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Gnoll Ravager

Jason Keeley's page

Developer. Organized Play Member. 83 posts (98 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 2 aliases.


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James Jacobs wrote:

The Rusty Dragon is not included.

For reasons.

Stay tuned.

Thanks, James! I wasn't sure what, if anything, could be said about this!

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Bellona wrote:
I'm disappointed to hear that the Rusty Dragon is not included. :(

As James Jacobs said over in the blog thread: We have our reasons. Stay tuned!

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Oh and I should say that I'm not offended by questions or comments! I always want these adventures to be the best they can be!

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I admit that it is very difficult to walk that fine line between cool alien stuff and something completely unrecognizable. I may have veered to far making the ancient kishalee "just like us!"--they had theaters and sporting arenas and big box grocery stores. But I thought that kind of stuff would be fun.

I added the Temple Found/Foundry thing because I like it when fiction does that kind of thing. If you need to justify it, well, its all being translated into English so we can read it here in this universe. That doesn't mean it is an exact translation.

The "curse" of Cloudside Condominiums is there as a story reason for why the non-outcast kish haven't fully attacked the outcasts just yet. Whatever might have happened there before has most likely been alleviated by the divine grace of Talavet for the purpose of the adventure.

For the adventure, Tzayl has abdicated her Curate status and is now a herald of Talavet.

Finally, I think it would be an awesome roleplaying challenge to play a kish who is leaving Istamak for the first time. For the purpose of the adventure, no kish go with the PCs because they are about to enter the AP's endgame, and the PCs don't really have time to shepherd an entirely undiscovered species! But that could be a fun place for your campaign to go if you want to explore that.

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We tried to get an even mix of taverns mentioned in previous products (but never fully mapped) and completely new places.

Eagle-eyed readers might remember the Wicked Fork from the Corentyn article in Cities of Golarion!

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Oh, and you have to check out Joe Pasini's pub games! The man loves games, so he crafted a range of amusements that range from strategic (the dice game runelords) to disgusting (the drinking game bootbeer).

Paizo Employee Developer

10 people marked this as a favorite.

When I pitched the idea for this book and wrote the outline, I wasn't fully convinced about including archetypes and feats. I wanted the subsystems for extra levels of intoxication (enjoying alcohol as much as I do) and narrative bar fights that any character class could participate in.

But after we brainstormed some ideas for the contents, I realized that we could have some fun with these player options! So I convinced Amanda and Adam to let me write those bits. So now we have a mixologist alchemist that make intoxicating bombs and a teamwork feat for getting drunk with your allies! The archetypes and feats work best with the new subsystems, but I tried to make the feats not too niche.

And the rest of the book is just *chef kiss*. The writers and Amanda and Adam took my original ideas and ran with them!

I am very excited for this book to be out in the wild soon!

Paizo Employee Developer

Luke Spencer wrote:
Thurston Hillman wrote:
The Masked Ferret wrote:
Luke Spencer wrote:

I can only think of two races it could be.

** spoiler omitted **

** spoiler omitted **

... why not both? :)
I mean it definitely could be both and I'd be pretty happy with whatever we get! But the way Jason phrased it implied there was only one race from the SFS content so I'm working under that assumption right now. Whatever we get you guys have created some great content both within and outside of SFS so keep it up!

Thanks Luke!

It will indeed be only one of those two races. I believe Thursty was saying "why not both.gif" to the Masked Ferret's post.

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All five of them will have racial traits for players! And one you might have already met in a Starfinder Society scenario!

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A Pawn Collection contains 8 sheets of pawns. While Pathfinder Adventure Path Pawn Collections contain most of what you need to run all of the encounters, they do assume you can grab pawns from Bestiary Pawn Boxes for some basic monsters. I am striving to ensure that the Dead Suns Pawn Collection has just about everything you need! With the except of pawns for Gargantuan or Colossal monsters, which don't fit on our pawns anyway!

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2 people marked this as a favorite.
John Warren wrote:


My question is, will this be Starfinder AP #7, or will the numbering start over for each Starfinder AP?

The Starfinder Adventure Path will be numbered like the Pathfinder Adventure Path; frex, Pathfinder Adventure Path #7 was Curse of the Crimson Throne 1 of 6.

I tried to get them to number the Starfinder Adventure Path volumes in binary, but was told there wouldn't be enough room on the spine for Starfinder Adventure Path #111.

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the nerve-eater of Zur-en-Aarh wrote:
Will the Starfinder APs be running with the approach the Pathfinder APs mostly do apart from specific exceptions, that each will start from the default setting where none of the others have happened ?

The plan is to basically for Starfinder APs to work similarly to Pathfinder APs in that matter. But that doesn't mean we will never give you advice about some APs might link together! *wink*

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Schoon wrote:
Yakman wrote:
Heck, run a 9 or 12 part AP if you start getting frisky. Have fun with the format.

This.

There's nothing magical about a 6-part campaign, and some stories are longer/shorter than others.

Tell a good story and I won't care if it's 3, 6, or (number of your choosing) parts.

Really, the only thing that is "magical" about the 6-part campaign is that they make the most sense for us from a logistical perspective. We can do two a year, each with a different developer, so one can plan the later AP while the other develops the sooner campaign. Starfinder gets to toy with the format a little bit because it is newer and the shorter length is letting us spool up to a monthly release schedule with some newer people at the helm (including yours truly).

But I'm interested in seeing what everyone thinks once Against the Aeon Throne is out and whether or not it makes sense to do more 3-parters in the future!

Paizo Employee Developer

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Lord Fyre wrote:
Jason Keeley wrote:

I didn't lose the pregens! If you are curious about the goblins I gave out to players, check out this Google Drive PDF.

You'll probably quickly notice that they don't have classes. Or even guns. The intent is that many of them would "discover" abilities as they played. For instance, the first time Shorm picks up and investigates a datapad, he gains some technomancer spells. And they can raid guns from the longshanks (if they survive a fight).

Enjoy!

So these goblins have basic literacy. ;)

Well, it was more of a "technomantic energy floods your brain and now you can cast cool spells" kind of thing.

But I do think space goblins have less of a fear of the written word than Pathfinder goblins. However, they do prefer to use emojis.

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I didn't lose the pregens! If you are curious about the goblins I gave out to players, check out this Google Drive PDF.

You'll probably quickly notice that they don't have classes. Or even guns. The intent is that many of them would "discover" abilities as they played. For instance, the first time Shorm picks up and investigates a datapad, he gains some technomancer spells. And they can raid guns from the longshanks (if they survive a fight).

Enjoy!

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That was "We Be Goblins to the Moon!," something I threw together for the con. It was meant to be kind of an introduction to the Starfinder rules (and setting), with a bunch of regular goblins stealing laser pistols and, eventually, a spaceship.

The first group flew themselves into the sun. The second crash-landed on the moon.

There's no plans to do anything with this, though, and not much is written up. Like all con adventures, I basically make up 50% on the fly. I might still have the pregens somewhere!

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The Farscape episode "Crackers Don't Matter" is one of my favorites, but would take a lot of player buy-in to run as an adventure. The three-parter where the crew breaks into the Shadow Depository, however, is almost a transcript of a bunch of RPG sessions.

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*grabs popcorn*
*reads thread with great interest*
*takes notes*

Paizo Employee Developer

Brother Willi wrote:
Jason Keeley wrote:
Brother Willi wrote:

So I'm a bit mixed on the Eox section of Splintered Worlds. Eox has a sufficiently creepy vibe for an undead world; the juxtaposition of "civilized life" laid over meat-growing factories and workers slaving for a promise of being made undead is what Starfinder should be.

** spoiler omitted **

Just a heads up, so you know:

** spoiler omitted **

Thanks for the heads up!

** spoiler omitted **

Sounds great! You know your players better than me, of course! Whatever works to move your campaign along.

Spoiler:
I like the idea of the Corpse Fleet also tracking the Cult of the Devourer during all this, as it also solves the problem of players finding the Corpse Fleet's tracking device.

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Brother Willi wrote:

So I'm a bit mixed on the Eox section of Splintered Worlds. Eox has a sufficiently creepy vibe for an undead world; the juxtaposition of "civilized life" laid over meat-growing factories and workers slaving for a promise of being made undead is what Starfinder should be.

** spoiler omitted **

Just a heads up, so you know:

Spoiler:
Be careful about pushing the Corpse Fleet-Nejeor connection too much, as the Corpse Fleet doesn't actually travel to Nejeor. Instead, they plant a bug on the PCs' ship and keep an eye on them, so they can wind up at the Gate of Twelve Suns at the beginning of book #6!

But its really up to you, since its your campaign!

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Hello! In case you want to check your answers against ours, here they are!

PaizoCon 2017 Puzzle Answers:
Meet and Greet
Place to hang one's hat: Dwelling
Paragon: Epitome
Criminal aide: Accomplice
Wall niche: Alcove
Branch of mathematics: Geometry
Underground cemetery: Catacomb
Bird of prey: Falcon
Hook-and-loop fastener brand: Velcro
Personal Adornments: Jewelry
The shaded letters spell out DIPLOMACY

Machine Language
(time, first name, last name, drone model)
9:00 a.m., Sek Hadulan, PI-3T4
11:00 a.m., Zenn Undlett, XTV-9
2:00 p.m., Terov Droh, 7JE7U
3:00 p.m., Pao Nema'ah, 62-RM
5:00 p.m., Delz Shess, 5C-SZL
When read aloud, the shaded entries sound like "second letter of drone models"; take those to spell ITEMS

Letter Perfect
By going line, word, number of the letter, the code spells out "The tenth word of this letter," which is ANNUAL

Hide and Seek
Word list: abscond, crawl, creep, dart, evade, hide, infiltrate, lurk, scurry, sidle, skulk, slink, sneak, steal, tiptoe
The remaining letters in the grid spell out HIDE/A LOOSE OUTER GARMENT, which are two definitions of CLOAK

Written in the Stars
By placing the words in the circles (one letter at a time) in the direction of the arrows, only one word doesn't fit: SEAL

Lock and Load
Overwhelming quantity: Barrage
Charm or amulet: Periapt
Large female cat: Lioness
Collected works: Omnibus
Set aside for a purpose: Earmark
Immediately adjacent to the road: Wayside
Bar liquid: Seltzer
The shaded letters spell out GRENADE

Uncommon Code
(From top to bottom)
Hold monster
Detect magic
Confusion
Supernatural
Life bubble
Waves of fatigue
Dispel magic
The only one of the above that isn't a spell is SUPERNATURAL

The Final Frontier
By taking the hex shapes behind each iconic's illustration in each puzzle and fitting them into the final grid map (there is only one way to do so) and then entering each puzzle's answer into those shapes (starting with the hex with the circle in it and moving in the direction indicated by the arrow), you end up with seven letters in the hexes marked by planets. Those seven letters can be anagrammed to form the word[/i] CAPTAIN

There you have it! Let us know if you have any questions!

Paizo Employee Developer

GM MacShack wrote:

If someone could help me out with a couple of these, that'd be great.

With Iseph's puzzle, I'm not sure which verbs I have to find (e.g. I can find both trade and tiptoe, but it says I only have to find one T verb)

For Iseph, remember that they said the verbs you are looking for are "furtive"!

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Chris Lambertz wrote:
Hey folks! The PDF has been updated to have the correct pages inside. Sorry about that!

Thanks Chris!

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Derek Schubert wrote:

Amazing puzzlesmithing, Jason and Joe! Thank you.

I had a lot of fun solving the individual puzzles and the meta-puzzle. Even without the page to figure out Keskodai's word, I could guess what the missing letter had to be.
(Confirmed, now that I've solved Keskodai's puzzle. Thanks, Chris, for adding the missing page.)
The chance to solve a new set of puzzles is a good incentive to go to PaizoCon 2018!

Glad you liked it! I don't like to make promises I might not be able to keep, but the PaizoCon 2018 Puzzle Hunt is going to be bigger and better! Well, it will probably have the same number of puzzles.

Joe and I already have a lot of great ideas, and with any luck, we can turn them into interesting and challenging puzzles!

Paizo Employee Developer

TheGoofyGE3K wrote:
Raia I've got, Iseph is giving me some trouble, found 15 words, but I think 2 might be wrong. Raia's was a lot of fun once you got the hang of it.

Would you like a hint? What words did you get?

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Chad Bartlett wrote:
I've figured out everything except Keskodai and Raia. Is that copy of Keskodai's letter still coming? Please say yes! My son and I are really enjoying these. Kudos on the Quig puzzle, btw. That one was awesome!

Thanks! I actually used to edit puzzles like Quig's for a living over a decade ago, so it was a return to form for me.

We are working on the letter thing!

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1 person marked this as a favorite.

That is weird! We'll try to fix this tomorrow. Sorry for the inconvenience, but hopefully you are enjoying the other puzzles in the meantime!

Paizo Employee Developer

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Paris Crenshaw wrote:
Jason Keeley wrote:

Rereading the Drift Engines section of the starship building section, I realize that something may not have come across as intended. The "minimum PCU" listed in the table notes the minimum amount of PCU your ship's power core should provide to operate a Drift Engine, but it was never intended to be "factored in" in your ship's PCU budget. This mainly is because of the factor everyone has already mentioned: you can't really use the engine in combat.

Now this shouldn't really affect many of your games, as jumping in and out of the Drift is more about traveling than times when exciting encounters occur.

But do you think this distinction is an FAQ?

Hey, Jason. I do think that it's worth clarifying this in an FAQ. Just to make sure I understand what you're saying, I'm going to try to restate it:

"The Minimum PCU values listed in the table on page 298 of the Core Rulebook represent the minimum PCU value a ship's power core must be able to produce, not the minimum PCU that must be available for use at the time the drift engine is engaged. In other words, any ship with an Arcus Light or higher power core can employ at least a Signal Basic drift engine. No reconfiguration or powering down of systems is required to use the drift drive."

Is that correct?

I do think there's something interesting in the option of requiring reconfiguration, because it means ships with smaller power cores could be vulnerable to attack for a brief period after making a drift jump. That may be a fun detail for some groups, but if that's not what the designers intended, I think it's important for us to be certain of that.

Yeah, that's exactly what I meant!

There's already a FAQ about how switching up which systems are powered works, and it was my intent to A) make it as easy as possible outside of combat and B) not at all possible in combat. Its possible that being vulnerable right out of a Drift jump might appear in some scenario or adventure, but it would be the exception to our general intent. And probably the result of space goblins chewing on your wires.

Paizo Employee Developer

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Rereading the Drift Engines section of the starship building section, I realize that something may not have come across as intended. The "minimum PCU" listed in the table notes the minimum amount of PCU your ship's power core should provide to operate a Drift Engine, but it was never intended to be "factored in" in your ship's PCU budget. This mainly is because of the factor everyone has already mentioned: you can't really use the engine in combat.

Now this shouldn't really affect many of your games, as jumping in and out of the Drift is more about traveling than times when exciting encounters occur.

But do you think this distinction is an FAQ?

Paizo Employee Developer

2 people marked this as a favorite.
John Compton wrote:
jozh wrote:

Sky Fisher - Lasso

TotT wrote:
As a move action, a sky fisher can attempt a combat maneuver check with a +8 bonus to reposition the target...
Core wrote:

Combat Maneuver

For each maneuver, choose an opponent within your reach (including your weapon’s reach, if applicable) and then make a melee attack roll against the opponent’s KAC + 8.

So, does it get a total bonus +8 for the combat maneuver, or is that +8 in addition to the +14 for its primary melee attack (bite)?

If the former, I don't see how this creature could reliably reel anything in. If the latter, it should be able to reel in about as often as it hits in the first place. The latter seems right to me.

I defer to the developer, should what I say be in error.

As I recall from designing this creature, the bonus is in addition to the sky fisher's normal attack bonus (not in place of it) in order to give it a reliable chance of snagging prey of about the same level.

That is correct!

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2 people marked this as a favorite.
Marc Radle wrote:
Who did the art?

I completely forgot to note that. Apologies to our fantastic artists!

David Melvin did the mountain eel, the big, green bruiser.

Alison Theus did the ikeshti brood-minder, the technomantic lizardfolk.

Mary Jane Pajaron did the nihili, the gravity-challenged undead.

Paizo Employee Developer

2 people marked this as a favorite.
Captain Pillbug Lebowski wrote:

♫♪ I woke out of cryo with ship alerts chiming in

I thawed my mind with a dash of tonic, whole lotta gin
I fumbled my Piloting roll, fell from eight miles high
I tore our hull on a jagged sky
I just dropped in to see what condition my gobdition was in
(Yeah, yeah, oh-yeah, what condition my gobdition was in)

I pushed my ship in a deep Drift hole and then I followed it in
I watched some Leng clawing out as I was a-crawlin' in
I got such a fright watchin' reality unwind
I saw so much I broke my mind
I just dropped in to see what condition my gobdition was in
(Yeah, yeah, oh-yeah, what condition my gobdition was in)

Some grem' painted "Libera tutemet ex infernis" down the ship's spine
I set a course through the Vast, spaced the crew, and blew out my mind
Eight days outta Absalom, little hope and less air
Eight days, straight up dead adrift somewhere
I just dropped in to see what condition my gobdition was in
(Yeah, yeah, oh-yeah, what condition my gobdition was in)

I said I just dropped in to see what condition my gobdition was in
(Yeah, yeah, oh-yeah)
♫♪

Bravo!

Paizo Employee Developer

18 people marked this as a favorite.
James Sutter wrote:
Wow, thanks everyone! You're gonna have me crying in my office over here, even as the rest of the jackals in this building start fighting over my office supplies... *looks over at Jason Keeley sneaking away with a stapler*

Hey! You GAVE me that stapler! And then warned me it was haunted. So who's the real victim here?

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4 people marked this as a favorite.
Danubus wrote:
Can we get the stats for Dark Elves that are on their new planet? Might they come out in Alien Archive?

I think you'll be pleased when October rolls around...

Paizo Employee Developer

2 people marked this as a favorite.
Luke Spencer wrote:
I'm curious, in the last section at the end of the book a new race is mentioned, will that race be statted as a playable race/just an enemy in Alien Archive or other books?

The woiokos mentioned in the Codex of Worlds? They actually get a full write up (including racial stats) in Dead Suns #2!

Paizo Employee Developer

5 people marked this as a favorite.

The intent with that sentence was mainly to allow those single-pilot vessels (who are the ones who use those minor actions the most) to not get shot out of the sky so easily. It's certainly not meant for characters to be able to double up on AC and TL.

Basically, I agree with what some others said: If you don't take any kind of action in your role, you really aren't IN that role.

Paizo Employee Editor

1 person marked this as a favorite.
Opsylum wrote:
Jason Keeley wrote:
Shisumo wrote:
Jason Keeley wrote:
Shisumo wrote:
THERE'S A CITY AT THE CENTER OF THE DRIFT?!?!
Triune has to live somewhere, right?
Well sure, but I kinda thought it would be somewhere less accessible than, "Hey, let's turn on the Drift engine and go see what Triune is up to tonight!"
Who said it was accessible?
Totally getting Black City from Dragon Age vibes here. Congratulations Jason! I had almost convinced myself that a month and a half was a bearable wait, and then you had to post this awesome tease that's got my mind spinning abouts again. You cruel, amazing person, you. Can't wait to read what you're cooking up here!

Thanks! While I am writing the majority of this volume, the Drift article is in the capable hands of Joe Pasini, who I'm sure will live up to your expectations!

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Shisumo wrote:
Jason Keeley wrote:
Shisumo wrote:
THERE'S A CITY AT THE CENTER OF THE DRIFT?!?!
Triune has to live somewhere, right?
Well sure, but I kinda thought it would be somewhere less accessible than, "Hey, let's turn on the Drift engine and go see what Triune is up to tonight!"

Who said it was accessible?

Paizo Employee Editor

3 people marked this as a favorite.
Shisumo wrote:
THERE'S A CITY AT THE CENTER OF THE DRIFT?!?!

Triune has to live somewhere, right?

Paizo Employee Editor

5 people marked this as a favorite.

When you all see what we cooked up for the ikeshti in Alien Archive, you probably won't confuse them for Golarion lizardfolk ever again!

Paizo Employee Editor

17 people marked this as a favorite.

I couldn't quite get it to fit in the story as I wrote it, but my original pitch for Quig contained a longer example of conversation between him and his drone. And it went a little something like this:

Quig (to criminal he is about to take in): Let you go? It’s really not up to me, it’s up to my associate here. (to drone) What do you think? (drone whirrs and clicks in a way that couldn't possibly be language) No, huh? Wait, what? (drone beeps) And punch him in the stomach after I put the restraints on him? (turns to criminal) Sorry pal, you heard the robot.

In my mind, Quig just loves messing around with people, especially his bounties.

Paizo Employee Editor

IonutRO wrote:
Jason Keeley wrote:

So I braved listening to myself in a video to get this goblin song down for posterity:

*ahem*

Me, Being Dumb wrote:

Goblin fly and goblin shoot.

Board your ship and take your loot.
Starsparks tribe in outer space,
Here we come to bite your face!
I actually read that in your voice... I'm not sorry.

*blush*

Paizo Employee Editor

8 people marked this as a favorite.

So I braved listening to myself in a video to get this goblin song down for posterity:

*ahem*

Me, Being Dumb wrote:

Goblin fly and goblin shoot.

Board your ship and take your loot.
Starsparks tribe in outer space,
Here we come to bite your face!

Paizo Employee Editor

8 people marked this as a favorite.
Opsylum wrote:
Jason Keeley wrote:
Since we just sent Alien Archive to the printers last week, I can now comfortably say that book has a handful of neat new weapons, both technological and mystical!
Any chance we might get a few starships as well? I've been hankering to get a good look at Vercite Aetherships ever since Starfinder was announced.

This is probably a conversation served better by another thread, but in the most teasing way possible, here's what you will see in Alien Archive: an alien that IS a starship, an alien that can turn into a starship, a sample starship for a familiar alien race, and a starship frame that you'd have to be a real jerk to use.

Paizo Employee Editor

12 people marked this as a favorite.

Since we just sent Alien Archive to the printers last week, I can now comfortably say that book has a handful of neat new weapons, both technological and mystical!

Paizo Employee Editor

5 people marked this as a favorite.

The starship combat demo I've run a couple of times features the Starsparks tribe of space goblin pirates and their Jetsum-class fighters... which have a frightening tendency to malfunction.

Paizo Employee Editor

Hope everyone enjoyed the puzzles and that they didn't give you too much of a headache!!

Paizo Employee Editor

Pirate Rob wrote:
Also if anybody wants to throw me a hint on the number one...

The first answer for Navasi's puzzle? It isn't a piece of furniture. You want to think a little more general.

Paizo Employee Editor

All puzzles are given out at once.

Turns out there is an error in one puzzle. Sorry! The fifth answer in the Navasi puzzle is GEOMETRY despite the number of boxes shown. The shaded box is in the right place.

Paizo Employee Editor

1 person marked this as a favorite.

We will save you a packet Grim Ranger!

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