|James Jacobs Creative Director|
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Hmmmm... I've been thinking about the answers to my previous questions about Divinity and so on. I'd like to refine some questions if I may:1) While divine magic and arcane magic work the same in crunch terms, what makes them different in flavor terms? Why is healing only available to the divine? In most of it's forms? How does divine magic differs in it's ESSENCE from the arcane energies of the world? What is the source of power that the gods tap into and enable to grant their worshipers? There are certain themes in divine magic that feel different than arcane. What is the essence, the core, the source of this difference in Golarion?
I am asking since one of my characters seeks to take the "divine source" path ability, and thus gain access to divine magic, but she seeks to do so without having any connection to the gods themselves. A sort of "Thief/ trickster" of divinity. I am trying to understand divinity and arcane magic in order to try and find an interesting, flavorful and world consistent explanation and experience.
2) For the same reason, I'd like to understand the hierarchy of the divine beings better. Not their respective power levels. While that is helpful, it is a game terms approach, but I seek more of a flavor one. If A mortal, quasi or semi god wishes to ascend to the next "level", what core changes do they need to go through? What essential changes in their definition, being, makeup, spirit, soul or such do they need to go through?
In terms of flavor, and not just power, how do mortals, quasi, semi and full gods differ?
These re fantasy metaphysical questions, and I'm aware they may not be any answers. I'm asking out of interest, intrigue, and to provide my player with such an experience upon their "Ascension".
Thanks in advance,
1) What makes them different is, basically, arcane magic is logic (aka "science") while divine magic is faith (aka "belief"). Arcane magic is Intelligence. Divine magic is Wisdom. Oversimplification, perhaps, but a good starting point.
2) And we simply don't really quantify what it takes for a god to shift power levels. That's an area of the game we want to solely keep to story and flavor. AKA: It can be anything you want it to be.
These answers are unlikely to satisfy, I fear... and while I certainly COULD go into great detail (I do have quite a lot of ideas on how this all works)... now is neither the time nor the place to go into it. I'd rather reveal that information, if we ever do, in a way that it's had the proper time to go through development and editing.