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Tordek

James Thomsen 568's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 46 posts. No reviews. No lists. No wishlists. 2 Pathfinder Society characters.


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Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

I am really liking this idea. I have never done anything like this and looking forward to how this turns out. How are we handling mundane/ non magical gear?


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

This will be my first Paizocon also. I am curious. How are we calculating HP? For both the monster HD and class levels?


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

Unless I am missing something Shuriken are NOT ammunition. They are a light thrown weapon.

Shuriken: A shuriken is a small piece of metal with
sharpened edges, designed for throwing. A shuriken can’t
be used as a melee weapon. Although they are thrown
weapons, shuriken are treated as ammunition for the
purposes of drawing them, crafting masterwork or
otherwise special versions of them, and what happens to
them after they are thrown.

Ammunition: Projectile weapons use ammunition:
arrows (for bows), bolts (for crossbows), darts (for
blowguns), or sling bullets (for slings and half ling
sling staves). When using a bow, a character can draw
ammunition as a free action; crossbows and slings require
an action for reloading (as noted in their descriptions).
Generally speaking, ammunition that hits its target is
destroyed or rendered useless, while ammunition that
misses has a 50% chance of being destroyed or lost.
Although they are thrown weapons, shuriken are treated
as ammunition for the purposes of drawing them, crafting
masterwork or otherwise special versions of them (see
Masterwork Weapons on page 149), and what happens to
them after they are thrown.

I had to edit my post on further investigation. Here are the two definitions.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

I love this spreadsheet. Unfortunately is still has a bug in open office. On the travelers tab, cell T18 is not properly populating. It is beyond my skill to figure out. Is anyone working on this?


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

I am entering the NPC's into hero lab and have noticed that most of the NPC's skills are greater than they can achieve at their current level. Was this done on purpose to make the NPC's more skillful and thus more relevant or was it a mistake? For instance Amelia has a balance of +11 but could only have a balance of +6.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

I appreciate all the info. We are a family gaming group of 4 families, my 12 year old runs a home brew campaign for the kids. He want's an adult to run a campaign he can play in.

This is the type of info I was looking for, to save me time reading every adventure path to see if it would work. I will look into the suggestions. My home brew problems distill down into time, time, time.

;)

Thanks!!


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

I am about to start a campaign for my sons (age 9 & 12) and several of their friends of the same age. What I was wondering, is which, if any, of the published adventure paths are, or could be, appropriate for this age range with little or no changes to the basic plot. I am looking for an adventure path where the basic focus is not truly adult in nature. I.E., no sexual violence, incest, PC's having to assassinate some local official(s) to forward the story line, etc. In other words, a pretty black and white story line, where the players are the good guys, and the villains really are evil, not just misguided. More of a Lord of the Rings rather than Black Company.

Thanks in advance.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

I am a little confused as to how to run perception checks for secret doors. Can a player notice a secret door by walking past it....IE huh thats an odd crack, what do we have here? I understand that it is a move action to actively search, but what about when you first walk into the room. The core rule book states as follows, but what is an "observable stimulus"?

Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.


1 person marked this as FAQ candidate.
Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

Is an Eidolone effected by the augment summoning feat?


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber
Vic Wertz wrote:
Olaf the Stout wrote:

Any news as to whether or not there are any more hard copies left?

Olaf the Stout

We reinventoried anything that was getting low last week, so I doubt we'll see more.

will this become a pdf in the near future then as it is no longer available?


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber
Shimrath wrote:
Shimrath wrote:

CHAPTER ONE

Common Raggamoffyn (Appendix IV, p350-1)
Skills: +10 Hide +10 Move Silently.
Feats: Dodge,Stealthy.

No feats or skills listed in MM2 (p175).

Scratch that. The SCAP guys actually re-worked each creature according to 3.5 skills/feats, so many of the MM2 creatures will differ in these areas.

Shimrath you can find an official Errata/conversion for the 3.0 books on wizards web page. Here is the link for all the 3.0 books.

www.wizards.com/default.asp?x=dnd/dnd/20030718a


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber
Sean Mahoney wrote:

If you look at the encounters that are written in to the adventures you will see that many of them have their treasure located somewhere other than themselves as they are out hunting or whatever. I would think it would make sense to continue this with the random encounters as well.

Sean Mahoney

True but my party had a druid and two rangers. With thier skills they could track a mouse across a plain of volcanic rock.

James


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

I have noticed that the party is amassing quite a hull from the random encounters in Occipitus. The party has got more gold in the 100-mile trek than in the pervious five chapters. Has anyone else noticed this?


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In the damaged pulverizer in room J44.

Good gaming.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

Well I did not get much of a tread started so I revamped the tables myself. To help anyone who is interested here are the tables I am using. I am using several books to add monsters. I am using the following texts...MM, MM2, MM3, FF, VoVD, FC1 Hordes of the Abyss. If you copy and past to a word document the spacing should work out.

Flats

D % Encounter Book/page Ave EL
01-10 1d6 Thunder Beasts pg 330 12
11-15 6 Armanite demons plus FC1 pg 28 14
1 w/ 4 levels of ranger
16-25 1 Hezrou demon MM pg 44 12
6 Mame demon FC1 pg 45
2 Dretch demon MM pg 42
26-35 1 Basilisk, Greater Abyssal MM pg 24 12
36-45 1d3 Vrock demon MM pg 48 13
2 Bulezau demon FC1 pg 33
46-50 1 Alkilith demon FF pg 46 10
51-55 1d6+4 Rutterkin demons FC1 pd 51 9
56-60 1 Jarilith demon MM2 pg 61 13
61-65 1d4+2 Babau demon BoVD pg 173 10
66-70 1 green salad MM pg 230 9
71-75 4 Jovoc deamons MM2 pg 58 9
76-85 1d3 Chos beasts MM pg 33 9
86-90 1d3 fiendish dire lions MM pg 63 + 108 9
91-95 2 Arrow demons MM3 pg 34 9
96-00 1 Grey Slaad MM pg 231 9

Ossaic Forest Encounters

D % Encounter Book/page Ave EL
01-10 1d6 Thunder Beasts pg 330 12
11-25 1 Hezrou demon MM pg 44 11
26-50 1d3 Vrock demon MM pg 48 13
2 Bulezau demon FC1 pg 33
51-65 1d4+3 Babau demon BoVD pg 173 10
66-70 1d4 Arrow demons MM3 pg 34 10
71-80 1d3+3 Bar-Lgura demon FC1 pg 29 10
81-85 1d6+4 Rutterkin demons FC1 pd 51 9
86-95 1d3 Chos beasts MM pg 33 9
96-00 1d4+3 fiendish owlbears MM pg 206+108 9

Fibrous Forest encounters

D % Encounter Book/page Ave EL
01-05 5 Abyssal Skulker MM pg 57 9
5 Abyssal ravager MM2 pg 57
06-20 1d3 Hezrou demon MM pg 44 13
21-35 1d3 fiendish dire bears MM pg 63 + 108 11
36-45 1d3 Vrock demon MM pg 48 13
2 Bulezau demon FC1 pg 33
46-50 4 Jovoc deamons MM2 pg 58 9
51-65 1d4+2 Babau demon BoVD pg 173 10
66-85 1d4+2 findish girallons MM pg 126 + 108 10
86-90 1d3 greater shadows MM pg 221 10
91-00 1 Jarilith demon MM2 pg 61 13

Aerial Encounters

D % Encounter Book/page Ave EL
01-10 1 Nalfeshnee demon MM pg 45 14
11-35 1d4+2 Vrock demon MM pg 48 13
36-40 1d4+2 fiendish wyverns MM pg 256 + 108 11
41-50 1 Shadow demon BoVD pg 173 8
51-60 1d3 greater shadows MM pg 221 10
61-85 Plasm eddy pg 180 9
86-95 1 Chasme demon FC1 pg 34 10
96-00 1d4+3 Fiendish Giant Eagles MM pg 93 + 108 8

Celestial Rubble Encounters

D % Encounter Book/page Ave EL
01-10 1 leonal guardinial MM pg 142 12
11-30 1d3+1 Spectres MM pg 232 10
31-40 1 Couatl MM pg 37 10
41-50 1 Stone golem MM pg 137 10
51-60 1 Palrethee demon MM2 pg 59 8
61-70 1d3 green slaadi MM pg 230 9
71-80 1d3 ghost fighter 5 9
81-90 1 Shadow demon BoVD pg 173 8
91-00 1 Blood fiend FF pg 47 14

Skull Encounters

D % Encounter Book/page Ave EL
01-10 1 Nalfeshnee demon MM pg 45 14
11-20 1 Blood fiend FF pg 47 14
20-25 1d4+2 Vrock demon MM pg 48 13
26-30 1 Shadow demon BoVD pg 173 8
31-45 1d3 Hezrou demon MM pg 44 13
46-55 4 Jovoc deamons MM2 pg 58 9
56-65 1d3 greater shadows MM pg 221 10
66-70 1 Palrethee demon MM2 pg 59 8
71-80 1d3 Succubus demons MM 47 9
81-00 Plasm eddy pg 180 9


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

It would not be a campaign stopper to kill the Stormblades but can and will have adverse effects against the PC's. Remember that the Stormblades are the children of VERY proximate noble of vast power within Caldron. They would not take it kindly if their children are murdered.... yes murder charges would be brought and witnesses would be bought and convictions WILL be had. In fact it would not be uncommon for the party to have a hard time before the altercation with city guard and officials trying to win points with these families. The party should feel frustrated but have a healthy fear of steeping too far over the line.....toes that stray too far have a way of being smashed by large hammers. But this is just my humble opinion. To answer your question the Stormblades become much less of a nuisance after the party returns from the Abyss. One of there members was killed under Cauldron in an ambush from the Temple of Wee Jas. As a result Annah become much less cocky and Cora decides to retire. The party has a chance to make them allies at this point, which can help a lot during the eruption a few chapters latter.

James


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

My party is going to start the 100 mile hike on foot to the cathedral of feathers this Friday. I have looked at the random encounter tables and found them rather blah. For the most part you are going to have the same 5 or six encounters OVER and OVER again during this chapter. I wish to increase the number of available monsters for variety. So far I have entered all the demons from CR 3-14 and hellwasp swarm. I just now thought to add some devils...lost/hiding in Occcipitus due to the low number of demons waiting to regroup and rejoin the blood war. What I am looking for is ideas on what else to add to the encounter tables. I am looking to add some fun stuff you don’t get to play often between CR 3-14....unless you feel something bigger just should not be left out. So what do you think?


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My party and I think SCAP is the best thing that has come out in years. I own both the magazines and the hard cover. This board has been wonderful on listing many of the mistakes that made it into the final product, many of which is a testimony to the pace your team went to give us this product in a timely manner. I am curious why there has not been an errata made available for download....especially in the appendix. I use the monster stats as listed and am dismayed when I latter find out....from my party no less...that the stats were wrong or the creature could not do something it did. As a complete side note. I understand that you are not able to publish the appendix as PDF due to constraints in the SRD. Is it possible to print a soft cover booklet of the appendix that can be purchased at a reasonable price?

Thank you for your time.

James


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

The eastiest way is to impose that time passes as the party trys to escape from the mirror maze. As it is a pocket dimention you can easyly alter time while in it....The party becomes very tired and hungery....poof...all healed up.


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My group named themselves after the first adventure. They call themselves the Orphan Liberation Front or OLF for short.


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Sean Macdonald wrote:

Hullo all,

This is my first post. I just wanted to say that I was blown away by the Shackled City Adventure Path. I also have a two questions and a little something in return.

As to my two questions... *****THESE CONTAIN SPOILERS SO IF YOU DON'T WANT THINGS RUINED DON'T GO ANY FURTHER****

1) I am half way through Chapter Five at the moment. Way back in Life's Bazzar at the end of the adventure the orphan Terrem is wisked away back to the orphanage because the Cagewrights know that he is a shackleborn. And they figure they'll need him later. But in Zenith's Trajectory the PCs have to go and get Zenith because he is the last and final shackleborn. Well... what about Terrem? Does he ever get captured again? If not why not just use him? Maybe there is something mentioned later.

If you look at the rumors (page 40) you will see that rumor 40 is that Terrem has gone missing again. It also says that the last laugh picked him up...but I dont remember where.

Sean Macdonald wrote:


2) What happens if the players kill Zenith and don't bring his body back? It just sort of assumes that he will be brought back alive.

It states in a couple of places that there are more shackeled born in the area and they will go to thier alternates if nessary. In fact one of the character creation ideas is to have one of the PC be a scackeled born!!


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They both nailed it. Tome of horrors has 328 pages of your faviort 1st and 2nd ed monsters that did not make 3rd ed. Add to that Necromancers mother of all encounter tables and you are now playing with fire.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

In an attempt to get a good errata latter I also found a mistake. The DC for Saagogoi's death attack (monk/assassin from room 18 in Zenith trajectory) should be 16 not 15 (found on page 375). DC= 10+assassin level+INT mod, 10+3+3(16 INT)=16. The DC is correct at 15 for his stunning fist.


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I was wondering if it would be possible to get a PDF copy of the map of the house in the AoW AP?


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LOL...I had a feeling it was something like that. I did just notice that there are two stat blocks for her. That will give me something to work with. I will use e-tools and make a level matrix. Then post it at a later date.


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I understand your concern. The campaign was originally set for 4 players......same dungion with a LOT of player deaths. I am running the campaign with 6-7 players, 6 currently with no plan to fill the last slot as the game flows better with six. You WILL kill players in this game.....If you don't you are not playing the monsters to thier potential, and/or cheating dice rolls to keep them alive. I am curently in the middle of Zinith Trajectory and have had three PC death. Two were from the 7th player who was voted off after the second death as his play style didn't work with the rest of us. My point is that this is a chalenging campaign. You may want to make the rolls for your players as to thier local traits.....NEW to the campaign and located in the player creation appendix. One that I liked for new players was longshadowed. The character will automaticly stabalize if he is taken to negitve hit points but healing magic dosn't work as well on him. In other words the only way to kill that player is to take him to -10 hitpoints in one hit as he will not bleed out...which is the way most PC die in my campaigns. Anyway look at the traits and see if any of them fit your PC's.


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In my campaign Jil has become a recuring NPC who has a romantic relationship with the thief of the party. It is not sure at this time who will convert whom but they are definatly efecting the choices each of them make. Sasha the thief has gone on "training exersises" robing the citisins of Cauldron, and Jil has failed to give detailed reports to the last laugh about the party and has also alowed Sasha acsess to guild training and equipment...in the guise of trying to get him to join the guild.

So my question is this....is there a multible level stat block for Jil that did not make into the hardcover? If so could it be posted to the boards?


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There are two helpful NPC trailing the PC pretty much from the begining. Fario Ellegoth {Helf ftr/Rog} and Fellian Shards {HElf rog/clr} are members of the Striders of Fharlanghn and trail the PC's after they are charged with finding the orphans. They will show themselfs to the PC if they get themselfs into a jam. They initally claim to be looking for a friend of thiers that was kidnaped a few weeks ago. They give the discription of an elf who is on the list...I forget which one. Latter in the campaign if the PC prove that they are on the side of good and can be trusted they will let them know there true mission. This is easy to do durring the first part of flood season when the party rescues Shensen. Shensen is another member of the Striders.
Another being Alex the paladin of St Cuthbert could also help in the first two missions. He leaves town around the start of flood season and the party has to save him in Deanonskar. My point being that there are several NPC that can help the party from time to time that could tie into the campaign better IMO than a spirit companion.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

May I sugest that you add the download link to the resorses page, or make it a little easyer to find. It may me me but I did not find it until this thread came out. I then had to do a search of your site to find it.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

First I would like to say NICE JOB on the hardcover. From what I have seen so far it is a resounding success. I would request that the player handouts be made available as a PDF as I refuse to cut up my book. I notice at least one handouts is two sided. I could xerox it but printing is so much more convenient......exspecialy when a player forgets to bring it to the next session. Again thank you for your hard work.


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In my campaign there has been three deaths, one player left due to domestic issues, and several close calls. The first casualty was the Dwarvin Barbarian who went berserk and chased the skulks down a tunnel in Jazaderune. He made a nice pincushion, and the party learned an important truth. Hit points are best stored in the body...The dwarf had three cure moderate wounds potions on his body. The second death happened when Teril Cleric of Hector made a critical hit during a smite good against her sworn enemy; Victor Cleric of Heronious. My personal favorite was when the party came around the corner to face the gargantuan skeletal T-Rex. The entire party immediately retreated back to the first room....except Victor cleric of St. Cuthbert, played by the same individual of the before mentioned dwarf. His final words were and I quote "Wait I can turn it!!!" He valiantly stood his ground and attempted to turn it.....not even close.....Chomp, chomp, chomp.


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I must be slow on the uptake. I simply do not get a pun with "Merrowahn, owl famililiar". I even went and checked the spelling on page 45 of issue 124. Anyway if you can explain I would be greatful.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

This tread truly astounds me. Has anyone stopped to think that this is a FREE supplement to the adventure path? If this was Wizards they would sell it for somewhere between $10.00 to 20.00 dollars. Also it is a fairly consistent truth in this world that if you make the online supplements too much of a pain in the ass for the editors they will simply stop making them. I personally am thrilled with the prospect of 30!!! pages of background information on the campaign. This will go a LONG way to help continuity in a campaign if you line your ducks in a row at the start. I have personally held off starting the campaign until I get a better picture of where the campaign is going so as to add more foreshadowing through out the campaign. So in closing I will sum up my post. Be careful that your b~~$%ing doesn’t backfire on you and produce the result of no future supplements. That would be a major loss to all. To the editors and staff, please keep up the good work.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

Unless I missed something I do not believe that the Last Laugh is in knee deep with the cagewrights. One or two of the upper management may know what is going on put most of the thieves are clueless pawns. In my campaign I had a duo of a thief and bard that are childhood friends. I started the campaign with them being the ring leaders of a small time street urchin pocket pinching group......sort of like the Quest. Sasha "the thief" and Reldegan "the bard" were the eldest of the orphans and the others looked up to them. The last laugh finally took notice of them, as they were getting good at the pinch and aproched Sasha and Reldegan. They were given an ultimatum....joining or be crushed. Being the free spirits they are they responded in unison "UP YOURS!!" Well within a few weeks Sasha and Reldegan were in hiding as the rest of their gang was either at the Lantern street orphanage or dead. At this point I started the campaign and Sasha and Reldegan along with other members of the party they had not meet before happened upon an alley during a mugging.
As an odd side note Jill has taken a liking to Sasha. She has been offering small bits of training trying to get Sasha to join the Last Laugh as he defiantly has skills. Sasha has been trying to show her the err of her ways and is trying to get her to leave the Last Laugh....the only home she has ever known. I no not know which way she will go at this point in the game....we just started Zenith and they hooked up during flood. She may betray the guild and leak vital info to Sasha...until she is caught. She may play double or triple agent, or last she may just betray the party at a VERY inconvenient time.
The question I put out there is...Is the last laugh an integral part of the plan against Cauldron or are they pawns used by the Cagewrights to fetch this, guard that, ect. Therefore they are only in it for the money and would turn on the Cagewrights if they knew the whole story. Being a gate city cannot be good for business....at least not for the current guild masters.....enemy of my enemy is my friend. Just a thought.


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There had been talk in the past of the possibility of having some of the content in the hardcover included in a CD with the book or as a web download. Will maps, player handout, ect be made available in electronic form for ease of printing?


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In my campaign I had the black dragon hiding in the Kua-toa stronghold from Gotrot, and Gotrot was on a rampage because he could not find and kill the sniveling dragon. I purposely left the transgression vague to my players, but hinted that it could have been anything....As they killed Gotrot before they could get the full story and Dhorlot wasn't talking before he did escape. The popular theory revolved around any of the following....

1. Dhorlot stole some to all of Gotrot’s treasure hoard.

2. Dhorlot had mated/raped someone that Gotrot either loved or thought he owned and he felt he had to avenge the transgression.

3. or that it was purely about territory.

This helped explain why Dhorlot was in such a small room and why he had no real stake in staying to help the Kua-toa out when they were under siege.


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That works for me. My group on the other hand sometimes has to be hit over the head with a lead pipe....."It is that way for the story....and no it probably will not work that way next time." >:} One of the disadvantages of a group with an average age of 42. There isn't a rule they as a collective haven't read or played before.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

To get the thread back on track I have a question. I love the baleful poly idea and I am in the prossess of introdusing it to my campaign. I was trying to figure out what I was going to have attack them as they are on the way to the Kua-toa stronghold. As far as I can tell a mass baleful poly would be a minimum of a 9th level spell!! Baleful poly is a 5th level spell and all other mass spells add 4 levels to the spell. So I am curious how all of you handled a 9th level spell being shoot at a low level party?


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

In my campaign the players have voiced that they would like to buy a piece of property in Cauldron. I told the party that there were several properties available in different parts of town depending on how much they wanted to spend. I based the prices I gave on the cost of different ships in the PH, thinking it was about the same amount of labor and material to build a ship as a house. When I gave my players the cost they spit and sputtered and decided that the inn was just fine. I was thinking about revising the house found in The Whispering Cairn to be a house severely damage during Flood Season, which would be bestowed upon the party for all the hard work they have done.

I was wondering what all of you have done in your campaigns, and how much should property in Cauldron cost?


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Not a bad idea. Could this be incorperated into a web enhancement of some kind?


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Fair enough.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

I admit that I am a couple of issues behind as I have been running the first adventure path. By the way excellent job and I am looking forward to the hard cover. I was looking at the new AP and found that the format has changed again. I was wondering why the intro data for rooms was removed…IE light, noise, auras, and reactions? This was an invaluable tool to the DM. At a glance I knew the light source, listen DC’s and any auras that were in the room. This helped get who, what, when and where out to the party in a quick concise way and allowed the encounter to flow more smoothly. I would request its return if possible. If it is a space issue I would settle for a smaller font or smashing the info together to form more of a stat block.


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Unfortunately I am running my game at the same time as yours. I am thinking of starting a new campaign using the second AP that is penciled in to be played Wednesday afternoons. My group and I would be looking for an additional player for that game. I was wondering if you or any in your group would be interested. My current group consists of 6 to 7 players from 26-42 years old. Three of my players can make a week day game, and we would want a fourth.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

In the new hardcover is there going to be any maps of key locations found on the main map? I am thinking of the tipped tankard, drunkin mortok, or guard baracks. Thank you for your time.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

My group took about 12 sessions to compleat Life's Bazzare. We have been going throught the AP every other Friday for a year and a half and we just got through the Cryo-Hydra in Zenith Trajectory.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path Subscriber

My group went to Skies after they finished Life’s Bizar. They came up with the odd name of THE O.L.F. or The Orphan Liberation Front.


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