Note To Self.
Level 0, DC 14:
Detect Magic
Light
Mending
Purify Food and Drink
Stabilize
Guidance
CLASS:
Goast Sound
Mage Hand
Level 1, DC 15, 7/day
Magic Weapon: touch, +1 to atk and dmg
Inflict light wounds: touch, 1d8+lvl HP, will=1/2
Command: Approach, Drop, Fall, Flee, Halt; Will negates (ench)
Bless:all allies w/in 50 ft from casting get +1 moral bonus to attack rolls and saving throws against fear for 5 minutes.
CLASS:
Cure light wounds, touch, 1d8+lvl HP, will=1/2, touch
Burning Hands: 15ft cone, lvld4 dmg, relfex=1/2, flamable things catch fire. (evo)
Level 2, DC 16, 5/day:
Spiritual weapon: Attack: BAB + Cha = +7, 1d8 + lvl/3 magic force, move action to change targets, lvl rounds (evo)
Hold Person med dist, 1 round/lvl, Will save negates, new saves are full round actions that do not provoke AOO (ench)
CLASS:
Resist Energy: touch, 10 min/lvl, 10DR against damage (abj)
Levitate: Levitate a willing creature or object 100lb/lvl, close, 1min/lvl, move 20ft/round up or down as a move action (trans)
Minor image:
Silent Image + sound for conc+2 rounds (illu)
Cure Moderate Wounds: touch, 2d8 + lvl HP