Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Well done Lu! Thanks for running it. I have decided to break completely with PFS in favor of 5E and the Adventurer's League which now allows PbPs for credit. Thanks to all of you, and march on! If you have any interest in 5E, please check out the recruitment threads here. There are a lot of PbPs being run.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Whoops, sorry... Crit Confirm: 1d20 + 12 ⇒ (10) + 12 = 22 Assuming that hits... Crit Dam: 2d6 + 4 + 4 + 6 ⇒ (1, 3) + 4 + 4 + 6 = 18 I also think I missed the opportunity to use Greater Cleave. May I do so with the other images? If so... Cleave Att: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Assuming that hits... Greater Cleave Att: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
According to the map, I should be able to reach her, even with difficult terrain, right? Round 6, Power Att, Furious Focus OH Chop Jake moves forward, and swings mightily at one of the images, hoping it is actually her. GS Att: 1d20 + 12 ⇒ (19) + 12 = 31
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Round 5 Jake continues to plug along towards the sounds of the caster, albeit at a snails pace, as he does eveything he can not to fall underwater. Will: 1d20 + 2 ⇒ (17) + 2 = 19 He rubs his eyes and his vision slowly returns.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Round 3, Power Att, Furious Focus OH Chop Jake steps forward 5' and brings down his great sword with a mighty blow into the enemy. GS Att: 1d20 + 12 ⇒ (14) + 12 = 26
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Round 2 Jake double moves forward 40 feet towards the yellow enemy. I assume that I can wade into this water. If not, I will stop when I can't and ready an attack for the approaching enemy.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Round 1, Power Att, Furious Focus OH Chop Jake steps forward and attacks the swashbuckler outlined in red. GS Att: 1d20 + 12 ⇒ (16) + 12 = 28
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Jake looks specifically for anyone forcing the opposite propaganda upon the townsfolk. For example, a loud speech for the proliferation of slavery or loyalty to the Chelish way will be shot down by Jake in an intimidating manor. Keep speaking with a forked tongue, and keep posting the drivel that you are, or else I will skewer you upon the blade of freedom. Let it be known that Pathfinders far and wide relish the independence of thought and mind necessary to achieve the goals one sets for themselves in the world! Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15 In addition, he will also attempt to bluff others into believing that Olandril is a member of the Aspis Consortium. I have seen the hidden face of the Aspis Consortium amongst you. Olandril is his name! You should not fear him, but know that the Pathfinders have come to rid you of the nuisance. Bluff: 1d20 ⇒ 5
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
It's all yours Omar. I'll stick to my sword and wait for the thing to come to me to avenge its friend over there. He looks up and bellows. C'mon you coward! Face the slayer of your kind! Jake move closer to the perch trying to enhance the Strix down into melee combat.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Round 3, Furious Focus, Power Att, OH Chop Jake steps forward and lays into the grounded blue strix. GA Att: 1d20 + 12 ⇒ (9) + 12 = 21
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Jake folds his arms, and scowls at the Mayor. We are only here to protect the freedoms that you too fight for, Mayor. Is the matter of a few golds to deal with the huge problems that plague your city the root of the problem? I think not.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
My bad - I figured the elevation change required it. Round 3, Furious Focus, Power Att, OH Chop Jake makes his way to the yammering hellknight wannabe, and swings mightily with his Greatsword. I grow tired of your mouth, slaver. GA Att: 1d20 + 12 ⇒ (8) + 12 = 20
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Round 2, Furious Focus, Power Att, OH Chop Jake shoves his wy past the others ans swings mightily with his Greatsword as he moves into the space in front of Manius and slightly under Abraxi. If you are going to get attacked, at least get to the other side of it! GA Att: 1d20 + 12 ⇒ (16) + 12 = 28
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Acrobatics: You can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Survival: 1d20 + 8 ⇒ (4) + 8 = 12
I will pull Phelerosa along in the center of the group. We may not know where we are headed, lady, but you are safer with us. We have been signaled into these tunnels.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Jake sits comfortably in a location with his back to a cortner so that he can peruse the room. I will have a Mateweiser...on second thought, best bring a pitcher, Phelerosa.
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