About James Younger
The red haired, and well groomed James Younger is the bastard son of either Chalfin, or Baron Jacquo Dalsine. His mother was a very minor noble in addition to being a high priced courtesean in Oppara. James had to choose between joining the Pathfinder society or enlisting in the Taldan Navy when his mother passed. Master Marcos felt James had the talent to weild a strange group of weapons called firearms. James continues to be a gunslinger, and feels that he can assist in reclaiming Taldor's former glory.
It’s said that some people are born with a silver spoon in their mouth, well if that is indeed the case you could say the spoon I possessed when born was made of platinum. My name is James Younger, and I am the result of one of the Dalsine’s royal indiscretions. My mother was never forthcoming as to who sired me and remained tight lipped until the day she died, but I suppose it never really mattered much anyhow. To summarize this part of my life, my mother rest her soul, a “kept” woman to put it as politely as possible was always well taken care of.
I grew up from childhood into my teenage years seated in the lap of luxury; my mother entertained various “suitors”, while I simultaneously learned various things ranging from swordplay to marksmanship from my “uncles” Jacquo, Chalfon, among the countless others. Living this opulent life left me quite the spoiled socialite. As a teenage male that was a member of the upper class, I spent the majority of my nights womanizing, drinking, and generally living in excess. When I was bored I would pay the non-bearded folk to do the most trivial, demeaning things I could think of for my own twisted sense of pleasure. I ran the streets from sun up until sun down, I took a perverse pleasure in breaking into people abodes and taking what I wanted without being noticed and robbing visitors blind in plain sight. With my pockets of coin I was a regular child kingpin, well amongst the urchin children at least.
As sure as the sun rises and sets on Golarion all things change, my mother became ill. She went from being a picture of health, to looking like the epitome of plague in a matter of weeks. It was not long before most of her suitors stopped paying her their regular visits. Well all but a few, among the few left was one Jacquo Dalsine; he enjoyed my mother’s company until the day she passed. Hearing the news of her demise he departed for our abode, wishing to pay his last respects. I had no idea what to expect, I was not ready to give up my lavish lifestyle, I had no contingency plan, I was hardly around to even watch my mother fall into Pharasma’s clutches. I asked the good Baron for support, I asked him to take me in, to save me from my future life of sure poverty. He snickered and gave me two options, he would either sponsor my commission on one of the various corsair vessels operating out of Zimar, or I could accept his sponsorship into the pathfinder society to further Taldor’s agenda in the city. I admit I only chose the latter due to the variety and quantity of women in Absalom, compared to being surrounded by the lack thereof aboard a ship.
The last three years have not been easy. I have went from a life of decadence to a life of near servitude. When my Sponsor Jacquo was killed in a duel, during my first year of study I was ill prepared to have my purse strings snipped. In addition, it did not take me long to realize that I needed to both adapt and overcome my upbringing if I were to pass my final trials in due course. With Jacquo gone the instructors of the society took no time in severing what was once the thread of diplomatic immunity only granted to me due to my sponsor. I have come to learn the teachers are stern but act out of necessity, how many pathfinders die on their first mission I will never know. Of all the teachers I have had the pleasure of studying under, I must confess that Master Marcos was always my favorite, it was he who noticed that I might possess the skill to use a group of weapons called firearms. After strict trial and due examination his hunch was confirmed and I was able to use this strange weapon group with a proficiency matched by no others in my class. I always harbored a distrust for Master Kreighton, most likely due to his ancestry, and the environment in which I was raised. When it comes to the master of Spells, I do not believe that Master Aram liked me, or any other student for that matter. He often seemed perturbed by my innate ability to get the hell out of his spells way.
Recently a rather full figured aristocratic woman named Lady Gloriana Morilla has taken an interest in me. She seems to think that I may be able to further her and Taldor’s cause. I must confess, even though I have learned quite a bit in terms of humility, I still yearn for the prestige of my past, just as Taldor yearns for the prestige of its past. Surely if I can adapt and overcome, Taldor can do the same, and it probably needs someone like me guiding it along.
Male Human (Taldan) Gunslinger 2
LN Medium Humanoid (human)
Init +4; Senses Perception +7
AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 18 (2d10+2)
Fort +3, Ref +7, Will +2
Speed 20 ft.
Melee Rapier +3 (1d6+1/18-20/x2)
Ranged Masterwork Pistol +8 (1d8/x4)
Str 12, Dex 18, Con 10, Int 10, Wis 14, Cha 13
Base Atk +2; CMB +3; CMD 17
Feats Dazzling Display (Pistol), Gunsmithing, Weapon Focus (Pistol)
Traits Child of the Streets, Vagabond Child (urban) (Disable Device)
Skills Acrobatics +1 (-3 jump), Climb -2, Craft (alchemy) +4, Disable Device +7, Escape Artist +1, Fly +1, Intimidate +6, Perception +7, Ride +1, Sleight of Hand +7, Stealth +1, Survival +6, Swim -2
Languages Taldane (Common)
SQ deed: deadeye, deed: gunslinger's dodge (+2 ac), deed: quick clear, grit
Combat Gear Wand of cure light wounds(46), Sunrod; Other Gear Studded leather armor, Black powder (22), Firearm bullet (46), Masterwork Pistol, Rapier, Backpack (10 @ 18 lbs), Bedroll, Blanket, Gunsmith's kit, Powder horn (26 @ 0 lbs), Thieves' tools, Trail rations (5), Waterskin, 1270 GP, 2 SP
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
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