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xavier c wrote:
We get the gods we deserve. And I'm not sure we as a race currently deserve any of them.
2) Yes, and yes, I liked it.
3) Snowpiercer (great!), Guardians of the Galaxy (best Marvel movie yet!), 13 Sins (kinda okay, but kinda silly), Alien Abduction (kinda okay but it's a found footage movie so I'm weak against it), The Raid 2 (brilliant and incredible and SUPER VIOLENT), Under the Skin (really cool)
4) Nope. I'm backlogged on video games at the moment, alas.
5) No; given the right director and the right budget and right cast, I think they'd all potentially be great. I'd love to see Guillarmo del Toro do Mountains of Madness, but I think James Cameron or John Carpenter would do an even better job with it. I'd also love to see Ti West tackle something slow and creepy like The Colour Out of Space or The Dunwich Horror.
I actually think HPL translates VERY well to cinema... as "The Thing" shows. There's been several other excellent adaptations as well... none yet that have been all that high profile though. It's a few steps removed, but HBO's "True Detective" is a great recent example of Lovecraftian themes on screen.
No "Things" in Iron Gods.
It's actually not a great monster for an RPG. The D20 Modern one is SUPER complicated. In fact... if I were stating it up, I'd stat it up as a disease that applies a template to you after it kills you.
Does my heart good to see folks talking about the best director in the biz!
The Hungry Fog is VERY much inspired by his movie, in any event. Note how well it works with undead! I'd peg the sailors from the movie as revenants who have leprosy though.
A creature inspired by the monster from The Thing was statted up in d20 Modern's Menace Manual; I had to loan my copy of the movie to Matt Sernett so he could watch it several times to get all the abilities in, and you'll note some easter eggs in the Star Doppelganger's entry in that book as a result.
hi, what is the plan for inner sea races
To have it for sale next Spring, and to collect the Golarion-specific information for the core races and add information and rules for other races that first appeared in books like "Elves of Golarion," many of which are or are close to being out of print.
I'm not seeing a question here, but I'll comment anyway.
Paladins don't worship Nethys. He's neutral.
A "List of paladin gods" would just be a list of all lawful good deities, with an alternate list of all the neutral good and lawful neutral ones as less common paladin deities.
That is all.
The Carnivorous Blob from Bestiary 2 is actually the Blob inspiration.
And the Yaoguai is from Chinese mythology. That said... The Prophecy is a delightful movie, I must admit.
Because more options = better for the game. Remember, GMs need options for NPCs too, and having sub-optimal options helps to spread challenges around more.
Archpaladin Zousha wrote:
As you've taken a look at the 5e Player's Handbook, what opinion do you have on their lack of a Base Attack Bonus? I have a friend that claims because of this, 5e is a complete and utter failure.
Until I play the game for a while I won't have an opinion. And I suggest anyone who wants to have an opinion of their own give the game a try first before they issue proclamations.
4) Dunno, but that would certainly make sense.
5) I'm not sure, but I think so.
Keeping secrets like that from the GM isn't the way we do things.
That said, I suppose we shouldn't have mentioned it in the Player's Guide... but that ALSO said...
all of the technology in the region is obviously built to be used by things with human shaped bodies, so I'm not sure how much of a surprise it would have been anyway....
People looking for weird alien technology will find some later on... particularly in Part 4 of the Adventure Path.
There is kinda 1452 (and counting) posts... Certainly most other Campaign Setting books haven't gotten this type attention. In addition telling Lone Wolf/my friends to go check page 28 or 29 of this thread for the various errata seems kinda... well not right to me I guess. Don't know how else to describe it. I think you guys should consider that FAQ page for this product, it makes the corrections more official and less word of mouthy even if it is coming from the toothy tyrannic-sauric jaws of the Creative Director. I'm sure we can be plenty patient for that page but I think it would do this book some good in avoiding confusion.
I do agree, and the increased attention and the heavy rules content of this book does mean it'd be good to get the errata gathered. I'll see what I can do.
And having been the one who wrote the bulk of these rules and playtested them for over a decade, I'm pretty confident I can provide pretty official corrections for the book anyway... ;-P
Asmodeus sees himself as the hero of the story of reality.
He's not right, of course, but he doesn't see it that way.
The two big ones:
1) I would remove the missing level between parts 2 and 3, and build a short adventure that would gracefully transition the PCs out of Riddleport and into the roles of world-traveling heroes.
2) I would more or less entirely re-write the first half of part 5 to make the elves more likable and make it less of a railroad.
I'm glad too! Avoiding the con crud means that I don't have to work ALL DAY on the weekends and actually have a chance of not falling behind schedule as a result.
There were some changes in development to the Technolgist feat at the last minute that didn't get entirely synced up with Fires of Creation, alas. If you're comfortable with technology in your game, I'd suggest going with the –5 penalty. If technology in your game (and the idea that anyone can figure it out with a bit of luck) does weird you out, go with the rules as presented in the book.
OR! Limit the actual use of Disable Device to unlock electronically locked doors to attempts to unlock the door's wiring etc. but let the check still work at a –5 penalty if the character instead tries to disable the locked door by physically dismantling it.
If it were entirely up to me? Second Darkness.
Correct; robots aren't objects and thus take full damage from energy attacks. Their hardness reduces damage done by 10 (or whatever), regardless of if it's energy damage or force damage or slashing/piercing/bludgeoning damage or whatever. That's why it's not DR (which doesn't touch energy damage) or energy resistance (which doesn't touch slashing/bludgeoning/piercing damage).
Haldelar Baxter wrote:
Up to 100 cubic feet per level; if the thing is hollow (as most structures tend to be) the space inside counts against this limit.
Look to other spells that make buildings, such as mage's magnificent mansion, and then extrapolate from there, I suppose. A wish or miracle should be able to create something bigger than that. That spell creates a mansion of up to 3 ten-foot cubes per level. I'd say 5 ten foot cubes per level is a good place for wish/miracle to reside.
1) A sanity check happens.
2) Yes, although he would likely avoid doing so since they are powerful foes who hold grudges.
3) No such hotbeds have been yet revealed.
Nah. It'd be eaten by Wes.
Alexander Augunas wrote:
Alexander Augunas wrote:
I'm afraid I would not. My fury in this case would be a red curtain of equal opportunity mayhem.
Ambrosia Slaad wrote:
For the record... running a Kickstarter is a huge deal, and I'm pretty sure I don't have the time or resources to handle that AND do my job at the same time. I'm certainly watching how Jason handles his with Great Interest...
xavier c wrote:
Then do what you want.
You asked me, and I gave my answer. I tend to think "it's magic" as being the lazy way out, and so I tend to try to give more details in my answers as to why something does or doesn't work.
Correct. The ascending order of colors matches the rarity of skymetals, with the lowest level (brown) being basically "dirt" or the like (base metals, in other words) and the highest level being a combination of all colors.
The pattern does makes sense, in other words, but it follows something from an alien culture that wouldn't make sense if you look at it from other angles. Which is actually on design, since that helps to not only make the color code feel to us as if it IS from another strange culture, but it also means that the PCs won't necessarily immediately suss out how it's organized as well.
And yes, this is described in the Technology Guide, page 19.
Nope. I like the item, and the inspiration for it was in part something I came up with for Amber to include in her adventure for Wrath of the Righteous, but it was Wes who designed the elixir.
Check out the story of Anevia and Irabeth in the 1st installment of Wrath of the Righteous for the inspiration for this item and an in-world example of the item's intended scope.
Alexander Augunas wrote:
I'll see what I can do. A stocky iconic is actually a pretty good idea. The young iconic is a bit trickier, alas... gamers and the pen and paper industry has traditionally been kinda timid when it comes to depicting children in danger; it's something we've done before now and then but to mixed results. Still... Arya Stark IS pretty awesome, I must admit.
That's not quite what I said. We might some day do iconics of those races, but before we do, we'd have to decide how we feel about making an iconic of a race that's not a core race. We may find another way to do pseudo-iconics in the future though—iconics who aren't standing in for a base class. We shall see.
Looking back at my original work files for Karzoug...
He starts with the following stats, purchased via a 25 point buy:
S 12 D 12 C 13 I 18 W 8 C 13
He actually is a pureblood Azlanti (see the 2nd line of his stats), so he gains a +2 to all 6 scores
S 14 D 14 C 15 I 20 W 10 C 15
Next up, his inherent mods—+5 Int and +4 to the rest
S 18 D 18 C 19 I 25 W 14 C 19
After that come the enhancement mods, +6 to everything but Wis and Cha.
S 24 D 24 C 25 I 31 W 14 C 19
His level bonuses are +3 Con and +2 Int
S 24 D 24 C 28 I 33 W 14 C 19
Add his bonuses to his mental stats from age (+3 Int, Wis, and Cha)
S 24 D 24 C 28 I 36 W 17 C 22
And finally, his talons of Leng reduce his Wisdom by 2, which then puts his stats as they appear in the book.
Gentleman Alligator wrote:
Because aasimars and tieflings aren't core races. Simple as that.
I quite adore aasimars and tieflings; don't get me wrong.
But they're not core races.
Eric Hinkle wrote:
Nope. The Azlanti were here (and indeed had been destroyed by Earthfall) well before the ship crashed into Numeria.
As fro the rebirthing chamber... it's an artifact. It gets to break the rules, and is more powerful than the "Sorshen trap" you cite. A character who is rebirthed by one gains a +2 inherent bonus to all her stats and has her age reset to young adult. A live creature that's rebirthed by the device doesn't gain negative levels.
Let's keep this thread to questions, please. If you don't like my answer, that's fine, but I'm not gonna set a precedent about getting into a big discussion justifying my answers.
Spoilering, I guess...
They were humans. So, they're already in print. See the Core Rulebook. ;-)
I like that quote as much as anyone, and even used it in the Technology Guide, but my preference is for technology and magic, while they might be capable of the same things, to be different.