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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 43,282 posts (45,245 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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xavier c wrote:
James Jacobs wrote:
Misroi wrote:
Harkening back to last page's discussion of gods from Earth on Golarion, what is it about Earth that makes it inhospitable to divine beings? They all seem to have left for one reason or another.
Us.
What do you mean?

We get the gods we deserve. And I'm not sure we as a race currently deserve any of them.

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Dragon78 wrote:

1)Will Inner Sea Races reprint any info or crunch from the race books?

2)Have you seen the movie, Sky Captain and the World of Tomorrow? If so did you like it?

3)What movies have you seen lately?

4)Did you ever get a chance to get Final Fantasy X/X-2 HD?

5)Are there any Lovecraft books that you like but don't think they would translate well into movies?

1) Yes.

2) Yes, and yes, I liked it.

3) Snowpiercer (great!), Guardians of the Galaxy (best Marvel movie yet!), 13 Sins (kinda okay, but kinda silly), Alien Abduction (kinda okay but it's a found footage movie so I'm weak against it), The Raid 2 (brilliant and incredible and SUPER VIOLENT), Under the Skin (really cool)

4) Nope. I'm backlogged on video games at the moment, alas.

5) No; given the right director and the right budget and right cast, I think they'd all potentially be great. I'd love to see Guillarmo del Toro do Mountains of Madness, but I think James Cameron or John Carpenter would do an even better job with it. I'd also love to see Ti West tackle something slow and creepy like The Colour Out of Space or The Dunwich Horror.

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Auxmaulous wrote:
James Jacobs wrote:

Does my heart good to see folks talking about the best director in the biz!

The Hungry Fog is VERY much inspired by his movie, in any event. Note how well it works with undead! I'd peg the sailors from the movie as revenants who have leprosy though.

A creature inspired by the monster from The Thing was statted up in d20 Modern's Menace Manual; I had to loan my copy of the movie to Matt Sernett so he could watch it several times to get all the abilities in, and you'll note some easter eggs in the Star Doppelganger's entry in that book as a result.

Yes, a PF version would be excellent.

JC's version of The Thing was very Lovecraftian - actually one of the best non-mythos mythos-style creatures ever depicted in cinema (HPL doesn't translate well to the cinema), if that makes any sense.

I actually think HPL translates VERY well to cinema... as "The Thing" shows. There's been several other excellent adaptations as well... none yet that have been all that high profile though. It's a few steps removed, but HBO's "True Detective" is a great recent example of Lovecraftian themes on screen.

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MMCJawa wrote:

Do we have a Thing expie yet? I know there is some 3pp supplements that have something like that, and I know the D20 Modern has it (as James Jacobs mentions).

Maybe Iron Gods could provide one?

No "Things" in Iron Gods.

It's actually not a great monster for an RPG. The D20 Modern one is SUPER complicated. In fact... if I were stating it up, I'd stat it up as a disease that applies a template to you after it kills you.

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Misroi wrote:
Harkening back to last page's discussion of gods from Earth on Golarion, what is it about Earth that makes it inhospitable to divine beings? They all seem to have left for one reason or another.

Us.

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Does my heart good to see folks talking about the best director in the biz!

The Hungry Fog is VERY much inspired by his movie, in any event. Note how well it works with undead! I'd peg the sailors from the movie as revenants who have leprosy though.

A creature inspired by the monster from The Thing was statted up in d20 Modern's Menace Manual; I had to loan my copy of the movie to Matt Sernett so he could watch it several times to get all the abilities in, and you'll note some easter eggs in the Star Doppelganger's entry in that book as a result.

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Head closet clown exterminator wrote:
should we exterminate the closet clowns?

Wouldn't that just release more clown spores?

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equinoxmaster wrote:
hi, what is the plan for inner sea races

To have it for sale next Spring, and to collect the Golarion-specific information for the core races and add information and rules for other races that first appeared in books like "Elves of Golarion," many of which are or are close to being out of print.

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snickersimba wrote:

We need a list of all paladin gods.

I want to make a paladin of nethys, but cannot find anything about such a thing, I thought that it would be interesting. Same for like eighty other gods.

I'm not seeing a question here, but I'll comment anyway.

Paladins don't worship Nethys. He's neutral.

A "List of paladin gods" would just be a list of all lawful good deities, with an alternate list of all the neutral good and lawful neutral ones as less common paladin deities.

That is all.

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MMCJawa wrote:

The Prophecy for starter, which is an early 80's horror movie featuring a bear mutated by toxic waste....which also happens to bear a bit of similarity to the Yaoguai.

Um...Hungry Flesh I think has been mentioned to be inspired by the 80's Blob remake

The Carnivorous Blob from Bestiary 2 is actually the Blob inspiration.

And the Yaoguai is from Chinese mythology. That said... The Prophecy is a delightful movie, I must admit.

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zergtitan wrote:
That robot in the picture is intriguing , what is it?

It is a...

Spoiler:
Robot version of a clockwork mage.

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Ross Byers wrote:
What would be a good Golarion villain with particularly insane goals? (By 'insane goals' I mean less 'take over the world' and more 'blow up the moon'.)

Sounds like an evil Golarion villain, not a good one! :-P

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snickersimba wrote:

Why don't we just fight a giant ubergod made of all of golarions gods mashed together?

Megabook would be frikken awesome though, Imagine a book the size of a table that required twelve men to lift with every offical pathfinder thing inside it. EVERYTHING
Also, why not get rid of the now useless archetypes?
They really don't do much more than make the classes into a weaker version of an existing class.

Because more options = better for the game. Remember, GMs need options for NPCs too, and having sub-optimal options helps to spread challenges around more.

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Archpaladin Zousha wrote:
As you've taken a look at the 5e Player's Handbook, what opinion do you have on their lack of a Base Attack Bonus? I have a friend that claims because of this, 5e is a complete and utter failure.

Until I play the game for a while I won't have an opinion. And I suggest anyone who wants to have an opinion of their own give the game a try first before they issue proclamations.

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Dragon78 wrote:

Questions about the Occult Adventures?

1)Will it have a reprint of the insanity rules? How about additional rules for insanity?

2)Will it have anything Lovecraft/Mythos related?

3)Have the names and concepts of the new classes been finalized?

4)Will there be any new rules/content for hauntings or possession?

5)Are all the classes psychic based/themed?

1) Unlikely.

2) Unlikely.

3) Yes.

4) Dunno, but that would certainly make sense.

5) I'm not sure, but I think so.

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samuraixsithlord wrote:
Neongelion wrote:
I'm perfectly okay with it, though I wish they didn't reveal who they are in the Iron Gods Player's Guide! Now I'm desperately hoping my players don't happen to read that part of the guide...

I kinda wish they would have waited to reveal that the pilots of the Silver Mount were ** spoiler omitted **

Keeping secrets like that from the GM isn't the way we do things.

That said, I suppose we shouldn't have mentioned it in the Player's Guide... but that ALSO said...

Spoiler:
all of the technology in the region is obviously built to be used by things with human shaped bodies, so I'm not sure how much of a surprise it would have been anyway....

People looking for weird alien technology will find some later on... particularly in Part 4 of the Adventure Path.

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xevious573 wrote:
There is kinda 1452 (and counting) posts... Certainly most other Campaign Setting books haven't gotten this type attention. In addition telling Lone Wolf/my friends to go check page 28 or 29 of this thread for the various errata seems kinda... well not right to me I guess. Don't know how else to describe it. I think you guys should consider that FAQ page for this product, it makes the corrections more official and less word of mouthy even if it is coming from the toothy tyrannic-sauric jaws of the Creative Director. I'm sure we can be plenty patient for that page but I think it would do this book some good in avoiding confusion.

I do agree, and the increased attention and the heavy rules content of this book does mean it'd be good to get the errata gathered. I'll see what I can do.

And having been the one who wrote the bulk of these rules and playtested them for over a decade, I'm pretty confident I can provide pretty official corrections for the book anyway... ;-P

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Roshan wrote:

Theres one question that I've been mulling over for a couple days now. I've been thinking about the position of Asmodeus in the whole dynamic of good vs evil. Whats mostly been in the back of my mind are the Hellknights, a Lawful Evil organization.

The Hellknights, who model themselves after the armies of the nine hells are one of the most effective (if brutal) police forces in the inner sea region, they throw down no matter the threat but still apply the law evenly to the mortal races no matter their alignment. Which is more than can be said for a number of paladins I've played with who use Detect Evil as a writ of execution.

How does Asmodeus see himself in the grand scheme of things? Is he really the prince of lies trying to claim all the realms for himself? Is he the Final Judge and Jury, holding the threat of his Devil Hordes above the heads of the other gods should they decide to cross the line? Or is he something else entirely?

Asmodeus sees himself as the hero of the story of reality.

He's not right, of course, but he doesn't see it that way.

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zergtitan wrote:
James Jacobs wrote:
zergtitan wrote:

Why there are a lot of factors as to what needs to occurs to provoke the creation of an adventure path compendium like Rise of the Runelords Anniversary Edition. But if such conditions were met and you were able to choose which adventure path to hardcover compile which would you like to see?

I’ll put my own thoughts into a spoiler,
** spoiler omitted **...

If it were entirely up to me? Second Darkness.
without getting into too many specifics, what are some of the changes and alterations you would do off the top of your head?

The two big ones:

Spoiler:

1) I would remove the missing level between parts 2 and 3, and build a short adventure that would gracefully transition the PCs out of Riddleport and into the roles of world-traveling heroes.

2) I would more or less entirely re-write the first half of part 5 to make the elves more likable and make it less of a railroad.

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MeanDM wrote:

Hi James!

Glad you avoided Con crud!

I'm a bit confused. I was pursuing the Technology Guide, as well as The Fires of Creation. The Technology Guide says that without the Technologist feat, Disable Device is treated as untrained as to tech devices. However, Fires of Creation says that you can attempt to pick electronic locks with a minus 5 penalty without the Technologist feat. Which would you use?

Thanks!

I'm glad too! Avoiding the con crud means that I don't have to work ALL DAY on the weekends and actually have a chance of not falling behind schedule as a result.

There were some changes in development to the Technolgist feat at the last minute that didn't get entirely synced up with Fires of Creation, alas. If you're comfortable with technology in your game, I'd suggest going with the –5 penalty. If technology in your game (and the idea that anyone can figure it out with a bit of luck) does weird you out, go with the rules as presented in the book.

OR! Limit the actual use of Disable Device to unlock electronically locked doors to attempts to unlock the door's wiring etc. but let the check still work at a –5 penalty if the character instead tries to disable the locked door by physically dismantling it.

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zergtitan wrote:

Why there are a lot of factors as to what needs to occurs to provoke the creation of an adventure path compendium like Rise of the Runelords Anniversary Edition. But if such conditions were met and you were able to choose which adventure path to hardcover compile which would you like to see?

I’ll put my own thoughts into a spoiler,
** spoiler omitted **...

If it were entirely up to me? Second Darkness.

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Set wrote:

Massive tunnels beneath the Antarctic ice. Shoggoth Kaiju Super-Highway? Or something scarier...

Shoggoths!!!!

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Correct; robots aren't objects and thus take full damage from energy attacks. Their hardness reduces damage done by 10 (or whatever), regardless of if it's energy damage or force damage or slashing/piercing/bludgeoning damage or whatever. That's why it's not DR (which doesn't touch energy damage) or energy resistance (which doesn't touch slashing/bludgeoning/piercing damage).

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Haldelar Baxter wrote:

How large of a "permanent" structure (keep, castle) be created with a Polymorph Any Object spell ?

What size building would be a reasonable request using a Wish/Miracle ?

Up to 100 cubic feet per level; if the thing is hollow (as most structures tend to be) the space inside counts against this limit.

Look to other spells that make buildings, such as mage's magnificent mansion, and then extrapolate from there, I suppose. A wish or miracle should be able to create something bigger than that. That spell creates a mansion of up to 3 ten-foot cubes per level. I'd say 5 ten foot cubes per level is a good place for wish/miracle to reside.

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Zhangar wrote:

1) First, the goofy one - let's assume Big C using its compression ability to crunch down to the smallest possible size (about 5x5x5, which I find hilarious, because it means Cthulhu fits in a minivan if it wants to), which would also conceivably then give it the greatest possible density. Cthulhu then leaps off of a high cliff overlooking solid ground. What happens at impact? A new grand canyon? A wormhole? Something weirder?

2) Do you think summoning other Great Old Ones would be a viable use of Cthulhu's gate SLA? I'm guessing it wouldn't grab one that's already on the prime, but could perhaps bust one out of an extraplanar prison?

3) Are there any hotbeds of Cthulhu worship on Golarion? Versex County in Ustalav seems like one good location, but I'm curious as to whether there are other major locations.

1) A sanity check happens.

2) Yes, although he would likely avoid doing so since they are powerful foes who hold grudges.

3) No such hotbeds have been yet revealed.

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Rysky wrote:
James Jacobs wrote:
Alexander Augunas wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
James, what is a good way to get in contact with John Compton to get a chronicle sheet for a game he ran on Sunday after PaizoCon ended? I don't think he checks his Paizo messages. And how much longer should I wait?
All of our emails are printed on the "Contact Us" page. That's the best way to get ahold of one of us in particular.
Which is a better way for a civilian to get ahold of you? E-mail or the Ask James Jacobs thread?
Both work. As do PMs.
What about tying a note to a brick and then tying the brick to a goat and sending it to the Paizo offices, would that work?

Nah. It'd be eaten by Wes.

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That would have been Wes and myself.

And yes, "Prince of Darkness" was the inspiration. I don't regard it as an obscure movie, though... But that's probably because John Carpenter is my favorite director.

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brad2411 wrote:
Could you use numerian fluids as poison? like coating a bolt with some and then shooting it into someone?

Yes.

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Alexander Augunas wrote:

So I picked up the Technology Guide this week along with Occult Mysteries. I gave the former to my brother to glance at (he's playing a Rocket Raccoon-inspired character in one of our games) while I read Occult Mysteries.

Its been almost two hours later. He won't give me the book back. Instead, he just keeps quoting items and equipment out of the book with a maniac grin on his face.

No question, just thought you might like to know about the in-fathomable acts of chaos that will no doubt ensue from your brainchild.

Excellent!

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Alexander Augunas wrote:
James Jacobs wrote:
John Kretzer wrote:
James Jacobs wrote:
snickersimba wrote:
hey james, What happens if cthulhu meets the tarrquse
Box office records are made.
What if it was a Rom Com? ;)
I'd have to burn Hollywood down in such a case, alas.
Would you consider sparing Marvel Studios from your infernal fury?

I'm afraid I would not. My fury in this case would be a red curtain of equal opportunity mayhem.

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Ambrosia Slaad wrote:

Hmmm, Distant Worlds sold out its first print run, and I seem to remember someone (Sutter?) saying it had a larger-than-normal initial run. Now the Technology Guide seems to be selling at a brisk clip too.

If Iron Gods sells as briskly, maybe we'll get that Distant Worlds AP after all? At the very least, the TG might lead to an Ultimate Technology hardcover... which would in theory make it much easier for the resident Dinosaur Director to Kickstart his post-apocalyptic setting. I know it's just wishful thinking at this point, but I can dream anyway.

For the record... running a Kickstarter is a huge deal, and I'm pretty sure I don't have the time or resources to handle that AND do my job at the same time. I'm certainly watching how Jason handles his with Great Interest...

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xavier c wrote:
James Jacobs wrote:
xavier c wrote:
2)What do you mean? What if i use craft statue(masterwork) or Fabricate to make them look beautiful?

I mean that what you're essentally doing is mashing around the flesh but not restructuring bone and musculature. The result would look like a partially melted or damaged wax sculpture.

If you want to be able to use fabricate or Craft to re-work a petrified creature's appearance and have the underlying biology still somehow work fine when they're restored to flesh, that's something you'll need GM approval for. In my opinion, when you rework a person's petrified body like that, that's just mashing around the flesh. It's no different than taking a scalpel or other tools to try to reshape someone's face, save that you won't have any way to tell arteries and fat and muscles and organs apart from the rest of the body, since while it's stone, it's ALL stone.

Hmm but it's magic

Then do what you want.

You asked me, and I gave my answer. I tend to think "it's magic" as being the lazy way out, and so I tend to try to give more details in my answers as to why something does or doesn't work.

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John Kretzer wrote:
James Jacobs wrote:
snickersimba wrote:
hey james, What happens if cthulhu meets the tarrquse
Box office records are made.
What if it was a Rom Com? ;)

I'd have to burn Hollywood down in such a case, alas.

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Actually, selling out of hardcovers isn't normal either. This Gen Con was... quite good.

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snickersimba wrote:
hey james, What happens if cthulhu meets the tarrquse

Box office records are made.

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Correct. The ascending order of colors matches the rarity of skymetals, with the lowest level (brown) being basically "dirt" or the like (base metals, in other words) and the highest level being a combination of all colors.

The pattern does makes sense, in other words, but it follows something from an alien culture that wouldn't make sense if you look at it from other angles. Which is actually on design, since that helps to not only make the color code feel to us as if it IS from another strange culture, but it also means that the PCs won't necessarily immediately suss out how it's organized as well.

And yes, this is described in the Technology Guide, page 19.

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And in any event, questions answered. I don't mind that they were lots of different posts, nor would I have minded if they were all in ONE post.

So... it's all good!

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dragonhunterq wrote:
Ssalarn wrote:
Still, JJ was a bit of a superstar jumping in and answering all those. That's why you've got to love Paizo man, they're very accessible and involved, though I suspect that he's probably just the first to wake up following the post-GenCon crash :)
I could be wrong, but I get the feeling this item might be a pet one of JJ's (not everything gets this much love :))

Nope. I like the item, and the inspiration for it was in part something I came up with for Amber to include in her adventure for Wrath of the Righteous, but it was Wes who designed the elixir.


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GLOMP!

(Better late than never!)

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Thelemic_Noun wrote:

No need to get hostile.

And what exactly is the intended scope of the elixir, anyway? It's obviously not for mechanical benefit, but it does change an aspect of the game world, which requires adjudication.

Check out the story of Anevia and Irabeth in the 1st installment of Wrath of the Righteous for the inspiration for this item and an in-world example of the item's intended scope.

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Thelemic_Noun wrote:
  • Does true seeing reveal the transmuted creature's true form?
  • No, because the new sex IS the creature's new true form.

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    Alexander Augunas wrote:

    James, with a half dozen new iconics in the not-so-distant future, any chance you could put a bug in someone's ear for an iconic with a non-hunky/toned body type? I'm a touch overweight myself and it's always bothered me that whenever I brought up the issue of overweight people as adventurers, the answer I almost always get is, "Well, overweight people don't adventure because you need to do a lot of physical activity to be an adventure. An overweight adventurer would either die because he's out of shape or loose the weight fast from the activity." Its a bit of a pet peeve of mine.

    Along the same lines, an Iconic who is unquestionably in the Youth age category would be nice too. Pathfinder could use its own Araya Stark and with the Kid's Track seemingly getting bigger every year, a child iconic would be appreciated.

    I'll see what I can do. A stocky iconic is actually a pretty good idea. The young iconic is a bit trickier, alas... gamers and the pen and paper industry has traditionally been kinda timid when it comes to depicting children in danger; it's something we've done before now and then but to mixed results. Still... Arya Stark IS pretty awesome, I must admit.

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    Joana wrote:

    James Jacobs said just today there will be no non-core-race iconics. I believe at least part of the reason is to allow the iconics as pregens in Society play, without special boons being required.

    And Keleshite and Vudran are ethnicities, not races.

    That's not quite what I said. We might some day do iconics of those races, but before we do, we'd have to decide how we feel about making an iconic of a race that's not a core race. We may find another way to do pseudo-iconics in the future though—iconics who aren't standing in for a base class. We shall see.

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    Looking back at my original work files for Karzoug...

    He starts with the following stats, purchased via a 25 point buy:

    S 12 D 12 C 13 I 18 W 8 C 13

    He actually is a pureblood Azlanti (see the 2nd line of his stats), so he gains a +2 to all 6 scores

    S 14 D 14 C 15 I 20 W 10 C 15

    Next up, his inherent mods—+5 Int and +4 to the rest

    S 18 D 18 C 19 I 25 W 14 C 19

    After that come the enhancement mods, +6 to everything but Wis and Cha.

    S 24 D 24 C 25 I 31 W 14 C 19

    His level bonuses are +3 Con and +2 Int

    S 24 D 24 C 28 I 33 W 14 C 19

    Add his bonuses to his mental stats from age (+3 Int, Wis, and Cha)

    S 24 D 24 C 28 I 36 W 17 C 22

    And finally, his talons of Leng reduce his Wisdom by 2, which then puts his stats as they appear in the book.

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    Gentleman Alligator wrote:

    James, you've probably already answered this question in a general sense, but I wanted to know about a specific corner case.

    You, as well as other developers, have said we will probably not see any non core race iconics. Now, I can understand not using some of the weirder races, like the catfolk or the nagaji. However, I've never understood why the aasimar or tiefling would be off the table.

    They've been apart of the game for years now, most people playing the game are very familiar with them, and they're very popular character choices. I don't see why the "core only" rule can be relaxed for them.

    Thanks for your time, and I hope you have a good day :)

    Because aasimars and tieflings aren't core races. Simple as that.

    I quite adore aasimars and tieflings; don't get me wrong.

    But they're not core races.

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    Eric Hinkle wrote:

    Sauce, Troll -- I looked at the PRD, and yeah, they're impressive enough that I question the wisdom of a GM who allows PCs to get their hands on them. Of course for some groups that's part of the appeal.

    Also, the rebirthing machine, hmm, I wonder how best to handle the effects it has on a character who gets rebirthed by one (along with the +2 to all stats)? I guess the easiest way is to just do what was done with 'PC becomes Sorshen the pure Azlanti' and have them lose two levels.

    And now I wonder if the Azlanti are/were descended from the space people in setting.

    Nope. The Azlanti were here (and indeed had been destroyed by Earthfall) well before the ship crashed into Numeria.

    As fro the rebirthing chamber... it's an artifact. It gets to break the rules, and is more powerful than the "Sorshen trap" you cite. A character who is rebirthed by one gains a +2 inherent bonus to all her stats and has her age reset to young adult. A live creature that's rebirthed by the device doesn't gain negative levels.

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    Guang wrote:
    James Jacobs wrote:
    Morain wrote:
    James Jacobs wrote:
    Guang wrote:
    Are draconic creatures reptiles? Synapsids? What?
    Neither. They're dragons.

    What about the Nimbus Bow from STAP that has this text line "Against reptilian monsters (including dragons), it deals an dextra 1d6 of electricity damage"?

    I don't think even reptiles have "reptile" written in their stat block in the bestiaries, they are listed as animals. So I would think any scaled creature that even remotely can be assosiated with reptiles should count as one.

    "Reptilian creature" is not the same as "reptile."

    Um, yeah, it kind of is. There is a feline creature hiding under my bed right now. Whether it has four legs, 2 legs and can speak, or a hundred legs like a centipede, it is still a feline.

    Or "mammalian creatures" are the same as "mammals", to put it a different way. I accept that dragons and, say, lizardfolk, are treated separately for rules reasons, but from a fluff perspective it really sounds like you're splitting hairs on this one. Either they are reptilian or they are not. Egg laying, cold-blooded, scales, I dunno, something like that.

    Let's keep this thread to questions, please. If you don't like my answer, that's fine, but I'm not gonna set a precedent about getting into a big discussion justifying my answers.

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    RCM wrote:
    James Jacobs wrote:


    I would set it at 4d6 for a Large creature, and 6d6 for a Huge one. That's what a 3d6 natural attack upgrades to with Improved Natural Attack, and is thus the only in-book precedent.

    Keep in mind, of course, that it's VERY unlikely that a chainsaw sized for a large or huge creature (or a small creature for that matter) could be found in Numeria, since the people who built these gizmos were Medium. Of course... once you get Item Creation into the hands of those crazy PCs... all bets are off! ;-)

    How true, oh by the way are the stats and background for 'the people who built the gizmos" going to show up in Iron Gods?

    Spoilering, I guess...

    Spoiler:
    They were humans. So, they're already in print. See the Core Rulebook. ;-)

    Paizo Employee Creative Director

    1 person marked this as a favorite.
    Shadowlord wrote:
    James Jacobs wrote:
    Dracoknight wrote:

    What is your favorite kind of settings, and could you list and rank them?

    And on the same note, what is your opinion of "Magic VS Technology" or are you more fan of a setting where those are combined rather than opposed?
    Look at what we did with Golarion. That's your answer.

    What's your opinion on a setting where magic is a super advanced form of technology? No other real changes, still a medieval fantasy to Star Wars scifi/fantasy type feel, just tech vs mysticism as the source of magic in the setting.

    Well, those who don't know what it really is would still view it as/with mysticism. "Any sufficiently advanced technology...."

    I like that quote as much as anyone, and even used it in the Technology Guide, but my preference is for technology and magic, while they might be capable of the same things, to be different.

    Paizo Employee Creative Director

    2 people marked this as a favorite.
    Alexander Augunas wrote:
    Now that your dream of a Dexterity-based class has come to fruition, how long will it take you to roll one up for a game, James?

    Starts tomorrow at lunch.

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