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Jam412's page

Pathfinder Society Member. 1,317 posts (1,974 including aliases). No reviews. 1 list. 1 wishlist. 1 Pathfinder Society character. 9 aliases.


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Mutated Animal Turtle Smasher 10

Sorry to hear it Reckless. Good luck with whatever is going on in real life!!

Mutated Animal Turtle Smasher 10

So sorry for your loss Aneirin. :-(

Mutated Animal Turtle Smasher 10

Sorry for the absence, I was out of town for a few days and it was much harder to post than I thought it would be.

1 person marked this as a favorite.
Jiggy wrote:
seekerofshadowlight wrote:
On backgrounds, a few of you lack them. I would like at lest a paragraph of background. I will not be choosing characters based off stats alone.

What's the general premise/location/setup? Can you tell us where the PCs are when the AP starts? That way, I can come up with a reason why I'm there and make an appropriate backstory. Or is that information contained in some sort of document related to the AP that I can look at?

Also, you left my work-in-progress wizard off your tally. :)

Here's the players guide to the AP Jiggy

Mutated Animal Turtle Smasher 10

Cool! I'll try to get my wizard stats fully in place today.

Mutated Animal Turtle Smasher 10

I'm up for continuing! Thanks for taking the reins on this.

Question for you though. Would you mind if i switch Khalid over to a wizard? I kinda just want him to be a class that is in the PDF. Working out of the physical book has been a pain in the butt.

Okay, Barl should be about done, including background. Let me know if you see anything amiss or if you would like me to change anything in his backstory.

Mutated Animal Turtle Smasher 10

Perhaps a hero point could convince Kirth that the natural 20 on Tombrose was just a figment of his imagination? Though a timely intervention from our Well Read friend with a positive energy burst would do the trick too.

I realize that we won't get a mechanical benefit, but would you like for us to take a campaign trait from the players guide for flavor reasons? Also, would we be starting in the standard town?

I love the idea of using the goliath stats to represent an Ulfen with some giants blood. I'll put together a fighter here soonish.

One, possible problem.. I've read The Snows of Summer before. I was when it first came out, so I really don't remember details at all, but I do know the gist of where the plot goes. If that's alright with you, I would like to join.

Mutated Animal Turtle Smasher 10

Okay, cool. Though if we keep rolling natural twentys, we won't even need any hero points..

Mutated Animal Turtle Smasher 10

Did we start with a hero point or should Uro have 1 total now?

Mutated Animal Turtle Smasher 10

Any word from Andostre?

Mutated Animal Turtle Smasher 10

Oh crap, I have to remember how to play Kirthfinder again, haha.

Mutated Animal Turtle Smasher 10

Hell yeah!!

Mutated Animal Turtle Smasher 10

Yep, same here!

Yeah, super excited! I'll get more info on my sheet soon.

I'll get started on my Warlock tomorrow, I'll probably go human. Wish the warlock class was in the free pdf, I'd like to start on it now, but my PHB is at home.

Love Ravenloft! First time I've heard of Paridon, I'll check out the netbook. I'm hoping to play a spell caster, maybe Warlock or Sorcerer.

Let's see what my stats he to say on the matter.

4d6 ⇒ (5, 5, 2, 5) = 17 15
4d6 ⇒ (5, 2, 3, 1) = 11 10
4d6 ⇒ (2, 1, 1, 2) = 6 5
4d6 ⇒ (4, 6, 6, 6) = 22 18
4d6 ⇒ (2, 2, 5, 6) = 15 13
4d6 ⇒ (1, 4, 2, 3) = 10 9

Wow, all over the place! Thinking strength and wisdom would take the hits. Maybe a feeble, half sane warlock?

Jason Nelson wrote:
Jam412 wrote:
Any chance of a 5th edition version?


Any chance of a 5th edition version?

Jiggy wrote:
For instance, I'm a fan of caster/martial hybrid types of characters. When I went to make a character for 5E, that was the first thing I started looking at how to do. I wanted an intelligent fighter who was reasonably competent as a melee combatant and dabbled in magic to give him utility options and some variation in combat.

It's definitely not a perfect fit, but you may want to check out the favored soul example at the bottom of the page. Will certainly require reskinning. Not sure how by the book your group plays, but i figure you could swap the spell casting stat to be intelligence without a ton of mechanical implications.

Wow, that is so sad. He was always one of my favorite people to follow on these boards back in the day. Rest in piece Mike. :-(

Edit: This is a super fun read. Mike McArtors account of James Jacobs Shadows of Yogsothoth game. Shadows of Yogsothoth spoilers.

Anyone seen this map of Lordran? It is ginormus.

Really digging your blog Badmudderfugger. Question for you, are you planning on using the attunement rules in your Iron Gods game? If so, will you require it for the tech items?

My players love going off the rails, so I'm used to that. I do appreciate the warning though!

Also, when Wormwood came out, I do recall people talking about the rum ration being ultra deadly so thanks for the reminder on that. I'll be converting this to 5th edition, so I'll probably have to mess with the mechanics anyway.

1 person marked this as a favorite.

Thanks everyone, for your input. I wish that I had thought to do this sooner than the afternoon before we were set to pick.
I should have been more clear about this, but we aren't actually newbies, we've run through Rise of the Runelords and Curse of the Crimson Throne already. I own all of the AP issues, but I've avoided reading some of them because I didn't want to spoil anything if I was ever ended up as a a player in it.

Anyhow, since I do know the general themes and locations of each path, I did my best and just gave what details I knew. Funny enough, they ended up choosing an AP that I didn't know much about, Skulls and Shackles.

Turns out they really want to be pirates and don't care much what the adventure is about, haha.

Captain Yesterday; I do have Plunder and Peril, I'll check it out. Thanks for the tip!

Thanks for your input Kalindlara. I may just do that. There are a few paths that I don't know much about, but I guess I'll just wing it on those.

Hi all. My group is going to choose our next AP tonight and I wanted to be able to tell them all a little bit about path to inform their decisions. I figured an easy way to do this would be to copy/ paste the little blurbs on each of the APs page into a handout. After reading through them though, they seem a bit spoilery to me, like maybe they were written more for GMs. What do you all think?

Here is an example of what I'm talking about: Rise of the Runelords Blurb

Will this one be written in the same 1st person perspective as Prince of Wolves?

Christos and Wynterknight, just sent a copy to each of you as well.

Maxximilius wrote:

** spoiler omitted **

I'd love to see an update, our group is using the awesome Kirthfinder Weapon Proficiencies subsystem, but it seems it has been updated several times and the only version available online is badly outdated...

Sent the latest copy!

bugleyman wrote:

P.S. I just registered a U.S. trademark on "OG-GSL." Or maybe "OGSL?"


The Ice-T of gaming licenses.

I don't know if you are familiar with Deadlands, but this read very much like one of their source books. Well done!

Mutated Animal Turtle Smasher 10

Welcome aboard mechaPoet!!

1 person marked this as a favorite.

Maybe it was this?

Freehold DM wrote:

This! Also, Pirates! Gold was great.

Mutated Animal Turtle Smasher 10
Andostre wrote:


*taps the mic*

Is that thing on?

Bardadin wrote:

Seeing your photos, the book looks gorgeous indeed.

Sorry if I sounded negative but with a price tag of 100 bucks plus shipping to Europe I can't really afford to be disappointed... I've ordered a few hardcovers from dtrpg in the past and the quality has always been inferior : binding glued not stitched (that has broken for one big book), cover bent (once), very dark black & white printing (to the point that it was hard to see anything on the illustrations), very thin paper (you could see what was printed on the other side and the pages were slightly curled).
Anyway, I understand why print-on-demand might be the best option for you, business-wise. And there's no hatred for PoD in my comments, just facts I experienced. I just want to make an informed purchase of the physical product (because I already know the campaign in itself is awesome)

Thanks again for your answers.

Just want to add, I purchased the $65 Standard version and the quality is as you describe above. Very thin pages that sort of curl. It almost feels like a phone book. I regret not shelling out the extra $35 or whatever for the deluxe version. In fact, I will probably do just that for volumes two and three.

Mutated Animal Turtle Smasher 10

I could swear that I saw a feat that gave you +1 to a physical ability score and then another +1 per 4 levels. I can't seem to find it now. Does anybody remember seeing that?

Mutated Animal Turtle Smasher 10
Kirth Gersen wrote:
Ooh... that doesn't make an awful lot of sense, does it. Lemme look at it. Due to no one ever playing one before, a lot of the PrPal issues haven't been brought up yet, much less ironed out.

Hey, that's part of the fun!!

Mutated Animal Turtle Smasher 10

Random rules question: I just noticed that in the Prestige Paladin, you get Smite Evil before you get Lay on Hands. Does that mean that you can't use your Smite Evil until level two unless you already have Channel Energy from a previous class?

Mutated Animal Turtle Smasher 10
TriOmegaZero wrote:


Barbaladin? Not sure which is worse..

Mutated Animal Turtle Smasher 10

Kirth: Is a chain shirt reasonable for starting equipment?

Mutated Animal Turtle Smasher 10
TriOmegaZero wrote:

Would you prefer I not? Rose is probably more Chaotic anyway.

Incarnate just doesn't mashup with Paladin like Oracle does.


Oh no, doesn't matter to me at all! Just didn't want to step on your toes.

Mutated Animal Turtle Smasher 10

So with the serenity feat, I'm thinking I'd like to work toward the prestige paladin class. TOZ, were you still considering that?

Mutated Animal Turtle Smasher 10
TOZ wrote:
Are you? I should get off my ass today and fix that.

No need to get up. I made my entire character on my ass.

Mutated Animal Turtle Smasher 10
Andostre wrote:
Jym will be using it for the extra hit point per level for the foreseeable future.

Considering Uro's 13 AC, I was thinking of doing the same..

Mutated Animal Turtle Smasher 10

Pluses indicate bonus skills and asterisks are class skills.

Also, thanks!! I accidentally exited my window while I was writing it and lost a bunch, so I kinda rushed rewriting it, haha. Hopefully I didn't forget anything that I wanted to include.

Mutated Animal Turtle Smasher 10
Andostre wrote:
Jam412 wrote:
Also, what are your thoughts on multiclassing between barbarian and druid?
I had a long-running 3.5 barb/druid. He was amazing at first because my DM let me use Shillelagh on a great club, but other than that, the two classes don't synergize very well in 3.5. I bet they'd do a better job together in Kirthfinder, though.

Yeah, I've been looking around for options that help synergize the two classes but work and my attention span have other plans for me. :-P

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