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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 50,861 posts (53,218 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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I never cease to be amused at how folks dig in to every little word we drop to try to interpret anything we type as clues as to the future.

Makes it hard for us to use certain words.

Like trombone.

Or parasite.

Or plastic.

Or thunderhead.

Or wrangle.

Or tension.

Or bow. (The one that rhymes with drow.)

Or bow. (The one that doesn't rhyme with drow.)

Or phantom-powered dreadnought-launching mountains. Now admittedly, that last one is several words. But you get my point.

Steps back to cackle at the mayhem to follow...

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Therrux wrote:
Do you think The Maker from the Dragon Age games exists? (In that setting) If so, do you think he is what he says he is or do you think he is something else?

I don't think the Maker exists in the way they think the Maker exists in world.

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Zhangar wrote:

Was a proper term decided for followers of Shizuru? (like Shizurite or Shizurian?)

I'm currently playing a cleric of Shizuru. Just realized I have no idea what the right term would be. Heh.

Shizuran

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AlgaeNymph wrote:
Suppose I want to design a mansion as a dungeon. What would be a logical room setup What would be a fun one?

I'd start by looking at real-world mansion maps, and augment them with mansion maps you've seen built for RPGs. We've done a LOT of them in Pathfinder before... the one in the 2nd Council of Thieves adventure comes to mind.

As for what would be a fun one? Haunted mansions are the best mansions! And now the one in "The Skinsaw Murders" has come to mind.

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Zhangar wrote:

Who came up with grindylows?

And why?

English mythology/folklore came up with them. We put them into the game because we like putting in monsters from folklore into the game.

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Cwethan wrote:

Are there any Lava Gnomes on Golarion?

In the Advanced Player's Guide there's a Gnome subtype called Lava Gnomes. I know that not everything from the hardcover line is Golarion specific, but most of the other subtypes seemed to have equivalents, or at least reasonable guesses on where to put them throughout the world.

There are not. Mostly because I find the concept of a "lava gnome" to be silly.

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Cole Deschain wrote:
Which deity who does not yet have a "full" Inner Sea Gods-style writeup (like the one Moloch just got in The Inferno Gate) are you most anxious to get out into the wild? With the core pantheon and a lot of the lesser-known deities already covered in either Inner Sea Gods, Inner Sea Faiths, or various AP volumes, just sorta curious.

Hastur.

Oh, no, wait. He's already written and coming soon in Strange Aeons.

Ashava, then. She's unlikely to get any full writeup love anytime soon, alas...

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LookBehindYou543 wrote:
Hello James, I was reading through Valley of the Brain Collecters for the 4th time and after that I read Lands of The Linnorm Kings, and came across an interesting passage and so I was wondering, is there a Darklands Dominion of the Black stronghold located beneath the Ice Spire?

Perhaps!

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johnnythexxxiv wrote:

*gasp* *wheeze* I FINALLY read though the whole thread (when I started reading there were only 59087 posts) and have a couple questions of my own to add to this fantastic monstrosity:

1) When making the transitition from 3.5 to Pathfinder, were there any naming conventions that you preferred with one of the systems over the other (eg. Monster Manual vs. Bestiary)?
2) What are your 5 favorite non-d20 TTRPGs?
3) Why do classical smileys have a nose while modern ones don't [ :-) vs :) ]? Also, what's up with Asia and their insane number of emoticons?
4) Do you think this thread will ever reach 100,000 posts?
5) Obviously you're aware of Archives of Nethys and d20pfsrd. Do you have a preference at all between the two? Do you like the fact that they try to be as up to date as possible or would you prefer if the PRD had a monopoly on the information for longer before the other sites got it?
6) With the internet community becoming increasingly vocal over anything that they deem offensive, have you ever felt the need to significantly adjust, or actually have significantly adjusted, an AP in order to receive less backlash?
7) You championed wanting to have a swashbuckler class for years before the one in the ACG came out. Did you have a significant hand in its development or was it mostly someone else's pet project?
8) How often on Golarion do people travel significant distances? Say from Varisia to the River Kingdoms for example.
9) Most importantly, what do I do with my life now that I've caught up with this thread?

Wow... well done! I think? Yeah! Well done!

1) I really REALLY wanted to completely ditch the "dire" bit from animals with the exception of the dire wolf, and just go with the prehistoric version of the animal in question. Dire wolves were real. Dire tigers were not. I wasn't able to get my way 100% but was able to get the real-world names in there where appropriate so that we can call them smilodons or daeodons or whatever and not confuse folks. As for book names, we deliberately did NOT want to ape D&D's names, and not just because that would of confused customers and probably gotten us sued by WotC. We wanted to build our OWN books, from the title on down.

2) Call of Cthulhu. Gamma World. Dread. Star Frontiers. Shadowrun.

3) No idea. Internet evolution is inscrutable, I guess.

4) Yes.

5) I personally prefer Archives of Nethys. I do like that they are up to date, but even more, I like that they include content from beyond the rulebooks. That's something I've always kinda regretted we don't do at the PRD.

6) Yes, and in all cases for the best of the product and to promote inclusivity and diversity and to fight against sexism and racism and homophobia and transphobia and other forms of hateful ignorance.

7) I didn't do the initial design of the swashbuckler (as I did for the alchemist and gunslinger), but it IS in the book because I pushed for it HARD (the design team was lukewarm on the idea initially), and I did have a pretty strong hand in giving the team feedback and advice on its design. Although it wasn't designed by me, I do feel that it was my pet project, since I'm 99.9% sure if I hadn't championed it, it would not have been in the book.

8) On average, not often at all. The bulk of Golarion's people are low level folks with 1 to 4 levels in an NPC class and don't travel much at all.

9) Keep up with the thread! It's a constantly growing leviathan! But if you have some free time... hmmm... plant a tree?

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Council of Thieves was 100% Pathfinder, but since it was created simultaneously to the Pathfinder RPG rules, there were a few bits of unintentional 3.5 creep here and there in the earlier volumes, perhaps. Unintentional if they did get in there.

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Rysky wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Before you put a bunch of ranks in the Sniping skill did you sing "Awimbawe" while lining up a shot?
Heh... no. I did not.

:3

I actually made myself sad when I maxed out that skill, since it meant I couldn't play the sniping "minigame" anymore...

Question! How much farther have you gotten in Dark Souls 3?

I'm a fair bit in. Last boss I defeated was the deacon mob group in the cathedral. I'm on to the skeleton crypts now.

Ooooo that's where I'm at.

What did you think of the Abyss Watchers?

Fun fight, but I prefer the bosses who are more monstrous and unusual in shape.

Like the second stage of the first boss?

Also what sword did you pick with the Abyss Watchers soul? Probably the hardest decision I've made in the game thus far.

Exactly.

I'm not sure I made that sword decision yet for the Abyss Watchers; neither of the sword options particularly appeals to me so I'm just holding on to the soul and might just use it for its souls in the end.

What was your reaction when that happened?

If it helps both swords are fun to use due to the special acrobatic abilities they give :3

When the first boss monstered out? Panic, followed by fear and delight, followed by YOU DIED.

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Rysky wrote:
Before you put a bunch of ranks in the Sniping skill did you sing "Awimbawe" while lining up a shot?

Heh... no. I did not.

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Misroi wrote:
Which is best Shep: Paragon Shep or Renegade Shep?

I always ended up Paragon, but dipped into Renegade a fair amount. The renegade options were generally more amusing, but enough were so uncharacteristic for how I played her that I ended up the paragon route sort of by default.

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E'li wrote:
Will there be any other support for mythic adventures than the World Wound AP?

We've used Mythic several times in adventures since then to create unique foes, and have done mythic creatures in bestiaries and other mythic options in a few player companions... but a full-on mythic themed adventure isn't something we've got on the schedule. You can certainly still use normal adventures with mythic characters though, either with a little work or by using characters of lower level than the adventure's recommended one or by running the game for only 1 or 2 mythic characters if you have a gamer shortage.

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Tels wrote:
James Jacobs wrote:
Rune wrote:
Hey JJ have you heard the "Lore" podcast? Each episode is about a "true life scary story". I'm completely hooked on it and thought it should be right up your alley.

Haven't heard it, but sounds interesting.

I don't listen to podcasts these days though; no time, really. I used to listen to them all the time on my commute, when it was a 20 to 90 minute drive from home to work (depending on traffic), but now that I live about 50 to 120 seconds from work (depending on traffic), I don't really have the opportunity to just sit and listen to things. Since when I do, I generally also want to be watching things—aka a movie or a video game or a book or whatever.

Does this mean during a bad rush hour, it can take up to 3 minutes to get from home to work!? Oh, the inhumanity! :P

What was your favorite character type, ability wise, in Mass Effect? Also, what's your favorite store on the Citadel?

Eew... if it's a 3 minute drive home, I'll just stay at work until that crazy traffic dies down. Or. You know. Just walk home.

My favorite character type in Mass Effect is a sniper techie who can tinker but also is good at being diplomatic/manipulative. As for stores... not sure.

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Deranged_Maniac_Ben wrote:
James Jacobs wrote:
In fact, Paizo was more or less the ONLY place producing epic content at all.

You weren't the only one. Mongoose Publishing released a substantial amount of epic support (though not adventures), and Skortched Urf' Studios also did a little. You might have done the most adventures of any company, though (IMO Paizo's pregenerated adventure format is a poor fit for an epic campaign, but that's beside the point).

EDIT: Ack, I forgot that the Drow War series was also Mongoose. The Drow War Book 3 is an adventure that goes from level 21 to level 30 (it is a follow-up to DWB 1, which goes from level 1-10, and Drow War Book 2, which goes from level 10-21).

Fair enough. I meant to say the only one producing "official" epic content (since the comment that sparked MY comment was about Wizards not supporting epic—which is not correct, since Dragon and Dungeon were their magazines), but your point stands.

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Orthos wrote:

More to the point, as I stated in the last thread you brought this up in Froggy, Paizo's developers have always had a strong anti-Epic stance ever since the 3.5 days, and have been quite adamant and consistent in saying that Mythic is how they intend to handle all post-CR 20 challenges and advancement.

It would be extremely, extremely, extremely unlikely for them to take years of that declaration and stance back and put out an Epic book now.

As my previous post provides plenty of examples, we were NOT anti-epic in the 3.5 days at all. In fact, Paizo was more or less the ONLY place producing epic content at all.

When we switched to Pathfinder, we were more interested in exploring a different solution to the question of "how do you tell over-the-top" stories than using epic level rules. Mythic is our solution to that.

Also... (developer vs. designer terminology rant)

Spoiler:
remember that in tabletop RPG industry, a developer is not the same as a developer in the video game industry. Here, a developer is someone who takes an author's text and develops it into publishable material. That may entail a light edit pass and rules work, or it might entail full-on re-writing of the material. A designer is someone who creates new rules content for the game, usually in a way that's world-neutral. Anything that a designer creates is then developed, in the same way anything ANY of our authors create is developed.

For tabletop RPGs, a designer is not a developer, and a developer is not a designer, although a lot of the skills a designer needs are used by developers.

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Liz Courts wrote:
Drahliana Moonrunner wrote:
It's worth noting that not a single adventure or supplement was ever published.
This is incorrect. An epic level adventure was published in Dungeon Magazine #123.

And in Dungeon #92, there was "The Razing of Redshore," an adventure I wrote for 20th level characters that was specifically designed to serve as a transition into epic level play.

And then in the next issue, in Dungeon #93, we published James Wyatt's "The Storm Lord's Keep" which was a full-on epic adventure.

And finally, the last adventure of Savage Tide, in Dungeon #150, is likely to have the players reach 21st level before all is said and done.

And over in Dragon, we published a fair amount of content for epic level play, starting with an article I wrote for Dragon 297 called "Sentinels of the Shoal." Which ties in to "Razing of Redshore" in a lot of ways. Dragon would continue to periodically do epic level content for GMs and players a like... every one of the many Demonomicon articles I wrote for dragon contained an epic-level stat block for a demon lord.

It's true that WotC didn't produce much epic level support content, but Paizo did a fair amount of it back in the day.

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Drahliana Moonrunner wrote:
thejeff wrote:
It's also a fantasy world, which means we're not necessarily dealing with humans. Different species can have different psychologies and respond differently to such pressures or even have completely different gender divides or even genders for that matter.
True but since we have very limited to no experience with non-human sapience, we generally characterize these races with caricatures of human behavior.

Absolutely. The "fantasy world" is written by humans and read by humans, and that's important to keep in mind. PARTICULARLY for us who are creating the game, and who place the goal of making inclusivity at the top of the goals for creating and developing the world.

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Graeme Lewis wrote:

So according to Book 2 of Hell's Vengeance,

Spoiler:
if you become a Thrune Bound Agent, your soul immediately gets sold to Asmodeus. What would happen if you had gained a Damnation Feat and pledged your soul to some other foul entity (e.g., gifting it to Ahriman via a div, a Qlippoth Lord, one of the Four Horsemen)? Does the soul still go to Asmodeus? Does it go to your original sponsor? Does it split in two?

I actually didn't work on that volume—the only one I did work on was part 5.

BUT as I understand it, it's a bit more complicated than that...

Spoiler:
Binding yourself to Thrune puts your soul in escrow, sort of, for as long as your duty to Thrune lasts. Once you finish that duty, your soul is yours. This allows evil characters to sell their souls to other entities, or allows clerics to worship a non-Asmodeus deity without losing their powers for pledging their soul elsewhere. If you fail to finish your duties before then, it's up to Pharasma to figure out who does get your soul. There's more information in the upcoming volumes, but if you want a more detailed answer, you should ask Rob.

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Correct. Zombies, skeletons, and other mindless undead don't actually use a whole soul to "power" the undead; it's just a fragment. That's why they're mindless.

There could be other situations where you can make multiple undead from a single body too, but doing so won't destroy current undead that already exist. It splits the soul up among the various undead as needed, with no loss of power to any one undead creature. It's rare, but you can't really destroy one undead creature by turning part of its remains into another undead creature.

That just gives you more undead to fight, as mentioned above.

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Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
What are the metaphysical reasons cold iron and alchemical silver/mithral penetrate the DR of chaotic and lawful beings respectively? I know it derives from the real-world superstitions that surround iron and silver, depicting them as banes of and talismans against the supernatural but what's the IN-UNIVERSE reason? Adamantine does the same thing for golems and robots just because it's tougher than normal steel that'd break when trying to cut through solid rock or metal, rather than for mystical reasons, right? So what about cold iron makes it inherently lawful? What about silver makes it inherently chaotic?

Since all of that derives from real world superstitions, those reasons would remain the same in game. It's not that cold iron is inherently lawful, and it's not that silver is inherently chaotic. If that were the case, then there'd be rules for how those materials bolster "allied alignments" and maybe even are more associated with lawful or chaotic spells and so on. That's not the case.

And frankly, I really kind of prefer it NOT being spelled out. Because doing so turns it into science, and this is not science.

Isn't taking magic and doing science to it the whole point of being a wizard? :-P

Not in my opinion. That's MAYBE closer to an alchemist's point... but even then, you can't apply science to explain how a mutagen works any more than you can use science to explain how a fireball works. Or that is, you CAN, but then it's no longer in the fantasy genre, but the sci-fi genre. Doing so changes the whole flavor of the game.

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Thomas Seitz wrote:
James Jacobs wrote:
Thomas Seitz wrote:

James Jacobs,

Now that Wes has beaten Eye of the Beholder II, do you think you guys will try your hand at Death Knights of Krynn now?

Nah. Those gold box games are super awesome fun, but I'm not sure how well they'd translate to a stream. We do have plans for what's next though!
Really? And the whole watching Wes run into Walls is some how better?

Yes, absolutely. I've actually tried some of those gold box games within the past 10 years, and even then they haven't aged all that well... Eye of the Beholder actually has a wide range of colors and sounds and stuff, plus has less micromanagement of things. I love the gold box games, don't get me wrong, but it's really hard to go back to them.

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Thomas Seitz wrote:

James Jacobs,

Now that Wes has beaten Eye of the Beholder II, do you think you guys will try your hand at Death Knights of Krynn now?

Nah. Those gold box games are super awesome fun, but I'm not sure how well they'd translate to a stream. We do have plans for what's next though!

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Nightdrifter wrote:

Is there an in-universe reason why so many big events (aka Adventure Paths) are happening at the same time, or at least within a few years of each-other? Is it a delayed effect from Aroden's death or just coincidence?

Were there similar events (basically something similar to APs) that happened in Golarion's past? I realize we're not likely to see them due to the work that would be involved in writing sourcebooks set in the past, but if there were any, can you give any examples?

All those Adventure Paths happen close together ONLY if they do in YOUR specific game. They aren't at this point assumed to all be happening one after the other. They can happen (or not happen at all) in any order you want for your game.

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Ashkar wrote:

As a rough guideline, how many evil spells should be cast to shift someone’s alignment towards evil (from good to neutral or neutral to evil)?

I understand that it may vary from situation to situation, but I don't want to be arbitrary and shift ones alignment for casting 1-2 evil spells, or counting till the caster reaches hundred or more casts.

I wouldn't nail it down, since intent maters as much as anything. If the spellcastter was obviously freaked out and apologetic and uncomfortable about casting an evil spell, it might take four or so before I'd shift the character's alignment closer to evil. If the spellcaster was blasé about it or eager and amused by it, the shift might happen with a single casting. The actions of the player casting the spell would be as much a decider as the spell itself.

Regardless, it wouldn't take many castings.

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OneTrueBaldo wrote:

Ciao, James! I'm reading Hell's Rebels right now, and it's GOOD!

Do you know what the (Elven? Chelish?) word "Lacunafex" means? And what happens in the 'Marquel Affair' part of Turn of the Torrent if one of the PCs is an Aulorian?

Lacunafex is a word I made up, taking the word "lacuna" (a missing portion in a manuscript) and adding the suffix "fex" (which means "maker") to create something of a "Creator of mysteries" type name. Which works well for a secret society of spies and messengers; the idea being that there are secrets that they trade in that without their aid would be missing knowledge. Anyway... the word would basically mean "makers of secrets" or some such.

If one of the PCs is an Aulorian, I think your best bet is to change Marquel to a different family so as to prevent unnecessary complications. If you want to keep him as an Aulorian... that opens up some interesting complexity to the encounter, PARTICULARLY if the PC Aulorian is in good standing with her/his family... I wouldn't go that route, frankly, unless I specifically wanted to build that sort of growing schism between the PC and the family from the start.

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Cole Deschain wrote:
The Minis Maniac wrote:
So a buddy wants to play a Ulfen wizard with a puffin familiar. Do you think it is acceptable to just use the raven stats and give it a +3 swim check (seabird that spends most of its time on the water)?

At the risk of stepping on James' toes... check Page 11 of the Reign of Winter Players' Guide. It's got a Puffin!

Who came up with having Zon-Kuthon be Shelyn's brother? It really adds to the appeal of both deities for me...

Ah; thought so! Thanks!

That was Mike McArtor's idea. Shelyn was mostly his invention at the start but has since been expanded upon significantly by the rest of us. Zon-Kuthon was mine from the start.

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thegreenteagamer wrote:

Obviously you like cats, and I think I remember you saying you're not terribly fond of dogs...

...how do you feel about:

Ferrets?
Birds?
Small rodents?
Monkeys?
Snakes?
Iguanas or other reptiles?
Fish?

Any other animals you're fond of or don't particularly like?

I love cats, but don't hate dogs.

Ferrets are kinda smelly; not super fond of them.

Most birds birds are awesome. Crows and ravens are SUPERCOOL.

Small rodents are fine, and rats are awesome when they're not being pests.

Monkeys are noisy and smelly.

Snakes are GREAT.

Iguanas and all other lizards are tied with cats as my favorite animal.

Some fish are cool, most are DELICIOUS.

Along with cats and lizards, add tuataras and crocodilians and octopodes to my favorites.

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Dragon78 wrote:

According to Mythic Realms catfolk were one of the many slaves races that the Valashmaians had.

1)Were catfolk taken from southern Garund or another planet?

2)If catfolk were taken from another planet then how and why did so many catfolk leave valashmai jungle to go to southern Garund?

3)If catfolk were taken from another planet was it from the Golarion's solar system or somewhere else?

4)Are the catolk from Garund and catfolk from Tian Xia the same species?

5)Do the catfolk of Garund or the ones from Tian xia have any racial memory of where they came from?

6)Will we ever find out any more about the Valashmaians?

7)Will we ever find out what other slave races the Valashmaians had that left the valashmai jungle or are extinct?

1) Southern Garund.

2) N/A

3) N/A

4) Yes, but probably a different ethnicity

5) No more than humans. They likely have a deity or a religion or the like that helps them understand their source, but we've not explored that much at all.

6) Maybe

7) Maybe

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MGX wrote:
I was just reading Demons Revisited and came upon the mention of a half-succubus and saw the template. Can a half-succubus be any alignment?

As with any half-demon, a half-succubus is more or less under the same restrictions as any half-fiend. The vast majority of them are evil (chaotic evil in the case of half-demons like this) but there can be exceptions.

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Ameiko's reaction to her brother's death is probably 15% grief, 85% good riddance by the time he's done with the betrayal and treachery and all that.

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Axial wrote:

2e) How many Dottari might be on-site, and who would command the tower?

Those numbers are left vague so that you can adjust them as needed to provide the challenge you need for your party, but at minimum I'd say that there'd be a CR 2 worth of Dottari on each floor (so, three 1st level Dottari Guards per floor). For leaders, I'd go with the stats for the Menador soldier on page 29 of "Dance of the Damned", or even a Dottari captain from page 27 of "A Song of Silver."

Feel free to mix and match as you need, though!

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Redbeard the Scruffy wrote:

I'm starting a new game tomorrow with three players out of six brand new to tabletop and excited to play with a nice role play heavy group.

What would you say are the most important things to convey to new players outside of the rules?

The top five things:

1) Don't be afraid to try things that the rules don't cover.

2) Respect the GM's call on how rules work.

3) Work together as a team—you and your fellow player characters should be allies. You don't have to be FRIENDS, but you should be allies.

4) Don't interrupt other players, and don't distract other players, and pay attention (don't surf Facebook on your iPhone when it's not your turn).

5) Take notes! At the very least, write down the names, races, genders, and clasess of your fellow PCs until you know who they are.

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Cole Deschain wrote:
James Jacobs wrote:
That'd probably be Desna

A major factor in my lack of interest in her Chaotic Good homeboy Cayden Cailean...is that Desna gives me just about everything I want out of a CG deity,and she does it with style.

Are there any deities in the setting that, in hindsight, you wouldn't have included or would have altered heavily? Not talking about Paladins of Asmodeus or the Erastil dust-up. but just basic conceptual stuff.

Not really. I'm pretty pleased with how it all played out.

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Phyrexianwrath wrote:

Hey JJ,

I want to preface that this is part looking to share and to seek critiques or at the very least your opinion on something that might have you facepalming.

Spoiler:
Years ago when I first read the few details about Geb, and there were scarcely any at the time, my head cannon started filling in things. As a fellow lover of the Souls series, I imagined Geb and it's conflict with Nex took a more noble-tragic route.
At the time, I recall that it was a plague that struck Geb's populace (or so I thought) and was slowly killing them off. In my head, Geb wasn't so malicious and in his attempts to save his people he turned to necromancy. At first, he went to completely-made-up order of knights and paladins, asking them to give up their lives to become more powerful. All of them agreed without questioned, and through a ritual became an order of Deathknights, called the Entombed. Spirits bound to their armor and weapons. But even that wasn't enough to save his people, and he proposed the same to his dying people. Out of anger, desperation, and all manner of terrible emotions most agreed. And so it went on, knowing that while he was prolonging his people's lives as it were, he was damning their afterlife to an extent.

With such a force at his command, one of his last acts as a living leader had such a battle that it ended the war with the death of Nex. And in his grief, Geb then killed himself and rose unintentionally as a spirit, now dubbed the Mourning King. Today, Nex is a neutral city much as it is in canon, but has developed a culture surrounding paying homage to Undead (in whatever form) ancestors, who linger and protect and teach their living ancestors. To a point that it is often a great honor to become Undead and live on.

There are principles though in place concerning mindless undead, and being as at peace with the living as much as possible, and not tolerating malicious undead. This still puts them at great odds with most nations and beliefs though, and that by nature they are Evil aligned, but not so much in deed if that makes sense.

I wanted to know your opinion on such a setup, though I realize it grates on the issue that Undead is Evil, with capital E at all times. And that it doesn't sit well with Pharasma at all, among who knows how many potential enemies. And if there is anyway that you think it would fit more within Golarion.

No facepalming here at all. That's a fine set up, and again, taking cues from the Souls series for Geb is pretty spot on as far as I'm concerned. It's a fine set up for a region—it's obviously not the same as what we've got going on in canonical print Golarion, but if it works for YOUR Golarion, by all means go with it!

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Purple Dragon Knight wrote:

Q: What is your favorite Golarion faith? (in terms of flavor, PC options, or deity portfolio... coolness can also be a factor).

Thank you!

That'd probably be Desna, with Sarenrae coming in a close second. Desna was in fact the FIRST deity I did much flavor creation work for in my campaign setting other than just having a name, so she's the one I've had my head wrapped around for the longest. TECHNICALLY the deity in my setting that's the absolute oldest (and was the first one I invented for my homebrew) was Yamasoth, who now exists in Golarion as a Qlippoth Lord.

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The Doomkitten wrote:

O Most-Esteemed Dinosaur,

What is your favorite Hellknight order?

Order of the Torrent. Since that's the order I've personally had the most work with.

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captain yesterday wrote:

What's the point of Paladins as a PC class.

It sucks to get up to 12th level only to have to abandon them.

Or the corollary... what's the point of playing a paladin if you never have to make any hard decisions?

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Zhangar wrote:
Aren't the Tian Xia catfolk down in the Valashmai Jungle? A.k.a, kaiju country?

Maybe, yeah. But they're distant and not really integrated into the northern civilization stuff.

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Secane wrote:

Thank you for your answers. They have been is really helpful.

I discussed with the catfolk player and we agree to go with catfolks being more common, around level of gnomes. Unusual, but not unheard of.
It would make it easier for her to equip her character, without spending most of her gp on a hat of disguise.

Just 1 more quick question; How common are catfolks in Tian Xia? That was where we assumed they were from originally. (Mainly due to the large number of animal-humanoids races from that region.)

Catfolk are very uncommon in Tian-xia. The cat people there are likely more akin to much more humanoid with a few cat features (ears, tail and that's about it) if there are any at all, and they're more tied in to the spirit world a la kami or kitsune. In short, they'd be an entirely different race.

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Secane wrote:

1) Where are the Catfolks on Golarion mainly from?

2) Or are Catfolks on Golarion a cosmopolitan race?
3) How would people around the inner sea react to seeing a catfolk for the first time? (specifically around the Lastwall and the Hold of Belkzen region.)

Asking as a GM, as I have a player playing a catfolk in an upcoming game set near Lastwall and the Hold of Belkzen. I'm seeking advice on how to roleplay the npcs reactions to unusual races like the catfolk.

1) Southern Garund

2) While some cities in Southern Garund feature a larger population of catfolk in a cosmopolitan setting, there are no such areas in the Inner Sea region.

3) They'd probably assume the catfolk was a lycanthrope or some sort of weird outsider. They would be unlikely to recognize a catfolk for a catfolk unless they'd spent time living in Garund or Absalom or had a few ranks in Knowledge (local) to know about them.

How you have locals react to unusual PCs like this is up to you. If you don't want it to disrupt the game, feel free to just assume that in your Golarion, catfolk are more widely known and thus won't cause a scene by walking down a street. If you allow a PC catfolk, then you pretty much SHOULD go with this version of Golarion unless you and the PC talked it over and agreed that playing a true "weirdo" would be fun. In which case, be prepared for many game sessions to take longer than you planned for as the catfolk has to deal with prejudice and fear and curiosity each and every time they go to the store or the tavern or walk down a street.

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BreakinStuff wrote:

How would you run a protracted series of sessions in mechitar for a group? I ran a bit there but I'm not sure if I did it justice. I'm highly drawn to the "gauntlet of horrors" aspect, and I believe you would have appreciated the looks on my players' faces when they encountered their first chattel pen and realized there was nothing they could do to save all those people. But I don't know necessarily how the day to day life of the people (living and not) plays out. What's a good source or inspiration for a campaign that isn't purely "smash 'n grab?"

The aforementioned players tripped over a bound astradaemon, then led it on a panicked chase through the city, surviving by pushing undead in its path until circumstances allowed them to destroy it. The confusion was enough for an egress from town, but I feel there might have been a few missed opportunities for roleplay there.

I've actually not done a lot of thinking about Mechitar, honestly. I kind of think it works better for mid to high level players due to the large numbers of powerful foes there. I think if I were to start working on developing stuff here or anywhere in Geb, I'd end up looking a LOT to the Dark Souls series of games (along with Demons' Souls and Bloodborne) for inspiration; those games have a GREAT feel for immense gothic cities inhabited by the undead.

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The Doomkitten wrote:

Mr. Jacobs,

What do you look for in a videogame? I'm currently in the rough, vaguely idea-shaped forms stage of planning, and as an avid player of the type of game I want to make (story-focused, open world, character driven, branching paths RPG), I want your opinion. I've already got some basic ideas for combat, story, etc, but I won't burden you with them.

The part of a video game that appeals to me the most is its story or atmosphere. Story focused is more interesting than an open world that's all empty. As super awesome as Skyrim was, I prefer Dragon Age Inquisition as an example there.

For an RPG, equally important is deep character customization, along with lots of fun NPCs to interact with. If you don't let me play a female character, chances are VERY good I won't play your game unless the rest of everything is so over the top outstanding that I'm willing to forgive you for that. I generally don't get hung up on replayability. If your game is fun, I'll play it more than once... but honestly, there's so many video games out there these days that replayability isn't a big deal for me.

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Kanebaenre wrote:

What games are you running/playing now?

Last time I asked you were playing a Way of the Wicked game, did it end in a good way?

Current games:

I'm running Temple of Elemental Evil; just had our first PC death there.

I'm playing in a Hell's Vengeance game—we abandoned our Way of the Wicked game 2/3 through book 2 and restarted more or less with Hell's Vengeance after things kinda bogged down with book 2 of Way of the Wicked.

I'm playing in a Mummy's Mask game as well, which started after a TPK in our Skull & Shackles game.

That's it for now. I had to recently cancel my Horror on the Orient Express game, but am looking to restart it soon, probably not until after Paizocon though. And I'm also considering starting a Star Frontiers game.

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Snowsarn wrote:
James Jacobs wrote:


My answers, extracted from in-movie info and logic...
** spoiler omitted **...

Thanks for the insightful and honest answers, James

I think I underestimated the pragmatism necessary to survive in a post-apocalyptic world.

Over the last year-and-half I've lost about 66 pounds, and boy do I feel the difference. Its wonderful to feel lighter and have an easier time just getting around, not that I still couldn't stand to loose more weight.

How did you get started on your weight-loss?
Mine got started as a silver lining to being sick for a long time, where I almost couldn't eat, afterwards my stomach had shrunk so I had an easier time not overeating.

What has kept you motivated to keep loosing weight/keep it from coming back?
My weight has gone up and down many times throughout my life but always seems to come back. My motivation these days, besides being well healthy, is to look good/better for my upcoming marriage

Cheers

P.S.
I would also love more about Sandpoint

I got started when Jeff Alvarez mentioned he was going to try a high-protien regimen under a nutritionist/coach and went with him. He didn't have NEAR the amount of weight to lose that I did, but we both stuck with it... took me a lot longer than him but I got there. The key was the combination of tracking every meal, having the TYPES of food you eat be controlled, and having to come back every week for a weigh-in and check up. That last bit, being accountable, is huge.

What's kept me motivated to keep the weight off is the simple fact that being heavy is no fun. It's unhealthy, makes it hard to move around, forces you to not take part in certain social activities, makes you have to pay more for clothes that are already harder to find, humiliates you when you don't fit in an airplane seat or in a booth at a restaurant, etc. etc. Having lived with all the inconveniences of being heavy, all I have to do is to think about how my life was then when I start to see weight going on again, and that's what it takes to get me to focus more on eating healthy and hitting the gym more often. OH and that's another thing. Staying active by going to the gym lots (I try to do 5 times a week, but I was sick with the flu a few weeks ago and it threw me off-schedule) helps a lot, but when you're heavy, not only is it harder to work out, it's more dangerous; sort of a catch-22 of "I can work out to get healthy but the chances of hurting myself because my body can't take the workout means that working out might actually make things WORSE..."

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Therrux wrote:

Hey James, seeings as the Venture Bros. was the last animated series you've seen, I am gonna bet you watched the last season of it. So...

1. What did you think of the last season?

2. What do you think of the series as a whole?

And just in case you haven't seen it yet. Here is a link to the prologue of the sixth season.

1) It was enjoyable, but this season's better.

2) I think it's one of the best animated shows ever. It and Archer are my current favorites in that category.

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Joana wrote:
What weapons (melee and ranged) do the Sczarni favor?

Things that are quick or easy to hide. Hand crossbows, daggers, saps. Standard rogue stuff mostly.

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Alexander Augunas wrote:
James Jacobs wrote:
Jareth Elirae wrote:
Are there any thoughts to Paizo selling actual versions of the stuffed owlbear that the iconic kineticist carries with him and is featured on page 15 of Occult Adventurers? Even my most hardcore power gamer friends have seen the picture and say "I want one in real life". That picture seems to have significant appeal (as does the stuffed tiefling to a lesser degree).
It's certainly cute, but I doubt we'd do one, since the owlbear itself isn't really something we invented in the first place.

Side note, my friend Robyn actually made a Gom Gom for our former Venture-Lieutenant before he had to move. I got her to photo-document it and helped her write it into an article for Know Direction.

What do you think?

Very well done!

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Cole Deschain wrote:

Sandpoint was my introduction to Golarion, way back when I was running a human ranger with a crush on Shalelu and a borderline obsessive hatred of giantkind. Add me to the "yes" pile.

What's your favorite part of Golarion someone else came up with?

Ustalav.

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