About James Franklin BillingsworthIIIJames Franklin Billingsworth III
Basics:
--Defense-- AC 12, touch 12, flat-footed 10 CMD 17 hp 12/12 (1d10+2 CON) Fort +4, Ref +4, Will -1 --Offense--
Speed 30 ft.
Statistics:
Str 18 (16+2), Dex 15, Con 14, Int 10, Wis 8, Cha 14 Languages: Common --Carrying Capacity--
Traits & Racial Features:
--Traits-- Reactionary: You gain a +2 trait bonus on Initiative checks. Desertion: You have deserted from the Talirean military and been recaptured. To get sent to Branderscar this was not some minor or routine dereliction of duty. Instead, you abandoned your post during a time of crisis -- perhaps battle or while defending the Watch Wall. Regardless of the exact circumstances, your laziness, cowardice or neglect must have caused loss of life. Punishment: Death by hanging. Benefit: You receive one bonus skill point per level that must be spent on the Profession (Soldier) skill. Profession (Soldier) is always a class skill for you. --Racial Features--
Feats & Class Abilities:
--Feats-- Lvl 1 Two-Weapon Fighting (Combat): Prerequisite: Dex 15. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. Improved Initiative (Combat): Benefit: You get a +4 bonus on initiative checks. --Class Abilities--
Skills (*trained):
+3 Acrobatics* +0 Appraise +3 Bluff* +4 Climb +0 Craft +2 Diplomacy +7 Disable Device* +2 Disguise +2 Escape Artist +2 Fly -- Handle Animal -1 Heal +2 Intimidate +1 Knowledge (Local)* -- Linguistics +3 Perception* +2 Perform +3 Profession (Soldier)* +2 Ride -1 Sense Motive +3 Sleight of Hand* -- Spellcraft +6 Stealth* -1 Survival +4 Swim -- Use Magic Device Gear (0/100 lbs.):
--Combat Gear-- --Other Gear-- --Money, Gems & Jewelery--
Appearance, Personality & Background:
--Appearance-- 24 yrs old; 5' 5"; 155 lb; pale skin, brown hair, green eyes. --Personality--
--Background--
The family was, of course, destitute. James' mother had options only to go to debtor's prison for her husband's debts, or be sold into one of the "Houses of Ill Fame." At the pitiful funeral, "those fat, corrupt bastards" had the gall to show up... and they laughed. They laughed at the fallen man, and his fallen wife, and that silly child. James giggled along with them, for he knew--he KNEW--what he must do: the warm spurt of blood, the feeling of blade on bone, the flesh parting beneath the blade--he would bring that to these men and all the fat, corrupt bastards like them, all the way up to the king if necessary! James joined the army. He could think of no better place to learn to fight and get news of the corrupt officials travels. After several years, James came upon a stroke of luck. One of the bastards was an officer in the army, and James was on guard duty on the night of a celebration! All the soldiers and officers celebrated raucously late into the night, downing drink after drink. James bided his time. He watched, but not as he was told to: no, he watched "the bastard" slink off to his quarters and fall dead-asleep. And James picked the man up, and took him out of the camp quietly, and slowly, such that nobody noticed at all. James was found the next day soaked in alcohol, dead drunk like the other soldiers who had not been on watch and was put in the brig for a day. Two days later they found the VIP's body... or what was left of it. Crows had made a merry feast of the mess that was the corpse. James was moved from the brig to court for dereliction of his duty: he had been drinking with the others while he was supposed to be on watch, and a man--an important one--had died by the hands of some enemy spy. At least, that was the most that they could prove happened. Besides, James was sentenced to death by hanging, it mattered little what part he had played--mere negligence or treason or murder--he was just "one of those poor" people that the rich and corrupt tread on to stay at the top.
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