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James Addink's page

Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber. Pathfinder Society Member. 10 posts. No reviews. No lists. 1 wishlist. 7 Pathfinder Society characters.


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Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber

Will the Ninja Division Starfinder minis be sold as subscription a la PF Battles? Or will they only come in limited retail sets?


Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber

I've already signed up as a Tier 6 Volunteer, and definitely wouldn't mind if one or more of those were Starfinder games. :D


Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber

I'm confused. Should volunteers have received their schedules? Or are they still in the process of being sent out? Or will they be sent out before the end of the month? I'd received initial confirmation in February that I was approved, but haven't heard anything since then. Thanks.


Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber
Quote:
Actually, sanity threshold is equal to the modifier of the highest mental ability score (adjusted for ability damage), so someone with all 7s would get a madness every time they took any sanity damage. If anything, the sanity rules are overly harsh for characters who don't have at least one passable mental ability score.

Ah...I missed the word bonus...oops. Thanks for the clarification.


Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber

Hey all, I'm confused about the Madness system (in Horror Adventures). From what I can tell, it looks like it's going to be EXTREMELY seldom that anyone develops a madness. To the point that I don't know that any of my players will ever get a madness. Here's my rationale:

Sanity Score: Sum of all Mental Ability SCORES. Assuming TERRIBLE character design (i.e. all mental ability scores at 7), Sanity Score=21

Sanity Threshold: Highest Mental Ability SCORE. As above, highest mental ability score is a 7, so Sanity Threshold=7

Sanity Edge: Half Sanity Score. As above, Sanity Edge=11

Now, in order to gain a madness, the sanity damage from a single attack needs to equal or exceed your sanity threshold (as mentioned above, 7) In order to get a greater madness, total sanity damage needs to equal or exceed sanity edge (11).

Due to the fact that viewing dead bodies/gruesome death have no chance of effecting a madness, I'm going to ignore those for the moment. However, if we look at the next two (likely) categories, we see that a horrifying creature has a will save of 10+CR, and on a failure can cause no more than 1/2 CR sanity damage (requiring a creature of at least CR14 to cause a madness on the above character). A particularly horrifying creature also has a save of 10+CR, but can cause madness equal to its CR. (So necessitating a creature of at least a CR7 for above character).

The likelihood of a player creating a character with such bad mental stats is unlikely at best. We can assume that most melee characters will have stats of at least 10,10,8. (All of my characters have at least one mental stat above a 10) They'll want a decent will save. This means that the minimum level of "horrifying" creature is at least a level 20, and when they encounter a "particularly horrifying" creature, it'd need to be at least level 10. By the time they encounter a CR10 creature, they're likely to have some gear to boost their will save, and potentially their mental stats.

The scenario that I see as a more likely one is that by the time they take enough sanity damage on a single attack, they're more likely to have had their sanity chipped away to the point that they'll bypass lesser madness and go straight to greater madness.

Am I wrong? I'm so confused as to whether or not its even worthwhile implementing... It seems like no one is likely to get a madness, particularly not a lesser madness.


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Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber

Will scenarios that have been GM'd in each Society count towards GM stars?


Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber

When do people usually hear back from them about if they've been selected/sessions?


Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber
Chris Lambertz wrote:
Oops, something must have been kicked out of alignment there. Should be fixed now! Thanks for the heads up :)

It's working again.

Thanks for the fix!


Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber

I'm not sure if I'm the only person having this problem, but when I click on the "Scenarios" links in the left sidebar, they don't direct me to the PFS scenarios. They redirect me to the general "Pathfinder" page.


Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber

In the CRB, it calls out:

If you have the Combat Reflexes feat, you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.

Additionally, under "Speed" it reads:

If you use two move actions in a round (sometimes called a "double move" action), you can move up to double your speed.

Does a "double move," which counts as 2 actions, also count as 2 opportunities? Therefore prompting multiple AoO's from an individual (assuming you move through their threatened spaces during both move actions.)


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