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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 26,769 posts (27,736 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Paizo Employee (Creative Director)

NotMousse wrote:
Kobolds, furry or scaley?

Scaly. See all of our Golarion art for reference.

If I preferred them furry, then our kobolds would be furry. I have that level of power.

Paizo Employee (Creative Director)

Golden-Esque wrote:
What monster(s) are you sick of?

Humanoids with the half-dragon template. Half-dragons of most non-reptilian varieties, in fact.

I've been sick of them for nearly ten years, though...

Paizo Employee (Creative Director)

Cheapy wrote:
What's your favorite fey, and why?

Nymphs, because they're so blindingly, stunningly awesome.

Paizo Employee (Creative Director)

The Drunken Dragon wrote:
What gods do the Ratfolk worship? For that matter, what gods are popular in the Darklands? Who do drow call their gods? Svirfneblin?

The ratfolk, as with all other races, worship different gods depending on their region. We haven't done much with the ratfolk yet, so we haven't revealed much about their culture at all.

As for what gods are popular in the Darklands—evil gods are more popular than most others.

The drow worship demons (see Second Darkness).

Svirfneblin mostly worship the Eldest of the First World.

There's quite bit more about Darklands societies in "Into the Darklands."

Paizo Employee (Creative Director)

Dragon78 wrote:

1)Who or what do Catfolk worship?

2)Will advanced races have any info about culture or religion?

3)How do animals become dieties?

4)What are the odds of Kobolds being in a races of Golarion style book in the next couple of years?

5)What is/are the Nirvana Dragon?

6)Will the Lashunta get a good amount of cultural information in the Innersea Bestiary?

7)Since we have gods that were once humaniod, animal, demon, dragon, angel, etc. then what about one that was once an intelligent plant?

1) A mix of empyreal lords, Shelyn, and as-of-yet undisclosed catfolk deities.

2) Not much, no. It won't have ANY Golarion-based info at all. It's more about the rules options.

3) Through fantastically rare and magical and epic unique events.

4) Low but not zero.

5) A powerful dragon or race of dragons associated with the outer plane of Nirvana—we've not done much more with this concept and in fact have deliberately put it on the back burner for now—it's one of those concepts we "tried out" in the first Pathfinder Campaign Setting hardcover but then abandoned in the "Inner Sea World Guide" since we're not sure we want to do much more with the concept of planar dragons.

6) As much as we can fit between the end of their stat block and the start of "Lashuntas as Characters" portion of the entry. Which works out to probably 100 to 200 words at most, and most of THAT will likely be talking about what the ones on Golarion are doing there. "Distant Worlds" will remain the best resource to go to for lashunta cultrue lore.

7) There are some of those among the Eldest.

Paizo Employee (Creative Director)

JMD031 wrote:
Reign of Fire as a good movie? Seriously? I found that movie to be so terrible I fell asleep in the middle of it.

If you can find a better dragon movie, I'll knock it off the list. The question wasn't "List five good moives." It was "List the top 5 dragon related movies." AKA: Most dragon-related movies aren't that good, in my opinion. Alas. Once the live action "Hobbit" comes out later this year, that might change (although it'd weird me out to have 2 Hobbit movies on that list). And it's certainly possible that I'm forgetting a good dragon movie.

But until that point, Reign of Fire is better than most of the rest. Even if it is relatively mediocre. And the dragon effects themselves were quite fun.

Paizo Employee (Creative Director)

Dragon78 wrote:
What book is the Fungus Queen from?

It's not from a book. It's from my Shadows Under Sandpoint campaign I run for the office—it's not yet been mentioned in print.

Paizo Employee (Creative Director)

Eric Fenzl wrote:

James!

Why the lack of feats that boost healing spells? Such as the Augmented Healing feat from 3.5?

That's more a question for the design team. I'm not sure.

Paizo Employee (Creative Director)

There's a certain amount of vagueness built into the process, honestly, because we want death and what happens after to be kind of spooky and mysterious. But here's some answers...

1) Pharasma determines what the final destination of a soul is. Things that play into her decision include the soul's religion, the soul's personality, the soul's alignment, how well the soul lived up to its life goals, how the soul presents itself to Pharasma, and more. There's not really a precise formula you can apply to someone to determine where they'll end up.

2) If a mortal converts to a new religion but doesn't really follow the religion, they'll probably end up being sent on to that religion's outer plane but manifest as a petitioner and stay a petitioner for a long, long time... perhaps forever. If their failure to follow the religion actually caused harm and disruption, they'll instead be sent to Hell or some other place in line with that religion's punishment preference.

3) Atheists either end up in the Boneyard, or they end up transcending into free-roaming souls who are allowed to drift through reality and expand their knowledge or explore. Ending up in the Boneyard is kind of the atheist version of being punished in Hell, while being granted the freedom to continue on as a disembodied soul (this isn't a undead monster... it's something that exists beyond statistics) is the big reward. Some of them might be reincarnated back into new bodies as well... although that's more common for agnostics than for atheists.

4) Who gets sent to what plane for punishment depends on a lot of complex things—see #1 above.

5) It's closed to keep daemons from being able to easily raid the Boneyard of its souls waiting in line to be judged. A soul can still be sent to Abaddon though; Pharasma can certainly open the door long enough to let souls pass through without letting anything else come in.

6) Note that some daemons have specific abilities to feed on souls—it's those abilities (such as the lowly cacodaemon's Soul Lock ability, or the thanadaemon's Soul Crush ability) that specifically destroy souls. When a daemon just kills a creature normally, that creature's soul is pretty much ALWAYS able to escape into the great beyond. When they don't... it's because of specific storyline reasons, in which case the captured soul may need a caster level check to be resurrected, or it might not be ressurectable at all. Again... those are elements that drive stories and adventures, not typical results from combat with a daemon.

7) The Horsemen have plenty of daemons working for them. There's more people dying than just on Golarion, after all... souls come from ALL of the inhabited worlds of the Material Plane. AKA: even if only 1% of the souls who come to Abaddon survive to become daemons, that's still a HUGE NUMBER. And after all... if a petitioner isn't canny enough to avoid being eaten, what Horseman in their right mind would want such a weak-sauce soul working for them anyway? It's supernatural selection at work (as opposed to natural selection).

Paizo Employee (Creative Director)

Dragon78 wrote:

1)Will we ever a type(s) of dragons with feathered wings?

2)Are all the greater spawn of Rovagug the same alignment?

3)Will the art for the Lashunta in the innersea bestiary be new?

4)Have you ever seen the movie Eragon? If so what did you think of the design of the Dragon?

5)What are top 5 dragon related movies?

6)Does Arcadia have cultures similar to native americans?

7)When will we get more info about the other continents? Even if this info is only a page worth as long as it is new.

8)Does raise dead and similar magic work on Fey?

9)Are there any unique non-divine dragons on Golarion? If so can you name them?

1) Probably not.

2) Yes.

3) Yes.

4) Haven't seen it.

5) The Seventh Voyage of Sinbad, Dragonslayer, Reign of Fire, Game of Thrones, The Hobbit

6) Yes.

7) Within the next 12 months there's very likely to be at least 1 page more of information about the other continents... but that may well be 25 sentences spread out over 25 books... or it might not...

8) Yes.

9) I'm not sure what you mean by "unique." Do you mean "dragons with stat blocks to themselves that no other dragon has?" There's a certain linnorm up north that would count...

Paizo Employee (Creative Director)

AbsolutGrndZer0 wrote:
James Jacobs wrote:


Q7c) Nope. I only own two weapons—a compound bow and a dogslicer. Actually, I guess I own a fair amount of knives as well, but those are for making...
Seriously? You actually have a sword with holes drilled in it? That is what a dogslicer is right, the goblin weapon?

That's the one.

It's from the play that Tom Beckett directed; they had more or less real weapons for the fight scenes. They were mostly dull, but still metal and still had points. Super cool!

Paizo Employee (Creative Director)

baron arem heshvaun wrote:

Have you seen this extended trailer James?

I think the musical score and the sound effects of the previous trailers gave me more goosebumps than I thought I possessed.

Not sure what you're linking to there... if it's the new Prometheus trailer, then yes I have seen it. (Because what other trailer could possibly be as awesome?)

Paizo Employee (Creative Director)

Nathanial321 wrote:

Hi James,

Got it. That last part really helped: the reach quality. I will keep that in mind from now on. So, would you be afraid of a t-rex with a longer reach with its arms or with functional wings?

Very respectfully,

Nathanial Isaacson

Wings. You can climb up and away from something with longer arms.

Paizo Employee (Creative Director)

doc the grey wrote:

Why does Urgathoa have the war domain? I have some ideas myself but everything I've read about her that's been put out doesn't really show any indication that she's that warlike. Any answer for this?

Also why does Phrasma have the Water domain? Is it to do with the styx or does it have some other relation to her ideology?

We give unexpected domains to deities sometimes because that's a great way to infuse personality into them when all we really have the room to talk about them is what's on the big table.

Urgathoa's got war because her cult is at war with the living, because she wants her followers to use those spells to continue their battle against those who are not yet dead.

Pharasma has Water because of its connotations with birth (the waters of a mother's womb) and death (the waters of the River Styx).

Paizo Employee (Creative Director)

The Minis Maniac wrote:
James what are the chances we could get a PFRPG update of Curse of the Crimson Throne, and Second Darkness?

Very small indeed. Ask me again in a decade.

Paizo Employee (Creative Director)

Icyshadow wrote:
Stratagemini wrote:
Evil Midnight Lurker wrote:
]Interesting. Over the years, I've come to the conclusion that prestige classes should be either 3, 5, or 15-levels, with 10s being just plain annoying.
15? I don't think I've ever heard of a 15. That said, I rather like the idea of 5 level prestiges. They're much easier to slip into a progression, they don't work quite as well as archetypes as the 3 level prestiges, and they make a certain amount of intuitive sense over 10 level prestiges in that they're easier to actually run to the end in a typical campaign (Which lets assume ends somewhere between level 10 and level 16).
There was a version of Hellknight that went up till level 15, if I remember right. I think it was in one of the Council of Thieves books.

Yup... That was something of an experiment. Since then, though... we've moved on to doing full base classes. A 15 level prestige class that's got too much going on to be a 10 level class is better served by being a base class in my opinion.

Paizo Employee (Creative Director)

Nathanial321 wrote:

Hi James,

Ok. I think I mostly understand. Melee weapons with chains do melee reach attacks, such as the kusarigama or spiked chain. However, a weapon that is on a cord for the purpose of pulling a thrown weapon back, such as an aklys, would be considered a melee weapon that can be thrown; therefore, the attack is a range attack and not a melee reach attack despite the fact it has an attached cord. Am I understanding this correctly now? The question I have to resolve is how to finish building the character. Well thank you for your help again.

Very respectfully,

Nathanial Isaacson

Correct.

Another way to keep track is that melee weapons who let you make reach attacks will list "reach" in their special qualities on the weapons table, while weapons that instead are thrown weapons (like the aklys) will have a range increment listed.

Paizo Employee (Creative Director)

Eel wrote:

Shucks. Well, for the record, I'm willing to do whatever it takes to find out what level I need to be to take a giant metal scorpion as a cohort, and I'm not picky about how I get that information.

The books you guys have lined up for the Campaign Setting line look amazing. This is about to become a very expensive year.

Well, I can tell you THAT right now.

You'll need to be well above 20th level.

The "robo-scorpion" is a pretty high CR creature... it's not really all that appropriate as a cohort. Maybe if and when we do a Mythic Levels book...

Paizo Employee (Creative Director)

Eel wrote:
James Jacobs wrote:


It's very unlikely we'll have the room to do that table in this book. But I'll see if I can make it fit.
Fantastic! Even if it didn't make it into the book, it might work well as a blog post. Heck, if it doesn't make it in, I'd personally LOVE to see it as a teaser, once the time is right!

Those types of things tend to actually be a fair amount of work, actually... to the extent that if we know it's not gonna be in the book, we generally don't do them at all.

AKA: It's not really the type of thing we can easily throw together as a blog post.

Paizo Employee (Creative Director)

Eel wrote:
So, just out of curiosity, is this book going to have a table with suggested levels at which you can take certain monsters as cohorts? Even though I haven't used them, I've always thought they were fun little tables to have.

It's very unlikely we'll have the room to do that table in this book. But I'll see if I can make it fit.

Paizo Employee (Creative Director)

Stratagemini wrote:
That Human Druid sounds totally friendly and not at all menacing. On a totally unrelated Note, Can you tell us How the Evil All-Consuming deity Rovagug came about? How was it named and How was it conceived?

Heh... Ruvagog was actually all about spiders, as it worked out. He was Neutral, if I recall correctly, so he was as friendly and not at all menacing as he was not.

I made up the name Rovagug aobut 25 or so years ago when I was making up deities for my homebrew game. At that time, he was the god of nightmares, the underworld, and screams, and the "gug" part of his name is a direct nod to Lovecraft's monsters from "The Dreamquest of Unknown Kadath," the gugs.

In my homebrew, the big bad end-of-the-world deity was actually Obox-ob, but when I made him into an obyryth lord for the Abyss in D&D, I more or less gave up the rights to use that name for much else... which was fine with me, since I got the name "Obox-ob" out of the 1st edition Monster Manual II anyway from a list of "other demon lords."

So when it came time to give Golarion a big bad end-of-the-world god, I used Rovagug's name and kind of melded the two deities from my homebrew (Rovagug and Obox-ob) into one.

Paizo Employee (Creative Director)

Jeff Erwin wrote:

Curiously, a starfish and a panda are on my daughter's top ten favorite animals list. So far, no dinosaurs, however. She also likes Gnomes.

What is your opinion of animal-headed races, such as found in Egyptian and Hindu mythology? Of Cynocephali? Does making one of the animals incorporated into the composite human make the idea less silly?

For the most part, I think we've got more than enough animal-headed races already.

Paizo Employee (Creative Director)

The Minis Maniac wrote:
James is there any other way I can help support paizo? I am already a pathfinder superscriber and battles case subscriber. I have already converted all of my friends to Pathfinder and 1 gaming store. And I would subscribe to the gamemastery stuff but I am unsure I would use most of it especially with my proclivity for 3D Terrain over flip mats. I also go out of my way to answer any minis questions Erik asks on the blog, but I still don't think it's enough. Suggestions?

The best way is to spread the word. Talk to game stores about carrying our products. Run games for friends in game stores and at conventions. Get involved in the Pathfinder Society organized play program.

It sounds like you're already doing what you can do, frankly... so keep doing all of that, I guess...

Paizo Employee (Creative Director)

Rhea wrote:

Hi James,

Very rarely post but had to ask SOMETHING because this thread has made me chuckle a lot since finding it.

Do you have any plans to visit us over the pond in Blighty any time soon?

The tea is brewing and the crumpets are toasting.

I'm kept pretty solidly busy here at Paizo. I suppose there's a chance some day of me going overseas for a convention, but that'll probably be mostly work and not play, unless I extend it into a vacation... but then you get back to the fact that I'm busy here and I don't really like the prospect of taking a vacation only to have to work twice as hard when I get back.

So... no plans to yet.

Paizo Employee (Creative Director)

Kajehase wrote:
And a question: Since I'm in complete ignorance of something a previous question was about, what/who is a starpanda?

An example of lazy monster design. Someone once asked me about bad monster design, and I said something to the effect of throwing together two random animals is generally a good indicator of lazy monster design. Sometimes, it can create cool monsters.

But other times it's just lazy. And the example I used was a "starfish panda" which, to me, sounded ridiculous... but this being the internet... someone out there thought otherwise and latched onto it.

Paizo Employee (Creative Director)

Nathanial321 wrote:

Hi James,

A last question regarding aklyses, though I shouldn't be using it, but I will since I have spent the gold for the MW part. The aklys has damage d6 (small)/d8 (medium). An aklys has a maximum range of 20 feet, allowing the user to retrieve the thrown aklys as a move action. The hook allows you to make trip attacks at range.

Regarding the question I posed earlier about using it as a club seemed to include things that I did not understand, so I think I asked the question in a bad way, though I did learn from your explanations. 2) Can I use the damage part of the aklys at close range and at long range? I ask, because a player in the group states my character cannot attack at close range with the aklys where I think my character should and my GM does not know how to call it.

Regarding where your were confused about my calling the aklys cord an aklys chain, I did mean the cord that is held or attached to the wrist. Thank you again for all of your help.

Very respectfully,

Nathanial Isaacson

Ah.

Yeah... with an aklys in particular, you can make attacks with it as a melee weapon or as a ranged weapon. The damage die you roll to determine the damage doesn't change. An aklys is a melee weapon so you can indeed attack melee targets... but it's also a throwing weapon (like a club or a dagger) which lets you throw it. Normally, a weapon's maximum range is equal to 5 range increments, but an aklys's maximum range is the length of its cord, which is usually 20 feet.

Paizo Employee (Creative Director)

My current favorite sammich = peppered turkey and Flagship cheddar cheese with lots of mustard and good pickles.

Paizo Employee (Creative Director)

Nathanial321 wrote:

Q1) If dinosaur were to be respelled as dinosaurus, would the plural version--dinosaurs--be changed to dinosauri?

Q2) What is the plural form of aklys?
Q3) Have any of your characters ever used the aklys?
Q4a) Have you ever been to a Medieval Times show?
Q4b) If you did go, did you enjoy the weapon fighting show, the storyline, neither, or both?
Q5) What is your most creative weapon that you have created?
Q6) Have you ever played and leveled a character from level one all the way up to level twenty?
Q7a) What is your favorite Pathfinder melee weapon?
Q7b) Why is it your favorite melee weapon?
Q7c) Do you own that weapon?

Q1) I guess so, but that would be silly. "Dinosaur" is already as perfect a word as you can have.

Q2) Aklyses.

Q3) Nope. I tend to prefer to leave aklyses in the hands of derros. There's a character coming up in the Shattered Star Adventure Path that uses them though, and she's a character I invented for Golarion, though, and she' s a half-elf, not a derro.

Q4a) No, but I've been to renaissance fairs.

Q4b) Never been.

Q5) From my homebrew, there's an urdefhan weapon the name of which I can't recall. It's basically a spear with barbs sticking out all over it, and it has a big crank at the end so that you stick it in a person and then crank it to spin the shaft and spool up all their guts on it before you yank it back out. That one never made it into print, mostly because the way damage works in the game would make statting a weapon up like that take up way too much rules.

Q6) Yes. Three times. A human druid named Ruvagog (in Jim Butler's campaign), a human cleric named Rowyn Tai'tesseril (in Julia Martin's campaign), and my favorite character Shensen (in Jason Nelson's campaign). Some of those made it higher than level 20, in fact.

Q7a) Starknife or sawtooth sabre.

Q7b) See above.

Q7c) Nope. I only own two weapons—a compound bow and a dogslicer. Actually, I guess I own a fair amount of knives as well, but those are for making sammiches, not stabbin'.

Paizo Employee (Creative Director)

Threeshades wrote:

Would you ever consider adding more goblinoid races to Pathfinder, or even Golarion canon?

If so, would they cover the six alignments not covered yet, also be generally evil, or aligned independently of the categories that existing goblinoids hqave been put into (hobgoblins LE, goblins NE and bugbears CE)?

We added one in Pathfinder #53 (the kijimuna), so yes. But we won't be doing it too much. The kijimuna are chaotic neutral.

Paizo Employee (Creative Director)

Dragon78 wrote:

Not all those immunities together, but like an amulet that makes you immune to petrification would be more expensive that one that makes you immune to diseas but maybe as much or less then one that protects against poison. Being immune to charm effects isn't game breaking but curse effects, maybe. We have periapts that grant immunity to disease, poison, or wounding effects. We use to have a Ring charm resistance in ether 2nd edition or 3rd that made you immune to charm or enchantment effects of up 4th level and then a bonus to saves vs such spells of a higher level. I like items that grant an immunity to an attack for or ailment of some kind so it would be nice to figure out how much such items would cost.

I do not remember seeing to many items like these in pathfinder ecxept of the modules had an interesting one, a lotus shaped one that was interesting.

The fact that you don't see many items like these in Pathifnder means that it's not a type of item we enjoy putting into the game. It shuts down too many tactics.

Paizo Employee (Creative Director)

Nathanial321 wrote:

Hi James,

It has been a couple of months since I asked about the ninja/rogue archetype question. Well, I have been playing my halfling ninja in the Pathfinder Society with a new PFS GM. I have three xp, so I am leveling up my character. In the last game, which was very fun, there were some ninja weapon questions that came up, yet we were completely unsure, so my GM told me to go find the answers. I have been looking online, yet I have been seeing conflicting answers. I thought I might ask you the questions in a general way, which may clear up lots of specific questions, and I will put in my examples of what I am using, so those specific questions, if not answered in the general question answer, can then be hopefully answered.

Setup: Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi.

Note: My character just purchased a MW Aklys before the session, where a lot of aklys questions were posed.

Aklys: Under exotic light melee section. First half of the flavor text, which affected the controversial questions: The aklys is a hooked throwing club with a 20-foot cord attached.

The category states exotic light melee weapon. The flavor states it is a hooked THROWING club. Q1) Can I use the club to fight with it in melee against someone next to me? Q2) When I attack an enemy at range with the club, whether I am tripping or hitting them, is it a melee reach attack or range attack? Q3) Can I trip with the chain part?

I want to use TWF feat from the level 2 talent. So, here are TWF feat questions for the aklys and kusarigama weapons.

Q4a) Can I attack with the club in one hand and trip with the chain? Q4b) If I can, then can I attack with the club to X feet and the chain to Y feet, where X and Y equal twenty, i.e. 10 feet for club and 10 feet for chain?

Q5) Can I attack two aklys, one in each hand?

Kusarigama question: Q6) When I attack an enemy at range with the kusarigama's sickle, is it a melee reach attack or range attack?

Here is an overall encompassing question: Q7a) If I am attacking with a weapon that is on a chain, such as the "hooked throwing club" on an aklys, a sickle on a kusarigama, a weighted ball at the end of a chain such as the one on a kusarigama, the spikes on a spiked chain, or any other weapon as these examples where one holds onto the chain, then is the attack considered a melee reach attack, a range attack, or does it depend? Q7b) If it does depend, does it depend on the length of the cord, for example an aklys has 20 feet of length and the kusarigama has 10 feet of length? Q7c) Or does it depend on a case-by-case situation?

I realize it is a lot, so I tried to make it as short and simple as possible. I appreciate any help with these questions.

Very respectfully,

Nathanial

First step to realize—the more unusual and exotic you make your character, and the more rules you pull together from different sources (a ninja fighting with an aklys would be a good example)... the more likely it is that you'll hit on a combination that's confusing or needs someone to come in an make some rules decisions.

As a result... that kind of character is really MUCH more appropriate for home games, where the GM can make those rules calls as he needs to without worrying about how those calls might affect thousands of other games.

To answer your specific questions as they work in PFS...

Q1) An aklys is an exotic weapon. It doesn't possess rules (like the bastard sword) that says you can use it using another weapon proficiency. So no, you can't use it as a club. You need a club instead to attack using club proficiency

Q2) Trip attacks resolve as trip attacks, regardless of whether it's a melee or ranged attack. AKA: It's a CMB check versus CMD.

Q3) I'm not sure what chain it is you're talking about here... if you mean the cord that the aklys is attached to your wrist by, then no. You trip with the aklys.

Q4a) Again... not sure where the chain is coming from. An aklys is not a double weapon. The cord is not a second weapon. So, no, you can't attack with it.

Q4b) See above. no.

Q5) Yes.

Q6) It's a melee weapon, so it's a melee reach attack.

Q7a) It's a melee reach attack.

Q7b) It doesn't depend.

Q7c) Nope.

Paizo Employee (Creative Director)

The Minis Maniac wrote:
James do you plan to do anything with Runelord Alaznist in the future? She seemed like such a cool villain to me.

There's a fair bit about her in "Dungeons of Golarion" and "Rise of the Runelords." There'll be a little more in Shattered Star, but not a lot more.

Paizo Employee (Creative Director)

Spes Magna Mark wrote:

Demon: "Where are your companions?"

Paladin: "I'm not going to tell you. Do your worst, fiend."

I'm not seeing the dilemma.

This is the way a paladin should handle the situation.

Paizo Employee (Creative Director)

Dragon78 wrote:

1)Is it too late to make a wishlist for the Innersea Bestiary?

2)Will the Blood of the night book have stats for any kind of vampire not stated up before?

3)Will the Artifacts and Legends book have artifacts that serve good, law, or chaos, not just evil?

4)Will that numerian metal scorpion thing in the innersea bestiary be around CR12-19 range?

5)So why did you guys deside to make the companion product line monthly?

6)How much would you price a magic ring that granted immunity to an energy type? how much would you make it if it granted immunity to charm effects, curse effects, petrification, or confusion/insanity effects?

7)if you could have one special attack ability(breath weapon, gaze, etc.) and one special defence(DR, regenration, etc.) ability from monsters, what would they be?

1) The monsters for the Inner Sea Bestiary were selected several months ago. So... yes.

2) Dunno. Probably not.

3) Probably so. I haven't read it in detail yet, but having chaos and law associated artifacts is a long tradition in the game. As is having artifacts that don't particularly serve specific alignments at all. Expect a good mix of all possibilities.

4) Sure looks like it should be, hmm?

5) To make more money, and to allow us the chance to cover more topics.

6) A ring that grants immunity to a specific energy would be, at minimum, twice the cost of the ring that grants resistance 30. Something that granted all of those immunities would be an artifact, and therefore not something to price in the first place.

7) Special attack: wish as a spell-like ability. Special defense: immunity to disease.

Paizo Employee (Creative Director)

Ravingdork wrote:

You stated that you use the Perform skill's total modifier (hereafter referred to as Perform X, or X) in place of the skill modifier of two or three other skills (hereafter referred to as Y Skills, or Y).

You've also clarified that Skill Focus in X will effect all of Y skills (possibly even allowing them to stack) and that magic items still grant their skill bonuses to the appropriate skills, regardless of the substitutions.

So...

Does that mean I can get a magic item to increase Perform X, thereby increasing all of my Y skills WHILE ALSO getting another magic item to increase one of the Y skills directly? What if both magic items grant the same types of bonus? Does it stack or overlap? Technically, they ARE going to different skills, and the total modifier from Perform X is carried over to Y skills via Versatile Performance without any apparent regard for how it became that number. What if it was a single magic item effecting both X and Y skills?

Take something like...say...a circlet of persuasion, for example. Would such a thing grant me a +6 bonus to all of my Charisma-based Y skills?

What about feats? Would Skill Focus in Perform X and Skill Y potentially grant me a +12 bonus to Skill Y? I know you've broached this, just want to be absolutely clear.

In short, is it possible to double up on Versatile Performance, and if so, what does and does not accomplish this?

I'm currently hammering out a fetchling cavalier 2/bard 3/battle herald 3/shadowdancer 10 character and I want to get his versatile performance ability done right, since it has a HUGE impact on several of his skills.

If you get a magic item to increase Perform, you increase your versatile performance skills. If you get an item to increase a skill directly, that does NOT increase your perform skill. In fact, only if that increase bonus bumps the actual skill modifier up above your perform modifier would it matter. A circlet of persuasion is an EXCELLENT item for a bard, but things like boots of elvenkind are increasingly not all that great (assuming you have a versatile performance that can be used for Acrobatics in that case).

Same goes for feats and spell effects.

You can't double up on versatile performance, in other words.

Paizo Employee (Creative Director)

The STARPANDA wrote:


Do you still hate me?

If not you, the idea of you. Sorry.

Paizo Employee (Creative Director)

MMCJawa wrote:
Question: I read through the bestiary and noticed that the Kuru are a new 0HD race. I am a bit confused on their origin however. Were the Kuru always a separate "race" from humans, or did they start out as a local ethnicity native to the isles, but which were later altered by the Blood Queen? One gets a vibe that at the very least, before the Blood Queen, the Kuru weren't an evil race.

They're technically humans... if you want to look at them from a sciencey viewpoint, they're mutant humans. Before the blood queen they were plain-old humans.

Paizo Employee (Creative Director)

Eric Hinkle wrote:

It seems kind of odd to me that the Daemonspawn looks like a nosferatu -- but then, given their status as unliving plague-bearers, that may just be a bit of hidden brilliance.

The idea here is that because daemons are the most closely associated with death and undeath of the various fiend races, that their spawn would look gaunt and spooky.

Paizo Employee (Creative Director)

javi ballesteros wrote:

Sorry, I repit

Lost in traslation... again

I don´t understand the tiefling lifespan.

Is it the same than human (even with elf or dwarf ancestor) or is it usually as human because they often have a violent end?

Lifespans will be in the upcoming Advanced Race Guide.

Paizo Employee (Creative Director)

Zaister wrote:
I'm wondering, was it a conscious design decision or just a coincidence that none of the tiefling variants have +2 Str and +2 Int?

Not a conscious decision, really. We picked the modifiers to match the personalities, and that combination never really worked as well as other combinations.

Paizo Employee (Creative Director)

Steelfiredragon wrote:

gbizzare question Mr. Jacobs.

what is the chance of tiefling twins being born where both tieflings are a separate type of tieflings? Such as the father is cheliax with a devil tainted bloodline and the mother is a Vudrani with Rakasha tainted bloodline.

I take it the kitty tiefling would be treated better that the devil girl correct???

The chance of that happening is possible, and increases dramatically the more cool and compelling the associated storyline gets.

Paizo Employee (Creative Director)

Stratagemini wrote:
Will this book have Spoilers for Runelords, Crimson Throne, and Second Darkness?

Hopefully nothing major, and likely nothing at all.

Paizo Employee (Creative Director)

The runelord polearms are indeed artifacts these days... but they're not gonna be in this artifact book. They'll need to wait for something in the future...

...well, except for Karzoug's glaive, which will be in full artifact mode in the upcoming Rise of the Runelords hardcover.

Paizo Employee (Creative Director)

xn0o0cl3 wrote:
James Jacobs wrote:
Stratagemini wrote:
What's your favorite Villainous Character/organization in Golarion?
The Red Mantis.
Why?

Because they've been a villain group in my homebrew for over a decade, so I'm pretty proud of them and have invested a lot of work into their group... not all of which has yet seen print, of course...

Paizo Employee (Creative Director)

Stratagemini wrote:

Why are Monks always lawful and Paladins Alignment locked into Lawful neutrality?

You have several monk archetypes that would seem to differ from the whole "Strict discipline and study" ideal, like Drunken Master, But for some reason My Drunken master needs to be Lawful.

Likewise you gave plenty of awesome Gods like Cayden Cailean who it would seem would be just fine with an order of armored casters righting wrongs and Fighting the good fight. You have paladins of Shelyn, and she's not a particularly lawful deity. So why not allow Desna a paladin charged with protecting the rights of travelers and keeping the roads safe? or Cayden Cailean a paladin protecting the right of people to be free from oppression, and to drink beer?

Tradition. It's been part of the game from the start.

Paladins are not minions of the gods, though... a paladin serves law and good first. Many also serve gods, but most do not. If you're looking for an "order of armored casters" then what I would suggest is clerics.

Paizo Employee (Creative Director)

Odraude wrote:

Along the same theme of questions, I was wondering about these countries and what real-world culture/nation they were based off of? It's a bit of a long list, so I apologize.

1. Bachuan
2. Goka
3. Lingshen
4. Quain
5. Shaguang
6. Tianjing
7. Xa Hoi

There were a couple (Lingshen, Quain, and Tianjing) that all feel like parts of Chinese culture, but I'm not completely sure. Thank you for your help!

First off... ALL of these have a strong dose of fantasy in them... but most of them do have additional real-world inspirations...

1) A mix of China and Korea
2) Hong Kong
3) China
4) China
5) Gobi Desert
6) Fantasy
7) Cambodia

Paizo Employee (Creative Director)

evilnerf wrote:

In the Dragon Empires Primer, it's easy to tell what some of the ethnicities are based on, but some are more vague. I was wondering if you happened to know who (if anyone) the Tien-Hwan were based on.

If the answer is no one, do you have any recommendations for naming Tien-Hwan NPCs?

Korea.

Paizo Employee (Creative Director)

"Cabin in the Woods" has the official heart-shaped James Jacobs Stamp of Approval. It's VERY good.

Paizo Employee (Creative Director)

Odraude wrote:
I do have a question. There are a great deal of fiendish related bloodlines for the sorcerer, however, only the celestial for the good outsider blood. Why is that?

Probably because the folks who designed the bloodlines so far are more interested in the evil side of things than the good side.

We'll do more good outsider bloodlines some day.

Paizo Employee (Creative Director)

Dragon78 wrote:
I don't mean half celestial(half fiend) for every type but for each major type like Azata, Oni, Angel, Rakshasa, etc. But of course this would still take up a lot of space and I not sure were it would be put.

OH! That's probably a lot more workable, and honestly is a lot more interesting to me than a version that would lead us to having stats for half-cacodemons, half-dretches, and half-lantern archons.

Perhaps some day.

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