Full Name |
Jareth Grimald |
Race |
Half-Orc |
Classes/Levels |
Level 1 Inquisitor |
Gender |
Male |
Size |
Medium |
Age |
27 |
Alignment |
Neutral Good |
Deity |
Sarenrae |
Languages |
Common |
Occupation |
Adventurer |
Strength |
18 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
15 |
Charisma |
9 |
About Jareth Grimald
Jareth Grimald
Half-Orc Inquisitor
NG Medium Humanoid(Half-Orc)
Init +2; Senses Darkvision 60ft.; Perception +6
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DEFENSE
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AC 16 (18 w/ shield), touch 11 , flat-footed 15(17 w/Shield)
HP - 12
Fort +3, Ref +1, Will +4
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OFFENSE
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Speed 30ft. (20ft. in Armor)
Melee Scimitar +4 (1d6+4 18-20/x2), or Light Mace +4 (1d6+4 x2), Or Great Axe +4 (1d12 +6)
Ranged Shortbow +1 (1d6 x3)
Spells
Orisons (DC12) - Brand, Create Water, Detect Magic, Guidance
Level 1 (DC13 // 2 times/day) - Cure Light wounds, Shield of Faith
Domains, Glory(Heroism)
Special Abilities Traits and Feats
Toughness
Armor Expert
Illuminator
-Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
-Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can
fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0
hit points, he immediately falls unconscious and begins dying.
-Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon
with the word “orc” in its name as a martial weapon.
-Judgement
-Stern Gaze(+1)
-Monster Lore(+2)
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STATISTICS
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STR 18, DEX 12, CON 12, Int 10, Wis 15, Cha 9
Base Atk +0; CMB ; CMD ;
Skills Bluff +3, Intimidate +6, Perception +6, Know(Religion) +6, Know(Dungeoneering)+6, Know
(Nature)+6, Survival +6 Racial Modifiers - Intimidating(Half-Orc)
Languages Common, Orc.
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EQUIPMENT
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Great Axe 20
Scimitar 15
Light Mace 5
Heavy Wooden Shield 7
Scale Mail 50
Short Bow and Arrows(20) 31gp
Backpack 2
Bedroll 1sp
Chalk 1cp
Crowbar 2gp
Flint and steel 1
5 days trail rations 25 sp
50ft Hemp rope 1
2 Sun rods 4
Water Skin 1
6 GP