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Turin the Mad wrote:
One wonders if there is the possibility to have the culmination / "Chapter 7" for each AP to feature the victors throwing down against each other. ;)
That possibility is very very very significant. I believe, in fact, that both Continuing the Campaign articles will touch on this for each AP.
Again, I have no idea what the sahkil are. The first I've heard about them was the previous post. So at this point, I'm in the same boat you are regarding what they are and how they'll work. That said, if they ARE indeed a monster in Bestiary 5... that's world neutral, so don't expect them to be spelled out as agents of the Whispering Way or Urgathoa.
j b 200 wrote:
Psychopomps are a real-world mythological idea. Turning them into a neutral race of outsiders akin to angels or demons was a mix of myself and Wes Schneider. I haven't seen the sahkil yet so I don't think anything about them yet, other than to agree that the notion of a corrupted psychopomp is pretty interesting; elements of that theme will be in "Hell's Rebels."
We've got a big article about Aroden coming up in Pathfinder #100. There's LOTS of ways for folks to extend their lives though. The Sun Orchid Elixir is but one of them. Anyway... until that article's out, I'm not gonna say much more on the topic... it's coming soon!
Rob's a better person to ask Mummy's Mask questions, as he's the developer. I've not even read the adventures, with the exception of the 5th one (which I did develop).
James, is there a compilation (or rule of thumb to follow) showing which regions do(n't) allow the owning and/or selling of slaves? At the moment my particular interest is in Ustalav. Thanks!
The best you'll get is that countries with alignments of "good" listed in the Inner Sea World Guide likley do not allow slaves. The closer you get to evil (particularly lawful evil) the more likely slaves are a part of the nation.
There are a few exceptions. Slavery's not a big thing in the River Kingdoms (which is chaotic neutrual) or Varisia (which is neutral) and it's a HUGE thing in Katapesh (which is also neutral).
We ordered art for the evil iconics many, many months ago, so it's far too late to offer advice, alas.
And yes, we'll be going for diversity with them. And we'll be using an artist that understands our game. Turns out, after doing 30+ iconics and 100+ AP covers we've figured a lot of that out.
Varisian Wanderer wrote:
2) If we do our job right, yes, a worshiper of Nocticula will work well in Hell's Vengeance. As long as she's evil, that is.
3) Whatever works. A skilled assassin doesn't hem herself in to only ever using one method. Assassins of Nocticula would likely prefer using seduction or darkness to catch targets off guard before they strike, but any other method that works works too.
Regardless... drunk pugwampi. Case closed.
I'd get bored and quit working at Paizo.
Attack on Titan, since it's the latest one I've watched that I've liked.
Neither; not really into those properties. I guess I'd go with Lodoss if I had to choose cause I've actually heard of that one.
I do. Let's wait till Bestiary 5 is out firs though. And remember... Bestiaries are world neutral. Not everything in them is in Golarion.
Are you guys still busy in the office now that Paizo Con is over? I would like to hear from Michael Kenway but I can understand if he's a little busy but still.
Those of us who didn't get hit with the con crud (including me) are indeed busy in the office. I'm not sure what Kenway's schedule has him doing or if he's in... I've been out all week.
I'm Hiding In Your Closet wrote:
Did the development of the Summoner owe any inspiration to the ambitious goal set out by the Dvati race as featured in 3.5's Dragon Compendium, that being the ability for one player to play a set of twins (an idea I still think is nifty enough to merit continuing to try to find a balanced way to do it)?
Does Golarion have cabals of Urban druids and the naturalist ones? It seems unfair that cities get mass production, population density and magic stemming from its own existence. How's nature gonna win against that long term? Monsters can only predate so much.
No significant urban druid cabals. Nature will be fine though.
I'm looking to borrow from the Wake of the Watcher and From Shore to Sea for my Skull & Shackles campaign. I have an idea that the cult of the Eye would be involved as an infection alien monster from the Eye. What do you think would be a good monster for brainwashing/cult takeover type horror for around 8th level PCs?
Inner Sea Gods is pretty much still the main go-to for god lore. We have no plans on building more mythological stories for the gods at this point.
There's 6 covers, so 6 iconics. I believe the alignment goal was 2 for each.
Archpaladin Zousha wrote:
Ah; first I've seen or heard of that. AKA: It's set up by someone not at Paizo as far as I know... so not canon.
Two to three years.
Dire Mosasaur wrote:
She would not. But I suspect many of her worshipers would.
Besides Fury Road (which already came out), what movies are you most looking forward to seeing this year?
Jurassic World, Police Story: Lockdown, The Vatican Tapes, Sinister 2, Spectre, The Hunger Games: Mockingjay 2, and In the Heart of the Sea.
One of them, Valley of the Sasquatch, played today only at the film festival and I missed it on account of con crud, so that's frustrating... hope it's not long till it comes out on video!
But the one I am anticipating the MOST? Crimson Peak.
Thomas LeBlanc wrote:
James, thanks again for the great panels during the convention. I attended the cartography seminar on a whim and was surprised by how much I took away from that panel.
Good to hear! That panel in particular was one that I was woefully unprepared for; got put onto it at the last minute and had to recruit Crystal at the last second and Liz AFTER the last second. Is good to know it still worked! :)
For weapon-wielding monsters, you the GM get to make the decision as to what they actually wield. In fact, in a home game it's perfectly fine to swap one out for another; don't worry about weapon proficiencies either. That's a really minor element.
The reason monsters wield what they wield is most heavily influenced by the monster's theme and our desire to have variety in the book. If every monster wielded a scimitar, that'd be boring. Furthermore... often, art will come in with a monster wielding an unexpected weapon and, as often happens, if there's not enough time to change the art, we have to change the stats to match.
Thomas LeBlanc wrote:
I probably did. Turns out I can't remember every single word of our books on the last day of a four day convention when I'm coming down with the sick.
And that's an interesting observation, but the presence of halflings kinda throws a wrench into the theory. AKA: nope; the transformations don't have any bearing.
Jeremy Brannon wrote:
I saw that you mentioned it is going to have a jaunt into Isger for a part of it. Does this mean we'll get more info on Lady Kaltessa Iyis and the necromancers?
Doesn't mean anything more than that. You'll need to wait for more info on exact plot details; if you're going to Gen Con, that might be a good question to keep handy for the Adventure Path Q&A we'll be doing then.
So, if we get an evil adventure path, any chance of evil adventure modules or more support books like Champions of Corruption?
Not a matter of "if" now. We're already working on part one. Art's been ordered. Words are written. It's a matter of "when," and that "when" is "starting next February."
We are unlikely to produce any specifically evil modules at the same time we do Hell's Vengeance... unless you count the possibility of another goblin-themed adventure.
Support books? We'll see.
Your GM is the one you need to ask, not me.
Archpaladin Zousha wrote:
So...what if I play a character and then a book comes out disproving my concept?
You can either rip up the character sheet and start over in a new game...
...or you can ask the GM if you can rebuild...
...or you can just assume the new book is wrong as far as your character is concerned, or that your character is the exception that proves the rule.
My suggestion would be the third option. If that doesn't work, then use the second. If THAT doesn't work, well... the first, and for the new character, make sure to build one that ONLY utilizes material we've fully detailed. That doesn't ensure we WON'T do more with that topic in the future, but it's less likely than a topic we've never touched.
Archpaladin Zousha wrote:
Who are your new buddies from the cover of Cohorts and Companions? You even got them matching outfits!
Minions. I have had minions for a while. They don't last long though. Not sure I remember who those two were. Or even how they died. They were in it for the money, in any event.
Yeah, I think the problem with this announcement, in part, was that for nine months or so, we've been chomping at the bit for "What's next, what's next, what's next??" and then it's, "oh the same". (I know there will be differences, but it's still two Cheliax in a row.) I think a quick one-two-punch announcement might have worked better here.
Runelords and Crimson Throne were both "The same" in that regard. Both were set in Varisia.
AKA: Despite the fact that these two are both set in Cheliax and both have the word "Hell's" in the title... they are going to play out VERY differently. There's more differences than good vs. evil going on here.
It'll take a year for all that to play out though... so in the meantime, patience is the key.
Absolutely. Starting with the Player's Guide and continuing with how each adventure is written we'll be providing advice for how to handle evil parties.
Evil does NOT equal party strife/PVP.
You'll get to find out what the AP after Hell's Vengeance is in a few months; we'll announce it at Gen Con. I'm not really interested in derailing those who ARE excited about Hell's Vengeance right now by already starting to tease the next one. You'll need to be patient.
Hell's Vengeance will go all over the place in Cheliax. With the notable exception of not going up to the Kintargo region.
To be precise about where the APs go... spoilering for those who want to keep those details a surprise...
In Hell's Rebels, you'll spend a LITTLE bit of time on the outer planes (Hell, of course) in the last 2 adventures, and the rest of the time all in Cheliax. In Hell's Vengeance, I believe you'll be spending 5 of the 6 adventures in Cheliax and part of one of them in Isger, but that MAY well change since we're still very very very far out in the process of creating that AP. Saying both APs are Cheliax APs is pretty much spot on. Let me know if that's not a straight enough answer. ;-P
We really are, yes.
It's arguably our most popular nation, and it's one we actually HAVEN'T done much with. It's past time, in my opinion, to explore Cheliax fully... that said, it's worth noting that the regions of Cheliax we focus on in Hell's Rebels are not what I'd call "classic Cheliax," since Kintargo is a much more free-thinking region than most of the rest of the nation.
As easy as playing a paladin in Wrath of the Righteous.
It's not a "predominantly LE adventure." It's an EVIL adventure path. Likely the only one we'll do anytime soon, and it's very VERY important to me (as someone who would want to play a demon worshiper in that AP) that all three brands of evil are an option in Hell's Vengeance.
Unchained is a set of optional rules. As such, we'll be treating them as we do all optional rules... as options for the GM's table.
With a VERY few exceptions (we will be using the unchained summoner) the options in Unchained will NOT be utilized by NPCs or adventures or content we publish in our books.
It's an EVIL campaign.
It's not something we're likely to do often, or perhaps EVER again, and as such, we'll be striving to make it workable for lawful, neutral, and chaotic evil PCs.
AKA: Antipaladins are an option.
1) I suspect so. More than usual. Whether or not that counts as "a lot" will depend on what you define as "a lot."
2) Yes. Any evil alignment. You could play neutral, but if you play the AP appropriately, you'll drift to evil sooner than later. The whole POINT of Hell's Vengeance is to play evil, after all, and the missions and quests and requirements your characters will be required to do will be evil acts.
3) No. Occult monsters are going into their own book. Occult Realms will have a vaguely similar organization to Mythic Realms, but won't be exact.
4) Yes. Paizocon is 2 months earlier than ever before, and that means it's way too early to show off art like that.
5) I have no idea. It's still being worked on. The definition of what makes a monster
6) Bestiary 5 will follow the same sort of pattern and setup as previous Bestiaries, yes.
7) Maybe! Wait and see! ;-)