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Threads
Is there any chance that anyone in the Paizo staff could, as a blog post, free eratta pdf, FAQ answer, etc., compile an official list of Pathfinder skills and whether you can take 10 or take 20 on each of them? Crude example: Skill | Take 10? | Take 20?
I love the SR universe, and have always wanted to run a SR game. Now, I have the opportunity to do so. We've already had one session, and I find myself having to deal with things I'd rather hold off till I get the hang of it. The city the default setting placed in Seattle. In my game, Evo Corp is involved with a cover up with the murder of a suburban citizen and his family. They have a flying security drone (about 4' in length) that flies around the city block, ensuring there's no suspicious activity in the area, particularly around the residence of the murder victims. Any person or vehicle it "sees" near close proximity to the residence is recorded, and the information is sent to Evo Corp. One of my players is playing a hacker type character, and as such he wanted to hack the drone. That's where I need help. Reading "The Wireless World" chapter is a bit daunting. There's just so much information. What do I need for this security drone? What will it's stats look like? And what information do I need to be aware of when dealing with a hacker? In an attempt to relearn Java, and more of an attempt to discipline myself, I've made a settlement generator based on the Settlement rules in the GMG. I honestly don't really plan to do much beyond what is already done, as I'm not really sure what I was doing in the first place. (Full disclosure and all..) If anyone wants to play with the program or the source, be my guest. My only complaint is the lack of Settlement support based on the GMG. I was sad to see nobody (that I've found) has expanded on it (yet). The files can be found here My players brought up a question to me today about Blasphemy. You see, their party is facing a group of foes. Two foes have 16th caster level blasphemy spells, usable once per day each (they're half-fiends). The party is 15th level. This makes them eligible for dazed and weakened. The foes go one after another. 1st casting produces a roll of 5. 2nd casting produces a roll of 10. Does it stack? Are they going to reduce their strength score by 10 (if it does not stack), or 15 (if it does stack)? I'd greatly appreciate if anyone from the Pathfinder Rules line could answer this question directly, but I'm more than grateful for everyone and anyone to chime in with their answers as well! So, over on Rolpuncture, I have a couple blog posts about an RPG I'm working on. It takes elements from D&D (Swords & Wizardry), Dragonlance 5th Age RPG (Saga system), and the Elder Scrolls series. I'm looking for some feedback, constructive criticism, and general help. Here's what I've got so far: Rolepuncture wrote:
Keep in mind that this isn't set in stone, and I'm willing to change things (some things I already have). So, what do you think? And, I'd like to load it up with new applications. I got Dice Bag, Summoner, and Pathfinder Spellbook.
What else would you recommend for gaming applications? Didn't really know where to post this, and my Google-fu is weak right now (distracted by several things at the moment), so I figured I'd enlist the aid of the wonderful Paizo community to aid me. How does one determine the average of dice rolls if some of those dice are being ignored? Example: 3d6 averages to 10.5, or 10 or 11. What would the average of the highest 3 of 4d6 be? Or the highest 3 of 5d6? Idea (as I posted in another thread):
I know this doesn't address learning more spells on your own time. I'll get to that later. I just want to see how this idea pans out first. Thoughts? I had a lot of insightful and helpful posts in the previous thread. I'd like to take some advice from one of those posters and start this thread. What would make HLP easier to run (GMs perspective)? What would make HLP easier to play (Player's perspective)? Please share some hints, tips, and tricks you use, or think would benefit making HLP not as difficult as it is, at least, perceived to be. I just noticed, when I click "Focus", brand new threads (with one post) show up in my list. When I click to remove them, they wont go away. Didn't know if this was something you were aware of, but I figured I'd mention it. Edit: It seems several more threads aren't being removed, ones that i've viewed, and have several posts in them. So, I love PRPG. Thank you, Paizo, for that. And I love fantasy gaming. But, for me, it seems that it's just getting old. Or maybe I'm getting older and my tastes are changing. Or maybe I'm just tired of the same "humans, elves, and dwarves" frolicking together slaying the evil lich, the sinister dragon overlord, or some such thing. I'd like to ask you, the Pathfinder/Paizo community: What have you done, and what can I do, to make the game human-centric? What I mean is, how can I make the game where the only playable race is humans, and everything else is a lot closer to its fictional roots? Or further away from Tolkien-esque roots from which the original game "borrowed" ideas from? Something from another thread caught my eye, about where some of the ideas of the game came from (elves and dwarves as playable races, to name one), and it got me thinking. "What would the game look like if that never happened? What would the game look like if you played a human (or group of humans) in a fantastic land of myth and legend? And explored the realms of other beings for the first time, after only being taught what those realms and beings were like?" Or something like that.. Not trying to rant, but it seems I started to anyway. So.. What do you do with your games to try to convey my sentiments (if you do so)? What would you do (if you dont)? And what is your advice to someone who wants to? My GM is looking to return to his campaign soon, and as such, he's got lots of ideas, and one of them is a low magic game. One thing he wants to do, I'd like to help out with (we collaborate with each other often), but can't seem to think of any ideas. The idea, and where your help comes into play, is creating an archetype for a non-spellcasting Druid. What would you do to make this archetype? Tonight's PRPG session was something I looked forward to. I had a Tiefling Alchemist 5 that I wanted to retire, to bring in a Human Witch 5 (thank you to all who helped in that thread). When it came time to play, instead of allowing me to play my new character, I was told to choose an NPC of appropriate level from the GMG and play that. Then, a long pointless railroad of a journey forced us down a (mostly) empty mausoleum, which lead us to locked puzzle rooms, with no treasure, until we solved 5 of them (which took most of the entire session), only to come out at the end in the city. And, when we confronted the baron, and essentially told him he sent us on a pointless mission (which it was), requesting some sort of reward (at all), all he could say was that it was for "the glory". At which point, the entire party got pissed off and essentially assassinated him. The GM was clearly frustrated that we wouldn't accept what was going on, ended the entire campaign, told us all our characters were caught by guards and summarily hung. Now, clearly there were bad decisions all around. But the GM could have prevented the whole thing by just allowing the characters to at least "try" things instead of blatantly saying "nothing you try will work" before getting a chance to. Also, instead of forcing the characters down paths they wouldn't otherwise normally choose. Anyway. I just needed to vent. Thanks to those who read, I appreciate it. I've decided to retire my Tiefling Alchemist. He reached 5th level last session, and I came to a realization that I'm not really having much fun with him anymore, and he'd be better setting up his own shop and becoming an NPC. So, I'm looking to make a new character. I typically play Wizard type characters, and I'm looking to try something new. What I do know that I would like to play is a buffer/debuffer. What do you suggest? Next Saturday is typically game day for me. Though, for this particular campaign, I'm not participating. So, instead of sitting around doing nothing, I figured I'd run a couple encounters. But, in thinking about this, I wondered: Does the CR system assume the players made characters with the 15 point-buy method, or 20? Also, do I, or can I, count 20 (or 25, whatever the case may be) as APL+1? When a discovery says: "An alchemist must be at least X level before selecting this discovery." Is that referring to alchemist class level, or character level of said alchemist? For example, if I were an Alchemist 7/Fighter 2, and for my 9th level feat I took Extra Discovery, could I select the Force Bomb discovery? Pun intended =) I just started my new character, a Tiefling Alchemist, last night for our new game. I'm having so much fun with it. At first, I was thinking "eh, this'll be neat". But, then, when actually playing, I'm thinking "woah! this is awesome!" Just wanted to say thank you to Paizo, as well as the Paizo community, and everyone who designed and playtested the Alchemist! You rock! I'm looking for a couple different creatures to accompany a "dungeon", who's "final boss" is a Medusa (probably w/class levels or advanced template, ~CR 8 or 9). I was looking for grimlocks, but apparently they're not in PRPG. I've decided on various Wights, but want a little more variety. Any help is appreciated.. I love the song "Luminal" by Covenent, and really wanted to make a character based on the lyrics.. here's the song lyrics:
I try to rise in pride, I want to radiate Walk on water and ride the light I try to break to chains, I want to penetrate Cross the borders and drink the oceans Give me velocity and gasoline
I need to burn my fuel, I want to detonate
Given velocity and gasoline
I have to go ahead, I want to elevate
So many things I could think of. Using just the Core Rulebook, what would you do? First, I'll apologise for being lazy and not doing it myself. I'm looking for a PDF product of PF Bestiary cards. Something similar to the cards from the D&D Mini's line, but for the monsters in PF Bestiary, in PDF format. I have TOGC's Spell Cards (3.5), and absolutely love them, and I'm hoping to find something as convenient for monster stats. I don't know why I only noticed now, but there's no polymorph spells that allow you to turn into a vermin. I'm interested in making an npc that has levels in a PrC from a non-golarion 3.5 source involving a druid gaining abilities to wildshape into a vermin.
I'm asking this question for a 3.5 game, my question is relevant to PRPG as well. Let's say a PC just acquired this spell. They can deal 15d6 fire damage with the spell. 1) Is that PC supposed to roll 15d6 individually for each 10' cube? 2) If you position 4 of those cubes so each affects a Large+ creature, do they also affect it individually? These questions came to my attention recently, when a fellow PC took out a Frost Giant Blackguard 8, and his squad of 6 Frost Giants, and a large White Dragon on his first turn. We were 13th or 14th level =/ I'm asking this question for a 3.5 game, my question is relevant to PRPG as well. Let's say a PC just acquired this spell. They can deal 15d6 fire damage with the spell. 1) Is that PC supposed to roll 15d6 individually for each 10' cube? 2) If you position 4 of those cubes so each affects a Large+ creature, do they also affect it individually? These questions came to my attention recently, when a fellow PC took out a Frost Giant Blackguard 8, and his squad of 6 Frost Giants, and a large White Dragon on his first turn. We were 13th or 14th level =/ I'm asking this question for a 3.5 game, my question is relevant to PRPG as well. Let's say a PC just acquired this spell. They can deal 15d6 fire damage with the spell. 1) Is that PC supposed to roll 15d6 individually for each 10' cube? 2) If you position 4 of those cubes so each affects a Large+ creature, do they also affect it individually? These questions came to my attention recently, when a fellow PC took out a Frost Giant Blackguard 8, and his squad of 6 Frost Giants, and a large White Dragon on his first turn. We were 13th or 14th level =/ I'm asking this question for a 3.5 game, my question is relevant to PRPG as well. Let's say a PC just acquired this spell. They can deal 15d6 fire damage with the spell. 1) Is that PC supposed to roll 15d6 individually for each 10' cube? 2) If you position 4 of those cubes so each affects a Large+ creature, do they also affect it individually? These questions came to my attention recently, when a fellow PC took out a Frost Giant Blackguard 8, and his squad of 6 Frost Giants, and a large White Dragon on his first turn. We were 13th or 14th level =/ In my bi-weekly D&D 3.5 game, I play a LN Diviner. Last session he gained his 3rd level in Blood Magus. The last few sessions I've been interested in expanding the roleplaying aspect of blood magic. I've toyed around with the idea of describing some of the most common (phb) spells that I prepare, in ways that reinforce the concept of "Blood Mage". For example: for power word: blind, I want to describe it as if I'm taking the blood from the opponents eyes; ray of enfeeblement as a beam of negative energy that allows me to control the blood flow to the creatures muscles; enervation as a negative ray that allows greater control of the creatures blood, restricting flow to his mind and body; and vampiric touch, most obviously, "vampire hands" comes to mind.. These are the sort of ideas I had in mind, but want to take it further than just that.. I like thinking outside the box, and in this case, the mechanics of the game, and just want to be more than a mage that does a couple things with blood (as the prc abilities allow).. For example, in our game, one thing I'd like to be able to do is draw an arcane symbol with my own blood, for the sole purpose of being able to strengthen the wall it's drawn upon, while serving as a visual warning. Like a big "Forbidden! Go no further!" written in blood, that has the added benefit of making the wall stronger than usual. What are everyone's thoughts and ideas on this matter? Also, are there any sources (PRPG or 3.5) that touch upon blood magic, other than the prestige class I'm currently taking? There's a couple things that bother me about the current way item creation is handled.
Why not make crafting feats separated like the MIC separated stuff? Also 'Craft X' isn't really accurate either, is it? You're not actually crafting a ring, or a belt, or a staff, you're enchanting a mundane item with magical powers. So how about Brew Potion include spells higher than 3rd level? Why not go further and allow harmful spells to be applied to your weapon, like oils can be, and act like a temporary 'spell storing' ability? Apply 'poison', hit once, discharge spell. Would that really break the game? Brew Potion (no level limit, includes oils, elixirs, and even 'spell grenades' such as fireball in a bottle), Enchant Clothing, Enchant Jewelry, Enchant Armour, Enchant Weapon, Enchant Stick (basically rods, wands and staves, no level limits, the name could use work), Scribe Scroll (i dont have a problem with this one), Enchant Wonderous Item (anything else that doesn't fall into the previous categories) What are some house rules you use for this topic? What do you think of the ideas I propose? Hounds of G.O.D. was officially released last night. From the website: AJW Games wrote:
I just want to say this is a fun game. I helped playtest it, and I really enjoyed it a lot. The website is here. It's only $7 for the PDF, and $8 for the Print version. Now that I have a new job, I find myself cataloging things I'd like to buy. Among the top on my list is an eReader (thinking about the Sony brand one). I know they're supposed to be able to have PDFs on them, but I was curious about something. I have bought the PRPG Core Rules some time ago (during my previous job), and most definitely would like to put it on one of these devices. Is there any formatting issues I need to know about? Is it really as simple as loading it up on the device and toting it around with you, with no issues? Edit: this question applies to any PRPG pdfs
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