|Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games|
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Porridge wrote:Out of curiosity: is this volume going to be like Legendary Rogue or Legendary Swashbuckler, in that it presents a revised version of the class?Nope, this one only contains player options, although if we do an edit run or so, I might actually include some variant rules for how I would alter the class to make it more powerful for those looking for a stronger base class. The options inside will make the class stronger, but it's still the same base class.
The Legendary Heroes line each follows a *general* pattern, but each book will differ somewhat in the details of exactly what goes into it, depending on where the authors really want to go. In some cases, like Rogues and Swashbucklers, there's a whole wash-and-rinse new version of the class. Others, like Paladins focus more tightly on the new applications for the existing abilities of the class or building out variety and improvement via feats, archetypes, spells, magic items, and more. Many, though not all, of the Legendary Heroes and Villains include a prestige class as well.
TL;DR - The Legendary philosophy is to work with great people on projects they're passionate about doing and let them explore all kinds of new ways to do things. Where the author's passion and craft take them, that's where we go.
And it's Legendary. :)