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Janosz Frogshanks's page

1,102 posts. No reviews. Alias of Vattnisse.

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Full Name

Janosz Frogshanks

Race

Human

Classes/Levels

Ranger 6/Eldeen ranger (Gatekeeper) 2

Gender

Male

Size

Medium

Age

26

Special Abilities

Favoured Enemy; Wild Empathy; Favoured Terrain; Hated Enemy

Alignment

Neutral Good

Deity

Rustic aspect of Balinor, but also pays homage to Arawai and the druidic traditions

Location

Hails from the Shadow Marches, lives in the Cassan's Bridge neighbourhood in Middle Menthis

Occupation

Tracker for hire

Strength 14
Dexterity 22
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Janosz Frogshanks

Appearance: 5’7", 180 lbs. Janosz is a short, broad man with deeply suntanned skin, brown eyes and black hair. Complex interlocking ritual tribal scarification covers the backs of his hands, and long, jagged scars, vivid reminders of numerous too-close fights, run across his forehead and throat. He dresses in dark forest colours and well-oiled mail, with his upper body crisscrossed by a multitude of straps and bandoliers holding both adventuring gear and good-luck fetishes.

Janosz likes collecting and keeping trophies. He has a number of tattoos commemorating important events and particuarly memorable foes. They include:
* A large tattoo of a crane spearing a frog on his right shoulder, which is a tribe-specific tattoo that identifies him as a skilled hunter and woodsman
* A tattoo of severed troll heads backed by 5 crossed arrows on the right side of chest
* A tattoo of heaped ogre heads topped by the barghest's demonic visage on his lower back
* A tattoo of piled, broken mechanical monsters on his right lower leg.

XP: 38480

Init: +6

Perception: +15

AC: 21, touch 15, flat-footed 17; (+6 chain shirt +2, +4 Dex, +1 ring); Armour Check Penalty -1; AC 23 and ACP -2 when using longsword and shield

HP: 73 (HD: 8d10+16); Current damage:

Saves: Fort +10, Ref +14, Will +7 (including Cloak of resistance +2), +2 vs. spell-like, supernatural and psionic abilities of aberrations

Speed: 30' (6 squares)

Melee: Heavy byeshk flail +1 +11/+6 (1d10+4/ 19-20 x2) or kukri +10/+5 (1d4+2/ 18-20 x2) or longsword +1 +11/+6 (1d8+3/ 19-20 x2)

Ranged: Composite longbow +1 (+2 STR) +17*/+12 (1d8+3/ x3/ RI 110'; w/Manyshot, the first attack rolls damage twice)
or +15*/+15/+10 (1d8+3/ x3/ RI 110' w/Rapid Shot and Manyshot as Full Attack; the first attack rolls damage twice)

Space: 5'; Reach 5'

Base Attack: +8/+3

Combat maneuver bonus: +10

Combat maneuver defense: 26

Combat Gear: Composite longbow +1 (+2 Str), Longsword +1, kukri, Heavy byeshk flail +1, potion belt containing 3 flasks of oil, bottle of alchemist's fire, 3 potions of Cure light wounds, potion of Cure moderate wounds, potion of Shield of faith (+2), Protection from evil and Invisibility, wand of Cure light wounds w/47 charges.

Feats: Alertness, Self-sufficient, Endurance (B), Point Blank Shot, Rapid Shot (B), Manyshot (B), Precise Shot, Weapon Focus: Composite longbow

Special abilities: Tracking (+3 on Survival checks to follow tracks); Animal Empathy +5; Favoured Enemy (aberrations +4, magical beasts +2); Favoured Terrain (swamp +2); Combat Style (archery); Hunter's Bond (companions); Resist Corruption, Hated Enemy (use 1 action point when attacking favoured enemy; if it hits, it does double damage)

Action points: 5

Skills: Acrobatics +13* (8r), Climb +12* (8r, class skill, +14* if using climbing kit), Craft (bows) +5 (1r, class skill), Handle animal +3 (1r, class skill), Heal +9 (2r, class skill, +2 from Self-sufficient), Intimidate +8 (6r, class skill), Knowledge (dungeoneering) +5 (1r, class skill), Knowledge (geography) +5 (1r, class skill), Knowledge (nature) +10 (6r, class skill), Linguistics +3 (2r), Perception +15 (8r, class skill, +2 from Alertness), Ride +9* (1r, class skill), Sense Motive +6 (2r, +2 from Alertness), Spellcraft +5 (1r, class skill), Stealth +16* (8r, class skill, +1 equipment bonus in shadowy conditions), Survival +15 (8r, +2 from Self-sufficient), Swim +10* (6r, class skill)

Janosz has taken +1 skill point per level of his favoured class (ranger). Skills marked with (*) includes ACP.

Spells (CL 3, Save DC 12+level):
Lvl 1: Longstrider, Speak with animals

Languages: Common, Orcish, Sylvan, Undercommon

Clothing: Broad-brimmed floppy hat, potion belt, explorer's outfit (8 lbs.), Gloves of dexterity +2, Darkweave cloak of resistance +2, Lesser bracers of archery (+1 atk with bows, effects included above);

Weapons: Heavy byeshk flail +1 (10 lbs.), Longsword +1 (3 lbs), Kukri (2 lbs), Composite longbow +1 (+2 STR) w/320 regular and 35 silver arrows in a Quiver of Ehlonna (3 lbs);

Armour: Chain shirt +2 (25 lbs), Ring of protection +1, light wooden shield (5 lbs);

Possessions: (81/58 lbs.; Medium load - however, as a standard action Janosz can drop his backpack and return to Light load) clothing, weapons, armor, and combat gear (51 lbs.), plus backpack containing a bedroll, flint and steel, climbing kit, healer's kit, box of caltrops, 20' rope w/grappling hook, 3 days' worth of trail rations, and a waterskin (25 lbs.); identity papers w/portrait, a belt pouch containing 8 gp, 16 sp, 10 cp, large fiendish worg pelt that serves as his bed, tea mug crafted from the head of Darkheart's warforged artificer, Huge white dragon skull

Background:

Janosz hails from a tribe of near-feral humans living deep in the Shadow Marches. In this area, the cults of the Dragon Below are common, and religious and ethnic tribal raiding is a major danger. Recently, while he was out hunting, crazed disciples of the Dragon Below burned and pillaged his tiny village, killing many and driving away the rest. After burying his friends and family, Janosz left, intending to join the Gatekeepers and take revenge on the Khyber cultists. However, after being rejected by the local druids, Janosz left the swamps in a huff and signed on with a Tharashk caravan bound for the distant metropolis of Sharn. Once there, he decided to join the great House. In their service, he hopes to explore hidden lands, increase his power and knowledge, and take his vengeance upon those that worship the dark powers. After that, perhaps the Gatekeepers will accept him into their ranks as well?

Magebred mule:

Spoiler:

Size/Type: Large Animal
HD: 3d8+15 (32 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
BAB/Grapple: +2/+11
Attack: Hoof +6 melee 1d4+5)
Full attack: 2 hooves +6 melee (1d4+5)
Space/Reach: 10 ft./5 ft.
SQ: Low-light vision, Scent
Saves: Fort +8, Ref +5, Will +1
Abilities: Str 20, Dex 14, Con 20, Int 2, Wis 11, Cha 6
Skills: Climb +7, Jump +5, Listen +6, Spot +6, Swim +7
Feats: Alertness, Athletic, Endurance
Carrying capacity: Light load: 0-399 lbs, Medium load: 400-796 lbs, Heavy load: 797-1200 lbs



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