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Jareth Elirae wrote:
Out of curiosity, if the Dungeon/Dragon contract had continued with D&D would Pathfinder have never been or was it in the works already? Secondly, how did you guys manage to consolidate all the major talents (yourself, Eric Mona, Adam Daigle, ect) barring perhaps only Sean K. Reynolds? As an aside, as a 40+ year player of the game I do miss the reverence and nostalgia and respect Paizo always paid to the original Greyhawk setting in both Dungeon and Dragon and it is a shame that that setting has faded to obscurity.
There's no way to know, frankly, but we were having a GREAT time with the magazines, and if we hadn't lost the license we would have likely loved to keep on going with them for as long as we could. One of my life goals was to become the editor in chief of Dungeon Magazine, and I got to realize that goal with the first volume of Savage Tide. I found out that the magazine was doomed about a month later. Still, one year is better than none!
The physicality, the nature, the history, the mystique, the cruelty, and the adventure all interests me about whaling. Being the son of a commercial fisherman and growing up on the coast in the fishing industry kinda bred interest in that type of vocation into me, more or less.
I own Sunless Sea but haven't played it much; I keep forgetting about it.
Guy St-Amant wrote:
The development of B6 should be done soon, if not already finished, so Paizo probably want some surprises to be left before release date.
Development has been done for a few months, in fact. It's very close to heading out to the printer. What ramifications that has on the schedule of previews remains to be seen.
It's an older Green Ronin book that expanded on demons, devils, and daemons. While we use a few of the monsters in there now and then, the main thing that we use from it is the qlippoth. We've expanded on the type of qlippoth, but several of those in Bestiary 2 were first published in Book of Fiends.
Written by one Erik Mona, in fact.
Book of Fiends and Tome of Horrors both come to mind as books we've used more than Advanced Bestiary.
1) I saw it and enjoyed it.
2) They're all about the same to me. None I've seen this year stands out particularly more than any of the others.
3) Scarlett Johansson is one of my favorite actresses, but since I've never seen the original anime the movie is based on (and thus have no nostalgia for it) and since the fact that this is another example of "whitewashing" in cinema, I'm not all that interested in the movie. If the reviews are outstanding I'll see it in the theater, maybe, but otherwise if I see it it'll be via Netflix or the like.
Not interested in the Advanced Bestiary, I do not buy third party products.
Then you're locking yourself out of content you would enjoy that we will never provide for you because it's not something we're interested in creating.
In any case, books like the Advanced Bestiary are good enough for me to use in products we publish at Paizo, so I don't know what else I can say to convince folks that, yes indeed, you CAN buy and enjoy books from other publishers.
If, say, years after some grand adventure path, an older paladin wanted to retire to farm the countryside rather than continue his work as a paladin by training the next generation or seeking out some last adventure to give his life to, has he turned his back on his calling? Do you think he would fall?
If a paladin manages to retain his/her paladinhood over the course of decades and manages to reach old age and chooses to retire, then he/she gets to retire. They have not turned their back on their calling, and do not fall from grace.
1) Cautiously optimistic. I've enjoyed pretty much all of Tom Cruise's movies over the last decade or so, and the visuals and themes of the trailer look pretty neat... but the way Universal has handled their latest classic monster movies (Dracula and Frankenstein) have been pretty lame and/or sanitized.
2) Also cautiously optimistic. If they do so while maintaining a gritty and dark and creepy and horrific theme, then it could be pretty fun. If they fall into camp and sanitized mass-market tepid horror, then meh.
3) I've only seen season 1 of Penny Dreadful, and it was a mixed bag for me. The good (Eva Green and Eva Green adjacent plots) was outweighed by the bad (all the rest) for me, and I' don't really feel the need to watch seasons 2 or 3 when better shows are available for me to watch.
One: Whatever you want. Frankly, I think that using content created by others, be it other game designers or real-world cultures is a great way to save time in world creation. If you want devils in your game, the easiest solution is to use the ones that already exist in Pathfinder. If you specifically do not want Asmodeus in your game, feel free to use all the Asmodeus lore we've created but apply it to some new name. One of the best parts about using existing lore is that your players have a better chance of already being familair with it, and thus they don't have to go through the familiarization process and know instantly what's going on. It's easier to get a group nervous or excited by saying, "The trees are knocked aside as a tyrannosaurus emerges to attack" than it is by saying "The trees are knocked aside as a nivlivokor emerges to attack."
Two: Bad idea. A deity that works toward lawful and good goals is lawful good, and undermining alignments like that erodes the value they create in the game. If you're going to go against alignments like that, better to just ditch alignment entirely from your game.
Let's keep posts to questions; I'm not interested in turning this into "Debate James Jacobs on opinion-based answers here!" If you ask me my opinion on a question, you'll get my opinion. Feel free to ask me follow up questions based on my answer if you wish.
My take: Commoners and all of the NPC classes can range in level, and absolutely do. Just check any of our adventures pretty much for plenty of examples.
That said, they almost NEVER go above 5th level. When they do, it's for unique and unusual and specific story reasons. For example, I made a shopkeeper in Burnt Offerings a 7th level commoner to catch players off guard for assuming that he'd be a pushover in a fist-fight, but also to model the fact that he's got an uncommon drive to be a grocer, but not enough drive to be anything MORE than a grocer.
NPC classes above 10th level are INCREDIBLY rare. I think we may have published a few of them at that level in some of the hardcover rulebooks (GameMastery Guide and NPC Codex), but I can't think of a single one we've published in print. Once your'e above 10th level, you're a mover and a shaker and have better options to pick to fulfill your destiny than NPC classes.
Obviously, that mindset might be different in other campaigns or homebrew worlds, which is why, even though we have no plans to use the rules for above 10th level NPC class characters much at all (if ever) they're in there for anyone else who wants to use them.
It doesn't have to be a binary division of all/most fey, it could be used in one small area of the first world or even on earth. Heck having 4 templates related to each season would be interesting.
It's not gonna change, though. Not only did we want to avoid the binary setup that Jessica pointed out, but frankly, the whole seelie/unseelie fey stuff is cliched when it comes to fey. Just as we wanted to avoid the crutch of prophecy in Pathfinder and Golarion, we wanted to do something new and interesting with fey. The First World is our solution.
If you're looking for stuff like this that we're not interested in doing there are plenty of 3rd party publishers that take up those threads. In particular, check out Advanced Bestiary—it's FILLED with templates, including ones like you mention. In fact, the seasonal templates are in that book at my suggestion—back when Matt Sernett was writing the book he and I brainstormed ideas and the seasonal template was one of mine.
Matt was working at Paizo at the time. The redone version was developed by Owen, who works at Paizo now. We've used templates from that book from the beginning and continue to do so to this day. The book's got as strong a gamer pedigree as it possibly could have, in my opinion, and it has another advantage over Bestiary 6 in that it's available Right Now.
It's not capitalized; if it were, we would capitalize it in our books. It's in the same category as archdevil, demon lord, and the like.
In any event, not interested in Bestiary 6 spoilers here at this time. The book's going to the printer in a few weeks, though, so maybe then I'll say something here or there...
This is the first Bestiary that's only had one person developing it. While we did have a brainstorm with several folks calling out what monsters would be cool inclusions, I had pretty much final say on what exact creatures ended up in the book, which is also the first time this has happened for a Bestiary.
I helped develop a large chunk of Bestiary 1, 2, and 3 and a much smaller portion of 4. I had no development duties for 5.
captain yesterday wrote:
Will there be WereDinosaurs in Bestiary 6. As seen originally in The Divinity Drive.
No. I'm actually of the opinion that we don't NEED new pages for were-creatures, because everything you need to create were-animals is in the template. We don't spend time in bestiaries statting up new liches or vampires—that's something for a book like Monster Codex. Same goes for things like the were-deinonychus, which you'll note was NOT presented as a new monster in Divinity Drive's bestiary. Because it's not necessary.
What we DO include in Bestiary 6 are rules for a similar creature, the entothrope, which is like a lycanthrope but combines humanoids with vermin. It's pretty similar (and comes with three examples) but just as there are some significant differences between animals and vermin, so is the case for entothropes and lycanthropes.
Archpaladin Zousha wrote:
Excited to see Rogue One?
In that I purchased my ticket already, yes, but that's more a factor of convenience since if I didn't do so early, I wouldn't have been able to get a fancy seat at iPic and would have then had to wait until after my vacation to see it in mid January and by that point all you internet chuckleheads would have spoiled the entire movie for me. :-P
And the fact that the advance word says it's more "adult" and less "for kids" is intriguing. I love love LOVE the fact that they're branching out into a universe like Marvel and doing more than just the core stories and giving an increasingly wide range of folks the opportunity to do stories in the Star Wars universe. Because that means that maybe, some day, we'll see an R-rated Star Wars movie directed by someone like David Cronenberg, David Twohy, John Carpenter, James Wan, Ty West, etc.
1) That is, unfortunately, a typo. We first revealed the overall racial name of the aboleths and their kind years before in "Occult Mysteries" back in 2014. The racial name is "alghollthu" and it's not a subtype.
2) Qlippoth, no contest.
3) They do not.
4) There's lots of ooze love in Bestiary 6. One of the reasons they don't get more love is that they're a pretty narrowly-defined type that doesn't have a lot of obvious creative room to explore. AKA: You need to be more creative and imaginative than usual to come up with a new ooze, and that's been something of a challenge before. One of my goals for Bestiary 6 was to face that head on, and come up with several new and interesting oozes. I'm pretty proud of what I came up with and how my freelancers designed them.
5) Edgar Allen Poe is famous for using both.
7) Lovecraft is my favorite author of ANYTHING. If I were to list my top ten pulp authors, they would be:
H. P. Lovecraft
Archpaladin Zousha wrote:
Not really; they don't need to. They have a pretty excellent slave gathering mechanism already, and surface slaves are less useful for life underground, and they're not all that into coming up to the surface in the first place even to get slaves.
I have, in that Paths of the Righteous was my idea, I outlined it, I assigned it, and I developed the book.
3) Nope; she's not the oldest, but she's certainly quite old.
4) War is defined as a clash between two nations. It can involve any alignment; reasons for going to war vary with alignment, but war itself is not an alignment.
5) OK. Happy Holidays. There is indeed a beer planet out there.
Plausible Pseudonym wrote:
If I knew that, then obviously I wouldn't have listed their defending bonus in their stats now, would I? But know what? They're NPCs, and that boost to their Armor Class helps them be better threats for their CRs so that they can fill their role as expected. Building NPCs as fights is VERY tough because the rules for building characters like that do NOT interface well with the expectations for CR and power level you need out of combat encounters.
So if you want to be a rules stickler and say they don't get that bonus to their AC all the time, I'd suggest removing that quality entirely from the weapon and instead giving them an ad-hoc AC bonus of the same amount and explain it as destiny or luck or whatever hand-wavium reason works for you. Or maybe they just CAN use the defense bonus on their own because they know a trick that the PCs don't.
NPCs do not have to follow the rules for characters, in other words. My suggestion would be to ignore the FAQ ruling for those NPCs entirely.
I'm Hiding In Your Closet wrote:
Who's older: The Elder Gods, or the Eldest?
There are no Elder Gods in Pathfinder; that's a part of the extended Mythos we don't use.
If you meant to say "Outer Gods" (AKA folks like Azathoth, Nyarlathotep, Yog-Sothoth, etc.), then the Outer Gods are MUCH older than the Eldest.
The Gold Sovereign wrote:
Speaking of templates, I just thought of a question about the product and bestiaries in general. Mr Jacobs, is there an estimated number or percentage of template entries in a bestiary?
Not really. The number of templates that end up in a bestiary is more or less arbitrary.
I would use the race builder rules (if I got permission from my GM to build a race like this if I was the player), or I would ask the GM to build one for me. If I were the GM.
Drahliana Moonrunner wrote:
Doesn't matter at all. They didn't ask an "ex-Living City player." They asked me, and I have never played Living City. So that's irrelevant to the discussion.
Archpaladin Zousha wrote:
What kind of weapon would be best used to mimic the Dragonslayer Swordspear (i.e. a weapon with a greatsword-sized blade fixed to a spear-like haft)? Or would this be one of those moments where the best solution would be "use the Weapon Master's Handbook's weapon creation rules to make your own and run it by your GM?"
Glavie should work fine.
Exactly. A HUGE part of it is that the outsider has to choose of its own free will to rise or fall, and that's hard for outsiders to do since they don't have free wills in most cases, being scions of their alignment and the like.
Eldred the Grey wrote:
Eilistraee is the best Forgotten Realms deity. If you don't bring her over to Golarion, then there's no point at bringing over ANY Realms deities. :-P
Lou Diamond wrote:
You wouldn't, honestly. We're pretty pleased and happy with how those materials work, and making a change like having them increase armor class would, at this point, cause ripple effects through nearly a decade of adventures and cause unneeded confusion and pointless argument. No thanks.
I would hope that interpreting the feat as a half-strength trait would let common sense kick in as being incorrect. Poor wording/development aside, the intent of the feat is to make it so that you treat the entry of "—" the first time it appears on your prestige class as "+1 level of existing spellcasting class."
Yes... although kind of the other way around. Empyreal lords are the good versions of demon lords, since demon lords have been a part of the game's tradition for nearly 40 years, while Empyreal lords are something we just added to the game's tradition in Pathfinder.
1) The bonus won't transfer until you put the headband on your new head.
2) The familiar's hp are not affected.
3) Probably, although the way you worded that question is kinda confusing (which is probably a side effect of it being a confusing situation).
Busy, stressed, and moody. The new normal!
1) I don't have a favorite PrC in that book, because I'm not gonna fall into the trap of "Which freelancer do you like the best."
2) He's an angel because whoever first wrote him up (I believe that was Wes and Amber) decided to make him an angel.
3) Dunno. That, again, is a question better answered by Wes or Amber.
4) In some cases yes, but not in all cases. Each archdevil has a unique backstory. Mephistopheles, for example, was hell itself before he became an archdevil, and Barbatos was something that wasn't even a devil in the first place.
The introduction of the additional boons for the other two categories does indeed wreak havoc on presenting information in this format. For the Eldest, we decided to focus only on the baseline boons so we could get more information in about the demigod itself. For now, specific boons for these demigods for those other two categories will need to remain undefined and mysterious.
Archpaladin Zousha wrote:
All four Mad Max movies are awesome, and it's kinda shocking that all four are so equally important and cover such a wide range of themes. For example:
Mad Max: This is about the relationship between husband and wife.
Road Warrior: This is about the relationship between a single person and a whole society.
Thunderdome: This is about the relationship between adults and children.
Fury Road: This is about the relationship between man and woman.
ALL set to the backdrop of apocalypse.
Of them all, though, Fury Road is the best one. And by "best one" I mean "best action movie."
Andrew Mullen wrote:
If reading the Nethys chapter in Inner Sea Gods doesn't help you, one option of course is to simply not put a significant amount of Nethys stuff into your game and instead focus on other areas. That said, if you really do want Nethys stuff in there... the best way to approach him would be as an impartial mad scientist who pushes the boundaries of magic first and thinks about the ramifications on everything around him second. He doesn't MEAN to turn the air you breathe into acidic fire, and once he does he might swiftly generate a magical effect that can protect you from it, but maybe that's just the price you pay for the advance of magic.
As with all Kingdom Death minis, it looks incredible.
Cole Deschain wrote:
That'd be tricky indeed. They would certainly do their best to encourage the character to foster his skills at art and creating beauty, and I would expect/hope the player of that character would pay back in kind by spending skill ranks in associated skills, or boosting his Charisma, etc. As for a day to day basis... keep trying art and music and the like until he finds something he's good at. One of the tenants of the faith is that EVERYONE has some form of expressing art that they're good at, but finding it might be tough.