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35 posts. Alias of Lady Ophelia.


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All Sarenrae Worshipers:
Based of the players Diplomacy and Knowledge checks the GM is allowed to remind all those who worship Sarenrae, that Taldor has banned the worship of your faith in all of the land. Anyone who openly invokes the name of Sarenrae or carries Sarenrae related materials are will take a -5 to all CHA based checks while you are in Oppara… If you keep it hidden you are all set. Also, you are free to pray safely in the Pathfinder Lodge, but attempting to convert people is not allowed due the society’s policy on neutralism of faiths. – Lenarial you are not penalized for your earlier use of your diety, but watch it going forward.

Kalynn: Unfortunately, as you are traveling through the city of Oppara, you do not learn any new techniques about forging. However, one of the local blacksmiths speaks with you about Jalmeray blacksmiths having a small trading post in Ketapesh, and that they utilize a lot of new materials that can only be primarily found in Jalmeray.

Lenarial: You move through the city quickly and quietly. Luckily no one notices you do anything out of the ordinary, you are just another face in a great crowd.

Winston & Nasir: As you enjoying a drink in the Tavern, and spending time with fellow loremasters, you hear of a few rumors about zombies recently being purged from the area. Apparently, there was a cult who decided to create an undead raid in a local theatre. It was rather insane, but Pathfinders were dispatched out and they handled the undead .


All Players::
All players, please check out our discussion board as there is something I wish to discuss with all players.

Your trip to your first point of call of Oppara, Taldor was uneventful. Winston spent the trip assisting the crew wherever possible. As a result the shared the additional specialty wines they had bought with their wages from Absalom.

Lenarial learned that the entire crew of The Cutlass has been with Captain Jack since they purchased the boat three years ago. Although they all know about Jacks' terrible financial troubles, Jack always made sure that his crew always ate and drank well.

"A well cared for crew means a well cared for boat." Sarq said once to Lenarial "I am glad that he always took care of us, even if he himself is broke. But I worry that he is going to one day run out of money to even keep us fed. But he is a good man and a good captain."

After two days at sea, the boat arrives in Taldor. After chatting with Capitian Jack, you all check into the Pathfinder Tavern & Lodge in Oppara. A three story building, the lodge is quite expansive and amazing from the outside. But on the inside, it is a bustling place of music, ale and conversation.


No worries. Just saying..


Lenarial:
Although there are many well known people in Golarion with the name of Cadwyn, this one gentlemen in particular is not from Taldor. He instead hails from Kyronin. The remainder of the crew politely ask you to come again once they have set sail as they have quite a lot of work to prepare the ship.

Cadwyn is no relation to the RL PFS character of Venture Captain Daniel Lucket. Nor is he a reference to Game of Thrones as well.


Although she is quite the beauty, her size keeps her from being fast like those new smugglers runners. Says Jack looking at the ship beaming with pride like a father looking at his child.But she's all mine, and I shall not complain about it. He escorts you onto the boat where you meet the crew.

Mates! Meet our newest clients, and I expect ye to behave yourselves in their presence! There are seven other men, and one elven man well dressed.

So this here gentleman is Cadwyn. Introducing all of you to the well-dressed Elven man. He is my first mate, and will help in anything you may acquire. Then there is Joseph, Caldon, Marcus, Albert, Edward and Sarq. Miladies, do not fret them, as they all have lovely lasses at home in Oppara, where we are heading next! Prepare the sails gentlemen!

The entire crew cheers and immediately begins to work and prepare the ship for travel.

Miladies and good sir, we will be ready to leave on the evening tide, which will be in about two hours. If there is any last minute adjustments that needs to be made or items purchased, now would be that time. Says Cadwyn in a calm and genteel manner. He shows you all to the lower decks.

The lower decks of the ship have small rooms for each party member with a hammock and a water basin for washing. The doors have locks and close promptly, and there are plantation shutters on the window to allow air in and out of the room. There is a desk in each room to allow writing or other correspondence if needed. Although it's not glamorous, it is relatively clean and allows privacy to all members.


All:
Concerning the gloves, I am taking the highest Diplomacy of the party to negotiate the amount given to the party. That currently is Lenarial, so here we go:

1d20 + 9 ⇒ (6) + 9 = 15

I guess the dice only roll high for Lenarial when the GM rolls on her behalf :D. So that makes for 1,500gp earned for the item! Adding Nasir's 400, Kaylnn's 500 and Winston's 600. Our total is 3,000gp.

So as the party agrees to pool their resources and loan out the rest, they proceed to sell the gloves. The party receives 1,500gp after an hour of negotiating with an eager buyer. With the additional donations from the party, the party has enough to purchase the pass accordingly from Captain Jack. With all of you in tow as witnesses of good faith, Jack proceeds to properly procure the document from the Harbormaster. Jack then escorts you to his ship The Cutlass

A Picture of The Cutlass


Spoiler:
You have one of two major options here: (but if you come up with one you want to work with, then that's cool as well.)

1) You can go to the society, but they tell you that you will have to take a loan that you will be required to pay back with no interest. You will be able to pay for it at any Pathfinder Society Lodge that you stop at and you have until the completion of your mission to pay the loan back. You must pay a portion of it monthly until the balance is paid.

2) You also hear of a person who can do the forgery. But it will cost 10,000gp. Forging a harbormaster's pass is not only really hard to do, but if caught can result in being jailed and work as a slave for over at least two years. But it is possible.


Jack looks at the entire party, he smiles at each one of you while he speaks.

Well I do know the Harbormaster who can help lift the ban temporarily. But it's not going to come cheap. I am looking at about 2500gp minimum in order to get a harbormasters pass. Which means we act as if the harbormaster is on the boat. He takes a drink from his pint.

Find me the 2500gp, and me boat The Cutlass is at your disposal. He says taking another swig. Since me thinks the ban is going to be a little longer than normal due to the circumstances of the fire, I'll be here at the tavern, waiting for you to get the money. In the meantime, this round is on me while you figure it out. Speak with barkeep when you are ready. He rises from the table, nods agreement to all of you, and he then heads back to his room.


All players::
If you are looking for the payouts from the combat, please see the Discussion thread. All seperation of gold, XP and items of importance will be there to not slow the story here.

Jalmeray huh? Says Jack with a smile. What a coincidence that I am going that way as well. But you see, there is a little problem with that big ol' arson that took place. Oh don't look so surprised, ships don't get on fire that quickly by themselves. Nor is it specifically the fastest ships in Absalom as well on the high seas. Nay, that's a good ol' fashioned sabotage if I ever did see it.

He pauses as a tavern maid bring an ale to him. He nods to her, and she nods back at him. She returns to the bar and brings a pint of ale to the entire party.

You see the problem is, the Harbormaster isn't letting anyone in or out. Which is a problem for those wanting to leave, and those who are trying to get in. The floatsam isn't all that friendly when you are stuck anchored in it for a few days. So how are you expecting me to get out of this port anytime soon? He asks inquisitively while sipping his pint.


Jack returns shortly after with Oridine's blue belt pouch.

Well me good friends, I thank ye. Come, sit, I know you stated that you had previous business, but I was preoccupied. Now that I am no longer preoccupied, what was it that you proposed?


The tengu drops the sword in his hand.

We are now out of combat. What are you doing?


As Nasir moves closer to the first Tengu, she dances pass a bolt that Winston fired right into his neck. And then she finishes the poor thin with an efficient slash across the midsection.

Nikolos and Tengu 2 are up!


Nikolos attemps to trip Tengu 2 and succeeds. Tengu 2 stays on the ground disoriented.

Round 2!
Lenarial
Tengu 1
Kaylynn
Winston
Nasir
Nikolos
Tengu 2--Prone


Nigani delays due to not being present. Kaylynn, your attack will still go off after the Tengu moves.

Tengu 3 five-foot steps, and attacks Kalynn.

Attack Rolls 1d20 + 3 ⇒ (11) + 3 = 14 -- Misses.

Kaylynn attacks after her moves and confirms without the flank. She kills him as soon as he moves.

Winston shoots at Tengu 2 and misses.

Updated Combat Map

Last three in Round One!
Nasir
Nikolos
Tengu 2


Tengu 1 moves--Check map.

Next three:
Nigani
Tengu 3
Kaylynn

Lenarial-- You are not receiving a flank bonus at this time.


Kaylnn and Winston both miss on the tengu's. All three tengu's move accordingly: See map: Combat Updated Map

Alright, we move to traditional combat order!

Lenarial
Tengu 1
Nigani


Combat note: This first round is going to be a little slow due to work today. If you like, you are welcome to post early, please do so though in a spoiler tag.

Oridine immediately runs away, as Captian Jack begins to withdraw his sword and follow after Oridine. Leaving the party to deal with the tengu's.

All players:
Initiative Rolls:
Winston: 1d20 + 8 ⇒ (4) + 8 = 12
Lenarial:1d20 + 6 ⇒ (18) + 6 = 24
Kaylynn: 1d20 + 1 ⇒ (15) + 1 = 16
Nigani: 1d20 + 4 ⇒ (16) + 4 = 20
Nasir: 1d20 + 3 ⇒ (8) + 3 = 11
Nikolos: 1d20 + 6 ⇒ (1) + 6 = 7
Tengu 1 1d20 + 3 ⇒ (19) + 3 = 22
Tengu 2 1d20 + 3 ⇒ (4) + 3 = 7
Tengu 3 1d20 + 3 ⇒ (15) + 3 = 18

Initiative Order: (Ties resolved by Int. modifier)
Lenarial
Tengu 1
Nigani
Tengu 3
Kaylynn
Winston
Nasir
Nikolos
Tengu 2


GM:
Oridine's Sense Motive 1d20 + 6 ⇒ (11) + 6 = 17

Perception Checks:
Winston: 1d20 + 9 ⇒ (19) + 9 = 28
Kaylynn: 1d20 + 2 ⇒ (18) + 2 = 20
Nasir: 1d20 + 1 ⇒ (9) + 1 = 10
Lenarial: 1d20 + 4 ⇒ (3) + 4 = 7
Nigani: 1d20 + 5 ⇒ (1) + 5 = 6

Kaylynn and Winston:
You are both in surprise. You see three Tengu rogues enter the bar. They are looking at the table while everyone else is trying to deal with Captain Jack. See the map for correct positioning. Tall Tales Map

Oridine begins to look rather upset. Look, I've already said that I do not have your money. He gets up from the table. If that's all this is about, then perhaps you should speak with your friends here. It looks like they can provide you with the money you need.


Winston:
You can definitely tell there is hostile tension between the two, but you cannot tell if Oridine is lying or not. Sorry, unos do happen.


Captian Jack looks at all the lovely ladies and the burly gentleman that have arrived at his table. He is already sitting with a heavily armed Tengu.

Get Lost. says the tengu. We have business that does not need interruptions

Now, now Oridine, there's no need to be rude. Perhaps we can help them. Says Jack grining at all these lovely ladies surrounding him.

I do not need any help from these people. I have other business to attend to. Says Oridine.

Okay then, where is my money? Says Jack. Pay me my share and you are more than welcome to leave me with these wonderful people.

I do not have it. If you can give a few more weeks-- says Oridine

I have given you six months. I need my money. Says Jack very sternly.

Well I don't have it. What more can I tell you? Oridine says dismissively.


All party members:

Important note: I need all members to make sure that they have their characters marked on the Tall Tales Map. You can do this by clicking on the map's link and having a text box with either your character's initials or a small gif. of your character.

Tall Tales Map

Piccy of Captian Jack if anyone is interested: Captian Jack


Winston:
Based on your checks, you don't hear anything about Keelboat Bill or Luthron.. But you do hear somethings about Xobost and Captain Jack..

Xobost: His boat is currently under repairs, as his boat was the boat that took a recent party of Pathfinders to Galt to rescue one of their own. As a result, the ship almost sank from being attacked by Galtan ships, Andorian ships and rough weather. The Pathfinder Society is unofficially being billed for the repairs.

Captain Jack: Jack, is an entrepreneurial man of the sea. However, those he loans money to have their businesses for some reason be seized. This has left Capitan Jack rather broke. He also received message by a Baron Von Raydan, Quarter Master of Veedesha in Jalmeray, to open a new shop in Veedesha. He is currently working on clearing all outstanding debts to head to Jalmeray. Captain Jack has a huge love for lovely ladies as well.


The Tall Tales Tavern is known as a watering hole for captains and first mates of boats that usually have a quieter reputation. Thanks to the fire, the place is heavily packed full of people from all over. The harbor being closed, there is only one thing to do. Drink and wait until they are clear.

Enclosed is the map of the tavern. IF you wish to make a marker for yourself, use a "text box" and either write your PC name there"

Tall Tales Map

Winston:
Abbreviations based on your knowledge check:
KB=Killboat Bill
CJ=Captian Jack
Xo-Xobost
Lu-Luthon


Winston:
The fire took five boats along with The Diviner’s Cross. The Mariner, The Red Pearl, The Alexandria and The Glory of Taldor. All great flagships, from countries all over the Inner Sea Region. The fire has been ruled an arson, and all ships are currently not allowed to dock in the harbor until the investigation is complete. This has all but halted business in Absalom which is something that isn’t done either easily or quickly.

Due to the closure of the harbor and docks, many captains are very reluctant to take their boats out for fear of interrogation and/or search of illegal items. There are only a hand few of captains who have enough cunning and finesse to get a harbor master’s into being allowed to pass through the Absalom Navy. Four well known names are Keelboat Bill of The Pinkbelly, Luthron “The Pelican” Abele of The Ruby Purpoise, Xobost Ietzam of The Western Promise and Capitan Jack of The Cutlass


Winston:
Enclosed in your pouch is 500 gold. And a note from Captain Collison.

My Fellow Free Citizen Winston,

I know that although you have gotten older, but I believe that this will not hinder your ability to keep yourself together and complete the mission at hand. Although you are entering a land of freedom of choice, Jalmeray is still run by nobles and a government that holds it's interest in it's nobility. Do you best where and when you can to promote freedom where you can. I have no doubt that you will do your best.

Enclosed is an item that was not easy to acquire, but in your advanced age, will definitely help you keep up with any young ones. Good luck and may our Free Eagle protect you from harm.

Enclosed is a pair of Sandals, with a tag that says "These shoes are shoes that keep you light, but don't abuse the power. You may find yourself without when you need them the most." (Item is Sandals of the Lightest Step)


Kaylnn and Nigani:

Although you each have a seperate pouch of 500 gold. There is only one note between you too. Lady Glorianna has written in her own very fine and elaborate hand.

Kaylnn and Nigani,

You must forgive me for putting you both together in one letter, but I wanted you both to receive the same message. As members of the Empire, it is important that you showcase the utmost respect for the cultures of the Jalmeranian people. When you meet the nobles of the land, be sure to share that the great people of Taldor support them in their causes. Enclosed is a few items that I have found may help you both in your adventures in Jalmeray. Be sure when you stop in Oppara, to visit the Taldorian Pathfinder Lodge as I will have more messages for you. Best of luck to you both, and may the good fortunes of our Empire continue to shine down upon you.

There is then one box for the two of you. In the box is a pair of Trapspringer Gloves, and a Fortifying Stone.


Nasir:

You open the pouch and you find an additional 500gp, and a rather big box. In comparison to everyone else's, yours looks huge. Along with a note written by the hand of Amenopheus.

Nasir,

You have always been a woman of the world, and so an adventure to Jalmeray may be something right up your alley. But this is also an adventure that is going to require you to be ready for some combat action as well. Enclosed, is a scroll case in which you may need to hold a few more scrolls to help you out in those tight situations. Enclosed is also a scroll of a special spell that I've had Aram Zey write up for me. It's to help with traps and should only be used if there is no trap creatures available to help you and your team, and if you do, it will help them as well. I've also attached a few other items that may help you navigate through Jalmeray.

Your adventure will send you into Oppara, Katapesh and Katheer, in each lodge, make sure you check in with the lodge masters, as they will have other messages from me to help you along the way. Good luck and know that we, the masters of knowledge are looking forward to your chronicles!

In the box, is a Handy Haversack, a scroll case, a potion of cure moderate wounds, an oil of bless weapon, 3 large sacks, a sunrod, and five vials of acid and alchemist fire.


Lenarial:
You receive your pouch, letter and a small package. The small letter, written by Ollystra's hand says the following:

Lenarial, Member of the Light,

I am greatful to Sarenrae that you have been chosen for this adventure. Unfortunately, I fear that you will meet with great peril, as Jalmeray is a still very much uncivilized territory in some areas. But I have no doubt, that you will make all things work for the better good. The Decemvirate has decided to make one of our own the Lady Ophelia Stormslayer, as the new Venture-Captian of Niswan. Replacing the late Aamina Shahrazad, who has unfortunately died in the line of duty. But she is still on assignment in Galt, and is going to for the time being, be replaced by her half-sister Tessara. She is also one of us, and has been recently elevated to the title of High Inquisitor of Sarenrae.

You meet with her in Oppara, which will be your first port of call when you depart. I will send more information with her when you arrive safely and meet. Until then, take this wand that has been crafted by Lady Ophelia's expert hand and use it to care for yourself and your fellow adventurers. Be safe, and know we in the Silver Crusade are praying fervently for your success.

Upon immediate inspection, you realize that this a wand of Cure Moderate Wounds fully charged. (2d8+3) It is made of strong oak wood, and polished to a perfection shine. In the velvet pouch is 500 gold pieces.


The party leaves Ambrus' office, and head to the Armory. The staff at the Armory smiles as they enter this rather big storage room. Each player receives a dark blue velvet pouch and a notes and additional packages that comes attached.

Players, you are now free to Roleplay until Thursday, and if you need to purchase anything please do so between now and then to keep the game going! Please make sure all items you buy are noted here in character and on your character sheets. You will each receive a spoiler tag to respond to until Thursday.


Ambrus returns into the room. He looks like he's aged a year in the matter of an hour.

Well my friends, it looks like we have a rather big problem. Not only is “The Diviner’s Cross” one of the boats that you saw go up in flames, it also looks like the fire took three of our other fastest charter boats along with it. This is a complete and total mess. It looks like you will have to find another boat of to take you there. Whatever price they ask, the society will take care of it, but I cannot send anyone out to get information for you without giving away our plans. This already full of coincidences as it is.

Start in The Coins district, ship captains from the area visit a local place called “The Tall Tales Tavern’’ I have instructed the Armory to give you anything you need that can assist you on your journey. Godspeed Pathfinders, may the blessings of the Gods go with you.


Lenarial:
Based off your check, this is NOT a normal occurrence. Yes occasionally fires happen, but a fire of this size and significance is not good or normal

Nigani and Winston:
Unfortunately, you do not find anything of significance that is important.


Kalynn:
You hear a whole lot of commotion. And Ambrus screaming obscenities in what appears to be in Elvish, but you aren't sure on the language exactly.


As Ambrus completes his briefing, and all of you make your introductions, the alarm bells in the Pathfinder Lodge ring out loud and shocks the entire party. Ambrus immediately gets up from his chair, picks up his Greatsword and immediately heads for the ground floor, all party members follow suit.

The ground floor of the Pathfinder’s Lodge is quite a large and overwhelming place with three main staircases that descend to one great hall. As you move down the center staircase and towards The Grand Hall entrance, you immediately see the doors wide open and you see the reason for the alarm. Five ships all adjacent to each other in the harbor are completely engulfed in flames with smoke billowing high in the sky, as if it were a message.

Ambrus, and the other Masters of the Society immediately move members away from the doors and sends them immediately either back to their assignments or to their dormitories. Ambrus waves at all of you.

Get back to my office! He says as you immediately follow him back up the central staircase. But he separates once you ascend to another staircase. You return back to his office and you are left alone to gather your thoughts.


Knowledge-History

Rapth 1d20 + 5 ⇒ (10) + 5 = 15
Nasir 1d20 + 1 ⇒ (5) + 1 = 6

Rapth:
Jalmeray is at the southern end of the Inner Sea Region past the Obari Ocean. It’s neighboring countries are Katapesh, Qadira, Nex, Mana Wastes, and Geb. It is known as the gateway to the Kingdoms Of The Impossible. Further south are the countries of Vudra and Casmaron, which are areas that have not been traveled to. It also in the days of Qadirian isolationism, was the only way that boats could get to Tian Xia by traveling all they way south, around the tip of Casmaron and north to Goka.

Sorry Nasir, no knowledge for you

After Rapth shares his information, Ambrus nods at his infomation.

Well done, Rapth, perhaps the rest of you should head to the library and do some more research.

We have been invited by the Jalmeranian Parliment to come to their country and learn more about it their home as well as negotiate trade agreements between us and the country. Although I wish for you to learn as much as you can and chronicle everything, we have a much bigger plan. We wish to establish a Pathfinder Lodge as well, to continue our research and eventually one day even travel to the southern lands of Vudra and Casmarion. We are sending you in our fastest and most efficient ship “The Diviner’s Cross” and you should be there in no less than a week.

Your mission is to not only establish a Pathfinder Lodge, but you are to do the best you can to promote positive connections in the region. I must stress however, that you must move swiftly and with discretion. We have learned that there are many other groups who are also vying for the same trade agreements that we are working towards. Although this is usually the part where I say, “Crush the opposition at all costs”, we are concerned that many of the other organizations are tied into the Jameray Nobility who are just as powerful as the government there. Find out who is pulling the strings, crush them if you have to. But do so all the same, swiftly and quietly.


Episode One: The Journey to Jalmeray
Chapter One: A Fiery Briefing

The adventure begins with all members receiving a message from The Pathfinder’s Society summoning them to Ambrus Valsin’s office immediately. Upon the party’s arrival, they are immediately briefed on the situation.

I am glad that all of you have come. I have a mission for you all, one that will require secrecy, discretion, and overcoming great obstacles. As you know, The Pathfinder’s Society prides itself on not only acquiring the world’s wealth in knowledge, but in fostering positive ties within each country that we do business with. But this country, is one that we have been coveting for quite sometime. Tell me, what do you know about Jalmeray?