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Hag Eye Ooze

James Risner's page

RPG Superstar 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 5,072 posts. No reviews. No lists. No wishlists. 9 Pathfinder Society characters.

Owner of D20 Hobbies


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Scarab Sages Owner - D20 Hobbies

Echoen wrote:
So my last thread devolved into a nightmare of arguments, RAW, RAI, and no resolution, and was ultimately locked by the forum mods.

There is no RAW proof. This thread will get locked or no one will post (if they all follow your last command accurately.)

Scarab Sages Owner - D20 Hobbies

They in #5 was the PVP GM's. Paizo has only ruled in the volley FAQ that any time a single action has multiple attacks you only get sneak once. Until Paizo rules on Greater Feint working on Ranged, you can only get one Sneak Attack on Sound Striker.

Scarab Sages Owner - D20 Hobbies

Redrazors wrote:

1) Can anyone confirm that sneak attacks do work with it, as each word is a ranged touch attack?

2) Enemies get a save for half from the 1D8+Cha Bonus. Would that save also half the sneak damage too

Redrazors wrote:
3) idea of 10 attacks with saves and sneak dice did seem overly onerous.

1) Yes, so does it add Arcane Strike, Good Hope "weapon damage" and anything else that adds damage to weapon attacks not tied to specific weapons.

2) Yes save for half the total.

3) When I built an optimized Sound Striker for 2014 GenCon PVP I couldn't get good damage output using Sneak Attack. I couldn't get the average up. It is only 12th level and at 12th the best damage was 10 levels of Bard and 1 level of Alchemist. Averaged over 200 after the save and hit most targets on a 2.

Archaeik wrote:
4) Keep in mind that you exit stealth after your first attack even
Redrazors wrote:
5) I was planning to use Greater Feint

4) A major issue, yes. Only one Sneak Attack.

5) Also a major issue, there is passionate debate about whether or not Feint is only for Melee attacks. So you may not be able to get Sneak with SS's touch attacks. They ruled in 2013 it didn't work. Since then there has been many debates on here.

Scarab Sages Owner - D20 Hobbies

There is a comment somewhere to treat items of weight - when using mithril as weight of 0.5 lb.

Scarab Sages Owner - D20 Hobbies

1 person marked this as a favorite.
Create Mr. Pitt wrote:
PFSRD is great and it's much more efficient at looking up rules during game play

Which is precisely when you should never use PFSRD. I've seen too many errors that I no longer trust them to print what is printed in the books without "editing for clarity". Granted the issues in this thread may be verbatim to the book, but other are not.

Scarab Sages Owner - D20 Hobbies

Lifat wrote:
It would be prepared in an 8th lvl slot baring some kind of metamagic cost reduction, and you would be able to cast it twice as an "echoing, empowered fireball", but it would still only count as a 3rd lvl spell for save dc's and other lvl dependant stuff.

+1

OP: So you wouldn't be casting the original spell.

Scarab Sages Owner - D20 Hobbies

If you activate Flaming, by making an attack roll against yourself and you hit. Yes you can hurt yourself with a Flaming Weapon. If you miss or simply don't attack, then no.

Scarab Sages Owner - D20 Hobbies

If I had a Wizard casting 10d6 fireballs and wanted to roll for each monster hit, I'd glare at him until he just gave me one total to apply to all. I'm just saying ...

-----

Without trying to be funny. No, AoE should not be rolled per affected target.

Scarab Sages Owner - D20 Hobbies

4 people marked this as a favorite.

I strongly recommend not using pfsrd. They frequently add things that are not in the books, they edits things to make it less clear, and in general are not something I ever use unless I'm verifying something I already know or I double check the actual book or archives of nethys

Scarab Sages Owner - D20 Hobbies

I think I must have though you were Monk / Brawler. So Monastic Legacy would be Monk + 1/2 Brawler.

Scarab Sages Owner - D20 Hobbies

Jeff Morse wrote:
I would suggest a different ooze since cant figure it out without the racial special.

Assuming Strong Jaw:

Carnivorous Crystal = 7d8 (FAQ 8d6) + 2 size (SJ) = 16d6 = 56 average damage

Tyrant Jelly = 6d6 + 2 size (SJ) = 12d6 + 1d6 acid + grab + poison = 45.5 average damage + Grapple for 6d6+1d6 or 24.5 additional damage + poison

70 damage is better than 56. If you optimize Grapple, you should be able to manage to get that a fairly easy check.

Scarab Sages Owner - D20 Hobbies

I just scream with excitement every time I see an application of that FAQ. Giddy like a school boy on a merry go round.

To OP: Yes 6d6 as mentioned above.

Scarab Sages Owner - D20 Hobbies

Posting a stat block here would likely not be allowed.

I think the OP is just asking for a list of all the celestial (by name only) that did not transfer.

Scarab Sages Owner - D20 Hobbies

Jeff Morse wrote:
[we] are reading the same text and disagreeing. Im OK with that. If you play PFS and sit at my table, I am going to rule that it dosnt work like that.

I'm fine with your version of the RAW. I'd probably just be a Tyrant Jelly anyway and deal more damage.

Scarab Sages Owner - D20 Hobbies

Brass Knuckles no longer apply Monk Unarmed and brawler and monk don't stack. Get a Monk's Robe and take Monastic Legacy.

Scarab Sages Owner - D20 Hobbies

With two Lion Shields, you should be able to activate both.

Scarab Sages Owner - D20 Hobbies

They don't stack.

Scarab Sages Owner - D20 Hobbies

I think Tyrant Jelly is better because of the Poison effects and conscript.

Scarab Sages Owner - D20 Hobbies

W. John Hare wrote:
Symbol of Sleep, Symbol of Stunning, Symbol of Insanity from the core book should all work since they don't allow SR.

Just noticed this post. It is incorrect. Those spells are based on Symbol of Death and as Death has Resistance: Yes so do those spells.

Scarab Sages Owner - D20 Hobbies

1 person marked this as a favorite.
Drood wrote:
2 levels of natural weapon ranger for improved natural attack would give you some more dice to roll.

INA doesn't stack with Strong Jaw.

I prefer the Arsinotherium, large size same dice. Easier to move around in exchange for the extra +2 STR Hippo gets.

Scarab Sages Owner - D20 Hobbies

1d68 sounds right for Strong Jaw Wild Shape 4d8 base.

Scarab Sages Owner - D20 Hobbies

ryric wrote:
But by this exact same interpretation, if you cast it on a board, if you pick up the board the board comes away clean and the pit remains on the surface below it.

+1

Scarab Sages Owner - D20 Hobbies

Hobbun wrote:
Even when you explain to them that the other end opens in another dimension (and not through a floor, boat, etc) they are still adamant?

I imagine the line of thinking is "I center this under the door. So now I have 5 ft I can crawl into the extra dimensional space and 5 ft to climb out on the other side of the door".

I'd respond, "you know the spell won't work because the surface isn't a surface. It has a door in the middle."

Scarab Sages Owner - D20 Hobbies

1 person marked this as a favorite.
Korlos wrote:
My other point is that PCs printing money is disruptive. Add some interesting consequences.

Remind me to not play in your games.

Scarab Sages Owner - D20 Hobbies

Jeff Clem wrote:
James Risner wrote:
Does the Shield have Sneak Attack class feature?
From the Rogue class feature.

So the "independent form the wearer" shield has levels in Rogue? How did you accomplish that?

If you add STR or Sneak Attack to this, then you must add it in addition to Wis to Spiritual Weapon.

Scarab Sages Owner - D20 Hobbies

Thanks Jeff, I didn't have the book handy.

Scarab Sages Owner - D20 Hobbies

Cheapy wrote:
I agree that this is asked frequently. And it's almost always brought up in games where I've seen this spell used.

Players enjoy getting high level spell effects from low level spells used creatively. It's the nature of players. We all do it to an extent.

Scarab Sages Owner - D20 Hobbies

Krell44 wrote:

I own a PDF of the book so the retrain option is available to me. I am still looking for clarification that my estimated cost to retrain is correct. If I am only able to retrain 1 feat and 1 rage power, I believe that brings it to 400 gold and 10 prestige. Am I correct?

Show your math.

Scarab Sages Owner - D20 Hobbies

Does the Shield have Sneak Attack class feature?

Scarab Sages Owner - D20 Hobbies

Bestiary has a rule that unlisted DC stats are Con or Cha depending on physical or mental.

Scarab Sages Owner - D20 Hobbies

If it isn't listed in UC you can't retrain it.
You also need to own UC to retrain.

All things retrained cost GP and time (PP in PFS).

Scarab Sages Owner - D20 Hobbies

Horselord wrote:
The abilities stack in a sense that their levels stack together (at least if the ability is identical)..

Link to why you believe this?

Scarab Sages Owner - D20 Hobbies

There won't be any spell slots to swap.

Scarab Sages Owner - D20 Hobbies

If you really want it to work and your GM is giving you a hard time, do a Contingency or Blood Money/Contingent Scroll for Arcane Sight when you say "woot". Then next round cast blood money, say woot, then cast Permanency.

Scarab Sages Owner - D20 Hobbies

Is there a reason you think it doesn't work Tiny Coffee Golem?

If it is:

Quote:
Casting Time 2 rounds

Then yes it works because you had the material component at the beginning of the spell casting. We don't have a hard rule saying so, but it makes sense and is backed up by James Jacobs saying it works.

There is another line rejecting Blood Money/Permanency depending on GM interpretation. The personal spells section says to cast the spell then follow with Permanency.

Scarab Sages Owner - D20 Hobbies

I like the FAQ ;-)

Edit: For Kalindlara.

Scarab Sages Owner - D20 Hobbies

Mark Seifter wrote:
That rage power section doesn't add anything to your list. It's just a bunch of suggestions of ones to take.

Gotcha. Complement. So all of those are available to all Barbarians?

Scarab Sages Owner - D20 Hobbies

Rogar Stonebow wrote:
My DM thinks that it would take either half damage from being incorporeal or half damage from shield other; not from both.

Then your DM is right, as there isn't any rule to reject his interpretation.

Scarab Sages Owner - D20 Hobbies

Kalindlara wrote:
Are Hexcrafter and Kapenia Dancer no longer compatible?

Hexcrafter

This feature replaces spell recall.
A hexcrafter magus adds the following spells to his magus spell list

Kapenia Dancer
Weapon and Armor Proficiency
Diminished Spellcasting
A bladed scarf dancer gains access to the following magus arcana.

They may not have stacked due to one adding spells to your class spell list and the other modifying the number of spells per day you gain. They don't stack now due to both modifying spells.

Scarab Sages Owner - D20 Hobbies

blackbloodtroll wrote:
1) Divine Tracker, Trapper, Wild Hunter Ranger.

Divine Tracker

Alignment
This ability replaces wild empathy.
This ability replaces hunter's bond.

Wild Hunter
This ability replaces all instances of the favored enemy class ability.
This ability replaces woodland stride and swift tracker.

Trapper
A trapper adds Disable Device to her list of class skills
This ability replaces the ranger’s spells class feature.

I don't see a conflict, do you?

blackbloodtroll wrote:
2) Invulnerable Rager, Primal Hunter Barbarian.

Primal Hunter

This ability replaces fast movement.
This ability alters rage.
Rage Powers: The following rage powers complement

Invulnerable Rager
This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
This ability replaces trap sense.
Rage Powers: The following rage powers complement

These never stacked, because they both added rage powers. They don't stack now because one modifies rage and the other adds rage powers to your list.

blackbloodtroll wrote:
3) Breaker, Numerian Liberator Barbarian.

This combo has the same problem. They add rage powers, adding options. Which alters the list of rage powers and does not stack previously.

Scarab Sages Owner - D20 Hobbies

Keiger wrote:
so no dice on fabricating blood money.

Could you explain your position more? I'm totally not following your point.

Scarab Sages Owner - D20 Hobbies

Cyrad wrote:
Aye, but is the guy who lost initiative considered flat-footed? Both combatants are aware of one another. Both have their guard up against the other. However, the rules say the loser should be flat-footed.

Yes they are flat foot.

Scarab Sages Owner - D20 Hobbies

blackbloodtroll wrote:
Bill Dunn wrote:
You may think so, but I'm not seeing a significant change.
I still have copies of all those.

Did you participate on the WotC forums? Pretty much no one cared about the FAQs, responding with just "not RAW".

I compiled a list called "The Book of Heavily Debated Topics" that got answers just before the run up to 4E. The people on here are way more reasonable, more accepting of the FAQ setting how the rules work.

Anyway, I guess you guys don't see a difference, but I see a massive different. Night and day.

Scarab Sages Owner - D20 Hobbies

claudekennilol wrote:
Demonic Bulk is a supernatural ability and thus stacks with polymorph abilities as long as those polymorph abilities don't increase your size.
Quote:


Combining Magic Effects
Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a spell does not affect the way another spell operates. Whenever a spell has a specific effect on other spells, the spell description explains that effect. Several other general rules apply when spells or magical effects operate in the same place:

All the magic section stacking rules use spells as shorthand for "spells or magical effects". You are not following the rules when you assert a supernatural effect isn't covered.

Scarab Sages Owner - D20 Hobbies

Bill Dunn wrote:
Have things (in general, not talking about individual rules) really changed?

Massively. There are more FAQ in 2014/2015 than the entire run of 3.5 and most of the 3.5 had no authority. They would answer how they would rule but not often how the rules worked. So people demanded Errata or "shut up".

Scarab Sages Owner - D20 Hobbies

1 person marked this as a favorite.

They don't say "Resistance: no" the line about resistance is missing. That confirms 3 - look at Symbol of Death.

Scarab Sages Owner - D20 Hobbies

1 person marked this as a favorite.

The spell stacking rules use "spell" as shorthand fo all effects.

Scarab Sages Owner - D20 Hobbies

1 person marked this as a favorite.

Komoda, I seem to have the opposite experience. Before PFS (in 3.5 WotC days) the forums were miserable. There were no winners. People seemed to enjoy reading rules in the most absurd way (PunPun etc) and WotC rarely ever solved the debate.

We have disagreements now, but over much more trivial things. We have Errata and FAQ regularly. It is good times.

I also experience a different view of the resulting FAQ answers. If memory serves, I've got the wrong guess only twice. So for me the logic makes sense. For others it doesn't.

Scarab Sages Owner - D20 Hobbies

As has been said, they don't stack.

Scarab Sages Owner - D20 Hobbies

blackbloodtroll wrote:

Does this FAQ now make, previously established archetype combos, no longer available?

Would previously legal PFS builds, be now, illegal?

Legal via a grey area. Do you have an example?

blackbloodtroll wrote:
Does Seeker and Wildblooded no longer stack?

Depends on which bloodline, some clash with Seeker (3rd level bloodline power)

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