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Hag Eye Ooze

James Risner's page

RPG Superstar 7 Season Marathon Voter, 8 Season Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStar Venture-Agent, Kentucky—Lexington. 7,806 posts. No reviews. No lists. No wishlists. 12 Pathfinder Society characters.

Owner of D20 Hobbies


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The Exchange Owner - D20 Hobbies

I'm not sure your question.

A magus can use Spell Combat as a full round action.
During that action they may cast a spell such as Arcane Mark.
Upon resolution of Arcane Mark, they may take a melee attack and apply the mark.
Then they may take a normal full attack based on their BAB but may not apply TWF attacks (the spell is their TWF), but may apply haste attacks and similar.

The Exchange **** Venture-Agent, Kentucky—Lexington

I always USPS between the two parties. Takes out all the complexity.

The Exchange Owner - D20 Hobbies

(Su) abilities are standard action unless otherwise specified.

Fortunately, it is otherwise specified as a free action in the other aspects of rage.

The Exchange Owner - D20 Hobbies

CraziFuzzy wrote:
I don't really see an RAI reason they would have had to limit it to just those two classes, but NOT other archetypes that pull abilities from those classes

Because it's just for Sorcerers as stated by designers.

The Exchange **** Venture-Agent, Kentucky—Lexington

Jeff Hazuka wrote:
James Risner wrote:

Looking for:

Glutton for Punishment

Unused charity boons (maybe)

Willing to trade literally anything you want that I can get my hands on for the Glutton. Name your boons and I'll trade for them to trade with you.

I'd part off a glutton for two ratfolk.

Ok, then that makes me on the hunt for 3 ratfolk as I have one other deal for 1 ratfolk.

In case it seems I'm kidding. I'm not.

If anyone has a ratfolk, I'll trade anything I have for it. So that I may trade for Glutton for Punishments.

The Exchange Owner - D20 Hobbies

Loses his Paladin abilities, but a simple atonement fixes it.

The Exchange Owner - D20 Hobbies

All class abilities are written with single class characters in mind, so it is 1 per 6 barbarian levels.

The Exchange Owner - D20 Hobbies

Look to Feral Combat Training for the answer, Ascetic Style will get errata to make it the same as FCT as the whole text was accidentally using the old "as well as effects that augment an unarmed strike" instead of the new FCT wording.

The Exchange **** Venture-Agent, Kentucky—Lexington

Looking for:

Glutton for Punishment

Unused charity boons (maybe)

Willing to trade literally anything you want that I can get my hands on for the Glutton. Name your boons and I'll trade for them to trade with you.

The Exchange Owner - D20 Hobbies

Quote:
Other aspects of rage ... still apply during a shifting rage.

Yes, you are fatigued.

The Exchange Owner - D20 Hobbies

Hybrids can multiclass with their parent, that was a beta restriction.

They either stack or not:

Pro stacking:

  • Untyped bonuses stack

Con stacking:

  • Same source rules block two "Fast Movement (Ex)" abilities, which are the same ability, from stacking exactly like two weapons with "Speed" property won't stack.
  • Language such as "is faster than is normal for his race by 10 feet" would not stack in the same way Strong Jaw and Improved Natural Attack" both said "steps bigger than normal".

Ask your GM

The Exchange Owner - D20 Hobbies

Ask your GM

Either it's added and subtract once, or subtracted each. No rule exists to tell the GM which.

The Exchange Owner - D20 Hobbies

BadBird wrote:
repeatedly stated that FAQs are only supposed to deal with their stated subject matter, and that extrapolating beyond that isn't the intent

all of this is complicated by the fact that some humans think one thing is obvious. When confronted with non-obvious to them (but obvious to others) a lot of times we will qualify things.

So when some FAQ were taken to mean things they didn't mean, the general answer is "don't apply any FAQ outside the scope what what they reference."

Then the opposite thing happens, where they make a general FAQ intended to have scope well beyond and others use the "don't take it as a general" thing.

That FAQ happened after conversations about ring of spell storing being used to store metamagic'd spells as the lower level. It was repetitively said that wouldn't work. A few years of that and a thread that blew up then a couple months later we got the FAQ with a specific question that only covered a couple things but had an "in general" comment. I take the events to be related, but I don't have a dev saying they were related.

The Exchange Owner - D20 Hobbies

Wayang Spellhunter wrote:
When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.
Magical Lineage wrote:
When you apply metamagic feats to this spell

Both trigger once, when you apply 1 or more metamagic feats.

This has all been hashed out in the years since these traits were printed.

The Exchange Owner - D20 Hobbies

Wise Old Man wrote:
..If I'm not mistaken.

Mistaken, confirmed. ;-)

The Exchange Owner - D20 Hobbies

I read all the rules, I just differ on the meaning. Heighten is one way to not have to pay the disadvantage thing.

The Exchange Owner - D20 Hobbies

PFS GM here, I full by RAW with the required interpretation. You need a standard metamagic rod for levels 4-6 for a metamagic enhanced fireball.

The Exchange Owner - D20 Hobbies

I understand you view, I disagree with it. Continuing to state your view isn't going to make more people agree with you.

The Exchange Owner - D20 Hobbies

1 person marked this as a favorite.
Darksol the Painbringer wrote:
...So then TWF doesn't work with UCFlurry?

Correct, no it doesn't work with UCFlurry.

The Exchange Owner - D20 Hobbies

Kazumetsa Raijin wrote:
Quote:
he does not gain any additional attacks beyond what’s already granted by the flurry for doing so.

My point is; They should add clause 5. from the Original Monk into the Unchained. Problem solved.

Not requited because of the part you quoted. No additional means no natural attacks, no additional attacks.

I get that you'd want to avoid taking my word, but a designer point this out already and yet is being ignored.

Do we really have to wait until they answer a question in a new FAQ already answered?

The Exchange Owner - D20 Hobbies

vhok wrote:
that FAQ specifically calls out concentration dc and spell recalls.

That came about in threads related to "which ring of spell storing do I use for a magic missile with metamagic?" where the answer has always been "which ever spell level is worse for you".

The FAQ makes that clear with a general rule. So if the higher level slot is worse for you, use that.

At no point did the level of the spell change, because worse for you is using the lower level slot for DC.

It's a general "worse for you" way of thinking.

BadBird wrote:
PFS situation, a GM would be very much crossing the line if they ignored explicit rules text based on a relative comparison to an FAQ that doesn't apply.

PFS GMs are required to enforce the rulers and not change adventure combats or tactics. Enforcing the rules by the GM's interpretation not your interpretation.

The Exchange Owner - D20 Hobbies

1 person marked this as a favorite.

Does the monster have the Trample special quality? If so, do that.

Does the monster have overrun skills (Improved Overrun)? If so, do that.

None of the above? Do an untrained Overrun to knock them prone. No damage.

The Exchange Owner - D20 Hobbies

Welcome to table variance, as you can't quote a rule proving your side Azten nor can we quote a rule proving our side.

The Exchange Owner - D20 Hobbies

+1 BNW

The Exchange Owner - D20 Hobbies

vhok wrote:
you are ignoring the rules

I get that you see it that way, but I see you ignoring the FAQ.

Either way, neither of us can quote text and claim it is RAW proving our point because each of us have an interpretation.

So it comes down to:

Ask your GM

The Exchange Owner - D20 Hobbies

The question asked a specific question.

The FAQ gave an in general rule:
In general, use the (normal, lower) spell level or the (higher) spell slot level, whichever is more of a disadvantage for the caster. The advantages of the metamagic feat are spelled out in the Benefits section of the feat, and the increased spell slot level is a disadvantage.

So if you use a metamagic 0-3 rod on a spell using a 4th level slot, you are ignoring the disadvantage.

I have a feeling you will disagree with my logic, in which case welcome to table variance.

The Exchange Owner - D20 Hobbies

vhok, I think we are saying the same thing.

If you are saying that a multiple metamagic'd fireball that uses a 4th level slot requires the 4-6 Metamagic rod then we are.

If you are saying using a 4th level slot (required minimum) for a fireball and using a 0-3 rod, then we disagree. Because of the FAQ you quoted.

The Exchange **** Venture-Agent, Kentucky—Lexington

I'm missing a Through the Maelstrom session. I can tell you the session ID if you need, as I played with a friend. Well, if his is reported.

Sent you email!

The Exchange Owner - D20 Hobbies

WinterwolfNW wrote:

even though it opened up a whole new problem with allies using ranged weapons.

I struggle to understand what problems [confirming that you can't be or gain flanking with ranged attacks] could cause?

The Exchange Owner - D20 Hobbies

Gisher wrote:
Neither of those is "every foe that they can see."

+1

The Exchange Owner - D20 Hobbies

Amrel wrote:
But RAW encompasses all rules that currently exist and only considers chronological order when determining precedence.

We agree.

The thing is there is no RAW on this, you are making an interpretation what the rules mean to get your interpretation since there is no RAW.

The Exchange Owner - D20 Hobbies

If you don't have Sacred Weapon class feature, taking a FCB that enhances it would do nothing.

The Exchange Owner - D20 Hobbies

Wise Old Man wrote:

Ohhh, I see now. So with Metamagic Master and Magical Lineage fireball would lower it's spell slot cost by 2 for metamagic feats.

Persistent Spell (Fireball): spell slot cost: 0
Empower Spell (Fireball): spell slot cost: 0
Dazing Spell (Fireball): spell slot cost: +1

Thus increasing Fireballs spell slot to a 4th level spell slot, and leaving the Lesser Metamagic Rod unusable with Dazing Spell.

However, if you use Spell Perfection, which you can get at level 15...You can use any metamagic feat with a spell slot cost of +3 or higher, presumably with your Magical Lineage and Metamagic Master fireballs to be free, as long as the metamagic spell slot cost for all the metamagic feats combined is 9 or less.

Your last two sentences seem to be saying something wrong.

A Persistent (+2) Dazing (+3) Fireball (3) with Magical Lineage/Wayang Spellhunter (-2) = 2+3+3-2 = 6.

Being 6, it is using a normal Metamagic Rod.

The Exchange Owner - D20 Hobbies

Keep in mind the "free" one will only be free if the total with it added is 9 or less.

The Exchange Owner - D20 Hobbies

I wonder if they should make badges, like a brown badge per year, a green badge per 3 months, and a blue badge per 1 month. So You can see 5 brown, 3 green, and 1 blue is 5 years and 10 months ago.

The Exchange Owner - D20 Hobbies

Funny I'm not surprised this keeps coming up, I had counted it being referenced in a little over two thousand seven hundred threads.

The Exchange Owner - D20 Hobbies

keaton13 wrote:
it says nothing about having to be adjacent to the creature yourself so would you get flanking if you attack at range? because if so that would make a ranged rogue a bit more viable.

If you have a rouge with a long melee reach attack like a whip, sure.

If you think ranged, then no. You gain no flanking bonus or the benefit of being considered flanking when making a ranged attack.

Flanking is by definition a melee thing, so you can't ever flank ranged with anything that doesn't say "you are ranged flanking".

The Exchange Owner - D20 Hobbies

+1 Sithis

The Exchange Owner - D20 Hobbies

Ask your GM

I wouldn't until next morning.

The Exchange Owner - D20 Hobbies

+1 dragonhunterq

The Exchange Owner - D20 Hobbies

Vatras wrote:
magical lineage and metamagic master you end up with using a slot 2 levels less than it normally would

If you are saying a Fireball can ever take up a slot less than 3rd, then no.

Vatras wrote:
metamagic rods. Most people in there agreed that a rod works on the slot, not the spell's effective level (3rd for fireball).

Actually it takes the worse for you. So if you have a Metamagic adjusted slot of 6th on a 3rd level Fireball, you pick 3 or 6 whichever is worse for you.

The Exchange Owner - D20 Hobbies

Quote:
Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect.

Quoting this would have helped.

You only roll the second time if it succeeds the first check. Then you roll a second time and if it fails it fails. So it forces the target to succeed twice to pass the check.

The Exchange Owner - D20 Hobbies

Calth wrote:
Uh, it specifically has rules for multiple companions.

I figured it didn't which is why he asked.

Guess this is a good advertisement for including the text of the abilities in threads so posters can be better informed than I am when replying from memory.

The Exchange Owner - D20 Hobbies

Again, most penalties do stack.

Except when they come from the same source.

The Exchange Owner - D20 Hobbies

It's saying "if it fails when rolling, roll again." If it makes it, you don't roll a second time.

The Exchange Owner - D20 Hobbies

Maybe. Ask your GM. The complication in the answer is from your class providing two AC from one class.

Specifically it is designed for single class builds (like Ranger) and for multi class builds (Druid 4 Fighter 4 where you get the boost to your AC above 4.)

The Exchange Owner - D20 Hobbies

What delima remains? What is still unclear?

The Exchange Owner - D20 Hobbies

Yes SKR in the 1000 post MechE thread on Sound Striker.

He flatly rejected paraphrased "but then it's worse than Thundercall" with paraphrased "yes and Thundercall should be nerfed too".

The Exchange Owner - D20 Hobbies

1 person marked this as a favorite.

Put this a different way:

There is no rules on how this works because AAT didn't exist when the sash was created so there is no RAW.

As a result it is an Ask your GM question with probably table variance.

The Exchange Owner - D20 Hobbies

1 person marked this as a favorite.

The most general rule/way to do:

When in initiative order, you may not take 10.

When not in initiative order, yoy may take 10.

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