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Sigfried Trent wrote:
Thanks very much for your considered feedback Sigfried! The more I get the more I can improve.
Jason Rice wrote:
Thanks for the encouraging words Jason.And good luck to you!
Neil Spicer wrote:
James! Welcome..to the Top 32!
Thanks very much Neil! I've been awaiting your feedback post. Its a dream come true being in this contest. I'll take all you've written to heart.Regarding the reforming of the blade that so many have commented on. I deliberately left that part slightly deconstructed. Why? I like when GMs and players to use their imaginations.
Not everything needs a mechanic explaining everything that happens. Giving people a dilemma to solve is a core essence of game design. It creates drama and its part of what makes tabletop RPGs fun(!).
So in most cases for this weapon a piece snaps off and the blade re-forms by next round. In the meantime the wielder is still armed, albeit with a broken weapon, which he or she can still use for extra attacks or attacks of opportunity. Penalties apply yes, but we’re still in the fight.
So let’s say the blade is broken off in a monster's belly and now he's got some problems to deal with. But there’s other threats buzzing around and the PC wants to be totally blade ready with no time to waste.
What’s the PC going to do?
That’s a dilemma to solve.
I gave a couple suggestions (container of water, spill on the floor) just to get the imagination going, but there are so many situations we couldn’t name them all. How about a potion? How about a puddle of blood? Could a party member fling holy water at you to reform the blade? What would any of these ideas look like? How would they play out? These kind of gameplay solutions make this kind of gaming like no other. Its not just about dice roles, character design and game mechanics. Its about using our creativity to tell an exciting story we make up together in this shared imagination game called Pathfinder.
This is what we must keep in mind designing not just interesting magic items but maps, encounters and story lines too.
Brian J. Fruzen wrote:
Thank you for your helpful comments Brian!Yes I agree having cold resistance or immunity would cause such a creature to laugh the critical hit effect to scorn. And yes, once the rounds or over or the shard eliminated the damage and staggard condition ends. Should make that more clear.
Thanks again! Its great to be aboard!
Back to the maps!
Thanks OSW. Guess I should have included the words "such as" when describing ways to instantly reform the blade. That was the intent.
Russ Brown wrote:
Ah Russ, thanks for the kind words.
It may interest you to know I actually came up with this weapon idea several years ago, giving it to my nephew in an adventure I was running. When this year's contest came around I asked him and my other gamer friends to give me examples of cool items I gave out in the past and he showed me this one. I really like it so I jazzed it up a bit to make it more "Superstar!" and there you have it.
I did a quick search of the messageboards for "ice" and "sword" to see if anyone else had a similar idea. I was concerned when I saw your entry from last year that some might think I captured your mojo. From the look of it Russ your mojo is fully intact. :^ )
Jacob W. Michaels wrote:
Thanks for your comments Jacob. I like your messageboard posts, btw.It always seemed to me obvious that the weapon would have the broken condition until the blade reformed. If there was water available, a swift action could reform it and multiple attacks could continue. :^ )
You bet! For example Curse of Mata Api is a great 2nd level Midgard adventure on a forbidden island in the Western Ocean.Huzzah!
I concurr.OSW, you could assemble a great team to make this project work. Call it Oceanshieldwolf's 11. :^ )
Seriously, we can do so much more together than we could separately. We learned that through Open Design. There's enough interested talent available who love Midgard and desire to create quality fan material. Just ask and see.
What playlist? How do I find the songs you set aside. I put Southlands into the search and find a lot of mixed up music.
Sorry you're having trouble. Try using the link above. It contains about 12 pieces from various artists. Otherwise, you should be able to find the playlist by looking in SPOTIFY under "Southlands" and my name.Please let me know if you find it.
I used the link but can find no playlist. I had to open an account.
@Silverhair2008 - The playlist is on Spotify, so yes, in order to listen you have to open an account. But the accounts are free and unobtrusive. I hope that didn't cause you any trouble.
Were you able to listen to the playlist?
Charles Carrier wrote:
I too remember the cool lists from JG Charles. It may interest you to know I was channeling JG when I was designing "Small Treausres". Thanks for your accolades!
Wolfgang Baur wrote:
Yes the Bestiary is grogeous: both the layout and the art! The Azza Gremlin I designed for it looks EXACTLY as I imagined.
I must find the artist and thank him. :^ )
Marc Radle wrote:
That's great to hear! We worked extremely hard to make sure the visuals (art, maps and overall graphic design) in this book, and the Bestiary for that matter, are super, extra, awesome!
Lovely, Marc. I was pleased my Azza Gremin was accepted into the Bestiary. I can't wait to see the art for it!
Greg A. Vaughan wrote:
I would gladly run a Blight adventure for FGG at a future PaizoCon.Hell, I'd write one for Blight if you asked me to. :^ )
Jerry Keyes wrote:
Thank you for liking my item "Arrow of the Deep Wood". :^ )