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Steve Geddes wrote:
Thanks, Steve! :D
Me: 1 & 6Wes: 2 & 5
Erik: 3 & 4
So as you can see, we split the issues up in pretty much the most difficult way possible. :)
But really, this whole thing has been a group effort, with all of the big plot points and character dynamics planned out by the three of us ahead of time. It's true that it makes things more complicated to be all up in each other's business—for instance, the first three pages of my script for issue #1 were mostly written by Erik, the character interaction I'm most invested in ended up in a Wes issue, etc. But if the last decade of working together has taught us anything, it's that the more we work together and combine our abilities, the better the end product. Hopefully that will show in the scripts! :D
I adore this thread.
And yeah, Erik gets most of the credit for the conversation between the runelords in pages 1-3 of HOLLOW MOUNTAIN #1. The three of us have been working really closely together on this series, which means sometimes inserting bits into each other's scripts or swiping each other's ideas. :)
All the Tor-era novels (Lord of Runes, Liar's Bargain, Beyond the Pool of Stars, and everything we release going forward) have audiobooks produced by Macmillan Audio, and are or will be available on iTunes, Audible, and all other major sites.
The older books are actually being released as Audible originals via a separate arrangement we made directly with Audible. As such, I believe they're exclusive to that site.
Sorry for the inconvenience!
Hooray! We're excited for the same reason—I do most of my pleasure reading via headphones these days, too. :)
As for the boons—yeah, show the GM the book on your phone, or a screenshot of your Audible library, or print out a screenshot... whatever works best for you. We trust you. :)
Without specific instances, I can't speak to any particular uses (though it's a fine point that the Azlanti were generally Caucasian-ish, and thus might be described as pink by serpentfolk). In general, however, we try hard not default toward Caucasian when describing humans, and especially when (in places like Garund) it wouldn't even make sense.
Not trying to say we don't sometimes screw up, and certainly I like to think we're all wiser and more aware now than we were ten years ago, but it's definitely something we try to be cognizant of and vigilant against.
Folks can talk about disagreements between the gods and their opinions on morality all they want—I'm heartily in favor of such debates—but since you asked about whether "abortion is evil on Golarion" is Paizo's intended statement, there's an easy answer:
No, Pharasma's opinion was not intended to represent Paizo's absolute statement on the morality of abortion. We have not made such a statement (either pro or con), nor do I suspect we ever will. While many of us are passionate about our own personal opinions on such matters, I doubt even the entire creative team is on the same page.
So in short: you're welcome to borrow our ten-foot-pole, because we won't be using it to touch this issue. :)
On the subject of whether elves are from Golarion or Castrovel: I find it's really fun to have it be ambiguous. There's some pretty strong circumstantial evidence that they're from Castrovel, but on page 10 of Distant Worlds, we deliberately say that nobody *really* knows which planet they evolved on, and that there's a certain amount of planetary pride at play. I love the idea of Golarion's elves—who many races see as snooty—rankling at being viewed as "provincials" by the elves of Sovyrian. :)
I'm with you, Chris—I've been relaxing at the end of the day by listening to The Redemption Engine. While it can be weird to hear voices or pronunciations different than what you imagined when writing, that's nothing compared to the deep, deep satisfaction of hearing somebody actually speak Gav's patter. :D
To summarize Wes:
*The trait was not intended to allow paladins of Asmodeus.
*We have no plans to publish actual paladins of Asmodeus (though it might be fun to have some Asmodean scammers calling themselves paladins, just to mess with people...).
*PFS will not be allowing paladins of Asmodeus.
*You can do whatever you want in your home game. This was true before we published the feat, and remains true today. :)
That's not just Wes talking—last I checked in with all the various stakeholders, that was Paizo's official stance. So if you're a person who cares about official stances, that's ours. :D
This is great news! I read audiobooks every day on my 30 minute (each way) commute. I generally get them from my local library (books on CD). Will these be sold as books on CD? If so, I may try to coerce the Worcester Public Library into buying some!
At the moment, I don't believe there are any plans to release on CD, though it's always possible. The costs of printing and distributing are prohibitively expensive. Maybe if we get a bestseller!
The Pathfinder Legends audiodramas are on CD, though, so you might want to look into those!
Gleaming Terrier wrote:
This is a great solution. Show it on your phone, print out a screenshot of your Audible library with the book in it—really any way you want.
As for more Pathfinder Society boons—I know Tonya's doing a bunch of stuff to manage the campaign coordinator transition at the moment, but it's definitely on her list!
No worries! :D
Radovan's being imprecise in his language—Viridio is indeed a devil. (Jeggare, of course, would be horribly shamed not to distinguish properly between the two...)
James Jacobs wrote:
I like to think we're getting better at it, because each time I see it pop up in something that I don't have direct control over (such as novels or card games) I get all crusady.
This is purely theoretical, of course. The novels don't have problems. The novels have *never* had problems. The novels will walk your dog when you're out of town. When you text the novels late at night because you're feeling lonely, they don't mind, because they were thinking about you, too. The novels would fight a shark for you. The novels remind you to call your mom but understand when you forget. I heard that one time a guy with blisters held a novel over his feet for an hour, and they healed.
I drive three hours per day to get to and from work. I have had Audible since 2005 and have hundreds of titles. I love the inclusion of these books to their service.
Yeah, Audible totally changed how I look at commuting. It also made working out and cleaning the house waaaay more appealing. ;)
I thought this crew might be excited to know that Audible is releasing ALL of the Pathfinder Tales backlist as audiobooks, with a ton of different high-profile narrators behind the mic. The first 15 just went live today, and while the audiobook samples are currently glitching, I've been informed that they'll be fixed by this time tomorrow, so you can sample all the different narrators to find your favorites!
The link is http://www.audible.com/Pathfinder.
As you might guess, I'm EXTREMELY excited about this, and can't wait to hear what people think. :)
I also find it interesting that an audiobook for The Redemption Engine was done (at least at this stage, I'm assuming one will be done in the future), but not for Death's Heretic? I would have guessed that starting with the first book in the series would have been a better idea?
There's a very specific logic behind that choice that will be revealed in January. But trust me, you'll like it. ;)
So for anybody with the book, how does Ular Kel read? Is it hunnic, sarmatian/scythian, or mongol, or a kickass combo of all three?
It reads like pure, unadulterated joy. Like falling into bed when you're exhausted. Like an angel descending from on high with a lime slurpee when you're dying of thirst in the desert.
*ahem* Sorry, not sure where that came from. *cough*
In terms of real-world analogues, the most direct inspirations were the Kazakh and Mongol peoples, plus cities like Samarkand and Jerusalem. I generally try not to do straight-up reinterpretations of real-world cultures, though. While I love real-world history and anthropology, I believe in intentionally diverging from it (in part because it makes the writing process a lot more fun for me!). So a lot of the parts of the city that I'm most excited about—the Trade Palace, the Water Lords, the Spire of Azi, the Iridian Fold—have no direct historical precedent I'm aware of. (If they do, though, please tell me—it blew my mind a few years ago when someone compared Kaer Maga to Kowloon Walled City, because it was such a great analogue!)
For the record: I'm the person advising Macmillan Audio on the cultural analogues, and they definitely have the information about who's supposed to sound like what.
That said, as folks have pointed out, it's hard to find a narrator who can do all the different accents one might want, especially if (as in the case with the newer Pathfinder Tales novels) the production folks want to use the same narrator on every book. While it can be a little weird to have all the characters have the same general accent, someone doing *bad* accents is even worse, and in the worst cases can be downright offensive. So my default guideline for narrators is "If you can do the accents right—great! But if not, just read it like you're reading a story."
Regarding specific narrators: I'd love to hear more and detailed feedback about Steve West (the reader for Lord of Runes and Liar's Island). Suggestions of specific readers aren't useful—there are all sorts of financial/availability/contractual concerns that keep us from picking and choosing—but if the majority of folks have a problem with the reader, we can absolutely pass that information on to Macmillan Audio (the people producing the Tor-era audiobooks).
That said, please stay tuned, as there's an announcement I'm really excited about coming next month that will have some bearing on this particular issue... :)
As Kalindlara mentioned, I think Nightglass does a wonderful job of illustrating what life is like in Nidal. But even then, that's for someone raised to the priesthood—a "normal" person's life in Nidal probably isn't all that different from a normal person's life in Cheliax. Just because your state-sponsored religion is based on pain and evil doesn't mean you don't still have a family, friends, a job, hobbies...
Honestly, North Korea's a little bit *less* believable to me than Nidal. But that's just my opinion. :P
James, you are GMing and you have the PCs in a tower full of undead, you've got them a little creeped out with what they've seen so far; how do you keep the suspense up?
Turn down the lights. Then just keep ramping up the horror—steal shamelessly from all your favorite horror movies. And it never hurts to throw hints that someone in the party might secretly be working against the others...
Jacob Saltband wrote:
I find it much easier to roleplay characters of low intelligence—it's often more fun, too, because it allows you to stop making the strategic choices all the time and just do whatever comes to mind or seems funny. I often get bored if the group is sitting around carefully plotting how to circumvent every challenge in the dungeon, and having a character who can keep the action moving by yelling "BORING!" and kicking in the door is a valuable addition to any game. (This is presumably why Seoni and the others keep Valeros around.)
Roleplaying characters of high intelligence can be harder, especially if (like me) you're quickly bored by certain types of puzzles. My go-to strategy is just to regularly ask the GM to make knowledge checks, so that I can be a know-it-all—or, depending on the game master, make up whatever esoteric trivia I want and trust the GM to back me up. ;) Also, remember that intelligence isn't the same as wisdom—you can be the learned wizard and still yell "BORING!" and kick open that door!
I'd say that my current favorite character is Artemis Kraugh, self-proclaimed tengu folk hero, from Erik Mona's Kings of Absalom game. He's a wizard who carries a sword as his bonded object, just because he thinks it looks cool, and is fond of making stirring speeches and screeching battle cries in my best death-metal scream. :)
Jacob Saltband wrote:
Not at all! Rogues are still my go-to class. People can argue numbers and compare builds all they want, but for me, Pathfinder is a storytelling game, and rogues and fighters are at the center of a lot of my favorite fantasy stories.
Oh my god, if only! That sounds so relaxing...
Yeah, don't worry that we're going to go all care-bear. You know about the all-evil adventure path we just announced, right? :)
And there are definitely great, important stories out there that *require* triggering content in order to function. I just always take a hard look at such things these days, and ask myself, "Is this actually adding to the story, or is it just grimdark or—worse—intended to be titillating?" (Frankly, asking yourself "what function does this serve?" is a pretty good approach to ALL elements of a story, controversial or otherwise.)
But it's probably obvious by now that I like to shake the morality pinata and see what comes out. For instance, that's a lot of what THE REDEMPTION ENGINE is about for me: the question of consent with regard to alignment, and whether ends justify means. (And, you know, cool outsiders. :)