Ravingdork wrote:
The rules lay in those of instantaneous durations. The magic from fireballs creates fire and then quickly dissipates. The burns the fire creates, however, do not go away with the magic. The magic of an instantaneous bull's strength would increase strength, then the magic would go away, leaving behind the result of increased strength.
The logic between the two examples is identical.
Except
"there is no magic here anymore, but the burns from the magic fire somehow still persists"
and
"there is no magic here anymore, but the enhanced strength from your magic strength spell somehow still persists"
require different levels of logic--the second one requires you to be incredibly obtuse as to how magic works.
Core Rulebook, Magic chapter:
Instantaneous: The spell energy comes and goes the instant the spell is cast, though the consequences might be long-lasting.
"Might" meaning "we can't detail every example of instantaneous magic and say whether or not it is long-lasting, mainly because we have a limited amount of space and we expect the GM is not a robot and has a reasonable idea of whether or not the consequences of a particular instantaneous spell should be long-lasting."
Other than damage-causing spells and cure spells, here's a selection of instantaneous-duration spells from the Core Rulebook. Do some of these have long-lasting consequences? Yes. Is it obvious that those consequences are not ongoing magical effects that can be dispelled? Yes.
animate dead: the spell creates a new monster, and that monster doesn't instantly revert to a corpse once the spell is done, and can't be dispelled
atonement: spell removes an existing penalty, and there isn't an ongoing "I removed your penalty" effect on the target that you could dispel
augury: the spell gives you information and that info isn't magically stored in your brain as a magical "data chunk," it's just like any other memory, and trying to dispel it has no effect
banishment: the spell sends a creature away, there is no lingering "I have been sent away" debuff on the monster that you can dispel
bless water: the spell creates a nonmagical object (holy water), which can't be dispelled.
break enchantment: similar to atonement, this instantly ends an effect, and while "I no longer have a curse or enchantment on me" persists, without a duration, that's not a magical effect you can dispel
contagion: the target contracts a (nonmagical) disease that persists as if the target had contracted it nonmagically, there's nothing to dispel on the target
dimension door: the target is transported and the magic then ends, there isn't a "I was in Magnimar a minute ago but now I'm in Sandpoint" lingering effect on the target that can be dispelled
dispel magic: the spell destroys an existing magical effect and then it's done, it isn't an ongoing "I'm a specialized antimagic field that only works on one specific magical effect on this dude" debuff that could be dispelled.
For the specific example of the enhance body word of power, it has a duration (1 round/level), so clearly it's intended to be a *temporary* buffing spell. Why, if you linked it to an instantaneous spell, would you think a *temporary* buffing spell would last forever and be undispellable because "instantaneous" can sometimes mean "creates a forever alteration to a creature or object that persists without magic and can't be dispelled"? Why would linking a *temporary* buffing spell to an instantaneous spell make the *temporary* buff become better than a permanent (dispellable) buffing spell? Why would you think sticking a low-level instantaneous word onto a 2nd-level round-based buffing word would let you create a permanent, undispellable buff?
It's a deliberate misinterpretation of how effects do work and should work. Stop it.