Logan1138 wrote:
Well, once the different characters are built (5e), the Fighter will have a higher Melee/Ranged attack (depending on their focus) than a Wizard. Sure, the Wizard might have a magic attack bonus that equals the Figher's melee/ranged, but the Wizard surely will be relatively poor in melee/ranged compared to the Fighter.
Gregory Connolly wrote:
Wow! That's unfortunate you had a lousy GM. I don't suspect I'll have that problem, fortunately. =)
Mactaka wrote:
Personally, I love the "pugwampi" mechanic. (Where'd you come up with that one? I like it.) I also am of the mindset that the players only need to know how to play their characters. If I'm the DM, I just want the players to explain what it is their characters are trying to do. If it's something that needs to roll dice for, I tell them what they need to do, mechanically, to resolve their action. In game, I've found the combat to be a lot quicker than our current game. The cool thing about the RPG community, however, is that you don't have to play the same game as me, nor do you have to play it the same way. And that's okay. I hope you have fun with whatever game you play =)
Questionably straight male. I don't remember all my characters, so I'll just list a few that I do. Darvesch Now, this is the name of two separate characters. I love the name, though I have no idea where I got it. The first iteration of this character was a LG dwarven fighter/cleric (with levels in dwarf paragon from UA) in a family 3.5 game. He was in his 40s or 50s, and played not unlike a Klingon (duty, honor, glory, etc.) Damn if he had a spectacular death though! An ancient red dragon decided our group would be his play-things, and we might be tasty too. After a hard fought battle began to look like it would be the end of our group, Darvesch decided to wait until it was going to breath fire to jump into its gullet. (We were playing with a rule where, if a magic item is destroyed, it explodes, dealing d6's of damage based on value). The dragon's head exploded, killing Darvesch in the process. Needless to say, his looks and sexuality weren't much of an issue. The second iteration is also LG dwarf fighter/inquisitor (not multiclass, this one is gestalt) in a current(?) PbP. This Darvesch isn't nearly as tightly wound as his predecessor (believe it or not, DM!). His elven "cousin" gets in enough trouble to keep him busy, and he wouldn't have it any other way. Though, he does take his job and duties seriously, he has been busy building a training facility for others like him. (I actually hope we get to continue the campaign at some point. HINT, DM!) He has had a fling with a companion NPC female human, and was last trying to develop his relationship with an NPC female dwarf. The odd thing is, I can't really recall my other characters. I typically play wizards or psions, and the dwarf fighter is the only I remember. lol
Hama, I'll have to respectfully disagree. My current family night D&D (3.5) is playing in a high powered game in which the GM encourages power gaming. We're all having fun with it. However, I'm finding it a little difficult at the moment, and can't help but think I could be better in some way. I have a thread here that gives some info, and asks for help optimizing my character.
@OP Let's look at a Longsword vs a Battleaxe, shall we? Longsword
Battleaxe
Results?
Dice_Castor wrote:
It looks, to me, like your GM has created doubt and uncertainty in an otherwise great player. If I were you, I'd find another group to join. And if you lived anywhere near my area, I'd gladly invite you to mine.
In my upcoming game that I'm about to GM, I've banned the Paladin. This isn't because of fluff or mechanics, but because of players. I've never banned it before this game. Each time it's played (with one and only one exception), it ends up being the Lawful-Stupid type of character that justifies ridiculousness with his own righteousness. I'll be willing to open it up to any player that can convince me he'll play it in a more interesting way. Also, other than humans, I'm only allowing the races from Dragon Empires because I'm running an Asian-themed setting. It's modeled after the era where guns began to emerge after the influence of another culture being introduced to them. There are other things I've excluded as well, such as plate armour. But, the players wished to play an Asian-themed setting, and they seem to love the changes.
Is there any chance that anyone in the Paizo staff could, as a blog post, free eratta pdf, FAQ answer, etc., compile an official list of Pathfinder skills and whether you can take 10 or take 20 on each of them? Crude example: Skill | Take 10? | Take 20?
Dwarf Lightbringer
"My training does lend itself to exploration, after all.. Even Kahn must've had experiences like this, right? I mean, I know how she is.. But she's right here, right now.. Hell with it.. It's not like the others are here anyway, they're off talking with a friend of theirs.." Darvesch thinks to himself before he allows events to unfold naturally.
Dwarf Lightbringer
"It seems these lovely ladies are on our side. For now. Just as well.." He looks to Alis, and speaks in Dwarven tongue "She's under some enchantment. Is there any way to break it? I'd hate to have to kill Ieana, if she was merely a puppet for a being that took control of her." With that, Darvesch runs to face Ieana to AO.34 Acrobatics (Str) 1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 15 negative level
Dwarf Lightbringer
"Ieana. It's taking me all my willpower to hold myself from splitting you with my axe where you stand. But, I'll give you once and once only, to surrender. You must be held accountable for the crimes you have committed. Rather than slaying you like the serpent you are, Justice must be invoked. You must be tried and convicted. You can come with us now, and accept this. Or, you can force us to be your judge, jury, and executioner here and now." Darvesch announces his intent clearly, readying himself for anyone to come near to attack. Sense Motive 1d20 + 17 - 1 ⇒ (9) + 17 - 1 = 25 negative level "Son of a delver.." Darvesch curses under his breath when he makes a realization..
Dwarf Lightbringer
"Anything to rid us of this fiend, *cousin!" Darvesch accepts the spell Alis offers, as he quickly assesses visually, the condition of the flying lizard. Perception 1d20 + 14 ⇒ (3) + 14 = 17
Darvesch looks to Alis, and smiles, "Sorry for the blood splatter. Remind me that I owe you a nice dress." Before he can even see her reaction, he launches himself at the fiend, aiming to sink his trusted axe in its skull. Rolls:
Attack 1d20 + 13 - 2 + 2 + 2 + 2 ⇒ (20) + 13 - 2 + 2 + 2 + 2 = 37 PA, DF, GH, Bane
Confirmation 1d20 + 13 - 2 + 2 + 2 + 2 ⇒ (10) + 13 - 2 + 2 + 2 + 2 = 27 PA, DF, GH, Bane
Total 39 + 31 + 21 = 91 * - Darvesch uses the Dwarven word for female cousin here
Dorje Sylas wrote:
I don't use character sheets anymore, but that's a good idea. I type mine out in the statblock format Paizo uses for the Bestiary. But, I like to type out the different attack options in the combat section. For example: Melee +1 dwarven waraxe (+13/+8, 1d10+8/x3)
That is from one of my current PbP characters. That, and the statblock format, help me to reference my character and his capabilities very quickly.
So, I love PRPG. Thank you, Paizo, for that. And I love fantasy gaming. But, for me, it seems that it's just getting old. Or maybe I'm getting older and my tastes are changing. Or maybe I'm just tired of the same "humans, elves, and dwarves" frolicking together slaying the evil lich, the sinister dragon overlord, or some such thing. I'd like to ask you, the Pathfinder/Paizo community: What have you done, and what can I do, to make the game human-centric? What I mean is, how can I make the game where the only playable race is humans, and everything else is a lot closer to its fictional roots? Or further away from Tolkien-esque roots from which the original game "borrowed" ideas from? Something from another thread caught my eye, about where some of the ideas of the game came from (elves and dwarves as playable races, to name one), and it got me thinking. "What would the game look like if that never happened? What would the game look like if you played a human (or group of humans) in a fantastic land of myth and legend? And explored the realms of other beings for the first time, after only being taught what those realms and beings were like?" Or something like that.. Not trying to rant, but it seems I started to anyway. So.. What do you do with your games to try to convey my sentiments (if you do so)? What would you do (if you dont)? And what is your advice to someone who wants to?
Dwarf Lightbringer
"Alis? Are you okay!? I've been trying to find you! When I heard of the trouble in Dafar, I thought I'd come to see if you were alright.." He clears his throat and gets his bearings, "My apologies everyone, I'm Darvesch, son of Morgaard, of the Hellhammer clan. If you don't mind, we have a witch to kill," looking down at his axe, then over in the direction of the pile of gear wishing for his armour, he asks, "Where is the hag?" He'll move as close to Alis as possible. |