Kikkling the Slight

James Hebert's page

* Pathfinder Society GM. 43 posts (594 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 7 aliases.


RSS

Grand Lodge

Hello,
I sent an email June 10th asking about using vouchers on items shipped in sidecart. I just saw my authorization go through and I'd like to cancel the items in the sidecart until we figure it out. Thanks.

Grand Lodge

Hello,
I sent an email June 10th asking about using vouchers on items shipped in sidecart. I just saw my authorization go through and I'd like to cancel the items in the sidecart until we figure it out. Thanks.

Grand Lodge

Terrific, thank you, Thrawn. I tried but my Gimp-fu is lacking and I wasn't satisfied with the results.

Grand Lodge

Has anyone made a handout version of the tricks? The art and the information on the inside covers are fantastic and I'd like to be able to hand these out to my players for the sake of planning and as they recruit new performers.

It would be cool to have a template set up that I could fill out for my PCs as well, adding artwork and their checks.

Grand Lodge 1/5 *

1 person marked this as a favorite.

I'm not great at image editing, but I put these game aids together based on the new Chase Cards. I hope they can come in handy for your games. Enjoy!

The Perennial Crown Game Aids

Grand Lodge 1/5 *

1 person marked this as a favorite.

I'm not great at image editing, but I put these game aids together based on the new Chase Cards. I hope they can come in handy for your games. Enjoy!

The Perennial Crown Game Aids

Grand Lodge

2 people marked this as a favorite.

For sure, I agree with the sentiment. There shouldn't be a shoehorned new non-evil goblin pantheon. I'm looking more for some insight on how these exceptional goblins reconcile their beliefs with their new lives. For example, a goblin can be motivated to join the Pathfinder Society, seek treasure and glory, even to help others and defeat menacing monsters. This doesn't mean that they stop believing in and even idolizing Zarongel for the gift of fire and wolf-riding. Hell, if it's a goblin that wants to be a knight, the first mount they're going to be drawn towards is a wolf or a goblin dog.

It would be really cool to see some artwork of 'goblin-ized' deities who reach out to goblins, by the way. I liked the goblin iconics a lot.

To compare to a real-world situation, people who break away from Mormonism or Christianity always have an interesting story and the catalyst for them to take such an action is a major part of their personality and world view from that point on. Even so, their past, before their break, continues to be a part of who they are in some way, shape, or form forever after.

In a world like Golarion where it's pretty much common knowledge that the gods exist and are in control of your afterlife and immortal soul, it would take a strong program of outreach to convince creatures like goblins that there's an alternative to spending eternity in Basalfeyst.

Grand Lodge

1 person marked this as a favorite.

I wanted to convey my disappointment in how I feel Goblins were neglected in Gods and Magic. I think that by not including information on Goblin deities and how they fit into the mindset of the "PC Goblin", an opportunity was missed.

I have to admit, I wasn't on board with the decision to make Goblins a Core race during the playtest. I felt like it was pandering and using the success of the Free RPG Day modules to boost the new ruleset.

Don't get me wrong: I love goblins. I've loved goblins since Rise of the Runelords #1's Foreword when James Jacobs declared "...the Ten Commandments of Goblining, if you will."
1. Horse Hate
2. Dog Hate
3. Goblins Raid Junkyards
4. Goblins Love to Sing
5. They're Sneaky
6. They're A Little Crazy
7. They're Voracious
8. They Like Fire
9. They Get Stuck Easily
10. Goblins Believe Writing Steals Your Soul

I wasn't the only one. Everyone went Pathfinder Goblin crazy after this. To me, it was a metaphor for the new world in which I'd be gaming for the next 13 years (Jeez, time flies). Here I saw something that once meant "easy bad guy" and forever onward, it meant "maniac who burns and eats everything."

As time went on, Pathfinder continued to 're-brand' typical aspects of the game, and in so doing, re-invigorate the whole scene for me. Bugbears are stalking psychopaths, ogres are hillbilly murder/cannibals, even hobgoblins were given a strong cultural identity and a cause to get behind, and I was excited to see them get their own nation as Golarion moves ever onward, AP to AP.

With Goblins becoming Core in 2e, though, I feel they've lost everything that makes them Goblin. I was on the fence when the Core was released, and Paizo did a great job fleshing out Goblins as an ancestry and the relevant heritages in the World Guide and Character Guide, but I was really hoping that they'd get some love in Gods & Magic in particular.

In G&M there was an opportunity to flesh out that entire missing piece of the civilized Goblin's culture, and it was passed over. To me, and I'd imagine to goblins, religion is a major aspect of a culture. I can't imagine entire tribes like the Bumblebrashers forgetting about mighty Hadregash, ugly Zogmugot, nasty Venkelvore, or primal Zarongel. I can understand moving away from Lamashtu, but those four deities are where Goblins believe they come from. Even if a Goblin wanted to venture out and do good in the world, and even if the rare town can come to tolerate their presence, I think Goblins would still say small prayers to the four barghests, even if only out of fear for what the afterlife holds for them (and they have to know that they're going to see that afterlife really, really soon).

I hope the world story moves in a direction that helps this make sense soon. My suggestion?

Spoiler:
Chief Zugmut + Starstone = Goblin hero-god of Drama, Forging Your Own Destiny, and maybe a god of stealing stuff who isn't also tied to lust or murder

Thanks for reading my rant. I look forward to seeing how things continue to play out.

Grand Lodge

2 people marked this as a favorite.

Alright Lore-brains, the beam is upon you. I'm setting up my campaign calendar, you know, like a well-rounded person, not at all like an over-immersed geek, and I'm going to have a focus on Were-Villains. I feel like it's important to jot down a lunar calendar. I decide to follow the 2020 Earth moon calendar (since my campaign starts Abadius 4720). In Golarion, the full moons are each named and known. Here's what 4720 portends:

  • Abadius 10 - Long Moon
  • Calistril 9 - Fated Moon
  • Pharast 9 - Rebirth Moon
  • Gozran 7 - Flood Moon
  • Desnus 7 - Blossom Moon
  • Sarenith 5 - Sweet Moon
  • Erastus 5 - Lover's Moon
  • Arodus 3 - Swarm Moon
  • Rova 2 - Harvest Moon
  • Lamashan 1 - Hunter's Moon
  • Lamashan 31 - Black Moon
  • Neth 30 - Cold Moon
  • Kuthona 29 - ????

Lamashan 31 being the Black Moon is already at 95% spooky levels, but what are the in-Golarion thoughts on years with 13 full moons? I propose we cancel all blogs until this is decided upon.

Grand Lodge

1 person marked this as a favorite.

It's 240. Do what you want, but this is what works. The fight ends if you subdue 4 farmers, but the encounter is a dozen hostiles.

Grand Lodge

Bar Brawl:
Nah it's 240. The encounter is against "a dozen drunken farmers." The farmers are level -1, which is a 2 level difference from the party (Party is 1st, 1 - 2 = -1). Chart on pg. 508 shows that to be 20 xp per creature in the encounter.

If you're using Fantasy Grounds, it has the XP in there, and it's 240 as well.

Here's what I got for Part One:

Part One XP:

  • Mangy Pack - 120 XP - Total 120
  • Bar Brawl - 240 XP - Total 360
  • Bort's Books - 30 XP & 1 Hero Point - Total 390
  • Old Orchard - 0 XP (Trivial) - Total 390
  • Old Shrine - 80 XP - Total 470
  • Tour of Etran's Folly - 30 XP & 1 Hero Point - Total 500
  • Rosemary Bushes - 80 XP - Total 580
  • Phinick's Tale - 30 XP & 1 Hero Point - Total 610
  • Trin's House - 60 XP - Total 670
  • F2. Front Door - 12 XP - Total 682
  • F4. Crawlway and Hatch - 8 XP - Total 690
  • F5. Basement Kennel - 80 XP - Total 770
  • F6. Hallod's Home - Poison Lock - 8 XP - Total 778
  • F6. Hallod's Home - Story Award - 30 XP & 1 Hero Point - Total 808
  • F7. Snake Pool - 60 XP - Total 868
  • F8. Hallod's Ambush - Hallod - 80 XP - Total 948
  • F8. Hallod's Ambush - Spear Launchers - 24 XP - Total 972 XP
  • F8. Hallod's Ambush - Story Award - 80 XP & 1 Hero Point - Total 1052

Grand Lodge

I'm making a Kensai for an upcoming campaign and it got me thinking: how many archetypes would be designed differently today using lessons learned on balance, fun factor, and flavor over the years?

How would you go about retooling some of the archetypes to make them more desirable or viable? In the case of the Kensai, I feel like diminished spellcasting is a huge flaw, and the canny defense feature is weak. But you still see these uneven trades in more recent archetypes, such as Jistkan Artificer. Both archetypes have a lot of story potential but you sacrifice for that and I don't feel like that should be the design intent.

What do others think?

Grand Lodge

That's good feedback: Ambushes as hazards.

The thing is, I don't want to go flipping through the rulebook right at the beginning of an encounter. I would like to see an easier transition from exploration into encounter without the PCs getting any kind of notice. It feels like it defeats the purpose of the secret rolls to tell them something is up. It takes the immersion right out of the situation, because as a player, you know what's coming, but as a character you're not so sure. I hope this is errata'd or at least clarified.

Grand Lodge

2 people marked this as a favorite.

I'm still unclear on this myself. Here's the breakdown:
- Goblins in room B overhear heroes in room A
- Goblins hide
- Heroes leave encounter mode and enter exploration mode
- Heroes engage in Searching tactics

Does the GM make the Stealth check against the Perception DC of the heroes?

Does the GM roll Stealth and secret Perception checks? Are these the initiative scores? If so, this is one Stealth check for multiple creatures since they use one roll for the entire group for initiative.

Does the GM roll secret Perception checks against a DC of 10 + The goblins' stealth modifier?

If some PCs are Sneaking instead of Searching, what happens then? Do the goblins roll Stealth and Perception, and if so, which is their initiative roll?

Grand Lodge

Hi Service Team,
I received an email stating that this order was finalized and ready to ship, but I wanted to ask if you could throw in my sidecart as well. It's been there for a bit and I'm confused as to why it isn't included already.

Also, I see an order #5013982 on my order history but it is blank. Could you dispel my confusion regarding that? Thanks.

James Hebert

Grand Lodge

This is resolved. Thank you.

Grand Lodge

I'm running Strange Aeons and we're starting Thrushmoor now. One of my players is an Oracle of Bones with the Haunted curse. Drawing inspiration from the poor guy whose journal is on the inside cover of book 1, her haunting isn't just grabby ghost hands, she's haunted by Carcosa. She constantly feels the call of the mysterious city, and it manifests before her eyes any time she enters a stressful situation or uses her mysteries.

This was spooky for her in the first book, to see the world around her change on occasion, but I'm looking for ways to crank it up a bit. I want it to really feel like a curse, so I turn to you for advice. Any input would be welcome.

Thanks.

Grand Lodge

Thank you. I look forward to hearing from you soon.

Grand Lodge

Hello Support,
I purchased a Syrinscape package from paizo earlier this month but I can't download it. It's on My Downloads page, and when I click the link to retrieve the code, it just reloads the page. What am I doing wrong? Thanks.

Grand Lodge

Hi,
I received this email saying that there's a problem with my payment method, however when I spoke with my bank they told me there's no issue and the transaction went through. I see the payment to Paizo as pending through my bank app.

Can we check into this?

Grand Lodge 1/5 *

whew wrote:
Conclusion: Assuming James' math is correct, all of the pregens are within 20 credits of where they should be.

Fantastic. Thank you for that!

Grand Lodge 1/5 *

When helping new players make their own character, the most intimidating aspect seems to be purchasing equipment. To ease the confusion of this, I figured I would inventory the pregens' equipment lists and make that available as a one-stop-shop for players that aren't quite ready for the meticulous art of gear-shopping.

What's weird, though, is that none of the pregens spent 1000 credits. After breaking it all down, either my math is wrong, my understanding is wrong, or whoever shopped for the pregens was wrong. See for yourself and tell me where I went wrong.

Envoy - 980 credits:

  • 95 Survival Knife
  • 350 Azimuth laser pistol
  • 120 2 Batteries
  • 35 Frag Grenade I
  • 40 Smoke Grenade
  • 50 Mk 1 serum of healing
  • 50 Medpatch
  • 250 Second skin
  • 1 Everyday clothing
  • 1 Field rations (1 week)
  • 1 Flashlight
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 20 Toolkit (hacking)
  • 17 credits

Mechanic - 741 credits:

  • 100 2 Mk 1 serums of healing
  • 70 2 Frag Grenades I
  • 250 Second Skin
  • 0 Club
  • 260 Tactical semi-auto pistol
  • 40 Small arm rounds
  • 1 Everyday clothing
  • 1 Field rations (1 week)
  • 3 Hygiene kit
  • 7 Personal Comm unit
  • 9 credits

Mystic - 1001 credits:

  • 100 2 Mk 1 serums of healing
  • 130 Shock Grenade
  • 250 Second Skin
  • 80 Battle staff
  • 250 Pulsecaster pistol
  • 120 2 Batteries
  • 100 Basic medkit
  • 1 Everyday clothing
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 19 credits

Operative - 694 credits:

  • 50 Mk 1 serum of healing
  • 35 Frag grenade I
  • 50 Medpatch
  • 95 Flight suit stationwear
  • 260 Tactical semi-auto pistol
  • 40 Small arm rounds
  • 95 Survival knife
  • 1 Everyday clothing
  • 1 Field rations (1 week)
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 20 Toolkit(hacking)
  • 37 credits

Solarian - 1001 credits:

  • 100 2 Mk 1 serums of healing
  • 70 2 Frag Grenades I
  • 50 Medpatch
  • 250 Second skin
  • 350 Azimuth laser pistol
  • 60 Battery
  • 25 Beacon
  • 1 Everyday clothing
  • 1 Field rations (1 week)
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 50 Titanium alloy cable (100 ft)
  • 33 credits

Soldier - 1011 credits:

  • 100 2 Mk 1 serums of healing
  • 70 2 Frag Grenades I
  • 130 Shock Grenade
  • 110 Troop Ceremonial Plate
  • 250 Light Reaction cannon
  • 90 Heavy rounds
  • 240 Tactical doshko
  • 1 Everyday clothing
  • 1 Field rations (1 week)
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 9 credits

Technomancer - 1427 credits:

  • 50 Mk 1 serum of healing
  • 170 Stickybomb grenade I
  • 150 Second skin
  • 350 Azimuth laser pistol
  • 60 Battery
  • 90 Tactical baton
  • 445 Engineering tool kit
  • 1 Everyday clothing
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 1 credit

Grand Lodge

Hi all,
I'm posting weekly updates to a Tumblr where I recount my party's excursions into the Shackled City Adventure Path. I've converted the AP to 5e, and in the course of providing weekly recaps, I also have a couple of asides where I write about things I thought about as DM preparing for the sessions or running them. I enjoy sharing our experiences, so I invite you to follow along. It's at imthescapman.tumblr.com. Enjoy!

Grand Lodge

Hi, I purchased my SF Core rulebook from my local game shop. The binding on my book is coming undone and the store owner doesn't know the process for replacing the book. Do you have any guidance? I read that the books have a higher than acceptable defect rate, so I'm sure there is a relatively painless process for replacement. Thank you.

James Hebert

Grand Lodge

Hi all. I've been running a 5e SCAP campaign since January and I started a blog to recap the sessions and give a little advice along the way. It's found at https://imthescapman.tumblr.com/. Feedback is welcome.

Grand Lodge

Please cancel my subscriptions. Thank you.

Grand Lodge

1 person marked this as a favorite.

I spent today reading this whole thread because I'm sleepy and refuse to do real work, but a thought occurred while going over the point in the conversation where the inclusion of Mythic Adventures and Ultimate Campaign rules became a necessity. The APs are marketed to include those rules and thus expand the possibilities of the game system. The Strategy Guide is supposed to be released soon, and hopefully, for the sake of new players, it'll include hints at building more robust characters so that the argument of 'your party is too optimized' goes away completely. Perhaps this is a good time to buff up AP design and make more tactically sound bad guys.

Grand Lodge

Well good luck. I'd be interested to see how a campaign designed for experienced players turns out.

Grand Lodge

I want to go play in your group.

Grand Lodge

Magnus, I would be interested to see your writing. What do you have so far?

Grand Lodge

What are the chances of seeing a re-issue of sold out singles? The iconics are going for like $50 on ebay. It's giving me chest pains. Is the goal to make these collectibles or to give us something to game with?

Grand Lodge

Please cancel both of my subscriptions for now. Thank you.

Grand Lodge 1/5 *

I know it's been a short ride, but it's time I stepped down as Venture Captain of the New Orleans area. I've been offered a job in Greensboro, North Carolina and I've accepted it. I'll be moving and won't be able to assist the people in New Orleans anymore. Good luck guys, I'm sure I'm leaving you in capable hands. All the best,

James Hebert

Grand Lodge 1/5 *

Here's a facebook page for Gamer's Paradise in Prairieville. The official notice for CONtraflow was posted and we have a warhorn site here. Email or PM me with any questions!

Grand Lodge 1/5 *

Warhorn is set up for CONtraflow 2. If there are any questions, feel free to email me at nolaventurecap@gmail.com. Thanks!

Grand Lodge 1/5 *

October 5-7 CONtraflow 2 will be hosting Pathfinder Society events. For information, please see the event page here. A Warhorn site is in the works, just waiting for them to get back to me. I'm sorry if this is short notice for some folks, but I hope to see some new faces joining us for some gaming!

Grand Lodge

Hi, this order is being held up because of one item on backorder, AP #60. Is there any way that I can get the other 5 items on the order shipped and have AP 60 shipped next month or whenever it's in? Thanks.

Grand Lodge 1/5 *

It is in Prairieville, right outside of Baton Rouge. I'm at work right now but when I get home I will post the address and phone number here for you. Last I checked, they didn't have a website up and running, but I'll look into that as well.

If you don't mind, please email me so I can drop you a line when we put together game days out that way.

Grand Lodge 1/5 *

Hiya! Walter already covered the bases, but I wanted to say hello. Feel free to come by to either of the stores for a game, and if you have any questions or comments, email me at nolaventurecap@gmail.com or PM me here. Where are you out of? There's a new store in Baton Rouge that's going to be getting some game days off of the ground soon as well, Gamer's Paradise. I hope to see you soon!

Grand Lodge 1/5 *

I'm really sorry guys, but my ride to houston is getting flaky. It doesn't look like i'll be able to make it after all. I'll post again if anything changes, and, again, my apologies.

Grand Lodge 1/5 *

I've already been contacted via email and I'll be available to run Cyphermage Dilemma.

Grand Lodge 1/5 *

There will be another event Sunday, May 13 at Go4. Walter, if you don't' mind, keep me in the loop for when you're running events at +1 so I can invite the Go4 crowd as well. The goal is maximum turnout! Thanks!

Grand Lodge

I'm looking for a player or two. We're gaming in the Slidell area and we're into the second book of the Curse of the Crimson Throne path. We're using pathfinder rpg rules.