* Potion of cure light wounds (3)
* Potion of cure moderate wounds (0)
Wealth Gp: 575, Sp: 6, Cp: 2
Class Abilities
• Aura of Courage (Su)
• Aura of Good
• Channel Positive Energy 4d6 (cost 2 uses of LoH) (DC 17) (Su)
• Detect Evil (at will) (Sp)
• Divine Grace (Su)
• Divine Bond (weapon) +1 (7 minutes) 1/day (Available weapon properties:, defending, flaming, keen, merciful)(Sp) 1 uses left
• Lay on Hands 3d6 (8/day) (Su) 8 uses left
• Mercy: Fatigued (Su)
• Mercy: Staggered (Su)
• Smite Evil 3/day (+5 to hit, +7 dmg, +5 deflection AC) 3 uses left
• Fire resistance 7 (Favored Class)
Spells
1st:
* Hero's defiance x 1 - 0 cast
* Bless x 1 - 0 cast
* Grace x 1 - 0 cast 2nd:
* Paladin's sacrifice x 1 - 0 cast
Traits
• Charming: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
• Blade of Mercy: When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.
Favored Class: Paladin
Mount (camel):
Camel
N Large animal
Init +3 ; Senses low-light vision, scent; Perception +5
==DEFENSE==
AC 13, touch 12, flat-footed 10 (+3 Dex, +1 natural, –1 size)
hp 13 (2d8+4) Current: 13 Fort +5, Ref +6, Will +0
==OFFENSE==
Spd 50 ft.
Melee bite +4 (1d4+6)
Special Attack spit (+3 ranged touch - 1/hour single target within 10 ft. DC 13 Fort save or sickened for 1d4 rounds)
space 10 ft.; Reach 5 ft.
==STATISTICS==
Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1, Cmb +6 Cmd +18 (22 vs. trip)
Feats Endurance, Run
Skills Perception +5
SQ Combat Training
Tricks attack, come, defend, down, guard, and heel
Background:
As the oldest daughter of a poor camel herder, Jameena had little to look forward to other than a life filled with carrying heavy water jugs, dragging bags of feed and cleaning up camel dung. With far too many mouths to feed, one can hardly blame Jameena’s father for accepting, when the master of a traveling troupe of entertainers offered to buy the beautiful 15 year-old girl as a dancer. Jameena certainly didn’t. Suddenly, her life was full of music and wondrous places she had never even dreamed of seeing. In the troupe, she found friends and learned to use her natural charms and beauty to captivate the audience. For three wonderful years, Jameena offered daily prayers to Shelyn as she danced, laughed and visited cities in every corner of Katapesh.
Jameena prayed her last prayer to Shelyn on the fateful day when savage gnolls attacked the troupe while it was crossing the desert. Sitting besides the burning wagon that had been her home, cradling the mauled corpse of one of her fellow dancing girls, Jameena turned her eyes to the sky and begged the Dawnflower for equal measures mercy and vengeance. When a caravan found her and took her to a nearby temple of Sarenrae, Jameena refused to relinquish the bloodstained scimitar she had used to fend off the gnolls until the priests promised to teach her two things: To heal wounds like those that had slain her friends. And to use the scimitar to punish those that inflicted those wounds.
Once she regained her health, Jameena was accepted among the faithful warriors of the Dawnflower. Recognizing the potential of her natural grace, her instructors made sure she was trained in the special form of combat that allowed her to turn her dance into a whirling tempest of deadly steel. She also learned to open herself to the divine grace of her goddess, so the healing energy could flow from her hands and body.
Five years have passed since Jameena became a warrior of Sarenrae. During that time, she has tended the sick and injured in the temples, and traveled on missions for her church. Now, as news of increasing gnoll attacks are spreading, she is eager to use her skills as a healer and a warrior to protect others against the onslaught and bring the attacks to an end.
Personality, motivation and aspirations:
Jameena is both charming and beautiful, often drawing admiring looks from the men she encounters. Naturally shy, she takes a while to open herself to strangers, but experience has taught her to use her looks and charisma to practical purposes. Recognizing that a soft word and a suggestive smile can often stop a blow more effectively than any shield, Jameena views her natural charm as a tool to be used along with her healing and her scimitar to further the goals of Sarenrae.
Jameen is driven by a desire to stop the suffering of others, healing the wounds that cannot be prevented by either diplomacy or fighting prowess. Whenever possible, she tries to avoid bloodshed, but if it can’t be helped, she fights with the fury of the burning sun. She has little tolerance for those who find pleasure in the pain and suffering of others.
Even though she has put the world of music and performance behind her, Jameena still loves to dance. When she surrenders to the music and lets her feet carry her lightly across the sand, she can forget the evil of the world for a while. But as soon as the music stops, the childish innocence once again fades from her dark eyes, giving way to a strong look of determination.