Shag Solomon

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Grand Lodge

I guess I should have checked the tags before I wrote.
Being points of local interest, these tags are completely ok for me.
I was just irritated because of the ones in the Necropolis.
The Osirion Map is pretty cool and with some dark ink smeared on the back to acommodate the front I will hand them out to my players at the start of the campaign. :)

Grand Lodge

Ayanzo has a point there that is also true for the paper maps.
I think I would like them more and they would be better to use in game without the marks and annotations.
That way the players would not be influenced by the numbers on the map and get no information they should not have.
Is there a reason why it is that way?

Grand Lodge

I just got my copy and the maps are really good looking.
Anybody a good idea how to age the backside so it is more looking like the front?
I would prefer more of an ingame look and feel.

Grand Lodge

3 people marked this as a favorite.

The german Band "Erdenstern" has made some Background CDs, one of them named "Into the Gold".
It is really great for the AP.
You can listen into it: http://www.erdenstern.de/music/intothegold/

Grand Lodge

I like the showdown part but the first part wouldn't work with my group.
Mostly because my players are almost always nice and If asked to swap sites they probably would do it without hesitating.:|
Even if they have to do the swap without anybody noticing.
I really can see my group teaming up with them, that's something I need to avoid.

Grand Lodge

As I really disliked the way the Carrion Crown AP develops after the first part, we stopped after finishing in Ravengro.
Just as I was thinking about starting something in Osirion the new Ap came out.
Now my players want to take their level 4 characters to Osirion.

My story will be, that there will be an Invitation to the Professor (who we know was fancinated by the ancient Osirion) to attend the opening of the Necropolis.
His daughter wants to take part in his memory and as I know my players, they will want to help her with that quest.

Now I am thinking about how to do it that the encounters are not too easy.
If I just make everything harder and they progress normal I will have to do it in every part of the AP. That's a thing I would like to prevent.
Any suggestions on that part?

I also like to work with a lot of handhouts.
Are the pdf maps for the Half-Dead City already out?

Grand Lodge

Mechalibur wrote:
Banish the summoned monster and banish the defeated henchman. Location stays open. You can only close it if runs out of cards (you still need to fulfill the when closing requirements) or if you defeat the villain there (automatic)

Thank you both for your answers.

That will be a tough location. ^^

Just to be sure I got it right.
In the multiplayer game, there would be a third way.
If another character fights the villain at a different location, and I am still at the location I can try to temporary close it by summuning another monster, right?

Grand Lodge

Hi.
I just run into my first problem during play.
I am not sure if there is something in the rules that I did miss.:(
After defeating the Bandits I tried to close the Farmhouse.
To do this I had to summon a monster from the box.
I am always pretty unlucky so I got one that I couldn't beat.
How is this handled?
I get that the location is unlosed, the bandits are dead.

Do I shuffle them again into the location deck?
Do I (also) shuffle the random summonded card into the location deck?
Do I banish the random summoned card back into the box, discard the Bandits and hope that I find another way to close the location?

Please help me.

Grand Lodge

Why is it, that almost no producer does plan with sleeved card sizes?
If I spent 200 bucks on a game, I totally want to keep it in top condition, and with cards that means sleeving them.
Especially if the game wants you to write or paint on the cards like this one.
Just one or two milimeters more in the add on packs and the cards would fit. :(
Exept from that the game quality is really good and I am totally excited to try it out at the weekend.

Grand Lodge

Before I spent a lot of money on this, are there any plans to release this in german, any time soon?
I normaly don't care but considering that most of my friends like to play games in german it sucks if I buy it now and the german version is out in one or two months.
So any news about that?

Grand Lodge

The campaign is ready to start and I have my goblin ready.
He is a rogue, archetype pirate.
With a whopping 20 dex and many bonusses on stealth he wil be totally sneaky and with the help from the goblin sourcebook and the players guide to skull and shackles he will be the descendant of a famous goblin pirate captain from the shackles.
I am really exited to play him and will be starting to paint my freebooters miniature any day now.
Yay...

Grand Lodge

Is her name known or anything else about this leader?

Grand Lodge

Is it just me, or does anybody else have problems printing it?
My Acrobat Reader tells can show it to me but when I try to print it tells me there are no pages to print.
I downloaded it again but that didn't help.
Help?

Grand Lodge

I don't like the face on this minature he looks like a small orc.
But that is a problem with most of the goblins.
They don't fit into the look of the pathfinder universe.

There is a new one out by freebooter miniatures who suits me more.
LINK

I am not sure if will use this one, or ust add a hat to one of the goblins from the H&M prepainted miniatures.

Grand Lodge

That with the bombs is interesting.
Considering that they tell about them in the pirates sourcebook and telling that the cheap alternative, the Tar Bomb, is devastating but not as effective as alchemists fire.
You might think that these are much worse.
Also on the RP side I am not sure if my goblin would be patient enough.

What about a rogue build?
The +4 Dex might be working.

Grand Lodge

I am not sure if the alchemist would really fit.
Not being able to write things down and being on a ship that can blow up easy is nothing I really like.
But the char will totally use some explosives. :)

Grand Lodge

I will be playing SnS soon and I like the idea of a goblin (that my GM suggested to me) very much.
What class would you suggest for a goblin?
I know that most are playable, but which are the ones that work best?
(Yes, I like to hear about some munchkin advice here. ^^)
I think something with knives would be nice.
Also I have never played a gunslinger before, but this might be the first class I could imagine to fit.

Zogmugot (CE goddess of drowning, flotsam, and scavenging) sounds like a good god for me but I never played an CE character (as a player) before and I am not sure how weird he might be.
Can such a character fit into the campaign?
Is this campaign made for... not so heroic... heroes or still for the good guys?
I just don't want to bust the campaign with playing a character that ist too weird. ^^
I would totally apreciate some advice from you. ^^

Grand Lodge

Why not use the tool on the Paizo Site?
GO to "Pathfinder Society" -> "Events", enter the ZIP Code of the location and you should see all Events happening.

Directlink

Grand Lodge

I like the new revised ones.
They should really help new players with the character.

Grand Lodge

I like #2.
I am not really playing and I don't plan to.
That way the credit would be lost.
But with #2 if I ever wanted to play I could use the credit to adjust a new character to the level I will need.

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You can find most information on creation in the free Society Guide PDF from the downloads HERE.
Additional information of legal ressources are found HERE.

Grand Lodge

Really nice Stuff.
I have to translate them, but that will be worth it.

Grand Lodge

Yep, we have a home campaign (Carrion Crown) but he is a LG Paladin, so there will be not much to cheat for his character.
I really own a hardcopy of the Field Guide, I think I will check the robbery thing for him. :)

Grand Lodge

I reported the Event.
Most of the players didn't want to keep the pregens or could not decide a name.
So I left the fields blank, like the fraction thing.
I hope that was ok.

Grand Lodge

Thanks for your answers.
That was what I expected.
That will disapoint one of my players.
He is a rogue and wants to be a sczarni and told me that with rules like that he will never be able to get "more" out of an adventure than the other players even when he tries with roleplaying and cheating them out of loot.
I am not sure if i will be able to keep him a player that way, but hey there are always other players waiting to join our group. :)

Grand Lodge

I was totally overwhelmed with the whole event.
On our normal roleplaying nights we have 3-4 people.
Last Friday I had 12 people who wanted to try pathfinder.
I was the only GM so I had to send halve of them home with the promise that I will have an additional Pathfinder Night with them next week.
It was really fun, but also exausting.
Having so many players new to roleplaying and/or pathfinder.
I think the next time I will copy the pregenerated characters to a real character sheet, because the original preconstructed ones where confusing for everybody.
Also I think about using the beginners box for future events.
All in all it was a success and I am looking forward to next month. :)

Grand Lodge

I have played the szenario and have one question about the looting.
It's more of a general Society Play Question, but that was the first adventure I played.
Is it correct that the characters can't keep the items they have looted from NPCs?
If not, where should they note them down?
On the scenario sheet they get at the end from me?
And is everything they can loot included in the gold total that is on the sheet and they have to buy every item at the end, or can they keep the stuff for free?
Can they sell loot for gold?
Some of the players like looting and selling things for money very much, so they asked and I wasn't sure.

Grand Lodge

I would always prefer 3 person tables over 5 person tables.
Thats the main point I couldn't understand in the PFS-Rules.
Why not allow 4 People to play together?
With 3 players everybody gets more "me" time and they still are able to work together to accomplish most of the dventures.
I would really like to hear from Michael why the choose not to allow them.

Grand Lodge

Hiho.
I got two questions that came up the last days when I was talking to some of my friends.
After telling them of PS Plays and the different Adventures one of my friends asked why the Gamemaster should be the one who is not only having all the work but also the financial loss.
So they asked me if the GMs of the Pathfinder Society normally take an admission fee from the players for the meetings.
I couldn't answer that and would never thought of anything like that myself, but it is something that is bugging me since then.
Have anybody of you ever taken money from your (regular) players to compensate your expanses?
How would you handle this?

The second thing is the lending of scenarios.
One of my frieds got one of them for himself and asked me if it is legal to lend me the printout for me to GM it.
If it was an normal printed book I wouldn't think twice cause that is what you normally do to fellow gamemasters but something about these being PDFs makes it kinda fishy for me.
What do you think about it?

Grand Lodge

Jep, I am feeling kinda ashamed that I am necromancing this thread but I didn't wanted to create a new one. ^^

My actual question is:
Will there be new T-Shirts?
I like the idea of the shirts, but none of the available factions.
I would love to see one for the Grand Lodge and would totally buy them.
Is there a chance that there will be one available with that logo anytime soon?

Grand Lodge

I love to hand out pictures of people and items the player meet/find.
The crooked Kin gives me a hard time.
I have been surfing a lot of carnival and freak websites lately but none of the images really fit them.
Does anybody have used pictures of them and would share?

Grand Lodge

Thank you all for your answers.

I think it might be not very good if in a basic group there are two characters that are exactly the same.
But I am not sure if building a real caracter would be the right thing to do.
I have done it with new players for my Carrion Crown campaign and it lastet about four to six hours.
I am not sure if that is exciting enough for new players to come back the next session.
Probably choosing to create characters from the beginners box is an alternative because with three races and four classes they have at least twelve options.
It seem to be real fast and much better than the pregenerated chars.
Am I right about it?
Any other suggestions?

Grand Lodge

Hi.
I like to know how good the pregenerated chars are.
Can I recommend them to the players starting with the pathfinder society or should I take the time and efford and help them to their own character generation?
I guess most of my players wouldn't have ever played pathfinder before or would be very insecure in creating their own characters.
Is the build of the pregens one that a player would normally choose?
How are your experiences with these?

Grand Lodge

Hi there.
I just read through the first Scenario and there was one thing that irritated me.
On Page 16 It reads under "Creature": "In addition to the silvered cat-o'-nine-tails Zarta gave the group, a silver-tipped riding crop lies on the table..."
I couldn't find the point in the adventure where the players obtained it from her.
Earlier they get an "... exquisit silver letter opener shaped like a dagger..." but there is no such thing as the whip.
Is that an error, or have i overseen anything important?

Grand Lodge

@Fluffy: Thanks for the recomendations.

Anybody else got some, or wants to share in which order he played the scenarios?
I am happy for everything I can get. :)

Grand Lodge

I like the idea of quickhading but since they are really expensive and I normally don't need that stuff I like to reduce it to only one of the three available quickshades.
I know there is soft, strong and dark tone.
Wich one of these would you recommend for the pathfinder miniatures.
I dont think that dark would work for all of the miniatures.
With soft i am not sure if it is visible enought.
I would like to hear some advice from someone who has already used it.

Grand Lodge

I didn't thought that it would be such a big disussion.^^
Of course players can play whatever they like in my games.
I would probably encourage my friends to choose classes that fit into the style of the adventure but that is nothing official.

Grand Lodge

Well, actually i don't like that whole asian ninja/samurai thing.
I think it is a different kind of roleplaying, just like people playing cowboys.
I guess I will have to cope with John Wayne and Mr. Ultra Deadly Silent Ninja Master if people visit from a different Region but I will try to keep my player from using classes like that.
Thats why I would really like to see more of the real fantasy classes from the core rules like ranger or druid as pregenerated chars.

Grand Lodge

I like the Idea.
Thanks for the link.

I really wish there would be more official pregens, because in a group of five to six players and only four basic characters someone will have an identical twin on the gaming table.
I don't like that (but not more than i dislike the Gunslinger class. ^^).

Grand Lodge

Sounds great, I am reading the handbook right now and the first introductory scenario.
I guess it will be fun and maybe I might be able to get more players to the pathfinder community.

Grand Lodge

That is great.
I will definately play it after the introductory scenarios.
With the new pathfinder miniatures I believe it will be really funny. :)

Grand Lodge

I am from northern Germany, Hamburg exactly.
I will try to establish a regular PSE, on every last friday of the month, in our local gaming store.
Maybe one day we can provide a venture captain. :)

Grand Lodge

Is there a time schedule that has proven itself good?
As I am working I am not sure how often game sessions would be possible.
I am thinking once a month might be working out.
How often do you play?

Grand Lodge

Thanks for your replys.
I like the first rule. :)
I guess I have to slow down a bit in trying to plan everything in advance.
But hey, I guess thats kinda german. Trying to regulate everything. ;)

Grand Lodge

Hi there.
As I am thinking about starting regular PS Events I like to know how much langage matters.
Is there any rule that regulates what languages are spoken on the gaming table?
As I reside in germany i guess most of my participants will be german and so prefer their native language.
Is it possible (eg. allowed) to run the events based on the german rulebooks (in addition to the english scenarios)?
If we would have a guest from another country I think it would be no problem to switch to english.
Is there really such an active community that it is possible that there might be someone from "out of town" visiting another group?
I really hope my questions arent to dumb but i like to be prepared before i start the whole thing. :)

Grand Lodge

@Fromper:
I love We be Goblins, it is a really great scenario and i am happy that i got one from the free rpg day.
But I thought that the regular PS meetings should be campaigns and I see We be Goblins more as an one shot. Especially as the characters are far from what is normal.
Is it even allowed in the PS community? I think goblins are evil and i remember from the rules that we are not allowed to play evil characters.

@Welby:
I think i will do so, so everybody can get used to it.

@Kelly:
I don't like my games to be to easy for the players.
I think I will skip Season 0 than and start wit season 1 after the intoductory ones.

Grand Lodge

Hi there.
I am thinking about starting a regular Pathfinder Society meeting in our store.
Of course I will start with the free intro but where should I go from there?
Season 0 looks to me to be really old and not up to date with the current rules.
Am I wrong and should I start with season 1 or what else would you recomment?

Grand Lodge

Hi there.
I have been a GM for years but i am really new to roleplaying systems with leveling.

I like to add some flavour to leveling by adding small scenes for every character that advances a level.

My group consists of a paladin, a bard, a ranger and a cleric.

As for the cleric and the paladin i have decided that they will be visited in their dream by avatars of their god and be "blessed" so they have a reason to know their new spells and abilities.

I am not sure about the other too.
For the bard i think i might add an npc bard that tells her some nwe stories or teaches her new songs.
And yeah, the ranger can meet one elder ranger too, but i am not really happy with that.
I don't like training montages and it will need more game time to play those scenes as with the other two.

I would like to hear what you have come up for leveling your groups up and if hou have any tips or advice. :)

Jan