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I am a bit confused as to which rule books this was written for. I am new to 2E as we just finished a 5 year 1E campaign. I have purchased 5 2E books so far. 1. Pathfinder Kingmaker Adventure Path Special Edition (Green Hardback)
The page numbers in the AP do not seam to correspond with the rule books I bought. What am I missing? Second question is are there more than 1 version of the Gamemastery Guide? If so which was written for this AP?
Had a TPK last night. :( So I tried to download Giantslayer to start researching a new campaign. I was finally able to download the player guide but all the modules state that the file is an invalid archive when i try to unzip. I downloaded all six three times to see if it was some kind of connection issue with no luck.
This topic was answered several years ago that wizards start with a spell book with all 0 level spells means all 0 level spells. Today I was trying to calculate the value of spell-books dropped by enemy wizards and found that this can no longer be the answer as there are now more than 100 zero level spells out there and therefore can not be in one book.Is there an official number of spells or is this to be house ruled?
This thread is not intended to criticize but question the status quo and ask, Is there a better way? As more of us are taking our PDF's and disseminating the information across multiple applications; Hero Lab, Realm Works, Map Tools, D20Pro, ect; I am finding it frustrating how difficult it is to get clean text out of the PDF's. I understand that the text is the way that it is, to have a certain look, and I REALLY appreciate the way my adventure path books are works of art. Is there a way for Paizo to have the product look the way they want, protect their Intellectual Property, and allow the clean cut and paste of text? To give an example of what I am talking about here is excerpt I am working on from The Mummy's Mask, Empty Graves Pg 31. This text had to be copied in four sections due to the picture on the page. This is what you get out. Spoiler:
H. CENOTAPH OF THE CYNIC
An unsettling and ominous structure, the round, fo rtre ss-like building called the Cenotaph of the Cynic stands apart fr om the other tombs in Wati's necropolis, separated by 100 fe et of flattened rubble on all sides. The Cenotaph was originally built in honor of those who had fa llen to the Plague of Madness, but when the Pharasmins created the necropolis, they repurposed it to house the atheistic dead of Wati. In the years since the Cenotaph's construction, an atheist sect oflamias called the Amushet claimed the building. Originally part of the Lamashtu cult that spread the Plague of Madness, the Amushet fa red poorly in the plot, and the survivors pledged to shun the capriciousness of the gods and offer sanctuary to anyone with the same common sense. The Amushet sisters move fr eely through the necropolis at night, seeing and hearing all that transpires; the PCs can spend time gaining usefu l info rma tion fr om the lamias if they so choose, or put an end to one of the city's longest-running monstrous infe sta tions. Nakht Shepses's suspicions about the lamias' involvement is understandable-the Amushet quietly rail against Wati's various fa iths and occasionally fo und cults of charmed paramours to enact their schemes-but the sisters have no involvement with the undead uprising. In fa ct, the dead of the Cenotaph have so fa r been unaffected by the ka pulse-perhaps the fa ithle ssness of the dead interred within, or of the lamias themselves, prevented the necromantic energies of the Mask of the For,g otten Pharaoh fr om affecting them. The Cenotaph of the Cynic stands nearly 40 feet tall. Unless otherwise noted, the Cenotaph's ceilings are 15 feet high, with walls of reinfo rced masonry and sturdy bronze doors ( hardness 9, hp 60, break DC 28 ) . Use the map on page 32 fo r this location. It is very time consuming to put this back into paragraph form, between the double spaces, missing spaces, enter after every line, and letter substitution. What have you found to make this task less tedious?
I had an Awesome encounter in my last game that left me slack jawed shaking my head, but not sure how to rule on it. To set up the encounter I had a gauntlet the party had to get through consisting of a long hallway with several archers on a second floor balcony. The gunslinger who has shot on the run wished to charge into the room dropping prone and slide across the floor taking a shot at one of the archers as he slid by. I allowed it as it was GREAT roll-play and added all round excitement around the table, but what would be the RAW ruling? Is there any mechanic I am not aware of that would allow you to slide across on your backside as we see in countless movies? To clarify I allowed him to make a double move and drop prone after 10' of movement and slide 15' to a place of cover in the middle of the hall...a column. Dropping prone gave him a bonus to AC vs ranged attacks.
I am entering the NPC's into hero lab and have noticed that most of the NPC's skills are greater than they can achieve at their current level. Was this done on purpose to make the NPC's more skillful and thus more relevant or was it a mistake? For instance Amelia has a balance of +11 but could only have a balance of +6.
I am about to start a campaign for my sons (age 9 & 12) and several of their friends of the same age. What I was wondering, is which, if any, of the published adventure paths are, or could be, appropriate for this age range with little or no changes to the basic plot. I am looking for an adventure path where the basic focus is not truly adult in nature. I.E., no sexual violence, incest, PC's having to assassinate some local official(s) to forward the story line, etc. In other words, a pretty black and white story line, where the players are the good guys, and the villains really are evil, not just misguided. More of a Lord of the Rings rather than Black Company. Thanks in advance.
I am a little confused as to how to run perception checks for secret doors. Can a player notice a secret door by walking past it....IE huh thats an odd crack, what do we have here? I understand that it is a move action to actively search, but what about when you first walk into the room. The core rule book states as follows, but what is an "observable stimulus"? Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.
My party is going to start the 100 mile hike on foot to the cathedral of feathers this Friday. I have looked at the random encounter tables and found them rather blah. For the most part you are going to have the same 5 or six encounters OVER and OVER again during this chapter. I wish to increase the number of available monsters for variety. So far I have entered all the demons from CR 3-14 and hellwasp swarm. I just now thought to add some devils...lost/hiding in Occcipitus due to the low number of demons waiting to regroup and rejoin the blood war. What I am looking for is ideas on what else to add to the encounter tables. I am looking to add some fun stuff you don’t get to play often between CR 3-14....unless you feel something bigger just should not be left out. So what do you think?
My party and I think SCAP is the best thing that has come out in years. I own both the magazines and the hard cover. This board has been wonderful on listing many of the mistakes that made it into the final product, many of which is a testimony to the pace your team went to give us this product in a timely manner. I am curious why there has not been an errata made available for download....especially in the appendix. I use the monster stats as listed and am dismayed when I latter find out....from my party no less...that the stats were wrong or the creature could not do something it did. As a complete side note. I understand that you are not able to publish the appendix as PDF due to constraints in the SRD. Is it possible to print a soft cover booklet of the appendix that can be purchased at a reasonable price? Thank you for your time. James
In my campaign Jil has become a recuring NPC who has a romantic relationship with the thief of the party. It is not sure at this time who will convert whom but they are definatly efecting the choices each of them make. Sasha the thief has gone on "training exersises" robing the citisins of Cauldron, and Jil has failed to give detailed reports to the last laugh about the party and has also alowed Sasha acsess to guild training and equipment...in the guise of trying to get him to join the guild. So my question is this....is there a multible level stat block for Jil that did not make into the hardcover? If so could it be posted to the boards?
First I would like to say NICE JOB on the hardcover. From what I have seen so far it is a resounding success. I would request that the player handouts be made available as a PDF as I refuse to cut up my book. I notice at least one handouts is two sided. I could xerox it but printing is so much more convenient......exspecialy when a player forgets to bring it to the next session. Again thank you for your hard work.
In my campaign the players have voiced that they would like to buy a piece of property in Cauldron. I told the party that there were several properties available in different parts of town depending on how much they wanted to spend. I based the prices I gave on the cost of different ships in the PH, thinking it was about the same amount of labor and material to build a ship as a house. When I gave my players the cost they spit and sputtered and decided that the inn was just fine. I was thinking about revising the house found in The Whispering Cairn to be a house severely damage during Flood Season, which would be bestowed upon the party for all the hard work they have done. I was wondering what all of you have done in your campaigns, and how much should property in Cauldron cost?
I admit that I am a couple of issues behind as I have been running the first adventure path. By the way excellent job and I am looking forward to the hard cover. I was looking at the new AP and found that the format has changed again. I was wondering why the intro data for rooms was removed…IE light, noise, auras, and reactions? This was an invaluable tool to the DM. At a glance I knew the light source, listen DC’s and any auras that were in the room. This helped get who, what, when and where out to the party in a quick concise way and allowed the encounter to flow more smoothly. I would request its return if possible. If it is a space issue I would settle for a smaller font or smashing the info together to form more of a stat block.
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