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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 47,389 posts (49,608 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Jessica Price wrote:
James Jacobs wrote:
Aberzombie wrote:

James,

Are you a fan of the Penny Dreadful series on Showtime?

Yes. I am. But...

** spoiler omitted **

SHAME

*bell clang*

SHAME

*bell clang*

HEY! You should shame WES, not me! I'm ready to start the Penny Dreadful train back up at ANY MOMENT!!!

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thegreenteagamer wrote:
James Jacobs wrote:
ulgulanoth wrote:
What do mermaid's tails taste of?
I'd imagine they'd taste like guilt and sadness and regret.
So, McDonald's?

Nope; McDonalds tastes like despair and anguish and an early death.

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Rysky wrote:

Would you be opposed to someone commissioning an erotic artist to make a piece depicting a Succubus and a T-Rex?

I would not.

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If the drow were extinct, then the game would lose one of its most interesting and iconic villains. Therefore, they are not extinct.

If you want an in-game reason... it's because as good as they are at being destructive and dastardly, they're even better at surviving and flourishing in the face of indomitable odds.

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LazarX wrote:
So.. what will you be doing on your leap second tomorrow at 11:59:60 pm?

PORN!

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ZanThrax wrote:
James, since the topic of NPC / PC creation has come up, how do you come up with names for your characters? I can conceive of, stat up, and write histories and personalities for a dozen characters in less time than it takes me to find a single name that I actually like for a character; especially if I'm trying to come up with one that's culturally appropriate for the character.

All sorts of ways. Sometimes I use random name generators on the internet. Other times I take a word and spell it backwards and then shuffle a few words around. And other times I just make up the name whole-cloth, based on a lifetime spent reading fantasy books and RPGs. And sometimes, if I need a name that evokes a specific ethnicity, I'll look at real world names and then either use obscure ones or respell them a little different to make them look a little more exotic.

And often what I'll do is not just make up one name, but several dozen and write them all down in my notebook with little boxes to check off once I've used them. That way, when I'm working on an adventure, I don't have to stop when it comes time to name someone and agonize for hours or days. I'll just look through the list and pick the one that sounds good.

All that said, naming NPCs is one of the hardest parts, if not THE hardest part of creating an NPC. At least, for me. You want the name to be perfect, after all, but not one that if someone says it out loud they'll accidentally pronounce it to be something dumb or silly.

Finally, there are entire BOOKS of names out there as well. They're a great resource to have handy.

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Sandpoint is pretty detailed. As are Korvosa and Magnimar. And by this time next year, Kintargo is gonna be pretty detailed. Westrcrown's pretty well covered as well.

A big hardcover book of a city would indeed be awesome, but fitting that into a schedule is tricksy.

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The Forever Man is okay not using his birth name anymore anyway, so it should all work out there.

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Archpaladin Zousha wrote:
This is another one of those "it's not normal, but then PCs aren't supposed to be normal" sort of things, isn't it?

PCs aren't supposed to be normal, but I'm not sure what you're asking about. A PC named Choral? That's up to you, not me.

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Matthew Morris wrote:
James Jacobs wrote:
W. Kristoph Nolen wrote:

Vic ... that's a pretty cool way to do it. I hadn't ever thought of that. So, obviously, Wayne doesn't know the name when he's doing the art.

...
So, has the name of the new Vudrani Psychic gal been released yet? I was trying to look it up today, and couldn't find it.

We haven't yet done any of the meet the iconics for the Occult Iconics yet. For this week and the next, we're in pretty hard-core Inner Sea Races mode 24/7, so I don't suspect we'll really be able to turn our attention to the iconics for at least a few weeks.

The goal is to get their names and stories out there before Gen Con. But like all goals... sometimes you miss. We'll see; stay tuned!

But the tags are the names right? Asking since the vigilante had a name tag. It caught my eye because my new bard is also named Miroslav.

Not always.

And especially not in the Vigilante's case, since as far as I know, that illustration's still in progress and does not yet exist. The art we used for the vigilante in the blog post (assuming that's the one you're talking about) is pick up art from somewhere... not sure where. We do have a lot of art.

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The whole POINT of Hell's Vengeance is to play evil characters. You COULD play it with neutral, or even good characters, just as I suppose you COULD play Kingmaker with characters who don't want to rule a kingdom, Runelords with agents of Thassilon eager to let Karzoug rule, Skull & Shackles with paladins intent on eradicating piracy, or Iron Gods without using technology... but it's gonna require a LOT of work on the GM's behalf to rebuild and fix.

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Archpaladin Zousha wrote:
Why does it feel like anytime I try to make a PC that I like it feels shoehorned when I put it into Golarion?

Perhaps because you're trying to do too much with the PC, or trying too hard to build off of ideas from other sources? It sounds like being in continuity, with WHATEVER setting or inspiration, is pretty important to you, so you might do better at creating Goalrion PCs in starting with Golarion content for inspiration rather than real-world history or other fantasy novels or the like?

Or barring that... come to peace with those feelings of shoehorning?

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Analysis wrote:
Concerning the White Witches, Elvanna has ruled for a century and her older sister ruled before her, but she seems to be a more or less normal adult human. She is not listed as a Mythic character, and there seems to be no class abilities witches (unlike alchemists, monks, sorcerers, oracles and wizards) can take to become able not to die from old age. In case the question would come up on how these witches can live so long (and then also who else may also be using similar methods), how would you prefer to answer it?

I'd check out Reign of Winter for the answer. (I didn't develop that AP, but I assume that as part of it, Rob explains how the witches manage to stay alive for that long... Rob is off camping somewhere where it's supposedly 108 degrees today, so I can't just ask him...

...but if it were up to me, I'd explain it via the sun orchid elixir).

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Tels wrote:
Will the net unannounced AP have words that describe places, people and things in it? Or is that revealing too much information?

All I can see in that question is the word "net."

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pipedreamsam wrote:

Seeing as it's been a few years since ultimate magic came out... What are the chances that'll we'll see any additions to the list of spells that can be affected by permanency anytime soon?

The spell does include that line at the end about other effects being able to be made permanent but many GMs are wary to allow such things (understandably so).

Chances are slim. As with the summon monster spells, adding more and more spells to Permanency starts to make that spell too powerful... at least, that's my understanding of why we haven't expanded the list officially yet. I suspect "we forgot about it" is also a reason. Sounds to me like a perfect thing to add to a Player's Companion, although I'm pretty sure none of the ones we've got in the works would make much sense for that kind of content.

But in the end... it very VERY much falls to GMs to expand the list. The fact that some GMs don't isn't as much a fault of the rules as it is of the individual GM, alas... I really REALLY wish the game (meaning 3rd edition on) hadn't undermined GM authority to rule in his/her game as much as it did, but I suppose that's an unavoidable side effect of building a robust rules system that attempts to answer all the questions.

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ulgulanoth wrote:
James what is a good, effective, way to populate a setting to make it seem more real?

By not letting "real" get in the way of "fun" for starters.

But otherwise, by not rushing things. Start small and build from there. Begin with a small town and put a lot of work into its inhabitants. It helps if you can draw upon memories of your own time growing up; use your childhood as an inspiration.

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Gladior wrote:

James,

Despite being a life-long fantasy reader, I'm just getting into Lovecraft having read The White Ship and Dream Quest of Unknown Kadath in the last week or so. So, a few Lovecraft questions:

1) What Lovecraft story do you think is the best introduction to his works?
2) What's your favorite Lovecraft story?
3) Kadath had the barest of mentions of the denizens of Leng and their war with the Leng spiders. Did Lovecraft cover the two in greater depth somewhere else or did all the Pathfinder mythos surrounding their war get created out of those short sentences?
4) Of all the lands visited and seen from shipside in The White Ship, which would you most like to visit & why?
- Zar, where "dwell all the dreams and thoughts of beauty that come to men once and then are forgotten,
- Thalarion, where all the mysteries that man has striven in vain to fathom reside,
- Xura, land of pleasures unattained,
- Sona-Nyl, the "Land of Fancy," or
- Cathuria, the "Land of Hope"?

** spoiler omitted **

1) The Dunwich Horror is probably the most accessible entry point.

2) At the Mountains of Madness
3) The bulk of what we've done with Kadath and Leng and its denizens was created by us, but inspired not only by Lovecraft, but by Chaosium's Call of Cthulhu RPG, which has done an INCREDIBLE amount of work further expanding on the topic... as have countless other writers over the past 100 years.
4) ALL OF THEM! WHY CHOOSE?
5) Zura's name was inspired by the word "Xura," but beyond that there's not much more linkage.

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Gars DarkLover wrote:
James Jacobs wrote:
Gars DarkLover wrote:
I brought up Oracles and their Curses because they can weaken or Nullify a creature special abilities, or twist them (special abilities like Energy Drain), does it make more sense?
Not really...

Mute Curse, deprive an Harpy of her Captivating Song.

A 'similar' curse could affect a Succubus' Energy Drain, which, in turn, could make infiltration easier or harder, depending on the situations.

Does it make more sense now?

It does. Assumign the question is:

"Do some oracle curses deprive monsters of their abilities?"

The answer is yes. You can build unusual monsters in this way that help to soften thier strengths; that's the reason why I gave the harpy in that adventure that new curse—to make her less dangerous to a lower level party while simultaneously giving her some more interesting and unique flavor than just a harpy. In this case, giving a harpy any class levels makes her too tough for the adventure, but the fact that her oracle class actually removes her most powerful harpy ability makes it a bit more doable, and allowed me to have a unique harpy in the adventure without setting up a TPK situation.

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Rysky wrote:

Fallout 4 Pip Boy Edition is up for preorder on Amazon, not a question, just figured you'd be interested.

In the future are you okay with this or are you not all that interested in Collector edition stuff?

Thanks for the heads up. I bought the Pip Boy edition more or less the day it was announced though, so I was part of the reason why it sold out.

I quite like collector edition stuff, actually, for 2 reasons.

1) I enjoy collecting things that are neat.

2) I enjoy giving more money than normal to companies who deserve it. In a way, I like to think of buying a collector's edition of a game as leaving a tip to the creators, I guess... even though I'm pretty sure that there's not a big profit margin on collector editions.

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Again... let's keep things to questions, folks. Just trying to keep the thread focused; thanks!

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Pipefox wrote:

Would characters or NPCs who view the undead as abominations, such as worshippers of Pharasma consider a Spiritualist and his Phantom to be enemies? (I understand that the Phantom is an outsider and not an undead, but it is still the spirit of a dead person, isn't it?)

If it wanted to, could a Phantom be raised from the dead, or eventually decide its work was done and voluntarily go on to the afterlife?

If it did, would the Spiritualist call forth a new Phantom, or just lose all Spiritualist powers?

I suspect so, in the same way paladins would likely view a worshiper of Calistria as a likely enemy. The dynamics of a PC group would be one place where such an unusual mix of characters could be found working together, but overall, I suspect there's not a lot of spiritualists working with Pharasmins out there.

I've not actually read the rules for a spiritualist, and the book will be out soon enough so I hope it does cover what happens if a phantom gets resurrected.

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Zhangar wrote:

Which of the following routes of diabolic advancement would be more interesting to you? Do any of these look close to how it's intended to work?

Version A) The devil advances by gaining hit dice in its monster type as a prelude to a promotion. It can become a new form once it matches or exceeds that form's hit dice.

Version B) The devil gains class levels as a prelude to promotion, but loses the class levels after promotion (undoing that devil's hard work and forcing it to start over, which seems appropriate for Hell; it may also inspire a devil to decline a promotion, too - perhaps that erinyess would rather keep her inquisitor levels than become a handmaiden devil, after all. Though rare indeed is the devil that would decline to become a pit fiend...)

Version C) As B, but the devil keeps it class levels, making a promotion much more of a reward.

The devil advances in sudden jumps, gaining its additional HD in one lump sum when it's transformed. A devil that advances via HD or class levels is more or less "locking itself in" to that particular role; it's gaining power not by being "promoted" to more powerful devil ranks, but taking matters into its own hands and gaining power for itself.

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Rysky wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Gars DarkLover wrote:
James Jacobs wrote:
xavier c wrote:
James Jacobs wrote:
Albatoonoe wrote:
Were there other demonic gods before Lamashtu or was she the first? If there were, they're most certainly gone/dead now, but that doesn't really mean the couldn't exist in antiquity.

Lamashtu was the first demon lord to ascend from demigod status to full deity status. No other demon lord has yet made this transition, but Nocticula is the closest and will likely be the next to do so.

Likewise, Asmodeus is the only archdevil to have made this transition, Sarenrae's the only empyreal lord to have done so, and Rovagug the only qlippoth lord to have done so.

Was Asmodeus an empyreal lord before he feel?
Unrevealed... but I find it very unlikely. Wes and I might need to have a discussion or a fight or something before that gets sorted out, I suppose.
Which one of you has a +5 Vorpal Chainsaw ?
Neither. That's a Bulmahn weapon.
What's a Jacobs weapon?

Starknife.

MAYBE a sawtooth sabre or a scimitar. Maybe.

What about a terbutje lined with T-Rex teeth?
Already have those teeth. Why would I need something different to hold them?
To arm your succubus cavalier?

oooooooh

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Gars DarkLover wrote:
James Jacobs wrote:
xavier c wrote:
James Jacobs wrote:
Albatoonoe wrote:
Were there other demonic gods before Lamashtu or was she the first? If there were, they're most certainly gone/dead now, but that doesn't really mean the couldn't exist in antiquity.

Lamashtu was the first demon lord to ascend from demigod status to full deity status. No other demon lord has yet made this transition, but Nocticula is the closest and will likely be the next to do so.

Likewise, Asmodeus is the only archdevil to have made this transition, Sarenrae's the only empyreal lord to have done so, and Rovagug the only qlippoth lord to have done so.

Was Asmodeus an empyreal lord before he feel?
Unrevealed... but I find it very unlikely. Wes and I might need to have a discussion or a fight or something before that gets sorted out, I suppose.
Which one of you has a +5 Vorpal Chainsaw ?

Neither. That's a Bulmahn weapon.

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Spook205 wrote:

1. You stated several pages back as an answer to a question that Devils do not follow a set promotion scheme (ala the old Planescape Faces of Evil supplement), but how then do devils go up in rank from lemures and the like? I'd imagine they have an actual scheme to it, or if you end up a barbazu are you forever stuck being one while someone else wins the Cornugon olympics?

2. There seem to have been a lot of reptilian elder species (serpentmen, the old troglodytes, etc), does their downfall have anything to do with the whole 'aztlanti are aboleth pawns' thing?

3. What areas on Golarian have the highest interest for/infestation of the Great Race of Yith?

1) Pit Fiends are one way. Also, you can skip ranks depending on the power of your law and evil. And of course there ARE some who just go one devil at a time. It's not the same way as D&D handled it though. By design, since we don't make D&D products anymore.

2) Nothing to do with that, really. More to do with it being a sort of metaphor for how dinosaurs once ruled but their time passed and now mammals (aka Humans) rule.

3) That's still secret. But it won't be forever.

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Kajehase wrote:
In case it's a fight, will you give enough forewarning that I'll have time to prepare the jello-pool?

Nope. On account I need to strike before Wes gets his sneak attack in.

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xavier c wrote:
James Jacobs wrote:
Albatoonoe wrote:
Were there other demonic gods before Lamashtu or was she the first? If there were, they're most certainly gone/dead now, but that doesn't really mean the couldn't exist in antiquity.

Lamashtu was the first demon lord to ascend from demigod status to full deity status. No other demon lord has yet made this transition, but Nocticula is the closest and will likely be the next to do so.

Likewise, Asmodeus is the only archdevil to have made this transition, Sarenrae's the only empyreal lord to have done so, and Rovagug the only qlippoth lord to have done so.

Was Asmodeus an empyreal lord before he feel?

Unrevealed... but I find it very unlikely. Wes and I might need to have a discussion or a fight or something before that gets sorted out, I suppose.

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Interesting theory... although the fact that the paladin is the class that is easiest to be disruptive with got a significant power boost kinda blows a big hole in this theory's hull... ;-)

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Albatoonoe wrote:
Were there other demonic gods before Lamashtu or was she the first? If there were, they're most certainly gone/dead now, but that doesn't really mean the couldn't exist in antiquity.

Lamashtu was the first demon lord to ascend from demigod status to full deity status. No other demon lord has yet made this transition, but Nocticula is the closest and will likely be the next to do so.

Likewise, Asmodeus is the only archdevil to have made this transition, Sarenrae's the only empyreal lord to have done so, and Rovagug the only qlippoth lord to have done so.

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Silent Saturn wrote:
4. Weapons no longer have critical multipliers, they now have critical damage dice. A rapier, for example, might be "18-20/+2d4" while a wakizashi is "18-20/+1d8" and a scythe is "20/+2d12". This would allow different weapons to have more visibly different stats and thus make more room for new weapons to be released in previous books. It would also mean your Strength bonus et al. aren't multiplied on a crit anymore, which would make crits much less of a novablast and make the crit range of a weapon less important than it currently is.

I really really really am intrigued by and like this idea.

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Gars DarkLover wrote:
James Jacobs wrote:
Gars DarkLover wrote:


6) Need more cats?

6) Not sure. I'd rather not get more cats if they wouldn't play well with my current cat, but at the same time it'd be nice for Shimmy to have a cat friend to play with.

6.a) Robot Cat?

6.b) Plushy Cat?

Both are inferior to real-live-cat.

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Gars DarkLover wrote:
James Jacobs wrote:
Gars DarkLover wrote:

Steampunk/Alkenstar is quite popular on many Modules and APs wishlists, and RuleBook wishlists.

Doesn't fit in the Inner Sea / on Golarion, isn't the same as Doesn't fit in the rest of the Universe, or is it?

Alkenstar isn't really full-on steampunk in my opinion. I really quite love steampunk, and one of the things that is most compelling is how it can influence a world, not just a single remote speck of a world.

Currently, steampunk doesn't really fit well with Golarion. I don't see that changing significantly anytime soon.

Well, Alkenstar is a mix of ClockPunk, SteamPunk and a few others.

Still, many people want more rules/guideline for adventures in there (Alkenstar and Mana Wastes), other than "handwave it".

TV Tropes Warning: PunkPunk

Again... please keep posts here to questions for me in order to keep the clutter down.

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thegreenteagamer wrote:

Mr JJ, what are the things that cause your suspension of disbelief to suffer?

** spoiler omitted **

The idea that every NPC has to be numbercrunched to be super optimized.

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Alayern wrote:
What topic/area/theme do you want to see covered in the Tales line, if any?

The story I want to write, which I'm not gonna talk about because it's not something I've been given the go-ahead to tackle and don't wanna jinx it.

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David Neilson wrote:
I am always really impressed with the art Paizo puts in its products. Do you have a piece of art that is your favorite?

It changes all the time, but currently it's Shensen from the cover of Pathfinder #100.

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Kalindlara wrote:

To clarify: I meant to ask who ordered the art for the First Sovereign.

Thank you! ^_^

That was all me.

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Tom S 820 wrote:

Blasting Boulder

The boulders you hurl explode upon impact, laying waste
to nearby creatures.
Prerequisites: Smoking Boulder, base attack bonus +13,
heat rock special attack.
Benefit: You can infuse rocks thrown as part of an
attack action with volatile fire energies, adding one of
the following effects to a thrown rock affected by your
Smoking Boulder feat.
Choking Smoke: All creatures in the affected 10-footradius
spread are nauseated for 1 round.
Concussive Blast: Creatures in a 10-foot-radius burst are
deafened and staggered for 1d4 rounds (Fortitude negates).
Incendiary Explosion: The creature struck by this rock takes
4d6 points of fire damage, other creatures within a 10-footradius
burst take 2d6 points of damage, and all affected
creatures catch on fire. A successful Reflex save halves the
fire damage taken and negates catching on fire.

What Stat do you use to set the DC?

That's a raw, pure rules question, and as such it needs to be asked on the thread for the product in which it appeared, so that the rules team can and will notice and folks can tag it with an FAQ.

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Lou Diamond wrote:

Lazer X, you have it wrong. Cosmo is not demonic at all he has surpassed mere demon hood. Cosmo is the God of Misfortune. All Mortals bow down before your God and offer supplication lest you be beset with Misfortune.

All Hail Cosmo Lord of Misfortune.

Remember, this is a thread to ask questions. Please ask questions here, and that doesn't mean post a wall of text and append a question at the very end! Thanks.

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Wannabe Demon Lord wrote:
Are there any Div quasideities or demigods serving under Ahriman?

Unrevealed, but there's certainly some powerful unique divs out there. Whether or not they can grant domains is unknown at this time.

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The 4th installment of Iron Gods is perhaps the MOST we've done with the Dominion of the Black, but we also did a little with Doom Comes to Dustpawn. There are Dark Tapestry/Dominion elements spread throughout the AP, though.

Feast of Ravenmoor is a little low level, but it does feature some Dark Tapestry-esque elements.

And the 5th part of Shattered Star has a fair amount of Lovecraft in it.

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Kalindlara wrote:

I've been rewatching the Apocalypse Trilogy, and thinking about how to implement some ideas from those films.

1) Where do you think the line is between homage and outright ripoff/retelling? How far down that road is appropriate, in your opinion?

2) How would you implement the Thing From Another World in Pathfinder, statistically? It's kind of a giveaway when the replaced "wizard" can't cast spells.

3) How would you handle a place like Hobb's End, as a GM?

4) Whose idea was it to put the Antichrist, aka the immortal ichor, into Pathfinder?

Thank you! ^_^

1) The line varies, depending on the skill of the creator, but once you stop honoring and stop improving the original, then you're increasingly doing your own thing and you shouldn't stand on the previous thing to bolster your increasingly non-associated product.

2) I'd replicate it via templates that spread via a disease like vector, so that when it gets you, you retain your abilities but gain lots of new monster stuff and no longer have your personality.

3) As an adventure location. There's some neat advice for some of the things in there in the upcoming Occult Adventures too.

4) Wes... although I'm the one who introduced him to Prince of Darkness, so it's partially my fault. ;-)

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xavier c wrote:

I know a succubus would be all for it but

1)How do you think a would a Summoned Lillend azata would react or what would it say to a summoner that was asking for sex?

2)How do you think a would a Summoned astral deva would react or what would it say to a summoner that was asking for sex?

3)How do you think a would a Summoned Hound archon would react or what would it say to a summoner that was asking for sex?

4)How do you think a would a Summoned Vulpinal Agathion would react or what would it say to a summoner that was asking for sex?

Ask your GM. I'm not here to give consent for every monster in the book.

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Demiurge 1138 wrote:

Because there aren't enough monstrous humanoids.

Seriously. I remember James Jacobs saying that monstrous humanoids have been neglected by the game and he wanted to make sure more got in.

Sure, I can see the argument for fey (they were on the drawing board for Fearsome Fey, but were scrapped when B3 came out). But they work just fine as monstrous humanoids.

I'm not saying I didn't say that... but monstrous humanoid is one of the less populated categories of monster. Probably less populated than fey these days, but that wasn't always the case.

But in the end... it's largely the call of either the monster's designer, or the call of the developer of the book. In this case, the book's developer. When we build a Bestiary, we try to make sure there's a good spread of creature types and CRs, and that those CRs try not to duplicate existing CRs for existing monsters. That is, as often as not, what has us lean in one direction or another for a creature like a puckwudgie that could be fey, monstrous humanoid, or with the right treatment an outsider or undead or aberration.

As it appears, in this case, we needed a CR 7 monstrous humanoid.

In any event, while it may seem random from that side... creature type assignments are assuredly NOT random.

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xavier c wrote:
James Jacobs wrote:
Tels wrote:

Is this talking about "summoned" creatures, or gated/bound creatures? Because I thought "summoned" creatures (as in, summon monster IX) only creates copies of the creature, and doesn't actually bring the real creature from another plane and the summoned creature is, more or less, completely under your control?

Whether or not in your game summon spells create "copies" of idealized creatures, duplicates of creatures from other planes, or actually summon those creatures, they all still behave the same way they would, and therefore a good creature that's summoned will try to do good, and an evil creature that's summoned will try to do evil. That's the ONLY reason why these spells would take on the alignments like they do, in my opinion.

Summoned creatures are not robots that exist only do what you want. If you want that, cast animate object. A summoned creature is under your control, but if it's intelligent and has an alignment it'll have a personality and it's own agenda.

Order an evil creature to kill a kitten and it'll probably cackle as it goes, and will likely try to draw out the dog's death or make sure it happens in a way that antagonizies or distresses the dog's owner.

Order a good creature to kill a kitten and it'll do so humanely and quickly and hopefully painlessly, probably while crying or calling you a monster.

1)This is interesting as I asked you before if Summoned creatures had a personality and you said no(or something like that). Am I getting something wrong or did you change your mind?

2)If a Summoner were to Summon a Succubus then order that they go chop firewood how would the Summoned Succubus react or what would it say, Would it even complain?

3)Also If a Summoner were to Summon a Lillend azata then order that they go chop firewood how would the Summoned Lillend azata react or what would it say, Would it even complain?

4)You know how some PCs Summon creatures(like a Hound archon) then order them to go trigger death traps(like exploding runes or spike traps) in dungeons. Now if the creature knows that there's a trap, how would it respond or what would it say to such an order knowing it is probably going to experience a painful death?

1) Not quite "changed my mind" as much as "thought about it from a different angle. There has to be a REASON summoning a demon is chaotic and evil (because the rules say it is), and the best, most flavorful reason I can think of is that the demon acts chaotic and evil and spreads chaos and evil in working for ANYONE, regardless of alignment. Even if you keep a tight reign on it... some chaos and evil will get out...

2) It would probably laugh at the summoner and mock him/her for not knowing how to use magic, then go chop wood and turn the whole thing into a sexual innuendo. Hopefully in a way that has the summoners neighbors sticking heads out windows to find out what's going on and perhaps be scandalized by what they see.

3) It would complan, but then shrug and chop wood and sing some cool song as she worked, knowing that the spell would end eventually.

4) It would respond with fear or sadness or excitement or curiosity or anger or resignation or all the other possible choices a creature whose personality isn't yet revealed could react. If you were the GM in this case, that's a GREAT chance for you to get in some improvised roleplay.

Paizo Employee Creative Director

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Codanous wrote:

Hey James, I am running Iron Gods now, we are about halfway through Choking Tower at the moment. One of my favorite things about Iron Gods and the Technology Guide is the Timeworn Mechanic.

How do you feel about taking the idea and concept of Timeworn, using it in other campaigns like say a Rise of the Runelords game and then applying it to magic items?

For example, having the players find a Timeworn Holy Staff and following the same mechanics of having a "Glitch" of magic, it being non rechargeable as well as being only worth 10% of the cost?

The timeworn mechanic should function perfectly well for magic items, since tech items were constructed as if they were magic items. The rules should port over without any issues whatsoever. I think that applying it to magic is an interesting idea... but for the flavor of Golarion I would not; there's a LOT of ancient magic out there and if you apply it to one thing you should apply it to all things. The fact that magic doesn't become timeworn is, to me, an interesting and flavorful way in which magic and technology are different, and is an interesting way that magic retains an advantage over technology (which itself has its own advantages over magic).


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Tormund Redbeard wrote:
What is your favorite Iconic? Out of the Core classes, The Base Classes, and the hybrids?

I am! No contest whatsoever. MERISIEL 4EVER!

Paizo Employee Creative Director

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Tels wrote:

Is this talking about "summoned" creatures, or gated/bound creatures? Because I thought "summoned" creatures (as in, summon monster IX) only creates copies of the creature, and doesn't actually bring the real creature from another plane and the summoned creature is, more or less, completely under your control?

Whether or not in your game summon spells create "copies" of idealized creatures, duplicates of creatures from other planes, or actually summon those creatures, they all still behave the same way they would, and therefore a good creature that's summoned will try to do good, and an evil creature that's summoned will try to do evil. That's the ONLY reason why these spells would take on the alignments like they do, in my opinion.

Summoned creatures are not robots that exist only do what you want. If you want that, cast animate object. A summoned creature is under your control, but if it's intelligent and has an alignment it'll have a personality and it's own agenda.

Order an evil creature to kill a kitten and it'll probably cackle as it goes, and will likely try to draw out the dog's death or make sure it happens in a way that antagonizies or distresses the dog's owner.

Order a good creature to kill a kitten and it'll do so humanely and quickly and hopefully painlessly, probably while crying or calling you a monster.

Paizo Employee Creative Director

1 person marked this as a favorite.
ulgulanoth wrote:
James do you have any tips on how to make a game setting's culture seem unique and interesting?

Having just come off of doing a lot of writing and development for Inner Sea Races, my suggestion would be to take what has come before and keep half of it and change half of it. That way, when you have your elves worked out, your players will know basically what to expect but the parts that'll be different will be interesting and unique.

Dragon Age, for example. They kept elves as having ties to nature, having magical traditions, and having pointed ears and being pretty. But they also then went and made them second-class citizens who dwell in human aleniages. And with their dwarves, they tossed out the whole "all dwarves are men" element and gave dwarven women a strong presence and role.

Keep some familiar, change the rest.

And when you're basing a culture on a real world culture that you don't belong to, make sure to do so with respect and educate yourself as to what is and isn't a harmful stereotype. Speaking to people of the culture you're including is a great step there.

Paizo Employee Creative Director

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Lou Diamond wrote:

Hi James. Book 4 the The Kintargo Contract implies there is a loophole in a contract the was written by the Lord of Lies, the Master of Deception

There are no loopholes in a contract written by him you can only fulfill
a contract written by him and be rewarded or punished for not fulfilling the contract not weaseling out of the contract written by him.

IMO the Kintargo Contract is a con by the big A to draw the heors to the infernal realm for the Big A to deal with them as he sees fit as the Heros
are of Chaos they are doomed IMO. Dealing with a deity in his own realm
should be fraught with peril with only a slight chance for survival somewhat like a group of thieves caught breaking into Albadar's Vault.

It must have been real tricky to write books 4 and 5 of this AP. I look forward to reading them.

First, "The Kintargo Contract" is the fifth adventure, not the fourth.

And the nature of the loopholes are not "errors" in the contract. They're something else. I'm not gonna go into the details here cause it's actually pretty complicated and it's a pretty big plot spoiler.

And while the church of Asmodeus plays a huge role in "Hell's Rebels," he himself does not at all.

Paizo Employee Creative Director

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Tangent101 wrote:

Anyway, as I mentioned at the start, I've been going over the book and noticed something awry. On page 38 it states Kestoglyr says in Abyssal "She abandoned me... but you will be my keys to earning a true place at her side!"

Page 40? Likewise, if the PCs attempt to speak to the demoniacs in anything other than Common while disguised as Kestoglyr, the demoniacs get suspicious, since they know the graveknight never learned to speak Abyssal.

I'm not a trained editor. I'm an abstractor. Yet I caught that. How'd that get through editorial without a flag?

Turns out, even trained editors make mistakes now and then. Try to remember that you're NOT seeing the hundreds of corrections they DID catch.

In any event... Page 40 should read: if the PCs attempt to speak to the demoniacs in anything other than Abyssal while disguised as Kestoglyr, the demoniacs get suspicious.

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