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James Sutter wrote:
Wow, thanks everyone! You're gonna have me crying in my office over here, even as the rest of the jackals in this building start fighting over my office supplies... *looks over at Jason Keeley sneaking away with a stapler*
Hey! You GAVE me that stapler! And then warned me it was haunted. So who's the real victim here?
Luke Spencer wrote:
I'm curious, in the last section at the end of the book a new race is mentioned, will that race be statted as a playable race/just an enemy in Alien Archive or other books?
The woiokos mentioned in the Codex of Worlds? They actually get a full write up (including racial stats) in Dead Suns #2!
The intent with that sentence was mainly to allow those single-pilot vessels (who are the ones who use those minor actions the most) to not get shot out of the sky so easily. It's certainly not meant for characters to be able to double up on AC and TL.
Basically, I agree with what some others said: If you don't take any kind of action in your role, you really aren't IN that role.
Thanks! While I am writing the majority of this volume, the Drift article is in the capable hands of Joe Pasini, who I'm sure will live up to your expectations!
Who said it was accessible?
I couldn't quite get it to fit in the story as I wrote it, but my original pitch for Quig contained a longer example of conversation between him and his drone. And it went a little something like this:
Quig (to criminal he is about to take in): Let you go? It’s really not up to me, it’s up to my associate here. (to drone) What do you think? (drone whirrs and clicks in a way that couldn't possibly be language) No, huh? Wait, what? (drone beeps) And punch him in the stomach after I put the restraints on him? (turns to criminal) Sorry pal, you heard the robot.
In my mind, Quig just loves messing around with people, especially his bounties.
This is probably a conversation served better by another thread, but in the most teasing way possible, here's what you will see in Alien Archive: an alien that IS a starship, an alien that can turn into a starship, a sample starship for a familiar alien race, and a starship frame that you'd have to be a real jerk to use.
Attention puzzle lovers!
This year, fellow editor Joe Pasini and I have created a puzzle hunt for this year's PaizoCon...with valuable prizes!
What is a Puzzle Hunt?
You can pick up a packet of puzzles on Friday at the store. we're not real sure what kind of response this will get, so we are only printing up a hundred copies of the puzzles...for now. So, first-come, first-serve on that front.
Oh and did I mention these puzzles are STARFINDER themed? Yes, they are!
We hope you enjoy!
I'm not saying we don't have a Crazy Ivan maneuver, but didn't want to hit that particular nail on the head too hard.
Jason Keeley wrote:
Especially talented pilots can also attempt an "audacious gambit," flying the ship in ways never intended by those who built it. But you'd have to be crazy to try something like that!
Hidesako YAMAMOTO wrote:
No, thank you!
It is a bit of a complicated scenario in places. Sorry about that, but I just can't do things the easy way!
Without spoiling anything, GMs might want to brush up on Ultimate Intrigue's verbal duel rules...
Oops! Sometimes these words sneak off on their own accord. You really got to keep a close eye on them, otherwise they wander into other sentences (and occasionally other books)!
To set the mood, I wrote this scenario by only the light of a candle made from wax produced by bees that never saw the sun and exclusively pollinated the Nicandra physalodes (commonly known as the shoo-fly plant) while listening to The Smiths. The bees have since died, and my life expectancy has yet to be fully determined.
I hope you enjoy it!
The Martyr's Benediction power is a last-ditch action to heal your allies when YOU die (or are reduced to fewer than 0 hit points). Also, healed allies get new saving throws to shake off fear effects.
That GM was roguishly handsome and Einstein-ian brilliant. My favourite part of the video (which for some reason was redacted from the Twitch archive) was when he said he was going PM a bunch of cool Starfinder info to a humble forum poster named Jhaeman. Man, what a guy, that GM.
Oh, you right, I totally DID say that! Let me just gather together this...
HEY! WAIT A MINUTE! Nice try, Jhaeman.
And I assume the rest of you are familiar with page 176 of Monster Codex?
Oh yes, i tend to focus on game mechanics since that is the big secret right now but some solid GMing and a nice splash of space lawyering going on as well!
Thanks Torbyne! I wasn't fishing for any compliments, but I do appreciate them!
I think people are going to be pleasantly surprised with some of the new racial abilities!
Oh yeah. I guess then if I think about it I would have to say NO!
Also, what are your thoughts on a Hammer of Quantum Torpedoes?
That sounds like a very interesting idea! You keep being creative! Never let them crush your dreams!
Are we going to see goblins with guns?
I don't want to give it away, but watch the stream to find out! *wink*
1) How many laser guns are available for PCs?
All of them. All the laser guns.
1a) Will they be spelled "lazer gunz"?
2) Please, may I see a drawing of a space troll as soon as possible?
*hastily scribbles something. maybe it's a space troll? maybe its a ghost with heartburn? maybe it's a mashed potato sculpture?*
*throws it out*
No, you cannot.
3) Jason Keeley, can I have a space-hammer of space-thunderbolts?
Space-ask your space-GM.
I have to say how incredibly lucky I feel that I was able to participate in the last round of Pathfinder's Journals. I was a fan of them since the beginning (long before I started working at Paizo), and I always daydreamed of being able to write one.
And then I did! Yay! *flailing Muppet arms*
Thanks to everyone who wrote, developed, and edited the fiction over the years!
Now that I have finally fully decompressed from PaizoCon (and having a guest stay with me for close to a week), I can bring up some points that tlotig and I discussed during the convention. He was running this scenario multiple times and had a lot of good points and questions, which I'll try to answer here.
These are tips/answers for GMs, so I guess I'll put them in spoiler tags.
What if my players ask Sorrina for stuff to trade at the Bazaar?
Sorrina is just as uninformed about how the Bazaar works as your players, but if they are insistent, she can give them a small pouch of unusual coins from around Golarion. These pieces of currency are antiquated and unusable in a regular marketplace, but handing over the pouch to one of the Bazaar's vendors can sweeten up any deal they are trying to make, granting a +2 bonus on one Diplomacy check (or other skill you see fit).
My players seem a bit lost as to who to talk to at the Bazaar and they don't really trust Tik
Hey, the maenads' confusion ability sure sucks the fun out of the game!
This was my first Pathfinder Society Scenario and I'm very pleased with the reaction it has gotten so far! If you have any questions for me, don't hesitate to ask!
Years before I started working for Paizo, I started a tiny game company called Pantheon Press. We made a couple of d20 products right as Pathfinder was becoming its own thing. We then decided to go our own way and create an original RPG system.
And boy, did we ever. Fortune's Fool ditches the dice and uses a Tarot deck as its resolution system. Its set in a fantasy version of the European Renaissance, where elves, dwarves, and orcs abound and magic still influences everyone, from merchants to princes.
While it wasn't a runaway hit, it was pretty well received by a few fans and we won a Judge's Choice ENnie in 2011. We have since released a full campaign that pits the Brothers Grimm against one another, a supplement that expands options for players, a supplement that explores the far-flung Hindustan, and numerous free products containing mythical magic items that range from Mjolnir to Santa's sack.
You can read more about all that at our wesbite.
But if you don't have time to read, why not listen to a podcast? I was recently on Game School to explain the game's mechanics and run a short, sample adventure. It was a lot of fun and if you choose to listen, I hope you enjoy it!
I ran a Fortune's Fool one-shot at PaizoCon last year, and I plan to do this same this year. If you'd like to take the system for a spin, sign up when that becomes a thing that you can do!
Also, feel free to ask me any questions right here!
That is the Independence of the Seas, a Royal Caribbean ship.
Mr. Keeley, as a Paizo editor, which spell is better, Chain Lighting or Mad Monkeys?
Being a 6th-level spell, Chain Lightning does way more damage, but I do love swarms of things...
Maxim Nikolaev wrote:
Thanks! I am rather proud of that game, though Jay Stratton, our designer, did the majority of the design work.
I haven't yet fully figured out my role in this year's PaizoCon, but I was considering running a session of Fortune's Fool there!
Which Wayfinder monster(s)?
Let me see if I can remember this correctly. I wrote "Cloud of Smoke" for Wayfinder #10 (the Katapesh issue) and created the saurosphinx for Wayfinder #12 (the Osirion issue). Both story and monster just so happened to be illustrated by Andrew deFelice, who is coincidentally a good friend!
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