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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 43,997 posts (45,999 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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xavier c wrote:

1)Why is Iomedae mean and cruel to even good creatures?

2)Are all of Iomedae's servants just as cruel as she is?

1) She's not! She's stern, but she's not mean or cruel. That's a misunderstanding that got blown way out of proportion by a few folks after reading about how she reacts to people who disrespect or belittle her in the 5th Wrath of the Righteous book. Do not take misunderstandings as canon.

2) No. See #1 above.

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Alexander Augunas wrote:
Page 1,000 of your thread has come and gone. Any regrets?

Just that some folks tend to use my answers for evil.

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Azure_Zero wrote:
If you could take a system/mechanic from 1st or 2nd Edition what would it be?

Appendix D from the 1st edition DMG. The charts for randomly determining the appearance of demons and devils and other fiends.

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RHMG Animator wrote:

Dear JJ

Have you watched any of the Evil Dead / Army of darkness movies and what do you think of them?

Of COURSE I've watched those movies! They're great! I've been a fan of that franchise for close to 30 years, ever since I first saw Evil Dead back in the mid 80s.

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leo1925 wrote:
I remember reading that part of the mission of Divinity was to bring religion to other planets, what kind of religion?

Not quite.

Their primary mission was...

Spoiler:
... to bring the advancements of civilization to societies on the cusp of it... to transform tribal societies into more modern societies. This included introducing technology and sciences and the like, to basically help train up developing societies on planets to be more technologically advanced. Religion wasn't really a part of it, although in many cases, the crew POSED as religious sendings in order to help establish initial peaceful contact. They would often present themselves as deities to alien races since it was usually easier for them to accept "angels" coming down to teach them than it was aliens.

In a lot of ways, their mission was the exact opposite of Star Trek's "Prime Directive."

There WERE religions among the crew, though, and some of them would be recognizable to modern Golarion, such as the faith of Desna. Others would be unrecognizable. These elements do not play a role in the Iron Gods AP though, since I felt it would complicate things too much when we were trying to focus on the Iron God religion itself.

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zergtitan wrote:

Evening James,

Would you consider this sword as a rapier with the piercing and slashing quality? or a longsword with the slashing and piercing quality?

How would it be treated in the hands of a swashbuckler?

"Thrust" sword says piercing to me. That answers the swashbuckler question.

Also! HA! Page 1,000!

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Rysky wrote:
What's your opion of the Tremors movies?

First one was brilliant. Second one was unexpectedly awesome. The ones after that are pretty forgettable.

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Deathunseen wrote:

Dear James,

I must say i am not very familiar with deities in pathfinder. so my first question is what is the difference between a divine deity and a non-divine deity(obv power i assume)? the next question is how powerful are different deities, or is it just determined by me as the GM? do you use the divine ranks system from D20SRD or your own system? for example, would someone like Aroden who is a mortal who attained godhood be a divine diety or non-divine? and would he be closer to a demigods level of power or closer to Asmodeus who is a top tier level of power and a divine deity?

The word "Divine" means "of, from, or like a god." In the game, the term is used to refer to a category of spells utilized by characters who base their magic on faith and religion, rather than study or fortune (that's arcane magic).

It's not a word we generally use to classify deities, since it's more accurate to use as a word to quantify things the deities touch, create, or are associated with.

We do NOT use the D20 SRD's Deities & Demigods rules, and do not use divine ranks.

We have three tiers of god/goddess in the game.

Deity: This is the most powerful. They grant access to 5 domains and 5 subdomains, and do not have stats. They can essentially do whatever they want, and while they can be killed, those methods vary by deity and are generally NOT things that most heroes can do, since these deities don't have stats, and thus don't have hit points and can decide to do whatever they want if they wish to attack you. They are purely in the realm of GM control, and are a case where a GM can do whatever he/she wants and ignore the rules. They are not meant to be things your PCs directly fight, but you can certainly interact with them. The core 20 gods of the Pathfinder setting are good examples of deities.

Demigod: This is the next tier down in power from deity. A demigod grants access to 4 domains and 4 subdomains, and has stats. Almost all demigods are in the range of CR 26 to CR 30. Demon lords, empyreal lords, and archdevils are good examples of demigods.

Quasi-deities: This is the least powerful tier. A quasi-deity can grant access to up to 4 domains and 4 subdomains, but most of them grant access to fewer. They have stats, and can be any CR from 25 on down, but most of them tend to be higher CR. The Divine Source mythic ability is one way a PC can gain the ability to grant spells to followers, and thus become a quasi-deity. Treerazer is an example of a quasi-deity.

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Dragon78 wrote:

1)So you liked the Carrie remake better then the original? What did you like better and why?

2)Did you read the book version? If so, is there anything in the book that was never in any of the movies?

3)If you read the book, did they ever explain were her powers came from?

1) The acting was better, the effects were better, the directing was better, the pacing was better. Just all around better.

2) I did indeed read the book version. The ending of the remake was much closer to the ending of the book than the original, which couldn't do what happened there, obviously, for the sheer scale of what happened.

3) Not really. There are hints, but where her powers come from isn't the point. That said, if you read ALL of King's novels, there's a metaplot that actually DOES tie most of his novels together, and particularly explains why several of his characters have psychic powers.

Spoiler:
The Dark Tower books, particularly the last one, lays it all out.

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NobodysHome wrote:

Did you have any particular inspirations in mind when you wrote, "Ten Fun Facts About Goblins"?

I ask because, for the second AP in a row, I am letting my two boys run all the goblins in the campaign. And though they have never read those facts, they so epitomize them in their goblin-y behavior that it's scary to watch.

Did you have a couple of younglings playing goblins for you, or did you brilliantly write goblins on the fly as "enemies played by young boys" without knowing just how accurate you were being?

Nope. I pretty much made all those goblin facts up; no real inspiration other than a lifetime spent immersed in horror and fantasy stories.

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Dragon78 wrote:

1)I was reading people of the stars and it mentions demigods as inhabitants of the Diaspora. Are any of them known demigods that have been mentioned before?

2)If they are known demigods then who/what are they?

3)Did hear that we will getting two more underworld movies and a TV series?

4)Did hear we are getting a resident evil TV series?

5)Seen any movies lately? If so what are they and what did you think of them?

1) Unrevealed.

2) Unrevealed.

3) Yup.

4) Yup.

5) Yup.

Gone Girl: Well made and well acted but fundamentally flawed and silly.

Dracula Untold: A mediocre movie made even less interesting by shoehorning it into a PG-13 rating instead of R.

Annabelle: Very disappointing mediocre horror movie.

A Walk Among the Tombstones: Excellent movie!

Open Grave: Very good spooky movie.

The Signal: Excellent movie.

Dark Mountain: Disappointing but periodically interesting found footage movie about the Lost Dutchman Mine.

Proxy: Pretty disturbing and relatively interesting but drags on.

A Serbian Film: Very disturbing and one of the most not-safe-for-work (or anywhere) movies I've seen.

Carrie (remake): Quite good and entertaining; better than De Palma's version.

The Den: Messed up and interesting found footage movie presented entirely via video chats.

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Misroi wrote:

Which leads me to ask this pair of questions:

1. Who/what is your favorite movie vampire?

2. Who/what is your favorite literary vampire?

1) Selene, from Underworld.

2) Kurt Barlow, from Salem's Lot.

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Misroi wrote:
Are there any plans to release a item deck for the Technology Guide?

Yup!

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It's left to the GM. My suggestion would be to allow it for those who grew older before they became undead. You can say that being undead messes with your biology enough that it stabilizes any not-yet-applied ability score modifiers and prevents them from occurring. That's pretty much the assumption I've made over the past 10+ years of developing adventures with undead, after all.

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xidoraven wrote:
** spoiler omitted **

It's an error. He should have a spellbook and there's nothing unusual about it.

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Archpaladin Zousha wrote:

Which weapon seems more badass for a monk to you; the katana or the seven-branched sword?

Do you have any opinions on 5th Edition's rebranding of succubi/incubi as unique NE fiends that can be found in the service of all types of fiends throughout the Lower Planes, tempting mortals for Asmodeus, chilling as concubines to Grazzt, and running weapons for the yugoloths?

What are good ways to play Varisians in a way that doesn't portray them as stereotypes of the Roma and Dom peoples (gypsy is a slur)?

What are some of the more unusual PC races that can be found in Varisia? You know, BESIDES goblins? :P

Do you think Dragonlance's kender had ANY redeeming value? Or are they irredeemably obnoxious for all time?

Seven-branched sword, because katana is not a monk weapon. It's a samurai weapon.

I do... but I'll keep those opinions to myself.

Like anyone else.

Varisia is a frontier, and a place where people go to escape or not be found. AKA: Anyone or anything is possible if you're talking about 1 single character.

I actually think that the kender were one of the best parts of Dragonlance... so yes. I think they had PLENTY of value.

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I'm 99% sure the organization rules will play a role in "Hell's Rebels." I'm 100% sure the mass combat rules will NOT play a role. Also 100% sure the Kingdom rules won't play a role.

Organization stuff is more than enough.

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Rysky wrote:

What are the chances of a Succubus having levels in:

1. Gunslinger?

2. Bloodrager?

3. Skakd?

4. Cavalier?

5. Brawler?

1) 71%

2) 2%

3) 59%

4) 1%

5) 5%

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Feros wrote:
Have you ever blamed Cosmo for anything? If so, what? :)

Nope. Never have. He's good people.


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Paladin of Baha-who? wrote:
Merisiel: Does Golarion have Chocolate?

Of course it does! Why wouldn't it? It's not like Golarion is some sort of horror show where nothing joyful dwells...

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Nothrazim wrote:
Are we ever going to see more stuff with Nex? By far my favorite person the setting, and his story really sounds like a PC wizard who levelled like a madman.

Nothing anytime soon. He's kind of Erik Mona's pet NPC, and Erik is one of the busiest (if not THE busiest) people at Paizo... him getting time to write is pretty uncommon, and I'm not really interested in letting someone OTHER than Erik work on Nex.

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Haladir wrote:

James: There is an inherent tension in RPGs rules between being simulationist vs. being a collective storytelling experience. (Or, to use terminology that I find somewhat offensive, "crunch" vs. "fluff.") I lean on the side of storytelling, and if i think that the rules are getting in the way, I ignore them.

When I GM, I tend to put the emphasis on the story and giving the players a fun time over being a sticker for the rules. I've gone on record saying that I won't let an inconvenient dice roll get in the way of the story.

I love the Golarion campaign world. However, I'm starting to become concerned about rules creep in PFRPG. I find the proliferation of options to be oddly limiting, as codification of minutia can limit on-the-spot creativity. At my table, the most creative players are those least familiar with the rules.

Where do you stand on the simulation vs storytelling issue when you GM? Any suggestion on what a GM in my position should do?

I actually agree with you about rules creep, and by doing more books like "Occult Adventures" I hope we can help to fight that by tying our new book releases into specific themes so that a GM can more easily decide what books to use or what ones to avoid.

The way to handle it is to limit the amount of books you allow your players to access when building their characters. Then, you can dip into the other books at a rate YOU prefer as the game unfolds to introduce new items or spells or the like as treasures or rewards. You should have this chat with the players BEFORE the campaign begins, of course. But in the end, the only rules that are allowed in any one game should be the ones the GM allows, and that does NOT have to be "every book." It probably shouldn't be, in fact, since the GM needs time to read and absorb the newer rules to determine if they're right for the game.

Personally, I generally let my players use all the books, but don't worry too much about micromanaging their characters. And when/if they use a rule that I'm not familiar with, they need to be on the spot on how it works or I'll just hand wave the results to keep the story going.

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LazarX wrote:
Do you folks have a drawing of the pre-crash configuration of Destiny? And if so, will it ever see the light of day?

Yes. You'll need to wait for the last Iron Gods to see it though.

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leo1925 wrote:
Why is the technomancer PrC will save progression (on the table) different than any other PF PrC?

Ugh... because that was the way good saves worked in 3.5, and apparently everyone missed this error during writing/development/editing.

It's too late to fix in the errata, alas. It should be the standard progression for good saving throws in any event.

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Alexander Augunas wrote:
Why is commissioning art so delightfully fun?

Because it's exciting to anticipate how the words you've been working on will end up looking once they're illustrated.

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xavier c wrote:
James Jacobs wrote:
xavier c wrote:
James Jacobs wrote:
Corrosive Rabbit wrote:

Hello James,

What's your favourite type of fictional apocalypse or post-apocalyptic world?

I actually quite enjoy all of them. I love seeing how different types of apocalypses generate different types of post-apocalyptic worlds.

Did you see the book of eli?

If yes what did you think of it?

I did see it and I quite liked it, but it's got a few flaws that, unfortunately, keep it from being as good as it could have been. I probably should have included it on my list though.
What flaws?

Mostly to do with...

Spoiler:
...the contrivance of the last bible being in braille. In order to be the full bible, it would have to be dozens of books, not just one. And how rather than spread the word, the transcribed bible at the end just gets put on the shelf next to a bunch of other books. But the biggest problem I had with it was that believing that Eli could have done all he did while being blind stretched my believability a bit too far; had they presented him as being a bit more like a superhero or supernaturally gifted savant or the like, I would have liked it a lot more... but the movie seemed too timid to mix that much overt mysticism into what was basically just trying to be an action movie. A well-directed and well done action movie. It just didn't go far enough, in my opinion, to embrace the mystical elements of the story.

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Arturius Fischer wrote:
...had a lot of questions...

In order to keep things from wall of texting...

First block:

Spoiler:
Arturius Fischer wrote:
Neutral Inhibitor: It says the item generates a high-pitched whine that causes disorientation. Is the Mind-Affecting portion also Sonic effect, or is this just fluff text? If it is a Sonic-based effect, does it fail to function inside the radius of Silence and the like?

Just flavor text; it's not a sonic effect. The sound's a side effect. Silence won't stop it.

Arturius Fischer wrote:
Neraplast Armor: The color change is permanent until changed again, yes? So if someone turns it into "Woodland Camo" mode, it will stay in that mode until changed again? If so, what happens if they remove the power supply entirely? Will it revert to 'generic' grey colors or stay in woodland camou?

Color changes last as long as the suit retains power. Once all charges are drained, it reverts to gray.

Arturius Fischer wrote:
Proximity Helmet: Under the motion sensing portion, it states to reduce the distance by 20 feet for each closed door and 20 feet for each wall. Is this correct? The way it was written seems to imply the first number should have been different (say, 10 feet for a door, 20 feet for a wall), as otherwise it would have said "reduce by 20 feet for each closed door and/or interposing wall".

Yeah... 20 feet for each closed door and/or wall.

Second block:

Spoiler:
Arturius Fischer wrote:
Arc Gun: So... +2 against metal armor wearers that it already ignores the AC of because it's a Touch weapon? Eeeevil.

Yup.

Arturius Fischer wrote:

Atom Gun: More of a question with the Radiation rules. It mentions nothing about containing radiation, but stone and metal (especially lead) tend to be good about it. Is it feasible to drop this thing into a lead box once it breaks to not poison the entire party?

As this is a scatter weapon, do you roll each individual stat-damage separately per target, or just once for everything irradiated?
(Personal Note: This is on the personal ban list for requiring too many freakin die rolls. Separate ones to hit, separate saving throws, potentially separate damages, ugh...)

Yes; a lead box should prevent it from poisoning everyone. Whether or not you roll the damage once or per target is up to you.

Arturius Fischer wrote:
Autograpnel: Effective STR of 22. Can wimpy PC's use it to try and force open objects like doors by placing it against them? I'm inclined to say "yes", but want to know the designer's call on it.

Yes.

Arturius Fischer wrote:

Death Ray: THANK YOU for bringing back a Gamma World staple!

Fluff VS Crunch: It says the ray is harmless and it only launches the nanites if it hits a target. Is that fluff, or does that mean it literally doesn't consume charges unless you get a successful attack roll?

It consumes charges if you miss. It's basically saying the nanites don't rove around after you fire and look for targets on their own.

Arturius Fischer wrote:
EMP Pistol/Rifle: It deals Electricity damage. Most Robots have Hardness. Is Robot Hardness supposed to apply to this, making it possible to score no damage whatsoever? It states that it deals no damage, but also states a critically hit target can be staggered. Can it stagger living creatures? (This is not damage, but a status effect, common sense says "No it can't", but I want to make sure.).

Hardness applies, but remember, robots aren't objects, so you don't halve energy damage when you shoot them. Note also that not all robots have Hardness. Remember also that most robots take 150% damage from electricity on top of all that. It can't stagger living creatures.

Arturius Fischer wrote:
Flare Gun: One shot disposable, and no flares you can drop by hand? Say it ain't so!

AKA torches? Hand-dropped flares are pretty boring and not very high-tech, and therefore didn't warrant inclusion in my opinion.

Arturius Fischer wrote:
Gravity Pistol/Rifle: I'm going to assume that Spell Resistance doesn't apply to the Telekinesis effects?

Nope; it's not magic. So, no SR.

Arturius Fischer wrote:
ID Rifle: It does minimal damage, but no number is given. Kind of hard to put to use with other mechanics. Going to assume it's Piercing damage, so Damage Reduction of pretty any other type should provide immunity, yes? Needs to speak the same language as the target, too? Same SR as above, probably same answer.

The barb doesn't do damage at all; it just does 1d4 Int damage on a hit. It's therefore immune to hardness and damage reduction entirely. Your AC and the saving throw you get to resist is your defense. No SR.

Arturius Fischer wrote:
Laser Pistol/Rifle: No questions, just admiration for attention to detail paid to force effects, glass, and mists. Nice!

Yay!

Arturius Fischer wrote:
Monowhip: I've seen things like this before, and I hate them. Not out of any unrealism, I just hate cutting whips. Invariably, I or someone else will ask "Can I sunder it?" So, what's the Hardness and HP of the monofilament? Can something other than Adamntine be used on it?

Don't use things in your game you don't like. I love monofiliament whips, and that's why I put them in the book. It's hardness and HP are the same as for a normal whip. You don't sunder the filament; you sunder the handle and in so doing you break the whole thing.

Arturius Fischer wrote:
Plasmathrower: The Slow Firing shot takes 2 charges and each indivdual shot on Semi-Automatic takes 2 charges... but according to the Automatic Fire rules, a full-auto assault takes 10 charges, no matter the weapon. Should that be the case here, or since each basic attack takes 2, should it instead take the full 20 in the capacitor to fire off a full-auto attack?

Nope; a full automatic fire still only consumes 10 charges.

Arturius Fischer wrote:
Rail Gun: This is how it's DONE. Gold standard for those 'penetration shot' weapons. Just one problem, does it REALLY hit EVERYTHING in a 2,000 ft line?

Yes, it does. In most battles, that's beyond the edge of your battlemat, and you shouldn't bother worrying with things that far away in most cases.

Arturius Fischer wrote:
Rocket Launcher: Already answered, this should be a Touch weapon.

Correct.

Arturius Fischer wrote:
Sonic Pistol/Rifle: It's Sonic damage. Like the Nuclear Resonator, should it not function in or through Silence?

It follows all the rules that block sonic damage, so yes. Silence provides protection.

Arturius Fischer wrote:
Stun Baton: Another weapon I love. If someone uses a sneak with it, does the Sneak boost the Bludgeon, the Electric, or the wielder's choice? If the Blugeon, is it possible to 'tap' someone with it to boost the Elec damage with Sneak instead? Favored weapon for Rogues and Slayers, here.

It'd boost bludgeoning damage.

Arturius Fischer wrote:
Stungun: More crunch VS fluff. Says Nonlethal in damage, fluff says it uses Sonic. Should this not be "Nonlethal Sonic"? And the usual Silence shenanigans?

Yes. It does nonlethal sonic damage. Silence can protect.

Arturius Fischer wrote:

Vortex Gun: OK, I can see the gravity guns getting a controlled CMB by the user, as the user is individually manipulating the target. But why the Vortex Gun? Shouldn't the CMB just be a flat value? Especially if multiple targets can be tripped?

(Another personal "It requires too many rolls" weapon. Really cool one, though.)

Feel free to adjust to lessen rolls required as you wish, but it's basically a heavy weapon gravity gun, so I didn't want to change the rules just for it.

Arturius Fischer wrote:

X-Laser: Already, cool, it's a Laser version of the Railgun and IT DOES NOT HAVE SLOW-FIRING?!? Possibly four attacks in a round with this monster? Holy sweet bajeebus! Assuming this goes out to 2,000 ft like the Rail?

Finally, does it suffer the same limitations as the Laser Pistol/Rifle with respect to force, glass, and fogs?

I went back and forth regarding making this slow-firing, and ALMOST made that change in the errata. I decided not to, though. That may have been the wrong call. It's pretty expensive and uses a lot of charges, though; note that if you do make four attacks, you're out of ammo. Also, yes, it follows the normal laser rules.

Arturius Fischer wrote:
OTHER: Can these things be enchanted as magic items? Can they use mods that affect their damage type? Is it possible to have a +1 Flaming Zero Rifle that deals 2D6 Cold + 1D6 Fire? A +5 Merciful X-Laser sounds really funny to me.

All of these weapons can become magic items. You can have a +1 flaming zero rifle. It's weird and some combinations are funny... but what sounds funny to one person is awesome to another. Feel free to use combos you like and disregard the rest.

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Hayato Ken wrote:

About the Iron Priests Channel Energy:

It seems to me the dual function of channel is completely taken away.
You either heal or harm living creatures and constructs with the clockwork or robot subtype.
Did i get this right?

Correct.

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Corrosive Rabbit wrote:
James Jacobs wrote:
Corrosive Rabbit wrote:

Hello James,

What's your favourite type of fictional apocalypse or post-apocalyptic world?

I actually quite enjoy all of them. I love seeing how different types of apocalypses generate different types of post-apocalyptic worlds.
What are some of your favourite post-apocalyptic works of fiction?

The Stand

The Mad Max trilogy
Fallout
Wasteland
Gamma World
Dark Tower books
Zothique stories
The Passage/The Twelve
The Road
The Metro games
Lucifer's Hammer
The Walking Dead
I Am Legend
The Quiet Earth
On the Beach
Children of Men
The Terminator movies
Dawn of the Dead/Day of the Dead
Reign of Fire
Stake Land
The Divide
Day of the Triffids
Snowpiercer
The Matrix

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Poldaran wrote:
Because it came up in another thread, here's a question for ya. How do technological items interact with spells like Shadow Weapon and Fabricate?

They should interact as if they were magic items, since they're balanced and priced as if they were magic items.

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kevin_video wrote:
James Jacobs wrote:
That's up to the GM to decide.

Us players hate that answer. It fills us with fear. GMs, love that answer though. Gives them a reason to laugh at us while saying no. ESPECIALLY if it's a 50/50 split vote on various forums.

But yeah, going to bring it up.

Turn that fear of GMs into respect for GMs and you'll do much better. ;-)

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Generic Villain wrote:

1) Arazni is a beastly mythic lich demigod who more-or-less rules the nation of Geb. Is Geb (the necromancer ghost) even more powerful than her? Or has his lassitude allowed his queen to overtake him?

2) Golarion is packed with fiend-summoners. There are countries (Thrune, Thassilon), organizations (Blackfire Adepts), and races (drow) that are just all about summoning and binding various flavors of fiend. So my question: are there any nations/organizations that frequently summon and bind celestials? I know there's an Azata-worshiping nation in southern Garund...

3) How about neutral outsiders? Like maybe a branch of Abadar's church that specializes in binding inevitables? Or an anarchist wizard guild with protean servants?

(As a quick aside, psychopomp summoning played a role in a recent AP volume, and that was awesome).

4) Why is fiend-summoning so dang popular compared to other varieties?

Thanks for any insight!

1) Geb is comparable in power to Arazni, but we haven't yet officially revealed who's touger.

2) Not many, no.

3) There's several elemental/genie themed conjuration things going on in Katapesh, Osirion, Jalmeray, and Qadira.

4) Frankly? Because they make for better stories to tell once plots for PCs come up. Pretty much all of the content of Golarion skews this direction, remember, because the point of the setting is to provide background for games.

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O Fortuna wrote:

James whats your favorite class overall and why?

What class would you play has a player if you were gonna focus on DPS pure DPS ?

Bard's my favorite, because it has the strongest set of abilities for roleplay and because I enjoy how it encourages showing off and helping other players.

I wouldn't play in a game where I had to focus on DPS. I play MMOs to scratch that itch.

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Rift. wrote:
Why are all of the books written in female specific pronouns (she, her) and not just simply gender neutral ones?

The books aren't written in female specific pronouns... I suspect you're only noticing those because you're used to seeing male pronouns.

When we write about a specific class, be it the class description or an archetype or whatever, we use the pronoun as set by that class's iconic. SO... when talking about fighters, we use male pronouns (because Valeros is male). When talking about sorcerers, we use female pronouns (because Seoni is female).

Anyway... the fact that it's unusual to use female pronouns is all the reason I need to keep using them, because that means there's some inequality going on. When the switch between male and female pronouns ceases to be surprising, that's where I feel that society needs to be.

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AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
When you were designing Sandpoint, how did you make it both a pleasant place to live while still having lots of adventure hooks?
Practice, I guess. I've been designing adventure locations for decades. Plus, by drawing upon my memories of my home town, Point Arena, drew upon the real for the "pleasant place to live" and the way the terrain and architecture and locations triggered my imagination as for possible adventure sites. Being an imaginative kid growing up in a small rural town, you come up with a LOT of "what if a monster lived there" ideas.
What I mean to say is how can you conceive of a pleasant place to live that still has so many problems to solve? That's what adventure hooks are, right? Problems needing solving?

Yes. I'm not sure if you're asking "How do you come up with your ideas/how do you write a location that's a nice place to live with so many adventure hooks" (the short answer there is lots of practice)...

...or if you're asking "How can you justify a nice place to live as having so many conflicts and problems infesting it—doesn't that make the place dangerous to live?" The answer to that is that there's a specific reason why the Lost Coast has recently become more dangerous but that reason hasn't yet been revealed... but also because it makes for good storytelling.


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Misroi wrote:
Now then, I began this post mentioning something I think our world could learn from yours. Is there something you think your world could learn from ours?

Yes. How to make hot coffee more readily available.

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AlgaeNymph wrote:
When you were designing Sandpoint, how did you make it both a pleasant place to live while still having lots of adventure hooks?

Practice, I guess. I've been designing adventure locations for decades. Plus, by drawing upon my memories of my home town, Point Arena, drew upon the real for the "pleasant place to live" and the way the terrain and architecture and locations triggered my imagination as for possible adventure sites. Being an imaginative kid growing up in a small rural town, you come up with a LOT of "what if a monster lived there" ideas.

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Angry Red Planet is the BEST.

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The NPC wrote:
James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

Say someone took your blood and used it as the key component to fleshwarp a new creature. Your blood was required to give the creature the capacity for reason, faith, and love. Assuming this creature was non hostile and seeking to know you. How would you quantify your relationship to the creature?

Creeped out and frightened by it, but assuming it wasn't trying to cause trouble... I'd give it a chance!
Can it call you Father?

It can not.

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Wrath wrote:

1) I recently pointed out that my experience in the Pathfinder game really hasn't reflected the numerous DPR threads and Class Balance arguments I see in sections of these Forums? Do you have any idea how many people do or don't see this issue?

2) Any idea why the experiences are so disparate for players and GMs?

On a related topic, but less inflammatory I guess.

3) when it comes to making calls on spells and certain actions that players may try, how do you go about making a decision as a DM? Is there a fixed process or just a git thing or something in between? (eg someone tries to make a Simulacrum of the Tarrasque as it seems the rules can let them according to their reading of it)

4) Are you fairly permissive of player actions and try to come up with creative in game or campaign based consequences to keep some control, or are you more in the vein of saying some things just aren't allowed?

5)Divinations spells have the potential to derail a game I've been told. While I've never seen it happen, a number of others have informed me it can happen. How do you go about handling that situation, or divination in general actually?

I'm aware the first two questions are something you might not want to answer in case its buying into some sort of flame war. Thought I'd ask to see if you some sort of answer for me, but feel free to ignore them if you want.

Cheers

1) No idea. THe DPR threads are really not that interesting to me. They've got a place in MMOs, but I don't really think they're that useful for tabletop games, which in my experience are about a LOT more than just doing damage. There's story and stuff.

2) I suspect that players/GMs who come to the tabletop game from a background of MMOs are the ones more interested in DPR stuff, bu that's just a guess.

3) I make the call on the spot, depending on what's best for the story, what preserves internal game logic, and whether or not it'll be fun for everyone (GM and players alike).

4) Yes, I'm quite permissive when players think creatively or take bold risks. Less so when they try to use well established loopholes or make assumptions about how spells are supposed to work or are trying to use the RAW as a bludgeon to get their way.

5) By making sure that the games I run assume that the PCs will use divinations. By being flexible on how the clues are handed out; if the adventure says the PCs have to talk to the mayor but they instead use a divination spell, I'm okay with them skipping the mayor talk and letting the divination help... OR I just use the results of the divination spell to point them at the mayor.

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Odraude wrote:
James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
xavier c wrote:
5)What don't you like about Iomedae
5) She's fine, but I'm frustrated that so many people misunderstood her lawful good alignment to be the same as lawful friendly.

I think our main complaint is that you seemed to misunderstand lawful good as mean good.

Oh, right, a question! Okay... What's your reply to the above notion?

No change. There are only 9 alignments, but the number of different personalities each can have is limitless. You can have a friendly lawful good person as much as you can have a stern one. Iomedae's a stern one. And furthermore, as written in that adventure, it's only the troublemaker PCs who really see that side of her.

Actually, as written, anyone that doesn't answer her questions the way she wants gets attacked, in addition to attacking trouble makers. I ran that encounter unchanged and my players failed the second question. The game ground to a halt when they were attacked by, to their understanding, a lawful good god asking for help. I ended up retconning it because no one liked the idea of a lawful good god attacking the people she asked for help, especially since they were all cooperative with her and respectful of her. But it was ten minutes of "Why is a lawful good goddess attacking us, the people who she asked to help, when we answer a question wrong?"

I wouldn't have written this, but honestly I am frustrated with the fact that our issues and feedback with Iomedae keep getting misunderstood or dismissed as "not getting it" by you. We didn't get this much push back about Erastil's misogyny or Torag's genocidal paladin code. Makes it feel like our feedback isn't being taken seriously or is just worthless. It's why I've generally dropped it till now, since it was obvious that no one was going to take our criticism seriously.

No one is asking for a Disney princess paladin goddess. We just think that the idea that a good god attacking her allies when they get a question wrong is not a good thing to do, both from a story stand point and from a GM/Player relationship standpoint.

This isn't the proper place to try to resurrect this particular dead horse. I've admitted elsewhere that I should have developed Wolfgang's encounter more aggressively to tone down the punishment language to make it even more apparent that Iomedae does NOT punish those who are legitimately there to help.

And just because I don't agree with this particular feedback does NOT mean that I don't take it seriously. Feedback does not guarantee change.

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LazarX wrote:
Kajehase wrote:
How many times will you have to refer a question to the rules advice section of the boards, do you think?
Do you have that response macroed by now?

Nope. The person typed it all out, letter by letter. Least I can do is the same back at them.

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Jose Suarez 916 wrote:

Hello James Jacobs,

What languages would you take or need if you were gonna play the Pathfinder Module: The Emerald Spire Superdungeon? name all the languages you think you would need.

Thank you!

This would require me to read the entire book and sift out all the languages spoken by all of its creatures, as well as all the bits of information written in books or on walls or the like in the dungeon.

Sounds like a better project for someone else, if you ask me! :-P

Furthermore, sounds a lot like a giant pile of spoilers for the adventure!

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claudekennilol wrote:

Can I wield a glaive and simultaneously threaten with armor spikes?

All armor spike questions should be forwarded specifically to Jason Bulmahn.

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xavier c wrote:
Do you think it is time a second edition of pathfinder?

No.

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Lemmy wrote:

1- What is the general level of technological advancement in Golarion (other than areas with particularly advanced technology, such as Numeria). It seems close to that of the Renaissance era, is that correct?

2- What is the most advanced (non-magical, non-Numerian) technology most people in Golarion ever see?

3- How advanced is the water treatment/distribution in developed cities (other than Numerian cities and other high-tech areas).

4- How common is using magic for everyday tasks (e.g.: using a permanent version of Dancing Lights to illuminate a room). I assume it's not affordable to most commoners, but how rich does one have to be in Golarion before he can reasonably afford something like that?

5- Is there any (non-high tech) area where electricity is somewhat common? Where? And how common is it?

6- In Golarion, are dragons numbered in the tens, hundreds or thousands?

7- Have you played Bastion? What about Transistor? (Simple, but great games, and both have wonderful soundtracks)

8- I know I asked this already, but I'm hoping for good news... Any chance to see a Pathfinder Tales novel written by you? :)

9- What's your most (and least) liked creature templates? Both in terms of mechanics and flavor.

10 - Are 10 questions in a single post too many? ^^

1) It varies wildly from region to region, but for the most part, I would say that the "general level" would be about the same as our renaissance period... but even then there are things like syringes and pianos and the like that exist in Golarion that didn't exist on Earth at that time.

2) Varies as well. Could be a piano. Could be a clock. Could be a printing press. It really really depends on the region... and there's close to 50 regions, so a by-region list isn't really something I've got time or energy to create here... just to head that question off at the pass!

3) Also varies, but see Iron Gods #1's article about Torch for what I'd say would be the upper end of this.

4) Not that common, nor is it affordable to most commoners. Remember, dancing lights may be a 0 level spell, but it only lasts for 1 minute. Even if you switch over to light instead, that's only 10 minutes long, A 1st level caster's 0 level spell costs 5 gp per shot... so spending 5 gp per 10 minutes for one light? You're better off with a torch or a lantern, even if you're NOT a commoner. Furthermore, while it might seem like spellcasters are everywhere... they're not. Don't mistake the typical party or the typical group of foes a typical party faces as the norm.

5) Not really, other than parts of Numeria's ruins or Starfall.

6) Unrevealed... but most folks never see one in their lifetime.

7) Neither, but I've seen Bastion played for a little bit. I've come close to buying it many times but I've always got some other game that takes precedence.

8) I would really love to, and have a proto-plot for one in my head. That plot's been in my head for several years. At this rate, my day job and working on Pathfinder APs is probably going to keep that in my head... although I'm hoping to get some smaller-scale Pathfinder fiction out there soon.

9) Favorite = ghost. Least favorite = half-dragon.

10) Nope.

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equinoxmaster wrote:
did you expect the spanish inquisition?

These days, with gamers so obsessed with Monty Python? yes. I always expect the Spanish Inquisition.

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Neongelion wrote:

Hey James,

So I gotta know: without spoiling when (I suspect the fifth or sixth book), will the annihilator robot appear in Iron Gods?

The answer...

Spoiler:
Yes. Of course! It would be an error not to have at LEAST one show up...
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Actually, given the way we format our magic items, one or two sentences IS a bit much to ask. Those little boxes we put the item stats in? They don't break well over columns, at all. That means we have to wordcount to fit not to an article, or even a page, but to a single column. Less, in some cases, if there's more than one item in a column.

For what it's worth, I envision that these items were made by a wide range of crafters and corporations with different styles, needs, and goals for their tools. There's plenty of reasons why an inferno pistol could exist. It could even NOT be a mass-produced item, but a custom build for an eccentric ancient alien.

For most games, why it was built in the first place will matter much less than the information we did put in there for it. The fact that these games have GMs capable of filling in the gaps that their party might want filled in is, in the end, one of the last great advantages that tabletop RPGs have over computer RPGs.

So don't think of it as a flaw, but an invitation to join us in creating the game for your group!

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equinoxmaster wrote:
What do you think of fetchlings? Did you check out the witch doctor comic? If so what did you think?

I like fetchlings.

Haven't checked out Witch Doctor yet. Been too distracted by Netflix and Wasteland 2.

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