JANKU TOLLIVER CR 5
Male Human Cleric 6
CG Medium Humanoid (Human)
Init +0;
Senses Perception +4
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DEFENSE
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AC 24, touch 10, flat-footed 24. . (+10 armor, +4 shield)
hp 35 (6d8+6)
Fort +8,
Ref +4,
Will +11
Resist Resistant Touch (7/day)
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OFFENSE
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Spd 20 ft.
Melee Heavy Shield Bash +2 (1d4+2/20/x2) and
. . +1 Greyflame Morningstar +7 (1d8+3/20/x2) and
. . +1 Morningstar +7 (1d8+3/20/x2) and
. . Greatsword +2 (2d6+3/19-20/x2) and
. . Masterwork Heavy Shield Bash +3 (1d4+2/20/x2)
Ranged Sling +4 (1d4+2/20/x2)
Spell-Like Abilities Resistant Touch (7/day)
Cleric Spells Known (CL 6, 6 melee touch, 4 ranged touch):
3 (3/day)
Protection from Energy (DC 17), Prayer, Dispel Magic, Searing Light
2 (4/day)
Remove Paralysis (DC 16), Sound Burst (DC 16), Bull's Strength (DC 16), Spiritual Weapon, Hold Person (DC 16)
1 (4/day)
Murderous Command (DC 15), Shield of Faith (DC 15), Bless, Sanctuary (DC 15), Sun Metal (DC 15)
0 (at will)
Resistance (DC 14), Detect Poison, Purify Food and Drink (DC 14), Create Water
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STATISTICS
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Str 14,
Dex 10,
Con 13,
Int 14,
Wis 16/18,
Cha 16
Base Atk +4;
CMB +6;
CMD 16
Feats Extra Channel, Improved Unarmed Strike, Selective Channeling
Traits Noble Born - Surtova, Suspicious
Skills Acrobatics -6, Appraise +6, Climb -4, Craft (Painting) +4, Diplomacy +12, Escape Artist -6, Fly -6, Heal +11, Knowledge (History) +8, Knowledge (Nobility) +8, Knowledge (Religion) +10, Linguistics +7, Ride -6, Sense Motive +13, Spellcraft +10, Stealth -6, Swim -4
Languages Common, Giant, Sylvan, Thassilonian
SQ Aura (Ex), Cleric Channel Positive Energy 3d6 (8/day) (DC 16) (Su), Cleric Domain: Liberation, Cleric Domain: Protection, Liberation (6 rounds/day) (Su), Spontaneous Casting
Combat Gear +1 Full Plate, +1 Greyflame Morningstar, +1 Morningstar, +1 Shield, Heavy Steel, Greatsword, Shield of the Rose, Sling;
Other Gear Backpack, Masterwork (1 @ 15 lbs), Bedroll, Cleric's vestments, Dungeoneering Kit, Deluxe, Headband of Inspired Wisdom, +2, Holy symbol, silver: Gorum, Potion of Comprehend Languages, Potion of Eagle's Splendor, Potion of Fly, Pouch, belt (1 @ 4.28 lbs), Pouch, belt (4 @ 1 lbs), Sack (2 @ 11 lbs), Sack (empty)
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 3d6 (8/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Liberation Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain: Protection Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Liberation (6 rounds/day) (Su) Act as if you had freedom of movement for 6 rounds/day.
Noble Born - Surtova +2 damage with light or one-handed weapons vs. flat-footed opponents
Resistant Touch (7/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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