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Gnoll Ravager

Jason Keeley's page

Developer. Pathfinder Society Member. 56 posts (71 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 2 aliases.


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Paizo Employee Developer

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Paris Crenshaw wrote:
Jason Keeley wrote:

Rereading the Drift Engines section of the starship building section, I realize that something may not have come across as intended. The "minimum PCU" listed in the table notes the minimum amount of PCU your ship's power core should provide to operate a Drift Engine, but it was never intended to be "factored in" in your ship's PCU budget. This mainly is because of the factor everyone has already mentioned: you can't really use the engine in combat.

Now this shouldn't really affect many of your games, as jumping in and out of the Drift is more about traveling than times when exciting encounters occur.

But do you think this distinction is an FAQ?

Hey, Jason. I do think that it's worth clarifying this in an FAQ. Just to make sure I understand what you're saying, I'm going to try to restate it:

"The Minimum PCU values listed in the table on page 298 of the Core Rulebook represent the minimum PCU value a ship's power core must be able to produce, not the minimum PCU that must be available for use at the time the drift engine is engaged. In other words, any ship with an Arcus Light or higher power core can employ at least a Signal Basic drift engine. No reconfiguration or powering down of systems is required to use the drift drive."

Is that correct?

I do think there's something interesting in the option of requiring reconfiguration, because it means ships with smaller power cores could be vulnerable to attack for a brief period after making a drift jump. That may be a fun detail for some groups, but if that's not what the designers intended, I think it's important for us to be certain of that.

Yeah, that's exactly what I meant!

There's already a FAQ about how switching up which systems are powered works, and it was my intent to A) make it as easy as possible outside of combat and B) not at all possible in combat. Its possible that being vulnerable right out of a Drift jump might appear in some scenario or adventure, but it would be the exception to our general intent. And probably the result of space goblins chewing on your wires.

Paizo Employee Developer

3 people marked this as a favorite.

Rereading the Drift Engines section of the starship building section, I realize that something may not have come across as intended. The "minimum PCU" listed in the table notes the minimum amount of PCU your ship's power core should provide to operate a Drift Engine, but it was never intended to be "factored in" in your ship's PCU budget. This mainly is because of the factor everyone has already mentioned: you can't really use the engine in combat.

Now this shouldn't really affect many of your games, as jumping in and out of the Drift is more about traveling than times when exciting encounters occur.

But do you think this distinction is an FAQ?

Paizo Employee Developer

2 people marked this as a favorite.
John Compton wrote:
jozh wrote:

Sky Fisher - Lasso

TotT wrote:
As a move action, a sky fisher can attempt a combat maneuver check with a +8 bonus to reposition the target...
Core wrote:

Combat Maneuver

For each maneuver, choose an opponent within your reach (including your weapon’s reach, if applicable) and then make a melee attack roll against the opponent’s KAC + 8.

So, does it get a total bonus +8 for the combat maneuver, or is that +8 in addition to the +14 for its primary melee attack (bite)?

If the former, I don't see how this creature could reliably reel anything in. If the latter, it should be able to reel in about as often as it hits in the first place. The latter seems right to me.

I defer to the developer, should what I say be in error.

As I recall from designing this creature, the bonus is in addition to the sky fisher's normal attack bonus (not in place of it) in order to give it a reliable chance of snagging prey of about the same level.

That is correct!

Paizo Employee Developer

2 people marked this as a favorite.
Marc Radle wrote:
Who did the art?

I completely forgot to note that. Apologies to our fantastic artists!

David Melvin did the mountain eel, the big, green bruiser.

Alison Theus did the ikeshti brood-minder, the technomantic lizardfolk.

Mary Jane Pajaron did the nihili, the gravity-challenged undead.

Paizo Employee Developer

2 people marked this as a favorite.
Captain Pillbug Lebowski wrote:

♫♪ I woke out of cryo with ship alerts chiming in

I thawed my mind with a dash of tonic, whole lotta gin
I fumbled my Piloting roll, fell from eight miles high
I tore our hull on a jagged sky
I just dropped in to see what condition my gobdition was in
(Yeah, yeah, oh-yeah, what condition my gobdition was in)

I pushed my ship in a deep Drift hole and then I followed it in
I watched some Leng clawing out as I was a-crawlin' in
I got such a fright watchin' reality unwind
I saw so much I broke my mind
I just dropped in to see what condition my gobdition was in
(Yeah, yeah, oh-yeah, what condition my gobdition was in)

Some grem' painted "Libera tutemet ex infernis" down the ship's spine
I set a course through the Vast, spaced the crew, and blew out my mind
Eight days outta Absalom, little hope and less air
Eight days, straight up dead adrift somewhere
I just dropped in to see what condition my gobdition was in
(Yeah, yeah, oh-yeah, what condition my gobdition was in)

I said I just dropped in to see what condition my gobdition was in
(Yeah, yeah, oh-yeah)
♫♪

Bravo!

Paizo Employee Developer

18 people marked this as a favorite.
James Sutter wrote:
Wow, thanks everyone! You're gonna have me crying in my office over here, even as the rest of the jackals in this building start fighting over my office supplies... *looks over at Jason Keeley sneaking away with a stapler*

Hey! You GAVE me that stapler! And then warned me it was haunted. So who's the real victim here?

Paizo Employee Developer

4 people marked this as a favorite.
Danubus wrote:
Can we get the stats for Dark Elves that are on their new planet? Might they come out in Alien Archive?

I think you'll be pleased when October rolls around...

Paizo Employee Developer

2 people marked this as a favorite.
Luke Spencer wrote:
I'm curious, in the last section at the end of the book a new race is mentioned, will that race be statted as a playable race/just an enemy in Alien Archive or other books?

The woiokos mentioned in the Codex of Worlds? They actually get a full write up (including racial stats) in Dead Suns #2!

Paizo Employee Developer

5 people marked this as a favorite.

The intent with that sentence was mainly to allow those single-pilot vessels (who are the ones who use those minor actions the most) to not get shot out of the sky so easily. It's certainly not meant for characters to be able to double up on AC and TL.

Basically, I agree with what some others said: If you don't take any kind of action in your role, you really aren't IN that role.

Paizo Employee Editor

2 people marked this as a favorite.
Opsylum wrote:
Jason Keeley wrote:
Shisumo wrote:
Jason Keeley wrote:
Shisumo wrote:
THERE'S A CITY AT THE CENTER OF THE DRIFT?!?!
Triune has to live somewhere, right?
Well sure, but I kinda thought it would be somewhere less accessible than, "Hey, let's turn on the Drift engine and go see what Triune is up to tonight!"
Who said it was accessible?
Totally getting Black City from Dragon Age vibes here. Congratulations Jason! I had almost convinced myself that a month and a half was a bearable wait, and then you had to post this awesome tease that's got my mind spinning abouts again. You cruel, amazing person, you. Can't wait to read what you're cooking up here!

Thanks! While I am writing the majority of this volume, the Drift article is in the capable hands of Joe Pasini, who I'm sure will live up to your expectations!

Paizo Employee Editor

1 person marked this as a favorite.
Shisumo wrote:
Jason Keeley wrote:
Shisumo wrote:
THERE'S A CITY AT THE CENTER OF THE DRIFT?!?!
Triune has to live somewhere, right?
Well sure, but I kinda thought it would be somewhere less accessible than, "Hey, let's turn on the Drift engine and go see what Triune is up to tonight!"

Who said it was accessible?

Paizo Employee Editor

3 people marked this as a favorite.
Shisumo wrote:
THERE'S A CITY AT THE CENTER OF THE DRIFT?!?!

Triune has to live somewhere, right?

Paizo Employee Editor

5 people marked this as a favorite.

When you all see what we cooked up for the ikeshti in Alien Archive, you probably won't confuse them for Golarion lizardfolk ever again!

Paizo Employee Editor

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I couldn't quite get it to fit in the story as I wrote it, but my original pitch for Quig contained a longer example of conversation between him and his drone. And it went a little something like this:

Quig (to criminal he is about to take in): Let you go? It’s really not up to me, it’s up to my associate here. (to drone) What do you think? (drone whirrs and clicks in a way that couldn't possibly be language) No, huh? Wait, what? (drone beeps) And punch him in the stomach after I put the restraints on him? (turns to criminal) Sorry pal, you heard the robot.

In my mind, Quig just loves messing around with people, especially his bounties.

Paizo Employee Editor

IonutRO wrote:
Jason Keeley wrote:

So I braved listening to myself in a video to get this goblin song down for posterity:

*ahem*

Me, Being Dumb wrote:

Goblin fly and goblin shoot.

Board your ship and take your loot.
Starsparks tribe in outer space,
Here we come to bite your face!
I actually read that in your voice... I'm not sorry.

*blush*

Paizo Employee Editor

8 people marked this as a favorite.

So I braved listening to myself in a video to get this goblin song down for posterity:

*ahem*

Me, Being Dumb wrote:

Goblin fly and goblin shoot.

Board your ship and take your loot.
Starsparks tribe in outer space,
Here we come to bite your face!

Paizo Employee Editor

8 people marked this as a favorite.
Opsylum wrote:
Jason Keeley wrote:
Since we just sent Alien Archive to the printers last week, I can now comfortably say that book has a handful of neat new weapons, both technological and mystical!
Any chance we might get a few starships as well? I've been hankering to get a good look at Vercite Aetherships ever since Starfinder was announced.

This is probably a conversation served better by another thread, but in the most teasing way possible, here's what you will see in Alien Archive: an alien that IS a starship, an alien that can turn into a starship, a sample starship for a familiar alien race, and a starship frame that you'd have to be a real jerk to use.

Paizo Employee Editor

12 people marked this as a favorite.

Since we just sent Alien Archive to the printers last week, I can now comfortably say that book has a handful of neat new weapons, both technological and mystical!

Paizo Employee Editor

5 people marked this as a favorite.

The starship combat demo I've run a couple of times features the Starsparks tribe of space goblin pirates and their Jetsum-class fighters... which have a frightening tendency to malfunction.

Paizo Employee Editor

Hope everyone enjoyed the puzzles and that they didn't give you too much of a headache!!

Paizo Employee Editor

Pirate Rob wrote:
Also if anybody wants to throw me a hint on the number one...

The first answer for Navasi's puzzle? It isn't a piece of furniture. You want to think a little more general.

Paizo Employee Editor

All puzzles are given out at once.

Turns out there is an error in one puzzle. Sorry! The fifth answer in the Navasi puzzle is GEOMETRY despite the number of boxes shown. The shaded box is in the right place.

Paizo Employee Editor

1 person marked this as a favorite.

We will save you a packet Grim Ranger!

Paizo Employee Editor

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Attention puzzle lovers!

This year, fellow editor Joe Pasini and I have created a puzzle hunt for this year's PaizoCon...with valuable prizes!

What is a Puzzle Hunt?
A puzzle hunt is a series of puzzles, each one of which will produce a single word or short phrase. Those answers, when used correctly in a final puzzle, reveal the ultimate answer. Bring THAT answer to either Joe or I and you will receive a reward (while supplies last).

You can pick up a packet of puzzles on Friday at the store. we're not real sure what kind of response this will get, so we are only printing up a hundred copies of the puzzles...for now. So, first-come, first-serve on that front.

Oh and did I mention these puzzles are STARFINDER themed? Yes, they are!

We hope you enjoy!

Paizo Employee Editor

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Here's a sneak peek at the goblin pregens for this adventure!

Paizo Employee Editor

Here's a sneak peek at the goblin pregens for this adventure!

Paizo Employee Editor

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How is that the entire office has been THIS DUSTY for like over 24 hours now?! *sniff*

Paizo Employee Editor

I am always ready for goblin voices!

Paizo Employee Editor

4 people marked this as a favorite.
Mahorfeus wrote:

They ask me why I'm bringin'

A baby into battle

"That's really irresponsible!"
And getting them rattled

Don't Hassle the Hoff!

Paizo Employee Editor

4 people marked this as a favorite.
Owen K. C. Stephens wrote:
I consider the bar set quite high... which actually makes me kinda nervous. ;)

Same here!

Paizo Employee Editor

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Goddity wrote:
Jason Keeley wrote:
Turn in Place: Firing up maneuvering thrusters, the pilot alters the direction the ship is facing without moving it from its hex, possibly allowing a specific weapon to make an all-important shot.
I am somewhat disappointed that this isn't called a Crazy Ivan.

I'm not saying we don't have a Crazy Ivan maneuver, but didn't want to hit that particular nail on the head too hard.

Jason Keeley wrote:
Especially talented pilots can also attempt an "audacious gambit," flying the ship in ways never intended by those who built it. But you'd have to be crazy to try something like that!

WINK. WINK.

Paizo Employee Editor

Hidesako YAMAMOTO wrote:

Hi.

Very good an interesting scénario.

But, the rules for the second reenactement are awfully long to explain.

I'd give to my players a summary of the rules 30 minutes before the beginning and we can achieve the scenario in four hours.

If i run it again, I'll plan it to 6 hours, because this part can offer a lot of roleplay and it's a shame to skip it.

Thanks Jason and too bad for the bees.

No, thank you!

It is a bit of a complicated scenario in places. Sorry about that, but I just can't do things the easy way!

Without spoiling anything, GMs might want to brush up on Ultimate Intrigue's verbal duel rules...

Paizo Employee Editor

3 people marked this as a favorite.
Grumpus wrote:
Ventnor wrote:
Ventnor wrote:
Some of the language for the Martyr's Benediction focus power on page 28 got garbled. What exactly is it supposed to do?
I think my post got overlooked.

I think they left out the word "to"between the words 'level' and 'all'

It reads : 1d8 + your occultist level all allies

Oops! Sometimes these words sneak off on their own accord. You really got to keep a close eye on them, otherwise they wander into other sentences (and occasionally other books)!

Paizo Employee Editor

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I don't know about all of you, but I'm real excited to see how this game turns out!

What's that?

Get back to work so the book can be shipped to the printer on time? Ok, ok! Sheesh.

Paizo Employee Editor

8 people marked this as a favorite.

To set the mood, I wrote this scenario by only the light of a candle made from wax produced by bees that never saw the sun and exclusively pollinated the Nicandra physalodes (commonly known as the shoo-fly plant) while listening to The Smiths. The bees have since died, and my life expectancy has yet to be fully determined.

I hope you enjoy it!

Paizo Employee Editor

Ventnor wrote:
Ventnor wrote:
Some of the language for the Martyr's Benediction focus power on page 28 got garbled. What exactly is it supposed to do?
I think my post got overlooked.

The Martyr's Benediction power is a last-ditch action to heal your allies when YOU die (or are reduced to fewer than 0 hit points). Also, healed allies get new saving throws to shake off fear effects.

Paizo Employee Editor

Jonas Seaborn wrote:
How's the artwork for this book ?

Pretty fantastic! In just about every sense of the word. I've already talked about the cover, but there's another piece inside where Rivani is blasting an egregore.

Paizo Employee Editor

Terquem wrote:
Oh, gawd, please, let there be no obvious sarcasm

FLAVIN!

Paizo Employee Editor

Jhaeman wrote:
That GM was roguishly handsome and Einstein-ian brilliant. My favourite part of the video (which for some reason was redacted from the Twitch archive) was when he said he was going PM a bunch of cool Starfinder info to a humble forum poster named Jhaeman. Man, what a guy, that GM.

Oh, you right, I totally DID say that! Let me just gather together this...

HEY! WAIT A MINUTE! Nice try, Jhaeman.

And I assume the rest of you are familiar with page 176 of Monster Codex?

Paizo Employee Editor

Torbyne wrote:
Oh yes, i tend to focus on game mechanics since that is the big secret right now but some solid GMing and a nice splash of space lawyering going on as well!

Thanks Torbyne! I wasn't fishing for any compliments, but I do appreciate them!

I think people are going to be pleasantly surprised with some of the new racial abilities!

Paizo Employee Editor

4 people marked this as a favorite.

And that GM was great! Hilarious, and handsome, too. I bet he has all kinds of friends!

Paizo Employee Editor

6 people marked this as a favorite.

I knew I could count on you all.

Paizo Employee Editor

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This cover really highlights one of my favorite psychic monsters: aether elementals. Or, as I like to call them, "murder rainbows."

Paizo Employee Editor

Lucanar wrote:
Jason Keeley wrote:

Lucanar wrote:
3) Jason Keeley, can I have a space-hammer of space-thunderbolts?
Space-ask your space-GM.
YOU are my space GM!

Oh yeah. I guess then if I think about it I would have to say NO!

Lucanar wrote:
Also, what are your thoughts on a Hammer of Quantum Torpedoes?

That sounds like a very interesting idea! You keep being creative! Never let them crush your dreams!

Paizo Employee Editor

4 people marked this as a favorite.
Wzrd wrote:
Are we going to see goblins with guns?

I don't want to give it away, but watch the stream to find out! *wink*

Lucanar wrote:
1) How many laser guns are available for PCs?

All of them. All the laser guns.

Lucanar wrote:
1a) Will they be spelled "lazer gunz"?

Yez.

Lucanar wrote:
2) Please, may I see a drawing of a space troll as soon as possible?

*hastily scribbles something. maybe it's a space troll? maybe its a ghost with heartburn? maybe it's a mashed potato sculpture?*

*throws it out*

No, you cannot.

Lucanar wrote:
3) Jason Keeley, can I have a space-hammer of space-thunderbolts?

Space-ask your space-GM.

Paizo Employee Editor

5 people marked this as a favorite.

I have to say how incredibly lucky I feel that I was able to participate in the last round of Pathfinder's Journals. I was a fan of them since the beginning (long before I started working at Paizo), and I always daydreamed of being able to write one.

And then I did! Yay! *flailing Muppet arms*

Thanks to everyone who wrote, developed, and edited the fiction over the years!

Paizo Employee Editor

1 person marked this as a favorite.

Now that I have finally fully decompressed from PaizoCon (and having a guest stay with me for close to a week), I can bring up some points that tlotig and I discussed during the convention. He was running this scenario multiple times and had a lot of good points and questions, which I'll try to answer here.

These are tips/answers for GMs, so I guess I'll put them in spoiler tags.

Spoiler:

What if my players ask Sorrina for stuff to trade at the Bazaar?
Sorrina is just as uninformed about how the Bazaar works as your players, but if they are insistent, she can give them a small pouch of unusual coins from around Golarion. These pieces of currency are antiquated and unusable in a regular marketplace, but handing over the pouch to one of the Bazaar's vendors can sweeten up any deal they are trying to make, granting a +2 bonus on one Diplomacy check (or other skill you see fit).

My players seem a bit lost as to who to talk to at the Bazaar and they don't really trust Tik
If your players seem like they are just itching for a fight, try to steer them toward the interaction with Yetakerinos, who sends them to get beaten up by aether elementals. (PS, sorry about that.) Otherwise, there's a lot of merchants clamoring for the PCs' attention, so any one of the shopping encounters could come to them!

Hey, the maenads' confusion ability sure sucks the fun out of the game!
Yeah, I would limit the length of that ability to like a minute, instead of the full hour. Or even have it end when the combat does.

This was my first Pathfinder Society Scenario and I'm very pleased with the reaction it has gotten so far! If you have any questions for me, don't hesitate to ask!

Paizo Employee Editor

2 people marked this as a favorite.

This is why Pathfinder fans are awesome! Thanks for supporting a good cause, everyone!

Paizo Employee Editor

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Years before I started working for Paizo, I started a tiny game company called Pantheon Press. We made a couple of d20 products right as Pathfinder was becoming its own thing. We then decided to go our own way and create an original RPG system.

And boy, did we ever. Fortune's Fool ditches the dice and uses a Tarot deck as its resolution system. Its set in a fantasy version of the European Renaissance, where elves, dwarves, and orcs abound and magic still influences everyone, from merchants to princes.

While it wasn't a runaway hit, it was pretty well received by a few fans and we won a Judge's Choice ENnie in 2011. We have since released a full campaign that pits the Brothers Grimm against one another, a supplement that expands options for players, a supplement that explores the far-flung Hindustan, and numerous free products containing mythical magic items that range from Mjolnir to Santa's sack.

You can read more about all that at our wesbite.

But if you don't have time to read, why not listen to a podcast? I was recently on Game School to explain the game's mechanics and run a short, sample adventure. It was a lot of fun and if you choose to listen, I hope you enjoy it!

I ran a Fortune's Fool one-shot at PaizoCon last year, and I plan to do this same this year. If you'd like to take the system for a spin, sign up when that becomes a thing that you can do!

Also, feel free to ask me any questions right here!

Paizo Employee Editor

2 people marked this as a favorite.

Even pups enjoy Pathfinder Tales!

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