The actual GMing of the scenarios was fantastic, enjoyable, and something I'd do again in a heartbeat.
The logistical parts left something to be desired.
- the HQ emails were helpful, but occasionally confusing. Emails sent asking for clarification either went unanswered, or were returned with a condescending reply. I nearly dropped out after receiving the reply to one of my emails. It left a VERY bad taste in my mouth. I stopped asking questions after that, figuring that no response was better than a rude one.
- The wording in the info packet for GMs needs to represent the same instructions given to those working the central table. GM's packets instructed us to "send ONE player with our card to pick up a binder of pregens." Yet when I followed these VERY CLEAR instructions, the player was sent back and told to send me to the table. When I arrived at the table, I was instructed that we weren't supposed to be sending players up as it made them feel like they were working for us rather than enjoying the game they'd paid for. All it really did was confuse the player and me.
- It seems from the reporting of scenarios that even when running evergreens, we only get credit for the first time running it? It was my understanding that when running evergreens, as long as only one was applied to each level 1 character, you received credit for every time.
I apologize if any part of this is offensive. I had to temper my language for this public forum. As I said...the GMing was a very enjoyable time, but other parts of it really left me feeling used and abused.