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Hag Eye Ooze

James Risner's page

RPG Superstar 7 Season Marathon Voter, 8 Season Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStar Venture-Agent, Kentucky—Lexington. 7,888 posts. No reviews. No lists. No wishlists. 12 Pathfinder Society characters.

Owner of D20 Hobbies


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The Exchange Owner - D20 Hobbies

One of the reasons there is so much stress on the forums after errata/FAQ come out is when some read a line independent of context.

Weapon Spec has only the context of must be Weapon Focus. Weapon Focus requires proficiency. None of that can change how it works.

Startoss Style has a context. The weapon must be a Thrown Weapon. The fact that it could also be melee was by design by the author. But may not be design or even thought of by Paizo. The context is that you are using a thrown weapon.

A parallel example is Flanking required a melee attack to get the +2. It went on to describe how to know if you are flanking. Sneak attack requires flanking. Some too that to mean if you were in flanking position you could do Sneak Attack with a ranged. In their logic they wouldn't get the +2 for melee.

This requires understanding the context that you can't sneak with a ranged weapon in flanking position because it isn't a melee weapon.

The Exchange Owner - D20 Hobbies

Table variance is not the words to use when a GM deviates from rules or FAQ or errata, that is house rule.

Table variance is when a rule has alternate interpretation that can not be satisfied by reading the rules.

This is an example, just in the same way as some people thought you could Sneak Attack from flanking via a ranged weapon because they believed the rules said you could. Some will believe the rules say this is limited to ranged weapons.

The Exchange Owner - D20 Hobbies

Nicos wrote:
There is only one decent way to build a dex to damage magus and you are complaining that magus that go dex to damage take that option.

What way is that?

The Exchange Owner - D20 Hobbies

1 person marked this as a favorite.
BigNorseWolf wrote:
johnlocke90 wrote:


And I seriously doubt they will make that change simply because of how prolific the build is.

Saying Spell Combat doesnt' work with Dervish Dancing would break 90% of PFS Magus builds.

That's probably an indication that it needs to be fixed.

+1

Plus they often make changes that break 90% of builds because it wasn't intended to be interpreted that way.

The Exchange Owner - D20 Hobbies

Squiggit wrote:
You're acting like people are trying to exploit some RAW loophole here

No, actually not.

In fact, I'd allow you to add the damage at my table to a melee attack from the style feat.

I'm pointing out that there will be table variance, and until answered in FAQ people should consider that chance.

The Exchange Owner - D20 Hobbies

1 person marked this as a favorite.
Saldiven wrote:
Your third paragraph is reading something into the rule that isn't stated. Your interpretation requires making an assumption rather than simply taking the rule exactly as it was written.

I'm right 99% of the time using my style of interpretation of the rules when it comes to errata compared to much less than 99% when using your "exactly as it is written" concept that ignores context and other hints in the rules.

The Exchange Owner - D20 Hobbies

Ventnor wrote:
So in this case, the author is right.

In some interpretations, yes.

However the second and the third feat in the path only work for ranged attacks and mention requiring you gain the damage from the style feat.

The first feat could be read to be limited to thrown weapons, because it only works for weapons in the thrown weapon group. It doesn't say "when used in melee or ranged", so reading it as melee requires noticing the weapon is also able to be thrown and can be used in melee.

The Exchange Owner - D20 Hobbies

What the author thinks doesn't mean that is what Paizo thinks. The author isn't on the PDT nor a full time employee.

A simple google can find many examples of "author thinks it does" with "no it doesn't" from PDT/Paizo.

That being said, the Startoss Style feat might work for melee attacks ("Ask your GM") but the other two in the path definitely won't work with melee attacks.

The Exchange Owner - D20 Hobbies

BigNorseWolf wrote:
Treating rulings differently because of which book they came out of is a really annoying division they need to find a way to work around (like the PFS campaign clarifications...)

+1

The Exchange Owner - D20 Hobbies

Well your example is still one item, so irrelevant to how to handle two shields.

Because the rules don't cover how to work out a second shield at all.

When the rules worked out (Armored Kilt) a second armor, you needed to pick one to be your armor and the kilt simply added +1 to your AC.

So if you translate the rules for multiple armors (Armored Kilt) to shields, you get only one of them function for the purpose of your shield.

The Exchange Owner - D20 Hobbies

Also, you can't do +5 shield and +1 defending valorious shield and get the benefit of a +5 defending valorious shield or whatever.

Pick one, it's your shield.

The other could be your weapon.

The Exchange Owner - D20 Hobbies

_Ozy_ wrote:
Obviously I must be operating under a different definition of 'nerf' than other people.

It's not a nerf if you know for certain that you are interpreting the rules in a way they are not intended to be interpreted. It's a clarification.

But ultimately that doesn't matter, it may not be likely to be clarified. So for now and until clarified, consider it table variances.

The Exchange Owner - D20 Hobbies

_Ozy_ wrote:
Nefreet wrote:

Likewise, if Slashing Grace can't be used with Spell Combat, neither can Dervish Dance.

I'm waiting to see the look on everyone's face when/if that ruling ever comes down.

Do you really think they would want to nerf the class that much?

If you are serious, then no I don't think they would nerf it. I think they would design it such that it isn't a nerf at all, it is a clarification.

The Exchange Owner - D20 Hobbies

The root problem is Dervish Dance calls out shields and a buckler is a shield, so whether or not Slashing Grace allows a shield is irrelevant for many GM's.

So this comes down to table variance until settled in an FAQ itself, and it isn't a GM being a meanie.

The Exchange Owner - D20 Hobbies

Real world doesn't have lesser restoration and repair construct spells.
Hand wave it with some spells.

The Exchange Owner - D20 Hobbies

Kinda hard to follow your logic without looking everything up. Please show rules and break it down.

The Exchange Owner - D20 Hobbies

Expect table variance.

The Exchange Owner - D20 Hobbies

1 person marked this as a favorite.

So it doesn't work because:

  • Flurry of Blows (FB) and Spell Combat (SC) are both off-hand attacks.
  • SC isn't a Monk weapon or Unarmed Strike, it is a spell.
  • FB and SC are both Full Round actions that can't be combined.

So in short, it doesn't for a litany of reasons.

The Exchange Owner - D20 Hobbies

Wow missed all the necro action. That explains how come this thread exists, I thought it was pretty well understood that you couldn't combine now but in 2013 it might have been more murky.

The Exchange Owner - D20 Hobbies

Del_Taco_Eater wrote:
Thanks, dudes.

I think it was an old Know Direction podcast where Jason explained the reasoning around allowing "current" on character level feats. He thought of them as "similar to a magic item" which grated access to a new feat in exchange for an old feat.

The Exchange Owner - D20 Hobbies

Even if you could combine, both TWF and Spell Combat consume your offhand action economy and are therefore incompatible with each other.

The Exchange Owner - D20 Hobbies

If you retrain a character level feat to a "Extra Revelation" you can use current pre-reqs to determine the Revelation you get.

The Exchange Owner - D20 Hobbies

I'll second the "deleted post tab" concept, but I'm unaware how difficult/trivial it would be to implement.

I've been in discussions where some people were behaving in a way that others in the thread felt was creating a toxic environment, yet the person involved didn't understand why his/her posts were toxic.

Having those post in a tab with a 1 or 3 word description as to why they were deleted would help the forums a lot I believe.

The Exchange Owner - D20 Hobbies

Also if someone does start a Fourm state if the union thread, link it here so I can follow/join ;-)

Edit: got a PM of details. So I'm caught up

The Exchange Owner - D20 Hobbies

Kalindlara wrote:
The heavy preponderance of recent drama.

Totally missed the drama and that a moderator left.

But I will say this, from my view the drama level is a fraction of where it used to be 1 year ago and another fraction from 2 years ago. All the errata has either gotten the infighting to stop (because we have official answers) or those that hated the errata and just wanted to complain about it have mostly left or accepted the errata/FAQ. All that results in my view a nice forum with discussion, support, advice and awesomeness.

The Exchange Owner - D20 Hobbies

What was it about?

The Exchange Owner - D20 Hobbies

Snowlilly wrote:
A kasatha magus could, for example: two-hand a bastard sword, use a mithral buckler, and still have a hand free for spell combat.

Actually no, as that scenario used your offhand twice.

The Exchange Owner - D20 Hobbies

TriOmegaZero wrote:
Diego Rossi wrote:
TriOmegaZero wrote:
Of course, since you only roll one miss chance, you just use the higher percentage, since nothing in the rules says multiple miss chance values interact with each other. If you roll a 67%, that is greater than both 20 and 50.
A interesting idea. I am not convinced you are right, but it is a possible interpretation.
If there is a clarification or rules example that defines how miss chances interaction, I would be glad to have it.

I don't believe there is.

The Exchange Owner - D20 Hobbies

Yes in that square, not any specific corner.

The Exchange Owner - D20 Hobbies

What table are you referring?

Also can you show me the Dev post, as I don't recall seeing anything that contradicts my statements.

Edit: Wait, yes you can't make something for less than your minimum caster level to make the item, which for a 4th level Paladin with a 1st level spell is 1.

The Exchange Owner - D20 Hobbies

Murdock Mudeater wrote:
If the Price is determined as per the quote, the above costs are wrong, as they don't include the minimum caster level required for Paladin/Ranger's to cast these spells.

It's a 1st level spell, the minimum caster level is 1. A Paladin can't cast until 4th level, but even at level 10 he does not need to cast that 1st level spell at CL (10-3)=7.

The Exchange Owner - D20 Hobbies

Quote:
If memory serves, they don't stack to be 70%. I believe you do roll two miss chances, though. One against 50% and one against 20%

+1

I'd think of it like DR.

The Exchange Owner - D20 Hobbies

Some number (10s, 100s and 1000s) of tiny and smaller creatures can occupy the same space (look at swarms for an example.)

Tiny creatures with 0 reach won't be able to take AoO when another tiny creature moves into their square.

All tiny creatures in a square can melee each other.

The Exchange Owner - D20 Hobbies

There are no exact rules, so whether or not you can TWF and THF fight at the same time with 3+ arms is in "Ask your GM" zone.

The Exchange Owner - D20 Hobbies

1 person marked this as a favorite.

Can a Living Grimoire modify his ironbound tome to be an admantine bound tome? Would it deal damage bypassing DR as an adamantine weapon?

The Exchange Owner - D20 Hobbies

Ascalaphus wrote:
CRB > Magic > Illusion > Disbelief wrote:
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
In other words, you can still read it but can't use it to not-see the medusa.

Woot, I had core rules behind my "belief" of how it should work!

The Exchange Owner - D20 Hobbies

1 person marked this as a favorite.

Ask your GM?

I'd say yes.

The Exchange Owner - D20 Hobbies

No official answer, very unlikely we will get one.

Most people allow swift, move, or standard once you reach 13th. I don't think there is a lot of confusion on this, but I'm sure some tables are confused. If so, they can Ask their GM.

The Exchange Owner - D20 Hobbies

Funny how we have different interpretations. In all my games over the last 15+ years, illusions were always "we do this in prep then agrro the enemy into our illusion trap" instead of "I'm in combat, I want to make an illusion and they can't help but assume there was always a wall there right?".

The Exchange Owner - D20 Hobbies

Grick wrote:

A lot of people use hero lab, which does all the calculations and stuff on the fly. Again, not vouching, just mentioning it. I think it's fairly expensive (and you don't learn the rules nearly as well as doing it all by hand) but the people who use it seem to like it.

The current versions of HeroLab actually support wild shape forms where you select the form and it auto calculates everything.

Sorry, just noticed this was necro spam?

The Exchange Owner - D20 Hobbies

Gaining a weapon is gaining the damage type, dice, and reach.

You don't gain funky abilities on the weapon such as Ex or Su abilities associated with the weapon.

There is no clear answer on things like Archon's Light Rays:

Quote:
Light Ray (Ex) A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

Most likley, you don't gain that natural weapon as it requires a special ability to function at all.

The Exchange Owner - D20 Hobbies

BigNorseWolf wrote:
The 11th level mouser ability gives you a way to get into their square without swinging at you. It would be very odd if one of your archetype features stopped the other ones from working.

+1

Also, I'm a 10th level Tiny Fox Mouser with 1 level in Swashbuckler and 30 games where about half of the GM said "How are you flanking again?" and I've always responded with "class ability". Only 3 or 4 times have the GM wanted to read the ability or know more and then all agreed with my interpretation.

So while Kalindlara is right, there may be table variance. I have not, as of yet, seen any.

The Exchange Owner - D20 Hobbies

Never noticed the difference. FAQ'd

The Exchange Owner - D20 Hobbies

Selvaxri wrote:
getting a Dev in here to possibly bring their insight.

Unlikely unless 70+ FAQ posts or a bloody fight is in the forums.

Risner

The Exchange Owner - D20 Hobbies

I'd say they both touch the Hypnotic Stare ability. Remember that the "this alters" and "this replaces" lines are just extra. They are not required to be there and most of the early (if not all) were printed without them.

In general if an ability is modified, touched, altered, exchanged, enhanced, reduced, or otherwise looked at then it is altered.

In all of these cases, Ask your GM. They have the authority to make changes. This is also a case where there may be table variance.

The Exchange Owner - D20 Hobbies

Eschew Materials just makes it so you don't need a Spell Component Pouch.

Silent eliminates the sound which isn't anything other that a noise source.

Illusion of Calm makes you look like you are doing nothing.

You may (or may not as a result of Illusion of Calm) still emanate magical auras when casting. So Ask your GM. If so, your casting is still detectable.

The Exchange Owner - D20 Hobbies

Maybe.

Ask your GM.

The Exchange Owner - D20 Hobbies

Sounds like a whole lot of "Ask your GM" questions to me, but I'll admit I didn't look up the referenced abilities as I assumed they had some ambiguity.

The Exchange Owner - D20 Hobbies

I love Living Grimoire and now love the Preacher archetype with it.

The Exchange Owner - D20 Hobbies

+1 to overlap

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