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Hag Eye Ooze

James Risner's page

RPG Superstar 7 Season Marathon Voter, 8 Season Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 7,068 posts. No reviews. No lists. No wishlists. 11 Pathfinder Society characters.

Owner of D20 Hobbies


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Scarab Sages Owner - D20 Hobbies

Sundakan wrote:
So you're saying taking damage 5% more often is crippling to you?

I'm saying I don't have a way to increase the AC without moving to higher points on the ring, more class levels (2 more levels in Paladin), and a dex item.

So I can gain about 2 points from ring, 2 points from Paladin levels, and 1 or 2 points from Dex (depending on if I spend a lot on a 16,000 gp Dex item).

I replaced the Jingasa (giving me +2) with a dusty rose (+1). So I went from 29 to 28.

I could (with Jingasa) have had max 34 or 35 with the Jingasa and be in the "rarely ever hit range". I'm now in the 32 or 33 range, which will be in the "hit infrequently range". So it will be an issue. More than the 5% different in hitting makes it sound.

Scarab Sages Owner - D20 Hobbies

graystone wrote:

All of that AC was from items?

It'd be nice if we saw more "honey" in the errata but I'm finding mostly "vinegar".

I found more honey, and pretty much everyone of the local players I know (20+ people) did also. Apparently, online, some people are not happy.

I played Roland from 1 to 11 in 2014 in PFS and got hard hit by the errata (Maneuver Master last year, Jingasa, Cap of Freethinker, Featherstep Boots).

He was a Sunder and Grapple Master (retained feats at 7th level to have Greater Sunder and Greater Grapple with an Adamantine Temple Sword 1d8+13 with +21 CMB Sunders with happens to be "don't roll a 1 or 2" for the average monster. Needed a 5 for the average grapple. If you have weapons or armor, I break them quickly. If you don't, I grapple you.

His AC at level 7 was:
10 base
12 +2 full plate (5650 gp) with Defender of the Society
6 +2 darkwood tower shield (4630)
1 +1 ring (2000)
2 Jingasa with Fate's Favored (5000)
1 amulet of natural (2000)
1 dusty rose in wayfinder (5250 +2 CMB)
1 DEX 13
AC 34 spending 22,050 (Master of Trade Qadira Faction)

I upgraded to +4 Tower Shield at level 8. This character played all 3 Bonekeep with 3 differ groups of players clearing every room (max gold.) The least amount of remaining time was BK2 with 2 minutes.

AC 36 at 8th level means, I don't get hit hardly every. When I had AC 32 at 5th to 6th level, I did get hit more.

The combined offense of Sunder (the melee folks with weapon/armor) and Grapple (the monster, beasts, and spellcasters) meant I could handle any combat situation well. Also tended to make the GM focus on me.

Saves were (iirc at 7th) +17 Fort, +11 Ref and +5 Will. Yes Will was a problem, hence the Cap of the Free Thinker. Hit points low at 77.

Fun character, very effective. Now it can't be built the same. AC would be 32 at 7th and 32 I got hit a LOT more (at level 5-6 range). A whole lot more.

Scarab Sages Owner - D20 Hobbies

I don't think we have to worry too much about those that whine influencing. That is usually the best way in business, work, and social situations to not get your way. “You catch more flies with honey than you do with vinegar."

Scarab Sages Owner - D20 Hobbies

Luck to AC isn't a problem if the GM is fine with it. It's an issue she published items can be assembled to reach AC 36 on 24,000 go by level 7 on an effective combatant (melee fighter with greater sunder.)

Scarab Sages Owner - D20 Hobbies

Sundakan wrote:
A +1 AC was hardly crippling to not have, it's that for any character that didn't need something else, it was an easy pick.

I'm glad you know my priorities better than I do.

I've played that character once since the errata, and my AC is now 28 vs 29. It makes a difference. Especially when the scenario had a +14 to hit BBEG. I took directly 5% more damage from one item. I also don't have anything else I can buy to raise AC other than upgrading my ring or my dex item.

Scarab Sages Owner - D20 Hobbies

One says "in place of the melee attack" the other says "you can attempt to overrun your target".

Scarab Sages Owner - D20 Hobbies


You will run into table variance.

Scarab Sages Owner - D20 Hobbies

The wording on how you can use bull rush and overrun in a charge is different. That can be interpreted to make them function differently. It could also be editorial failure (not having them be templated the same)

Scarab Sages Owner - D20 Hobbies


Define Voice:

the sound produced in a person's larynx and uttered through the mouth, as speech or song.

If you can't speak, you can't use that ability.

I get you think you have a "RAW" but that isn't how RAW works. Just because you think you have an interpretation that works, doesn't mean the GM must us it. I think you will find most GM of actual tables will not agree with your RAW interpretation.

For example, if you play at my table you will need a Ring of Eloquence (3400 gp item).

What I don't understand is why you don't want to just buy the cheap item. You can even use an Expedition Map boon and 6 PP to get it for free. Why put yourself through the real chance you will be at a table an unable to use the ability?

Scarab Sages Owner - D20 Hobbies

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9mm wrote:
Of course it doesn't, you think the other hats are worth the gold. They aren't. oh look, it makes sense now.

The problem with that is it isn't true for everyone.

I've replace my Jingasa on every character and most of them had fall back items they wished they could buy but they would be committing a sin to not buy a Jingasa. For example, my Kitsune Fox melee build replaced Jingasa with a Circlet of Persuasion because he was Diplomacy focused and couldn't ever buy a circlet.

Scarab Sages Owner - D20 Hobbies

I know. I'm saying you will run into table variance, because of the wording and the similarity to the rules for spells.

That is a battle you can't win unless you have a better position. In PFS, you don't want to be that guy (rules debate) and you don't want to sit down at a table and not be able to handle playing your character the way you'd like. I know, I've been at those tables. Despite trying to always take the conservative approach to rules interpretations in an effort to prevent it.

Scarab Sages Owner - D20 Hobbies

Anything Sundered can be rebuilt. We have the power.

Scarab Sages Owner - D20 Hobbies

Quantum Steve wrote:
If you're overrunning the target of your charge where does the charge attack come in?

At various tables I've had the following:

  • You charge and over target T, you get +2 on the Overrun.
  • You charge T, overrun with the charge, succeed in knocking him prone, standing over him, get +2 on the melee attack against the prone target T.
  • You can overrun any number of people in your way to target T, GM has no idea why Charge Through is a feat as you get the benefit of Charge Through without taking it. So it does nothing.

Scarab Sages Owner - D20 Hobbies

If you insist on that stance, you will meet table variance. I'm cautioning you of this fact.

can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon

You have to convince your GM of one of these:

  • A fox can speak when animal form doesn't allow it per Polymorph rules
  • Despite that ability saying "sound of his voice", they don't need to speak.

At my table, you can't do this without a Ring of Eloquence short of getting a developer response, PDT post, or FAQ. Good luck on any of those.

I'm good with Wounding Word riding the light natural bite attack.

If you plan on doing this in PFS, why won't you just buy the ring? It isn't like a forum post will sway most any GM unswayed by your position at the table.

Scarab Sages Owner - D20 Hobbies

But a ring of elequence otherwise most (all? Some?) will say you can't speak so you have no voice (howl isn't a voice). The "understand" stuff covers "he is talking in Aklo, I don't speak Aklo so it doesn't affect me.

Wounding Word isn't a light weapon, so Piranah Strike doesn't work. Deadly aim doesn't work because it prohibits touch attacks.

Scarab Sages Owner - D20 Hobbies

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Insain Dragoon wrote:
Why do you think this is about creating powerful characters? You really shouldn't obsess over making overpowered characters. There's so much more that this system has to offe outside that unhealthy obsession.

Outside the scope of losing powerful or broken items, I can't comprehend why you care if an item is nerfed/changed/altered.

Scarab Sages Owner - D20 Hobbies

Insain Dragoon wrote:
James Risner wrote:
changes are all ultimately a good thing.

That is 100% false.

Items getting removed from the game (as many of these essentially were) is not ultimately a good thing. At most they needed to be nerfed, not outright destroyed.

I get that you think so. That doesn't change that I believe it's a good thing most of the time.

Would I like to build more powered characters? Yes
Will I continue to build powered characters? Yes
Newer characters will still push the envelope, but will be less broken. Which is a good thing. I still get the pleasure from reaching the limit/threshold.

Scarab Sages Owner - D20 Hobbies

Drahliana Moonrunner wrote:
Problem isn't so much as balance, but when one choice becomes so good, that it effectively closes out all other choices, because it's now a "must have" The original Crane Wing is a textbook example of this.


Which is something many of us will come to realize over time, the changes are all ultimately a good thing.

Scarab Sages Owner - D20 Hobbies

Wiggz wrote:
James Risner wrote:
In short, there is no upside to an errata preview. Except a chance for people to go all ballistic in hopes to prevent their toys from being changed.
I'm still trying to figure out the upside to errata, period.

There are lots:

  • Most want clean understandable rules that have as few as possible alternative interpretation.
  • They bring their product closer to the desired design.
  • Some (like me) prefer them to update their product unlike WotC rarely updating.

In my view, there isn't much of a downside. Well other than a few people posting on the forums after each errata.

Scarab Sages Owner - D20 Hobbies

Wiggz wrote:
Couldn't agree more. This religious-like fervor when it comes to balance at all costs is absolutely starting to ruin the product I've been loving for years...

Balancing less than 1% of the items, all items severely flawed, isn't what I'd call religious-like fervor.

Scarab Sages Owner - D20 Hobbies

Also don't they have a better CMB and Death Roll you anyway?

Scarab Sages Owner - D20 Hobbies

I've also seen GM that ruled Charge Through doesn't do anything since Charge rules already allowed that.

Scarab Sages Owner - D20 Hobbies

I think Imbicatus has it right, but I also know you will have table variance.

Scarab Sages Owner - D20 Hobbies

How Greater Overrun, Charge, Charge Through, and Elephabt Stomp work together are never ending complexities. I tried it in PFS and nearly every table ran it differently.

Scarab Sages Owner - D20 Hobbies

Sundakan wrote:

Because people don't like to deface their property?

Because there's not enough space for how huge some of these changes are?

Because you can't do that with the PDFs anyway?

I've left printed sheets inside books.

I've also seen people tape small printed errata sections to the pages.

PDF editing software allows actual text editing, I've used that tons.

Scarab Sages Owner - D20 Hobbies

Links to options?

If I remember Heirloom correctly it grants proficiency with a simple or martial weapon?
Then weapon focus requires proficiency with a weapon, that you don't have completely but you do have on that one?

Technically it wouldn't be legal but you GM would be fine allowing it.

Scarab Sages Owner - D20 Hobbies

I miss the old version. I used it in a PVP competition to crush everyone dealing 220 damage average with about 190 minimum each round. No one else in the competition dealer anywhere near that with touch attacks as a minimum including the names bullet gunslinger.

Nothing else dealt as much reliably, if you allowed the "all ten on one target" interpretation.

Scarab Sages Owner - D20 Hobbies

22 people keep em coming!

Scarab Sages Owner - D20 Hobbies

Felyndiira wrote:
James Risner wrote:
As for your question, I replaced the hat with my "preferred" item that I had to choose to skip because a "required" item was in that slot. For my current melee character who is diplomatic, that item is the Circlet of Persuasion.

So, are there any plans on nerfing the big six? What about Power Attack and Quicken Spell? Haste?

I don't think you can make the "required item" argument until some of the biggest offenders of item slot dominance is resolved.

The math of the CR system depends on the Big 6, so no plans to nerf.

It's also why any item that stacks with the Big 6 is a problem. The math is tenuous as it stands.

Scarab Sages Owner - D20 Hobbies

Rysky wrote:
Oh wow! Has it always been that way or was it changed in Pathfinder?


Scarab Sages Owner - D20 Hobbies

Ashram wrote:
Bracers of Falcon's Aim was "just a pricing error", why didn't they just jack up the price to like, say, 10,000 gp and call it a day? Why did they have to tank the item by making it nigh-worthless?

Pricing error doesn't mean, "we want this item as is, we just priced it incorrectly."

In this case I think it means "wow this item is too good for continuous and priced way too low even raising to 10,000 gp would've too cheap, keep same price and make it 1/day."

Scarab Sages Owner - D20 Hobbies

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Scarab Sages Owner - D20 Hobbies

Nicos wrote:
Your reasoning is very weird. You get an AC of 35 using other means and the items that rise it to 36 is the problem?

AC 34 without the Jingasa is Tower shield.

The thing is a lot of people won't buy the Tower Shield, but most if not all would buy the Jingasa.

Scarab Sages Owner - D20 Hobbies

Sundakan wrote:
So why not cut out the middle man and just ban everything that wasn't in 3.5?

I'm not sure if you are being serious (as not understanding why this is different).

Or if you are just being snarky for fun.

Or something else?

Scarab Sages Owner - D20 Hobbies

Entryhazard wrote:
James Risner wrote:

I translate that to "The Jingasa is fine by itself, but when stacked onto a character with everything else, it is too much".

Can I say the same thing for any item to the list that adds up to 36 and ask for a ban/ultranerf?

I think you are missing my point.

To answer you, yes if the item didn't exist in 3.5 SRD.

Scarab Sages Owner - D20 Hobbies

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Create Mr. Pitt wrote:
Perhaps we should dedicate a thread to versions of errated equipment, etc. Does anyone know an easy way to avoid errata on Herolab?

Make a local file, add entries, use replaceID to be the same ID.

Scarab Sages Owner - D20 Hobbies

Yes I did


Scarab Sages Owner - D20 Hobbies

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Cavall wrote:
More likely to translate it into when used with a trait it becomes too much.

Actually, I translate it into "3.5 had Dusty Rose, Ring and Amulet of Natural Armor, we can't remove those but we definitely can't add new stacking things."

Scarab Sages Owner - D20 Hobbies

Ravingdork wrote:
James Risner wrote:
The problem with the luck ac bonus was that a fighter could use it to get AC 36 by level 7 and 24,000 gp.
And this is a problem over the fighter who has AC 35 by level 7 how?

If it works for the fighter, it is bad (breaks the whole math of the system if anyone can reach 35-40 AC)

If it doesn't work for the fighter, it narrows the gap between the fighter and the non-fighter AC. Improves the game as opposed to harms.

Scarab Sages Owner - D20 Hobbies

TriOmegaZero wrote:
Wouldn't you rather have the mode instead of the average?

Mode is 17, so VERY good for me.

All of the entries sorted by most common on top:
31 CMD 17
28 CMD 23
28 CMD 18
27 CMD 20
26 CMD 25
26 CMD 22
26 CMD 19
25 CMD 27
23 CMD 21
23 CMD 15
22 CMD 30
22 CMD 16
21 CMD 31
20 CMD 28
19 CMD 26
17 CMD 29
17 CMD 24
14 CMD 35
11 CMD 13
10 CMD 34
10 CMD 33
10 CMD 12
10 CMD 0
9 CMD 38
9 CMD 36
9 CMD 32
9 CMD 14
6 CMD 37
5 CMD 39
5 CMD 11
3 CMD 10
2 CMD 9
2 CMD 41
1 CMD 49
1 CMD 48
1 CMD 47
1 CMD 46
1 CMD 44
1 CMD 43
1 CMD 40

Scarab Sages Owner - D20 Hobbies

DominusMegadeus wrote:
James Risner wrote:
will +5
So you were really good at grappling and sundering your own party?

I failed a save twice that took me out of the fight in the life of the character.

But I also had a (also errated) cap of the free thinker.

True to be told, Roland was many times errata:
Monk Maneuver Master no longer works with armor.
Cap of the Free Thinker changed to "1/day reroll failed".
Feather Step boots changed to 1/day
Jingasa changed to deflection which I already had via ring.

Scarab Sages Owner - D20 Hobbies

Brilliant idea the wayback machine:

2011 version of Feral Combat Training


Scarab Sages Owner - D20 Hobbies

I'd vote for "it doesn't provoke", but if someone sunders it they needed AC, Hardness and HP.

Scarab Sages Owner - D20 Hobbies

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BigNorseWolf wrote:
Save the FAQ friday slot for something we don't already know.

The Ranged Flanking answer wasn't a Friday slot. It was a "answer in PDT mode in the thread" and didn't burn a Friday answer slot.

I have a feeling this would result in the same. Someone popping over in PDT mode to say "yea, um, they don't stack" or "yea, um, 2d6 for sure!".

Scarab Sages Owner - D20 Hobbies

Darksol the Painbringer wrote:
The thing is, Grapple is usually unreliable because enemies are going to be Huge size or larger most of the time, and Sunder requires manufactured items, which a lot of Huge size or larger creatures don't use.

That made me ponder, so I whipped up a

2 minute script:
pdfgrep '[tT][iI][eE][rR].*7[^a-zA-Z0-9]*11' PZOPSS0???E.pdf | awk -F: '{print $1}' | grep PZOPSS | sort | uniq | tr '\12' '\0' | xargs -0 pdfgrep CMD | tr '#' ' ' | sed -e 's/^.*CMD \([0-9]*\)/CMD \1#/' | tr '#' '\12' | sed -e 's/CMD $/CMD 0/' | grep 'CMD.[0-9]' | awk '{s+=$2;c++}END{print "Average "s/c" of "c" entries"}'

If you know unix/linux/macos you get this, otherwise please ignore (it calculates the average CMD of level 7-11 PFS scenarios)

Average 23.4474 of 532 entries

So +20 is 5+ for Grapple on EVERY monster big or small on average and Sunder of 23 is "hits everything on a 2 on average".

Scarab Sages Owner - D20 Hobbies

At level 7 I had:
STR 18 DEX 13 CON 14 INT 11 WIS 8 CHA 7
Half-Orc (+2 STR) | Shaman's Apprentice (Endurance) | Gatecrasher (Sunder bonus)
1 Barbarian 1 Guntank (Heavy Armor and Tower Shield proficiency)
1 Power Attack
2 Monk 1 Maneuver Master (pre-errata for no Full Plate) Improved Sunder
3 Tribal Scars (6 HP & +5 movement)
3 Monk 2 Improved Grapple
4 Fighter 1 Lore Warden Weapon Focus
4 +1 STR
5 Fighter 2 Dodge
5 (retrained later)
6 Fighter 3
7 Fighter 4 (Weapon Spec)
7 Greater Sunder

Retrain 3rd level to Greater Grapple

Also had an Ochre Rhomboid for Grabbing Style

Retrained HP 7 times and picked 4 FCB +1 HP
7th level HP was 77 HP (14+10+6*6+7+6+4)

My weakness were touch attacks (AC 12), Low HP (77), low speed (25) and will saves (+5). But I was never ignored.

Scarab Sages Owner - D20 Hobbies

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TriOmegaZero wrote:
It says nothing about what the design goal is for a PC's total AC.

I've seen the design goal written as "an 11 on the d20 should hit 50% of the time vs PC of the level of the CR".

So a 7th level monster with +13 high attack, when you add the 11, is AC 24. So 7th level adventures should be designed around PC with AC 24 on average.

Some PC will be better, but I don't think they intended 12 AC points better.

Anyway here is Mark saying "this is an example of overall math creep without any individual item being actually overpowered"

I translate that to "The Jingasa is fine by itself, but when stacked onto a character with everything else, it is too much".

Scarab Sages Owner - D20 Hobbies

Aelryinth wrote:
Meh, he's using not just a shield, but a TOWER SHIELD.

-2 isn't that much of a penalty when talking using CMB, because bonuses to CMB are easier than melee. Sunder allows damage to them when CMB, so good times.

AC 34 without Jingasa, AC 32 with just a shield. So we are back to average monster needs a 3 to hit.

What is an Unfettered Shield?

Scarab Sages Owner - D20 Hobbies

TriOmegaZero wrote:
James Risner wrote:
20+13 = 33 so AC 33 or 36 are both "crit fishing" which isn't the design of the game.
Citation? The monster averages do not say that.

CR 7 High Attack = 13

Scarab Sages Owner - D20 Hobbies

Darksol the Painbringer wrote:

That Fighter with the 36 AC would be carrying a giant neon sign that says "Ignore me!"

Also, if that Fighter can reach 36 AC, then consider the rest of his character build. He probably doesn't do a whole lot of damage, or have a lot of to-hit. He probably can't use Combat Maneuvers too well. He probably can't move too fast, nor might he have extremely good Saves or CMB/CMD. Touch AC can still be a big problem for someone who's wearing Heavy Armor, even if he has Deflection, Luck, Insight, etc.

I've played that character, Roland, to 11th level. When I'm out with friends, like last night playing a level 5 PFS game, they still bring up how much that character annoyed the GM. When you annoy the GM apparently you get attacked a lot.

Roland was a AC 35 (at level 7) guy using a Sundering Adamantine Temple Sword dealing 1d8+13 with Greater Sunder to break (usually in one hit) just about every enemy armor or weapons was "hit on a 2" with a +23 Sunder CMB.

If you can't hit us because I broke your weapons, then you can't harm us.

In the cases where the enemy was a creature without weapons or armor, I'd fall back to grapple with +20 Greater Grapple, which also usually got me there.

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