zzMonstername CR ##
XP ##
zzAlignment zzSize zzType
Init +##;
Senses zz, zz,; Perception +##
Aura zz (## ft., DC ##)
----- Defense -----
AC ##, touch ##, flat-footed # (+## zzModifier, +##zzModifier)
hp ## (##d##+##); fast healing ##
Fort +##, Ref +##, Will +##
DR ##/zzMaterial; Immune zz; Resist zz ##, zz ##; SR ##
Weaknesses zz, zz
----- Offense -----
Speed ## ft., fly ## ft. (zzManeuverability)
Melee zzAttacktype +## (zzDamage plus zzOthereffect), zzAttacktype +## (zzDamage)
Ranged zzAttacktype +## (zzDamage)
Space ## ft.; Reach ## ft.
Special Attacks zz, zz
Spell-Like Abilities (CL ##zz; concentration +##)
At will—zz, zz
1/day—zz, zz
----- Statistics -----
Str ##, Dex ##, Con ##, Int ##, Wis ##, Cha ##
Base Atk +##; CMB +## (+## zzConditionalmaneuverbonus); CMD ## (## vs. zzManeuvername)
Feats zzFeatname, zzFeatname
Skills zzSkillname +##, zzSkillname +## (+## zzCondition); Racial Modifiers +## zzSkillname, +## zzSkillname in zzCondition
Languages zzLanguage
SQ zz
----- Ecology -----
Environment zzClimate zzTerrain
Organization zz, zz, or zz
Treasure zzCategory
----- Special Abilities -----
zzName (Ex/Sp/Su) zzDescription