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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 45,486 posts (47,584 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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The Fox wrote:
James, if you ever do get a chance to publish a Shadows Under Sandpoint campaign, what would be its level range?

1st to 9th, probably

Paizo Employee Creative Director

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Hitdice wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
What's a good way to present the idea that there's room in the world of gaming for everyone and a company taking risks by being inclusive in their content isn't going to damage the industry as a whole? You know, since you guys at Paizo are living proof of it?
Ummm... the way we're doing it already and have been for the past decade is the best way I can think of to present that idea. I don't think Paizo's damaged the industry at all.

Wouldn't you say that the 5e PHB mentioning LBGT characters in the character customization chapter is evidence that Paizo has had beneficial effect on the industry?

. . .

Look, I know it's a leading question, but this is the Ask James Jacobs Anything thread, so I had phrase it as a question instead of just congratulating you on getting there the first. :)

I would LOVE to think that we might have influenced WotC's decision to include that paragraph in their book. I wish they'd done more than that, but it's a good start!

I would RATHER believe that WotC included that in the book because the world as a whole is waking up and abandoning nonsensical hatred and accepting diversification.

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Tels wrote:

Has anyone asked you what color this dress is?

If not, what color is it?

No one has. It's obviously the same color as the colour out of space though. Since it's driving people crazy.

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Archpaladin Zousha wrote:
I agree. Following that line, I'm trying to convince a friend that Jennifer Hepler, formerly of BioWare, and her ideas are no threat to the industry. What's a good way to present it so they might actually listen?

That sounds like Gamer Gate issues. My current stance on that is to cut ties with people who support that stuff, in the same way I prefer to cut ties with all people once I find out they belong to a group of hatemongers. AKA Someone who supports those hateful, misinformed, and destructive views isn't someone I'd call a friend or be interested in keeping as a friend.

Instead, I would point you toward people better equipped to address this kind of problem. Namely, the women being targeted by this. Fight it by giving the victims a greater voice.

Paizo Employee Creative Director

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Hima Flametinker III wrote:

Dear James Jacobs,

On a scale from one to ten, what's your favorite color in the alphabet? :D

π

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Haladir wrote:


When you convert an adventure from an earlier edition, how do you do it? Do you re-work each encounter area ahead of time (effectively re-writing the earlier work)? Or do you convert on-the-fly, running it straight out of the module and just substituting in the Pathfinder version of the monsters/NPCs?

I generally don't do much work before hand. I just run the adventure as written, more or less, and substitute in Pathfinder stats as needed. For monsters, that's easy. For NPCs or unique creatures, I either stat them up before hand or just use an appropate NPC stat block from an Adventure Path or NPC Codex or Monster Codex.

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Filby Pott wrote:
Have you ever run any D&D adventures converted to Pathfinder, and if so how did they go?

All the time.

I'm currently running Necropolis (a 3.5 adventure) and Temple of Elemental Evil (a 1st edition adventure) and they're a blast!

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Ssyvan wrote:
Sort of a similar question, and sorry if it has been covered before. But, why is Cure Light Wounds a conjuration spell? I'm not sure if that is something you guys thought about at all since it seems WotC made that change. But, if you did happen to, what was your reasoning?

In earlier editions, it wasn't. It was a necromancy spell. I suspect that the designers of 3rd edition changed it to conjuration because they redefined necromancy to be more about afflictions, which was (if I remember correctly) something I argued against during the 3rd edition Alpha (I was obviously less successful here than I was in getting the implosion spell put in the game). I still think it works better as necromancy, but during the switch to Pathfinder, it was something we were too timid about changing for backwards compatibility.

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BigP4nda wrote:
Is there a book that covers a good portion of the conflict between Inevitables and Proteans? I haven't really looked but I was rather intrigued by the Inevitables' storyline and wanted to learn more.

Nope. Not yet, at least.

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I'm a little confused... because as far as I know... we've not done a boggart for Pathfinder yet.

Boggards are the closest in spelling, but they're not boggards—we call them boggards because they live in bogs. Nothing to do with the mythological boggart creature.

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Kalindlara wrote:
I'm Hiding In Your Closet wrote:
Who came up with Proteans as Chaotic Neutral incarnate? I'd like to give whoever it was a metaphorical pat on the back, because I was never satisfied with Slaadi, and think Proteans are superior in every way (so you could call that one positive outcome of Wizards of the Coast's miserly tendencies).

1: Building off of this quote, who is the protean champion at Paizo (the way Wes champions kytons, for example)? I'd really like to see more of them; either new types or more presence in adventures. The last time something was about proteans, it was 3.5. More please. :)

2: Are restaurants a thing in Golarion (especially in Westcrown or Korvosa)? If so, how do they differ from the contemporary model?

3: Were you excited for The Divinity Drive's ** spoiler omitted **

If so, what do you think about broadening this sort of thing? More things like that, where appropriate?

1) There's not really a champion here for them per se. I suspect Sutter likes them the most though. We do have more to say about them going forward, and we have said more about htem since the 3.5 days, if only in Bestiary 2. They also played a role in Emerald Spire.

2) Yes, they're a thing. We typically call them "taverns" or "eateries" or something more archaic than "restaurant" though.

3) Yup! And we'll do it again when it makes sense.

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I'm Hiding In Your Closet wrote:
Who came up with Proteans as Chaotic Neutral incarnate? I'd like to give whoever it was a metaphorical pat on the back, because I was never satisfied with Slaadi, and think Proteans are superior in every way (redacted).

Wes and I pretty much came up with it, and then had Todd run with the idea to flesh out our initial concepts of them being primal serpent like entities with the heads of prehistoric sea monsters.

Also... let's all avoid badmouthing other companies if we can. Thanks! :-)

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xavier c wrote:
James Jacobs wrote:
xavier c wrote:
What do you think of C. S. Lewis and J. R. R. Tolkien?

C. S. Lewis: Kinda boring and not a big fan of the Christian elements. Even less a fan of the talking animals.

J. R. R. Tolkien: BRILLIANT world and language design. I enjoyed reading Lord of the Rings and the Hobbit, but not so much that I felt the need to read much else, nor is he in my top 10 authors of all time. Or the top 20. He MIGHT be in the top 50, and is certainly in the top 100.

1)I see, what do you like and don't like about the Lord of the Rings and the Hobbit?

2)you do know that J. R. R. Tolkien was More Christian then C. S. Lewis right? the only reason C. S. Lewis was a Christian was because of J. R. R. Tolkien.

3)What is wrong with talking animals? pathfinder has a lot of that.

4)Who are your top 10 authors of all time?

1) The lack of any really interesting woman characters. Eowyn and Shelob are my favorite characters from the novel. Also, the fact that the plot and character stuff is frequently not all that interesting. Also, I just feel like his writing style is dry... it's more scholastic and less engaging to me than I prefer my fantasy fiction to be.

2) I do know this. I also know that Tolkien is a better writer than Lewis, and that Tolkien did a much better job incorporating his views into his writing in a way that doesn't diminish them or distract from them, but in fact enhances them. I do not begrudge C. S. Lewis for being a Christian. I just think that he ham-handedly utilized those themes in his writing in a way that makes me like the stories a lot less.

3) I generally find talking animals to be silly. There are several exceptions. Rocket Raccoon is one. So is Babe. And you'll note that talking animals are not all that common in our adventures. They're there, but not a lot. Cause usually they're silly and distracting. Speak with animals is a better way to handle that kind of communication.

4) H. P. Lovecraft, Clark Ashton Smith, Clive Barker, Stephen King, Dan Simmons, Robert E. Howard, Ramsey Campbell, T.E.D. Klein, Algernon Blackwood, and F. Paul Wilson.

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Ral' Yareth wrote:

Godd evening James!

1)Within the city of Magnimar, how common would you say are polyamorous relationships?

2)Would you say this kind of relationship is more common among common people within the nobility?

3)Are there specific factions that you can think of that would actively oppose such practice?

4)How different would those answers be in regards to Korvosa?

Thank you so much.

1) Not that often, but they're not unheard of.

2) They're more scandalous among nobility.

3) None significant come to mind.

4) Korvosa is much less tolerant about it, and much more willing to turn a blind eye to it when the nobles get involved.

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board game geek wrote:

Hello James,

As much as I enjoy running Pathfinder for my group, I do find that the amount of work I need to do to fully flesh out a locale to be tedious and time consuming.

As a (cough) older DM, I don't have as much time these days, with work and family commitments taking up most of my free time.

What I am fortunate to have is a disposable income to buy the things to save me time.

Which is why things like the Waterdeep boxed set from WOTC, detailing every building and it's inhabitants appealed to me.

Alas, that level of time-saving rarely appears in Golarion, mores the pity.

I get that you paint the world in many broad strokes, which is fine, and could be kept that way.

But would it be possible to commission a series of greater in depth material for time-limited DM's like myself?

A sort of "Volo's Guide" to Magnimar, for example?

A "Venture Captain's" series?

Thank you James.

Beyond something the size and scope of Guide to Magnimar, you mean? Something much bigger than that is really not a type of product we're set up to do, or in the case of box sets... really something ANY RPG publisher is set up to do, alas. Box sets are incredibly expensive.

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The NPC wrote:

Mr. James Jacobs,

Are there any good examples of spoken aklo on the internet I can reference?

Not that I know of, although I'm now intrigued! The language's inventor, Arthur Machen, never built it as an actual language in the way Tolkien did with his creations, so I'm relatively sure there's not an actual language that exists for people to learn. And in fact, authors who use it in their writing (particularly its inventor) deliberately do NOT put any of the words in print, to help make it feel even more like a forbidden language.

Which is a good thing, considering what Aklo can do!


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Freehold DM wrote:
Merisiel Sillvari wrote:
shintsurugi wrote:
How much would you pay/bribe/risk stealing/beg for a plushie of Kyra that glowed when you squeezed it?
D'AWWWWWW!
I misread that as "growled when you squeezed it". Not that you wouldn't still enjoy it greatly.

The real Kyra already does that sometimes.


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shintsurugi wrote:
How much would you pay/bribe/risk stealing/beg for a plushie of Kyra that glowed when you squeezed it?

D'AWWWWWW!

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BigP4nda wrote:
I have never run an adventure path, nor played in one for that matter. What AP would you reccomend for new players? I want to get my nephew into pathfinder and would like his first game to be exciting and relatable. Any advice?

I'd recommend the Beginner Box to full-on new players. It presents the rules better and is more digestible and doesn't require a year or more of devotion to see the whole story through to the end. If your nephew hasn't played any RPGs before... the Beginner Box is a great option.

But if you and your group already know you love the game and are ready to try something as significant as an adventure path, I"d suggest the Rise of the Runelords Anniversary edition book. It's the least expensive option overall, and has everything you need in one book, and serves as both a good introduction to Golarion, but also a good introduction to the typical types of stories and themes we tell in an AP.

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Tels wrote:

Are dirty jokes the best jokes?

If not, what kind of jokes are the best jokes?

Jokes that make you laugh are the best ones. Some of them are dirty.

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I'm Hiding In Your Closet wrote:
What are some good hair and eye color choices for Wayangs?

Hair: black

Eyes: yellow

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WombattheDaniel wrote:

Dear James,

What do you do, and how can I do it? Seems like being the creator of a world/game system like this would be a dream job for a Level 3 Aspiring Writer with the 'ADD' Template like me.

I should write this up in detail and post it on my profile here, I guess! :)

For now, the short version is:

I've been playing RPGs for over 30 years, and have been writing longer than that, and have been reading longer than that. I started submitting my work to Dungeon magazine at about 14 years old and kept at it, on and off, up through college, where I majored in English with a creative writing emphasis. When I was 23 years old and graduated from college, I moved to Seattle with the intent of pursuing a job at Wizards of the Coast, and then proceeded to luck out when they bought TSR (which was the company I really wanted to work for, but not so much that I wanted to move off the West Coast). I ended up working lots of temp jobs at WotC and was eventually hired to be an order processing sales assistant there. I continued to work on freelance stuff for the magazines, and eventually got offered opportunities to write parts of hardcover D&D books. I applied for design and editing positions in D&D R&D and the Periodicals department every chance that came up, and was finally hired to work at Paizo.

So... it took over 3 decades of dedication to writing and gaming, an 800 some mile move, college, luck, and stubbornness to get here. So... it wasn't easy... but so far, it's been worth it! :-D

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Mackenzie Kavanaugh wrote:
James Jacobs wrote:
Mackenzie Kavanaugh wrote:
Perhaps this is a silly question... but if Runelord Sorshen were planning an overnight excursion to the Abyss to hang out with some friends, what are the first three things she would pack in her overnight bag?

Amulet of the planes

Iron flask
Iron bands of binding

But only because I assume she'd be wearing and/or carrying the things she thinks she'd really need.

An emergency escape tool and some bondage gear certainly seem like good choices, (essentially the equivalent of keys and chains from George Carlin's list of essential Stuff) but I find myself wondering whether she'd be taking an empty iron flask with the intention of filling it up, or one that was already full.

What are your thoughts on wizards coming up with spells like unseen chef so that they can have gourmet food prepared on their whim without ever worrying about being poisoned, or an hours/level version of levitate so they can stop trying to find a perfectly comfortable bed to sleep in at night?

James Jacobs wrote:
The non-rules content.
Also, can I just say that the non-rules content of Paizo literature is truly awesome and always worthwhile. At least half the books I've bought from you guys would have been worthwhile purchases even if I never once played using the Pathfinder system. (In my opinion, at least. Also, the GameMastery Guide has got to have been one of your best offerings EVER.)

Regarding the iron flask, sometimes you want to get things to go. Also... it's a handy thing to have on you just as a warning to troublemakers.

I think spells like unseen chef make sense; they WOULD exist in the world, after all. At this point, those types of spells are more interesting to me than new ways to do hit point damage.

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Omians wrote:
new question, what are you looking forward to most of Occult adventures?

The non-rules content.

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Matthew Shelton wrote:

If an alchemist or gunslinger PC attempted to "invent" the semiautomatic pistol or repeating rifle in Golarion, what Craft DC and gp cost for raw materials would you as GM assign to make a working prototype? How about a Gatling or Maxim gun?

1 gp more than the PC had or could ever afford.

The less-snarky response would be that I wouldn't have to, since I've got stats for those in my Unspeakable Futures game, from which most of the technological gear in Technology Guide came. I'd have to re-look at how they work and do lots of number crunching, and that's not something I'm willing to do to provide an answer to this question at this time. :-P

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Mackenzie Kavanaugh wrote:
Perhaps this is a silly question... but if Runelord Sorshen were planning an overnight excursion to the Abyss to hang out with some friends, what are the first three things she would pack in her overnight bag?

Amulet of the planes

Iron flask
Iron bands of binding

But only because I assume she'd be wearing and/or carrying the things she thinks she'd really need.

Paizo Employee Creative Director

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Larkos wrote:

Can a Dhampir become a full vampire? Nothing specifically forbids this in the rules but it seems odd to me.

If the answer to the above question is yes, would the dayborn racial trait, vampiric empathy racial trait, or born in the light race trait affect this in any way? For example, would it be harder to turn a dayborn dhampir?

Furthermore, would the variant heritages affect this? Would a Ru-Shi, (born of the Chinese vampire), be immune to become a Moroi (the traditional vampire)?

A dhampir is a living creature; a humanoid with the dhampir subtype.

The vampire template "can be added to any living creature."

So... absolutely yes.

A dhampir turned into a vampire would have a lot of its racial abilities negated or rendered obsolete. Heritages wouldn't affect it at all, other than to vary the base creature.

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WombattheDaniel wrote:
Hey James! Do the effects of the Spell "Trial by Fire and Acid" stack with itself when cast on the same creature multiple times?

I have no idea where that spell is from. A better bet would be to ask this question in the source book's thread.

But... my gut says that if a player thinks it should... it probably shouldn't. ;-)

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Silverhand wrote:

Hi James. I have a question for you about the Planes:

I'm trying to determine the following:

1)Can a demiplane exist in the Abyss?

2) If a demiplane did exist in the Abyss, would that demiplane be coterminus and/or coexisting with:

the Ethereal Plane?
the Plane of Shadow?
the Astral Plane?
The Positive Energy Plane?
The Negitive Energy plane?

I'm having trouble sorting out my planar geography as you can see. Any help is greatly appreciated.
Thanks!

1) Yes.

2) Not normally. Unless there were unusual circumstances. And unusual circumstances are kinda the whole reason to make demiplanes for adventures in the first place.

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CorvusMask wrote:

1) So what kind of setting book would contain information on every day life of commoners and festivals and other such stuff? I mean, as awesome as it is I don't see Paizo doing book that is all about festivals/celebrations/holidays so in what type of book would you guys include those type of stuff if you wanted to detail that sort of fluff?

2) Is it just me or is quote lot of Rise of the Runelords actually a horror campaign?

I mean, serial killer haunted house horror, hillbilly horror, lost in blizzard cannibalism horror...

3) So, if PCs(or someone else, like that ancient white dragon who can follow them through portal) open the portal in Runeforge letting inhabitants who can leave out of it, what would Runeforge inhabitants do once they have escaped the forge?

4) I might be little confused about the timeline, but if I understood right, those dwarf brothers who had expedition to Xin-Shalast died years earlier than when Mokumarian found the city? How would have things changed if expedition had been success and they would have reached the city?

Like, they probably couldn't have woken up Karzoug since they weren't wizards, so would discovery of city and it being made public would probably mean Mokumarian wouldn't seek the city out years later since its already discovered and probably being looted, but would someone else have eventually been enslaved by Karzoug or would is plans have been doomed in that scenario?

1) I've got some ideas, and once I convince management that such a book would be worth the effort and resource and expenditure to create and that it would make us money and thus be justified... it'll hopefully happen. In other words... it's the kind of book I've been trying to get us to do for many years. Maybe some day...

2) Nope; it's not just you. In fact, there's a fair amount of Horror in ALL the adventure paths. That's probably due to the fact that I've been the one in charge of them, but Wes being the one who helped perhaps the most getting them going with me surely didn't hurt! But ABSOLUTELY. I wanted to present the goblins in a sort of horror trope similar to the movie Gremlins and that whole genre that was so popular in the 80s. I told Rich Pett to, essentially, write a "Hammer Horror adventure." I told Nick Logue to, essentially, write a mid-70s gritty American exploitation horror adventure. All intentional, because I wanted to come right out of the gates with our first non-Wizards of the Coast AP and product line by boldly saying to the customers, "We're gonna go places that WotC might have been afraid to go... buckle up!" or the like. Greg, on the other hand, brought the cannibalisim and Lovecraft to his adventure all on his own.

3) They would trigger a very interesting high level adventure plot. Dozens of possible adventure plots. Which one is not for me to decide, since that's an event that is triggered not by us creating the adventure but by the players doing something unexpected. It's a case of "the GM gets to have fun!" and I"m wary about nailing down suggestions both to let the GM's imagination run wild, but also because I don't have time to develop an entire adventure based on this (certainly very interesting) plot possibility.

4) If the expedition found Xin-Shalast and reported it... Rise of the Runelords likely wouldn't have happened at all. Or if it did, it would be more about the PCs fighting dwarves than giants, I guess. It would be a VERY VERY VERY different adventure. IF it even happened. In fact, it likely wouldn't have been an adventure path at all, but just a single high-level adventure sandbox where the PCs explore a lost city.

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Spook205 wrote:

As usual, thanks for the last batch, and answering everyone else's questions.

As usual, I have more.

1.) Do the clerics of various deities retain their abilities outside of their normal neighborhoods? Reign of Winter seems to imply that a cleric a golarian deity functions entirely normally on say Earth.

2.) Is there any planar limitation? Such as Sheyln dwells on one plane and a cleric on another plane finds their powers diminished the further from that home plane they are?

3. Since Inevitables start going peculiar after fulfilling their initial function and being operational for longer times (this might be old fluff, so correct me if I'm wrong), is it possible for Inevitables to end up as different alignments? Inevitable paladins or hellknights?

4. Do any of the Inner Sea deities include in their mythologies references to neutrally-aligned: the aeons, inevitables, proteans or the like?

5. Since Aroden and Iyths prove that deities can die why have the various gods not gotten together to attempt to determine a more definitive method of let us say concluding Rovagug aside from the typical 'seal away the evil' thing?

6. Are we ever going to get definitive answers to the questions raised in Occult Mysteries, or is that stuff forever going to be plot bait for creative DMs?

1) Yes. The physical distance from any one point to any other point in the Material Plane (AKA Universe) is infinitesimally small compared to the distance between any one point in the universe and any one point in the Outer Sphere. And anyway... a cleric's connection to her deity isn't impacted by distance at all.

2) Nope. No planar limitation. There was in 1st and 2nd edition, and it was terrible terrible terrible in game play.

3) I believe that's older, Planescape flavor, not Golarion flavor. I could be wrong. As with all outsider races, though, an off-alignment inevitable should be mind-bogglingly rare. And should be significant key plot elements.

4) Some do, yes. Not all. Pharasma, for example, is VERY tied into the psychopomps.

5) If we knew why, we would either be deities ourselves, or they would not be. Deities are, by their nature, impossible to fully comprehend. As the saying sorta goes... "Deities move in mysterious ways." The more we explain about them, their capabilities, the reasons they do what they do, and so on... the less they are about faith and the more they are about fact. And thus, no longer really deities.

6) To some of them? Yes. Some sooner than later. Some perhaps never. Some maybe ten or twenty or 100 years from now. There are certainly a few that I'm eager to explore, as are some other folks here, but I'm not gonna say which ones.

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DM Lil" Eschie wrote:

"Rome" is indeed excellent. That Tullo character, and the fight against the gladiators!

One of my top three favorite TV series, with "Band of Brothers", and on top 1: "Six Feet Under" (Rome and BoB are tied for the second place).

to James: do you like movies about gladiator films?
and what is the air-speed velocity of an unladen swallow?^^

Yes.

I don't get the reference.

Spoiler:
Actually, of course I do... just wanted to see if claiming to not get the reference even for that short a time would break the internet.

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Rob I don't have a problem with Harsk and Merisiel doing it.

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Kryzbyn wrote:
So...where did you get the idea for your deities and their back stories?

From a childhood and adolescence immersed in genre movies and novels, role-playing games, and an overactive imagination. ;-)

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Archpaladin Zousha wrote:
James Jacobs wrote:
Icyshadow wrote:
Who do you think was more badass, the Ancient Greeks or the Ancient Romans?
Ancient Romans. 'Cause HBO's "Rome" was excellent.

Darnit James, now I have another show I have to binge-watch! :P

And on an unrelated note, here's a question: How do Kellids wear their hair? Do they prefer short hair? Long hair that they can braid? Beards? Women wearing their long hair tied up around their face to look like a beard?

Fortunately for you, Rome is only 2 seasons. I like season 1 best, but mostly because the penultimate episode is OUTSTANDING.

Kellids wear their hair all sorts of ways, normally influenced by the region; they're spread all over. The stereotyped Kellid hairdo is wild and free. Like Conan.

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Ssyvan wrote:

Hi James,

I was hoping to get some advice from you on a Wrath of the Righteous issue I'm having.

Spoiler:
So I have a player who started with us, then left for a while, recently rejoin our game. The player missed the end of book 1 so has no way easy way of being mythic.
The party is having a very tough time so far, which means I'd like to close any power gaps as fast as I reasonably can.

I had dropped hints about finding Fenton and the Lymirin Discourse. My initial idea was to allow reading all 11 acts to grant ascension, but the player in question died while the party was trying to track down Fenton. Because of this they had to go back to Drezen to resurrect him, which cost them precious time. My players are pretty smart, and I fear they'll think I'm handwaving this if I allow them to pick up the trail where they left off.

Not to mention, the player who is running the army discovered they only have a few days of food left, and they haven't taken Citadel Drezen yet.

So my question is what advice do you have?

Do you think it's okay to allow fighting Soltengrebbe to be a moment of ascension for him? (They never got their army morale above 15 (it's currently at 11) so he's still inside the citadel. Like I said, they're having a very rough time.)

Introducing the character as if he'd been part of the gaining of mythic stuff all along is the best bet, frankly. You can let the player build into his character's background what he accomplished to get that way. It's already tough enough jumping in without having directly experienced the story and growth alongside the other player characters; don't throw additional hurdles in, is my take.

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Ral' Yareth wrote:

Hello James,

How are you today?

Verrine Caiteil, the Spokeswoman of the Council of Ushers in Magnimar, is given a LN alignment in the City of Monuments book (pg. 17), but a NG alignment in the Rise of the Runelords Anniversary Edition (pg. 388, under the city stats).

Which one of those alignments do you think suits her best?
Thank you very much!

I'm super busy and kinda stressed out and have been on and off getting sick since Thursday and procrastinating about doing all the other stuff by answering a few Ask James questions, that's how! :-)

City of Monuments is correct (I feel that suits her best on account that I wrote that book—;D). Runelords just forgot to fix that during its update.

Paizo Employee Creative Director

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Kevin Mack wrote:
Following on from that question for such a theoretical game would you prefer new characters made just for the game, A choice of several of the current Iconics, A way to just make random characters or perhaps a combination/mix of the above?

For this type of game? My preference has grown to adhere to the Bioware model—you create your character and have full customization, then your party's filled out by a bunch of pre-built NPCs, the exact mix of whom you take on your adventures is left to you.

Paizo Employee Creative Director

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Kevin Mack wrote:
James how doable/desirable would it be to do a video game based on one (or perhaps several) of the Adventure paths (Like how there was a video game version of temple of elemental evil?)

I would love it.

All the way desirable.

How doable? By Paizo? Not doable. By a company with the skills and structure and experience who might be licensed it by us? All the way doable.

Will it some day happen? I certainly hope so!

Can I make it happen on my own? No chance in hades. But I can help it happen. And have been pretty much all along.

Paizo Employee Creative Director

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Alexander Augunas wrote:
James Jacobs wrote:
Alexander Augunas wrote:
Ignoring humans, are the other Core Races of the Inner Sea more populous than the Core Races of Tian Xia?

The core races of Tian-Xia are, as detailed in Dragon Empires Gazetter:

Human
Kitsune
Nagaji
Samsaran
Tengu
Wayang

Elves and gnomes and the like ARE still present in Tian-Xia, but they're not core races for that region.

I think you misunderstood my question. I didn't ask what the Core Races of Tian-Xia are, I asked if the non-human races of Tian-Xia were more or less populous than the Core Races of the Inner Sea.

You seem to be implying that they are, but I'm not sure.

Oh! Yeah. Tian Xia is about as humanocentric as is the Inner Sea region. And its non-human races are about the same as well.

Paizo Employee Creative Director

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John Kretzer wrote:

Hello James, I hope everything is going good for you.

Anyway I was wondering about the the auction of the Sun Orchid Elixir.

Is it general knowledge of who is making a bid and who wins the bid? Or is that all kept secret?

IE is it easy to find out who won last year? Who is making a bid this year etc.?

Things are stressful and frustrating and busy and so on, unfortunately.

There's not general knowledge of who makes bids, and while who wins isn't intentionally published or revealed... it usually gets out.

We haven't made a full list of who won, or of who's making a bid in any one year, because we want to leave that to our writers and all the GMs to come up with as they need.

Paizo Employee Creative Director

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Icyshadow wrote:
Who do you think was more badass, the Ancient Greeks or the Ancient Romans?

Ancient Romans. 'Cause HBO's "Rome" was excellent.

Paizo Employee Creative Director

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zergtitan wrote:
10th anniversary of Pathfinder in a couple of years, do you guys at Paizo have any plans yet? Maybe another Hardcover AP perhaps?

Of course we have plans.

Of course it's too soon to say anything more than that. ;-)

Paizo Employee Creative Director

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Eoxyn wrote:
I know "What does X think of Y" questions are generally pretty boring, but I'm legitimately curious: How do the Asura feel about Razmir? It seems like they do the fake divinity thing all the time but an upstart trying to copy their mortal enemies would likely turn a few many-faced heads.

Not only are they kinda boring... they're also kinda frustrating to be honest, since it's REALLY hard to answer them without writing pages of information, since it's such a huge topic, and the fact that there are an endless combination of these questions, I really don't want to get into the habit of encouraging those kinds of questions with detailed answers.

Asura would find Razmir a fun place to play and hunt, I suspect... but there's not a lot of them at ALL there. They have attentions elsewhere.

Paizo Employee Creative Director

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Alexander Augunas wrote:
Ignoring humans, are the other Core Races of the Inner Sea more populous than the Core Races of Tian Xia?

The core races of Tian-Xia are, as detailed in Dragon Empires Gazetter:

Human
Kitsune
Nagaji
Samsaran
Tengu
Wayang

Elves and gnomes and the like ARE still present in Tian-Xia, but they're not core races for that region.

Paizo Employee Creative Director

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Matthew Shelton wrote:
JJ, what are some of the most creatively cruel things you've ever inflicted on the PCs in your games? Did they deserve what happened? :-)

Once made the PCs work for the evil wizard for a few sessions after his vampire minion TPKed them. Instead of killing them he geased them and then they had to go on bad guy missions for a while.

Once made a character end up selling his soul to a demon, and then had the player of that character develop that demon in print so he would realize just how doomed his poor character was. Hmm. I like that one best I think. Take THAT, Moreland!

Paizo Employee Creative Director

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Death_Keeper wrote:

For a boss fight finale in a low level campaign, would you ever have players face off with monstrous enemies that are their opposites

Such as

Huecuva vs Cleric

Ogre vs Fighter

Powerful (Chosen Enemy) vs Ranger

That sort of thing

It depends entirely on the adventure's plot. I don't construct boss fights from a perspective of "what would be most fun to run in a fight." It's more "What makes for a cool story, and then now that I know that, who'd be a cool boss for the story's climax?"

Paizo Employee Creative Director

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Kelsey Arwen MacAilbert wrote:
Why are core races the only ones considered suitable for iconics?

Because the nature of an iconic is that he or she is there to be the "face" for a character class, and that means that as much as possible, when you look at the iconic, you should see what the class is, not what the race is. Remember, one point of the iconics is for us to use as references for artists; we can show them Merisiel and say "rogues dress similarly to this" and not have to go into details; most of the artists we use aren't gamers, and they don't know the different rules for what is and isn't appropriate for a character to look like.

And if we start using strange, unfamiliar, exotic races for those, then the very nature of those races being strange and unfamiliar erodes the iconic's role by imposing race stuff over the class stuff.

Furthermore... the core races are far and above the most common races on Golarion, and thus the most common PC races, and thus they SHOULD be the ones that end up becoming iconics, simply due to the law of averages.

Also... a big part of the draw to lots of folks about non-core races is the fact that they're more exotic and mysterious. Once we start using one for an iconic... that goes away.

Paizo Employee Creative Director

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Gladior wrote:
Are you going to get one of these Godzilla toys?

Hee! Didn't know about it before. Now? Perhaps!

Paizo Employee Creative Director

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CanisDirus wrote:
Memento Mortis wrote:
Just noticed that Valeros bears a striking resemblance to Mad Mardigan from Willow (specifically thinking of the fight at Tir Asleen). Any intentional design behind this?

So, I introduced a pair of friends of mine from my local PFS lodge to the movie Willow for the first time tonight, and immediately Reyn started noticing similarities, especially once Mad Mardigan got the armor in Tir Asleen. Similar armor, two weapon fighting, long black hair, love of ladies and drinking...and Reyn's "final key" - Mad Mardigan was played by Val Kilmer....

Is my search fu weak, or did you never actually answer this one, James? :P

Valeros's resemblance to Mad Mardigan is 100% intentional. When we ordered the art, we asked Wayne to throw in a Mad Mardigan vibe, and he nailed it. His name's another fun easter egg, of course! :D

And I have indeed answered this several times before... but maybe not on this thread.

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