Gnoll Ravager

Jason Keeley's page

Developer. Organized Play Member. 141 posts (156 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 2 aliases.


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Jesta wrote:
Jason Keeley wrote:
Commodore_RB wrote:
Jason Keeley wrote:

As for credits, this ancient city that has existed long before the Azlanti were even a gleam in some boleti's eye isn't exactly going to have modern-day currency just lying around.

Besides, the real treasure is the friendships you made along the way.

But the friends are impoverished aboriginal people. Who I worry we might have taught a very bad lesson about trusting alien invaders.

If you included valuables, like enough of them to give a brother an ultra-thin cane sword, our GM missed it. Could you maybe send him a note about WBL?

Seriously, top notch adventure, was a blast to play, thanks man.

No, thank YOU!

I feel like I did ok seeding the city with treasure (though not credsticks). Maybe your group just missed a couple of stashes?

I did the math assuming the PC's sell everything. They got the gear off the Azlanti, stripped every Kish except for the Priest, and got all the stashes of loot. I didn't account for the ammo and batteries found in the adventure, as they'll be used in the combat encounters.

Assuming every piece of loot is sold, the total is 39,533.5 credits. That's 9,883 credits per PC. We could make it an even 40k to make up for anything I might've missed some equipment. That's a 12k deficit. The wealth by level is 22k credits total from level 7-9.

So either there is another grave misprint, or the designer only account for 1 level up worth of loot for everyone to get. Reminder that this is if the PC do not keep a single piece of gear. Even though there's a level 10 armor& weapon, 2 Haste Circuits, 2 Deflective Reinforcements, 2 Jetpacks, cool tech gear, and useful magic items PC's are unlikely to sell.

Wealth by Level is meant to include the full price of the gear a character is wearing and wielding. When we populate an adventure with treasure, we assume the PCs will keep something like a suit of armor that is a few levels above their current level. It isn't a perfect science, so your mileage may vary!

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Commodore_RB wrote:
Simon Blackburn wrote:
Quick question: if the whole incident between the Kish and the Sivvs happened millennia ago, i.e. before the Gap, how come Osteth remembers it? Shouldn't this historical record be wiped from his memory when the Gap happened? Or at least be a corrupted piece of information.

The Gap is just that, a gap. Nothing is remembered within that time period, but information and memories from before the Gap are intact; it's explicitly called out as something rather disorienting for long-lived elves and dragons.

Great penultimate book. We're done and waiting for Empire of Bones now, rabble rabble (actually, we'd be on hiatus a bit anyway as our GM is getting married). The only dismaying bit was our lack of ability to buy anything with the vast number of credits we scooped up. Given the good armor and weapon loot our loadout is okay but scrapping gear for 10% UPBs barely got us back into ammo and retraining modules that were needed. My wife's Mystic is particularly dismayed not to be able to buy a few shiny level 4 spell gems. I'd suggest since these cultists were out here on the edge of creation trying to bring about the end of all things, maybe instead of all the cash they'd be massing up their Legos?

I believe someone else suggested that same thing upthread. It will probably be best for your players if you convert those credsticks to UPBs!

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ratcatbo wrote:
Quick question if everything was destroyed including the gate how would one get to the wepon? Wouldn't the threat be solved?

The Stellar Degenerator would still be hanging out in its demiplane and then someone could eventually figure out a way to get into that demiplane using magic and whatnot. It probably wouldn't happen in the PCs' lifetimes, but that's just pushing the threat down the road for a future generation.

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jozh wrote:
The jubsnuth (p. 57) appears to lack a Space/Reach entry. I assume Space: 15 ft. because it is huge, but what should its Reach be?

Oops! I would give it a reach of 10 feet, since it uses bites to attack.

Paizo Employee Developer

Yeah, I wouldn't worry about environmental protections on Istamak. (I can't find where if anywhere we mentioned the atmosphere.) If the kish breathe the same type of air, then you can have one join your crew if you need without worrying too much about their environmental protections always being on!

Paizo Employee Developer

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Thanks to everyone who participated in the Puzzle Hunt this year and congrats to anyone who solved it! We gave out 40 prizes this year! Woo!

Joe and I are going to see about getting the PDF of the Puzzle Hunt up on the blog in the next few months, so if you couldn't make it to the convention, you can still enjoy some tasty puzzles!

Paizo Employee Developer

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Grim Ranger wrote:
Haladir wrote:

I am usually pretty good at puzzle-hunts. Heck, I have a Games magazine t-shirt from playing one back in the early aughts.

But I am really getting stumped by this one!

It's pretty difficult; I had to enlist help from my wife (who loves word games). And I had forgotten that there were more instructions and a final puzzle in the program book (just remembered that last night, and was able to finish it).

** spoiler omitted **

Well...

Spoiler:
You have discovered half of what you need for the SECRET EXTRA PUZZLE!

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richgreen01 wrote:

Hi there,

I'm a bit confused by the Temple Found map on p.29. Are areas D1 and D2 below D3? The stairs make me think they are but I'm not sure.

Thanks!

Richard

Indeed they are!

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Sounds exciting!

Xavra is the kind of fanatic that doesn't really care about the texts of a religion, and merely wants to stop perceived "heretics" and "outsiders" from doing things he thinks are bad in the name of said religion. So all those "holy" texts, unfortunate collateral.

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Darrell Lunari wrote:
Is this a hunt where late arrivals have lower chance to win or is this where everyone that completes the hunt wins somethi g.

Everyone who completes the puzzle hunt gets a prize, while supplies last. Last year, we had plenty of prizes... but you never know!

Paizo Employee Developer

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Hey folks!

Joe Pasini and I are proud to bring you an all-new puzzle hunt at this year's convention! And, in even more exciting news, the puzzle hunt's main page/instructions will appear in the program! This will let you know where to find the puzzles and what to do with your final answer.

The puzzles themselves will be available by the ticket swap board (near the delves), and Joe and I will try to be around that area every day from 5 to 7 to give our prizes and clues (though if you find us anywhere else during the con, we'll do our best to help you out).

This year, you'll have to discover the seven shards of an artifact known as the virtuous sihedron and bury them in certain places throughout Varisia in order to stop the return of the runelords... for a few months, at least. And this year also includes some fantastic graphic design by our own Sonja Morris!

You should use this thread to talk about the puzzles with fellow solvers, trade tips, and hopefully have a good time. Enjoy!

Paizo Employee Developer

Sounds exciting!

Paizo Employee Developer

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Sorry if this ended up a bit confusing!

Due to several microprocessors failing across the system, Osteth the AI has to split her consciousness into several bits in order to PREVENT a massive multi-supernova, which would destroy the entire system (and anyone in it, including the PCs) and the portal to the Stellar Degenerator would remain closed. A lose-lose situation, to be sure.

With her death, Osteth is able to get the portal open, leaving the PCs to figure out a way to capture or destroy the Stellar Degenerator... the basis for the final adventure, of course!

I hope that helps.

Paizo Employee Developer

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Ha, I wrote this intro a while back. You all already know that the Starfinder Adventure Path after Against the Aeon Throne is Signal of Screams!

We'll be announcing the AP after THAT at PaizoCon during the Starfinder Adventure Path seminar. Chris Sims is in charge of that one and its a real hot ticket!

Paizo Employee Developer

Demon Knight1434 wrote:

on page 57 of this path i found the creature jubsnuth and was looking at its swallow whole abilty ...to understand its abilty i pulled up the alien archive page 156 to 157

its eac and kac are listed
EAC 20 KAC 22 ...while outside the body

once inside its
EAC 22 KAC 20 hp i get being 36

now on the alien archive it says

"The interior of a creature with swllow whole has the same EAC as its exterior and a KAC equal to that of its exterior - 4" im ..confused as to what happen.

is the creatures eac and kac higher then the book shows and im just not seeing it?

Yeah, that's probably a goof. Interior Armor Class should be EAC 20 and KAC 18.

Paizo Employee Developer

If your PCs accidentally got the data wiped, make sure they know that Waneda Trux might want to see this module... and she knows someone who can get to that erased data, as mentioned in the last paragraph on page 34. Sure, the PCs don't get the glory of doing the thing themselves, but at least their mistakes won't dead-end the Adventure Path!

Paizo Employee Developer

Not *every* new volume will have a new playable race, but a lot of them for the next year or so will!

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Lord Fyre wrote:
Jason Keeley wrote:
Against the Aeon Throne won't have an official Player's Guide as a separate document, but the first page of the adventure is dedicated to helping GMs and players decide how the party knows their "old friend." And it is organized by theme, helping them do double duty as a kind of "campaign trait."

This is good news.

What you are saying is that the "Player's Guide" (or at least what would be need from one) will be included in the first book of the AP.

Essentially, yes.

Paizo Employee Developer

To be frank, the woioko (from AP #2) should have been in #1, to go with the description of their planet in the first volume's Codex of Worlds. Similarly, we have a new planet in this volume's Codex of Worlds with a new playable race to go along with it!

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Against the Aeon Throne won't have an official Player's Guide as a separate document, but the first page of the adventure is dedicated to helping GMs and players decide how the party knows their "old friend." And it is organized by theme, helping them do double duty as a kind of "campaign trait."

Paizo Employee Developer

Milo v3 wrote:
Anyone know what to use as the movement modes of a Selamid PC?

Unless stated otherwise, a PC creature has a land speed of 30 feet. The NPC selamid has some extra movement modes as part of the special abilities given to it (like its compression ability, which PC selamids don't have).

Paizo Employee Developer

Commodore_RB wrote:
Jason Keeley wrote:

As for credits, this ancient city that has existed long before the Azlanti were even a gleam in some boleti's eye isn't exactly going to have modern-day currency just lying around.

Besides, the real treasure is the friendships you made along the way.

But the friends are impoverished aboriginal people. Who I worry we might have taught a very bad lesson about trusting alien invaders.

If you included valuables, like enough of them to give a brother an ultra-thin cane sword, our GM missed it. Could you maybe send him a note about WBL?

Seriously, top notch adventure, was a blast to play, thanks man.

No, thank YOU!

I feel like I did ok seeding the city with treasure (though not credsticks). Maybe your group just missed a couple of stashes?

Paizo Employee Developer

Commodore_RB wrote:
Jason Keeley wrote:

*looks around in embarrassment*

Ok, wow. Wow! What *was* I thinking? What *was* I smoking?

For Hybeki, I bet my eyes slid down a row to give her the CR 9 EAC and KAC. She should be EAC 20 and KAC 22.

As for Xavra, well, this was actually still pretty early on, written before we had even really finished with Alien Archive. It looks like I gave him all the AC of his armor plus his Dex bonus and...oops!

I would change that to be EAC 24 and KAC 26, giving him the numbers from the array with an additional +1 due to solarian armor.

Hope that helps and sorry for any TPKs!

Aha, that makes sense. We just fought Xavra and boy howdy. My wife's mystic got him and two minions in a Slow spell round one and then we stacked up the Hit Special: Wisp Ally, Trick Attack Flat Feet, Get 'Em, and Flanking (before combat drone got killed) and still only my super-dexy operative was hitting with any regularity. Miracle worker shot critting and a mind thrust II getting not resisted were still key getting him down before our Solarian bit it.

The Solarian, my brother-in-law, did have a great last line. Before realizing that Xavra was an Armorlarion he saw the mote, gasped with glee, and yelled out "Lightsaber fight!" Active haste circuit and go to town.

So I'm saying...goofing on the armor made it awesome.
But wither credits Jason?

Well congrats!

As for credits, this ancient city that has existed long before the Azlanti were even a gleam in some boleti's eye isn't exactly going to have modern-day currency just lying around.

Besides, the real treasure is the friendships you made along the way.

Paizo Employee Developer

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I wrote up the ferrans, so you know I made sure there was at least one ferran pawn in there!

Paizo Employee Developer

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There will be a Dead Suns Pawn Collection! And you will get at least one pawn for each of the new alien races presented in this volume, as well as a couple for some of the other creatures in the Alien Archives that don't appear in the adventures.

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ratcatbo wrote:
Yea thats fair, personly id like the next full ap to take place on one planet instead of a bunch so we can really get a feel for it

You're getting... warmer.

Paizo Employee Developer

Rodrigo Herrera Ambriz wrote:
Jason Keeley wrote:

For Dead Suns, we used the Starfinder Society as a patron because this was the first AP and we wanted to make sure the PCs knew that the Society was an important part of the setting. They exist as connective tissue for the 6 adventures to make sure the characters have an idea of what to do next if the players get stymied.

If your PCs don't like the Society, you don't have to pressure them to continue to "work for" Chiskisk. Hopefully, they are curious enough about what they found on the Drift Rock to propel them forward. If not, you can always find another patron. Is there an organization in the PCs' backgrounds that have the resources to help them out? Perhaps they made such a splash on the vids they accidentally starred in that a big reality show producer wants to continue to film them?

As for Nor, its perfectly fine if the PCs don't trust him. His motives are his own and he doesn't go out of his way to make himself the PCs' friend.

OF COURSE! One of them have a Steward father MIA after following a corpse fleet lead in the pact worlds, he trusts the Stewards, I can use that.

I can even make the Stewards ask for the contact in Castrovel to the society showing a healthy and trustworthy relationship between both organizations.

Just an FYI that if you plan to use the Stewards for your Dead Suns campaign that

Spoiler for Against the Aeon Throne:
the Stewards are pretty much the patrons for Against the Aeon Throne, so if you plan to run that AP as well, things might feel too "samey" for your players.

Ultimately though its your game and that sounds like a fine plan!

Paizo Employee Developer

For Dead Suns, we used the Starfinder Society as a patron because this was the first AP and we wanted to make sure the PCs knew that the Society was an important part of the setting. They exist as connective tissue for the 6 adventures to make sure the characters have an idea of what to do next if the players get stymied.

If your PCs don't like the Society, you don't have to pressure them to continue to "work for" Chiskisk. Hopefully, they are curious enough about what they found on the Drift Rock to propel them forward. If not, you can always find another patron. Is there an organization in the PCs' backgrounds that have the resources to help them out? Perhaps they made such a splash on the vids they accidentally starred in that a big reality show producer wants to continue to film them?

As for Nor, its perfectly fine if the PCs don't trust him. His motives are his own and he doesn't go out of his way to make himself the PCs' friend.

Paizo Employee Developer

To use a novaspawn, I would bring it down to tier 6, and probably even just rebuild it. Its sort of built around a Cruiser frame at tier 8, but you could probably fake it with more of a Destroyer frame.

Alternatively, you could use most of the stats of Azlanti vessel, replacing the torpedo launchers with the novaspawn's tentacle attacks. And, of course, using the novaspawn's critical effect chart.

We are working at creating more starship-scale threats, but they won't be our for some time, unfortunately.

Paizo Employee Developer

Yeah, feel free to add a starship-scale monster! Those can be fun and can real highlight the strangeness of the Drift!

Paizo Employee Developer

Don't worry, you'll see some more "standard" humanoid player races in the months to come, including some old favorites!

Paizo Employee Developer

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It isn't mentioned in the write-up, but bantrids are artisanal brewers and ravenous consumers of coffee... for a variety of reasons.

Paizo Employee Developer

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Sir RicHunt Attenwampi wrote:
Also, it just now occurs to me the bantrids may have a deity/deities/legendary characters similar to the King of All Cosmos and the Prince from the Katamari video games.

Great, now THAT song is stuck in my head.

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Archpaladin Zousha wrote:
Calling it right now, Zon-Kuthon's minions are gonna be behind this. All this talk of chains and rapture from pain sounds pretty Hellraiser to me, and that's kind of Zon-Kuthon's THING.

You aren't exactly right, but you aren't WRONG either. Hehehe.

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Turn your Starfinder Core Rulebook to page 236 for a closer look!

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GM Ultra Plus wrote:
Chris Sims, the comic book writer and podcaster?

Actually, ours is a different Chris Sims. Our Chris Sims is the game designer who used to work for Wizards of the Coast.

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Higher level means we get to make it all the more horrible!

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I like the way you all think! I didn't have eyes and mouths in mind when we were discussing the art for the bantrids, so these answers are good to me!

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Bantrids usually get weapons specially fitted for their little flange hands, which are fully prehensile. I imagine their armor looks like tubes of fabric they simply wrap around their midsection.

As for bathroom stuff, let's say they have an excretion hole on the lower part of their backs, if that's important to you.

Paizo Employee Developer

jimthegray wrote:
Jason Keeley wrote:
Archpaladin Zousha wrote:
Jason Keeley wrote:
The fact that this thread exists tickles me to no end.
How come? Are the bantrids your creation? I ask because I see developer by your name...

Both, really. I wrote a total of three pages as freelance for this book (the bantrids and the corporate agent and wild warden themes), but the rest of it has my developer fingerprints all over it.

I was tasked with writing a "weird" nonhumanoid alien for the book and took some inspiration from the illustration of the Polarian from Barlowe's Guide to Extraterrestrials. The fringes on the tops of their "heads" is meant to evoke blue sea slugs (Glaucus atlanticus).

Of course, we also got shapechanging starfish people with eyes on their knees, so the bantrids have some competition in the weirdness category!

were you just in the know direction beyond interview? because that was a great ep of it.

also i love barlows guide.

That was me alright! Thanks!

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Archpaladin Zousha wrote:
Jason Keeley wrote:
The fact that this thread exists tickles me to no end.
How come? Are the bantrids your creation? I ask because I see developer by your name...

Both, really. I wrote a total of three pages as freelance for this book (the bantrids and the corporate agent and wild warden themes), but the rest of it has my developer fingerprints all over it.

I was tasked with writing a "weird" nonhumanoid alien for the book and took some inspiration from the illustration of the Polarian from Barlowe's Guide to Extraterrestrials. The fringes on the tops of their "heads" is meant to evoke blue sea slugs (Glaucus atlanticus).

Of course, we also got shapechanging starfish people with eyes on their knees, so the bantrids have some competition in the weirdness category!

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I appreciate the positive feedback and I am very glad you are having a good time with this Adventure Path so far!

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The fact that this thread exists tickles me to no end.

Paizo Employee Developer

rook1138 wrote:
Jason Keeley wrote:

Remember that a swarm doesn't need to be in only a 10-foot square. It can be a "line" 1 square by 4 squares, perhaps reaching PCs who stay away from it while still being a nuisance to those trying to flee.

I know that's how it was in PF, but I'm not seeing anything in the Alien Archive saying that's still the case for swarms. It's not in any of the swarm traits, not in the swarm graft. The only space mentioned is a 10ft square or cube. So although I was going to play with the old swarm rules of "any 4 contiguous squares", that's not how they play per RAW anymore from what I can tell...

(maybe this needs to be addressed in AA errata?)

And yeah, I was already going to have the building collapse regardless. The doors were jammed because they became pseudo-load bearing. So with the PCs more than likely opening a lot of those, it jacked the structural integrity of the building.

Fair point! We might have accidentally assumed a bit of PF knowledge. Sorry!

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Charabdos, The Tidal King wrote:
Do battlebows use "bow" special weapon proficiency or are they separate?

Personally, I would allow it!

Paizo Employee Developer

rook1138 wrote:

ok, for the last encounter in the security building...

how does a swarm actually block a door?

1) per RAW, you'd still need to tumble through them and if you fail your movement is stopped, so there IS that (doesn't really make sense for a swarm of fine critters imo, but purposefully entering the swarm area I'd imagine would subject you to the attack/distraction if nothing else).

I was picturing the swarm both on the floor and on the walls surrounding the door, so even if a PC got to the door, they would still have to move through the swarm's space.

rook1138 wrote:

2a) even with that above, it has no range and a speed of 10 and is unintelligent and REALLY hungry...if the PCs stay in the far side of the room, it's gonna have to move to engage them, thus no longer blocking the door. And once the door isn't blocked, why would the PCs stay and fight when they can just leave (thus also negating event 1)?

2b) And if the swarm stays in the doorway and the PCs decide not to engage, but just work on breaking down the wall with the charges they recovered from the temple of the twelve...
(90% sure my players are going to ask me about 2a and 2b since fighting swarms have always sucked in every game and they'll work on not engaging it)

Remember that a swarm doesn't need to be in only a 10-foot square. It can be a "line" 1 square by 4 squares, perhaps reaching PCs who stay away from it while still being a nuisance to those trying to flee.

You know your players best, so if they want to taunt the swarm around the ancient server banks in order to escape, let them try! In my experience, someone always gets left behind in those types of plans. However, if they do all escape, the building should still begin collapsing around their ears, as the writher swarm shakes the place down in frustration.

And if they want to use explosive charges to leave another way, even better! Bury them in rubble while they still have to deal with tiny mold filaments poking them.

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*looks around in embarrassment*

Ok, wow. Wow! What *was* I thinking? What *was* I smoking?

For Hybeki, I bet my eyes slid down a row to give her the CR 9 EAC and KAC. She should be EAC 20 and KAC 22.

As for Xavra, well, this was actually still pretty early on, written before we had even really finished with Alien Archive. It looks like I gave him all the AC of his armor plus his Dex bonus and...oops!

I would change that to be EAC 24 and KAC 26, giving him the numbers from the array with an additional +1 due to solarian armor.

Hope that helps and sorry for any TPKs!

Paizo Employee Developer

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Elinnea wrote:

Yay, I got my pdf! *happy dance*

I've just skimmed through so far, but one thing stood out to me in the player options section:

A series of sword canes as operative weapons, which can hide 20 feet of retractable cable. An armor upgrade of a cloak that can make you invisible. A feat called "Stage Magic". This character is practically writing itself.

Oh...oh my...I don't think we did that on purpose, but it's FANTASTIC.

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Jelloarm wrote:
Hey everybody! Jason - I first want to say that I am really enjoying this adventure. My party has made it just into the beginning of part two, and I think my GM strengths and their player tendencies are going to make this a really memorable part of this AP.

Thanks so much! This was the first AP volume I ever wrote, and now I am spending at least the next five months developing them. What a world!

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Each alien does receive two full pages, but like before, many of those spreads will have two (sometimes more) stat blocks for various CRs. And because we don't need to re-explain NPC creation, we had room for more total aliens in this one!

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