You are perceptive indeed. I mean, it's SUPPOSED to be kind of a TPK machine at CR 24, but I suppose in principle it's also supposed to represent the squishy, chilling ick INSIDE the creature when you stab it or bash it or when it swallows you. A blunt impact from its appendages isn't quite as chilling and grossifying as the gooey insidey parts.
In sum, 5 stars plus seal of approval for Horns of the Hunted by Matt Goodall! It's a great addition to a "kingdom-building" AP campaign, but it's easy to drop into ANY campaign where they fey are active.
I almost never pick on people's spelling, grammar, etc., but when someone is touting their super-ultra-mega-expertise in an area as trumping that of others, and referring in their hyperqualified explanation to a geometric figure as a "plain" (rather than a plane), that kinda buries the needle on my irony meter.
A bit tardy in getting around to it, but Endy's review has been crossposted, highlighted, linked to, and generally pimped like crazy on our website, as well as on our various Facebook, G+, and Twitter outlets! Thanks again for the wonderful review, Endy!
You've made me so happy I think I'll just post another preview, with a new addition to the Legendary team - Nic Logue!
It fits well with the mythological depiction of Loki, who is very often Thor's traveling buddy and sidekick. He only really turns bad at the very end before Ragnarok, when he pilots the Nagelfar into battle. (btw, can I say that a ship crafted of the toenails of the dead is pretty much the most awesomely horrible thing ever in mythology)
Thanks so much for the support everybody! We've also added a new bonus goal - if we can hit $15,000 not only will everybody get a free issue of Open Gaming Monthly courtesy of John Reyst, but we will also be including Greg Vaughan's adventure Feasting at Lanterngeist and the final Gothic Grimoire, Omnia Mutandis, in the compilation, bringing the total up to 256 or 272 pages (pending final layout)! If you've already pledged, thank you so much, and consider adding $10 to support the final push to the end (and getting your book signed by me in my finest calligraphy). If you're not already on board, go to our Kickstarter page now!!!
Yep. In fact, I think there are two slots left at the Creature of the Black Lagoon Level allowing *YOU* to work with Superstar author Matt Goodall to develop your own private island or pirate ship and crew for him to include in a product he's writing RIGHT NOW for the upcoming Pirate Adventure Path Plug-Ins!
Matt Thomason wrote:
In terms of percentage, CreateSpace actually takes less.
They take 20% on sales directly through the CreateSpace webstore. That store requires people to sign on for a membership; even though it's free, it's a hassle layer that based on my experience so far disinclines people from wanting to buy from that store. Still, you may get some sales that way.
They also crosspost your products onto amazon.com and amazon.eu; they take 40% on sales through amazon.
Paizo takes 50% on print products. Selling through Paizo also means ordering the product yourself and paying tax and shipping to Paizo.
I haven't used the DrivethruRPG print-on-demand service. I recall that their rates for comparable print products were about 15-20% higher than CreateSpace; however, DrivethruRPG does allow you to print hardbacks, which CreateSpace doesn't. I don't recall what percentage DTRPG charges on top of the actual print cost.
I can't speak to the quality of the DTRPG POD product, but I've been very happy with the quality of the CreateSpace books we've done.
If you're looking for adventures and creature, character, and event supplements for Kingmaker, may I humbly suggest you check out the Kingdom-Building Adventure Path Plug-Ins from Legendary Games!
All are available right here at Paizo.com as well, if you want to check out the reviews people have posted.
We've done a few free products. If the option had been available when we released them, we might have done Pay What You Want instead. Either way, those products still get plenty of downloads every month, and they're a good way to build brand awareness and customer goodwill, as well as to help point to other products related to them. Every chance you get to put your product in front of eyes is a chance to take.
Pricing is tough, because whatever you ask as a brand-new company is going to seem like too much to some people. At 30 pages, your price probably is too low. My Business Director, Rachel Ventura, has opined to me about what she feels like is a destructive "race to the bottom" in the 3PP world on price. You have to face up to the fact that you're a boutique publisher, not a supermarket or a Wal-Mart. On the one hand, people expect you to charge less than Paizo because you're not "official." On the other hand, you've run the numbers, and the numbers say you're screwed if you undercut them by that much. Consider that a 32-page Paizo PDF goes for 8.99. At $5 for 30 pages, you're already discounting by almost half. That's probably too much.
You have a couple of choices:
1. Simplify your product. Less art, less frills, shorter page count. Count on the crunch and flavor and concept to sell it. This cuts your cost down quite a bit and improves your margin. This is also risky, because people might start to think of you as a rinky-dink outfit not worth their time rather than serious and creative professionals.
2. Raise your price. This improves your margin per unit sold, but it is risky, as too high a price point and people won't bother, especially with a new company. This leaves you a heavier burden to push the product and show people why they REALLY REALLY WANT IT!!!
3. Go "dumpster-diving" for artists. You can sometimes find talented artists that just haven't been discovered yet. They may be willing to work for peanuts. You run the risk of getting unreliable turnover, both in timing and quality, but if it works you can save big.
4. Try to sell contributors on accepting royalty payments rather than a lump sum. This buffers you against financial risk; you're not going big out of pocket, and everybody wins if the product's a hit and everybody loses if it tanks. This is risky with established artists, who may charge more or just tell you no thanks if you're not willing to pay them up front.
In sum, there's not an easy answer to your question. Each path can work, but each path also has risks. You're not going to find an ideal option that solves all your problems. The best you can hope for is to decide which risk you want to take and what company you want to be and go with the strategy that fits your vision.
Hope that helps.
That is correct. It's been on my "to-do" list since the spring, and I've finally managed to clear the decks enough that it's come back up for air. Finish Ultimate War and a couple of mythic monsters left on my plate, and Days of Wine and Roses will be next. Frank Hessefort is already on board for the artwork. It's gonna be very cool.
Please let there be a low-level "hadoken" ki-power for monks.
I'm looking forward to this product as well... but I should point out that this very thing is one of many cool ki powers you'll find in this product!
Making no statement as to the respective opinions of Joss Whedon or Kevin Smith, Empire has always been my least favorite of the original SW trilogy. It's a movie of brilliant set pieces that starts in the middle and ends in the middle and ultimately has a lot of narrative motion but not a lot of narrative movement. It is the middle-moviest middle movie that ever middle movied.
I really have to take the blame (or credit, hopefully) for that part of it. I asked the other contributors on the team to pick the monsters they wanted to do, and they went for "cool" monsters. I, on the other hand, think I went looking for some fixer-uppers, some monsters that have been around the game forever but maybe needed some love. With these mythic rules, we had a chance to really inject some new life and some excitement into those creatures. Originally, it was just going to be done product of "Molds, Oozes, Slimes, and Fungi," but it just kept growing and growing (pun intended).
And after doing them, I've gotta say they really came out pretty cool. I think people will be very excited by what they find in these products.
Mythic monsters are ultimately whatever you want them to be. They can be just supercharged or more interesting versions of existing monsters, or the ur-example of their kind. That's why this text appears in the frontmatter of every Mythic Monsters product:
Every mythic monster could be an elder of its kind, specially blessed or cursed by the gods, a noble lord or powerful champion, the last remnant of a mightier primeval race, a singular being unto itself, or perhaps a newly evolved master race looking to supplant the ordinary beings of its ilk that came before. To repeat these narratives for every monster, with slight variations, would be redundant. You can create the perfect origin story and background for mythic versions of ordinary monsters that fits precisely with your world.
If you want your mythic monsters to be one of a kind, they are.
If you want them to be a special variant, they are.
Heck, if you want to use the mythic version to supersede and replace the existing version, you can do that too.
The stats (other than the ecology of "number appearing") assume nothing about the commonality or rarity of a mythic creature, but I will say this: If you DO want all of your mythic monsters to be singular nonesuches, then that's all the more reason to check out this product line, because otherwise you are going to run out of mythic monsters pretty quickly with just the 47 that appear in the Mythic Adventures hardback.
Jason Nelson wrote:
I posted up a new thread to talk about this product line, but since I teased it here, I should at least link it there:
Behold, the Mythic Monsters line from Legendary Games!
Obviously from our preview teasers, Mythic Monsters: Demons is first on our list, but we've got a half-dozen books already moving swiftly toward completion. If you want to do mythic, you want to get your hands on these. Check it out.