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Fun but mostly due to the multiple table gimmick

4/5

I had fun playing this on the Lvl 3-4 tier but mostly due to the madness that was going on around me as shouts rang out cross tables for Casters and the large "We all need to do a thing!" parts where our success needed all the tables working together.

Most of the combats were a bit boring to us apart from one which ran the risk of completely wiping us if we hadn't timed out (Info in spoilers). Would have preferred a higher general difficulty rather than a single really hard encounter.

Spoiler:
Almost every encounter were the same Goblins us level 3 characters could take out in a single shot. One contained a Cleric which should have been spamming more spells than she did. These got old quick.

But then there was one room which contained a Wraith. With the way PFS is with gold not a single one of us had a magic weapon so only a few of us could deal damage using Arcane Strike and spells. Would have been less of an issue with a Cleric I guess. Compared to every other enemy we faced that thing was monstrous.


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Enjoyable but holy crap those fights...

4/5

Played this recently in a low tier group (3 lvl 1s and 3 lvl 2s) enjoyed it but it nearly killed us. Those fights were lethal for our level. The motivations need some work but the dungeon felt very ominous and powerful.

Spoiler:

There's an opportunity stupidly early on to just leave the dungeon and report back to Pathfinders about what you found. It would have been better served to place the bandits in the room below so that the party has to save them from the skeletons below. It would also force the party to stick around. Then again what kind of Pathfinders are you if you're not going to explore this tech filled wonderland!

There's also no way to make knowledge checks which many people are complaining about. There are enough clues in the module itself that people should be able to make the connections without a dice roll and the GM telling them the right answer. The hologram is really the only issue as far as the lack of knowledge checks go.

Those fights are terrible for low levels. We managed to get the adamantine dagger which made the first fight easier but the skeletons took out my character's HP in one round and the final encounter's gaze attack had us taking it on one or two at a time for a while. They need to make the fights a lot easier for the lower tiers.