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Are you accepting idea pitches and suggestions I assume?
If you're talking about actually writing products, the answer is no—open submissions, even just ideas, require really time-intensive sifting processes, and can end up in weird legal limbo if you're not careful. So for now all Starfinder writing is invite-only. But you're welcome to post suggestions for the types of things you want to see on the boards, so that we know what you're into!
I can now confirm there's a Starfinder panel at Gen Con! I don't know what new info we'll reveal there—we're all pretty leery of saying too much when the game's still a year away—but I'm sure something new will leak. :)
Look, if Paizo splits in half, it's inevitably going to be Upstairs vs. Downstairs. You'd think that we down here in the pit would have the natural advantage, being on the ground floor and controlling the stairwells, but that's underestimating Customer Service's willingness to use Cosmo as a human shield as they rush the barricades...
Seriously, though: If we thought there was *any* reasonable chance that Starfinder would fail or split the company in some terrible way, we wouldn't be doing this. As somebody who's put 12 years into Paizo, and whose ability to not sleep outside in the rain directly depends on its profitability, I'm certainly not eager to throw caution to the wind. So while I know I'm a biased source, I hope that helps put some minds at ease. :)
Steve Geddes wrote:
Yay! Glad you liked it, Steve! :D
Just to clarify: Learning things about the Gap is only *one* of the Starfinders' missions. There are other aspects to what they do, all based around the core idea of exploring new worlds and sharing that information for the good of all.
Beyond that, I should probably hold my tongue until we're finished with development on those sections. :P
Years later, I still think my original answer from that older thread is pretty good:
James Sutter wrote:
As folks have said, Starfinder shouldn't really affect Pathfinder. As for it affecting how soon we get another Salim novel... well, that's actually pretty fair, as my brain and writing time are both full to the brim with Starfinder at the moment, and likely to stay that way for quite some time. :)
You will totally be able to use bows in Starfinder. That said, most people probably choose laser guns or assault rifles instead, for the same reasons most people would do so in real life. :P
It should be noted that all the weapon/armor/item math is getting tweaked for Starfinder, so things will likely look different than what you're used to, even in the tech guide.
They'll be more intertwined than in Pathfinder, simply because there's almost no setting information in the Pathfinder Core Rulebook, and the races will be uniquely Starfinder rather than classic fantasy tropes. That said, I think you could totally ignore all the setting material easily. (And in fact, GMs will be strongly encouraged to go out and explore brand new worlds anyway, so there's a lot more room to worldbuild even within the canon than in Pathfinder...)
Nick O'Connell wrote:
Malwing is spot-on. As befits a science fantasy setting, Starfinder is quantum superposition canon: it both is and is not the actual future of Pathfinder until observed by an outside party—you—at which point the wave function collapses and it becomes either canon or not for your game. :D
Not sure if you can answer this yet, but can you comment on the likelihood of lizardfolk (the ones from Akiton), maraquoi (from Marata), reptoids, sarcesians, trox (whether the originals from Nchak, the descendents of the modified versions that wound up enslaved on Golarion, or both), urogs (from Dykon), and vercites being core races in Starfinder? Or perhaps the centaur-like creatures from Arkanen, the kalo from Kalo-Mahoi, or the thin humanoids with light-absorbing skin from Thyst? I think a 0-HD formian caste would also be neat, but trox could serve as an insectile race...
I can't say anything yet, sorry! Stay tuned. :)
Thanks for the well-wishes, folks! Things are super crazy right now as we get the massive beast that is the Starfinder project rolled out in earnest, but it's really exciting finally being able to talk about it!
Oh, and I haven't read Simon Green before, and Salim... well, he *probably* isn't around in the Starfinder era, but it's pretty tempting to imagine, isn't it? :)
Hey, remember the above post, when Mikaze and Distant Worlds first got together? I'm so glad that now, with the announcement of Starfinder, they can finally make their love official. Cheers, buddy. :)
Between my packed panel schedule here at Paizocon and only being able to access the internet on my phone, my posting ability is super limited until Tuesday, but I'm reading all of these comments! I'm really excited to see so many people enthusiastic about Starfinder. It's a crazy-awesome project, and I'm totally thrilled to be leading it, so I look forward to taking about it with you more once I've got access to a keyboard again. :)
Authors: Are there any technical books about writing (punctuation, style grammar, the business side) that you believe helped you significantly as a writer?
Far and away the most useful to me was The Complete Idiot's Guide to Publishing Science Fiction, by an at-the-time-not-super-famous Cory Doctorow. I also remember finding a lot of great inspiration and important things to consider in Stephen King's On Writing and Orson Scott Card's How to Write Science Fiction and Fantasy.
Chris A Jackson wrote:
Folks are allowed to write all the fiction with our characters that they want, they just can't make money off it. Fan-fiction is totally great, and in fact both Wayfinder and Pathfinder Chrnoicler are communities dedicated to it!
The forthcoming novel Liar's Bargain has a fair bit of Nirmathas/Molthune action: http://paizo.com/products/btpy9ip6?Pathfinder-Tales-Liars-Bargain
Marco Massoudi wrote:
There will definitely be more. :D
I absolutely don't mind people throwing in their own thoughts. :)
1) Hmm... while I really like learning about new mythologies, I'd say that the ones I return most to are pretty classic, simply because they're what I could find information about when I was a kid.
Far and away, my favorite mythology is Judeo-Christian, especially the oldest-school versions... there's just something about angelic rebellion, the book of revelations, and the speech patterns we've all internalized from the scripture that really appeals to me. Everything about it just feels really creepy to me. (Ironically, the parts involving Jesus are the ones that interest me the least... I'm most intrigued by the old stories in which humans are basically just pawns for giant unforgiving forces.)
After that... I think Norse mythology is really cool, just because the gods are all kind of jerks who don't really care about humanity. And while Greek/Roman mythology is interesting and I've read a ton about it over the years, I'm going to have to give the third spot to Egyptian mythology, for simply having awesome aesthetics in their art :D
2) If you want to go waaaay back, probably IF I RAN THE CIRCUS by Dr. Seuss. But in terms of novels... I loved the Enchanted Forest Chronicles by Patricia C. Wrede, Jurassic Park, the Guardians of the Flame series by Joel Rosenberg... those were all around 2nd or 3rd grade, I believe.
3) Triaxus in summer, probably. If only because I've already written about Triaxus in winter, and thus it holds more unknowns. :) But also, summer allows a much larger variety of environments, rather than having everything snowed over constantly, and it's cool to have that palette to play with. (That said, I already set it in winter, so clearly I like that version as well!)
What kind of life forms could live on a tidally lock planet near a black hole?
I feel like Luthorne has probably got you covered there—he's put more thought into the idea than I have. :)
That said, I agree that, presuming the nearest start is far away, you'd have creatures that are getting their energy primarily from tidal heating, and thus looking to things like deep-ocean creatures around geothermal events is a really good start, rather than the sorts of photosynthesis-dependent creatures we're all used to.
James, what do you think of the idea that each galaxy has a different planner cosmology?
In Pathfinder we assume that all the galaxies are part of the same cosmology, but I think the opposite approach is just as interesting! It lets you tell some really weird, interesting stories that the consistent approach doesn't.
1) Seems awesome to me! And hey, we've already had Ringworld and things around in the genre for a long time, so people are probably used to it.
2) Oh man! This is a hard one. Off the top of my head, I think I'd be choosing between Verces, Triaxus, Akiton, and Castrovel. In the end, though, I think Triaxus is probably the best standalone setting, just because of the dragon-riding!
In terms of who I'd want working with me—honestly, everyone in the editorial department is here because they have awesome ideas. Plus picking just a few publicly would be a pretty jerky thing for me to do. So instead, maybe I'd just have them all fight to the death to see who's most passionate about the project, and decide that way. That's kinder, right?
3) Black holes ('cause duh), tidally locked worlds, tidally heated worlds.
Glad you liked it! And I *love* the planar weird—it's pretty much the whole reason for Salim's existence. "What would be a cool character that would let me show off the planes?" is the question that got the ball rolling on those books. :)
The jubjub bird and bandersnatch are indeed Tane, and have already been statted in the Bestiaries!
Slithery D wrote:
You'll notice that in that scene Roshad/Bors/Salim *also* don't have to breathe. That's because anyone in the gondola is affected by the same water-breathing magic—or at least, anyone who doesn't detect as evil.
Just to clarify and add to what Jacobs was saying—the atheists/dystheists/god-rejectors have something of a choice when they die. Some of them, the true hard-liners, reject not only the gods but the idea of judgment entirely (what right does Pharasma have to stick them somewhere?) and instead hang out in that giant graveyard for eternity. Think of it like a political protest—a postmortem sit-in on the spire.
That said, most folks who were anti-gods in life would probably spend eternity someplace nice and in accordance with their values (i.e. their alignment), and so go ahead and accept judgment and move on to the appropriate plane. That doesn't mean they suddenly have to serve a god—there are plenty of folks on the planes who aren't sworn servants of a particular deity.
Note as well that the above is talking about folks who *reject* the gods. Agnostics and other folks with not-so-clearly-defined religious preferences just go to the plane that suits them—you don't always have to choose a specific god to go to a particular plane (though if they're rulers of that plane, you may still have to obey their rules in general terms).
Hope that helps!
Hmm! Let's see: Shimmer, Clarkesworld, Intergalactic Medicine Show, and Apex Magazine.
Honestly, I've been out of the short fiction game for a little while, so I'm not 100% current, but those places have all done great work!
Slithery D wrote:
Yeah, population statistics are weird. I prefer to round because (perhaps ironically) it feels more accurate and "real" to me. People are constantly being born and dying in a city, so the bigger a settlement gets, the harder it is for me to believe a number that's exact all the way down to the individual citizen. While you can say the book is a snapshot of a given moment, and thus have that level of specificity, it just feels weird to me to give a number that will begin changing the moment the game begins.
Other people have different approaches, and that's cool too. This is just an explanation of how my brain works!
Loving all of this. :)