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Ice Devil

Jason Nelson's page

RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games. Pathfinder Society Member. 7,379 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

Two books are already at the printer - the Mythic Monster Manual last week and Mythic Spell Compendium yesterday! Check out the latest posting on our website!

The manuscript for the third and final book, the Mythic Hero's Handbook, is complete and has just been sent out for backer BETA REVIEW. If you're a backer, check your email! If you're not... you'll just have to wait until the books arrive! Fear not, though; there will be previews aplenty as we count down the days until our wide release. These books are going to be amazing, and we thank every one of you who has helped make them a reality, including every contributor as well as every backer and every cheerleader who has urged us on.

As for me, I'll be happy to get a bit more sleep once this project is over, and then start catching up on some others that have had to wait while we get this train into the station. This has been a great project with great partners, but Legendary is certainly more than just mythic, and we've got a whole bunch of cool new stuff coming your way!

We will definitely have samples in time to show off at PaizoCon. If things break the right way, we may get the books in time to distribute to backers at the con and even sell as a convention special, but even if not we will definitely be out in force at GenCon, where Legendary Games, Kobold Press, and TPK Games will be sharing a double booth!

Just for fun, here's the final table of contents for the Mythic Hero's Handbook

INTRODUCTION

CHAPTER 1: MYTHIC PATHS
About Mythic Paths
Base Mythic Abilities
Core Mythic Paths
- Archmage
- Champion
- Guardian
- Hierophant
- Marshal
- Trickster
Universal Path Abilities
New Mythic Paths
- Genius
- Living Saint
- Stranger

CHAPTER 2: MYTHIC CLASS ABILITIES
Core Classes
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer
- Wizard
Base Classes
- Alchemist
- Cavalier
- Gunslinger
- Inquisitor
- Magus
- Ninja
- Oracle
- Samurai
- Summoner
- Witch
Additional Classes
- Armiger
- Battle Scion
- Death Knight
- Dragonrider
- Fusilier
- Magister
- Shadow Assassin
- Shaman
- Spell-less Ranger
- Time Thief
- White Necromancer

CHAPTER 3: MYTHIC FEATS
Types of Feats
Feat Descriptions
- Non-mythic Feats
- A-C
- D-F
- G-I
- J-M
- N-R
- S
- T-Z

CHAPTER 4: MYTHIC MAGIC ITEMS
Arms and Armor
Rings
Rods
Wondrous Items

CHAPTER 5: MYTHIC PSIONICS
Mythic Paths
- Overmind
- Psionic Path Abilities
Psionic Feats
Psionic Powers

CHAPTER 6: MYTHIC MISCELLANY
Challenges of Mythic Play
Inherent Advancement
Mythic Curses
Mythic Skills
Mythic Traps

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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A lot of classics from that band.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Hey, these are The Best of Times, but if for whatever reason you just aren't down with the metal heroes then Come Sail Away with our Pirate AP Plug-Ins!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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This is a MYTHIC MONDAY to take your best shot, with a dozen mythic feats for gunslingers and other ranged combatants!

Come and grab your copy of Mythic Minis 53: Gunslinger Feats today!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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137ben wrote:

I have to say I'd be somewhat disappointed if the quality (particularly of the editing) were lower as a result of rushing to get it out in time for PaizoCon. I'm sure the finished product will still be really good, since most of the writing is probably already done, but I'd like it even more if it were as good as possible.

But then, I am completely biased, since I'm not going to either convention and only backed for the PDFs (and sponsored an extra feat). So when it comes to handling the print versions, don't listen to me:D
Just do what you need to do to make the outcome legendary.

One of the guiding principles of Legendary Games is that we produce what we want, when we want, how we want, and that whatever we do our first priority is to make it awesome. Everything else flows from that, including the fact that we don't have a hard-and-fast release schedule. We produce things as we produce them, and we take the time to make them the best we know how.

A big reason why we do it that way is my belief that, at the end of the day, or six months or a year later, people won't necessarily remember whether a product came out on this day or that day, whether they got it in May or June, but EVERYONE will remember if you put out a product that seems sloppy or rushed or has fixable errors or just disappoints expectations.

There are reasons to keep a tight schedule, and we certainly aim to keep ourselves on track, but I believe fans will be a lot happier with a book that is awesome cover to cover than a book that is flawed. I like the quality of our work and trust our contributors to turn in stuff that's great, but everybody can use a second set of eyes.

Ironically, this is the sort of thing people often say when something is going to be late, but in this case it's not. The books are going to be done pretty much exactly when we expected they would be. The convention calendar just shifted around our timetable, and there's only so much you can do to adjust. We'll get them up and out when they're ready to go, and they'll be fabulous.

TL;DR - Awesome and timely are ideal, but if awesome and timely have to fight, awesome wins every time.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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rknop wrote:
What's the ETA on the Mythic Hero's Handbook?

When we put our Kickstarter together, our hope was to have all three books ready to release at PaizoCon 2015. However, like a lot of folks we didn't know that Paizo was planning to move up the con by a month and a half, from the 4th of July to Memorial Day at the end of May. Those six weeks make a big difference. The books should still be done and delivered well before the 4th of July... but whether they'll be done in time for the new, earlier PaizoCon date is uncertain.

We've been working like crazy to make up the time since then, but this is a LOT of content we're creating, and there are a lot of people and a lot of moving parts involved, including literal shipping (on a ship) across the ocean from the printer.

At this point, my best guess is:

1. We will almost certainly have a small number of preview copies of all three books to show off at PaizoCon.
2. We will probably have the full shipment of the Mythic Monster Manual available for distribution to Kickstarter backers and for sale as a PaizoCon exclusive.
3. We *might* be able to get all three books finished, printed, shipped, and delivered in time for PaizoCon for backers and as a PaizoCon exclusive.

And:

4. We will *definitely* have all three books delivered to backers whenever they arrive and available for purchase at GenCon, both at our own shared booth with Legendary Games, Kobold Press, and TPK Games, and most likely at the Paizo booth as well.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Tangent101 wrote:
Until Paizo gets off its duff and actually puts forth an errata repairing the multiple broken elements of Mythic, I'm going to hold off on third-party stuff. And for that matter... my future campaigns will likely be Mythic-free with the exception of the occasional mythic monster.

The Mythic Hero's Handbook will have a section dealing with problematic rules in the mythic set and suggestions on how to address them if you wish.

And if you like mythic monsters, we have no shortage of those available!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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In my home campaign my son started out playing a gunslinger and got through about the middle of the campaign before the character died and he replaced him with a ninja and then, post death, with another samurai. Amusingly, a gunslinger would be pretty handy right about now in the campaign, since they're currently in the middle of RASPUTIN MUST DIE! :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Devastation Bob wrote:
It's tomorrow, it's tomorrow!

Why yes, I suppose it is, isn't it.

BEHOLD THE METAL HEROES!

Eight Heroes Ready to Battle through Savage Science to the Stars!

Metal Heroes is our sixth set of 8 ready-to-play pregenerated 1st level characters created specifically to shine in a Metal Gods Adventure Path but ideal for any campaign venturing into the marvelous mash-up of the fantastical and the futuristic! Ideal for use as allies, cohorts, long-running NPCs, or replacement player characters, superstar author Neil Spicer brings you amazingly detailed and lushly developed characters including:

Ander Six, android slayer
Bersaivius Mendren, human blood arcanist growing his own tumor familiar
Drunah Dagur, human bloodrager
Falston Katcherby, gnome preservationist alchemist
Tavarest Ivaine, oread cleric of the Goddess of Invention
Kheldric Lybrien, human steel hound investigator
Lyel Vergess, human pistolero gunslinger
and last but not least, the clever and conniving Rika Nufhari, ratfolk burglar!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Tim and I had some great development conversations about it and he's working on it as he can. I'm looking forward to the revised version. Maybe your players can multiclass! :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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The first product in this line is just about ready to release, and should be available by the end of the week! Check out the latest preview of the anticipated street dates for the currently on-the-schedule products for this AP in our latest update!

Further previews on Metal Heroes: Pregenerated Characters will be coming tomorrow, but sound off if there's something more you're looking to see that's not already on the schedule!

P.S. If mixing science and fantasy is your bag, you'll also be very interested in our next "Mythic Paths" product that we'll be previewing next week: Path of the Genius!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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captain yesterday wrote:
I'd also like to point out, its not like Jason is new to writing for APs:-)

:)

All told, the Legendary Games crew has written over 60% of the AP adventures that Paizo has published (I've written 4 of them FWIW).

In terms of the scope and scale of what Legendary Games has produced, we've produced one 256-page hardcover already (the Gothic Campaign Compendium), and the current three-hardback mythic rulebook set should clock in at over 900 pages. We've released 24 mythic bestiaries, half a dozen mythic spells products that include every spell in the core books, around 150-200 pages of products (adventures, bestiaries, class books, and supplements of all kinds) each for the "Far East" AP, "Kingdom-Building" AP, and "Pirate AP," plus about 100 more for the "Demon Crusade" AP, another 120 pages of mass combat and kingdom-building supplements. Our first Kickstarter from launch to delivery of books was less than six months. Our current Kickstarter launched last April and should be off to the printers by the end of this month.

None of that gets you a completed AP in your hands right now, of course.

What it does do is show a pretty strong track record of delivering on product at a rapid pace and with excellent quality. The names writing on this AP are ones that should be very familiar to you - Neil Spicer, Richard Pett, Tim Hitchcock, Mike Shel, Matt Goodall, Jim Groves, and more. If it's an AP you're looking for, check us out later this spring and I think you'll like what you see.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Hi guys,

Just popping in to thanks 137ben, Shadowborn, and others for linking over to Legendary Games' products. We've been putting out mythic support since the rules came out, and there are plenty of products you can pick up now in PDF or in print, here on Paizo or on our website, with many of the same contributors who worked on the original mythic rules, and almost without exception everyone working on these books are also regular contributors to Paizo's own product lines.

The MYTHIC MANIA Kickstarter was a multi-company project between Legendary Games, Kobold Press, Rogue Genius Games, and Dreamscarred Press to create an encyclopedic set of mythic support books for the entire core Pathfinder line (Core book, APG, ARG, UC, UM, and more from the campaign setting and companion products), as well as from the best 3PPs working in Pathfinder space today. All the spells from Deep Magic, mythic support for new classes like the Shadow Assassin, Time Thief, Spell-less Ranger, brand-new mythic monsters, and more. We've been working on this since last spring, and we are sincerely hoping that everything gets wrapped up in time for printing and shipping to have the books available in time for PaizoCon. It's going to be cutting it VERY close, since PaizoCon was moved up a month and a half from where we expected it to be when we ran the KS (from 4th of July to Memorial Day at the end of May), but we'll see what we can do.

If you'd like an inexpensive sampler of the kind of content you'll be seeing, Mythic Magic: Ultimate Spells I is our TWO$DAY product of the week this week, which means you can pick up the PDF for just $2 (regular price is $5.99) for mythic versions of every spell from Pathfinder Roleplaying Game Ultimate Combat (save those that already appear in the core mythic rulebook from Paizo).

You can also pick up any of our Mythic Minis line for just a buck. These are short one-page products, usually 7-12 feats or mythic path abilities, 4-5 magic items, or some other rules element (like curses or lycanthropy) to do with the mythic rules. Take a walk through and you'll probably find something that piques your interest.

And we do have a mythic AP already in production. The manuscript for the first adventure is already in and we are working on development, and we are planning a Kickstarter campaign for later this spring, probably in May or June to kick this thing up into the stratosphere and beyond! Literally. :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Sorry to have disappointed, Thurazor. I had hoped to include the mercenaries section in there, but the aerial, nautical, combined arms, and siege sections just kept growing in the writing and eventually something had to give. Sometimes a book's organic themes only become apparent in the writing process, and that ended up being the direction there. This month is the last frantic rush to the finish on our giant mythic project from last year, but once that's out the door I'll have a nice break to breathe and catch up on projects like this one.

I think you'll be very happy with what's coming in Ultimate Armies.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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If you were a backer for the Mythic Spell Compendium, you might wanna check your inbox. Just sayin'...

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Simple. Just ignore them. Out of over 60 path abilities, the only one that is exclusive to gunslingers is Mythic Grit, and there are two others that work with firearms or splash weapons (Clear Your Heads, Sure Shot).

There are other abilities here that are generally useful for ranged attackers, but that's it as far as things related to firearms.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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The trickster is all about deception, stealth, showmanship, guile, and, well, TRICKERY. There is a bit of overlap in that both work well with Dex-based builds, and the stranger does get a few trickster path abilities on its list (all paths share some abilities with other paths), but a stranger's focus is more on revenge, intimidation, movement, secrecy (and finding out secrets), toughness, and a fair bit of stuff to do with firearms.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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This messageboard is a pretty good place, if only because you get a great cross-section of all the companies, but it's not necessarily the greatest for FINDING something you're looking for unless you already know what it is. Also, there's a lot of traffic so messages don't tend to stay "up front" for very long. Still, if you're willing to do some digging this is probably the best place to find the most information.

If you're looking for reviews of 3PP products, the most prolific guy out there is Thilo "Endzeitgeist" Graf, who posts his reviews here on Paizo, on DrivethruRPG, in GMS Magazine, and (easiest of all, to find everything in one place) on his own website. There are plenty of other folks that write reviews, and not everybody loves his style though many do, but no other 3PP reviewer matches the sheer volume of product and detail that he provides.

You can start looking up companies and finding their websites and Facebook or Google+ or Twitter pages and follow them there, which will generally get you the most up-to-date information, but it does require following lots of news sources.

You can always follow Legendary Games at our website or on our Facebook page, or even just keep an eye on our publisher page here at Paizo.

Hope that helps!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Elorebaen wrote:

I appreciate the thoughtfulness and willingness to make mythic work for WoTR.

Side comment, have the Legendary guys, like Jason, offered any insights on Mythic mechanics as they relate to what magnuskn and Tangent101 have spoken on?

Hi guys,

We are including a section on "Making Mythic Work" in the upcoming Mythic Hero's Handbook that addresses a lot of the issues that have been brought up here and offers potential solutions for people running a mythic game. For those who have given up entirely on mythic, I don't know that the solutions we offer would change your mind, but I think it's great advice to include in our three-volume hardback expansion to the mythic rules. They aren't for everybody, but I think the advice and suggestions made in this thread and elsewhere are helpful for people coming into a mythic game to see where the danger spots are and make an informed decision about how and whether to address them in a way that makes the game more fun.

One thing that I think is easy to overlook about the mythic rules is that they offer a great toolbox and a very interesting system for adapting and intensifying different elements to a regular Pathfinder game. I think it is great for monsters in particular, in that it lets you do things with them that live up to their flavor text in ways that legacy design doesn't always allow. I like mythic spells as a way to model ancient or exotic magic from fallen empires, a limited resource that can only be used in a certain way. Mythic classes and feats could represent specialized training for an ancient master, or the effects of a divine blessing or the presence of an artifact or relic or whatever twist of fate you want to envision. They can also be taken away, and since it's an overlay system you can remove the mythic without disrupting the character underneath.

Long story short, using the mythic rules does not necessitate running an entire "mythic campaign." Could you just tailor rules yourself? Sure. But what mythic offers is a systematized method of, for lack of a better word, fudging the monsters, magic, and other elements in the campaign in a structured way.

FWIW, the change I most regretted seeing between the early drafts of the mythic rules and the final was the amazing initiative ability, which is a great bad guy ability (helping correct action economy) and not such a great PC ability (making it worse). A lot of other abilities create problems, especially with stacking, but I think action economy is public enemy #1.

P.S. I'm running a mythic version of mostly Reign of Winter (with a healthy dose of Jade Regent and Carrion Crown tossed in at the beginning), and PCs are currently at 11th level and 5th tier. Party mix has been interesting - a druid, fighter (tower shield), oracle, fighter/rogue, magus (recently killed/possessed by an intellect devourer, replaced with sorcerer), ranger (recently replaced with cleric), and another player who's been a gunslinger, ninja, and now samurai. Interestingly, the most campaign-impactful mythic spell has probably been mythic endure elements, since it negated all of the cold weather, difficult terrain, fog/mist/etc. issues throughout the campaign.

I've seen some mythic things be very effective, and others not so much. I have probably two optimizers in the group; the rest are pretty mellow. It's been interesting seeing which abilities come to the fore.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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In many cases, comparing 3PP prices to Paizo isn't fair because their unit cost of production is much lower because their print runs are much larger. Case in point, we looked into doing a product for Free RPG Day, and the cost to print 700 copies of a 16-page color adventure was around $1400. If we tripled the cost to $4200, we could get FIFTEEN THOUSAND copies. That's 21 times the amount of product for 3 times the price. We didn't end up doing either, but were just looking into what it would cost, comparatively speaking.

If you have the marketing reach and sales channel and distribution access of the industry leader, you can leverage that to sell larger runs of product, and more to the point have a much lower "floor" of what you will sell, because you have a certain subset of your population that will buy just about everything with your logo on it. 3PPs don't have that advantage; almost everything that we do is a little bit of a crapshoot. You can plan and market what you want to do and have a pretty good idea of how it will do, but you will often be surprised by what hits and what misses. Sometimes reviews make a big difference. Sometimes they make no difference at all.

Paizo didn't just luck into this situation. They built it carefully and skilfully, and they MADE themselves into the industry leader. That said, the smaller fish swimming around the Paizo pool have different marketing and visibility challenges and different economies of scale than Paizo does.

Paizo is also in a situation to offer loss leaders, like a 560-page PDF for $9.99 - the Core Rulebook. I actually had someone offer that as a counter to why our PDFs should be cheaper. There's no rational counter-argument to be made to that, because the argument itself is not rational. Even if you compare it to Paizo's other products, where a 32-page Player Companion is 8.99 and the hardback core rulebooks are 9.99, from 256-pagers to the CRB, you can see there's no internal logic to the argument, yet some people will fervently argue the point.

At the end of the day, you have to find the sweet spots for your sales and your marketplace. If you're going to run sales where you discount things, you need to decide how deeply, how often, and how long. If you decide you want to change the price on something, you do it. Set it low enough that people want to buy it but high enough that you can make money on it. We've sold PDFs as low as $1 (or .50 on sale) and as high as $35, and print books bring a whole new wave of crazy into the situation because of the hard costs involved and the lower margins you get paid. If you're just starting out, I'd advise avoiding print. Even print-on-demand can be a pain until you've gotten into the swing of it (and even after that sometimes).

You also have to find the contributors you want to work with and that want to work with you. Develop a great collegial and collaborative relationship where everyone is invested in a product's success, a situation where people WANT to work on things, and you'll find a happy place.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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At long last, we stand upon the cusp of completeness. Behold! The final monster list (organized by CR) for the MYTHIC MONSTER MANUAL! Which monsters are YOU most looking forward to seeing live and in mythic color?

PS - Thanks to Ivan Dixon, Tim Kings-Lynne, and Amy Nagi for these preview illustrations!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Good? Bad? WHO CARES? It is all about the CHAOS with the latest batch of mythic monsters from Legendary Games: Mythic Monsters 24: Masters of Chaos, now available in wide release!

For a quick look at the contents of this volume, in addition to a piece of short fiction by Pathfinder planar paragon, Todd Stewart, you'll find the following mythic monsters:

CR 3/MR 1 - Mythic lyrakien
CR 3/MR 1 - Mythic voidworm
CR 4/MR 1 - Mythic pard
CR 5/MR 2 - Mythic zentragt
CR 6/MR 2 - Mythic cayhound
CR 7/MR 3 - Mythic bralani
CR 8/MR 3 - Mythic chaos beast
CR 8/MR 3 - Mythic lillend
CR 8/MR 3 - Mythic naunet
CR 12/MR 5 - Mythic imentesh
CR 13/MR 5 - Crassodov (new monster)
CR 16/MR 6 - Mythic ghaele
CR 21/MR 8 - Mythic keketar

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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houstonderek wrote:
Been watching sports since the Seventies, and I've never seen a bandwagon fill so quickly in my life.

No bandwagon will EVER fill up as quickly as the Chicago Bulls bandwagon in the early 90s.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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houstonderek wrote:

Don't worry, we Texas and East Coast fans are just as tired of all of the Seattle fans that didn't exist until a couple of years ago. The ones that couldn't pick David Krieg, Curt Warner, or Steve Largent out of a line-up, claim to be "life long" fans, and are old enough to know them. And probably have never been to Seattle in their life.

Been watching sports since the Seventies, and I've never seen a bandwagon fill so quickly in my life.

I'm 44 and still have my Costacos Brothers posters of Steve Largent and Kenny Easley (my all-time favorite Seahawk) and a bunch of Al's Auto Supply weekly highlight posters they put out in the late 80s.

The wife makes me keep them in the attic, though. Said they looked a bit too dorm-roomy. I did have to concede the point. You can only roll and tack up a poster so many times before it gets pretty raggedy. My 17-year-old, though, has a bunch of my old posters up in his room; he's 17, he gets to have his room look like a dorm if he wants!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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I had originally dismissed the issue of the Patriots deflating footballs as being insignificant, and in the outcome of the AFC championship game with the Colts I doubt it made a big difference; 45-7 is 45-7. The bigger question is the suspicion that it's been a pattern.

I had been mostly thinking in terms of passing. A softer ball is easier to throw and catch, sure, but that seemed to be a bit of a personal preference thing. The larger issue I hadn't thought of until I heard a retired NFL running back talking about it was not about passing at all. It was about fumbles. The football is easier to hold and prevent defenders from dislodging it when it's underinflated.

Guess who leads the league over the last 5 years in fewest fumbles per play? The Patriots.

That's nothing surprising on its own; ball security involves some luck, but it's also a skill and a mindset that you can emphasize in practice, and some teams are better at it than others. A well-coached team like the Pats you'd expect to fare well at keeping the ball.

The surprising thing was that they weren't just first; they were first by a country mile. The gap between the Pats and the #2 team was the same as the gap between the #2 team and the #27 team in terms of plays per fumble. That's a statistical outlier, and one that correlates with the effect of an underinflated football.

Is that evidence of cheating? No, but it is an interesting data point in the fact pattern when people ask, "Who cares? What difference does it make anyway?"

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Sorry bro, Facebook does what it does! Hopefully we'll have another update later this week.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Chemlak wrote:
I think Ultimate Armies is already announced. I'm sure Jason will chime in to confirm or deny.

Ultimate Armies is indeed on the books as the next installment in the series. If all goes well, I'd like to have it ready in time to debut at PaizoCon in late May, but we'll see how the giant project pile goes. :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Just for fun, a quick preview of one of the mythic tarrasque's mythic abilities:

Vengeful Eye (Ex) When a creature attacks the mythic tarrasque or uses a teleportation effect within 1 mile, it instantly becomes aware of that creature’s location and for 1 hour it is always aware of the direction and distance to that creature and can see its attacker as if it had unlimited-range blindsight. The mythic tarrasque’s vengeful eye ignores illusions and concealment and is not fooled by polymorph effects or other disguises. As long as the mythic tarrasque has line of sight to a creature that has attacked it, any teleportation effect used by that creature fails unless it succeeds on a caster level check (using its Hit Dice as its caster level for supernatural abilities) against the tarrasque’s spell resistance.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Alex Smith 908 wrote:
More original monsters. While I like your mythic versions of existing monsters I really think you guys shine most when you're making completely original content.

I wrote one of each today - the brand-new sakathan and the adapted MYTHIC TARRASQUE!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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What are you looking forward to seeing of products that have been announced, or what are you hoping to see from us besides?

INQUIRING MINDS WANT TO KNOW!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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The finish line for one of the biggest 3PP Pathfinder team-ups you'll ever see is drawing closer. Today, the last of 2070 brand-new mythic spells was written for the Mythic Spell Compendium, courtesy of Legendary Games and Kobold Press. Every spell from the APG, ARG, UC, UM, CRB, Deep Magic, and a slew of other Pathfinder books.

Which spells are you looking forward to seeing?

Check out the latest update here!

P.S. Thanks to everyone who backed the MYTHIC MANIA Kickstarter last year. These books are going to be fabulous, and we're so happy you helped us make them a reality. Let the layout begin, and let the Mythic Monster Manual and Mythic Hero's Handbook not be far behind!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks to everybody who gave a shout-out to Legendary Games and to every 3PP out there! And an extra shout-out to Paizo for embracing their many 3PP partners and making it such a nice space in which to work and create.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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This was a fun book to work on. All I can say is that there's lots of cool stuff for all kinds of characters and all kinds of special buddies. I think you'll really enjoy it.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Give a shout out to any and all of the 3PP products that brought a smile to your face or an evil gleam to your GM's eye. What were some of your favorites? Top Ten list, hidden gems, however you want to sing the praises, let it fly!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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High praise indeed; glad to hear you ARRRR a fan!

It should go without saying that all of these projects would be great for use with Razor Coast too!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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If you've been following the latest Adventure Path with interest, exploring the union of the magical and technological to explore the mysteries of the cosmos come right down to earth, you should be very interested to see the latest series of Adventure Path Plug-Ins about to launch from Legendary Games!

BEHOLD the METAL GODS Adventure Path Plug-Ins!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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If you're event slightly thinking about it.... ENTER! You have nothing to lose but your fears! Make it happen and dare to be AWESOME!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Hi all,

Ultimate Armies is simmering in the background, with work progressing on a couple of fronts.

1. Part of UA will deal with mercenaries and mercenary companies. This was something I had intended to include in Ultimate War at one point, but the scope and focus of the book often shifts during writing and it ended up seeming like a better fit in another book.

2. UA will indeed deal with the troop subtype as a bridging element between character-level and army-level mass combat.

3. @Arnwyn: The troop subtype will include a template version.

4. @Heine: The description of Ultimate Armies as being a sort of "NPC Codex" of armies is apt, and the pregenerated armies will be especially useful for players of the various official Adventure Paths that have scenarios that could easily be adapted as mass combat scenarios. Just sayin' if, for instance, there was a Fortress full of Stone Giants and their allies that you wanted to assault, there might be some support for things like that across many APs.

5. We also have a couple of other contributors working on character options that integrate with the mass combat/kingdom-building rules and with the troop subtype. It's possible this may end up as its own standalone product, or it may end up in Ultimate Armies; that will depend on the final scope of the design and how it fits.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Monstrous Humanoids could work, as could Magical Beasts. And, truth be told, Kingmaker has more dragons in it than most APs, so you wouldn't go too far wrong with Dragons or Giants.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Yay for Neil! We'll get this put together and through layout as soon as we can; best guess is that it'll be available by next week.

Meanwhile, time for you to finish up with that other product. Something totally METAL!!!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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One part of the frontmatter for this book is the Worm domain, which could be chosen by any druid able to take an animal domain, or if you've got a deity friendly with creepy, crawly things. BEHOLD, for your entertainment, the Worm domain:

WORM DOMAIN

Granted Powers: You slither and crawl in the primordial muck with the most primitive of creatures.

Worm Warden (Ex): Mindless vermin, including swarms, regard you as one of their own kind and do not consider you hostile unless you take offensive actions. This functions like a permanent sanctuary effect, with a save DC of 10 + 1/2 your class level + your Wisdom modifier. If you take an offensive action, this effect is ended for 1 minute but after that can be renewed as a free action.

You can affect worms and worm-like creatures (GM's discretion) with effects you create as if they were animals. When casting summon nature's ally spells, you can summon worms of the following types: 3rd─giant leech, thoqqua; 4th─giant rot grub, grick; 5th─flail snail, leech swarm; 6th─death worm, seugathi, rot grub swarm; 7th─giant slug, tenebrous worm. If you have an animal companion, you may attract a worm companion (see below) instead.

Tremorsense (Ex): At 8th level, you gain tremorsense with a range of 10 feet. The radius of your tremorsense increases by 5 feet for every 2 levels after 8th.

Domain Spells: 1st—ray of sickening, 2nd—disfiguring touch, 3rd—burrow, 4th—fleshworm infestation, 5th—baleful polymorph, 6th—summon nature's ally VI, 7th—creeping doom (swarms of toxic bore-worms identical to centipedes), 8th—summon elder worm, 9th—cursed earth.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Actually, just three - the purple worm, neothelid, and the new conqueror worm monster.

And I think anything to do with worms is pretty inherently squicky, so there's that. :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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One of the things that creeps me out is giant piles of squirmy, slimy worms. In honor of that creep-out, let us celebrate some of the creepiest and crawliest creatures in creation: WORMS!!! We've done plenty of horror-themed products at Legendary Games, but the latest product may be the squickiest thing of them all: Mythic Monsters: Worms!

Get ready for a dozen and one mythic monsters of a vermicious variety, PLUS added rules for worm-riders, worm companions, and even a Worm domain! For just a foretaste of what lies between these pages, check out the table of contents:

TABLE OF CONTENTS BY CR
CR 3/MR 1 - Mythic thoqqua
CR 4/MR 1 - Mythic demon, vermlek
CR 4/MR 1 - Mythic grick
CR 5/MR 2 - Mythic flail snail
CR 5/MR 2 - Mythic leech swarm
CR 7/MR 3 - Mythic seugathi
CR 8/MR 3 - Mythic rot grub swarm
CR 10/MR 4 - Mythic giant slug
CR 15/MR 6 - Mythic frost worm
CR 16/MR 6 - Mythic purple worm, giant
CR 17/MR 7 - Mythic worm that walks
CR 19/MR 7 - Mythic neothelid, giant
CR 21/MR 8 - Conqueror worm

Now if only I could have included the land lamprey. It's not exactly a worm, but it sure is ewwwwww...

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Let's keep the pirate love coming, with a preview of Neil Spicer's upcoming Nautical Heroes - a fantastic character resource for incredibly detailed characters to use as PCs, NPCs, allies or enemies, rivals or romantic interests. Coming soon to an online retailer near you!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Thanks for the shout-out Louis. Both Ultimate Relationships and Imperial Relationships are available RIGHT NOW! Hit up our website for links to all the fine places you can guy them, including right here at Paizo.com!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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We are excited to announce not one but TWO new products this week as part of a new product line debuting this week. Read the full announcement here on our website, but for a quick summation the two new products are as follows:

Ultimate Relationships is a short, inexpensive, general-purpose product describing the relationship system, which you can implement in any campaign, from published Adventure Paths to your homebrew world. This product provides all the essential rules for the system, whether you're building rivalries, romance, or any other kind of abiding partnership. You can use this product by itself, but you'll also need this product to use the expansion modules.

Imperial Relationships is the first add-on module for Ultimate Relationships , bringing you detailed relationship development options for the key NPCs of the Far East Adventure Path. Sure, the published AP has guidelines for building relationships with the Destined Empress, Elven Protector, Mystic Seer, and Caravan Master, but Imperial Relationships takes those opportunities to a whole new level. Future add-on modules for Ultimate Relationships will feature additional NPC relationship opportunities in the Far East Adventure Path and our other Adventure Path Plug-In lines, including not only key NPCs in the published APs but also brand-new NPCs introduced in Legendary Games' Adventure Path Plug-In products!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Eric Hinkle wrote:

Those two nasty abilities for the Night Hag really make me want this one! Especially that 'In Your Dreams'; transformation abilities like that are always great.

Just curious, which of the other Mythic Monsters books have the rest of the mythic hags?

Glad you liked them. For reference, the green hag is in Fairy Tale Creatures and the annis hag and winter hag are in Monstrous Humanoids. We haven't done a mythic version of the blood hag yet but may see if we can find a spot for her. This is planning a bit far ahead, but we may do a Mythic Monsters: Halloween book next year just as kind a spooky catch-all for monsters that never really fit anywhere else. Perhaps the blood hag will land there.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Glad you guys are enjoying. We figured we were revising the book anyway to make it compatible with that OTHER RPG, so why not clean up the Pathfinder version at the same time. The original version was fine, but why not make it LEGENDARY?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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My hope is to get Fort Scurvy out before the end of the year. I had hoped to get it done this month, but too many other things are rolling through, so some other pirate products are actually line-jumping in front of it.

We've been grinding harder than we otherwise might on mythic products because we have a schedule for fulfilling our Kickstarter and creating a lot of those products is on the pathway to completion. Once we get the Kickstarter stuff buttoned up and off to the printer, we may ratchet back the pace on mythic quite a bit and some other products that have been sidelined will be able to get done. Still, I think we've done a decent job of keeping some of our other product lines moving even with the mythic mania.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Everybody knows about the deep blues love the great 60's British bands had, like Cream, Led Zeppelin, and the Rolling Stones, but a great band with a deep and underrated blues streak is ZZ Top. Their early stuff is heavily blues-influenced and generally excellent.

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