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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 42,428 posts (44,327 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Corrosive Rabbit wrote:

Hello James,

What is the kindest thing that someone has done for you in your life so far?

Wow... tough question... but I think it would have to be the second year I went to Gen Con. I was super stressed out about it and asked Wes (who was living next door to me at the time) to step in and feed my cat, but I was kinda ashamed about the mess my apartment was in—had a LOT of clutter in there that accumulated due to the fact that I kept hauling around my books and stuff whenever I moved, and had moved into a smaller apartment than what I had when I lived up in Seattle.

ANYway.

I returned from Gen Con to find my apartment had ben completely cleaned up and organized and had some cool movie posters hanging on the wall (including posters of The Thing, Godzilla, and Alien—three of my favorites), AND my cat had been fed. All because Wes and several other friends got together to clean the place up and make it a nice, relaxing place for me to come back home to. I'm still not sure who it was who was the ringleader for the whole thing, but it was a pretty humbling and awe-inspiring and wonderful thing indeed to come home to.

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Graeme Lewis wrote:
Does Geb have any idea where Nex is, or if he's still alive? I'm well aware that the answer to "Is Nex alive or dead?" is going to be some variation of "Yes", but I'm curious as to whether Geb knows where his ancient nemesis is or what he's up to.

He has theories, but he doesn't know for sure.

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Tels wrote:
Have you ever noticed that if your avatar and Odraude's avatar were to be put side by side, it looks like they're roaring at each other?

RARRRRGHH!

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xavier c wrote:

I did not say anything about Feminism. james said he would like to see all of the male superheroes be marginalized and to me that is not gender equality

That was intended to get people thinking about what it feels like to be marginalized, so that they don't unintentionally or unknowingly support a status quo that already does that same thing. If the idea of marginalizing male superheroes makes one uncomfortable, then in theory, they realize why gender equality (which is NOT the status quo yet, alas) is so important a goal to strive for.

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Archpaladin Zousha wrote:
IS there a good way for someone to stay true to their culture while adopting an outlander faith?

Yes. There are plenty of examples in the real world of people staying true to their culture while worshiping a faith from another culture.

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Odraude wrote:
I guess I should follow this up with a question. When Arcadia comes to fruition, will we be able to see some ethnicities that are inspired by Latin American ethnicities?

IF Arcadia comes to fruition, yes, you can expect some ethnicities inspired by Native Americans and Latin Americans and so on.

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xavier c wrote:
James Jacobs wrote:
Tels wrote:

James, are there any other superheroes you would like to see undergo a similar gender change?

If you had to do a gender change of a major character in Golarion, who would it be and why?

Who would you be the least willing to change? Why?

I'd not mind seeing pretty much ALL the superheroes do a gender change, and make a world where the vast majority of superheroes are women and the superheroes who are men were mostly regulated to sidkick or eye-candy or marginalized status.

As for Golarion? I'd probably pick Aroden to gender chagne, because he's one of the core elements of the setting.

I'd be least willing to change pretty much any of the women characters to men, since despite our pretty progressive steps toward gender equality, we're still not quite there yet.

So you want to marginalize men and boys? Is that what gender equality is?

Aiming for a 50/50 representation is not marginalizing men at all, neither is gender equality.

Paizo Employee Creative Director

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You were there for the first impromptu game of Throwing Stones, the only performance of Operation Banjo Thug, or recall the day the bird attacked the snake in the parking lot.

Paizo Employee Creative Director

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Claxon wrote:

I get all that, but why?

Is there no in setting reason to explain why the gods don't show up in person anymore? I understand ruining the story for PCs, and thats a completely valid reason not to have the gods constantly showing up and taking care of business. But why don't they do so?

Is there no in setting reason at this time? Are there plans to ever cover that sort of information? Or is the only justification because it would be bad for the game from the perspective of players?

Because the game is about non-deity player characters, that's why.

You CAN NOT have deities popping in to save the day or otherwise be meddling and tinkering directly in a game without making the players of the game feel marginalized and useless. We don't want a game where the players don't feel like they're needed.

A game world where the gods DO get involved would HAVE to be a game where the players play the gods.

And there is an in-game reason why the gods don't do this. It's free will. That's important to the gods that the mortals have it, because without free will, you can't have faith, and without faith, you don't have worshipers, and without worshipers, you don't get souls coming to your realm to bolster your realm's size and strength. Furthermore, when one god intervenes, another steps in to counteract that, and then another, and it turns into an arms race that results in mutually assured destruction, or at the very least, total change.

Gods are, in a way, like nuclear bombs. Just as the real world has avoided nuking itself into oblivion (so far), the gods of Goalrion have avoided turning the world into ash and cinder while they bicker and fight over it.

And on top of that... the gods don't think the same as us. They move in mysterious ways.

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Blackvial wrote:
Paizo isn't a big fan of prestige classes

That's a generalization. There are those of us at Paizo who quite like prestige classes.

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Cr500cricket wrote:
James, why are you chasing those two poor explorers on page 128 of the Inner Sea World Guide?

Someone just asked this a few pages back...

It's because they shot arrows into my neck. Wouldn't you chase someone, given that situation? If only to give them back their arrows?

Spoiler:
I did not do that. I ate them. Jerks.

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Generic GM wrote:

Hello Mr. Jacobs!

I hope today finds you well! I have a few questions for you today.

1. I read somewhere before that you were not too keen on the Blood War between the evil outsiders back in the 3.5 days, why is that?

2. I am also curious how do the devils, demons, and daemons get along with each other? Do they stay strictly separate or are they capable of working together to kill some good outsiders?

3. Lahmashtu has stolen from the devils, killed a horseman of the apocalypse, but what do the devils and daemons do in retaliation?

4. In your homebrew game, what happened to the necromancers(the proto-runelords) that your party woke up?

5. Also what became of Xanderghul in your home game?

Thank you for your answers!

1) Because it shifts the primary interest and compelling story reasons for fiends to be fighting other fiends, rather than letting them focus on fighting mortals, aka fighting the PCs. The Blood War made PCs a distraction to the story rather than the focus. But also, with Pathifnder, abandoning that concept allowed us to not step on intellectual property of Wizards of the Coast while also building up our OWN intellectual property.

2) They don't always get along, but in most cases they're not 100% antagonistic. There are exceptions. Qlippoth, for example, hate demons... but even then, that element is set up in a way to involve the PCs and mortals—the qlippoth hope that by wiping out mortals with the free will to sin that they can wipe out demons, who NEED sin to be created. But for the most part, fiends tend to stick to their own. You can have a devil working with a demon if the story is compelling; there's nothing hard-wired into our canon to prevent that... but it's not the norm.

3) Turns out, Lamashtu's kind of a bad-ass, and retaliation against her is something that the devils and daemons HAVE tried, and been defeated.

4) There were 5 of them in all. The 5th one, the leader of the old empire, was named Cyrus, and the PCs defeated him. We didn't include him in Pathfinder at all because his name is, today, compromised by Miley Cyrus's fame, of course—that wasn't an issue for me two decades ago. The other four necromancers (Belimarius, Krune, Nocticula, and Janus) all established their own new nations throughout the world. (Nocticula ended up being something entirely different in Pathifnder, and there's no Janus at all since his name is stolen from a Roman god and I didn't want to do that in Golarion.)

5) Xanderghul wasn't a necromancer in my game. He was a powerful paladin who fell from grace and was corrupted by Obox-ob into the most powerful death knight in my setting. He ended up getting a shot at redemption during the PCs' war against Cyrus and was slain after managing to atone for all the misdeeds he did; his sidekick, Karzoug, became more powerful and was put down by a different group during a trip to Baba Yaga's hut.

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Claxon wrote:

James, as the creative directive of the setting, can you discuss why in narrative reasoning the gods keep a fairly hands off approach to Golarion? Why is their not more defific interference?

I understand that the narrative of campaigns would then become to focused on the actions of the gods, instead of mortals (like the PCs) which would ultimately make for a poor game/story for us to play. It's fine as a myth or story to read, like Zeus killing Cronus, or the gods gifting fire to man, or whatever. But for players it sucks because you feel like a bit player in the story.

But what has actually happened between deities that the don't regularly show up and kick ass.

Did they all just literally agree (with perhaps some exceptions like Rovagug) that they would not directly intervene on the material plane after eons of destructive activity of doing so?

Yeah. It's primarily for the same reason we don't have a huge number of high level, powerful, good guy NPCs. Because the job of being the heroes of Golarion is the job of the player characters. And if the gods took a more active role in protecting Golarion... then it becomes more us telling the story of the world, rather than your characters telling the story of the world.

If we were developing Golarion as a shared world for novels or video games or the like, for a genre that removes a lot of the player's control as world shaping and world-saving... perhaps we would have taken a different tack.

The Deities DO show up to kick ass... but more so in the history, not the present. So you have things like Sarenrae and Asmodeus and the others teaming up to defeat Rovaggug. Aroden coming in to defeat Deskari. Desna invading the Abyss to avenge the death of a favored worshiper. And so on. Stuff that happened in the past, not the present, where the PCs do that job.

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xavier c wrote:
James Jacobs wrote:
xavier c wrote:

1)why did Desna not help Count Andachi drive back the orc horde after he prayed to her several times? eventhough he worships her

2)why did Zon-Kuthon aid him after he prayed to him once? eventhough he did not worship him

3)why do gods answer some prayers and not others?

1) Who says she wasn't providing aid? She likely was, but he wasn't wise enough to figure it out.

2) Because he sensed an opportunity and struck while the proverbial iron was hot.

3) Because they move in mysterious ways, and often those who pray aren't faithful or wise or perceptive enough to understand an answered prayer if it bit them on the nose.

1)so how was she aiding him then?

3)what are some of the mysterious ways a god would answer a prayer

1) Unrevealed. And not the point of his story, really.

3) Omens, dreams, portents, luck (bad or good). Inner Sea Gods lists lots of ways the gods can show their favor or disfavor.

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xavier c wrote:
James Jacobs wrote:
xavier c wrote:

1)What is the best way to get a outsider cohort? do you have to go to the outer planes?

2)if you guys do a temples of the inner sea book will you make the churches of the gods joinable organization like in Occult Mysteries?

3)who was the angel that Ordellia Whilwren prayed to to save Magnimar?

1) Take Leadership as your feat, tell your GM, and your GM will figure it out for you.

2) Dunno.

3) Soralyon

3)he came to save Magnimar himself. he must really like Magnimar. is it rare for a god to do that.

3) It's absolutely rare... but more common for demigods to get involved than deities. You'll note, of course, that Soralyon is the god of monuments (among other things) and that Magnimar is called the "City of Monuments" and has lots of powerful magic monuments in it. That's not coincidence.

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JaC381 wrote:
James Jacobs wrote:
xavier c wrote:

I saw your secret message in the wrath of the righteous aventure path.so

when will we be getting this demon lord redeeming Adventure Path
When I decide the time is right.
I missed it. Could you please point out where the message is?

Bottom of the credits page, after all the legal text and the "Printed in China" bit, in every 6th AP volume.

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xavier c wrote:

1)What is the best way to get a outsider cohort? do you have to go to the outer planes?

2)if you guys do a temples of the inner sea book will you make the churches of the gods joinable organization like in Occult Mysteries?

3)who was the angel that Ordellia Whilwren prayed to to save Magnimar?

1) Take Leadership as your feat, tell your GM, and your GM will figure it out for you.

2) Dunno.

3) Soralyon

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xavier c wrote:
do inevitables have emotions

Yes.

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j b 200 wrote:
Do you get as excited about reveling new products to us (the fans of Paizo) as we get waiting for the reveal?

Judging by the passion on these boards... we get excited, but not that excited! :-)

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ikarinokami wrote:
Would you guys ever consider putting out a book of "myths" regarding Glorion gods? maybe as part of the tales line?

We just did this to a certain extent with Inner Sea Gods.

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Graeme Lewis wrote:
Which skills would metallurgy, psychology, and astronomy fall under? Other sciences are fairly easy for me to figure out, but those 3 are giving me a bit of a headache trying to figure out where to place them.

Metallurgy = Craft (alchemy) and Knowledge (engineering)

Psychology = Sense Motive

Astronomy = Knowledge (geography)

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zergtitan wrote:

While I know that you don't wish to reveal anything about the Adventure path after Giantslayer until Gencon, may I ask for one clue?

will it take place north or south of the Inner Sea? (the stretch from the Arch of Aroden to Absolam as a guideline)

You can ask, but I won't give one.

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Dracoknight wrote:

Which is the superior fruit?

And why is it an Orange?

Raspberry

It's not

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Heretik61 wrote:

Hi James, I have a few questions about how common certain monsters are.

1. Compared to the chromatic and metallic dragons, how common are the other true dragons (primal, imperial, outer)?

2. Are all creatures in the bestiaries published by Paizo assumed to exist in the Inner Sea setting to some degree?

3. Are some monsters more common than others and, if so, how is that determined?

And, a bit of a side question here:

4. What souls eventually become aeons?

1) Depends on the region. In the elemental planes, primal dragons are most common. In outer space, the outer ones are. On Tian Xia, the imperial ones are.

2) Nope. Most, but not all.

3) It's determined by us deciding in house more or less on an ad hoc personal preference, mostly guided by MY personal preference.

4) Neutral ones.

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Zark wrote:

The release of Call of Cthulhu 7th edition is getting closer.

I've just downloaded the free quick-start PDF and I will surely get the new edition.

I like the game and I like the 6 edition, but the 6th edition rule book is a bit messy in how it is organized so I’m really excited. So here are my questions:

1) What’s your thought on the new edition? I mean will you get it or not?

2)Have you checked out there free quick-start 7th edition PDF?

2a) If yes, what are your thoughts?

3)Do you think they got a chance in beating you in this year’s Ennies?

4) I will possibly vote for them in the best Free Product, but I vote for you in all other categories. I hope that don't upset you ;)

BTW, I just saw new Godzilla yesterday. It was awesome even though I didn't understand Everything.

1) I threw quite a lot of money Chaosium's way during their Kickstarter for 7th edition... so yes, I'll be getting it.

2) I have.

2a) I'm intrigued. Some neat stuff in there!

3) Maybe!

4) Doesn't upset me at all!

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Kieviel wrote:

Hi James,

In Golarion we have slumbering liches, lords of sin in stasis, exiled demon lords and all manner of temporarily subdued baddies. Are there any depowered gods bumming around? Even stripped demi-gods raging over lost cosmic ability or wandering the planet in a constant state fugue state?

Yes. Ydersius and Rovagug would both count in one way or another, as do some of the Great Old Ones. Plus more. It's too cool and potent an idea to not use a thousand times. ;-)

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Odraude wrote:
... stole my thunder ...

Shh!

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Matthew Downie wrote:
James Jacobs wrote:
I suspect you'd have a lot more fun taking a book like, say Magnimar (choosing that 'cause I'm familiar with it) and simply using that book to generate ideas for adventures and NPCs and stories for your group to go on.

That sounds like a lot of work.

Pathfinder makes it pretty easy to assemble a scenario of 'bad guy is holed up in a lair full of CR-appropriate encounters and the players have to break in and kill everything'. I could come up with that myself.

I feel like to get the most out of a role-playing game, these bits need to be interspersed with challenges that aren't based around 'kill or be killed' and which give players the freedom to choose what they want to do and how. Those are the bits that are difficult to create.

So, to take a constructive approach, what parts of the APs do that well? What do we want to see more of? We've had one example: the opening chapter of Jade Regent 4 where you're the guests of a slightly mad king. What else?

As it turns out, it IS a lot of work. That's one of the reasons why Adventure Paths are so popular and successful; they do the bulk of that campaign-building work for the GM.

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Caedwyr wrote:

James, there's something I'm curious about and I was hoping you might be able to shed light upon. Since many of the issues that have arisen with this AP are related to Mythic and the numbers underlying the system, I was wondering if there was any attempt to mathematically model expected damage outputs, initiative values, and other fairly basic "be good at your combat niche" type character building options? Things like probability of success, expected damage amounts, etc are all calculatable values. I've found the bestiary monster CR guidelines (how much HP, damage, etc you should expect for a monster of a certain CR) extremely valuable and I was wondering why it appears something similar wasn't done when developing this system.

Thanks for your responses in this thread and I look forward to seeing what you come up with next.

The problem is that there really wasn't a lot of good solid playtesting feedback for high tier, high level characters for us to work with. At least, as far as I saw. The high level Wrath of the Righteous adventures used the best feedback and material we had... but in large I felt increasingly like I was flying into the dark. There were SO many options available, and to a certain extent I kind of felt like the design team and the playtesters alike really focused more on character building than they did on actually building adventures or how to build long-term campaigns for Mythic. Which is sort of par for the course, it feels like... the higher level things get, the more they need playtesting, but the less folks seem interested in playtesting them.

In a way, Wrath of the Righteous IS the high-level mythic playtest. It's a shame that it's also the final product, I guess.

If I did this again, I'd be in a better place to develop a more well-balanced and well-made AP... but I'm not eager to do it again anytime soon. Which is too bad for me, since the type of story I wanted to tell with Wrath (facing off against demigods/etc.) is one particularly like (it's the core of the 3 Dungeon APs we did, after all).

I just really think that Mythic sort of failed at one of its roles—to provide a solid play experience beyond 20th level, which is kind of what I wanted but, as it turns out, wasn't really exactly what came out of Mythic Adventures.

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Archpaladin Zousha wrote:
Then why do timelines in campaign setting books and events in APs reference things that apparently happened in PFS or the novels, like the Ruby Prince getting a wasting disease and blaming the Pathfinders for it referenced in the Osirion book, or Varian Jeggare and Radovan's recovery of the Paradox Lexicon in King of Chaos being essential to the plot of Wrath of the Righteous? It feels like I have to BUY ALL THE THINGS if I want to get the full, complex interconnected web of Golarion, and that I'll never be fully caught up.

Because it's not a perfect system, and because now and then we DO decide to link things together.

And honestly? If someone wants to get the full complex amount of information about everything in Golarion... you DO Have to buy all the things. Because all of our Golarion books do add more information.

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Desril wrote:

Hey James, question.

How well would a character who shares Ayavah's beliefs about Nocticula work as a WotR PC?

Spoiler:
How would Arueshalae react to a heretical Nocticula worshiper? What about Nocticula's reaction and opinion of that character?

Would the Wardstone's explosion consider them a cultist/demon worshiper and destroy them?

That's something the GM would need to decide. I probably would allow it and would adjust several events in the AP to take advantage of the opportunity.

Spoiler:
Arueshalae would be wary, suspicious, and a tiny bit curious. Nocticula's reaction would be to shrug and smile coyly and be enigmatic.

The Warstone explosion would normally consider the PC a demon worshiper and destroy them, but I would make an exception for the PC and probably work into the plot an element that the PCs' actions are what might finally give Nocticula the chance to ascend to divinity somehow...

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Tangent101 wrote:

I think that rules out the AP after Giants being a Mythic adventure. ^^

What we do is we shanghai James Jacobs into being the GM for NobodysHome and NobodysWife, myself, captain yesterday, and magnuskn and drive him crazy as we keep insisting on more and more roleplaying elements in the AP he runs for us. ;)

We've no intention of doing another mythic adventure path anytime soon. You might see a mythic creature show up now and then, but that's about it for the immediate future.

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Jade Regent's coming and going didn't result in ninja and samurai in every adventure and product we did thereafter.

Likewise, Iron Gods won't infest our things with robots and lasers.

Numeria has been a part of Golarion since day one, and I've always intended to devote an Adventure Path to it. If that's not your thing, I certainly understand. I do hope you'll check out how we handle it, though! But six months later, we'll be back in familiar fantasy territory with Giant Slayer... and the one after that as well!

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And folks... especially talking bags...

Don't be jerks, please. Some folks won't like the same things you like. That's perfectly fine.

We're doing plenty with Iron Gods and sci-fi at this point... no one needs to worry that we'll suddenly not produce any of it because someone voices an opinion against it. And those who DON'T like it, rest assured that not everything we publish during the 6 months Iron Gods is going on will be sci-fi associated, and after that's over we'll be going back to pretty much straight fantasy again.

The game is big enough for all of us. The industry isn't so big that it doesn't weep when we fight and bicker.

HUGS!!!!

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Insain Dragoon wrote:

Agreed, just use the "Reeses Solution."

If you don't want our Peanut Butter in your chocolate then don't buy Reeses, buy chocolate bars.

And we're happy to (and plan to) keep selling lots of chocolate bars even though we're adding Reeses to the menu for the folks who like it.

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There are five archetypes in the book—one for fighters, one for clerics, one for rogues, one for barbarians, and one for gunslingers.

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Tacticslion wrote:
James Jacobs wrote:
Tacticslion wrote:

Sorry, my question is actually semi-serious.

So, uh, it seems Ben Parker lacks parts 3+ of Kingmaker in using it to train kids from Uganda: is there anything that we could do or Paizo could set up that others could support or something to get that to them, that you could think of?

That's something that our PR or Customer Services departments should be made aware of.
How should I go about doing that?

Simplest method would be to email customer.service@paizo.com.

Posting on the customer service threads works too, though!

They're SUPER busy, of course, so don't expect immediate responses.

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Tangent101 wrote:

Here's one solution that has been bandied about: Limit the number of buffs on a character to his or her charisma modifier, with a minimum of one. I think there were conditions on that (like allowing bardic song in addition) but really, you could just limit it to Charisma modifier for everything.

It would have a huge impact on the game. And stop having Charisma as a dump stat!

This is an excellent solution. It's more or less the same system I suggested for Pathfinder in the early days, but it ended up going onto the cutting room floor for various reasons. But the idea of limiting the number of enhancements a creature can have not only adds an interest tactical resource management element to the game, but limits the problem of power creep as constantly new spells and whatevers are invented. And linking it to Charisma is a great idea too!

And that said, thank you SO MUCH everyone for all the feedback on this topic! Building this AP was a really tough stunt, and while I would have loved to have waited a year to do it so that we could have had another year's worth of what would essentially amount to playtesting of mythic rules (and not just the character building element, but things like mythic monsters and adventure design and more)... but that's not the way things work, alas.

If we ever do another mythic adventure, I feel confident that a lot of the problems folks have had with this one can be addressed by adventure design without errata to Mythic... but that WILL result in a very very very different feeling adventure. As folks have said... Mythic plays and feels a lot more like the superhero genre than the fantasy genre, and building adventures to do stories with superhero construction themes and motifs might well be the best bet.

Anyway. Keep the feedback coming!

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Alexander Augunas wrote:
James Jacobs wrote:
The Minis Maniac wrote:
James has one of the great old ones been awakened ?
Nah. It's been awake for a long time. That's just a fingerprint.

I heard that the only way to keep it from popping the known world like a pimple was to continue to provide it with Paizo Adventure Paths to read.

How does it feel knowing that you're prolonging the earth's inevitable destruction?

How does it feel knowing that if you stop buying our adventure paths, you'll end the world?

Heavy is the head that wears the crown and all that!

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Kajehase wrote:
What do you think they mean by "in a scientific fashion?"

In a way in which her pugilism took advantage of the foolish assailant's masculine biology.

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Fromper wrote:
My group just killed her. They didn't find out her back story until afterward, and even then, they were like "Well, boo hoo. You had a rough childhood. That doesn't justify murder!" No sympathy in this group.

Hee. Irony is fun. ;-)

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Misroi wrote:
Justin Franklin wrote:
Are we going to hear anything about eyeless krakens at GenCon?

** spoiler omitted **

Because I'm surprised nobody's asked this yet:

1.What is your favorite word?
2.What is your least favorite word?
3.What turns you on?
4.What turns you off?
5.What sound or noise do you love?
6.What sound or noise do you hate?
7.What is your favorite curse word? (This one might be tricky.)
8.What profession other than your own would you like to attempt?
9.What profession would you not like to do?
10.If heaven exists, what would you like to hear God say when you arrive at the pearly gates?

1) recrudescence

2) fluff
3) Self-confidence + intelligence + a sense of humor + beautiful eyes
4) Plenty, but arrogance is probably the highest on the list.
5) A cat's pur
6) A buzzing alarm clock
7) In real life? The ever-popular f-word, since it's so incredibly diverse in its linguistic applications; you can write a whole sentence out of that word and its conjugations/variants and be grammatically correct! On Golarion? The kobold curse, "Pinch off!"
8) Paleontologist
9) Any job that revolves around me spending long hours talking on a phone
10) "I'm sorry for all the pain folks who misunderstood me have caused."

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Deaths Adorable Apprentice wrote:

I am running a campaign of my own creation with the BBEG being Tar Baphon and it its a mythic campaign. I am in later levels wanting to go to the Isle of Terror. I have a bunch of Tar Baphons followers there capturing people and turning them undead and general experimentation. I have seen lots of references to an unsprang trap TarBaphon set for Aroden. I would like your opinion on what that should be.

Thank you from a new DM

At this point, I'm not sure we've actually revealed what that trap is in print. Originally, I had a region in the Darklands called Gluttondark down in Orv deep under the Isle of Teror; it was a spherical vault that Tar-Baphon had taken over and created a portal to the negative material plane within, and the trap was that he was going to try to trap Aroden in there. I cut the location for space reasons and word count reasons, and then later used the name Gluttondark as a realm in the Abyss that had nothing to do with Orv or Tar-Baphon, so if I decide to revisit that, it'll need a new name. You might find some use in those fragments for your campaign though!

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Splode wrote:

How "robotic" or how "human" are Androids in the PFRPG Campaign Setting?

Are they more like the Terminator, who has a fleshy appearance but speaks robotically and has metallic parts beneath? Or are they more akin to David from Prometheus, who is more "fleshy"?

There's not alot of info on rolelaying an Android, and I was wondering if you could explain a little more about their physiology and behaviors, or point us to future books that explore Androids in depth.

They're like the androids in Alien, Aliens, Prometheus, and Blade Runner.

There's very shortly going to be a fair bit more information about androids. A six page GM-focused article appears in the first Iron Gods, and they've got more information for players coming in the People of the Stars player's companion.

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Tacticslion wrote:

Sorry, my question is actually semi-serious.

So, uh, it seems Ben Parker lacks parts 3+ of Kingmaker in using it to train kids from Uganda: is there anything that we could do or Paizo could set up that others could support or something to get that to them, that you could think of?

That's something that our PR or Customer Services departments should be made aware of.

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Googleshng wrote:

1- Ever consider training some sort of deputy continuity wrangler? Not as someone's sole job title obviously, but just find the biggest information sponge(s) in the editing department, sit them down one day, and really drill various facts about the setting into their heads so they can catch weird slip-ups in the books you don't see before they go to print?

That or just make like TV writers and draft a quick Golarion Bible to pass around and remind everyone how only these deities have paladins, oracles don't really do the patron thing, dwarf women don't grow beards, elves have solid eyes, there are no half-halflings, etc. Force everyone on staff to keep a copy on hand when they're writing.

2- On a related note, do you know if there's any chance Pathfinder Unchained might take a crack at revising age charts? Squeeze in a fix to the tiefling/aasimar maturing slower than humans, maybe standardize those extra years for classes involving a lot of study to kill the jokes about elves repeating so many grades in magic school?

1) As a matter of fact, that' s the main reason we hired Mark Moreland several years ago.

2) Nope. That's not the point of Unchained. Using new books to squeeze in errata is a sloppy way to handle errata. Nor am I interested in making changes to long-standign traditional game elements (like elf aging) just to capitulate to jokers. Jokers are gonna find things to mock and joke about regardless, and constantly changing the game in an attempt to prevent them is a losing prospect akin to changing demons to tanar'ri just to appease a portion of the public who will never be appeased.

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Albatoonoe wrote:
So, where did the Kytons come from? Did they come from beyond with Zon-Kuthon? Were they created by Zon? Something else?

That's not something we've explored in depth yet.

I don't think, at least.

...scurries off to ask Wes...

Hell.

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Tels wrote:
Cr500cricket wrote:
James Jacobs wrote:
Bill Lumberg wrote:
If a freak blizzard trapped the staff of Paizo inside the building for an extensive period of time who do you think would be the first to resort to cannibalism? (There is one in every workplace.)

This has actually happened before.

The freak blizzard trapping the staff in the building, not the "extensive period of time" (it was only about 4 hours after work), nor the cannibalisim bit (although we did post to these boards looking for suggestions about who should be eaten first...).

HAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'm Canadian, Americans don't know the meaning of snow. They are better at everything else but hockey though, and Rugby!

As an Alaskan, I resent that statement. Although many people seem to consider Alaska as a part of Canada anyway. (Psst... Canadians are American too, so are people from Brazil or Mexico or Chile!)

Mr. Jacobs, what do you think the most prolific 'common knowledge fact' that turns out to be untrue is? Things like, "You only use 10% of your brain" or "Goldfish only have a 3 second memory" etc.

You only use 10% of your brain is a good one, but that's maybe because "Lucy" is coming soon.

My favorite? "The customer is always right." HA!!!

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Diamond B wrote:
James Jacobs wrote:
Fateweaver wrote:
James Jacobs wrote:
It'd only increase your chances if you somehow managed to pick the AP that I've already hired 6 authors to start writing on. AKA: The AP is chosen, and can't be changed now! :-)
So how many AP's am you ahead in trems of planning 2 to 3 ?
I've got my APs more or less picked out through to about 2018 at this point. I think Rob's got his out to at LEAST 2016, if not 2017.

Knocking around in the back of my mind is a niggling thought that something is possibly going to happen in Golarion in 4718 (2018). I just can't recall what it is or why I would think that. I've been pretty deep into research on Korvosa so it may be Varisia related. Anyone else have any insights/wild speculations regarding a potential hint to Mr. Jacobs' plans in existing Golarion history, Reign of Winter has given us precedent.

I'll have to try and retrace my research to see where I stumbled upon the 4718 date.

The main reason I've got my APs picked out to about 2018 has more to do with the fact that I generally ALWAYS have APs planned out for about 4 years. Next year this time I"ll have them planned out to 2019, for example. Doesn't really have much to do with any hidden agendas... unless "being prepared for 4 years of Adventure Paths" is an agenda. Which... I suppose it is?

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I don't think it's a failing of the Adventure Path at all. As I've said before... it's an Adventure Path, not an Adventure Lots of Possible Paths. There IS a pretty narrow assumption, a "railroad" if you will, that the heroes of any one AP will be following, even for ones like Kingmaker that have a pretty strong element (or illusion) of being sandboxy. Realizing that the type of game you might want to run isn't an Adventure Path is an important realization to come across.

That said, an Adventure Path can STILL help you, even if you don't intend to run one. The format and method of presentation work great for any campaign—and if your'e making one for your own group, you don't even have to write things out fully—you can incorperate elements from elsewhere and cobble things together to make a patchwork of pre-written encounters and NPCs that you create along with others you borrow from a dozen other sources. That's how I've traditionally run my campaigns, many of which have been adapted or adjusted in one way or another into Adventure Paths themselves (Curse of the Crimson Throne, for example, or elements of Serpent's Skull and Rise of the Runelords, for example).

And frankly, using phrases like "a generation raised into the 'Dungeons and Diablo' style of gaming" is quite unfair. Especially when you step back and look at the early D&D adventures, which were born out of wargaming roots where there often was less story than what we get in games like Diablo. Heck, I'm currently running "Temple of Elemental Evil" which is a GREAT adventure... but half the NPCs you meet in the adventure don't even have names! I've had to write names as I come up with them into my book when the PCs decide to, say, visit the leatherworker in Hommlet, or dare to ask a captive what the name of the leader of the bandits at the Temple itself is named.

The game has ALWAYS left significant portions of the world to the GM to decide and design. Comparing modern adventures to those of yore, I think that modern adventures are actually providing a lot more than before, in fact. I'm just not seeing the validity of a "Diablo has ruined gaming" at all... I know that's not exactly what you were saying, but still...

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