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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 51,026 posts (53,389 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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j b 200 wrote:

Do you know if the Pathfinder Comic book is continuing? I don't see any new releases after Hollow Mountain #6.

Btw, Hollow Mountain was great!

What do you look for when determining a monster's "role"? Would you consider Anti-Paladin levels to be Key for a Minotaur? Reason I ask is that the Bestiary says Paladin is never Key for a monster.

I do know if the comic is continuing beyond Hollow Mountain, but I'm not the one to say it is or isn't if we haven't announced a yes or no for that elsewhere.

What I look for when determining a monster's role varies per the role:

ANY ROLE: This is any zero HD monster race who is defined by its class levels.

COMBAT ROLE: This is the default for an intelligent monster that doesn't fit another role.

NO ROLE: This is the role for unintelligent monsters, or creatures with a 1 or 2 Intelligence; these creatures are not smart enough to gain class levels.

SKILL ROLE: This is the hardest to define, but basically, if a monster has racial sneak attack dice or if it has a LOT of skill-associated stuff going on or it's incorporeal and can't cast spells it goes here.

SPECIAL ROLE: This is a catch all for monsters that don't fit any other role well for various reasons.

SPELL ROLE: This is for any monster that has a class-like spellcasting ability.

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Samy wrote:
Desril wrote:
getting to CR 26 isn't all that difficult. Level 20/Mythic 10 and then any template covers that

I think you would also have to relinquish control and turn the character into NPC, because CR is strictly for NPCs, not PCs. Am I right on that, James?

And in case that doesn't qualify as a question: Do you have a favorite AD&D novel from the TSR years?

Correct. Unless you wanted to kit-bash up your own set of house rules for play at that level. It's not something we directly support.

My favorite AD&D novel from the TSR years is "The Crystal Shard."

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Shogal wrote:
James Jacobs wrote:
Sean Terrill wrote:

Wail of the banshee; does 10 pts of damage per caster level to 1 target/2 caster levels but those closest are effected first....

does that mean that the total is limited to say...200hp divided amongst the targets? or does it do 200/target and just effects those closest first?
Wail of the banshee inflicts 10 hp per caster level in all. It basically starts chewing through enemies, starting with the one closest to you, and then working its way out until it only does partial damage to the last victim. This does mean that the more folks who make their saving throw to halve the damage, the further the wail gets, which is weird.

how do you account the remaining damage? the character dies when it drops to 0 hit points or when he drops to 0-Con? how does this work with regeneration?

Now that I read the spell again, I wonder if it instead inflicts that 10 points/level to EVERYONE who hears it. You should re-ask the question in the rules forum. But... when you do, just ask the question—don't preface it with "I asked James and he said this but now he said that" since that's clutter that will distract folks.

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Archpaladin Zousha wrote:
Also "mildly crazy?" I thought the impression elves were supposed to give was "wise and serene," like Galadriel.

That's Tolkien, not Golarion. If we wanted elves to give a wise and serene vibe, they'd have a Wisdom mod, not an Intelligence mod.

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thegreenteagamer wrote:

Do you like Arrested Development?

I love Arrested Development.

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Bullo Dagmawi wrote:

A couple of questions only connected by a tiny thread...

1. How would you handle if a character wanted to create a room in a building with "static" conditions? Nothing so elaborate as a "stasis field" but more something to the effect of constant temperature and humidity like we would call "climate control" in our world. I'm mainly just trying to figure out a cost and construction requirements and whether or not it is in the realm of possibility. I figure something like a permanent "magnificent mansion" would do the trick but I am looking for something not so elaborate and much cheaper.

2. The automatic bonus progression from PF Unchained allows one to gain enhancement bonuses to intelligence as a replacement for headbands. However, the headbands of intellect have an associated bonus skill which I haven't seen any indications of the automatic progression granting. Was this intentional or an oversight? What is your opinion on granting bonus skills to characters when playing with these rules?

Note: I'm running Kingmaker with the potential to use its "sandbox" campaign development as a means to possibly let one or more of the players run a module or two in the middle to give myself a little play-time as I just finished running a Deathwatch campaign before starting this one. I figured that by creating a character with the automatic bonus progression rules instead of using the equipment guidelines for creating characters above first level and just allowing the other players and whoever is DMing at the time to divide the magic items found as loot would be a good way to keep the magic items in the party from getting out of hand.
...sorry for the run-on sentences

1) Sounds pretty similar to what gets created by a mage's magnificent mansion... but perhaps you can do the same thing sort of with a tiny hut spell. I'd check those two spells out to see if they'll serve as a starting point for you.

2) When a character gains an enhancement bonus in that way, I'd have them pick what skill ranks they gain and then that's locked in for that character. Bonus skill ranks from Intelligence increases should always be granted when the modifier increases to a new point, but this should never turn into a situation where someone can apply and reapply the same bonus (such as would happen by taking the headband off and on) and thus being able to customize those extra points to new skills each time.

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Archpaladin Zousha wrote:

Something that's been bothering me about elf-dwarf-relations: the books state that elves view other races, like dwarves, as "rash" due to their perception of time. But in other books it succinctly states that dwarves see elves as "flighty." Don't those essentially mean the same thing? It seems like the entire conversation between the two races is:

"You're impulsive and stinky, drunken brutes!"

"No, YOU'RE impulsive, and a bunch of poofs!"

I'm not quite sure how elves can be "flighty" if their perception of time causes them to wait centuries for problems to solve themselves instead of acting. What am I misunderstanding here?

Flighty is not a synonym for rash.

Elves see most other races as rushing to get things done before they thing things through.

Dwarves see elves as being given to flights of fancy and mildly crazy.

Also, heads up: don't use "poof" in that context; it's pretty damn offensive.

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Archpaladin Zousha wrote:
What do you do when you've got a lot of vague ideas but feel like you can't combine them into a coherent character or narrative?

Go with different ideas.

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Samy wrote:

Any specific kind of dinosaur, or just *any* dinosaur would do?

Would birds be okay? ;)

Birds are not dinosaurs, and therefore would not be okay.

I'd prefer a deinonychus, but would accept a tyrannosaurus or allosaurus.

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Freehold DM wrote:
James Jacobs wrote:
captain yesterday wrote:
What is Kthanid?

Cthulhu's good-guy brother who lives in a sparkly cave on another planet.

(rolls eyes)

...I thought you were kidding. This is real?

Absolutely a thing. Brian Lumley took his mythos stories in some VERY unconventional directions. Many of his stories are fun (if pulpy) reads, and a few of his creations, like Yibb-Tsil and the cthonians and Mnomquah are really cool... but some are, shall we say... just not my cup of tea.

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captain yesterday wrote:
What is Kthanid?

Cthulhu's good-guy brother who lives in a sparkly cave on another planet.

(rolls eyes)

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Umr at-Tawil is in the setting, we just haven't talked about it at all yet.

Kthanid isn't in the setting for two reasons—one is that Brian Lumley, who created Kthanid, is VERY protective of his creations, to the extent that his creations are among the only ones Chaosium has to include separate copyright notices about. The other reason is that I think Kthanid is pretty goofy and undermines the alienness of Cthluhu, so it wouldn't be in the setting even if it were public domain.

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thegreenteagamer wrote:
How long would you say pseudodragons live? I can't seem to find it anywhere.

My general rule of thumb for something like that where there's not an implication one way or the other at all in any of the abilities or flavor text is to assume they live as long as a human. Give or take a decade.

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Wolfgang Rolf wrote:

Agreed a Vigilante would make more sense.

What I am actually hoping for is more traits! I like the current traits very much, but I wish there were ones that lent themselves to more opportunistic and immoral characters.

Well, it's been a while since you asked this, and now that I'm copy fitting the introduction to the book... it looks like there's room for at least one new trait. Perhaps two! So, expect at least one that will indeed lend itself to more opportunistic or immoral characters!

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Voyd211 wrote:

Hmm...

Really, the same kinds of issues plague the antipaladin class. The expectation is that you're this marauding force of mindless destruction; hell, one of the Monster Codex entries (specifically the ogre destroyer) points this out. And the Hell's Vengeance antipaladin didn't exactly give me anything different to believe either.

Basically: you say antipaladin, I think Gregor Clegane.

Antipaladins are, to me, exactly what you describe. That doesn't mean that everyone who is chaotic evil has to behave that way. Nor does everyone who is lawful good have to behave like a paladin.

Personally, I'm not a fan at all of the "lawful evil antipaladin." That whole role is better served, in my opinion, by playing a lawful evil cleric, a lawful evil ranger, a lawful evil warpriest, a lawful evil oracle, or a lawful evil inquisitor.

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Voyd211 wrote:

EDIT AND BACK AGAIN: Oh boy, this one's a doozy. Cuuuue CONTROVERSY!

How on earth does drow society cohere for even one second, never mind millennia?

Their culture is based around murder, betrayal, and senseless cruelty. They don’t have any true loyalty to each other, nor do they have one big badass master. The Monster Codex says civility and a caste system keeps them in check, but that honestly seems oxymoronic for a race that’s CHAOTIC evil.

This is one of the many things that bug me about drow. They’re horribly generic, often subject to clichés (drow characters are all either Drizzt or Allevrah), overpowered, and their society makes absolutely no sense to me.

To me, the chaotic evil alignment means completely barbaric (like most Redwall villains), dangerously insane (the Joker), Stupid Evil (Belkar Bitterleaf), or all of the above (Joffrey Baratheon).

Chaotic evil does not AT ALL mean completely barbaric. It can certainly include that trait, but so can chaotic good and chaotic neutral. Drow culture is also based on fear, intimidation, and power—and that means that those without the power are not empowered enough to stand up. It's a nation of bullies, more or less, who rule a nation of cowards.

You can be civil and chaotic, just as you can be lawful and disruptive. I mean... just look at how the average paladin is disruptive to the average party of adventurers.

I don't think drow are "horribly generic" at all. The fact that Allevrah's got the history she does makes her REALLY rather unique, in my opinion. Plus, the fact that drow society is a mirror of demon lord society helps to bring them in a direction other than the Forgotten Realms one, where they're really just all worshipers of one deity who has some lesser minions.

In the end, it's a matter of perspective and opinion, I guess. To me, the mustache-twirling sign-on-the-dotted-line evil of devils is kinda boring and cliche, and I find endless variety and inspiration for villainy among chaotic evil foes like drow or demons.

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The Beardinator wrote:

To He of the Many Sharp Teeth

What are Apsu's views on his non-dragon clergy using Bane(Dragon) weapons? Dragon hide armor? Maybe they're used against evil dragons? I've got a human cleric of Apsu and I want to make sure he doesn't piss off his god.

Same as a human deity using human bane weapons. It's not the weapon, it's how and who you use it on.

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Archpaladin Zousha wrote:
What's the big difference between the Lawful Evil embodied by Asmodeus and the Lawful Evil embodied by Zon-Kuthon?

Asmodeus is less interesting.

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Drahliana Moonrunner wrote:
James Jacobs wrote:
Paladin of Baha-who? wrote:
Do the eyes of elves, half-elves, gnomes, and other races with low-light vision gleam with reflected light like those of cats?
Sure!
Should they get a penalty to stealth because of that? Or those glowing night elf eyes?

No.

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Therrux wrote:

Hey James did you know that origin of the word Thedas (the name of the continent from dragon age) come from the phrase THE Dragon Age Setting?

What do you think of the name Theps (THE Pathfinder Setting) as an alternative name for the Inner Sea?

I didn't know that's where it came from. And I wish I still didn't, kind of...

"Theps" sounds like an embarrassing disease you don't want others to know you have. "I can't let the world know I've got the theps!" I don't think it's a good name for Golarion at all, in other words.

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Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Speaking of Dark Souls, hoe much farther have you advanced past the Pontiff?
Almost done; I'm currently exploring ** spoiler omitted **
Nice, I'm currently at Mr. Spoiler who spams Arrow Rain, as well as the two Pontiff Hounds down beneath him. I hate those things.

As for the hounds...

Spoiler:
My tactic was to climb down there, shoot one with an arrow or two, then climb back up just out of reach. Then, once the hound's directly below me, I do a plunging attack to hit it with my weapon. I quickly dodged aside and then started hitting it with the upgraded gnaw spell—seemed to do a NICE chunk of damage every second hit, making me suspect that the hounds are pretty susceptible to bleed damage, or maybe dark damage. Took quite a few tries, but the way that area's set up, if you keep near the ladder, you leave your souls where you can pick them up each time so it's relatively easy to farm on the way out to the hounds.

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Paladin of Baha-who? wrote:
Do the eyes of elves, half-elves, gnomes, and other races with low-light vision gleam with reflected light like those of cats?

Sure!


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Rysky wrote:
ulgulanoth wrote:
Hey Meri, have you ever picked up a dagger and found that it started talking?
Addendum, have you ever picked up a dagger and found the body it was in still talking?

HA! Yeah, a few times. That's always awkward.

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GM Rednal wrote:

Does the team need some music while they work on Strange Aeons?

Also, excluding the Pathfinder Society, what's your favorite group or organization in the Inner Sea region?

The Pathfinder Society doesn't rank in my top 10 favorite groups, in fact.

My favorite is probably the Red Mantis. And since I implied that there are 9 others I like better than the Pathfinder Society, here they are...

Skinsaw Cult
Church of Desna
Church of Sarenrae
Technic League
Church of Nocticula
Whispering Way
Runelords
Hellknights
Gray Maidens

Those are just the first nine that come to mind. I could probably do another 30 or 40 (most of which would be faiths) before getting around to the Pathfinder Society, frankly.

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Thomas LeBlanc wrote:

James, have you had the pleasure of looking over the first episode of Stange Aeons yet?

Also, did you know there is a new CoC module for Free RPG Day? Do you participate in Free RPG Day every year?

We just sent "In Search of Sanity" to the printer a few weeks ago, so yeah, I've looked over the whole thing. It looks incredible and I'm SUPER JEALOUS of the authors who got to write adventures for it and SUPER JEALOUS of Adam for getting to develop it.

That's cool that Chaosium is getting in on the free RPG day event. Aside from helping Paizo produce the product we do for free RPG day, I don't take part in the event at all. I actually don't enjoy going to game stores these days for the same reason I don't enjoy conventions. I don't like crowds, and I'm not super comfortable being the center of attention, and I'm wary about edition war type stuff.

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Geb and Shenmen will both get some attention in here. (I'm currently creating the art order for the book, in fact, and just now finished ordering some Shenmen art of a creepy lady who you might run into on a fog-shrouded forest path...)

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Archpaladin Zousha wrote:
Does it make sense for casters with familiars who take Improved Familiar to say the familiar is the same being they partnered with at the start of their career, but it's just now come into its full power (like, say, a regular cat turning out to have been a silvanshee agathion in disguise the whole time)? It just kinda feels like a jerk move to abandon the adorable critter you've basically shared a piece of your soul with the minute extraplanar or magical ones become available...

It does indeed make sense.

So does having the gaining of the Improved Familiar be a ritual that transforms the previous one into the new one.

So does having the gaining of the Improved Familiar be a ritual that requires you to sacrifice the previous familiar.

So does just letting the previous familiar go in order to gain a new one.

So does gaining the feat after a previous familiar died.

AKA: What makes sense is what makes sense for the character.

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Also. While the Runelords are evil, there is actually NOT any "evil" mechanics tied to the sins they're associated with. Overindulgence in any of them (some more than others) MIGHT lead a PC to become evil (or chaotic, for that matter), but there's no game mechanic that says "if you sin you become evil."

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The Minis Maniac wrote:
So I am working on a new adventure location. A place I call the inverted sea. A spot in the ocean where for over 100 leagues the water gets unnaturally clear and glows a pale blue green. Reefs appear in the sky along with all manner of wildlife swimming freely in the air. The sky is a permanent night with visible stars and moon, and at the seas centre a great sea elf city of unimaginable beauty. Boats who enter this area can sail into the sky without difficulty. Where is the best place to put this location on Golarion in your opinion James? I wish to use it as a big part of a custom campaign.

Somewhere near Sarusan, since that region's unexplored an mysterious.

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TrinitysEnd wrote:

What are some of your suggestions for making Playable Races? If not the stats part of the creatures, the story behind them?

Edit: And not just using the Race Builder Rules, like adding actual new abilities and the likes. (Making them Unique so to say)

Honestly, using the Race Builder rules and using the HUGE number of abilities as templates to balance new abilities against is the best way to do it. That's the same way spells and monsters and items and feats are designed—come up with something neat, compare it to things that are similar, and keep an open mind down the road if something ends up being too powerful or weak and thus be willing to adjust.

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Axial wrote:

So she's level 16? I recall the Inner Sea World guide pegged her as a level 6th sorcerer, but I figured her stat-block here would be enhanced.

As it stands now, she's only a level higher then Barzillai Thrune. And in the last book of Hell's Rebels proposes going after her as a way of continuing the campaign. At level 16, that should be fairly easy; unless she has some SERIOUS backup.

Inner Sea World Guide never set ANY NPC's class levels in stone. The first time we did that, as far as I know, was Inner Sea Magic, which did indeed indicate her level.

And yeah. She's got a LOT more support than Barzillai when it comes to backup. There's more to power than character level.

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Dragon78 wrote:
Have you seen Captain America Civil War yet? If so what did you think?

Haven't seen it yet. Not in any particular rush to see it, but I suppose I will some day, if only on DVD/Netflix/whatever.

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Alleran wrote:

James, when developing an AP, what's generally the final stage for making modifications and edits to the adventure on the development end versus editing end, and how long is that usually before it's sent to the printers and/or the notice of the AP installment names appears here on the website or at various cons? I'm curious about how long they exist "in-house" at Paizo offices before people are made aware.

And have there been times when you've needed to frantically drag something back from the printers at the last minute (or past the last minute) for whatever reason?

The final stage for making changes to the adventure is technically upon approving the printer proof PDF—after we ship the file to the printer, a few days pass and then the printer sends us back a PDF of the product as it will appear in print, and if we have any changes at that point, we can still make them. It costs $$$ to change things at that point though, so it's a case of "Is this change worth the cost in time and money?" We thus try hard to make sure all the changes and adjustments happen before we send those files to the printer in the first place, but changes keep happening right up to the very last hour there in some cases.

These changes are generally not huge changes to stat blocks or storylines—but they can be (in some cases this can delay the product's shipment to the printer too, which is bad).

We have indeed had to frantically "drag something back" from the printer to fix some stuff, yes. Not gonna tell folks what those fixes are, though, due to the internet's habit of latching onto errors with such tenacity that they end up being talked about more than the actual stuff we WANTED folks to talk about.

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Cori Marie wrote:
I remember that you guys had used a beach ball to make a Golarion globe at one point. Did you know that as of right now (for graduation apparently) Target is selling blank chalk board globes? I bought one to attempt to make a Golarion globe of my own.

I did not know that. I should investigate.

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Duiker wrote:
Liz Courts wrote:
Removed some posts and their responses. Please let James answer questions in his thread.
James, on a scale of 1 to Alanis, how ironic do you think it is that Liz didn't phrase this in the form of a question to you? ;-)

Not ironic at all. I'm honestly surprised it took this long for this thread to get flagged for someone being a jerk, and I'm glad Liz removed the post(s) in question.

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Rennaivx wrote:
James Jacobs wrote:
TrinitysEnd wrote:
Do Succubi always drain a target when they kiss or engage in acts of pleasure? Or can they turn this off?
They can't turn it off.

One of my players is going to be disappointed - he was hoping to figure out a succubus cohort next game, although knowing him he'd just suck it up and take the level drain anyway, because when you're an oracle with restoration anyway it's worth it for the fun. ;)

On a related note, is the energy drain a sustenance thing for the succubus (i.e. she needs to feed every so often to survive), a defensive/offensive mechanism, fun/an expression of their origin as especially lustful mortals, or some combination of all the above?

Feel free to change things as you want in your game, but I personally think it makes them more interesting if they can't turn it off. Remember, for 99.999999999999% of succubui, it's not an issue; that's how they feed and they enjoy causing pain and misery and all that. They're demons. Chaotic evil. Bad. For the rare few who don't want to do this, then it's them going against their very nature to NOT be a succubus; this is actually a plot point with a redeemed succubus in Wrath of the Righteous, in fact.

The energy drain thing is an offensive attack thing inspired by the mythology about them being vampiric type spirits that rob life force from mortals, but sanitized out of being in the realm of erotica/pornography/sex that we can't really talk about in the game for what I would think would be obvious (if unfortunate due to America's weird double standard regarding sex vs. violence in media) reasons.

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Rysky wrote:

Sorry if I already asked this before, but what would you set as the DC for a Knowledge Religion/History check to learn about Acavna?

What about to find out her sacrificing herself during Earthfall?

I'd probably set it at DC 30 to know about her... but to learn about her sacrifice? That would require an adventure to (and in) a remote and probably dangerous library.

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AlgaeNymph wrote:
James Jacobs wrote:
TrinitysEnd wrote:
Do Succubi always drain a target when they kiss or engage in acts of pleasure? Or can they turn this off?
They can't turn it off.
Why would people willingly truck (or its obvious rhyme) with a succubus then?

Most people would NOT willingly do that, because obviously, it's bad for your health. That said, there's plenty of magic ways to prevent level drain from happening if you want to invest in protection.

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baron arem heshvaun wrote:
James Jacobs wrote:
baron arem heshvaun wrote:

Number 2, er James,

There are at least two groups of Scientists who estimate there are over 10 BILLION intelligent civilizations have evolved throughout the Universe and over the Millions of Millennia.

What's your take on life out there?

My take is that there is ABSOLUTELY life out there. No question. To think otherwise is the height of arrogance.

Right-o Big Dino,

But here my question meant what was your take on how come we had not made contact, or vice versa, with any thus far.

Or have our ancestors crossed paths with aliens before, and that's why there are pyramids all over the Earth, etc.

And what's with all the UFOs?

We haven't made contact yet because we've been alive and aware in only a tiny blip of the overall time existence has existed. If an alien intelligence can make the journey and happens to notice us, chances are also good that we wouldn't notice them. Do ants that live in the dirt notice the skyscraper looming above them? Can they even understand what a skyscraper is? What about the parasitic microbes that live in an ant?

And what's with all those UFOs is merely that they're flying objects that are not identified. You don't have to be an alien spaceship to be in the air and be unidentified.

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TrinitysEnd wrote:
Do Succubi always drain a target when they kiss or engage in acts of pleasure? Or can they turn this off?

They can't turn it off.

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baron arem heshvaun wrote:

Number 2, er James,

There are at least two groups of Scientists who estimate there are over 10 BILLION intelligent civilizations have evolved throughout the Universe and over the Millions of Millennia.

What's your take on life out there?

My take is that there is ABSOLUTELY life out there. No question. To think otherwise is the height of arrogance.

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Alexander Augunas wrote:

Two questions, if you've got the time!

1) I've been reading as many of your posts as I could find in this thread, and I can't find the answer to this question so I'm sorry if you already answered this: are fey "born" the way that humanoids or animals or other creatures are born (created via reproduction from another creature of the same "kind") or do they spontaneously appear from natural places, like nature outsiders?

My question comes from the fact that fey souls aren't part of their bodies the way that an outsider soul is.

2) How does it feel to know that when you type "James Jacobs" in Google, not only does a picture of you pop up immediately, but you're listed as the #2 James Jacobs in the whole world?

1) Fey are generally born in the way that other creatures are, yes. They can also spontaneously generate on the First World, I suspect... but for the most part they're born normally. As for whether or not they have souls... since they can be raised from the dead and resurrected, they have souls. The flavor text that claimed otherwise didn't quite think through the implications all the way.

2) Creepy.

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Albatoonoe wrote:
There is a recent trend on Tumblr (possibly elsewhere) of making Griffons for different varieties of birds and cats, such as a Heron and Cheetah griffon. What are you thoughts on this?

Depends entirely on the quality of the art, I guess. It's not something, regardless of the art, that I'd ever suspect I'd want to stat up in a way that's different than any old griffon.

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Rysky wrote:
James Jacobs wrote:
Rysky wrote:

A lot of people have been calling Irythyll "Christmas in Yharnam", which seems fitting :3

And I was referring to the one in Smouldering Lake next to the area with all the basilisks.

OH! Yeah, that one! Kinda made me sad!

Me too ;_;

Heart warming fact though, the Dark Souls 1 servers have recorded a multitude of Chaos Servants hitting the Humanity cap (and still hitting it) that the servers will actually track.

That cap?

60,000 Humanity.

wow

I think the highest I ever got my humanity in Dark Souls was maybe ... MAYBE... 4 or 5.

Paizo Employee Creative Director

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Rysky wrote:

A lot of people have been calling Irythyll "Christmas in Yharnam", which seems fitting :3

And I was referring to the one in Smouldering Lake next to the area with all the basilisks.

OH! Yeah, that one! Kinda made me sad!

Paizo Employee Creative Director

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'ಠ_ಠ' wrote:
Nicos wrote:


5) what do you think abut the martial/caster disparity at high levels?

James Jacobs wrote:


5) I think it's a myth propagated by people with agendas.

Do you still feel this way? ಠ_ಠ

Yes.

Paizo Employee Creative Director

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Alayern wrote:
Could we pretty please have a new version of The Great Beyond: The Guide to the Multiverse? I know there's an elemental planes book coming out, but I'd love an updated comprehensive book.

I'll continue to see what I can do there.

Paizo Employee Creative Director

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GhostwheelX wrote:
James Jacobs wrote:

Use Magic Device will let you trick an item into thinking you're a different class... but it does not grant the POWERS of that class. The way the ring of revelation is worded pretty much means you HAVE to be an Oracle (aka you have to meet minimum level requirements in class abilities granted by the oracle class, since the powers granted directly affect that ability rather than grant you NEW abilities). Furthermore, the ring specifically says that it has no effect if worn by a non-oracle.

SO. Best case scenario, you could Use Magic Device to trick the ring into activating, but if you don't actually have class levels in oracle, the ring will do nothing more than take up a ring slot for you.

What happens, for instance, if an oracle of the required level uses UMD on a ring that contains a revelation that he does not possess the mystery for? Would he be able to make use of the revelation within the ring, using UMD to "pretend" he has the right mystery in order to activate the ring?

That's up to the GM to adjudicate. I'd not allow it, since that's weird to me in the same way a magic item that would allow a cleric to "pretend" to worship a different deity would be weird to me. A magic item shouldn't be able to fake out your faith.

And honestly, given how weird the corner cases get with this ring, I'd probably just not let the ring into games I run in the first place.


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Charles Scholz wrote:

I love Merisiel. She is my favorite Iconic.

I noticed that for the first time in any artwork done of her that she does not have the large green jewel in the middle of her forehead.
I guess this means it is not embedded there, but kept in place by some other means (magic, stickum)?
Or has some magic hidden it?
Or is the picture a mistake?

I'm undercover in that shot. Took my gem off to blend in with the rest of the help to finish my secret mission!

The gem is just stuck on there with a piece of elf glue. It's just (fancy) jewelry, but I'm glad you like it!

You DO like it, yes?

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