Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 40,844 posts (42,675 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


1 to 50 of 5,106 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo Employee Creative Director

2 people marked this as a favorite.

I call upon the internet to photoshop Sutter's beard on to that grippli!!!

GO, INTERNET! GO!

Paizo Employee Creative Director

1 person marked this as a favorite.
Lord Fyre wrote:

What happens if the PCs (who have a thriving business in Riddleport) tell Kwava "No"? (This is a reference his plea on page 8-9.)

Given the likely "neutral" alignments of characters from Riddleport (remember the campaign traits), the adventure has neither "pull" (inducement to go) nor "push" (compulsion to go) to get them to leave for Crying Leaf.

You either end the campaign there and start something new, or you keep going and build an entirely different adventure for the PCs. Hopefully, by the time you get tot he end of the 2nd adventure, you know your players well enough to know how they'll take that answer and be ready for it.

Or even better, you adjust and sculpt and manage expectations during those 1st 2 adventures so that the PCs end up WANTING to help in book 3.

It's certainly an awkward transition, and one that if I had a time machine I'd go back and fix... but I don't so I can't so that falls to the individual GM to tackle.

Paizo Employee Creative Director

1 person marked this as a favorite.
Justin Franklin wrote:
James Jacobs wrote:
Justin Franklin wrote:
James, could you please reinvent the Campaign Setting? ;)
That's one way to induce a panic attack in me.

Time to make an Eric Mona alias. J/K.

Since you have said that the current mass combat rules aren't as detailed as you would like. What would you want to do there?

Figure out a way to build robust rules that don't shunt your character sheet to the side. I want a mass combat game in Pathfinder to be one where you NEED your character sheet to play, because that's the game Pathfinder is. Subsystems that don't really involve your PC are less satisfying to me.

The mass combat system should be easy to learn but difficult to master, and should have a wealth of expansion and customization without being overwhelming and impossible to learn.

I'm not sure it's something that can exist, in other words.

Paizo Employee Creative Director

1 person marked this as a favorite.
Justin Franklin wrote:
James, could you please reinvent the Campaign Setting? ;)

That's one way to induce a panic attack in me.

Paizo Employee Creative Director

11 people marked this as a favorite.
Dylos wrote:

This deserves to be noted: According to Paizo's FAQ, Evangelist can be entered into as early as 4th level.

These are the requirements for Evangelist:
Alignment: Within one step of chosen deity.
Deity: Must worship a single, specific deity.
Feat: Deific Obedience*
Special: Any one of the following: base attack bonus +5,
5 ranks in any skill other than Knowledge (religion), or
ability to cast 3rd-level spells.

A default Aasimar meets the bolded requirement from their Daylight Spell-like ability, and various class abilities can also fulfill this requirement. Neither of the other two allow for early entry, but early entry into Evangelist would mean gaining the boons at 5th level, 9th level, and 12th level.

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

Paizo Employee Creative Director

2 people marked this as a favorite.
Paladinosaur wrote:
How about bearded half-orcs, James? I don't recall ever seeing one

Half-orcs can have beards.

Paizo Employee Creative Director

1 person marked this as a favorite.
ulgulanoth wrote:
James, what do you think Sandpoint would look like in 100 years in the future from the current setting?

Different.

(For questions like "What would X look like in Y years?" I generally answer evasively, because that's basically asking me to reinvent the campaign setting and that's beyond the scope of what I have time for in this thread.)

Paizo Employee Creative Director

2 people marked this as FAQ candidate. 5 people marked this as a favorite.

It probably should be FAQed... but frankly, I think you SHOULD be able to summon flying creatures in flight. That's the point of them being able to fly.

Summon monster isn't meant to allow you to create "bombs" is all. That type of effect is certainly possible (if kind of silly), but it'd need to be its own specially-researched spell, set at an appropriate level where the damage it does is appropriate. AKA: The spell's level isn't set by the power of the creature, but the damage it does when it lands on you.

Paizo Employee Creative Director

1 person marked this as a favorite.

Never fear. More beards are on the way.

Paizo Employee Creative Director

1 person marked this as a favorite.
Bob790 wrote:
Are there any chaotic gods that have large temples dedicated to them?

Absolutely. Being chaotic has nothing to do with how big your temple gets to be.

Paizo Employee Creative Director

14 people marked this as a favorite.
Steven "Troll" O'Neal wrote:
But Numeria is a part of Golarion, and it's a science fantasy setting. Therefore, the pizza had chocolate all along, you just hadn't bitten into it yet.

A better analogy is to think of Golarion as a big supermarket. Not everything in there is to any one person's liking, but you shouldn't eat everything in there anyway.

Paizo Employee Creative Director

5 people marked this as a favorite.
Sean K Reynolds wrote:
James Jacobs wrote:
I have to trust that we did indeed fix that. If we didn't... I might just give up and move to the Arctic Circle and become a hermit.
Nothing to worry about, James, see page 24. :)

Whew!

(starts unpacking bags!)

Paizo Employee Creative Director

10 people marked this as a favorite.

If it helps put things in perspective, it might be good to remember that a fair amount of Paizo's employees, including us developers and editors and artists, are LGBT. So it's as much us writing and creating a world that WE want to game in as anything else, in that regard.

Sorry if it feels overbearing to some folks, but I really believe that the good it does to be inclusive with our NPCs vastly outweighs any impact to the financial bottom line.

Paizo Employee Creative Director

1 person marked this as a favorite.
Justin Franklin wrote:
James, per the earlier answer about my ability to ferret out announcements. Would it help if I annotate where I got the information from, or hurt?

As long as folks don't think you've got insider knowledge, it doesn't matter, I suppose! :P

Paizo Employee Creative Director

5 people marked this as a favorite.

And for what it's worth, I do agree that we need to put more guys in specifically as romance option NPCs. We've got some in there already, but the balance could absolutely be better. Something to strive for.

Paizo Employee Creative Director

1 person marked this as a favorite.
Mikaze wrote:

To be honest, as a GM I just flat-out ignore Orcs of Golarion and as a player hope the GM does as well. As a player's companion, it really seemed to work against players more than with them. Unfortunately, it leaves you without any culture at all to draw from.

And that's the absolute right way to handle it.

But don't expect us to change our vision of Golarion to match, is all I'm saying.

The fact that folks can change and adapt as much or as little of Golarion as they want for their campaigns is, in fact, pretty much the entire point of the world. It's why we made the setting so compartmentalized. If you want a Golarion where orcs aren't 99.99999999999% chaotic evil, then it's easy enough to excise or adjust Belkzen and presto, you're done! The other 45-some regions don't really need any adjustment at all.

And frankly... maybe picking up some Warcraft material for non-evil orc stuff might scratch the itch? If you're comfortable ignoring an official Golarion product, you should be comfortable canonizing stuff from elsewhere, yeah?

The Shoanti are pretty anti-orc, though... again, on purpose and by design. A place where the Shoanti and orcs live in peace isn't really something I'm interested in building for Varisia.

ANYWAY... it strikes me that my presence in this thread might actually be disruptive... so I'll bow out for now, and sorry if I threw anything off course.

Paizo Employee Creative Director

1 person marked this as a favorite.
Mikaze wrote:
James Jacobs wrote:


There could be. We aren't doing anything with that any time soon, though.
I really really hope you guys do someday. I've been aching for that kind of material since Orcs of Golarion was announced... And not just from a GM standpoint. That kind of information is priceless to a player looking to have a background and cultural flavor to pull from outside the "tragic child of violence" trope. :)

Anything is possible... but frankly, and from the interests of expectation management... it's not that high on the list of things I'm personally interested in. I think that orcs work better as evil creatures. Not as tragic children of violence, but as a race who whole-heartedly embraces violence. The game NEEDS bad guys, and with orcs in particular, Warcraft has, in my opinion, more or less said what needs to be said on them being misunderstood or not intrinsically evil. Havging a remorselessly evil race (or several) is important for the game and for the world, and I'm not comfortable making that race humans or any of the core races. It's important to have completely good races as well... but not AS important, since the game's default is heroes fighting bad guys.

And that has nothing to do with "rape babies." Don't conflate that unfortunate half-orc stereotype with orcs themselves. Half orcs and orcs are very very very different, and we've actually been trying hard to actively avoid the "rape baby" angle of half-orcs. At the same time, it's not appropriate to sugarcoat things and turn a blind eye to the ugliness of the world. But that said... NPCs like Anevia are very much placed front and center with the spotlight on them so that there are more and more examples of half-orcs who don't fall into that category.

But again... half-orcs are not orcs.

So that means you can expect us to do something big with orcs being evil long before we do something with a significant portion of them being not evil.

Those not evil orcs are more memorable and more interesting and more important when they ARE the exception, after all.

I've said may times before that you can't have EVERYTHING in a game world. On some levels, there's already too many things in Golarion as it stands... woe to any GM who wants to model a realistic predator/prey food chain for the Inner Sea region with all its predators! Defining a game setting or anything is partially what ISN'T in the setting.

There aren't halfling nations, for example. There certainly could be, but there isn't. The fact that halflings don't have a "homeland" is part of their character on Golarion.

Likewise, the fact that the orcs of Golarion are savage and evil is part of THEIR character. There are exceptions to this, but they're not big and they're not things we're going to spend more time detailing than we will the evil orcs, since if we do spend more time detailing them, it doesn't matter how small they are... in print, they become bigger.

There ARE bestial races in Golarion that fit this bill of the "not beautiful but also not evil" though. Lizardfolk, strix, locathah, ratfolk, andnagaji all come to mind.

Paizo Employee Creative Director

7 people marked this as a favorite.
Axial wrote:
So, chances are that the re-written Asmodeus article won't mention Paladins of Asmodeus. ;)

I have to trust that we did indeed fix that. If we didn't... I might just give up and move to the Arctic Circle and become a hermit.

Creative Director

1 person marked this as a favorite.
The NPC wrote:
Merisiel Sillvari wrote:
snickersimba wrote:
what is it between you and kyra? What do you think of damiel and seltyeil and balazhar

Umm... we're a couple?

Damiel is fun but kinda weird.

Seltiyel is pretty funny and edgy and can be a breath of fresh air.

Balazar is the funniest of the three. HIs nicknames are to die for.

A couple of what? Considering she's a short term commitment at best.

Does anyoneever call Seltiyel Silt or Siltiyel? Also, do you describe him as "edgy" or is that how he describes himself?

Stab.

Paizo Employee Creative Director

1 person marked this as a favorite.
Ross Byers wrote:
James Jacobs wrote:
Wrong thread! The "Ask Ross Byers questions" thread is over there, somewhere! :-P
Sorry.

HA! No worries!

(shifts Ross off the no-fly list, back onto the watch list)

:-P

Paizo Employee Creative Director

1 person marked this as a favorite.
Davick wrote:
James Jacobs wrote:
Crellan wrote:

James,

A creature with scent can pinpoint the square of an invisible person who comes within 5' of the creature. Does pinpointing in this way require a move action as it would if the creature with scent were trying to discern the general diction of a scent within 30'?

Thanks!

Doesn't say it requires a move action, so it doesn't. It's like noticing something with your eyes or ears. It's pretty much automatic.
I've seen from a developer somewhere that a creature pinpointing something invisible with scent would still have concealment were they to attack that thing. If that's true, what would be the term for when something is not subject to concealment due to a nonvisual confirmation (blindsight, tremorsense maybe)?

That's absolutely correct. Pinpointing a location is basically just letting you automatically know what square(s) the invisible creature is standing in. Without that, you have to guess the square. With it, you don't... but the creature is still invisibile and therefore you have a 50% miss chance.

Paizo Employee Creative Director

1 person marked this as a favorite.
Cthulhudrew wrote:
James Jacobs wrote:
Not really; that's a different kind of technology that'll be touched upon elsewhere (in Iron Gods #4, to be precise). Living weapons and biotech like that isn't really what the crew of the ship in Numeria were about.

More hints about the Dominion of the Black. I can't wait for that one to hit. The Neh-Thalggu have been one of my favorite monsters since X2: Castle Amber.

Speaking of weird alien creatures- are the items in the Technology Guide the sorts of things that Mi-Go would use, or is Mi-Go tech even more exotic than this? (Or perhaps they simply use whatever tech they find and take a shine to?)

The items in the Technology Guide are basically things humans invented. So, no... they're not really appropriate for mi-go. At least, not without a fair bit of flavor reskinning.

Paizo Employee Creative Director

4 people marked this as a favorite.

Jessica: NO! There are no worms in my tea!

Paizo Employee Creative Director

2 people marked this as a favorite.
Ross Byers wrote:
Modulok wrote:

Hi James,

Here's a rules question I've seen debated on these message boards over the years, but I can't seem to find a definitive answer. The scenario plays out this: the party's sorcerer would like to take the Brew Potion feat at 3rd level and use it to mainly craft cure light wounds potions. Since he casts arcane spells, he obviously does not have cure light wounds on his spell list. Can he work in concert with the party's druid to brew these potions? I see three possible answers.

a) No, since a potion functions as a spell completion item
b) Yes, but with a +5 to the Spellcraft DC since he lacks one of the crafting prerequisites
c) Yes, but with no penalties to the crafting DC since the druid is casting the spell for him

Thanks like usual for your input!

A or C.

Wrong thread! The "Ask Ross Byres questions" thread is over there, somewhere! :-P

Paizo Employee Creative Director

2 people marked this as a favorite.
Daethor wrote:

Achaekek looks incredible. One of the best pieces I've seen in a while.

Azathoth's favored weapon is warhammer...interesting. It's not a bad fit, I'd just like to hear the rationale behind it.

Azathoth doesn't really care what his priests fight with, of course. But his priests revel in the primal destructive power of their god, and warhammers are really good at smashing things. If you get one big enough, you can smash planets, of course.

Paizo Employee Creative Director

3 people marked this as a favorite.
Dragon78 wrote:
I hope there will be rules for living armor, living weapons, bio tech, etc.

Not really; that's a different kind of technology that'll be touched upon elsewhere (in Iron Gods #4, to be precise). Living weapons and biotech like that isn't really what the crew of the ship in Numeria were about.

Paizo Employee Creative Director

1 person marked this as a favorite.
Wildebob wrote:
Pardon me if this question has already been asked - I searched, but no dice - does Golarion have a language of magic? It is my understanding that Draconic is the language of magic in at least one of the D&D settings. Did this carry over to Golarion?

The "magic" language, as in the language magic spells are written in or that verbal components are composed of, is just that... a language of magic. It doesn't have a name, nor can you speak it or read it, since it's pretty much exclusively for working magic.

I suppose, though, that the closest analog among the actual languages would be Aklo.

Paizo Employee Creative Director

1 person marked this as a favorite.
AlgaeNymph wrote:
What is it about Game of Thrones you like so much? I mean, isn't the series basically about villains getting away with screwing over the few decent characters?

Nope.

There's plenty of good guy triumphs as well, but it's not a foregone conclusion that "Good will win." I like the incredible amount of detail that's gone into the world, the masterful way that the supernatural elements are introduced, and above all else, the INCREDIBLY excellent characters. Martin has a gift at building characters so rich that in Book 1 you might hate them, but in Book 3 you love them. And the fact that there's an idea that anyone could die at any time removes the safety net... this isn't a safe setting. And that ramps up the excitement quite a lot. And also... I love the fact that it's for adults. It's a VERY mature series, and before it came along, most fantasy was too "safe" for my tastes.

Paizo Employee Creative Director

1 person marked this as a favorite.
Archpaladin Zousha wrote:

It all comes back to Thassilon, doesn't it?

Turns out, Thassilon is pretty important to Avistan's history.

Paizo Employee Creative Director

2 people marked this as a favorite.
Mikaze wrote:

IIRC, when Iron Gods was announced at the Gencon panel there was something said about the PCs possibly having a hand in how one or more Iron Gods develop, including alignment. That's IIRC of course, and if so, things may have changed since then.

Still, what a hook. :)

You recall correctly.

Paizo Employee Creative Director

1 person marked this as a favorite.
Mikaze wrote:

I'm really hoping the recent reveal of the all-CE orc pantheon doesn't retcon that Called to Darkness tribe or the cragkin/sandkin/rainkin orc cultures that seemed to at least present something non-evil orcs could get by in.

Maybe it's primarily the pantheon of the Belkzen tribes? Possibly leaving the rainkin pregenitors open to something more like non-evil animism, the cragkin-bearing tribes to Gorum worship, and the tribes run by sandkin to something appropriate for their areas?

On Golarion, orcs are pretty much chaotic evil. That's not changed, and the reason for it is because their gods are chaotic evil. Orcs who aren't chaotic evil don't currently have a land they can call their own on Golarion, nor do they have a racial deity to champion for them. They're outcasts and have a hard role ahead of them.

If there WERE non-evil orc gods, that'd be a different case, and a different theme, and a different world. We aren't doing that world.

It doesn't retcon ANY existing tribes though. Tribes that aren't evil just don't worship these deities.

Paizo Employee Creative Director

7 people marked this as a favorite.

The lack of non-evil orc deities does not mean we don't have non-evil orcs.

It DOES go a long way toward explaining why we tend to have more evil orcs than, say Warcraft, and why non-evil orcs are unusual in Golarion.

And in fact... the fact that most orcs are evil makes the non-evil ones MORE INTERESTING than if we treated them and every other race as humans (aka, being all over the alignment rainbow more or less equally).

Paizo Employee Creative Director

1 person marked this as a favorite.
DM_aka_Dudemeister wrote:

Will the tech guide/Iron Gods be dealing with "realistic" radiation or comic book radiation?

Basically should my characters prepare Remove Disease to her rid of radiation sickness/cancer or should they adjust their tunics to make room for mutated tentacles?

Mostly realistic. There will be ways to get mutations, but standard radiation exposure won't do it on its own.

It's not a disease effect, though. It's a poison effect.

Paizo Employee Creative Director

1 person marked this as a favorite.
Tacticslion wrote:
James Jacobs wrote:

As it turns out, robots are not objects—they're creatures. And as such, energy damage is not halved when applied to them. That bit about halving energy damage is a quality of an object, not a quality of Hardness. (And in my opinion... it's a kind of silly rule anyway—the idea that fire deals half-damage to paper is ridiculous.)

A plasma weapon used against a robot subtracts 10 points from the total damage done for its hardness 10. For sake of ease, it's best to say it subtracts 5 from the fire and 5 from the electricity, with any leftover (in a case where something does less than 5 fire or 5 electricity) applying to the other damage type.

And in fact, anything that deals electricity damage (including plasma) is a pretty solid choice against robots, due to their electricity weakness.

Thanks, James! So, let me be clear: you sum the damage, than halve the total energy portion (splitting it evenly between that which is damaged) instead of reducing the dice of the energy portion, yes?

Also worth considering, that Animated Objects, although creatures by PF definition, use some Object rules. Thus, I can see that there is some precedent to ask the question.

I've always wondered why the "half damage from energy rule is in place. :/

In most cases, splitting the two energy types individually isn't needed. In the case of a robot, it is because they have additional effects when they are damaged by electricity.

But yeah, you never reduce the actual dice.

And I'm not seeing anything in the animated object's description about them taking half damage from energy attacks at all; they're treated the same as any construct. (I believe at one point conflicting information was presented in the Core Rulebook, but that was an error that we've long since errataed out of the game.)

Paizo Employee Creative Director

1 person marked this as a favorite.

As it turns out, robots are not objects—they're creatures. And as such, energy damage is not halved when applied to them. That bit about halving energy damage is a quality of an object, not a quality of Hardness. (And in my opinion... it's a kind of silly rule anyway—the idea that fire deals half-damage to paper is ridiculous.)

A plasma weapon used against a robot subtracts 10 points from the total damage done for its hardness 10. For sake of ease, it's best to say it subtracts 5 from the fire and 5 from the electricity, with any leftover (in a case where something does less than 5 fire or 5 electricity) applying to the other damage type.

And in fact, anything that deals electricity damage (including plasma) is a pretty solid choice against robots, due to their electricity weakness.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:
Not a single non-evil orc deity:(

Correct. By design.

Orcs who worship non-evil deities are not part of the Golarion orc culture... and as such are worshiping other deities. Gorum is the primary CN god of such orcs.

Paizo Employee Creative Director

2 people marked this as a favorite.
Ross Byers wrote:

The Doctor or Captain Jack?

Amy Pond or Rose Tyler?

Not a Doctor Who fan. At all.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)Will the Kasatha get any articles in the Iron Gods AP or any of the supplement books?

2)Will the Technology book cover radiation? If so will there be any spells that protect against radiation?

3)Will any 0HD alien races other then the Kasatha and Androids get any love in Iron Gods?

4)Will Iron Gods AP get a new robot in each volume?

5)Any chance of the "Greys" showing up in the Iron Gods bestiary?

6)Will the People of the Stars book have anything for alien 0HD races or will it be for just the core races?

7)How many Iron Gods are there?

1) We'll talk about them a little bit here and there, but there's no full-length article in the works for them. They're not THAT important to Iron Gods, and they're not really appropriate for PCs either.

2) Yes.

3) Not really.

4) That's the plan. Some may have more than one new robot, in fact. Mabye.

5) Nope.

6) The core races are not "People of the Stars." Well... maybe the elves are.

7) Wait and see.

Paizo Employee Creative Director

2 people marked this as a favorite.
Zark wrote:

I’ve been thinking about some of these questions, especially the first, for quite some time and I got some theories of my own, but I would love to hear your thoughts on the subject of Vampires vs Werewolves.

1) How come Vampires as a concept is far more successful, at least when it comes to movies and TV shows? I know the simple answer is that there have been more good Vampire movies made, but I wonder why? What makes vampires more interesting? Or actually, what makes werewolves less interesting?

2) It seems that one of the most popular Werewolf movies is “Underworld”, which is actually a Vampire Movie. Any idea what made the Underworld werewolves so popular?

3) A theme in the werewolf myth (that was also present in An American Werewolf in London) is the werewolf as a tragic victim, is this theme common in werewolf movies or werewolf literature?

4) Can you recommend any good werewolf movies? If not, can you recommend any decent ones?

5) Can you recommend any good werewolf novels?

6) What makes a good werewolf movie? Let’s say a famous director would make a werewolf movie and asked you for advice, what would you say?

7) Buffy, True Blood, Vampire Diaries, Underworld Series and Twilight Series are all vampire Shows/series that also host werewolves. Who has the best werewolves?

8) Favorite Vampire movies, if any?

9) Favorite Vampire novels, if any?

10) Vampires or werewolves?

1) Because vampires are sexier than werewolves, and because vampires are easier to pull off realistically. Easier makeup.

2) Kate Beckinsale. That's my reason, at least.

3) It's pretty much the primary werewolf theme in most werewolf fiction I've seen and read.

4) Dog Soldiers. Ginger Snaps. American Werewolf in London. The Howling. The Company of Wolves. The Wolfman (the original). Good werewolf movies are actually really pretty rare, for whatever reason.

5) The Skin Trade. It's a novella, not a novel, but it's by George R. R. Martin. Cycle of the Werewolf (also a novella).

6) The transformations are key, but so is treating it pretty serious. It's also important to do something new with the story.

7) Of the shows you list, I'd say Underworld does.

8) Underworld. Underworld 2. Let The Right One In. Let Me In. Near Dark. Lifeforce. Nosferatu (the Murnau and the Herzog ones). Shadow of the Vampire. Blade 2. Thirst.

9) Dracula. Salem's Lot. The Passage. The Twelve. The Strain trilogy. I Am Legend.

10) Vampires.

Paizo Employee Creative Director

2 people marked this as a favorite.
Zark wrote:

I woke up 5.30 AM so I could have my breakfast before work and noticed there was a new Godzilla trailer out. I just saw it and it is AWESOME!

So here are some Godzilla questions:

1 What do you think is the biggest/most common misconception when it comes to Godzilla?

2 What made the 1998 (or any bad Godzilla movie) a bad movie?

3 What makes a good Godzilla Movie a Godzilla Movie?

1) That he was always a goofy kid-friendly buffoon.

2) The fact that it had no redeeming qualities. Immediately coming to mind... Godzilla didn't have a breath weapon; the continuity of his size changed drastically and randomly; and the plot was stolen from a missmash between Jurassic Park and The Creature from 20,000 Fathoms; the fact that the military does more property damage to New York than Godzilla does; the fact that not a single building is knocked down; the end is a rip off of the 70s remake of King Kong which was a terrible remake; the acting sucked; the casting sucked; the writing sucked; there were mean-spirited snipes at movie critics; the design for Godzilla was kind of silly with its giant chin; it was lazy in the way it portrayed Godzilla's mass and the impact of his footsteps... I could go on, but that should be good for a start.

3) Respect for the character by the filmmakers.

Paizo Employee Creative Director

4 people marked this as a favorite.
Draco Bahamut wrote:
Can you play Iron Gods without this book ?

Not really, no.

Which is why the plan is to get these rules up on the PRD.

Paizo Employee Creative Director

2 people marked this as a favorite.
Oceanshieldwolf wrote:

I was a little miffed at the lack of info, but given how I knew nothing about the DotB not completely surprised. In a way, I think it fits the mysteriousness of the DotB that it is... mysterious. That is ehy I said "suitably". ;)

If there is other DotB info, what products would it be in for the editors of the wiki to draw it from/interested parties to find it in?

Huh, almsot like I know folks are interested in that info but am trying to keep it secret to build anticipation or desire for products or something, isn't it?

Paizo Employee Creative Director

1 person marked this as a favorite.
Kairos Dawnfury wrote:

Do you have a favorite episode of Game of Thrones?

Who are your top 5 favorite characters?

Blackwater Keep.

Arya, Tyrion, Danyris, Jon, and Davos are my favorite characters.

Paizo Employee Creative Director

2 people marked this as a favorite.

The book's contents are not really open to votes or suggestions at this point. We're about two weeks away from sending it to the printer, and all of the art was ordered for it months ago. Even if we DID want to add something new to it at this very late stage... I doubt we could. NOTE that adding clarifications, such as how magical darkness interacts with lasers, does not require new resources like new artwork or new ground-up design work.

The next opportunity to include something of the nature of an energy sword in the game would be in the 3rd adventure of Iron Gods, frankly... but that'd require more than just dropping in a new item, since they'd need to be integrated into the adventure's plot.

That's by no means a promise that I'll be able to squeeze one in, in other words, but if I can, it'll be in Iron Gods #3, #4, #5, or #6.

And we've already got something inspired, sort of, by Larry Niven's "variable sword" in there.

Paizo Employee Creative Director

5 people marked this as a favorite.
Tels wrote:

A quote from the above interview on the Technology Guide.

James Jacobs wrote:
The book’s backbone is a hefty chapter about technological items. We’ve got weapons (ranged and melee, mostly ranged), armor, pharmaceuticals, cybernetic implants, and all sorts of miscellaneous technological items. Chainsaws and monofilament whips! Laser rifles and railguns! Rocket launchers and nuclear resonators! Id rifles and atom guns! Force fields and magnetic boots! And much, much more!

I see all this, and I have to wonder, how the hell does an energy sword not "fit the theme" of Numeria?

I know it's too late to add more stuff like energy blades (but not too late to add info about how lasers interact with darkness, apparently) but how did something as classic and iconic as an energy blade get dropped from the guide while all of the above was included during the development process?

Even if you didn't want to include an energy blade (and I'm not sure why you wouldn't), you're practically obligated to do so. It doesn't have to be a lightsaber; the earliest known use of an energy blade that I'm aware of come from the Lucky Starr books series that started early in the 50's and it was, basically, an ultra-thin forcefield. It really was, basically, nothing more than a blade made out of a forcefield so it was able to, essentially, cut anything. You couldn't stick it in a blast door and then melt a hole through it, like you could with a lightsaber, it was just a really sharp blade.

Because I made the choice not to include it in the book. Simple as that. Sorry you disagree, but that's the way it is.

Your objection is and has been noted many times already, and frankly, at this point, hounding and worrying the issue is not helping.

Paizo Employee Creative Director

2 people marked this as a favorite.
AlgaeNymph wrote:

How would feel about a Paizo version of Touched by an Angel? One featuring the angelic empyreal lords?

(I've been meaning to start a thread about that. Best get to finishing it up.)

I'd like to think that the first Paizo TV show would be more like Game of Thrones and less like Touched by an Angel.

Paizo Employee Creative Director

2 people marked this as a favorite.
Guy St-Amant wrote:

A) Elf, Succubus and T-Rex aside, top 10 list of things/creatures you would like to be reincarnated into?

B) Top 10 list of things/creatures you wouldn't want to be reincarnated into?

A) Human, elf, cat, lizard, hawk, dragon, halfling, lillend, tiefling, or aasmiar.

B) Dwarf, dwarf, dwarf, dwarf, dwarf, dwarf, dwarf, dwarf, pig, dwarf.

Paizo Employee Creative Director

3 people marked this as a favorite.
leo1925 wrote:
James Jacobs wrote:


"Science is bad" is absolutely NOT the theme of this AP. Neither is "Religion is bad." It's much more complex than that.

Glad to hear that.

Can you say that the theme of the AP won't be "Technology is superior to religion"? nor "Religion is superior to technology"?

I just don't want the AP to get caught up in the bad side of the arguement "sience vs faith" and get some flak becuase of that.

It's more about Science and Religion working together than competing.

Paizo Employee Creative Director

1 person marked this as a favorite.
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
James, what would you say is 2SPOOKY4U?
Haven't found it yet.
Who was Golarion's most famous conqueror or military tactician? Who were its Alexanders, Hannibals, and Caesars?

I'm not sure off the top of my head. But those names will likely be mentioned in the upcoming "Inner Sea Combat."

Paizo Employee Creative Director

3 people marked this as a favorite.

The word "pupil" is the wrong word in this case, biologically speaking.

Elf eyes are solid colors. When you get up close, you can see specific structures like the pupil, iris, and all that, but they're all close enough to being the same color that when you illustrate an elf, the result is one color in appearance.

1 to 50 of 5,106 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.