There's an opportunity stupidly early on to just leave the dungeon and report back to Pathfinders about what you found. It would have been better served to place the bandits in the room below so that the party has to save them from the skeletons below. It would also force the party to stick around. Then again what kind of Pathfinders are you if you're not going to explore this tech filled wonderland!
There's also no way to make knowledge checks which many people are complaining about. There are enough clues in the module itself that people should be able to make the connections without a dice roll and the GM telling them the right answer. The hologram is really the only issue as far as the lack of knowledge checks go.
Those fights are terrible for low levels. We managed to get the adamantine dagger which made the first fight easier but the skeletons took out my character's HP in one round and the final encounter's gaze attack had us taking it on one or two at a time for a while. They need to make the fights a lot easier for the lower tiers.