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Hag Eye Ooze

James Risner's page

RPG Superstar 2014 Marathon Voter, 2015 Marathon Voter. Paizo Superscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 4,669 posts. No reviews. No lists. No wishlists. 9 Pathfinder Society characters.

Owner of D20 Hobbies


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Scarab Sages Owner - D20 Hobbies

FrodoOf9Fingers wrote:
Also, the reason you get double damage (besides, well, rules) is because of the force of the charge. But if you use two lances, your spreading out the damage across two separate points, lessening the effect...

+1

You don't get double a double with two lances.

Scarab Sages Owner - D20 Hobbies

Expect table variance.

At my table, your are only moving when you use a move action or use an ability that says "move x feet in a direction".

If you have not moved, you may 5 ft step. If you have moved, you may not 5 ft step.

Scarab Sages Owner - D20 Hobbies

Weirdo wrote:
I'm not misreading it. This question has been asked repeatedly and it's generally pointed out that these discounts are not intended to let the wizard get a 30% discount on his headband of intellect which only works for wizards.

+1

Those discounts are only on the sell exchange. The cost to make is normal. For example a 16,000 gp item made with the 30% discount still costs 8,000 gp to make and sells for 11,200 gp instead of 16,000 gp.

Scarab Sages Owner - D20 Hobbies

mplindustries wrote:
Except, one of the UMD options is Emulate a Class Feature, and the mystery you select as an oracle is a class feature, so, uh, yeah. It works by RAW.

There is a difference between an item that is:

If you have this class, you can use this item. (which you can do with UMD.)

and this:

If you have this class, you can add this to the list of class abilities you have (which you can do but since you don't have the class abilities you can't use them - Ring of Revelation used via UMD).

Scarab Sages Owner - D20 Hobbies

"At will" = unlimited uses, nothing about speed. Look to the ability type for default speed.

Scarab Sages Owner - D20 Hobbies

Bumpety Bumper.

This is a prime example of an ability that requires a great deal of GM adjudication. There is no developer comments yet, and I doubt we will ever get anything like an FAQ on this.

So expect table variance, and don't expect to take something like this thread to a GM to sway his opinion.

Scarab Sages Owner - D20 Hobbies

@Tels - Make it close ranged (25 ft + 5/2 levels); At 10 targets that is 10 attacks; sickened for 1d4 rounds should be a static number like 1 round or 2 rounds

The one major flaw with this ability is all the attack rolls, and your version doesn't fix that.

Scarab Sages Owner - D20 Hobbies

Komoda wrote:

Yes. Dismounting is a move action, not a move. It can even be a free action with a DC 20 Ride Check.

+1

Scarab Sages Owner - D20 Hobbies

@Devilkiller - I think of this ability more as a 1/day against a target. I find nauseated as a reasonable ability in that light. If moved to a rider on Wordstrike, that would be a needed change (Swap nauseated to sickened). The one attack is just about required, as there isn't anything that slows a turn down like making 10 attack rolls adjudicating each one vs the opponent. I hate the current ability precisely for this reason (20 rolls of a d20 to resolve.) I'd rather have no save and one attack roll. You GM will thank you.

Scarab Sages Owner - D20 Hobbies

Imbicatus wrote:
Create a cestus with it if you want to hit something.

I assume he wants Unarmed Strike dice not cestus dice.

Scarab Sages Owner - D20 Hobbies

My Second:
They say that words can cut deeper than any blade, and the sound striker proves this true. Using music and words as a weapon, he can focus his performances into a deadly delivery.

Bardic Performance: A sound striker gains the following type of bardic performance. Neither performance can be performed more quickly than a standard action.
Wordstrike (Su): At 3rd level, the sound striker bard can spend 2 rounds of bardic performance to direct bursts of sonically charged words at creatures or object. This performance acts as the scorching ray spell but deals sonic damage instead of fire damage and uses the bard class level as the caster level. This performance replaces inspire competence.
Weird Words (Su): At 6th level, a sound striker may make a single ranged touch attack and apply that attack to any number of targets within 30 feet. The attack deals 1d4 damage per bard level plus the bard's Charisma bonus and may be divided evenly (round down) between the targets. Each target is also nauseated for 1 round and immune to Weird Words for 1 day. This consumes 1 round of bardic performance per target. This performance replaces suggestion.

-----------

Original ability is 1152 characters and mine is 1150 characters. I reduced the damage and added nauseated as a condition (no save) to reduce the number of die rolls.

Scarab Sages Owner - D20 Hobbies

@MechE_ I may try to reword mine with an effect. I was just trying to model a mass eradication ability. With the rewrite, the Scorching Ray ability is the MVP and the Weird Words is a "mop up" ability. I don't like any save on this ability as it requires lots of additional die rolls.

The core rules on bards has a line that many view limits you to one performance a round anyway. So the idea of blocking it in the abilities "cannot be performed more quickly than a standard action" is for some redundant words. I like it in there because there are some who reject the meaning of the ~a bard may once per turn~ language (I didn't look up the exact phrase in the core, so this is a paraphrase.)

I'm also sure they would do Errata on Thundercaller if it their desire. I seem to recall SKR speaking about it and saying the whole team thought it required Errata.

Scarab Sages Owner - D20 Hobbies

Yepyepyep wrote:
Oh ok, I looked for something that said you can't take two archtypes even if you never reach the level that replaces the same class feature. Is it implied?

The archetypes change the class, so once changed by one the other archetype can't find the abilities it wanted in the class. They both change or alter the same abilities, so no they don't stack.

Kios wrote:
The only overlap that I see is that Soul Forger changes spellstrike's requirements by only allowing it with the bonded weapon, while Spellblade takes it away (obviously in this case it would be removed).

They change or alter the same ability, so no they don't stack.

RoninTDixon wrote:

It gives you an Eldritch pool at 1st level (this replaces arcane pool).

The bladebound arcane pool is changed from 1/2 magus level to 1/3 magus level.

They change or alter the same ability, so no they don't stack.

Scarab Sages Owner - D20 Hobbies

Weirdo wrote:
restrictions on selling magic items aren't meant to represent the lack of a physical store

It is more likely meant to limit WBL being broken beyond repair.

Scarab Sages Owner - D20 Hobbies

messy wrote:
i stand corrected. thank you for the clarification

It didn't use to stack, but was changed a while back.

Scarab Sages Owner - D20 Hobbies

Devilkiller wrote:

same performance multiple times per round with a swift, move, and standard action

For months on end I was asserting that allowing 3 Weird Words per round would probably be pretty balanced since it would be a lot like Scorching Ray

Yea, I need to find a way to say that that doesn't use a lot of words.

I'm still of mind that prohibiting swift, move, and standard is required. So 3x per turn is still firmly in my "shouldn't be done" category.

Scarab Sages Owner - D20 Hobbies

Retraining rules are in Ultimate Campaign.

You keep bab.

You lose all class abilities (Lay on Hands, Divine Grace, etc.) You keep all stuff on the chart except the Abilities column and spell casting.

Scarab Sages Owner - D20 Hobbies

Awkward answer, as you get to save 50 gp to make something Mithril instead of Masterwork and you get masterwork for free.

Scarab Sages Owner - D20 Hobbies

MechE_ wrote:

Wordstrike (Su): 2 rounds of bardic performance

Weird Words (Su): At 6th level, a sound striker may confound the targets of his Wordstrike rather than damaging them.

I like the 2 rounds on the first ability, it balances the large number of uses you have at higher levels. I didn't like the confounding, since I like the aspect of hitting multiple targets. It is just way too broken if you hit multiple targets with the full 1d6+charisma.

Scarab Sages Owner - D20 Hobbies

My First:
They say that words can cut deeper than any blade, and the sound striker proves this true. Using music and words as a weapon, he can focus his performances into a deadly delivery.

Bardic Performance: A sound striker gains the following type of bardic performance. Neither performance can be performed more quickly than a standard action.
Wordstrike (Su): At 3rd level, the sound striker bard can spend 2 rounds of bardic performance as a standard action to direct bursts of sonically charged words at creatures or object. This performance acts as the scorching ray spell but deals sonic damage instead of fire damage and uses the bard class level as the caster level. This performance replaces inspire competence.
Weird Words (Su): At 6th level, a sound striker may make a single ranged touch attack as a standard action and apply that attack to any number of targets within 30 feet. The attack deals 1d8 damage per bard level plus the bard's Charisma bonus and may be divided evenly (round down) between the targets. Each target consumes 1 round of bardic performance and is immune to Weird Words for 1 day. This performance replaces suggestion.

-----------

Original ability is 1152 characters and mine is 1148 characters. This should metric out to about 103 damage average at 20th level divided between targets. No fort save for half (no die rolls to make), just a single to hit that is applied to every target's AC.

Scarab Sages Owner - D20 Hobbies

+1 to the "don't stack" crowd.

Scarab Sages Owner - D20 Hobbies

Drevek wrote:

"no more than one magic item per day."

Sad face.

+1 Sad Face

I thought it was "no more than 8 hours a day".

Scarab Sages Owner - D20 Hobbies

I would for the purpose of Mithril and etc.

Scarab Sages Owner - D20 Hobbies

Treat it as a 1 lb like a dagger. Ultimately the item should have had a weight, and some how didn't get one added.

Scarab Sages Owner - D20 Hobbies

You may only add 5 once.
You could however do two different items a day for 4 hours each.

Scarab Sages Owner - D20 Hobbies

arcanine wrote:
If I have one level of bloodrager and on level of sorcerer. Can I cast sorcerer spells that are on the bloodrager list, with out incurring a arcane spell failure chance?

No

If that was the way it worked, it would be written this way:

Quote:
You may cast spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance.

Scarab Sages Owner - D20 Hobbies

I think this all came from the Mithril Dagger right? It is worked as 1 lb of mitril for cost.

Scarab Sages Owner - D20 Hobbies

Ok, I tend to use the metrics set aside in the DPR Olympics threads. In that context, only a couple "legal" builds (builds that followed the metrics and rules regard wealth and buffs) managed to break 100 DPR.

DPR Olympics

Scarab Sages Owner - D20 Hobbies

Koshimo wrote:
lvl 12 swash gets 118 dpr without too much optimization

100 DPR is very difficult, 200 DPR is just about unheard of, and 300 DPR is impossible to my knowledge.

DPR calculates miss chance. For example the DPR of an Ooze druid is around 100-200 range, but maximum is in the 600 to 700 damage range.

Scarab Sages Owner - D20 Hobbies

Koshimo wrote:
aka because pathfinder hates rogues

More properly, doing more than 100 damage in a turn at 12th level should be hard. A rogue wouldn't have much trouble doing that that at 12th with Sneaking Ranged Bow shots.

Scarab Sages Owner - D20 Hobbies

Maybe that is what we could do. Get a character count of the old ability and start making various versions of "new" versions of the same or less word count.

Scarab Sages Owner - D20 Hobbies

Carla the Profane wrote:
The lists are identical, it's the bloodlines that changed.

Ok, so the bloodline feature was changed, therefore it doesn't

Blood Condit wrote:
This ability replaces fast movement and alters bloodline feats.

This alters the bloodline feats.

Crossblooded wrote:
A crossblooded sorcerer combines the bonus feat lists from both of her bloodlines and may select her bloodline bonus feats from this combined list.

This alters the feat list to include feats from both lists.

This is a classic example of "alter" and they do not stack (Blood Conduit and Crossblooded.)

Scarab Sages Owner - D20 Hobbies

Devilkiller wrote:
find it in the Ultimate Magic FAQ instead of slogging through this thread for something semi-official.

I'd love that. But for some reason this topic isn't "sexy" because we have 133 FAQ and no love, yet things with 20 FAQ get answers.

Scarab Sages Owner - D20 Hobbies

Tels wrote:
large amount of confidence that Paizo will nerf this and other fun, flavorful abilities into the ground.

I don't know about whether or not Paizo will issue Errata to make it clear how they wanted us to read it is being read to match, but I'm issuing Errata for the PVP Gencon event. I won last year using the "not how it was intended to be interpreted" way to interpret Sound Striker, and I'll be GMing this year's version. ;-)

Scarab Sages Owner - D20 Hobbies

PaperAngel wrote:
Like if you take Mystic Theurge and another class that enhances spellcasting, can you enhance Mystic Theurge spellcasting?

MT doesn't have spell casting, so no.

Look at Prophet of Kalistrade for an example of a PrC with spellcasting. You could enhance this with another PrC.

Scarab Sages Owner - D20 Hobbies

Carla the Profane wrote:
Crossblooded rager doesn't change the bloodline feats at all, it just allows you to choose from two list
Change wrote:

change verb

make or become different.
take or use another instead of.
Alter wrote:

alter verb

change or cause to change in character or composition, typically in a comparatively small but significant way.

In order for it not to change, then the ability must be identical to the original. So you believe that allowing you to pick from two lists is identical? How? You get to choose from two lists not one. How is that identical?

Scarab Sages Owner - D20 Hobbies

Call it formatting inconsistency.

Scarab Sages Owner - D20 Hobbies

Koshimo wrote:

don't care about raw

there ever was an official FAQ or Errata

If you don't care about the RAW, then ask your GM. He is empowered via Rule 0 to do as he wishes.

I seriously doubt this will ever hit FAQ (because this is directly answered in the Gang Up FAQ) or Errata (because the developers have made it clear the rule says Flanking is melee only.)

Scarab Sages Owner - D20 Hobbies

blackbloodtroll wrote:

Are we getting into Paizo bashing?

I don't support that, and it helps no one.

Let's stop that.

+1

Scarab Sages Owner - D20 Hobbies

Legowaffles wrote:
Honestly. I'd be happy if they actually gave us the reason it was change.

My guess is it was something a previous dev member pushed to do and now he is gone no one is defending SLA counting as pre reqs.

Scarab Sages Owner - D20 Hobbies

Edward DeAngelis. wrote:

Well I'm hoping someone in charge will give me a answer cause I have heard in person yes and in person no. Also in terms to the Winter witch he says any touch spell ranged touch is still touch. Had other GMS allow that upon audit.

Good luck with official answer, as you will need that if you use this in a game and it gets detected.

Ranged touch spells are not touch spells.

Scarab Sages Owner - D20 Hobbies

Tacticslion wrote:
It is awkward, however, that you ignored the actual legit RAW ways of accessing "not my list" magical ability that I noted. Does that bother you, then? What about spell sage? Is that annoying? Pages of Spell Knowledge? Summon Monster? Crane Wing before nerf? (What about after the nerf?) Magic item creation? Simulacrum? (Not "abuse" to gain wishes or things like that, just using simulacrum, straight-up.) Blood-money? Fabricate to make masterwork goods?

I'm perfectly fine with all legitimate ways of accessing from other lists, I'm playing an Ancient Lorekeeper and Elven Arcana adds to spell known but not class list. It continues to work post FAQ because it is a class ability.

Spell Study is a class ability so should continue to work.
Pages of Spell Knowledge doesn't allow you to cast if it isn't on your spell list.
Summon Monster I assume you mean get a Couatl for cool SLA? Fine
Crane Wing before nerf was pretty good, but not annoying. After nerf still good.
Magic Item creation is beautiful if people follow the rules/guidelines such as no 2,000 gp continuous Cure Light Wounds items.
Simulacrum is fine and requires GM adjudication on what abilities a half HD creature has from the original. No you don't get every ability with 50% hit points.
Blood Money I hate with a passion. My Ancient Lorekeeper Oracle casts it nearly every game session and some times many times. Nearly every spell I have is an expensive material component spell.
Fabricate to make masterwork goods is entirely up to your GM's interpretation of the spell/RAW. At my game, no masterwork goods.

Scarab Sages Owner - D20 Hobbies

Tels wrote:
I claim that the item clearly allows grabbing spells from another list, others disagree.

But since the item RAW didn't make clear which, you can't be certain what the RAW is for sure since all RAW is interpreted.

Scarab Sages Owner - D20 Hobbies

Edward DeAngelis. wrote:
PFS legal terms can a Mithral breast plate have the Brawlers enchantment.

Expect table variance, so in PFS that means from time to time your breastplate will or will not have Brawler enhancement and you will need to inquire from every GM how they handle it less be caught in an audit and found illegal.

My advice, don't try.

Scarab Sages Owner - D20 Hobbies

Kaouse wrote:
Would you care to post the build? It's hard to imagine what you mean by "using a class to meet the own class's prerequisites," much less the part about it being more powerful than the base class.

Build is simple, 1 level of a base class, 10 levels of a PrC you can early entry at level 2, 10 levels of any other PrC using the first PrC to qualify (only 5 levels needed). Then swap 5 levels of a PrC for the "real" PrC, then the remaining 5 levels. Result is 1 base class level, 10 levels of the PrC you want capstone, and 9 levels of a PrC you use to qualify for the 10 levels of a PrC you wanted.

Basically you can't build it without using 4 more base classes now. So it would look like normal and require no rebuilds: 5 levels of base class, 5 levels of a PrC, and 10 levels of the desired PrC.

The build in question was using Evangelist to advance another PrC and using a third PrC to qualify for Evangelist and the advanced via Evangelist PrC. Finer points are irrelevant now.

Scarab Sages Owner - D20 Hobbies

Claxon wrote:

I think it's technically within the rules, but I don't know that I'd allow it as a GM as I don't think it's within the spirit.

Are there any spells that do something similar to this and at what spell level?

+1 against the spirit.

See Through Stone is a 4th level Druid spell, so this is a full 2 spell levels early.

Scarab Sages Owner - D20 Hobbies

Ravingdork wrote:

You can absolutely do both of these things.

A GM who rules that a door is a wall is being deliberately obtuse.

So if I cast invisibility on your sword in a scabbard does just the sword go invisible or do you too?

If I cast invisibility on myself, does my gear become invisible?

Scarab Sages Owner - D20 Hobbies

ElterAgo wrote:
Carp! I hate retiring a 4th level character. But I don't think he will be much fun to play as is. He was my 'grand fathered' aasimar too.

I'd run it up the VL/VC channel, you may be eligible for a free rebuild to a different class.

bugleyman wrote:
Perhaps this change is a prelude to revamping the entrance requirements for the core prestige classes.

Unlikely, but I'd welcome that.

Scarab Sages Owner - D20 Hobbies

RumpinRufus wrote:
I don't think anyone has posted a single broken/OP build that used early entry.

I've created legal (with old rules) builds doing all prestige class builds using 1 base class and multiple prestige classes and evangelist to evade the "can't use a class to meet the own class's prerequisites" with the Evangelist advancing a different Prestige Class.

So the early entry saved these builds 4 levels of base class junk. Whether or not this was broken, I'll leave to others. I can say it certainly was more powerful than anything else I could think to build to do what that build did. Honestly I never used it solely because Herolab completely didn't do the build correctly and I was unwilling to code the fixes to Herolab to make it rules compliant.

Scarab Sages Owner - D20 Hobbies

Thanks @Snowblind and @UnArcaneElection

Well this does kill an overly complex build I was working on, probably the best because retraining classes 3 times to get where I can't get to normally was a bit much.

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