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Viggrizzor

Jam412's page

Pathfinder Society Member. 1,238 posts (1,829 including aliases). No reviews. 1 list. 1 wishlist. 1 Pathfinder Society character. 8 aliases.


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Mutated Animal Turtle Smasher 10

Sorry for the lack of posting. I'm moving into my new house this weekend (hooray), so my life is full of hectic craziness.


Having seen this thread, I was very careful while taking the map out of Tears at Bitter Manor. Unfortunately, it still tore the inside cover of my book.


James Jacobs wrote:
Jam412 wrote:
Have you seen this suspected Chupacabra?
I have.

They put the chupacabra down. :-(


Have you seen this suspected Chupacabra?


I'm hoping I can get some use out of my Necron minis for this AP.

Edit; Also, this author list is killer. Logue and Shel have become two of my favorite adventure writers.


MeanDM wrote:
Thanks Jam!! I really appreciate it!

Hey no prob! Glad I could reciprocate some of the help that I received when I was new to the series.


Oh, the number on the bottom right is the number of souls you have. If you die, you drop those souls wherever you were killed. To get them back, you have to make it back to that spot and find your blood stain.


MeanDM wrote:
I have no clue from playing how you level up. What the heck do you collect for "EP" is it the meter on the bottom right that goes to zero every time you die? I'm utterly confused.

To level up, you collect souls. These are your XP and currency. They are absorbed automatically every time you kill a monster. To spend the the souls and level up, you will have to talk to the lady standing near the bonfire in the town Majula. I think her name is the emerald herald.. something like that..


el cuervo wrote:
Jam412 wrote:

My party is about to go against Nualia again, at the beginning of Fortress, just after the raid. Here are the stats I am going to use, for those interested:

Nualia ** spoiler omitted **...

I'm sure this is just nitpicking, but shouldn't Nualia only have one claw attack? I know you've updated for higher (much higher) CR, but even with two claws (did you turn her other hand into a claw?), she would only have one claw attack if she is wielding the sword (or none, if she swings two-handed). Of course, if she's disarmed then the other claw comes into play -- then again, this only applies if her transformation continued and her other arm also transformed.

Yeah, that's just how herolab outputs stat blocks. I like the raptor claw idea though.. :-)

Maybe to show her transformation into a Vrock.


1 person marked this as a favorite.

My party is about to go against Nualia again, at the beginning of Fortress, just after the raid. Here are the stats I am going to use, for those interested:

Nualia

Spoiler:
Nualia Tobyn CR 14
XP 38,400
Female Half-Fiend Human Antipaladin 12
CE Medium outsider (humanoid, human, native)
Init +2; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 20 (+8 armor, +2 Dex, +2 natural)
hp 146 (12d10+48); fast healing 5
Fort +17, Ref +11, Will +15
DR 10/magic; Immune disease, poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 25
--------------------
Offense
--------------------
Speed 20 ft., fly 60 ft. (good)
Melee +2 shocking burst bastard sword +21/+16/+11 (1d10+9/19-20+1d6 electricity) and
. . bite +14 (1d6+3) and
. . 2 claws +14 (1d4+3)
Special Attacks channel negative energy 5/day (DC 21, 6d6), smite good, smite good
Spell-Like Abilities (CL 12th; concentration +17)
. . At will—detect good
. . 3/day—darkness, poison
. . 1/day—blasphemy, contagion, desecrate, unholy blight
Antipaladin Spells Prepared (CL 9th; concentration +14):
3rd—defile armor (DC 18), dispel magic
2nd—blindness/deafness (DC 17), invisibility, silence (DC 17)
1st—blood blaze, death knell (DC 16), disguise self, protection from good
--------------------
Statistics
--------------------
Str 25, Dex 14, Con 18, Int 10, Wis 14, Cha 20
Base Atk +12; CMB +19; CMD 31
Feats Blind-Fight, Combat Reflexes, Critical Focus, Exotic Weapon Proficiency (bastard sword), Improved Natural Armor, Lamashtu's Mark, Power Attack
Skills Acrobatics +1 (-3 jump), Bluff +10, Climb +8, Fly +3, Intimidate +11, Knowledge (history) +4, Knowledge (planes) +4, Knowledge (religion) +6, Perception +5, Ride +11, Sense Motive +9, Spellcraft +9, Stealth +4, Survival +3, Swim +6, Use Magic Device +7
Languages Common
SQ aura of cowardice, aura of despair, aura of evil, aura of vengeance, channel negative energy, cruelties (cruelty [cursed], cruelty [paralyzed], cruelty [poisoned], cruelty [stunned]), fiendish boons (fiendish boon [weapon]), touch of corruption, unholy resilience
Other Gear +2 agile breastplate, +2 shocking burst bastard sword, belt of giant strength +4, headband of alluring charisma +2
--------------------
Special Abilities
--------------------
Antipaladin Channel Negative Energy 6d6 (5/day) (DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Aura of Cowardice (Su) Enemies within 10 ft. are not Immune to fear and take -4 to saves vs. fear effects.
Aura of Despair (Su) Enemies within 10' take a -2 penalty on all saving throws.
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Aura of Vengeance (Su) You may expend two uses of your Smite Good ability to allow your allies within 10' to Smite Good, using your bonuses.
Blasphemy (1/day) (Sp) Granted by Half-Fiend heritage.

Kills, paralyzes, weakens, or dazes nonevil subjects.
Blind-Fight Re-roll misses because of concealment, other benefits.
Channel Negative Energy (Su) You can channel negative energy to heal the undead and injure the living.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Contagion (1/day) (Sp) Granted by Half-Fiend heritage.

Infects subject with chosen disease.
Critical Focus +4 to confirm critical hits.
Cruelty (Cursed) (DC 21) (Su) When you use your touch of corruption ability, the target is cursed, as if you had cast bestow curse, using your antipaladin level as the caster level.

You may only apply a single Cruelty ability to each use of touch of corruption, chosen w
Cruelty (Paralyzed) (1 rd) (DC 21) (Su) When you use your Touch of Corruption ability, you may also paralyze your target for 1 rd.

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Cruelty (Poisoned) (DC 21) (Su) When you use your touch of corruption ability, the target is poisoned, as if you had cast poison, using your antipaladin level as the caster level.

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when
Cruelty (Stunned) (3 rds) (DC 21) (Su) When you use your Touch of Corruption ability, you may also make your target stunned for 1 rd/4 Antipaladin levels.

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Damage Reduction (10/magic) You have Damage Reduction against all except Magic attacks.
Darkness (3/day) (Sp) Granted by Half-Fiend heritage.

20-ft. radius of supernatural shadow.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desecrate (1/day) (Sp) Granted by Half-Fiend heritage.

Fills area with negative energy, making undead stronger.
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fast Healing 5 (Ex) Heal damage every round unless you are killed.
Fiendish Boon (Weapon +3) (12 minutes) (2/day) (Sp) You can enhance your weapon for 1 minute per level one or more times per day.
Flight (60 feet, Good) You can fly!
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poison.
Lamashtu's Mark (1/day) (DC 22) Melee hit grants deformity to reduce target's CHA by 1d4 for 1 hour (Fort neg).
Poison (3/day) (Sp) Granted by Half-Fiend heritage.

Touch deals 1d10 Con damage, repeats in 1 min.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Smite Good (1/day) (Su) +5 to hit, +12 to damage, +5 deflection bonus to AC when used.
Smite Good (4/day) (Su) +5 to hit, +12 to damage, +5 deflection bonus to AC when used.
Spell Resistance (25) You have Spell Resistance.
Touch of Corruption (6d6) (11/day) (Su) You can inflict 6d6 damage, 11/day
Unholy Blight (1/day) (Sp) Granted by Half-Fiend heritage.

Harms and sickens good creatures (1d8 damage/2 levels).
Unholy Resilience (Su) You gain your Charisma Bonus as a bonus to all saving throws.


James Jacobs wrote:
Jam412 wrote:
James Jacobs wrote:

Or it could be research Wes is doing for something else entirely.

AKA: We're not all about Pathfinder 100% all of the time when we're doing stuff with our personal time. Believe it or not! ;-P

Haha, true, buuuut..

Wes's blog wrote:
Design reference for the new Pathfinder RPG thing I’m working on this weekend. Any guesses?

Haha, true, buuttt...

Wes is tricksy.

*Looks to the sky and throws fists up in rage*

Weeeeeeeeeeeesss(ker)!!!!!!


Hi James! Any chance the directional arrows on the stairs that debuted in Rise of the Runelords AE will make a come back in the APs and/or modules? I've found them to be very useful.


James Jacobs wrote:

Or it could be research Wes is doing for something else entirely.

AKA: We're not all about Pathfinder 100% all of the time when we're doing stuff with our personal time. Believe it or not! ;-P

Haha, true, buuuut..

Wes's blog wrote:
Design reference for the new Pathfinder RPG thing I’m working on this weekend. Any guesses?


I certainly think so. I've been having a ton of fun with it.

Did you play the first one or Demons souls? To me, it feels like a cross between those two.


I'm tanking too. I decided to pretty much ignore casting altogether. We'll see how much I regret that in the future.

Have you been dealing well with the changes to the controls? The new method of sliding down ladders got me killed pretty early on. I loathe the new jump mechanic. I've probably died five or six times already because of it.


Cool, thanks! I've realized that NG+ is sort of a different ball game after Ornstein and Smough. At least the bosses are anyway.


Sebastrd wrote:
Jam412 wrote:

I wanted to finish my NG+ game of Dark Souls before this came out, but the four kings had other plans. Plans that involved killing me over and over again.

But yeah, super excited!

What system and level range?

I have an Int-based caster that eats the Four kings for breakfast, and I've helped many a fellow gamer get past them in NG+. Praise the Sun!

Hey Sebastrd, sorry about that, just saw this. I'm on 360 at SL 125ish. Just started playing part 2 though.

Anyone else playing yet? Opinions?


Oh hey,looks like Sen's Fortress is in the Abyss. That makes a lot of sense.


Question wrote:
Im confused, that appears to be the FAQ entry for the book, but not a thread where someone can post...

It was probably me who was confused, I thought that was what you were looking for, sorry.


Hi Question, APG faq is right here.


5 people marked this as a favorite.

This is a pretty cool one.


I wanted to finish my NG+ game of Dark Souls before this came out, but the four kings had other plans. Plans that involved killing me over and over again.

But yeah, super excited!


Bitter Thorn wrote:
Jam412 wrote:
SnowJade wrote:

Are you sure?? Okay....(deep breath) here goes.

Does it work this time? Please?

Wahoo! Thanks, Bearded Ben. That really helped.

Wow, you are a brave lady holding that cat.

Here is a picture of the wife (upgraded from fiance since the last pic) and I from last night. If I look a little drunk, it's because I was. :-P
Congratulations!

Thanks Bitter Thorn!!


Ha! My GM played her the same way. Make a wise crack, smash me in the face with alchemist fire and cart wheel away. Good times.


1 person marked this as a favorite.

Wow, January is starting to look pretty expensive. That is going to be an exciting month of reading though!


I hated, hated, hated her. So much rage in that fight.


Here is the same explanation as told by a T-Rex.


samuraixsithlord wrote:
So does Demogorgon officially exist in Pathfinder or not? Was there ever an official reason why he wasn't included or is Savage Tide cannon and he's dead?

While the name Demogorgon is open content, the idea of Demogorgon being a baboon headed, tentacled demon prince is owned by Wizards of the Coast.


Mutated Animal Turtle Smasher 10

Hey Kirth, just want to check in and let you know that I'm working on this. Stupid indecision.

I'm very cool with the idea of the Hylore Kings Guard. Do you have anymore info that you want to share about them? We could just wait until we meet up on Saturday if you don't feel like typing a bunch of background up.

So, I 'm pretty sure I'm going to go with a battle sorcerer/ kensai after I take my initial level in plane touched. I may multiclass into prestige paladin too, depending on how things go. Hopefully I'll have something for you soon!


1 person marked this as a favorite.
Mutated Animal Turtle Smasher 10

Holy crap! Uh, yeah, lets trade.. Hahah.

So for my race, I should pick a base race and then add aasimar modifiers to it, then take my first level as plane touched. Is that right?

So my High elf/ Aasimar would be +2 Dex, -2 Con, +2 Int, +2 Wis, +2 Cha?

Sorry for the delay, I wanted to get on this earlier but I was out of town this weekend and I didn't have as much down time as I thought. On the plus side, I got to tour Southern Tier brewery it was awesome!


Mutated Animal Turtle Smasher 10

Questions: Did you want to use comeliness and are Aasimar cool?


Mutated Animal Turtle Smasher 10

Ha ha, yeah this should be interesting. Any idea where you would like to set it? That may affect my racial choice.


Mutated Animal Turtle Smasher 10

Alrighy..

.
.
.
.

That makes it
10
15
10
6
10
14

14

Wow, don't think I've ever played a character with a 6 before..


Mutated Animal Turtle Smasher 10

Okay, lets roll up some attribute scores and see if I can come up with a competent character.

4d6 ⇒ (1, 1, 3, 6) = 11
4d6 ⇒ (1, 5, 4, 6) = 16
4d6 ⇒ (6, 2, 2, 2) = 12
4d6 ⇒ (1, 4, 1, 1) = 7
4d6 ⇒ (3, 4, 1, 3) = 11
4d6 ⇒ (3, 4, 4, 6) = 17

Optional if we're playing with Comeliness:
4d6 ⇒ (5, 5, 3, 4) = 17


Kirth Gersen wrote:
There's a bookmarked one from this spring floating around somewhere, not fully updated but in pretty good shape, IIRC. If someone who has a copy could fwd it over to Kryzbyn and Ilja, I'd be appreciative.

Sent!


I posted my version here. I had him fighting the PCs with a few cultists as back up/ flankers.


kevin_video wrote:
Jam412 wrote:
So, I'm way out of the loop and am just now reading about what this is. It sounds awesome. Is there any way I can still jump in on this? (I don't really care if it gets delayed, I waited four years or whatever for Razor Coast, I'm not in a hurry.)
It's unfortunately over, so you'd have to wait until it's officially released.

Gotcha, thanks Kevin!


So, I'm way out of the loop and am just now reading about what this is. It sounds awesome. Is there any way I can still jump in on this? (I don't really care if it gets delayed, I waited four years or whatever for Razor Coast, I'm not in a hurry.)


4d6 ⇒ (6, 6, 4, 2) = 18 16
4d6 ⇒ (1, 4, 4, 4) = 13 12
4d6 ⇒ (3, 3, 3, 2) = 11 9
4d6 ⇒ (5, 5, 6, 1) = 17 16
4d6 ⇒ (2, 3, 3, 3) = 11 9
4d6 ⇒ (3, 1, 2, 6) = 12 11
Optional
4d6 ⇒ (2, 1, 3, 6) = 12 11


Drejk wrote:
Not only I have a new proof that I am not a sock puppet but I also have a proof of having an actual brain activity!

The link seems busted.


SnowJade wrote:

Are you sure?? Okay....(deep breath) here goes.

Does it work this time? Please?

Wahoo! Thanks, Bearded Ben. That really helped.

Wow, you are a brave lady holding that cat.

Here is a picture of the wife (upgraded from fiance since the last pic) and I from last night. If I look a little drunk, it's because I was. :-P


I'm in if you've got the room. I'll have to brush up on the rules a bit.


Mutated Animal Turtle Smasher 10

Thanks! I appreciate you all being so understanding. I had been wrestling with this a bit for the last few days.


Mutated Animal Turtle Smasher 10

Hey guys, sorry for dragging this out for so long. But looking at things realistically, I don't think, time-wise, that I'm capable of running the game right now. I recently accepted a promotion at my job, which is great financially, but hasn't left me with much time to do things like work on maps or really any GM like duties.

Again, I apologize for stringing you all along for the last month or so. I've had a lot of fun playing with you all and hope to game with you again soon. GMing just isn't in the cards for me right now.


3 people marked this as a favorite.
DeathQuaker wrote:
Interestingly, IIRC, one of the reasons Blizzard-Activision said Diablo III "had" to be always-online was because of the auction house. If they are disabling it... maybe there will be news of offline single player next. If so, I might actually buy the game.

Not sure if you've got a PS3 or 360, but the console version doesn't need to always be online. They also got much better reviews than the PC version.


Sanity Check: 1d100 ⇒ 30

Whew. Just squeaked by.


Mutated Animal Turtle Smasher 10

Sorry again for the continued slow pace, hopefully this will be my last week of craziness.


Kajehase wrote:
Yeah, I really wish my hardcopy would arrive so I can take a goofy picture of me pointing at my name in the introduction to subject all 28 of my twitter-followers to.

Congrats on that by the way. That's really cool.


Mutated Animal Turtle Smasher 10

Either works fine for me. Photobucket is prettier, but probably a lot more work to update, right?


Yeah that was sorta goofy. They did change it though.

Amazing Initiative:
(Ex): At 2nd tier, you gain a bonus
on initiative checks equal to your mythic tier. In addition,
as a free action on your turn, you can expend one use
of mythic power to take an additional standard action
during that turn. This additional standard action can’t
be used to cast a spell. You can’t gain an extra action in
this way more than once per round.

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