Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Friendly Fighter

Jarl Tehnos's page

280 posts. Alias of Dennis Harry.

Full Name

Jarl Tehnos




Soldier 4









Strength 9
Dexterity 17
Constitution 12
Intelligence 16
Wisdom 15
Charisma 12

About Jarl Tehnos

Jarl Tehnos

Force Points 2
Initiative +4
Reputation +4
Vitality - 56
Wounds - 12

Defense - 17

Blast Helmet Vest - Damage Reduction 2 - Max Dex +5 - Check Penalty -1

Fortitude - 5
Reflex - 4
Will - 3

Speed 10 Meters

Base Attack - +4

Melee +3

Ranged +7
Blaster Rifle - 3d8 (Crit 19-20) Range 30M - Stun DC 18
Blaster Pistol - 3d6 (Crit 20) Range 10M - Stun DC 15


Blaster Pistol Proficiency,
Blaster Rifle Proficiency,
Heavy Weapon Proficiency,
Simple Weapon Proficiency,
Vibro Weapon Proficiency,
Light Armor Proficiency,
Heroic Surge,
Point Blank Shot,
Rapid Shot,
Shot on the Run,
Starship Operation (Starfighter)



Computer Use +9,
Intimidate +9,
Knowledge Tactics +9,
Knowledge Geography +8,
Knowledge History +8,
Knowledge World Lore +7,
Perception +9,
Pilot +5,
Repair +8,
Treat Injury +9.


Assault (Blaster) Rifle
Heavy Pistol
4 Medipacs
6 Power Packs
2 Energy Cells
2 Comlinks
3 given to Venkur, Torin, and Kloh.
Armor Vest and Helmet
Power Pack (25),
Power Recharger (100).
1 All Temperature Cloak - 100 Credits
1 Grappling Spike Launcher - 50 Credits
4 Liquid Cable Dispenser's - 100 CRedits
1 Recording Rod - 500 Credits
2 Medical Kits - 50 Credits

Slave - Captain Dwenna

Credits: 21,100

Personality & Appearance:

Standing 6' tall and weighing 180 lbs. Jarl is in great shape. Jarl looks good for his age though his hair has greyed prematurely he still has all of his hair! His eyes are light and fierce though somewhat vacant.

Jarl is a storyteller. He will regale his comrades with his experiences from all of his past battles. Though he smiles when the men joke there is a sadness about him that can't be pinpointed without deeper probing, fortunately no one has probed the deep recesses of Jarl's mind.


Born 40 BBY on Fedalle, a wealthy and industrious world of the Core, Jarl’s family served as guardians for an affluent manufacturing clan. As he got older he was groomed to join his father and continue in his line of work but fate intervened, in 23 BBY the Clone Wars exploded and at age 17 he enlisted with the Republic's new division Rahm Kota's Militia.

Though most soldiers were clones at this point, his training since birth and his status as a non-clone volunteer granted him an opportunity to enter Officers training even at his young age. For the next three years, he served under General Kit Fisto. His participation in the Battle of Mon Calamari granted him rank almost immediately as the SCUBA fighting was a particularly dangerous mission.

Impressing the General with his bravery, he was assigned to his army again for the Battle of Khorm and helped liberate the world from Separatist rule. With these two deadly battles under his belt, Jarl rose up the ranks quickly proving himself with valor. He liked the Jedi and even had a chance to meet Master Fisto twice who he found to be honorable and wise. The last time he had the privilege to serve under master Fisto was at the first Battle of Cato Neimoidia. The ground assault on the stronghold was lightning fast but proved to be of little avail as the main target for the raid, Nute Gunray escaped before he could be captured.

Jarl was next assigned to General Aayla Secura and instructed to go to Felucia where some of the main fighting was taking place with the Separatists. Despite his rank, Jarl was demoted for the assault which did not sit well with him. Jarl was still on an offensive on the planet of Felucia when Order 66 was carried out. He was shocked by the brutality of the act and confused when he was told the Jedi were traitors to the Republic.

After the battle ended Jarl was next assigned to invade Kashyyyk under newly appointed General Vader. His team was not the 501st and was on the planet more for logistic support than real action. Again the atrocities committed on the wookies’ made his stomach turn. Sick of the infantry grind and what it did to his psyche, Jarl asked to be reassigned to the Imperial Navy as a deck security officer.

Even in the Navy though Jarl knew that what he was doing was wrong. He thought that perhaps not seeing it on the ground he could live with the terrible deeds being committed by the Empire but he could not. On the verge of going AWOL, the answer to his moral dilemma came when Jarl was re-assigned to the ISS Hammer, commanded by Admiral Saul Naratha. Soon thereafter Naratha declared mutiny against the Empire and Jarl gladly joined him.

Joining the Rebellion proved to be one of the most difficult decisions Jarl had made even though he knew it was the right one. As a veteran of the clone wars his tactical experience was invaluable to the burgeoning rebels. Though not as well known as many of the other rebel fighters in his own circle he gained a reputation as a tough fighter and a good man to have at your side.

Being on the run for most of his adult life with no chance to settle down became a burden until that fateful night above Endor when the Empire finally fell.

But the Empire did not fall, the fight still goes on and Jarl, with more years behind than ahead will do what he has always done. Fight.

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.