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About Janosz FrogshanksAppearance: 5’7", 180 lbs. Janosz is a short, broad man with deeply suntanned skin, brown eyes and black hair. Complex interlocking ritual tribal scarification covers the backs of his hands, and long, jagged scars, vivid reminders of numerous too-close fights, run across his forehead and throat. He dresses in dark forest colours and well-oiled mail, with his upper body crisscrossed by a multitude of straps and bandoliers holding both adventuring gear and good-luck fetishes. Janosz likes collecting and keeping trophies. He has a number of tattoos commemorating important events and particuarly memorable foes. They include:
XP: 38480 Init: +6 Perception: +15 AC: 21, touch 15, flat-footed 17; (+6 chain shirt +2, +4 Dex, +1 ring); Armour Check Penalty -1; AC 23 and ACP -2 when using longsword and shield HP: 73 (HD: 8d10+16); Current damage: Saves: Fort +10, Ref +14, Will +7 (including Cloak of resistance +2), +2 vs. spell-like, supernatural and psionic abilities of aberrations Speed: 30' (6 squares) Melee: Heavy byeshk flail +1 +11/+6 (1d10+4/ 19-20 x2) or kukri +10/+5 (1d4+2/ 18-20 x2) or longsword +1 +11/+6 (1d8+3/ 19-20 x2) Ranged: Composite longbow +1 (+2 STR) +17*/+12 (1d8+3/ x3/ RI 110'; w/Manyshot, the first attack rolls damage twice)
Space: 5'; Reach 5' Base Attack: +8/+3 Combat maneuver bonus: +10 Combat maneuver defense: 26 Combat Gear: Composite longbow +1 (+2 Str), Longsword +1, kukri, Heavy byeshk flail +1, potion belt containing 3 flasks of oil, bottle of alchemist's fire, 3 potions of Cure light wounds, potion of Cure moderate wounds, potion of Shield of faith (+2), Protection from evil and Invisibility, wand of Cure light wounds w/47 charges. Feats: Alertness, Self-sufficient, Endurance (B), Point Blank Shot, Rapid Shot (B), Manyshot (B), Precise Shot, Weapon Focus: Composite longbow Special abilities: Tracking (+3 on Survival checks to follow tracks); Animal Empathy +5; Favoured Enemy (aberrations +4, magical beasts +2); Favoured Terrain (swamp +2); Combat Style (archery); Hunter's Bond (companions); Resist Corruption, Hated Enemy (use 1 action point when attacking favoured enemy; if it hits, it does double damage) Action points: 5 Skills: Acrobatics +13* (8r), Climb +12* (8r, class skill, +14* if using climbing kit), Craft (bows) +5 (1r, class skill), Handle animal +3 (1r, class skill), Heal +9 (2r, class skill, +2 from Self-sufficient), Intimidate +8 (6r, class skill), Knowledge (dungeoneering) +5 (1r, class skill), Knowledge (geography) +5 (1r, class skill), Knowledge (nature) +10 (6r, class skill), Linguistics +3 (2r), Perception +15 (8r, class skill, +2 from Alertness), Ride +9* (1r, class skill), Sense Motive +6 (2r, +2 from Alertness), Spellcraft +5 (1r, class skill), Stealth +16* (8r, class skill, +1 equipment bonus in shadowy conditions), Survival +15 (8r, +2 from Self-sufficient), Swim +10* (6r, class skill) Janosz has taken +1 skill point per level of his favoured class (ranger). Skills marked with (*) includes ACP. Spells (CL 3, Save DC 12+level):
Languages: Common, Orcish, Sylvan, Undercommon Clothing: Broad-brimmed floppy hat, potion belt, explorer's outfit (8 lbs.), Gloves of dexterity +2, Darkweave cloak of resistance +2, Lesser bracers of archery (+1 atk with bows, effects included above); Weapons: Heavy byeshk flail +1 (10 lbs.), Longsword +1 (3 lbs), Kukri (2 lbs), Composite longbow +1 (+2 STR) w/320 regular and 35 silver arrows in a Quiver of Ehlonna (3 lbs); Armour: Chain shirt +2 (25 lbs), Ring of protection +1, light wooden shield (5 lbs); Possessions: (81/58 lbs.; Medium load - however, as a standard action Janosz can drop his backpack and return to Light load) clothing, weapons, armor, and combat gear (51 lbs.), plus backpack containing a bedroll, flint and steel, climbing kit, healer's kit, box of caltrops, 20' rope w/grappling hook, 3 days' worth of trail rations, and a waterskin (25 lbs.); identity papers w/portrait, a belt pouch containing 8 gp, 16 sp, 10 cp, large fiendish worg pelt that serves as his bed, tea mug crafted from the head of Darkheart's warforged artificer, Huge white dragon skull Background: Janosz hails from a tribe of near-feral humans living deep in the Shadow Marches. In this area, the cults of the Dragon Below are common, and religious and ethnic tribal raiding is a major danger. Recently, while he was out hunting, crazed disciples of the Dragon Below burned and pillaged his tiny village, killing many and driving away the rest. After burying his friends and family, Janosz left, intending to join the Gatekeepers and take revenge on the Khyber cultists. However, after being rejected by the local druids, Janosz left the swamps in a huff and signed on with a Tharashk caravan bound for the distant metropolis of Sharn. Once there, he decided to join the great House. In their service, he hopes to explore hidden lands, increase his power and knowledge, and take his vengeance upon those that worship the dark powers. After that, perhaps the Gatekeepers will accept him into their ranks as well? Magebred mule: Spoiler:
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