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James Sutter

James Sutter's page

Creative Director, Starfinder Team. 2,682 posts (2,713 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Paizo Employee Creative Director, Starfinder Team

Autoduelist wrote:
This project sounds great James. I really enjoyed your work on "Death's Heretic" and "Redemption Engine." I got the books as part of my gift bag from the Bonebat Comedy Festival of Horrors, and it's what got me involved with the Pathfinder Adventure Card Game, which paid off for Paizo because I started working on PACG fan mods.

Awesome! I'm honored to have helped get you involved. :D

Paizo Employee Creative Director, Starfinder Team

Plausible Pseudonym wrote:
I love the Ng obedience abilities. I'm surprised you went away from the three lines of evangelist/sentinel/exalted abilities (I guess the power of space restrictions compelled you), but these seem very well done and appropriately powerful. Looking forward to seeing the rest.

Yeah, we talk in the introduction to the section about how all three of those can take these same boons. Maybe someday there'll be a bigger book where we can expand even further... though given how long this one took, I wouldn't hold your breath. :)

Paizo Employee Creative Director, Starfinder Team

Llyr the Scoundrel wrote:
You have no idea how much I wanted this campaign. Especially the Lantern King... have you ever encountered a sideways mention with too little detail that grabbed your attention in a way that you couldn't describe?

Thank you! That's the thing I try hardest for in all of my books—just enough info to get your brain rolling. :D

Paizo Employee Creative Director, Starfinder Team

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Garrett Guillotte wrote:
James Sutter wrote:
Remember, the planes are infinite

Bummer! I was under the impression via Pyramid of the Sky Pharaoh they were not, but rather that they were bounded by the Maelstrom, which ripped off bits of them along the edges and recycled them into potentiality, which then returned to the Positive Energy Plane via the Antipode, grew into souls, traversed the planes toward the Material, blah blah dice rolls blah blah level up blah blah critical failure and die, returned via the River of Souls, were slowly absorbed back into their source plane's quintessence, then were ripped apart by the Maelstrom to become potentiality... etc.

That was (in my mind, at least, if never in canon) the most rational motivation for even the wayback creation of things like psychopomps trying to prevent souls from exiting or being withheld from the River of Souls--if enough of them didn't return to the Outer Planes, parts of Outer Planes would degrade, resulting in planar entropy, which isn't in the interest of gods and other sorts of beings who live out there.

In other words, it's been described as a closed system that infinitely replenishes itself... as long as all the material stays in the closed loop of the River of Souls. Which the Drift (so far) pretty exclusively breaks by taking planar energy away from the loop.

But if the planes are really, truly infinite, then the Drift poses no threat to the Outer Planes... in which case... why do the Outer Planes care if the Drift gets scraps? Why does anything care about the integrity of the River of Souls? Why have the whole judgment process or potentiality / Antipode / birth / death / petitioner / outsider / quintessence / potentiality cycle when Pharasma can just chuck every spent soul into the proverbial deep fryer and cut up some new ones from infinite dough?

The thing I always come back to about the planes is that they're really hard for humans like us to grasp our heads around. The planes are at once *basically* infinite, yet also finite—they have borders and edges, you can walk from one to another given enough time, etc. Yet they're also malleable, regenerating, twisting like Mobius strips, etc. As I discuss in The Redemption Engine, they also change based on the observer—what you perceive of a plane isn't the "truth" of that plane's nature, just your brain's attempt to make sense of it. Otherwise it would be pretty weird that all the afterlives are built exclusively for the comfort of humanoids and not, say, the intelligent fish empires of Regulon-5, right?

So what you've got is a system of nested, quantum-state infinities—they're both infinite and finite at the same time, depending on your perception and purpose. And just like X is always bigger than X minus 1—even when X is set to infinity—there can still be a sense of loss as things are ripped away. (Though it should be noted that the Drift, still being part of the multiverse, isn't removing energy from the system as a whole—it's all still contained with the same reality, rather than any of it going Outside.)

Just my quick thoughts on made-up metaphysics. :D

Paizo Employee Creative Director, Starfinder Team

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That picture was originally intended to be the Green Mother, but I've never felt super beholden to the art in that article—I always see illustrations as an artist's attempt to convey and interpret a character, rather than something perfect and set in stone. Plus, with the Eldest, they can look like whatever they want, and likely change frequently for the heck of it. So for what it's worth: the new pictures in this fey book are more "accurate" in my mind than old ones!

Paizo Employee Creative Director, Starfinder Team

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Robots are definitely more common than golems in Starfinder. Tech has more prominence than magic when it comes to creating automatons and artificial life forms, in large part due to the economies of scale and efficiency—people have figured out how to make robots on an assembly line, golems not so much.

Paizo Employee Creative Director, Starfinder Team

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To be clear, the starship rules are NOT just "let the pilot handle it." You're going to want every player (of whatever sized group) to be involved, and so far in my experience all the different roles have been pretty fun and engaging. It's admittedly a tough nut to crack, but I think the Jasons (Bulmahn and Keeley) have done a great job!

Paizo Employee Creative Director, Starfinder Team

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Plasticity wrote:
The artwork for Navasi looks really great, but also seems to run smack into a strangely specific trope.

Hey, thanks for the link—I wasn't aware that was a trope, and it's something I'll definitely think about going forward.

If it helps, though, I expect you're going to be seeing a lot of colored hair in the game, and not just on a particular ethnic group—my punk-rock roots refuse to imagine a future without a whole lot of dye. :)

Paizo Employee Creative Director, Starfinder Team

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The planar ripping is proportional, and depends on how far you're going. Short jumps don't do much of anything, it's only when you're going across huge stretches of the galaxy that it's a problem. (And as folks say, it allows for Event Horizon-style adventures.) Remember, the planes are infinite—I suspect a lot of people in-world aren't going to worry overmuch about stealing small amounts from an infinite (and thus renewable?) resource, in the same way that most of us still drive cars despite knowing exhaust is bad for the atmosphere. Some folks may indeed object strenuously, and that creates fun stories, but since we know how our own society deals with resources held in common (i.e. tragically), I'm not super worried about everyone deciding to stay home. But it's certainly something to think about, so I'm glad folks said something!

Paizo Employee Creative Director, Starfinder Team

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QuidEst wrote:
Eox's backstory is basically, "this is why you don't fire the Death Star from atmosphere."

Exactly! When I first created Eox, I was actually thinking of the Manhattan Project, and the old story about how the first time they tested a nuclear bomb, they weren't *entirely* sure whether or not it would actually set the whole planet's atmosphere on fire. And yet they did it anyway. :D

Paizo Employee Creative Director, Starfinder Team

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Dragon78 wrote:
I wonder how much space each of those dozens of adventure locations actually get?

Since it's only a 64-page book, the gazetteer locations range from a paragraph, to a half-page with map for a few of the cities, to a full page for the Eldest's personal realms. In general, I'm a big fan of getting a bajillion interesting locations with just enough detail to get my brain really fired up, so that's the model I take with my gazetteers whenever possible. :)

And yeah, the book's delay is purely a logistical thing related to printing/shipping/etc. Starfinder's messing with many things—my sleep schedule, my novel-writing, my sanity, etc.—but this book is not one of them. :) It'll be here soon! In the meantime, I'll try and get some preview blogs on the schedule...

Paizo Employee Creative Director, Starfinder Team

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We were all out of the office on Friday, so I just now saw that this went live. :P

Glad people are excited about the starships! I look forward to doing blog posts about the rest of the game soon, but since the starship combat is the part of the game *most* different from Pathfinder (notice the hex grid!) I wanted to show that off early.

Plus Jason's just super photogenic.

Paizo Employee Creative Director, Starfinder Team

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Didn't see this thread until just now...

I hired Sam because I read his most recent novel, THE CITY STAINED RED, and thought it was not only hilarious, but perfectly captured the feel of adventure game fantasy. The titular city in that, Cier D'jaal, felt straight out of Pathfinder, and not so different in aesthetic from my own beloved Kaer Maga. So I hired him to write a book, and wow, am I ever glad I did! His protagonist is everything I wanted: a sassy rogue who actually made me laugh out loud at several points, with some really well done, interesting romantic relationships.

Is it the most Golarion-lore-heavy novel we've done? Not by a long shot—I'd say folks like Liane, or Wes, or Chris J. are probably better at digging deep into the setting lore and pulling out interesting tidbits. But in terms of the voice and the character, the tone of dark comedy, it felt like my favorite home campaigns. So I hope folks will give it a shot!

(And for what it's worth, not only did I not know who his mother was when I hired him, I think it's kind of crummy to bring lineage up when discussing an artist. It's why he and folks like Joe Hill use pseudonyms, and more power to them for trying to make a name totally divorced from their parents.)

Paizo Employee Creative Director, Starfinder Team

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AdamWarnock wrote:
I'm looking forward to this, because if nothing else, we'll be getting a greater variety of avatars to choose from. I wonder if we'll get to have starfighters and if there'll be different classes of starships? Are railguns a thing, or is it more energy weapons, like plasma cannons and turbo lasers?

You're going to get what you desire. There will be a lot of variety in starships and weapons! :)

Paizo Employee Creative Director, Starfinder Team

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Misroi wrote:

James,

I fell in love with the weirdness that is Kaer Maga after playing in the PFS mods City of Strangers 1 & 2, so I knew I had to include an excursion there for my players in my Runelords game. It ended up causing a return later on due to player actions and reactions, and one thing led to another, so I have a question for you:

Would a cult of Hastur even register to Kaer Magans as something unusual?

Thank you! :D And I think a cult of Hastur is definitely something most folks would *avoid*, but it's hard to say anything is really *unusual* in Kaer Maga... If you did it in some place like Ankar-Te, I think you'd be fine, as long as you didn't sacrifice anyone with connections. (And most people have SOME sort of connection... it's how you survive in a place ruled by gangs.) But if you tried it in someplace like the Bottoms or Bis, I imagine you'd get ousted pretty quickly.

Paizo Employee Creative Director, Starfinder Team

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Steve Geddes wrote:
James Sutter wrote:
... the Alien Archive...
Is that what Starfinder Bestiaries are going to be called officially?

Aw geez! Ahem:

"I HAVE NO RECOLLECTION OF THE COMMENTS IN QUESTION AND IN FACT BELIEVE THAT THEY WERE CREATED BY MY OPPONENT AS PART OF A SYSTEMATIC CAMPAIGN TO DISCREDIT ME, AND FURTHERMORE—LOOK OVER THERE!"

*runs*

Paizo Employee Creative Director, Starfinder Team

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Belltrap wrote:
I'm curious as to any thoughts you might have on how the Caulborn of Kaer Maga reacted when prophecy on Golarion broke.

Hard to say! Though I'm pretty sure they saw it coming, which is one of the reasons they live down in the safety of Xavorax. (Or at least, that particular group does—there are more caulborn out there walking the planes!)

Paizo Employee Creative Director, Starfinder Team

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Archpaladin Zousha wrote:
Having just read Death's Heretic and finally "getting" Salim's way of thinking, I'm curious as to his feelings regarding the Ascended, like Iomedae and Irori, since Rahadoumi culture values the achievements of mortal reason and effort. As far as I know he hasn't interacted with anyone from those churches (haven't read The Redemption Engine yet, though).

Hmm, that's something I haven't really thought about before! I imagine his attitude would be pretty much "Good for you... now stop trying to tell mortals how to live and go use your immense powers elsewhere." But he's not a complete zealot, and I imagine that he's probably pretty sympathetic to Cayden Cailean's clergy, as their focus on freedom is pretty similar to Salim's own.

Paizo Employee Creative Director, Starfinder Team

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Luthorne wrote:

I've heard that you might be having a nonhumanoid race as one of the Core Races for Starfinder...would you be willing to say if there's any chance of flumphs being a core race?

Additionally, if they won't be, would you be willing to say what the odds are that flumphs will appear as an alien but playable race in Starfinder's first Bestiary? Good, bad, up in the air, dismal, not going to happen...?

If you can't answer, that's okay, just thought it might be worth a shot to see if one of my favorite ever-so-humble interstellar workers of goodness might be available to play as...

They're definitely not a core race, but as for whether they make it into the Alien Archive... that's still up in the air. My inclination is always to introduce *new* stuff, since folks already have flumphs they can convert pretty easily, but we'll see!

Paizo Employee Creative Director, Starfinder Team

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Anything's possible with a GM's consent. :) There would definitely need to be some tweaking of the math, however, since the game engines aren't 100% compatible.

Paizo Employee Creative Director, Starfinder Team

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Liane Merciel wrote:

As protagonists or villains?

If villains, and we're only talking about class levels (not high-powered monsters), then my guess would be Lord of Runes. I'd have to hear a real convincing argument for how anybody outpaces that particular Big Bad strictly on the basis of class levels.

If we're talking about on the protagonist side then I genuinely don't know. I have a pretty good sense of where some of the main characters in the various novels fall, but others I have no idea about, and still others (cough-Radovan-cough) have some complicating factors going on.

I'd be interested in hearing other people's theories, but I would not feel confident about advancing my own. :)

I think the highest-level heroes probably show up in Lord of Runes and Hellknight.

Paizo Employee Creative Director, Starfinder Team

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I'm disappointed that Erik didn't use my original solicitation text:

"Will Seltyiel ever put on a shirt? Will Valeros and Oloch finally kiss? Will Ezren give up on magic, cram Meligaster in a trash can, and start punching people in the face? FIND OUT IN HOLLOW MOUNTAIN!"

Paizo Employee Creative Director, Starfinder Team

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The thing I love about this thread is that the arguments are exactly the same sort of ones that people living in Golarion would be having. This is basically one giant roleplaying session. :)

Paizo Employee Creative Director, Starfinder Team

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Torbyne wrote:
I'm starting to feel for the Starfinder team, so much is being expected out of the core book... Not that it will stop me from playing along in games of blatantly wild speculation about what will be there or not.

Thank you. :) It can be hard knowing that no matter what you do, *someone* is going to be angry or disappointed with your choices, but we're just going to make the best game we can within the constraints we've been given, and hopefully a lot of folks will have fun!

Paizo Employee Creative Director, Starfinder Team

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The Masked Ferret wrote:
James Sutter wrote:
Tenebrous2099 wrote:
Will the standard Pathfinder RPG classes be compatible with this new game, just in case I want to be from a planet full of primitive people or something like that?
Somewhat! It's a different game engine, and some math is very different, so you can't just port your characters over directly with no revision. That said, we're trying to make it reasonably simple to kitbash and move things between the two games—this isn't just Pathfinder in Space, but it DOES share most of the same DNA.
Can you give us some ideas of what may need to change? Will there be a part of the core rule book that talks about porting/revising Pathfinder characters over to Starfinder? Or are you planning on doing that with web posts or blogs?

There will be some information and advice in the core rulebook about porting things between the two game systems, and I'm sure there'll be a blog post here or there, but ultimately, the focus in Starfinder will be on playing Starfinder, not using it as an expansion for Pathfinder.

Paizo Employee Creative Director, Starfinder Team

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Mine all mine...don't touch wrote:

You guys going to do ship minis?

We don't have any announcements about minis at this time, but you can hardly read Erik Mona's minis blogs and expect him to not salivate at the thought of starship minis. And he's not alone. So stay tuned. :)

Paizo Employee Creative Director, Starfinder Team

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nighttree wrote:
Thomas Seitz wrote:
I imagine there will be wings involved...
God's I hope not....that "image" is the thing that bug's me the most...making fey all "winged and glittery"....that's not how the good folk look.....:P

Putting in a fey template that doesn't restrict you so much in terms of your physiology was one of the first things I did. :)

And thanks for the kind words, everybody! I've got my head down in Starfinder right now, but I'm definitely planning on doing some preview blogs before the book releases next month.

Paizo Employee Creative Director, Starfinder Team

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Theliah Strongarm wrote:
So, what I'm hearing is: there technically will be more than just the hardcover rulebooks? (Looks at James the Creative Director with the hint of questioning in my voice.)

Yes, absolutely. The intention is simply to have far *fewer* books than Pathfinder. There definitely have to be a few supplements beyond just the Core Rulebook and the AP, though! Half the point of doing a science fantasy game is to get to make big books full of aliens. :)

Paizo Employee Creative Director, Starfinder Team

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Steve Geddes wrote:
Do you have any idea on a timeline for when the details of Starfinder will be nailed down enough to begin trickling out teasers?

There'll be a few here and there in the near future, but the pace of teasers should increase dramatically in the new year.

Paizo Employee Creative Director, Starfinder Team

thecursor wrote:
James Sutter wrote:
That said, we'll be doing a monster book shortly after the release of the core rulebook, and I'm super excited about some some of the ways it'll diverge from the Pathfinder bestiary format!
Whoa, tap the brakes there Sutter, cause that's actually huge news. Are you saying another hardcover or a PC or PS soft book? Cause last time I checked you guys were holding to the "One Core and one initial AP".

Oh. Um. I thought we had already admitted that on a panel? *looks up as Paizo Announcement Agents descend on ropes through the ceiling*

Seriously, though, we know people need more monsters to run the game than just what we can give in the first few AP volumes. So while we expect a lot of folks to pull monsters from Pathfinder, we also want to get more Starfinder critters out there as quickly as possible.

Paizo Employee Creative Director, Starfinder Team

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Tacticslion wrote:

If you had a non-limited page count (that is, you didn't have to worry about space constraints for any reasons at all); how big would you like to make the Starfinder book?

(This is not necessarily answerable - I was just curious what your feeling is on the size of book you'd LIKE to make presuming size/sales/cost/whatever wasn't a limiting factor).

Oh dear, what a question! I think my answer is twofold: If it were just a question of including all the content I'd love for people to have, I think the book would be about 700 pages. :P But the more reasonable part of me actually wishes we could get the whole book down to about 300 pages, both simplifying the game and leaving out a lot of less-used content so as to make it less intimidating to new players.

The actual answer will be somewhere between those two. :)

Paizo Employee Creative Director, Starfinder Team

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There will not be a bestiary section in the Core Rulebook. While we originally considered it, trying to do the full game rules PLUS starship combat PLUS a bunch of setting material PLUS monsters was leading us toward a book that would need to be delivered via forklift. :P That said, we'll be doing a monster book shortly after the release of the core rulebook, and I'm super excited about some some of the ways it'll diverge from the Pathfinder bestiary format!

Paizo Employee Creative Director, Starfinder Team

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Luthorne wrote:

Are you having fun with the Spellcasting, Technology, and Services section for Starfinder? I'm hoping to see things ranging from cosmetic surgery and body modification, sex reassignment/gender confirmation surgery, paying an appropriate doctor/technician to install various cybernetics, costs to travel to another planet in the same system if you don't have your own spaceship yet, as well as to other systems, hiring a robot housekeeper, bodyguard, or valet, and much much more...! ...as Paizo often seems to say.

Also, once the art starts coming in for Starfinder, are you thinking about getting a more Starfinder-related avatar, or do you plan to stick with the grippli? (Not that there's anything wrong with grippli!)

Oh man... do I dare give up the grippli? It's hard to imagine, but you're right that there's probably a ratfolk avatar in my future somewhere. :)

Thinking about the economy and futuristic services is indeed super fun! But it's also a bit of a challenge, because we've got a *lot* of information to fit in this book, so I'm constantly having to figure out where we can cut and squeeze to get all the necessary rules in. Rest assured, though, that if something like that doesn't make it into the core, there's always the possibility of doing a Starfinder Adventure Path article on it at some point!

Paizo Employee Creative Director, Starfinder Team

Casien wrote:

I really liked Liar's Blade. When I went to listen to the next Liar's book, it was a different narrator. I decided not to buy the next audio books because of his voice and mono tones, along with all the characters sounding the same.

So I skipped the rest of that series hoping that paizo would have it re-recorded after all the negative feedback.

The next series I picked up was Dave Gross 's Prince of Wolves. The narrator was really great. I am on King of Choas now, and enjoying the entire series a lot.

Sadly to my dismay, I looked at the next book. What I saw horrified me...yup it was Steve West as narrator.

Now I can only hope amd pray that this series also gets a redo, original narrators prefered.

If Paizo is not the one that can make these choices, whose forums/emails should I send my sadness filled statements to?

Thanks

Narrator choices on the Tor novels are made by Macmillan Audio, while all the others are chosen by Audible themselves. I'm not sure how either prefer to get feedback.

That said, while I hate to be the bearer of bad news, I'd bet that the odds of any of the books being rerecord are basically zero. It costs a fair amount of money to get a book recorded, and I'd be shocked if either company decided to take on the extra expense of a rerelease. Sorry Steve's narration wasn't working for you. :\

Paizo Employee Creative Director, Starfinder Team

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Bellona wrote:
Starfinder wrote:

ascended AI deity

Captain collateral damage wrote:

I FOUND IT!!!!!!

My money's on the friendly AI from the IG AP.

I appreciate both of your speculations. :D

Paizo Employee Creative Director, Starfinder Team

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Tenebrous2099 wrote:
Will the standard Pathfinder RPG classes be compatible with this new game, just in case I want to be from a planet full of primitive people or something like that?

Somewhat! It's a different game engine, and some math is very different, so you can't just port your characters over directly with no revision. That said, we're trying to make it reasonably simple to kitbash and move things between the two games—this isn't just Pathfinder in Space, but it DOES share most of the same DNA.

Paizo Employee Creative Director, Starfinder Team

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Jamie Charlan wrote:
watch out for yes-men!

*fantasizes about what it would be like to have a yes-man on his team... even just for a few minutes...*

Don't worry on that front. Arguments—I mean, *impassioned debates*—is something we have no shortage of here at Paizo. :P But point taken!

Paizo Employee Creative Director, Starfinder Team

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Mogloth wrote:

This is my first time popping into this thread, so apologies if this has been asked.

What is the hardest part of writing to you? Coming up with the ideas or putting the ideas to the page?

And do you ever question the ideas you come up with?

The hardest part of writing for me is always coming up with the ideas. Outlines are like pulling teeth, but once I know what needs to happen, it's much easier to get in the zone and just let the words flow.

Although really, that's only partially true—the hardest part of writing is actually making myself stop procrastinating and start working. The first 100 words can take as long as the thousand that follow. You just have to turn off the internet and push through that inertia. :)

And yeah, I question my ideas (and my work as a whole) all the time. But the thing is, you can't spend your time worrying if an idea is perfect—far better to just write it and see what happens. Sometimes the result will surprise you. And even if it isn't perfect—you're more likely to hit on something people love if you write a dozen stories than if you just write one. As I believe Bradbury (or Clarke?) once said: quantity begets quality.

Paizo Employee Creative Director, Starfinder Team

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And also, lest that answer seem too cold and corporate... you can't imagine the wailing and gnashing of teeth around here as we came to that conclusion. We *really* wanted to do a full public playtest, and overturned every rock in our search to make it feasible. But in the end it was a trade-off we had to make. :\

Paizo Employee Creative Director, Starfinder Team

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In addition to our in-house playtesting, we'll also be doing a closed playtest for Starfinder that's invite-only and will feature other RPG designers and third-party publishers, Pathfinder Society members, and various key members of the industry and community. While we wish we could open the playtest up to everyone, the timeframe involved and scope of the playtest simply make it impractical. (Unlike Pathfinder's class playtests, in order to make this one work, we have to give people the *entire* game.)

That said, we've got some cool ideas on how to give the community previews and get feedback, which we're looking to roll out here in the coming months. So stay tuned!

Paizo Employee Creative Director, Starfinder Team

Malikjoker wrote:
will every class in the party be able to contribute to ship to ship space combat?

Yes! This was very important to us. Not only will everyone be able to contribute, but there'll be a variety of ways for folks to contribute depending on their abilities and what interests them most. (You don't *have* to be the gunner just because you're the soldier.)

Paizo Employee Creative Director, Starfinder Team

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Phylotus wrote:
Neongelion wrote:

So if there's a multiverse-wide memory gap and there's no hints at all towards the origins of this memory gap, what's the point of trying to figure it out? Why try to find Golarion's fate when there's 0% clues or hints as to where it went? If something was able to prevent the entire multiverse, without exception, to forget everything about Golarion and have all possible records and hints of it completely eradicated, then that same something will be able to prevent any curious mortals from finding out as well.

Bear in mind I'm not expecting a canonical answer on Golarion's fate, no more than I'm expecting a canonical answer on Aroden's fate. I'm just curious on what motivates people in-setting, when every single possible thing they try to do to unravel the mystery of the Gap or whatever it's called to be all dead ends all the time.

Because The Gap is not the same across the entire multiverse, it frays at different points all across it. So while the Golarion system may remember 300 years ago, Say... the Androffa system can remember 305 years back.

At least, that's how I understand what the Devs are wanting this to be, and the motivation of the "Starfinder Society" would be to piece together as much as possible to see if they can make a breakthrough, but also just to do it for the sake of knowledge.

This is exactly where we're going with it.

Paizo Employee Creative Director, Starfinder Team

ninjaken wrote:
Is this Eando's entire series ?

Yes! :D

Paizo Employee Creative Director, Starfinder Team

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Dragon78 wrote:
I hope the monster selection will be as interesting as the Planes of Power one is. Also I wonder if it will have the same format/set up/organized as Planes of Power did?

This book is kind of doing its own thing organizationally, but the closest analogue is the Books of the Damned.

Paizo Employee Creative Director, Starfinder Team

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In our new grimdark universe, the economy is totally just dwarf parts. "Gimme five teeth for an ear," you'll hear someone say.

Spoiler:

Okay, maybe not. Actually, I'm really happy with our idea for the futuristic currency—I think we've figured out a cool way to have it be both physical *and* digital (and plausible) while avoiding some of the pitfalls of either alone. Dunno when we'll be revealing it, but I'm excited to share with y'all!

Paizo Employee Creative Director, Starfinder Team

Archpaladin Zousha wrote:

I initially asked James Jacobs this, and he stated you were the best person to ask questions related to the Pathfinder novels.

** spoiler omitted **

Spoiler:

You've got a good eye. ;)

Paizo Employee Creative Director, Starfinder Team

flash_cxxi wrote:

James?

I'm starting to get a bit annoyed about it not being available now. It's been released in the US for over a month now. >:|

Haven't heard anything back from Macmillan Audio yet, but these things move slowly. I'll ping them again.

Paizo Employee Creative Director, Starfinder Team

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Will Huston wrote:

Hey James, we spoke briefly at gen con, and I shook your hand outside the panel room, and then like, three minutes later as we entered the room, you announced you felt like you were dying of con-crud. Which was great.

Just want to know if you were feeling better

I apologize for spreading the crud. Shaking hands is a hard reflex to break!

But yeah, I recovered in fairly short order. Hope you did as well. :)

Paizo Employee Creative Director, Starfinder Team

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One thing I should point out in the various narrators' defenses: The Steve West/Ilyana Kadushin books were produced *at the same time* as all of the backlist titles. We signed two separate deals—with Macmillan Audio to make audiobooks of the new Tor-produced novels, and with Audible to release all our backlist. The two companies were working in parallel, recording simultaneously to try and get the whole line out in a relatively short window of time. Trying to use the same narrators for all of them would have created a world of problems, especially since each company had its chosen narrators that it like to use, so in the end we opted to let each company operate independently. (At least this way, if you don't like one narrator, you've got a lot of alternative choices.) But it definitely wasn't that the narrators weren't following each other's leads and trying to maintain continuity with previous narration, because there literally *wasn't* any previous narration when they started!

This has been your Behind the Scenes Business Moment at Paizo! :D

Paizo Employee Creative Director, Starfinder Team

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Shadow_Charlatan wrote:
Liar's Island featured some material from** spoiler omitted **, is there any other Pathfinder Tales that have any of the occult classes show up ?

While I can't think of any off the top of my head, Meligaster from occult Adventures features prominently in the Pathfinder: Hollow Mountain comics! :D

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