Steve Geddes wrote:
Rob McCreary, our Creative Lead, worked on Kingmaker, so you can be sure that idea for Starfinder is on our list!
Since taking on the development of the adventures, I have come to think more about starship upgrades--when and why they happen--and the next two APs (at least) are sure to spell out the where the PCs can get their upgrades.
Marco Massoudi wrote:
I am reluctant to talk about products that haven't been announced yet, but I was aware there would be Pawn Collection weirdness early on and worked with our art and production team to create what will hopefully be a satisfactory solution. Unfortunately, as with all of our AP Pawn Collections, we can't create them until we have ALL the art in for an entire AP and even then we sometimes have to order new art. We know y'all want the pawns to run the adventures, so we try to get them to you as soon as we can, but I understand the frustration of having to wait!
As for maps, I don't have much of a hand in that area of the Starfinder line, but I don't believe there are currently any plans for maps that directly correlate to the APs.
I doubt it. I was just having a goof because he is so dang prolific.
The 4th volume is being written by Ron Lundeen. Sorry, Ron!
Really though, if you aren't sure who has written an AP volume, you can safely assume it was Ron!
Thanks! We are still honing in on what is too difficult and what is too easy, but I'm glad you had a good time.
As mentioned in the blog, Joe and I already have plans for next year that I think people are really going to enjoy!
There is at least one starship encounter in each volume. I believe the first and last volume both begin and end with starship combat encounters, in fact.
Jimbles the Mediocre wrote:
Yes and no. We make sure to mention this time that the PCs are heading into hostile territory and might need to be a little more judicious with their equipment. However, there are a few places where the PCs can buy stuff from friendly merchants (after all, not everyone in the Star Empire is loyal to the Azlanti!) but those merchants might not have EVERYTHING the PCs want to buy...
Nomad Sage wrote:
While the adventures give you only a glimpse of the Azlanti Star Empire by visiting a single system on its fringes (as well as the colony world where the AP begins); you don't visit their home world of New Thespera for instance, a couple of the back matter articles give you much more detail about the history and culture of the Empire, plus a description of those 17 non-human species under the Empire's thumb mentioned in the Core Rulebook.
And you can bet that article has some new aeon stones!
I am very excited for you all to see these adventures! You might be surprised as to the directions they go!
We are planning a few blog posts for August that should help this hype train get going, but right now we are focused on talking about the final volume of Dead Suns. We did it! We finished a Starfinder Adventure Path!
As for juicy tidbits, what do you want to know (that isn't too spoilery of course).
Aw, I don't think anyone has ever said that about me before...
This playable race is totally new, not a conversion of anything Paizo has done before. But it isn't completely unfamiliar to the science fiction genre.
is the starfinder AP artwork going to continue featuring all 7 iconics?
We're moving to a more Pathfinder style of using four specific iconics for a whole Adventure Path, though that means some iconics might see a lot of action during a year. The numbers seven and four don't really get along well together.
Luke Spencer wrote:
There *Is* a new playable race in this volume, but I won't give you any hints as to what it is. I am mean that way.
EDIT: You know what? I will tell you that Joe Pasini wrote the playable race. Is that a hint? Who can say?
I'm hoping to run this with a some friends who haven't played SF before. We're making characters in July, and running the first act of Dead Suns first. Will it be an issue if they don't have specific ties to 'old friend'? Will there be issues if they are set up as a group of Stewards (starting off just doing stuff around Absalom before being sent to the colony).
This might actually fit VERY well with the adventure, as the "old friend" is a retired member of the Stewards. And in the second adventure, the Stewards deputize the players to head into Azlanti space to get her back! You'll have to do some minor tweaks here and there, but you should be good to go!
Wealth by Level is meant to include the full price of the gear a character is wearing and wielding. When we populate an adventure with treasure, we assume the PCs will keep something like a suit of armor that is a few levels above their current level. It isn't a perfect science, so your mileage may vary!
I believe someone else suggested that same thing upthread. It will probably be best for your players if you convert those credsticks to UPBs!
Quick question if everything was destroyed including the gate how would one get to the wepon? Wouldn't the threat be solved?
The Stellar Degenerator would still be hanging out in its demiplane and then someone could eventually figure out a way to get into that demiplane using magic and whatnot. It probably wouldn't happen in the PCs' lifetimes, but that's just pushing the threat down the road for a future generation.
Yeah, I wouldn't worry about environmental protections on Istamak. (I can't find where if anywhere we mentioned the atmosphere.) If the kish breathe the same type of air, then you can have one join your crew if you need without worrying too much about their environmental protections always being on!
Thanks to everyone who participated in the Puzzle Hunt this year and congrats to anyone who solved it! We gave out 40 prizes this year! Woo!
Joe and I are going to see about getting the PDF of the Puzzle Hunt up on the blog in the next few months, so if you couldn't make it to the convention, you can still enjoy some tasty puzzles!
Grim Ranger wrote:
You have discovered half of what you need for the SECRET EXTRA PUZZLE!
Joe Pasini and I are proud to bring you an all-new puzzle hunt at this year's convention! And, in even more exciting news, the puzzle hunt's main page/instructions will appear in the program! This will let you know where to find the puzzles and what to do with your final answer.
The puzzles themselves will be available by the ticket swap board (near the delves), and Joe and I will try to be around that area every day from 5 to 7 to give our prizes and clues (though if you find us anywhere else during the con, we'll do our best to help you out).
This year, you'll have to discover the seven shards of an artifact known as the virtuous sihedron and bury them in certain places throughout Varisia in order to stop the return of the runelords... for a few months, at least. And this year also includes some fantastic graphic design by our own Sonja Morris!
You should use this thread to talk about the puzzles with fellow solvers, trade tips, and hopefully have a good time. Enjoy!
Sorry if this ended up a bit confusing!
Due to several microprocessors failing across the system, Osteth the AI has to split her consciousness into several bits in order to PREVENT a massive multi-supernova, which would destroy the entire system (and anyone in it, including the PCs) and the portal to the Stellar Degenerator would remain closed. A lose-lose situation, to be sure.
With her death, Osteth is able to get the portal open, leaving the PCs to figure out a way to capture or destroy the Stellar Degenerator... the basis for the final adventure, of course!
I hope that helps.
Ha, I wrote this intro a while back. You all already know that the Starfinder Adventure Path after Against the Aeon Throne is Signal of Screams!
We'll be announcing the AP after THAT at PaizoCon during the Starfinder Adventure Path seminar. Chris Sims is in charge of that one and its a real hot ticket!
Demon Knight1434 wrote:
Yeah, that's probably a goof. Interior Armor Class should be EAC 20 and KAC 18.
If your PCs accidentally got the data wiped, make sure they know that Waneda Trux might want to see this module... and she knows someone who can get to that erased data, as mentioned in the last paragraph on page 34. Sure, the PCs don't get the glory of doing the thing themselves, but at least their mistakes won't dead-end the Adventure Path!
Lord Fyre wrote:
No, thank YOU!
I feel like I did ok seeding the city with treasure (though not credsticks). Maybe your group just missed a couple of stashes?
As for credits, this ancient city that has existed long before the Azlanti were even a gleam in some boleti's eye isn't exactly going to have modern-day currency just lying around.
Besides, the real treasure is the friendships you made along the way.