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Those are both eminently reasonable adjustments to make the system fit your campaign!
Eric Hinkle wrote:
It's 38 pages, so it'll be $9.99.
This Friday, we are delighted to debut the first Legendary product from the prodigious pen of Carl Cramer, with a brand new hybrid character class - The DOOMGUARD!
Legendary Hybrids: Doomguard is the latest volume in our series of class-focused player supplements, introducing a new series of hybrid classes like those in the Pathfinder Roleplaying Game Advanced Class Guide that blend the core elements of two different base classes into a unique synergy all their own. The doomguard brings you a 20-level hybrid class that combines the deadly hunting skills, specialized combat prowess, and focused wrath of the ranger with the glorious defiance and battlefield of the cavalier, with a special twist: a terrible and dire doom that follows him like an oracle's curse and binds him to his fated enemies at whose hands he is doomed to die! You can select from 45 different dooms, from maimed and blinded to powerless prophet and stigmata! You'll also find favored class bonuses for core races and a quartet of amazing archetypes, from the dauntless and daring challenger, the defensive bulwark of the doomwarden, the fey foundling orphan with a forgotten lineage but connections to the mystical world of the fey, and the dread raven banner with a death wish that defies all who stand in his path. If you've ever wanted to play a warrior with a dark destiny crawling from behind and even as it drives him onwards to meet his fate for death or glory, pick up this 38-page Pathfinder character class supplement today and Make Your Game Legendary!
This new class will be available everywhere this Friday, February 24, but it's far from the only class-focused supplement we have in the hopper! Also in layout you can look forward to two more terrific class books in the weeks to come!
Legendary Kineticists II by Ehn Jolly and Onyx Tanuki!
Legendary Kineticists II unleashes the true potential of the kineticist class with a vast array of new kinetic options, starting with 8 amazing archetypes for both kineticists, like the onslaught blaster and telekinetic bladeshifter, as well as for other classes like the planar custodian druid and order of the scion cavalier. You'll also find dozens of new infusions, wild talents, and kinetic feats and spells to enhance your kineticists of every specialty. In addition, you can expand the bounds of kinetics like never before with the kinetic mystic prestige class, variant multiclassing for kineticists, and a complete 20-level rebuild of the core kinetic class, the legendary kineticist! On top of everything else, you will also find Trueno, herald of the White Sky, a richly detailed kineticist master complete with combat tactics and a compelling history and personality, to show how these powers play at the table in a ready-to-use character you can drop right into an existing game or even build an entire campaign around.
Legendary Villains: Wicked Witches by Alex Riggs!
Legendary Villains: Wicked Witches brings you an incredible resource for the best of the worst when it comes to sinister spellcasters for your Pathfinder Roleplaying Game campaign. Within you'll find a ton of great new options for witches, including archetypes like the consort of fiends, curio collector, and shadow sister, along with the terrifying hag matron prestige class, complete with special abilities unique to each type of hag. Wicked witches can swear oaths to their eldritch patrons, gaining power through their devotion to natural forces like frost and waves, or to corrupt principles from lies and destruction to hedonism and madness! You'll also find new hexes like the haruspex and skull sentinel and witch-themed magic items like the broom of chastisement and toxic cauldron. Finally, for witches who want to start play with an otherworldly familiar, you'll find over a dozen lesser versions of exotic familiars like quasits, imps, rakshasas, and shadow drakes!
That's three thrilling class supplements, in addition to incredible new adventures like our first Legendary One-on-One adventure, Orphans of the Hanged Man by Michael Allen and Matt Goodall, the long-awaited release of Legendary Planet: Dead Vault Descent by Matt Goodall, the magical marketplace of Treasury of the City by Loren Sieg, Victoria Jaczko, and Jason Nelson, the fantastic 5E Faerie Mysteries by Todd Stewart, Jason Nelson, Alistair Rigg, and David N. Ross, and much, MUCH more!
Of course, we can't miss a chance to remind you to SAVE BIG MONEY RIGHT NOW with the incredible 60 BOOKS, 30 BUCKS PATHFINDER MEGA-BUNDLE and the 20 FOR 20 5E MEGA-BUNDLE! Save over 80% on 5E products and over 90% on Pathfinder products with these incredible deals! You can get this bundle all month long right here at the Legendary Games webstore, Open Gaming Store, and DrivethruRPG, and next month at Paizo! 5E fans can get in on the fun too, with the 20 FOR 20 5E MEGA-BUNDLE, available at the Legendary Games webstore, Open Gaming Store, and DrivethruRPG!
Both bundles will be available next month right here at Paizo!
What's your favorite dinosaur?
Commonly known dinosaurs: probably triceratops or ankylosaurus.
More obscure dinosaurs: polacanthus.
I got marked down on a writing assignment in elementary school for saying it was my favorite dinosaur and drawing a picture of it; the teacher said I was supposed to choose one of the dinosaurs we had studied in class.
James Jacobs wrote:
And your least favorite one is probably sunder, when used right after a suggestion spell ends. :)
The Chort wrote:
The ice devil art from the 1st Ed Monster Manual was always among my favorites in the old-school D&D art oeuvre, so it seemed like a fun choice when I signed up for a Paizo acct during the original RPG Superstar contest. If you've read my profile, you'll see I haven't updated it probably since then. :)
It's also evidently pretty rare - I think 8 people have it, but I've only ever seen one or two of them post, and them very rarely.
PS - Finished one project I needed to finish.
But not the one I was procrastinating on. :( NOW I'm REALLY gonna go do it!
My procrastination police will not allow me to answer all of the above questions at once, but to quickly answer a couple of them:
1. At least one of my classes would be paladin, cuz that's just how I roll.
2. If I were a pregen, I'd be Tjaden Ludendorff, one of the pregens in the Pathfinder Chronicles Campaign Setting 3.5 hardback, because that was my first D&D character ever that I adapted when I was creating NPCs for that book.
3. I've never played any Legend of Zelda game. I know a little bit about them as two of my kids have played a bunch of them, but I couldn't begin to answer anything about the details of any of them. I think I know the name of two: Ocarina of Time and Wind Waker. That's about all I've got.
The Chort wrote:
What is your religion?
Christian, particularly of the National (predominantly African American) Baptist persuasion. I grew up Lutheran (ALC, LCA, and LCMS at various times) but found the black Baptist experience much more interesting and inspiring and that's where I've been the last 28 years. My church home is New Beginnings Christian Fellowship; if you're ever in Seattle on a Sunday let me know if you'd like to go.
The Chort wrote:
(When you used the phrase "weeping and gnashing of teeth" it narrowed my guesses, but that could also just be cultural accumulation. Plenty of non-Christians use phrases like "writing on the wall" and so forth.)
Very true. The English language is littered with cultural commonplaces and phraseology drawn from the Bible.
The Chort wrote:
Are there any great minds in your religion (or atheism?) that you admire?
Sure. Jesus comes to mind. :)
In the land of mortals, I'm a fan of Reinhold Niebuhr and Dietrich Bonhoeffer, as well as Martin Luther and Martin Luther King Jr., Samuel Berry McKinney and Leslie David Braxton.
The Chort wrote:
Do you enjoy any sports? I have an admiration for people who are the best of their field, no matter what it is, but otherwise have been uninterested in sports my whole life. Although a couple months ago I picked up Table Tennis and found it to be surprisingly challenging and deep when I discovered spin and all the different strokes and counters. I still suck.
I love watching football (US variety), and I follow other sports to varying degrees, including baseball and basketball. I'm a huge fan of the Olympics - yes, there are all kinds of shady undercurrents behind the scenes, but the actual events are amazing and often moving. Just to pick one out of a jillion of them, I was watching this race back in 1992 in Barcelona and remember it like it was yesterday - try watching and not getting a tear in your eye.
Another moment was during the 1996 Olympics, when it appeared that swimmer Janet Evans was going to light the Olympic flame, but as she ran up the steps, all of a sudden out of the shadows stepped Muhammad Ali, the Greatest of All Time. Palsied and half-paralyzed with Parkinson's, he shuffled forward and took the torch and waved to the crowd, which erupted in an ovation like you've never heard. Beautifully, perfectly, the announcers said...
There was nothing *to* say, and thankfully they recognized that and simply let the moment speak for itself. Ali lit the torch and the crowd roared again. I got a little choked up even writing that 21 years later.
Yes, I'm a sports fan.
The Chort wrote:
How are the processes of writing rules crunch vs adventure paths similar or different?
Very different. Crunch you can play with an idea or a concept from almost anywhere and find a place for it to land and massage it until it feels good. It can connect to other crunch but it doesn't have to, so you can design individual pieces in isolation.
An adventure path requires immensely more structure and coherence to a story, not just internal to your adventure but externally as it connects to other parts of the saga. There's also a lot more narrative description - the sights and sounds and smells of the adventure, the personalities and interactions, the plots and plans and contingencies for what MIGHT happen that you describe to the GM.
The Chort wrote:
In writing an adventure path, you're constructing a story without any idea who the protagonists will be; is that challenging? Liberating?
A bit of both. Challenging in that you have to create situations that will equally challenge almost any potential mix of roles and abilities, without creating something that will absolutely murder a certain party mix while being a cakewalk for others.
Liberating in that you can leave a lot of things open-ended in a narrative sense. You aren't closing very many plot loops except for NPCs (and for PCs who happen to pick up a particular loop and connect themselves to it).
The Chort wrote:
Do you have a favorite story that you found influential to your writing? Or just something you really enjoyed?
Tons of stories I've enjoyed, from classic mythology to old-school fantasy like Tolkien, Howard, and Moorcock to more recent stuff like Wheel of Time, Dragonlance, and the various David Eddings series and any number of comic books, real-world history, Shakespeare, James Bond, Star Wars, and on down the line. I'm not sure that any one thing sticks out as a particular influence on my writing, other than a sort of literate sensibility in how you craft a story.
The Chort wrote:
Good question. I have much love for The End of Eternity as an adventure, as it got to play with all kinds of fun Harryhausen-style tropes.
The Crown of the World gazetteer in The Hungry Storm for getting very naturalistic with the far arctic.
For monsters... I dunno, there have been a lot. One that sticks out in mind is the popobala, if only because it is probably the worst monster ever (not worse in terms of being bad design, but it is just a really, really rotten bastard of a jerk monster).
The Chort wrote:
Or what design do you think is enjoyed by players more than any of your other designs?
Probably rage powers like Spell Sunder (AM BARBARIAN RAGELANCEPOUNCE) and monk archetypes like the Tetori and Sohei, or spells like aqueous orb and mad monkeys. Defensive feats like the various Shield feats, Combat Patrol.
The Chort wrote:
Has anything you've created been nerfed or banned? Is there anything you've created that you wish you could update/rewrite because of some oversight?
I don't know if anything has been nerfed or banned (you'd need to ask someone who knows much more about PFS than I do - which is pretty much anyone who's played or GMed more than a couple of sessions), but things I recall that could have come out better:
1. Selective Spell metamagic feat - I forgot to include the word instantaneous in the feat description. That would have avoided a lot of weeping and gnashing of teeth.
2. The Titan Mauler archetype - I'd like the rules on ridiculously oversized weapons to work a bit differently than they do.
3. The "[animal] Shaman" druid archetypes - I thought the phrasing was clear on what was meant about their wild shape - that it works as if you were 2 levels lower, INCLUDING the fact that you don't start getting it until 6th level instead of 4th. Nonetheless, there is a loud contingent that insists that, no, RAW, you get the ability at 4th, then it improves at 5th level, and then it gets WORSE at 6th level (as if you were 4th level again). That interpretation was so nonsensical to me that it frankly didn't occur to me that anyone could or would interpret it that way. Lesson learned. :)
4. The fighter archetypes in the APG almost all have trade-outs for the weapon training class feature. However, that same book introduced gloves of dueling, which enhanced weapon training and came to be regarded as almost a must-have item for fighters... and that didn't work with any of those fighter archetypes, which were deemed substandard because they didn't work with the gloves (which, of course, didn't exist when I was writing the archetypes). An unfortunate coincidence more than anything, but it just goes to show that it's hard to "future-proof" design work.
5. The Martial Artist monk archetype loses the ki pool but I forgot to write a swap-out ability for abundant step (which requires ki).
6. The charger mount archetype (Animal Archive I think) has an ability that swaps out for share spells - which cavalier mounts don't get.
Time for the usual questions:
Time for the usual answers.
Coffee or tea?
Neither. Dislike both intensely.
Boxers or briefs?
Boxer briefs, amusingly.
Coke or Pepsi?
Coke every day of the week and twice on Sunday. (though I actually don't drink that much pop any more)
Favourite Star Wars movie?
Return of the Jedi. Not even kidding.
What made you laugh in the last 24 hours?
Not sure if this will come up, as it's an embedded video on a friend's FB page and I couldn't find a URL for it, but click here maybe it will. I did get a laugh out of it.
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
All of it.
Ben Walklate wrote:
Excellent summation by Ben, and 100% right. It's something we've been asked about and which I'm sure we'll do at some point, but we're still working through new product ideas in this line, so we're not quite ready to (literally) close the book on it.
A number of folks have been asking if I'd do an AMA thread, and I said to myself, "Self, you should totally do that!"
This is Ask Jason Nelson ANYTHING, so it's not necessarily limited to just talking gaming (as in, hey, actually PLAYING games) or publishing or writing or whatever. If you've got questions about any of the products I've worked on for Paizo or Legendary Games or anyone else, future plans and products, or non-gaming stuff like sports, religion, history, or whatever else, fire away.
Just remember Wheaton's Law, and we'll all have a good time. :)
Canadian Bakka wrote:
Yes, the Royal Tournaments project (which has had a number of names along the way) got sidelined for a long time. Never forgotten, but just one of those things I never quite found the time to go back and finish... until...
Okay, not precisely NOW, but it is at long last the VERY NEXT item in my "DO NOW" queue after finishing up the last piece of development on Legendary Planet: Dead Vault Descent.
From the deranged scrivenings of the redoubtable Richard Pett comes the latest adventure in the star-spanning interplanetary saga - Confederates of the Shattered Zone! This massive hundred-page book includes a harrowing adventure for 11th-14th level characters through a polluted puritanical post-industrial paradise of cyborg fanatics, asteroid mines, and long-buried horrors crawling forth to infest body and mind alike, but that's not all! You also get brand-new monsters, magic and technological items, cybernetic enhancements, a gazetteer of the asteroid field, and the latest in Chris A. Jackson's ongoing fiction series! You can pick up this adventure today for both Pathfinder and 5th Edition at the Legendary Games webstore, Open Gaming Store, Paizo, DrivethruRPG, and Amazon - hit the link above to our website and you'll find links to buy it at all of these places!
We are also delighted with the response to last Friday's release of Asian Archetypes: Magical, with over a dozen new character options for infusing the magic of the Far East into your campaign, and I've just completed my final review of the layout on its sequel, Asian Bloodlines, with over 20 bloodrager and sorcerer bloodlines drawing on the myths and legends of the Orient, from nagas and rakshasas to kitsune, tengu, and imperial dragons! There's also a little Asian flavor in the upcoming Legendary Kineticists II, which we'll preview more later but for now how about a sneak peek at another great piece of artwork at the link above!
However, it's not all about Asia! For a fantastic resource for featuring the fey in your campaign, we've also sent Faerie Mysteries (5E) to layout, and it will be on its way soon, and we're happy to provide a preview of that for all our 5E fans!
Faerie Mysteries explores the influence of fey creatures and the faerie realms on a 5th Edition campaign world. It is not so much about monsters and magic as it is about how the influence of the fey can change the feel and flow of a campaign, and it gives you a game-mechanical system for describing and representing that in-breaking of raw, untamed, primal magic that make the fey what they are. Fey do not simply walk about within the world; they carry their version of the world along with them, and make our world more like theirs with every step. The rumors and ripples and ruptures in our reality really lay the groundwork for enriching any campaign where civilization is not the only power in the world, and where the force and spirit of nature can push right back.
Like its companion product, Faerie Passions, this product provides a fantastic primer on the use of fey creatures in a campaign, balancing the hardcore game rules with explorations of fey creatures' mythological origins and role in real-life history and legends. What this product is really about is making fey different, to make them strange, unpredictable, and menacing in turn. They are never quite what you expect, and this product describes subtle shifts you can use to create an interesting variety of alternate creatures. The fey represent the raw and wild extremes of the life and spirit of the land and those that dwell within it, possessed of a mercurial emotionality and an integration with the natural world that flits between an impossibly saturated hyper-reality and the dreamily surreal. A campaign featuring the fey should feel different than other campaigns, and when you introduce Faerie Mysteries, it will.
Of course, we can't miss a chance to remind you to SAVE BIG MONEY RIGHT NOW with the incredible 60 BOOKS, 30 BUCKS PATHFINDER MEGA-BUNDLE and the 20 FOR 20 5E MEGA-BUNDLE! Save over 80% on 5E products and over 90% on Pathfinder products with these incredible deals! You can get this bundle all month long at the Legendary Games webstore, Open Gaming Store, and DrivethruRPG, and next month at Paizo! 5E fans can get in on the fun too, with the 20 FOR 20 5E MEGA-BUNDLE, available at the Legendary Games webstore, Open Gaming Store, and DrivethruRPG!
Eric Hinkle wrote:
It may be sooner than you think... stay tuned.
Eric Hinkle wrote:
The Kaiju Caller Summoner's name alone makes me think of those tokusatsu shows from the 60's and 70' where some little kid can whistle up a giant robot/monster whenever he gets in trouble. Of course he was usually a good guy.
I think that kind of character, plus the singing and dancing girls that summon Mothra, and the drummers who call out to King Kong at the wall on Skull Island were all in mind when making this class.
I think it is a fun design and hope people enjoy it.
It's another Far East Friday, with the release of the latest legendary supplement for Asian campaigns and characters - Asian Archetypes: Magical, featuring 14 fantastic Far Eastern archetypes inspired by the length and breadth of the continent, from bodhisattva paladins and wushen wizards to kannushi druids and kaiju caller summoners! AVAILABLE NOW wherever fine Pathfinder products are sold!
Next week also brings us great stuff for Pathfinder and 5E:
- The followup Asian magic supplement, Asian Bloodlines, with over 20 sorcerer and bloodrager bloodlines, coming next Friday.
- Legendary Planet: Confederates of the Shattered Zone for both 5E and Pathfinder, available to everyone next Monday!
- Faerie Mysteries (5E), with robust rules for managing the impact of fey creatures and the faerie realms on your campaign world in layout now and hopefully ready by next Friday or soon thereafter!
And, of course, there are still INCREDIBLE SAVINGS to be had - 90%+ off on Pathfinder products in the 60 BOOKS, 30 BUCKS MEGA-BUNDLE and 80%+ off 5E products in the 20 FOR 20 MEGA-BUNDLE - grab either one or both at the Legendary Games webstore, Open Gaming Store, DrivethruRPG, and soon at Paizo!
Have a Legendary weekend everybody!
The Asian Onslaught continues this week, with special previews for:
- Asian Archetypes: Magical - 14 fantastic Far East flavored archetypes for arcane, divine, and psychic spellcasters, from the bodhisattva paladin and mantis madonna magus to the kaiju caller summoner!
- Asian Bloodlines - 21 terrific bloodlines for sorcerers and bloodragers, from oni and kitsune to kappas, nagas, and imperial dragons!
Asian Bloodines is in layout now, while Asian Archetypes: Magical is coming this Friday 2/10 - but is available NOW as an exclusive early special at the Legendary Games webstore!
PLUS, we are rolling into week two of double trouble with mega bundles - with the 60 BUCKS, 30 BOOKS PATHFINDER MEGA-BUNDLE and the 20 FOR 20 5E MEGA-BUNDLE, where you can get an incredible assortment of PDFs for 80-90% off! Adventures, monsters, magic items, new rules supplements, and much, much more! Get them now at the Open Gaming Store, DrivethruRPG, or the Legendary Games webstore!
It's an open question. In *most* cases, adventures sell less well than player-focused supplements like class books, but sometimes adventures will catch on and sell very well.
Starfinder is in a funny spot, because as people have said it is a new game and people will take some time to try out the existing new official rules options for classes, races, etc., which may dampen their enthusiasm for new options of those kinds. Other people may be hungry for more, More, MORE!
There's no way to know for sure because even the players themselves don't know at this point.
Ben Walklate wrote:
100% agree - the idea of factions is to provide a push and pull of potentially helpful factions as well as opposing factions, so that it really gives you an incentive to work with them and pull neutral groups into supporting you.
New hybrid class: Yakuza (ninja/cavalier hybrid), found in Legendary Hybrids: Yakuza from Legendary Games.
New alternate/rebuild class: The steel soul is an alternate class for the unchained summoner themed around robots, nanites, and similar sci-fi tropes, found in The Robot Summoner from Legendary Games.
OH, ok. Thanks! The Mythic Solutions is in my budget, so I may pick it up, for sure.
Hope you enjoy Mythic Solutions! Another great pick-up for mythic to help balance things out vs. the PCs is the Path of Villains, which gives you both advice on creating and playing villains as well as dozens of new villain-specific path abilities that both play with iconic villain tropes from fantasy and fiction and also mechanically help offset the advantages heroes have not just in mythic games but also in Pathfinder campaigns in general.
To the surprise of no one, Legendary Games will be creating a Starfinder-compatible version of our epic interplanetary adventure path, Legendary Planet!
The question then, of course, is what else you'd love to see from the Legendary library updated to Starfinder rules, and what kinds of new products you'd like to see coming your way!
The Legendary Planet adventure saga is explicitly a sword-and-planet sci-fi/fantasy hybrid setting and saga, with the base tech level assumptions a little lower than the Starfinder default. We've been creating it for Pathfinder and 5E, but we will also be creating a Starfinder version for those who want a little bit more fantasy in their interplanetary adventure.
Eric Hinkle wrote:
No problem at all. Done!
Eric Hinkle wrote:
I could always send you a complimentary copy on OBS, since you've already bought it, which would make you a "purchaser."
This Friday we are pleased to bring you an awesome assortment of options for your Pathfinder campaign in the city streets - from slinking through sewers to courtly urban investigations and urbane intrigue! Courtesy of the considerable talents of N. Jolly, Jason Nelson, Clinton J. Boomer, Jonathan H. Keith, Julian Neale, and David N. Ross, we are pleased to preview Intrigue Archetypes, coming this Friday from Legendary Games!
Intrigue Archetypes is the perfect addition to any Pathfinder game set against a backdrop of courtly intrigue, clever manipulation, and urban decay, crime, and corruption. This 40-page class supplement features 10 incredible new archetypes replete with panache and flair, from the scheming priest and mastermind psychic to the trickshot sniper vigilante, wild card swashbuckler, spell hacker wizard, and cityscape hierophant druid. Each has an incredible array of unique and flavorful abilities that will make urban adventuring come to life like never before. You'll also find over two dozen new intrigue and urban-focused feats and alternate class features like arcanist exploits, magus arcana, and vigilante talents, plus the metallomancy of the clever coinmage prestige class. Capping it all off, we bring you The Grey Shadow, a vengeful vigilante ready to use as an ally or adversary for your urban PCs while showing off some of the fantastic new options in this book. Your characters may delve the deepest dungeons and traverse the widest wilderness, but the siren song of the city calls, and when it's time to answer your characters will be ready!
Table of Contents
Cityscape Hierophant (Druid Archetype)
Prestige Class: Coinmage
Sample Character: The Grey Phantom
Speaking of love, Endzeitgeist just recently reviewed our very own Legendary Kineticists, and LOVE is what he felt for this fantastic book. You can read his full review at endzeitgeist.com, but in a nutshell: "Suffice to say, there is a TON of material herein, and I love a LOT of it. This is pretty much the epitome of a high-density, high-complexity, well-crafted book of evocative crunch. 5 stars + seal of approval, given sans hesitation." In honor of Endy's approbation for this awesome accessory, we are pleased to present Legendary Kineticists as this week's TWO$DAY product of the week, on sale at a whopping 80% off for just $2, exclusively at the Legendary Games webstore!
P.S. The Magitech Archetypes preview is coming up next, but you can check out cover previews and all the most up-to-date information at the Legendary Games webpage!
Thanks for the great review, Endy!
And if you're interested in checking out this book, don't miss it this week at 70% off as our TWO$DAY product of the week, just $2.00 at the Legendary Games webstore!
James Jacobs wrote:
Archdevils are gonna be goooooood.
At being bad. :)
N. Jolly wrote:
And we're another week into the playtest, things seem to have slowed down, so unless I hear much in the next day or so, I'll probably end the playtest.
Sounds good. Time to tie up the loose ends and get us moving. I also need a description on the sample character, if there is going to be one in this issue, so we can get Tanya going on making it look awesome! :)
Posted up in the 3PP Product discussion group, along with some other cool previews coming through today!
Congrats, Ben, and thanks for making a book I think will be a lot of fun for people to use!
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