About Jarun the LiberatorDescription:
Jarun's a muscular, sturdy looking bariaur. His human torso sports a pair of short yet muscled arms. Those arms are holding a painful looking flail that seems to be made from almost white wood. The chain of the flail is rusty red as are the blunted spikes on the head of the flail. Jarun's underbody can be described as goatlike, if you can imagine a goat with legs strong enough to topple over a cart with a single kick. All in all Jarun doesn't seem like the friendly type of fellow. His face looks a bit too serious eventhough Jarun often is quite jolly, it usually takes a while for people to appreciate his company. Basics:
Init: +1 Speed: 60 ft (no armor, Longstrider), 45 ft (armor, Longstrider), 50 ft (no armor), 35 ft (armor) HP: 59 AC: 23 BAB:+5 CMB: +8 CMD: +20 Fort:+9 Ref:+4 Will:+10 Spell Resistance: 18 Attacks:
Abilities, Feats, Traits & Skills:
Bariaur Racial Abilities: Spell Resistance, Greater: Bariaurs gain spell resistance equal to 11 + their character level. Skill Training: Perception and Knowledge(local) are always considered class skills for members of this race. Fast: Bariaurs gain a +10 foot bonus to their base speed. Darkvision 60 Feet: Bariaurs can see in the dark up to 60 feet. Quadruped: Bariaurs possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts. Cleric Class Abilities:
Travel Domain
Bonus Languages: A cleric’s bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race. Feats:
Traits
Skills
Spells:
Spells Prepared: Spells/day (0/1/2/3/4/): 4/5+1/4+1/3+1/1+1 Level 0: Create Water Detect Magic Light Read Magic 1: Burning Disarm Divine Favor Sanctuary Sanctuary Sun Metal Longstrider (D) 2: Calm Emotions Communal Protection from Evil Grace Silence EMPTY Locate Object (D) 3: Communal Resist Energy Stone Shape EMPTY Fly (D) 4: Summon Monster IV Dimension Door (D) Equipment:
+2 Heavy Flail +1 Light Crossbow +1 Full Plate Armor Ring of Feather Falling Ring of Protection +2 Amulet of Natural Armor +1 Cloak of Resistance +2 Bolts 20x Handy Haversack
Scroll Case
Scroll of Invisibility Purge
Wand of CLW (50 charges)
Rod of Lesser Metamagic, Extend GP: 926
Background:
Jarun comes from the Bariaur herd that resides on the Ivory Plateau on the plane of Ysgard. Already at a young age Jarun wandered off and by accident ended up in Sigil. There he was found by a few like-minded bloods and who taught him how to live safely in Sigil and yet help those who needed helping. Of course Jarun still wandered off once in a while, occassionally ending up on other planes. He always got back though but until recently that was mostly because of luck. Now he's becoming a real planewalker, devoted in spreading freedom across the planes. Contact:
Enemy:
Dice:
[ooc]Initiative[ooc] [dice]1d20+0[/dice] [ooc]Trip Attempt[ooc] [dice]1d20+0[/dice] Unarmed Attacks
Weapons
[ooc]Attack with Light Crossbow[ooc]
Saves
Race Builder:
Racial Abilities Humanoid (0 RP) Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. Normal Speed (0 RP): The race has a base speed of 30 feet. Weakness (–1 RP): Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –4 penalty to any other ability score. Language Quality Standard (0 RP)Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages. Racial Traits
Modified Trait:
Quadruped (2 RP): Prerequisites: Any type except humanoid, Large size, normal speed; Benefit: Members of this race possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were Medium (instead of Large). Special: The number of legs can be increased by 2 for each additional 1 RP spent. Each such increase grants an additional +4 racial bonus to CMD against trip attempts, but no other bonus.
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