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Jam412's page

Pathfinder Society Member. 1,301 posts (1,917 including aliases). No reviews. 1 list. 1 wishlist. 1 Pathfinder Society character. 9 aliases.


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Yeah, super excited! I'll get more info on my sheet soon.

I'll get started on my Warlock tomorrow, I'll probably go human. Wish the warlock class was in the free pdf, I'd like to start on it now, but my PHB is at home.

Love Ravenloft! First time I've heard of Paridon, I'll check out the netbook. I'm hoping to play a spell caster, maybe Warlock or Sorcerer.

Let's see what my stats he to say on the matter.

4d6 ⇒ (5, 5, 2, 5) = 17 15
4d6 ⇒ (5, 2, 3, 1) = 11 10
4d6 ⇒ (2, 1, 1, 2) = 6 5
4d6 ⇒ (4, 6, 6, 6) = 22 18
4d6 ⇒ (2, 2, 5, 6) = 15 13
4d6 ⇒ (1, 4, 2, 3) = 10 9

Wow, all over the place! Thinking strength and wisdom would take the hits. Maybe a feeble, half sane warlock?

Jason Nelson wrote:
Jam412 wrote:
Any chance of a 5th edition version?


Any chance of a 5th edition version?

Jiggy wrote:
For instance, I'm a fan of caster/martial hybrid types of characters. When I went to make a character for 5E, that was the first thing I started looking at how to do. I wanted an intelligent fighter who was reasonably competent as a melee combatant and dabbled in magic to give him utility options and some variation in combat.

It's definitely not a perfect fit, but you may want to check out the favored soul example at the bottom of the page. Will certainly require reskinning. Not sure how by the book your group plays, but i figure you could swap the spell casting stat to be intelligence without a ton of mechanical implications.

Wow, that is so sad. He was always one of my favorite people to follow on these boards back in the day. Rest in piece Mike. :-(

Edit: This is a super fun read. Mike McArtors account of James Jacobs Shadows of Yogsothoth game. Shadows of Yogsothoth spoilers.

Anyone seen this map of Lordran? It is ginormus.

Really digging your blog Badmudderfugger. Question for you, are you planning on using the attunement rules in your Iron Gods game? If so, will you require it for the tech items?

My players love going off the rails, so I'm used to that. I do appreciate the warning though!

Also, when Wormwood came out, I do recall people talking about the rum ration being ultra deadly so thanks for the reminder on that. I'll be converting this to 5th edition, so I'll probably have to mess with the mechanics anyway.

1 person marked this as a favorite.

Thanks everyone, for your input. I wish that I had thought to do this sooner than the afternoon before we were set to pick.
I should have been more clear about this, but we aren't actually newbies, we've run through Rise of the Runelords and Curse of the Crimson Throne already. I own all of the AP issues, but I've avoided reading some of them because I didn't want to spoil anything if I was ever ended up as a a player in it.

Anyhow, since I do know the general themes and locations of each path, I did my best and just gave what details I knew. Funny enough, they ended up choosing an AP that I didn't know much about, Skulls and Shackles.

Turns out they really want to be pirates and don't care much what the adventure is about, haha.

Captain Yesterday; I do have Plunder and Peril, I'll check it out. Thanks for the tip!

Thanks for your input Kalindlara. I may just do that. There are a few paths that I don't know much about, but I guess I'll just wing it on those.

Hi all. My group is going to choose our next AP tonight and I wanted to be able to tell them all a little bit about path to inform their decisions. I figured an easy way to do this would be to copy/ paste the little blurbs on each of the APs page into a handout. After reading through them though, they seem a bit spoilery to me, like maybe they were written more for GMs. What do you all think?

Here is an example of what I'm talking about: Rise of the Runelords Blurb

Will this one be written in the same 1st person perspective as Prince of Wolves?

Christos and Wynterknight, just sent a copy to each of you as well.

Maxximilius wrote:

** spoiler omitted **

I'd love to see an update, our group is using the awesome Kirthfinder Weapon Proficiencies subsystem, but it seems it has been updated several times and the only version available online is badly outdated...

Sent the latest copy!

bugleyman wrote:

P.S. I just registered a U.S. trademark on "OG-GSL." Or maybe "OGSL?"


The Ice-T of gaming licenses.

I don't know if you are familiar with Deadlands, but this read very much like one of their source books. Well done!

Mutated Animal Turtle Smasher 10

Welcome aboard mechaPoet!!

1 person marked this as a favorite.

Maybe it was this?

Freehold DM wrote:

This! Also, Pirates! Gold was great.

Mutated Animal Turtle Smasher 10
Andostre wrote:


*taps the mic*

Is that thing on?

Bardadin wrote:

Seeing your photos, the book looks gorgeous indeed.

Sorry if I sounded negative but with a price tag of 100 bucks plus shipping to Europe I can't really afford to be disappointed... I've ordered a few hardcovers from dtrpg in the past and the quality has always been inferior : binding glued not stitched (that has broken for one big book), cover bent (once), very dark black & white printing (to the point that it was hard to see anything on the illustrations), very thin paper (you could see what was printed on the other side and the pages were slightly curled).
Anyway, I understand why print-on-demand might be the best option for you, business-wise. And there's no hatred for PoD in my comments, just facts I experienced. I just want to make an informed purchase of the physical product (because I already know the campaign in itself is awesome)

Thanks again for your answers.

Just want to add, I purchased the $65 Standard version and the quality is as you describe above. Very thin pages that sort of curl. It almost feels like a phone book. I regret not shelling out the extra $35 or whatever for the deluxe version. In fact, I will probably do just that for volumes two and three.

Mutated Animal Turtle Smasher 10

I could swear that I saw a feat that gave you +1 to a physical ability score and then another +1 per 4 levels. I can't seem to find it now. Does anybody remember seeing that?

Mutated Animal Turtle Smasher 10
Kirth Gersen wrote:
Ooh... that doesn't make an awful lot of sense, does it. Lemme look at it. Due to no one ever playing one before, a lot of the PrPal issues haven't been brought up yet, much less ironed out.

Hey, that's part of the fun!!

Mutated Animal Turtle Smasher 10

Random rules question: I just noticed that in the Prestige Paladin, you get Smite Evil before you get Lay on Hands. Does that mean that you can't use your Smite Evil until level two unless you already have Channel Energy from a previous class?

Mutated Animal Turtle Smasher 10
TriOmegaZero wrote:


Barbaladin? Not sure which is worse..

Mutated Animal Turtle Smasher 10

Kirth: Is a chain shirt reasonable for starting equipment?

Mutated Animal Turtle Smasher 10
TriOmegaZero wrote:

Would you prefer I not? Rose is probably more Chaotic anyway.

Incarnate just doesn't mashup with Paladin like Oracle does.


Oh no, doesn't matter to me at all! Just didn't want to step on your toes.

Mutated Animal Turtle Smasher 10

So with the serenity feat, I'm thinking I'd like to work toward the prestige paladin class. TOZ, were you still considering that?

Mutated Animal Turtle Smasher 10
TOZ wrote:
Are you? I should get off my ass today and fix that.

No need to get up. I made my entire character on my ass.

Mutated Animal Turtle Smasher 10
Andostre wrote:
Jym will be using it for the extra hit point per level for the foreseeable future.

Considering Uro's 13 AC, I was thinking of doing the same..

Mutated Animal Turtle Smasher 10

Pluses indicate bonus skills and asterisks are class skills.

Also, thanks!! I accidentally exited my window while I was writing it and lost a bunch, so I kinda rushed rewriting it, haha. Hopefully I didn't forget anything that I wanted to include.

Mutated Animal Turtle Smasher 10
Andostre wrote:
Jam412 wrote:
Also, what are your thoughts on multiclassing between barbarian and druid?
I had a long-running 3.5 barb/druid. He was amazing at first because my DM let me use Shillelagh on a great club, but other than that, the two classes don't synergize very well in 3.5. I bet they'd do a better job together in Kirthfinder, though.

Yeah, I've been looking around for options that help synergize the two classes but work and my attention span have other plans for me. :-P

Mutated Animal Turtle Smasher 10
Kirth Gersen wrote:
It won't hurt to read any of the guides, as long as you stay away from the actual adventure text. Keep in mind that Sasserine won't necessarily be good for much more than background and 1-2 adventures, the way the AP is written.

Okay, cool! I'm just a little stumped on writing a background. I know pretty much nothing about Greyhawk, so I figured if I read a little more about Sasserine, I might get a better idea how an orc would fit in. Any suggestions from the referee on that btw?

Also, another couple of questions before I finalize some character stats: Is there anything in the rules that would allow a paladin to substitute wisdom as the primary stat instead of charisma? Maybe a feat or something?

Also, what are your thoughts on multiclassing between barbarian and druid? I thought it would be a cool character idea and would be fun, but I know you said that this campaign is pretty though and my optimization skills are nil, lol.

Mutated Animal Turtle Smasher 10
Andostre wrote:
Jam412 wrote:

Is it okay to read the Sasserine guide in Dungeon 139 or is it spoilery?

Jam, isn't that the same as this one that you linked in the Recruitment thread?

Nah, it seems a lot more detailed. Not sure if it's too detailed though. The one that I linked does reference it though, on the first page.

"Further details on Sasserine are provided for the
DM in Dungeon #139, which also kicks off the new
Savage Tide Adventure Path. This campaign assumes
your starting character is a Sasserine native, and as
such you can expect to know a fair amount in advance
about the city. This booklet presents everything you’ll
need to know about your new home town, from an
exhaustive list of every major shop and tavern to the
names of famous locals and the rumors currently
circulating in the streets and taprooms."

Mutated Animal Turtle Smasher 10

Is it okay to read the Sasserine guide in Dungeon 139 or is it spoilery?

Mutated Animal Turtle Smasher 10

Yeah, sorry for the delay on my part. I was out sick from work most of last week and had a lot of catching up to do. I should be able to get things going soon though.

Terquem wrote:
HMe, I want a pretty pink birthday cake with my picture on it, but I'm not gonna hold my breath.

That's actually pretty doable.

Mutated Animal Turtle Smasher 10

Sure, that would work for me. Although, I will be tied up with family on Thanksgiving itself, I'm sure I could sneak a post or two in..

1 person marked this as a favorite.

The Carrion Crown that sits on Carrion Hill sends out a Carrion Call to the Carrion King... not to be confused with The Vulture King of course.

Here is a cool new piece for the new Majora's Mask 3ds game. link

Mutated Animal Turtle Smasher 10
Kirth Gersen wrote:

For barbarians, I always have a separate stat block for when they're raging, rather than looking for that stuff all over the place. It's your call -- if it's easier for you to keep all combat stuff together, I'd encourage you to do so, for example -- but, idiosyncratically, I find it a lot easier when I'm DMing to have something like this:

** spoiler omitted **

Cool, looks good. I was going to do just my attacks in a separate block, but your way makes a lot more sense.

Follow up question, how did the barbarian in your example get a 40ft move speed? I've been looking for that and can't seem to find it.

Mutated Animal Turtle Smasher 10

Do I have to stick to the favored terrain of my totem? I don't think Uro will have ever even seen a plain.. If given the choice, I'll take forest or jungle (whichever is the wilderness around Sasserine).

Mutated Animal Turtle Smasher 10

Should we take a district feat?

Mutated Animal Turtle Smasher 10
TriOmegaZero wrote:
Having reviewed the rules, I'm leaning towards Incarnate of War, possibly going for Paladin.

Cool, that would get me off the hook. :-P

Mutated Animal Turtle Smasher 10
Kirth Gersen wrote:
That has the potential to be very handy in this campaign, especially with the right selection of rage powers going forward. But it will potentially deprive me of ever seeing a paladin in play! (Unless someone else goes that route, or you end up a barbarian/paladin...)

If I can work out the stats, Barbarian/ paladin may be what I go for. If not, there is always our home game (slow as it may be).

Mutated Animal Turtle Smasher 10

I'm thinking that I may do an orc barbarian.

Mutated Animal Turtle Smasher 10
Kirth Gersen wrote:

This is the discussion thread for the invitational Kirthfinder "Savage Tide" PBP game. As noted in the recruitment thread, with 4 PCs, it's a challenging campaign, although not the meat-grinder that Age of Worms was. Play starts in the tropical port city of Sasserine; the player's guide has some background and flavor info about it, but the purchase of this $0.50 PDF is entirely optional: you probably won't be staying there too long, so don't get too attached to the place!

Just a note on this, the PDF is free, the hard copy is $.50. The link is at the bottom of the description, not in the usual place for whatever reason.

Mutated Animal Turtle Smasher 10
Kirth Gersen wrote:
Whatever you like! This can be his near-identical twin in an alternate universe. Like Gabe Law and Gabriel Yulaw in The One.

Ha, I hadn't considered how weird it would be playing the same character IRL. I'll hit reset and play someone/thing else. Lets see how the dice shake out.

4d6 ⇒ (6, 4, 5, 6) = 21 17
4d6 ⇒ (2, 3, 3, 3) = 11 9
4d6 ⇒ (1, 3, 5, 3) = 12 11
4d6 ⇒ (6, 1, 3, 6) = 16 15
4d6 ⇒ (2, 3, 4, 6) = 15 13
4d6 ⇒ (6, 6, 1, 1) = 14 13

Not bad!!

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