want a print hardback, wait for what you want, but if you want the content pick up the PDFs you want and ignore the print versions. They're there for those that want them, but if that's not you, God bless you and get what fits you best.

We also encourage people to take advantage of sales when we offer them, allowing you to pick up PDFs at a hefty discount. If you'd like to get a product line to use but don't want to wait an unknown amount of time (though likely at least a year) for a possible print compilation, wait for a sale and pick up the PDFs you want at 40% off or so. We'll be having a sale to starting on April 1st to celebrate our anniversary; give things a look then and see if anything jumps into your shopping cart.

Every customer has to figure out the right balance for themselves and so does every company. I regret every sale lost and keenly feel your dilemma, but only you know the best value proposition for you.

We're a small company and print runs are expensive, so our pace of creating print compilations is likely to be slow. The wait for your favorite product line to come out in hardback may be a long one, and not because we're trying to hold out and squeeze customers for more; it's a simple reality of being a prudent small business and doing things as we are able. Game writing and publishing is one of my passions, but it's also my full-time job, and the best way I've figured out how to make that work is to offer our products in greatest variety of ways to the greatest number of people and hope that works out well enough for everybody.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Having gamed with Mike for several years, I can attest to what James Sutter said - whatever class was on his character sheet, Mike McArtor was a paladin through and through.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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It is indeed, and it should be available TOMORROW!

I've been remiss in getting up a preview for it. I should fix that. At the dentist at the moment about to go in for some work so it might have to wait until this afternoon.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Alexander Augunas wrote:

Okay, so perks. Is there anything obvious that I missed besides Warden perks?

Erik Hinkle wrote:


And that was one amazing review you gave this one, End. I've been putting off doing one of my own and now I can't see a reason to any longer given the quality of yours!

One thing that you'll never hear a publisher turn down is more positive reviews. If we're supermen, then reviews (both praising and criticizing) are our yellow sun. ;-)

Chemlak wrote:

Well, it occurs to me that since Alex has had stuff published in Paizo products, he might be able to sneak into the Legendary Games stable (yada, yada, contracts, yada, yada, assignment criteria, yada, yada).

Up to Jason Nelson, I guess.

But damned if it doesn't practically give me a nerdgasm just thinking about it.

Its sort of weird if I message Jason and say, "Hey, you only sort of know me, but I should TOTALLY write for you!"

Is it my soul that calls me by my name?

They say it never hurts to ask. Unless you ask a woman if she's pregnant. That may result in a punch in the nose. But besides that you're usually pretty safe.

Alexander Augunas wrote:

If you folks want to point him at the Leadership Handbook and make that comment, however, you just might end up getting some wheels to turn. ;-)

I have been duly pointed.

Wheels have been gotten to turn.

In the immortal words of Chancellor Palpatine, "I shall be following your career with great interest." :)

Alexander Augunas wrote:
Quote:

Ahem. I would like a bridging product between this and Ultimate Relationships. Just in case anyone reading this thread was wondering.

I've gotten a LOT of requests to incorporate Ultimate Relationships into my Leadership System, so I'm probably going to have to do that sooner or later. Honestly, I'm still wrapping my head around it. To me, it is elegant in some places and needlessly complicated in others. Plus the whole, "Reduced relationship score progression for later AP volumes because you just GOTTA be able to be best buddies with that golem before the AP ends," mechanic doesn't sit right with me. I'm not opposed, but there are just some things that I simply don't like about the system after an initial perusing. Perhaps some time, an EZG review, and a reread will change my mind..

The relationship rules were something I'd been talking with Mark about on and off for over a year before we finally got around to publishing it (he brought it to me in late summer/early fall 2013, just as we were gearing up our first Kickstarter and we pretty much went straight into our second after that). I like what he's done with the system and it's gotten a great response from folks, but at the same time there is no idea so perfect it can't be improved. I'm sure the two of you could have some productive conversations as we look forward to future products in the line. Mark and I are both working on [nameless product], which should be winding up by the end of April/beginning of May, and we were looking toward moving forward with some additional "Relationships"-related material.

Ultimate Armies is also in process, and since one of the purposes of that book is to bridge between the battlefield level and the single-character level, this might be an area of common interest.

Hit me up at makeyourgamelegendary@gmail.com.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Royal Tournaments is a long-delayed product that was actually one of the early things we had planned for the Kingdom-Building AP, but for one reason or another it kept getting sliding back in the priority list. It's been sitting 2/3 done for ages.

It's a product that (as the name suggests) is all about tournaments and festivals, with a variety of fantastic tournament contests and events and things to do to earn renown in a tournament setting.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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As we are putting our great MYTHIC MANIA project to bed from last year, it is time to look ahead (and just a little bit back) at what Legendary Games has done and is getting ready to do in 2015! Some of these products are things you've heard about before. Some may be brand new. All of them are going to be LEGENDARY!

JANUARY

*Mythic Monsters: Masters of Chaos by Jason Nelson, Jonathan H. Keith, Todd Stewart, Alistair J. Rigg, and Mike Welham

FEBRUARY

*Path of the Stranger by Jason Nelson

*Metal Heroes: Pregenerated Characters by Neil Spicer

*Path of the Genius by Jason Nelson

MARCH

*Treasury of the Crusade by Pedro Coelho

*Mythic Skills by Jason Nelson

Treasury of the Kingdom by Linda Zayas-Palmer

Mythic Monsters: Lords of Law by Jason Nelson, Alistair J. Rigg, and Todd Stewart

APRIL

Treasury of the Pharaohs by Thurston Hillman and Jason Nelson

Legendary Classes: Paladins by Amber Scott and Jason Nelson

Mythic Monsters: Bugs by Jason Nelson, Jonathan H. Keith, and Mike Welham

Starfall by Tom Phillips and Mike Welham

MAY (including PaizoCon)

The Assimilation Strain by Tom Phillips and Neil Spicer

Legendary Classes: The General by Linda Zayas-Palmer and Will McCardell

Royal Tournaments by Jason Nelson

Tomb Raiders by Jim Groves, Mike Shel, Jonathan H. Keith, and Benjamin Bruck

Scorpions of Perdition by Nicolas Logue

Mythic Monsters: Colossal by Jason Nelson and Mike Welham

JUNE

Cyborgs by Tim Hitchcock and Russ Taylor

Legendary Classes: Rogues by Matt Goodall, Jason Nelson, and Clinton J. Boomer

Ultimate Prestige: Villains by Jason Nelson

Mythic Monsters: Animals by Mike Welham, Jason Nelson, and Jonathan H. Keith

JULY (including GenCon)

Mythic Hero's Handbook from Legendary Games, Rogue Genius Games, and Dreamscarred Press

Mythic Monster Manual from Legendary Games

Mythic Spell Compendium from Legendary Games and Kobold Press

Mythic Monsters: Plants by Mike Welham, Alistair Rigg, and Jason Nelson

To Worlds Unknown by Jim Groves

Ultimate Armies by Jason Nelson

Products marked with an asterisk are already available, and products are grouped by their estimated month of release. More information will be forthcoming, but we just wanted to whet your appetite for the amazing things we've got coming your way.

Which ones have you fired up?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Xeriar wrote:
NobodysHome wrote:


Damage goes up by a factor of 10. Hit points go up by a factor of 2. Somehow, that leads to everything dying in a single round. Go figure.

This is lies and balderdash. I don't know how you can end up getting a PC's hit points to go up by a factor of two with Mythic, and what sort of PCs are you running with that only multiply their damage output by ten?

---

Are there any 'Making Mythic Actually Mythic' projects around? Shouldn't there be?

Yes!

The first two books are at the printer now, the third is almost done in layout. That book, the Mythic Hero's Handbook, also includes a section on the Challenges of Mythic Play, including subsections discussing rules issues with alternative solutions for:

Action Economy
The Nova Problem
Stacking Multipliers
Single Ability Focus
Rapid Recovery
Bypassing Immunity and Resistance
Unlimited Caster Versatility,
Rocket Tag, or There Is No Kill Like Overkill

If you check out our listings of already published mythic products, especially in the Mythic Paths section, you'll find a generally cinematic and dynamic approach to making mythic things FEEL different from just regular stuff with slightly boosted numbers.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks for the shout-out - some good-looking product coming this week!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Zoltán Déry wrote:

How about "Part 7" for various Adventure Paths?

And hardbacks of the AP plug-ins? (I loved the Gothic collection.)

Funny you should mention it. We've long toyed with the idea of Legendary Finales, capstone after-AP adventures. We have some guys very interested in writing them; we just have never quite found the right time to do it. It's on our to-do list, though.

As for hardbacks of the other AP plug-ins... I think you'll definitely have some things to look forward to later this year.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Two books are already at the printer - the Mythic Monster Manual last week and Mythic Spell Compendium yesterday! Check out the latest posting on our website!

The manuscript for the third and final book, the Mythic Hero's Handbook, is complete and has just been sent out for backer BETA REVIEW. If you're a backer, check your email! If you're not... you'll just have to wait until the books arrive! Fear not, though; there will be previews aplenty as we count down the days until our wide release. These books are going to be amazing, and we thank every one of you who has helped make them a reality, including every contributor as well as every backer and every cheerleader who has urged us on.

As for me, I'll be happy to get a bit more sleep once this project is over, and then start catching up on some others that have had to wait while we get this train into the station. This has been a great project with great partners, but Legendary is certainly more than just mythic, and we've got a whole bunch of cool new stuff coming your way!

We will definitely have samples in time to show off at PaizoCon. If things break the right way, we may get the books in time to distribute to backers at the con and even sell as a convention special, but even if not we will definitely be out in force at GenCon, where Legendary Games, Kobold Press, and TPK Games will be sharing a double booth!

Just for fun, here's the final table of contents for the Mythic Hero's Handbook

INTRODUCTION

CHAPTER 1: MYTHIC PATHS
About Mythic Paths
Base Mythic Abilities
Core Mythic Paths
- Archmage
- Champion
- Guardian
- Hierophant
- Marshal
- Trickster
Universal Path Abilities
New Mythic Paths
- Genius
- Living Saint
- Stranger

CHAPTER 2: MYTHIC CLASS ABILITIES
Core Classes
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer
- Wizard
Base Classes
- Alchemist
- Cavalier
- Gunslinger
- Inquisitor
- Magus
- Ninja
- Oracle
- Samurai
- Summoner
- Witch
Additional Classes
- Armiger
- Battle Scion
- Death Knight
- Dragonrider
- Fusilier
- Magister
- Shadow Assassin
- Shaman
- Spell-less Ranger
- Time Thief
- White Necromancer

CHAPTER 3: MYTHIC FEATS
Types of Feats
Feat Descriptions
- Non-mythic Feats
- A-C
- D-F
- G-I
- J-M
- N-R
- S
- T-Z

CHAPTER 4: MYTHIC MAGIC ITEMS
Arms and Armor
Rings
Rods
Wondrous Items

CHAPTER 5: MYTHIC PSIONICS
Mythic Paths
- Overmind
- Psionic Path Abilities
Psionic Feats
Psionic Powers

CHAPTER 6: MYTHIC MISCELLANY
Challenges of Mythic Play
Inherent Advancement
Mythic Curses
Mythic Skills
Mythic Traps

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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A lot of classics from that band.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Hey, these are The Best of Times, but if for whatever reason you just aren't down with the metal heroes then Come Sail Away with our Pirate AP Plug-Ins!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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This is a MYTHIC MONDAY to take your best shot, with a dozen mythic feats for gunslingers and other ranged combatants!

Come and grab your copy of Mythic Minis 53: Gunslinger Feats today!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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137ben wrote:

I have to say I'd be somewhat disappointed if the quality (particularly of the editing) were lower as a result of rushing to get it out in time for PaizoCon. I'm sure the finished product will still be really good, since most of the writing is probably already done, but I'd like it even more if it were as good as possible.

But then, I am completely biased, since I'm not going to either convention and only backed for the PDFs (and sponsored an extra feat). So when it comes to handling the print versions, don't listen to me:D
Just do what you need to do to make the outcome legendary.

One of the guiding principles of Legendary Games is that we produce what we want, when we want, how we want, and that whatever we do our first priority is to make it awesome. Everything else flows from that, including the fact that we don't have a hard-and-fast release schedule. We produce things as we produce them, and we take the time to make them the best we know how.

A big reason why we do it that way is my belief that, at the end of the day, or six months or a year later, people won't necessarily remember whether a product came out on this day or that day, whether they got it in May or June, but EVERYONE will remember if you put out a product that seems sloppy or rushed or has fixable errors or just disappoints expectations.

There are reasons to keep a tight schedule, and we certainly aim to keep ourselves on track, but I believe fans will be a lot happier with a book that is awesome cover to cover than a book that is flawed. I like the quality of our work and trust our contributors to turn in stuff that's great, but everybody can use a second set of eyes.

Ironically, this is the sort of thing people often say when something is going to be late, but in this case it's not. The books are going to be done pretty much exactly when we expected they would be. The convention calendar just shifted around our timetable, and there's only so much you can do to adjust. We'll get them up and out when they're ready to go, and they'll be fabulous.

TL;DR - Awesome and timely are ideal, but if awesome and timely have to fight, awesome wins every time.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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rknop wrote:
What's the ETA on the Mythic Hero's Handbook?

When we put our Kickstarter together, our hope was to have all three books ready to release at PaizoCon 2015. However, like a lot of folks we didn't know that Paizo was planning to move up the con by a month and a half, from the 4th of July to Memorial Day at the end of May. Those six weeks make a big difference. The books should still be done and delivered well before the 4th of July... but whether they'll be done in time for the new, earlier PaizoCon date is uncertain.

We've been working like crazy to make up the time since then, but this is a LOT of content we're creating, and there are a lot of people and a lot of moving parts involved, including literal shipping (on a ship) across the ocean from the printer.

At this point, my best guess is:

1. We will almost certainly have a small number of preview copies of all three books to show off at PaizoCon.
2. We will probably have the full shipment of the Mythic Monster Manual available for distribution to Kickstarter backers and for sale as a PaizoCon exclusive.
3. We *might* be able to get all three books finished, printed, shipped, and delivered in time for PaizoCon for backers and as a PaizoCon exclusive.

And:

4. We will *definitely* have all three books delivered to backers whenever they arrive and available for purchase at GenCon, both at our own shared booth with Legendary Games, Kobold Press, and TPK Games, and most likely at the Paizo booth as well.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Tangent101 wrote:
Until Paizo gets off its duff and actually puts forth an errata repairing the multiple broken elements of Mythic, I'm going to hold off on third-party stuff. And for that matter... my future campaigns will likely be Mythic-free with the exception of the occasional mythic monster.

The Mythic Hero's Handbook will have a section dealing with problematic rules in the mythic set and suggestions on how to address them if you wish.

And if you like mythic monsters, we have no shortage of those available!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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In my home campaign my son started out playing a gunslinger and got through about the middle of the campaign before the character died and he replaced him with a ninja and then, post death, with another samurai. Amusingly, a gunslinger would be pretty handy right about now in the campaign, since they're currently in the middle of RASPUTIN MUST DIE! :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Devastation Bob wrote:
It's tomorrow, it's tomorrow!

Why yes, I suppose it is, isn't it.

BEHOLD THE METAL HEROES!

Eight Heroes Ready to Battle through Savage Science to the Stars!

Metal Heroes is our sixth set of 8 ready-to-play pregenerated 1st level characters created specifically to shine in a Metal Gods Adventure Path but ideal for any campaign venturing into the marvelous mash-up of the fantastical and the futuristic! Ideal for use as allies, cohorts, long-running NPCs, or replacement player characters, superstar author Neil Spicer brings you amazingly detailed and lushly developed characters including:

Ander Six, android slayer
Bersaivius Mendren, human blood arcanist growing his own tumor familiar
Drunah Dagur, human bloodrager
Falston Katcherby, gnome preservationist alchemist
Tavarest Ivaine, oread cleric of the Goddess of Invention
Kheldric Lybrien, human steel hound investigator
Lyel Vergess, human pistolero gunslinger
and last but not least, the clever and conniving Rika Nufhari, ratfolk burglar!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Tim and I had some great development conversations about it and he's working on it as he can. I'm looking forward to the revised version. Maybe your players can multiclass! :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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The first product in this line is just about ready to release, and should be available by the end of the week! Check out the latest preview of the anticipated street dates for the currently on-the-schedule products for this AP in our latest update!

Further previews on Metal Heroes: Pregenerated Characters will be coming tomorrow, but sound off if there's something more you're looking to see that's not already on the schedule!

P.S. If mixing science and fantasy is your bag, you'll also be very interested in our next "Mythic Paths" product that we'll be previewing next week: Path of the Genius!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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captain yesterday wrote:
I'd also like to point out, its not like Jason is new to writing for APs:-)

:)

All told, the Legendary Games crew has written over 60% of the AP adventures that Paizo has published (I've written 4 of them FWIW).

In terms of the scope and scale of what Legendary Games has produced, we've produced one 256-page hardcover already (the Gothic Campaign Compendium), and the current three-hardback mythic rulebook set should clock in at over 900 pages. We've released 24 mythic bestiaries, half a dozen mythic spells products that include every spell in the core books, around 150-200 pages of products (adventures, bestiaries, class books, and supplements of all kinds) each for the "Far East" AP, "Kingdom-Building" AP, and "Pirate AP," plus about 100 more for the "Demon Crusade" AP, another 120 pages of mass combat and kingdom-building supplements. Our first Kickstarter from launch to delivery of books was less than six months. Our current Kickstarter launched last April and should be off to the printers by the end of this month.

None of that gets you a completed AP in your hands right now, of course.

What it does do is show a pretty strong track record of delivering on product at a rapid pace and with excellent quality. The names writing on this AP are ones that should be very familiar to you - Neil Spicer, Richard Pett, Tim Hitchcock, Mike Shel, Matt Goodall, Jim Groves, and more. If it's an AP you're looking for, check us out later this spring and I think you'll like what you see.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Hi guys,

Just popping in to thanks 137ben, Shadowborn, and others for linking over to Legendary Games' products. We've been putting out mythic support since the rules came out, and there are plenty of products you can pick up now in PDF or in print, here on Paizo or on our website, with many of the same contributors who worked on the original mythic rules, and almost without exception everyone working on these books are also regular contributors to Paizo's own product lines.

The MYTHIC MANIA Kickstarter was a multi-company project between Legendary Games, Kobold Press, Rogue Genius Games, and Dreamscarred Press to create an encyclopedic set of mythic support books for the entire core Pathfinder line (Core book, APG, ARG, UC, UM, and more from the campaign setting and companion products), as well as from the best 3PPs working in Pathfinder space today. All the spells from Deep Magic, mythic support for new classes like the Shadow Assassin, Time Thief, Spell-less Ranger, brand-new mythic monsters, and more. We've been working on this since last spring, and we are sincerely hoping that everything gets wrapped up in time for printing and shipping to have the books available in time for PaizoCon. It's going to be cutting it VERY close, since PaizoCon was moved up a month and a half from where we expected it to be when we ran the KS (from 4th of July to Memorial Day at the end of May), but we'll see what we can do.

If you'd like an inexpensive sampler of the kind of content you'll be seeing, Mythic Magic: Ultimate Spells I is our TWO$DAY product of the week this week, which means you can pick up the PDF for just $2 (regular price is $5.99) for mythic versions of every spell from Pathfinder Roleplaying Game Ultimate Combat (save those that already appear in the core mythic rulebook from Paizo).

You can also pick up any of our Mythic Minis line for just a buck. These are short one-page products, usually 7-12 feats or mythic path abilities, 4-5 magic items, or some other rules element (like curses or lycanthropy) to do with the mythic rules. Take a walk through and you'll probably find something that piques your interest.

And we do have a mythic AP already in production. The manuscript for the first adventure is already in and we are working on development, and we are planning a Kickstarter campaign for later this spring, probably in May or June to kick this thing up into the stratosphere and beyond! Literally. :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Sorry to have disappointed, Thurazor. I had hoped to include the mercenaries section in there, but the aerial, nautical, combined arms, and siege sections just kept growing in the writing and eventually something had to give. Sometimes a book's organic themes only become apparent in the writing process, and that ended up being the direction there. This month is the last frantic rush to the finish on our giant mythic project from last year, but once that's out the door I'll have a nice break to breathe and catch up on projects like this one.

I think you'll be very happy with what's coming in Ultimate Armies.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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If you were a backer for the Mythic Spell Compendium, you might wanna check your inbox. Just sayin'...

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Simple. Just ignore them. Out of over 60 path abilities, the only one that is exclusive to gunslingers is Mythic Grit, and there are two others that work with firearms or splash weapons (Clear Your Heads, Sure Shot).

There are other abilities here that are generally useful for ranged attackers, but that's it as far as things related to firearms.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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The trickster is all about deception, stealth, showmanship, guile, and, well, TRICKERY. There is a bit of overlap in that both work well with Dex-based builds, and the stranger does get a few trickster path abilities on its list (all paths share some abilities with other paths), but a stranger's focus is more on revenge, intimidation, movement, secrecy (and finding out secrets), toughness, and a fair bit of stuff to do with firearms.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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This messageboard is a pretty good place, if only because you get a great cross-section of all the companies, but it's not necessarily the greatest for FINDING something you're looking for unless you already know what it is. Also, there's a lot of traffic so messages don't tend to stay "up front" for very long. Still, if you're willing to do some digging this is probably the best place to find the most information.

If you're looking for reviews of 3PP products, the most prolific guy out there is Thilo "Endzeitgeist" Graf, who posts his reviews here on Paizo, on DrivethruRPG, in GMS Magazine, and (easiest of all, to find everything in one place) on his own website. There are plenty of other folks that write reviews, and not everybody loves his style though many do, but no other 3PP reviewer matches the sheer volume of product and detail that he provides.

You can start looking up companies and finding their websites and Facebook or Google+ or Twitter pages and follow them there, which will generally get you the most up-to-date information, but it does require following lots of news sources.

You can always follow Legendary Games at our website or on our Facebook page, or even just keep an eye on our publisher page here at Paizo.

Hope that helps!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Elorebaen wrote:

I appreciate the thoughtfulness and willingness to make mythic work for WoTR.

Side comment, have the Legendary guys, like Jason, offered any insights on Mythic mechanics as they relate to what magnuskn and Tangent101 have spoken on?

Hi guys,

We are including a section on "Making Mythic Work" in the upcoming Mythic Hero's Handbook that addresses a lot of the issues that have been brought up here and offers potential solutions for people running a mythic game. For those who have given up entirely on mythic, I don't know that the solutions we offer would change your mind, but I think it's great advice to include in our three-volume hardback expansion to the mythic rules. They aren't for everybody, but I think the advice and suggestions made in this thread and elsewhere are helpful for people coming into a mythic game to see where the danger spots are and make an informed decision about how and whether to address them in a way that makes the game more fun.

One thing that I think is easy to overlook about the mythic rules is that they offer a great toolbox and a very interesting system for adapting and intensifying different elements to a regular Pathfinder game. I think it is great for monsters in particular, in that it lets you do things with them that live up to their flavor text in ways that legacy design doesn't always allow. I like mythic spells as a way to model ancient or exotic magic from fallen empires, a limited resource that can only be used in a certain way. Mythic classes and feats could represent specialized training for an ancient master, or the effects of a divine blessing or the presence of an artifact or relic or whatever twist of fate you want to envision. They can also be taken away, and since it's an overlay system you can remove the mythic without disrupting the character underneath.

Long story short, using the mythic rules does not necessitate running an entire "mythic campaign." Could you just tailor rules yourself? Sure. But what mythic offers is a systematized method of, for lack of a better word, fudging the monsters, magic, and other elements in the campaign in a structured way.

FWIW, the change I most regretted seeing between the early drafts of the mythic rules and the final was the amazing initiative ability, which is a great bad guy ability (helping correct action economy) and not such a great PC ability (making it worse). A lot of other abilities create problems, especially with stacking, but I think action economy is public enemy #1.

P.S. I'm running a mythic version of mostly Reign of Winter (with a healthy dose of Jade Regent and Carrion Crown tossed in at the beginning), and PCs are currently at 11th level and 5th tier. Party mix has been interesting - a druid, fighter (tower shield), oracle, fighter/rogue, magus (recently killed/possessed by an intellect devourer, replaced with sorcerer), ranger (recently replaced with cleric), and another player who's been a gunslinger, ninja, and now samurai. Interestingly, the most campaign-impactful mythic spell has probably been mythic endure elements, since it negated all of the cold weather, difficult terrain, fog/mist/etc. issues throughout the campaign.

I've seen some mythic things be very effective, and others not so much. I have probably two optimizers in the group; the rest are pretty mellow. It's been interesting seeing which abilities come to the fore.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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In many cases, comparing 3PP prices to Paizo isn't fair because their unit cost of production is much lower because their print runs are much larger. Case in point, we looked into doing a product for Free RPG Day, and the cost to print 700 copies of a 16-page color adventure was around $1400. If we tripled the cost to $4200, we could get FIFTEEN THOUSAND copies. That's 21 times the amount of product for 3 times the price. We didn't end up doing either, but were just looking into what it would cost, comparatively speaking.

If you have the marketing reach and sales channel and distribution access of the industry leader, you can leverage that to sell larger runs of product, and more to the point have a much lower "floor" of what you will sell, because you have a certain subset of your population that will buy just about everything with your logo on it. 3PPs don't have that advantage; almost everything that we do is a little bit of a crapshoot. You can plan and market what you want to do and have a pretty good idea of how it will do, but you will often be surprised by what hits and what misses. Sometimes reviews make a big difference. Sometimes they make no difference at all.

Paizo didn't just luck into this situation. They built it carefully and skilfully, and they MADE themselves into the industry leader. That said, the smaller fish swimming around the Paizo pool have different marketing and visibility challenges and different economies of scale than Paizo does.

Paizo is also in a situation to offer loss leaders, like a 560-page PDF for $9.99 - the Core Rulebook. I actually had someone offer that as a counter to why our PDFs should be cheaper. There's no rational counter-argument to be made to that, because the argument itself is not rational. Even if you compare it to Paizo's other products, where a 32-page Player Companion is 8.99 and the hardback core rulebooks are 9.99, from 256-pagers to the CRB, you can see there's no internal logic to the argument, yet some people will fervently argue the point.

At the end of the day, you have to find the sweet spots for your sales and your marketplace. If you're going to run sales where you discount things, you need to decide how deeply, how often, and how long. If you decide you want to change the price on something, you do it. Set it low enough that people want to buy it but high enough that you can make money on it. We've sold PDFs as low as $1 (or .50 on sale) and as high as $35, and print books bring a whole new wave of crazy into the situation because of the hard costs involved and the lower margins you get paid. If you're just starting out, I'd advise avoiding print. Even print-on-demand can be a pain until you've gotten into the swing of it (and even after that sometimes).

You also have to find the contributors you want to work with and that want to work with you. Develop a great collegial and collaborative relationship where everyone is invested in a product's success, a situation where people WANT to work on things, and you'll find a happy place.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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At long last, we stand upon the cusp of completeness. Behold! The final monster list (organized by CR) for the MYTHIC MONSTER MANUAL! Which monsters are YOU most looking forward to seeing live and in mythic color?

PS - Thanks to Ivan Dixon, Tim Kings-Lynne, and Amy Nagi for these preview illustrations!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Good? Bad? WHO CARES? It is all about the CHAOS with the latest batch of mythic monsters from Legendary Games: Mythic Monsters 24: Masters of Chaos, now available in wide release!

For a quick look at the contents of this volume, in addition to a piece of short fiction by Pathfinder planar paragon, Todd Stewart, you'll find the following mythic monsters:

CR 3/MR 1 - Mythic lyrakien
CR 3/MR 1 - Mythic voidworm
CR 4/MR 1 - Mythic pard
CR 5/MR 2 - Mythic zentragt
CR 6/MR 2 - Mythic cayhound
CR 7/MR 3 - Mythic bralani
CR 8/MR 3 - Mythic chaos beast
CR 8/MR 3 - Mythic lillend
CR 8/MR 3 - Mythic naunet
CR 12/MR 5 - Mythic imentesh
CR 13/MR 5 - Crassodov (new monster)
CR 16/MR 6 - Mythic ghaele
CR 21/MR 8 - Mythic keketar

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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houstonderek wrote:
Been watching sports since the Seventies, and I've never seen a bandwagon fill so quickly in my life.

No bandwagon will EVER fill up as quickly as the Chicago Bulls bandwagon in the early 90s.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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houstonderek wrote:

Don't worry, we Texas and East Coast fans are just as tired of all of the Seattle fans that didn't exist until a couple of years ago. The ones that couldn't pick David Krieg, Curt Warner, or Steve Largent out of a line-up, claim to be "life long" fans, and are old enough to know them. And probably have never been to Seattle in their life.

Been watching sports since the Seventies, and I've never seen a bandwagon fill so quickly in my life.

I'm 44 and still have my Costacos Brothers posters of Steve Largent and Kenny Easley (my all-time favorite Seahawk) and a bunch of Al's Auto Supply weekly highlight posters they put out in the late 80s.

The wife makes me keep them in the attic, though. Said they looked a bit too dorm-roomy. I did have to concede the point. You can only roll and tack up a poster so many times before it gets pretty raggedy. My 17-year-old, though, has a bunch of my old posters up in his room; he's 17, he gets to have his room look like a dorm if he wants!

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