Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 46,945 posts (49,151 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


1 to 50 of 7,681 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo Employee Creative Director

3 people marked this as a favorite.
Turin the Mad wrote:
One wonders if there is the possibility to have the culmination / "Chapter 7" for each AP to feature the victors throwing down against each other. ;)

That possibility is very very very significant. I believe, in fact, that both Continuing the Campaign articles will touch on this for each AP.

Paizo Employee Creative Director

1 person marked this as a favorite.
Andrew Crossett wrote:
Any chance we'll get more detailed information on Queen Abrogail in the upcoming adventure paths?

Not a lot in Hell's Rebels, but a fair amount in Hell's Vengeance.

Paizo Employee Creative Director

1 person marked this as a favorite.
Kalindlara wrote:

I knew there was something I'd been meaning to ask!

In running Carrion Crown, I've considered both daemon and qlippoth allies for the Whispering Way. The upcoming sahkil sound like they'd be perfect.

How do qlippoth feel about the Way? Would they see the Way's eventual goal of a stagnant paradise as more acceptable, since birth and death would end and no more sinful souls would come to the Abyss?

How appropriate are the sahkil going to be as allies of the Whispering Way? 100%? Or just 90% or so?

Would the sahkil be servants of Urgathoa with any regularity?

Thank you! ^_^

Again, I have no idea what the sahkil are. The first I've heard about them was the previous post. So at this point, I'm in the same boat you are regarding what they are and how they'll work. That said, if they ARE indeed a monster in Bestiary 5... that's world neutral, so don't expect them to be spelled out as agents of the Whispering Way or Urgathoa.

Paizo Employee Creative Director

2 people marked this as a favorite.
j b 200 wrote:

Since you created Pharasma, did you invent the idea of Psycopomps?

What do you think of the Sahkil, the corrupted Psycopomps announced to be in the Beastiary 5?

Psychopomps are a real-world mythological idea. Turning them into a neutral race of outsiders akin to angels or demons was a mix of myself and Wes Schneider. I haven't seen the sahkil yet so I don't think anything about them yet, other than to agree that the notion of a corrupted psychopomp is pretty interesting; elements of that theme will be in "Hell's Rebels."

Paizo Employee Creative Director

1 person marked this as a favorite.
YttriumDervish wrote:
James Jacobs wrote:
YttriumDervish wrote:
The Archer archetype of Fighter, Trick Shot ability, lists feint. I've tried searching for this with no avail (most threads are over 4 years old anyway): Feint does not use your CMB to determine success, and is not technically a combat maneuver, so is there no penalty for using it with a bow, or does the -4 apply to your Bluff check instead?
This needs to be a post to the rules forums so it can be FAQed. I'd just ignore the mention of feint in my games.

I did (I think), and went to change it when I noticed I was in the wrong place, and then learned of the edit/delete time limits on the posts, etc., etc.

But here's a question more suitable for your expertise (and this topic): Aroden's immortality.

Unless there's a particular bit I'm missing (as well as the pfsrd and any other site/post/whatever I've found during my searching), you state that Aroden was an immortal descendant of the Azlanti, and yadda yadda did stuff for thousands of years until finally raising the Starstone and becoming a God.

What I don't see clarified, or expounded upon, or mentioned any more than this passing bit, is that Aroden was immortal long before he achieved divinity. With Nex and Geb, there's at least a blurb of elixirs and ungents and the like; similarly with the Sun Orchid Elixir. But no mention of how Aroden became immortal, which seems like it should've been a point of intense interest among his (former) worshipers.

So...any details regarding his immortality before his apotheosis?

We've got a big article about Aroden coming up in Pathfinder #100. There's LOTS of ways for folks to extend their lives though. The Sun Orchid Elixir is but one of them. Anyway... until that article's out, I'm not gonna say much more on the topic... it's coming soon!

Paizo Employee Creative Director

1 person marked this as a favorite.
Nargemn wrote:

Hi James!

I'll be running a Mummy's Mask campaign soon and I was wondering about the curse affecting the Ruby Prince.

We like to run our AP's as though all of the other adventures have taken place / will take place (depending on the AP we run), generally assuming that an AP's start is in the month the first volume was published with the year being equal to the year it was released +2000.
This rule goes for the PFS campaign as well (so for us, Runelord Krune is dead, for example).

My question is, with all of the above assumed, is the Ruby Prince still suffering from the Thassilonian curse inflicted on him in 4713 AR? What are the effects exactly, something like an advanced form of Leprosy?

Obviously he's not too happy with the Pathfinders for inflicting such a curse on him, but are they no longer allowed in Osirion? Or are they simply on thin ice in the country?

I know you have little control over what occurs with PFS, but I was hoping something as major as Osirion's reigning Pharaoh having a terrible, incurable wasting disease would fall under your supervision.

Rob's a better person to ask Mummy's Mask questions, as he's the developer. I've not even read the adventures, with the exception of the 5th one (which I did develop).

Paizo Employee Creative Director

1 person marked this as a favorite.
DrakeRoberts wrote:
James, is there a compilation (or rule of thumb to follow) showing which regions do(n't) allow the owning and/or selling of slaves? At the moment my particular interest is in Ustalav. Thanks!

The best you'll get is that countries with alignments of "good" listed in the Inner Sea World Guide likley do not allow slaves. The closer you get to evil (particularly lawful evil) the more likely slaves are a part of the nation.

There are a few exceptions. Slavery's not a big thing in the River Kingdoms (which is chaotic neutrual) or Varisia (which is neutral) and it's a HUGE thing in Katapesh (which is also neutral).

Paizo Employee Creative Director

1 person marked this as a favorite.
Ashkar wrote:
How big was elven domain on Golarion before Earthfall? Which modern Golarion countries could fall in those boundaries?

Not much larger than it is now. Elves aren't super into land grabbing tactics.

Paizo Employee Creative Director

2 people marked this as a favorite.
CorvusMask wrote:

Will the "evil iconics" be mainly "mostly evil" races or core book races?

If they will be core book, will you have high amount of diversity among them?

Also, when you guys ask art for evil iconics, please remind the artist that the character being evil isn't excuse to do the "female evil character wears very revealing clothes" cliche xD

Evil iconics and jokey suggestions aside, I take it your preference for CG over LG applies to other media too judging to your comic book related question answer? xD

We ordered art for the evil iconics many, many months ago, so it's far too late to offer advice, alas.

And yes, we'll be going for diversity with them. And we'll be using an artist that understands our game. Turns out, after doing 30+ iconics and 100+ AP covers we've figured a lot of that out.

Paizo Employee Creative Director

1 person marked this as a favorite.
Varisian Wanderer wrote:

Hey, James!

1) Will Inner Sea Races have much info on the drow?

2) Will a follower of Nocticula fit in well in Hell's Vengeance?

3) What would you say is the best way a cleric/demoniac of Nocticula could go about assassinating people? Hold Person and coup-de-grace comes to mind.

1) Yes

2) If we do our job right, yes, a worshiper of Nocticula will work well in Hell's Vengeance. As long as she's evil, that is.

3) Whatever works. A skilled assassin doesn't hem herself in to only ever using one method. Assassins of Nocticula would likely prefer using seduction or darkness to catch targets off guard before they strike, but any other method that works works too.

Paizo Employee Creative Director

6 people marked this as a favorite.
Tels wrote:
Biztak wrote:
if an evil superman appeared on golarion and atempted to conquer... lets say Varisia would other countrys try to help, do you think superman could succeed or can Varisia stop the kryptonian?
Before he answers this question, you need to clarify as to what extent of absurdity Superman's power is at during this particular instance of Superman. Because his level of strength varies way to wildly for this question to be answered in any real capacity.

Regardless... drunk pugwampi. Case closed.

Paizo Employee Creative Director

6 people marked this as a favorite.
Biztak wrote:
if an evil superman appeared on golarion and atempted to conquer... lets say Varisia would other countrys try to help, do you think superman could succeed or can Varisia stop the kryptonian?

Superman is boring. And a punk. I'd write it so both got taken out by a single drunk pugwampi.

Paizo Employee Creative Director

2 people marked this as a favorite.
SCKnightHero1 wrote:

If the fall (where the world wound conquers most of avistan) would Taldor and Qadria join forces? Would the other nations (ie Osirion) aid in the new crusade?

Would Baba Yaga have been powerful enough to protect irrisen from the worldwound? And if the demons killed her descendants would she be in serious trouble?

If superman suddenly appeared on golarion what do you think would happen?

What's your favorite anime? And why?

If the powers that be told you (and they gave you no say in the matter) that there had gotten the rights to do both a sword art online rpg and a lodoss rpg? What would be your reaction? And if they told you to pick one which one would you pick?

I saw on other messageboards that you don't like record of lodoss. Any reason why, and please be specific ;) ?

Probably.

Probably not.

I'd get bored and quit working at Paizo.

Attack on Titan, since it's the latest one I've watched that I've liked.

Neither; not really into those properties. I guess I'd go with Lodoss if I had to choose cause I've actually heard of that one.

Paizo Employee Creative Director

1 person marked this as a favorite.
AlgaeNymph wrote:

Since the Annunaki are in Pathfinder now, does that answer the question of what planet humans evolved on, or how they came to Golarion?

Do you know the backstory of the Annunaki?

I do. Let's wait till Bestiary 5 is out firs though. And remember... Bestiaries are world neutral. Not everything in them is in Golarion.

Paizo Employee Creative Director

1 person marked this as a favorite.
Hythlodeus wrote:
If you had to rebuild the Fraggles with existing PF classes and races, what classes would Gobo, Red, Wembley, Mokey and Boober be and what race would you choose?

Dunno. I've never seen Fraggle Rock. Gremlins maybe?

Paizo Employee Creative Director

1 person marked this as a favorite.
Seamstress_Druid wrote:
Are you guys still busy in the office now that Paizo Con is over? I would like to hear from Michael Kenway but I can understand if he's a little busy but still.

Those of us who didn't get hit with the con crud (including me) are indeed busy in the office. I'm not sure what Kenway's schedule has him doing or if he's in... I've been out all week.

Paizo Employee Creative Director

1 person marked this as a favorite.
Alexandra Pitchford wrote:
Hmm, will we be able to fight FOR House Thrune? I'd like that option ;)

Nope. This AP is all about FIGHTING House Thrune. The next AP is the one you want to fight for them.

Paizo Employee Creative Director

1 person marked this as a favorite.
I'm Hiding In Your Closet wrote:
Did the development of the Summoner owe any inspiration to the ambitious goal set out by the Dvati race as featured in 3.5's Dragon Compendium, that being the ability for one player to play a set of twins (an idea I still think is nifty enough to merit continuing to try to find a balanced way to do it)?

No.

Paizo Employee Creative Director

2 people marked this as a favorite.
zimmerwald1915 wrote:
Will Hell's Vengeance focus on undoing the PCs' accomplishments in Hell's Rebels?

Absolutely not. The two APs take place simultaneously but they do not interact in that way. They do not cross paths. The events of one are not undone by the other.

Paizo Employee Creative Director

1 person marked this as a favorite.
Alayern wrote:
Does Golarion have cabals of Urban druids and the naturalist ones? It seems unfair that cities get mass production, population density and magic stemming from its own existence. How's nature gonna win against that long term? Monsters can only predate so much.

No significant urban druid cabals. Nature will be fine though.

Paizo Employee Creative Director

1 person marked this as a favorite.
Seannoss wrote:
I'm looking to borrow from the Wake of the Watcher and From Shore to Sea for my Skull & Shackles campaign. I have an idea that the cult of the Eye would be involved as an infection alien monster from the Eye. What do you think would be a good monster for brainwashing/cult takeover type horror for around 8th level PCs?

Aboleths.

Paizo Employee Creative Director

1 person marked this as a favorite.
icantfallasleep wrote:

Do you plan on consolidating much of the stories of the various gods into one book?

Stories of how the gods fought back Rovagug, how Shelyn fought Zon Kuthon for the Whisperer of Souls or how Zon Kuthon tortured his father until he became his herald, the story of the death of Aroden or the rise of Iomedae or Cayden Cailean, or how Asmodeus murdered his brother Ihys but out of sympathy allowed mortals to have free will.

These stories are found in many many different books and you would have to read many Adventure Paths, Campaign Settings, Novels, Player Companions, etc to find it all. Some books exist (Inner Seas Gods, Inner Seas World Guide) that expand on a collection of existing Gods to add items, feats, spells, traits and the like to followers of each god, and even helpful roleplaying tips and cultural information of followers found in Golarion. But the stories and timelines are not available without much searching.

I love these stories and would love even more if there was a book that you can recommend which showcases many of them that I could read. Can you please point out which one or let me know if there are plans to consolidate the amazing amount of rich lore related to the different deities?

Thank you for taking the time to answer everyone's questions.

Inner Sea Gods is pretty much still the main go-to for god lore. We have no plans on building more mythological stories for the gods at this point.

Paizo Employee Creative Director

1 person marked this as a favorite.
CorvusMask wrote:
captain yesterday wrote:
Is that even legal?

Linking NSFW or the "ask a fictious character I'm role playing" blogs?

Anyway, question: So hell's vengeance is getting art for evil pcs that aren't class iconics? And since magus iconic isn't included, how many of those there are?

I'd guess four since average party size, but I wouldn't be surprised if you do one for each three evil alignments

There's 6 covers, so 6 iconics. I believe the alignment goal was 2 for each.

Paizo Employee Creative Director

1 person marked this as a favorite.
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Is Sorshen having a party we can't see?
I'm not sure what this question is referencing or asking or if it's just being silly... but in any event, nope. No party.
It's a reference to her Tumblr.

Ah; first I've seen or heard of that. AKA: It's set up by someone not at Paizo as far as I know... so not canon.

Paizo Employee Creative Director

1 person marked this as a favorite.
justmebd wrote:

Hypothetical purely for entertainment purposes:

The powers that be call you in and inform you they've obtained the rights to do a Mad Max RPG. You are the creative lead and Jason is the rules guy. Generous resources will be at your fingertips and it now is your top priority.

About how long do you think it would take you guys to put out a finished product?

Two to three years.

Paizo Employee Creative Director

1 person marked this as a favorite.
Filby Pott wrote:
Are Prophets of Kalistrade tolerated in Rahadoum?

Probably not. Haven't really given much thought to that though.

Paizo Employee Creative Director

1 person marked this as a favorite.
Archpaladin Zousha wrote:
Is Sorshen having a party we can't see?

I'm not sure what this question is referencing or asking or if it's just being silly... but in any event, nope. No party.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dire Mosasaur wrote:

Would Pharasma have a problem with a follower taking the Mummification alchemist discovery? On one hand, it doesn't change their type to undead, and as far as I can see it doesn't prevent them from aging/dying or otherwise mess with their soul's journey from birth to death and beyond. On the other hand, I could definitely see her and/or her followers finding even the similarity distasteful, at the least.

PRD wrote:
Mummification (Ex): The alchemist has mastered preserving flesh and applied this knowledge to his own body, turning himself into an undeadlike creature. After learning this discovery, the alchemist must perform a 30-day regimen of a special diet, rigorous exercise, and drinking a mildly poisonous alchemical tea. At the end of this regimen, he falls unconscious for 24 hours, then awakens as a “living mummy.” The alchemist's type does not change, but he becomes immune to cold, nonlethal damage, paralysis, and sleep. An alchemist must be at least 10th level and must have the preserve organs discovery before selecting this discovery.
Also, and this may just be part of a particularly bad stretch of o.c.d. lately, but I can't shake the feeling that taking the Deathless feat chain (Deathless Initiate, Deathless Master, and Deathless Zealot, from Ultimate Combat) would somehow be disrespectful to Pharasma, her being a death goddess and all. The logical part of me knows that those are just names given to feats that basically make you harder to kill at negative hitpoints, but the ocd part of me is unsure and fairly insane. I'd be very grateful if you could share any thoughts on this; it'd really help put my mind at ease.

She would not. But I suspect many of her worshipers would.

Paizo Employee Creative Director

1 person marked this as a favorite.
Tels wrote:
Besides Fury Road (which already came out), what movies are you most looking forward to seeing this year?

Jurassic World, Police Story: Lockdown, The Vatican Tapes, Sinister 2, Spectre, The Hunger Games: Mockingjay 2, and In the Heart of the Sea.

One of them, Valley of the Sasquatch, played today only at the film festival and I missed it on account of con crud, so that's frustrating... hope it's not long till it comes out on video!

But the one I am anticipating the MOST? Crimson Peak.

Paizo Employee Creative Director

1 person marked this as a favorite.
Thomas LeBlanc wrote:
James, thanks again for the great panels during the convention. I attended the cartography seminar on a whim and was surprised by how much I took away from that panel.

Good to hear! That panel in particular was one that I was woefully unprepared for; got put onto it at the last minute and had to recruit Crystal at the last second and Liz AFTER the last second. Is good to know it still worked! :)

Paizo Employee Creative Director

17 people marked this as a favorite.

For weapon-wielding monsters, you the GM get to make the decision as to what they actually wield. In fact, in a home game it's perfectly fine to swap one out for another; don't worry about weapon proficiencies either. That's a really minor element.

The reason monsters wield what they wield is most heavily influenced by the monster's theme and our desire to have variety in the book. If every monster wielded a scimitar, that'd be boring. Furthermore... often, art will come in with a monster wielding an unexpected weapon and, as often happens, if there's not enough time to change the art, we have to change the stats to match.

Paizo Employee Creative Director

1 person marked this as a favorite.
Thomas LeBlanc wrote:

So James, we were talking about Sivanah and her different veils. You seemed pretty sure when you mentioned [REDACTED] as one of the races, but I think you meant aranea instead. I was thinking a little and it seems that the majority of the races represented by her veils have undergone transformations. Humans by the aboleths, elves can change to match environment, gnomes from leaving the First World, and the aranea can transform themselves. Halflngs seem like they are adept at social transformations, but that may be a stretch. And the [REDACTED] had a major transformation in their past as well.

Are the races represented by her veils due to the changes they have had?

I probably did. Turns out I can't remember every single word of our books on the last day of a four day convention when I'm coming down with the sick.

And that's an interesting observation, but the presence of halflings kinda throws a wrench into the theory. AKA: nope; the transformations don't have any bearing.

Paizo Employee Creative Director

1 person marked this as a favorite.
Filby Pott wrote:
Who runs the @Paizo Twitter account?

I don't know. Not me. I don't even have my OWN Twitter account.

Paizo Employee Creative Director

1 person marked this as a favorite.
Jeremy Brannon wrote:
I saw that you mentioned it is going to have a jaunt into Isger for a part of it. Does this mean we'll get more info on Lady Kaltessa Iyis and the necromancers?

Doesn't mean anything more than that. You'll need to wait for more info on exact plot details; if you're going to Gen Con, that might be a good question to keep handy for the Adventure Path Q&A we'll be doing then.

Paizo Employee Creative Director

4 people marked this as a favorite.
VoidHerald wrote:
So, if we get an evil adventure path, any chance of evil adventure modules or more support books like Champions of Corruption?

Not a matter of "if" now. We're already working on part one. Art's been ordered. Words are written. It's a matter of "when," and that "when" is "starting next February."

We are unlikely to produce any specifically evil modules at the same time we do Hell's Vengeance... unless you count the possibility of another goblin-themed adventure.

Support books? We'll see.

Paizo Employee Creative Director

1 person marked this as a favorite.
Omians wrote:

Got a new question for ya

Ive got a bloodrager im working on

im wanting to make him with the BlackBlood Bloodline but was also looking into the new Varient Multiclassing and have him with Sorcerer class features to gain the Nanite blood line

is there anything stopping me from having both?

i mean there is a clause saying that bloodlines have to match if i take levels in another class that offers blood line

but the Sorc. doesnt have a Blackblood Bloodline

so what would you think? would i still be able to have access?

Your GM is the one you need to ask, not me.

Paizo Employee Creative Director

1 person marked this as a favorite.
Archpaladin Zousha wrote:
So...what if I play a character and then a book comes out disproving my concept?

You can either rip up the character sheet and start over in a new game...

...or you can ask the GM if you can rebuild...

...or you can just assume the new book is wrong as far as your character is concerned, or that your character is the exception that proves the rule.

My suggestion would be the third option. If that doesn't work, then use the second. If THAT doesn't work, well... the first, and for the new character, make sure to build one that ONLY utilizes material we've fully detailed. That doesn't ensure we WON'T do more with that topic in the future, but it's less likely than a topic we've never touched.


1 person marked this as a favorite.
Archpaladin Zousha wrote:
Who are your new buddies from the cover of Cohorts and Companions? You even got them matching outfits!

Minions. I have had minions for a while. They don't last long though. Not sure I remember who those two were. Or even how they died. They were in it for the money, in any event.

Paizo Employee Creative Director

2 people marked this as a favorite.
Samy wrote:
Yeah, I think the problem with this announcement, in part, was that for nine months or so, we've been chomping at the bit for "What's next, what's next, what's next??" and then it's, "oh the same". (I know there will be differences, but it's still two Cheliax in a row.) I think a quick one-two-punch announcement might have worked better here.

Runelords and Crimson Throne were both "The same" in that regard. Both were set in Varisia.

AKA: Despite the fact that these two are both set in Cheliax and both have the word "Hell's" in the title... they are going to play out VERY differently. There's more differences than good vs. evil going on here.

It'll take a year for all that to play out though... so in the meantime, patience is the key.

Paizo Employee Creative Director

4 people marked this as a favorite.
ryric wrote:

I presume this AP will include GM/player advice for making evil campaigns work. It's doable and can be fun, but you need some ground rules so that players don't ruin each other's fun.

Too many players see that "E" in their alignment and use it as an excuse to be a jerk and mess with other players in unfun ways.

Absolutely. Starting with the Player's Guide and continuing with how each adventure is written we'll be providing advice for how to handle evil parties.

Evil does NOT equal party strife/PVP.

Paizo Employee Creative Director

1 person marked this as a favorite.
Zhangar wrote:

1) Was the entity that Dou Bral met in the Great Beyond something that originally resided in Pre-Asmodeus Hell?

2) Was Asmodeus already a devil when he arrived in Hell?

1) No.

2) Unrevealed. Asmodeus is really good at keeping this one a secret.

Paizo Employee Creative Director

1 person marked this as a favorite.
Samy wrote:

It's straight enough. I'll start sucking it in and preparing to wade into Cheliax for a year now.

Can you at least promise that the AP after Hell's Vengeance won't be in Cheliax? ;(

You'll get to find out what the AP after Hell's Vengeance is in a few months; we'll announce it at Gen Con. I'm not really interested in derailing those who ARE excited about Hell's Vengeance right now by already starting to tease the next one. You'll need to be patient.

Paizo Employee Creative Director

1 person marked this as a favorite.
Samy wrote:
James Jacobs wrote:
Skeld wrote:
are we really going to dwell in Cheliax for a year?
We really are, yes.

Okay, that's a bit of a gutpunch, but okay. Thanks for being straight, and now instead of the denial phase of mourning, I will start to try to move on to the acceptance phase.

Will Hell's Vengeance also focus on a very tightly defined geographic locale like Rebels, or will it range over a larger area?

Hell's Vengeance will go all over the place in Cheliax. With the notable exception of not going up to the Kintargo region.

Paizo Employee Creative Director

1 person marked this as a favorite.
Samy wrote:
Skeld wrote:
However, part of the attraction of Pathfinder is the constant churn in theme/location. So I guess my question is, are we really going to dwell in Cheliax for a year?
I would also really appreciate a straight answer to this from the department of expectation management.

To be precise about where the APs go... spoilering for those who want to keep those details a surprise...

Spoiler:
In Hell's Rebels, you'll spend a LITTLE bit of time on the outer planes (Hell, of course) in the last 2 adventures, and the rest of the time all in Cheliax. In Hell's Vengeance, I believe you'll be spending 5 of the 6 adventures in Cheliax and part of one of them in Isger, but that MAY well change since we're still very very very far out in the process of creating that AP. Saying both APs are Cheliax APs is pretty much spot on. Let me know if that's not a straight enough answer. ;-P

Paizo Employee Creative Director

4 people marked this as a favorite.
Skeld wrote:

Cheliax isn't my cup of tea. An Evil campaign also isn't something I'm interested in running (after all, if I run an AP, I'm going to sink 2-3 years into it).

Both of those things I'm willing to chalk up to "not every AP is for me." However, part of the attraction of Pathfinder is the constant churn in theme/location. So I guess my question is, are we really going to dwell in Cheliax for a year?

-Skeld

We really are, yes.

It's arguably our most popular nation, and it's one we actually HAVEN'T done much with. It's past time, in my opinion, to explore Cheliax fully... that said, it's worth noting that the regions of Cheliax we focus on in Hell's Rebels are not what I'd call "classic Cheliax," since Kintargo is a much more free-thinking region than most of the rest of the nation.

Paizo Employee Creative Director

6 people marked this as a favorite.
zergtitan wrote:

How easy would it be to be able to play an Anti-Paladin in Hell's Vengeance?

What advise would you give a CE player in a predominantly LE Adventure?

As easy as playing a paladin in Wrath of the Righteous.

It's not a "predominantly LE adventure." It's an EVIL adventure path. Likely the only one we'll do anytime soon, and it's very VERY important to me (as someone who would want to play a demon worshiper in that AP) that all three brands of evil are an option in Hell's Vengeance.

Paizo Employee Creative Director

1 person marked this as a favorite.
Swashbucklersdc wrote:

James,

Going forward with the release of Unchained, will APs and modules be designed with the NPCs using the Background Skill System or, since it is an optional system, will they be made as normal?

Unchained is a set of optional rules. As such, we'll be treating them as we do all optional rules... as options for the GM's table.

With a VERY few exceptions (we will be using the unchained summoner) the options in Unchained will NOT be utilized by NPCs or adventures or content we publish in our books.

Paizo Employee Creative Director

5 people marked this as a favorite.
CorvusMask wrote:

I kinda doubt you can have anti paladins in lawful evil campaign

...At least I assume its lawful evil since Cheliax <_<;

It's an EVIL campaign.

It's not something we're likely to do often, or perhaps EVER again, and as such, we'll be striving to make it workable for lawful, neutral, and chaotic evil PCs.

AKA: Antipaladins are an option.

Paizo Employee Creative Director

1 person marked this as a favorite.

We're doing our best to make #100 as memorable as possilbe; those extra 32 pages are going to have some REALLY fun stuff in there!

Paizo Employee Creative Director

2 people marked this as a favorite.
Dragon78 wrote:

1)Will Hell's Vengeance have a lot of good aligned monsters in it's bestiaries?

2)Can you play any evil alignment in Hell's Vengeance? What about neutral alignments?

3)Will the Occult Realms book have a similar set up to Mythic Realms?

4)It's safe to assume that the cover art for Bestiary 5 is a mockup, correct?

5)I take it that Bestiary 5 will be around 15% psychic creatures, correct?

6)Is it safe to assume that B5 will have reprints from APs, campaign setting books, etc. like past books?

7)I heard something about 0HD race for darkfolk and a sasquatch-like 0HD race for B5, is it true?

1) I suspect so. More than usual. Whether or not that counts as "a lot" will depend on what you define as "a lot."

2) Yes. Any evil alignment. You could play neutral, but if you play the AP appropriately, you'll drift to evil sooner than later. The whole POINT of Hell's Vengeance is to play evil, after all, and the missions and quests and requirements your characters will be required to do will be evil acts.

3) No. Occult monsters are going into their own book. Occult Realms will have a vaguely similar organization to Mythic Realms, but won't be exact.

4) Yes. Paizocon is 2 months earlier than ever before, and that means it's way too early to show off art like that.

5) I have no idea. It's still being worked on. The definition of what makes a monster
"psychic" is going to be a LOT more fluid than what makes a monster mythic. In fact, we have a LOT of "psycic" monsters in the game already. Things like the intellect devourer, night hag, xill, and neothelid all count as "psychic monsters" for various reasons. And it's kinda important to realize that we'll be using the notion of "occult monsters" and not "psychic monsters."

6) Bestiary 5 will follow the same sort of pattern and setup as previous Bestiaries, yes.

7) Maybe! Wait and see! ;-)

1 to 50 of 7,681 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.