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Telling all the games I'm running that Book Expo of America will be holding me up a bit on updates- extra hours at work to be sure my employer's booth dwarfs and belittles every other publisher. You guys will be first priority, though: Mr. Snow's fantastic ride may have some unforeseen side effects.... Iomedae's paladin code: Spoiler:
1. Learn the weight of your sword. Without a heart to guide it, it is worthless- your strength is not your sword, it is your heart. If you lose your sword, you have lost a tool. Betray your heart and you have died.
2. Have faith in the Inheritor and channel her strength through your body. Shine in her legion, do not tarnish her glory through base actions. 3. You are the first into battle and the last to leave it. 4. Do not be taken prisoner by your own free will. Do not surrender those under your command. 5. Never abandon a companion, but honor sacrifice freely given. 6. Guard the honor of your fellows, both in thought and deed and have faith in them. 7. You may accept surrender, but you are responsible for your enemy's life thereafter. 8. Never refuse a challenge from an equal. Give honor to worthy enemies and contempt for the rest. 9. Suffer death before dishonor. 10. Be temperate in your actions and moderate in your behavior. Strive to emulate Iomedae's perfection. Paladins of Iomedae can back down or withdraw from a battle if they are overmatched, but if their lives buy time for others to escape they must give them. Despite the crusading bent of her church, most followers of Iomedae would rather solve problems without bloodshed. Unless confronted with irredeemable evil or if there are no other options, of course. If you see an opportunity to right a wrong and don't take it, you've sinned and have to perform a penance that fixes that situation. Or you must find three other wrongs like it and make those right instead. Stand for justice; the only exception is if suffering an injustice to go unanswered in the present for the sake of a greater act of justice in the future. ithuriel: Spoiler:
Sure, you can make checks. The knowledge (history) check may just be about what you've learned of Harrowstone in your own research from Lepidstadt University. With a 30, you can read all the spoilers I posted earlier. Your diplomacy check really just confirms things you've already learned, if you're asking about Harrowstone. Nice entrance, by the way! mathpro18 wrote: I don't mean to interject but since it seems you've abandoned your OOC thread I will post this quarry here. I was wondering if you wouldn't mind blustering your numbers back up to 5. I can have a character ready to go at any time just let me know details. If not please pardon the interruption and carry on as though I hadn't posted. Thanks for the interest, but we've got a fifth in the wings at the moment. I'll keep you in mind if we need any other alternates, though. Congratulations to Jam412, who's getting hitched today! I just got Mansions of Madness for my birthday after hearing so many recommendations and gave it a whirl last night- even though setup is kind of complicated I like that it seems to move much faster than Arkham Horror and seems a little less daunting. Definitely recommended. ithuriel wrote:
ithuriel Spoiler:
Feel free to jump in however you want; you may fall under suspicion from the other PCs since the Professor was tracking some ne'er do wells around there prior to his death, but that's a good way to get some role-playing going. The southernmost observation tower (next to the gate where the party enters) would be the best place for Aldous to be resting or setting up a base camp- it's rickety and dusty, but it has a little shelter from the elements and nothing lairs there. While a small house sits in the courtyard, it may have been too close to the ruins for your to consider investigating until you were set up in the tower. Hmm. Since it's hearing or seeing, I don't know if it would throw a complete monkey wrench into things. It doesn't say whether you can make a perception check through it to see if there are hidden enemies or passages, so it still wouldn't be a replacement for sending Evelyn sneaking forward. So, I'll give it a pass for now and if it proves problematic I'll ask you to change it. Daniel Gunther 346 wrote:
Go to "My Account" at the top of the page and sign in. Then scroll down to Messageboard Aliases and click Create Alias. You'll then put in a name for your character and pick out an avatar image. When that's saved, you can click edit profile and input your character sheet info. With your permission, I'd like to push forward through the next few days to Dr. Highsmith's meeting with Martin and Spencer (and anyone else that wants to join in) to keep the main plot running. I think we've got a sense of the characters and I'll do a good summary of the intervening days before the meeting and then maybe a test with Martin's friend Grayson and his primitive brain scan device with some afflicted volunteers after the meeting. The Hand of Jorin sounds pretty cool. Not sure yet about my character's deity; Daena and Erda both fit with some themes in my character outline, but it seems like Baal is the best straight up paladin fit and would be helpful in integrating. I also like the idea of being conflicted both with some of the Hand's members and with the mainstream faith of Baal as well. Here's my concept so far: Auric is a half-elf raised by his human mother. His childhood was difficult due to his mixed blood and his mother's difficulty supporting the both of
Yang has been immortalized in my sketchbook. I don't get to draw strictly for fun that often, but I'm trying to change that. Dreaming Warforged wrote: ** spoiler omitted ** DW: Spoiler:
I don't know if that will come up just yet. Ultimately, I think the other players know you're playing a paladin and will hopefully be willing to work with you and I can be flexible- ultimately, the good part of your alignment is more important than the lawful part in my opinion. While shortcuts outside of the law may come up here and there, there's always another way that suits your character. We'll see what happens and figure it out.
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