Valeros

Jake Hargrove's page

878 posts. Organized Play character for Filios.


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Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Indeed Aarvid...I will miss you all, and I hope to see some of you trying it out.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Well done Lu! Thanks for running it. I have decided to break completely with PFS in favor of 5E and the Adventurer's League which now allows PbPs for credit. Thanks to all of you, and march on! If you have any interest in 5E, please check out the recruitment threads here. There are a lot of PbPs being run.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

No day job for Jake

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Whoops, sorry...

Crit Confirm: 1d20 + 12 ⇒ (10) + 12 = 22

Assuming that hits...

Crit Dam: 2d6 + 4 + 4 + 6 ⇒ (1, 3) + 4 + 4 + 6 = 18

I also think I missed the opportunity to use Greater Cleave. May I do so with the other images? If so...

Cleave Att: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Cleave Dam: 2d6 + 4 + 4 + 6 ⇒ (6, 1) + 4 + 4 + 6 = 21

Assuming that hits...

Greater Cleave Att: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Greater Cleave Dam: 2d6 + 4 + 4 + 6 ⇒ (4, 4) + 4 + 4 + 6 = 22

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

According to the map, I should be able to reach her, even with difficult terrain, right?

Round 6, Power Att, Furious Focus OH Chop

Jake moves forward, and swings mightily at one of the images, hoping it is actually her.

GS Att: 1d20 + 12 ⇒ (19) + 12 = 31
GS DAM: 2d6 + 4 + 4 + 6 ⇒ (3, 3) + 4 + 4 + 6 = 20

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 5

Jake continues to plug along towards the sounds of the caster, albeit at a snails pace, as he does eveything he can not to fall underwater.

Will: 1d20 + 2 ⇒ (17) + 2 = 19

He rubs his eyes and his vision slowly returns.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

That works, Lu

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Will: 1d20 + 2 ⇒ (9) + 2 = 11

Round 4

Jake double moves forward, lock step with Manius, trying to reach the caster.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 3, Power Att, Furious Focus OH Chop

Jake steps forward 5' and brings down his great sword with a mighty blow into the enemy.

GS Att: 1d20 + 12 ⇒ (14) + 12 = 26
GS Dam: 2d6 + 4 + 4 + 6 ⇒ (5, 3) + 4 + 4 + 6 = 22

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 2

Jake double moves forward 40 feet towards the yellow enemy.

I assume that I can wade into this water. If not, I will stop when I can't and ready an attack for the approaching enemy.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Where is the enemy? Is it the little blue guy?

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 1, Power Att, Furious Focus OH Chop

Jake steps forward and attacks the swashbuckler outlined in red.

GS Att: 1d20 + 12 ⇒ (16) + 12 = 28
GS Dam: 2d6 + 4 + 4 + 6 ⇒ (1, 2) + 4 + 4 + 6 = 17

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake rolls his eyes..

Greeeeeeeeat...

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake looks specifically for anyone forcing the opposite propaganda upon the townsfolk. For example, a loud speech for the proliferation of slavery or loyalty to the Chelish way will be shot down by Jake in an intimidating manor.

Keep speaking with a forked tongue, and keep posting the drivel that you are, or else I will skewer you upon the blade of freedom. Let it be known that Pathfinders far and wide relish the independence of thought and mind necessary to achieve the goals one sets for themselves in the world!

Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15

In addition, he will also attempt to bluff others into believing that Olandril is a member of the Aspis Consortium.

I have seen the hidden face of the Aspis Consortium amongst you. Olandril is his name! You should not fear him, but know that the Pathfinders have come to rid you of the nuisance.

Bluff: 1d20 ⇒ 5

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Nice shooting, boys. Let's get some rest, eh?

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake screams in frustration.

Come down, you son of a whore! Taste the wrath of my blade like a true warrior!

Sorry guys - I am pretty useless here.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

It's all yours Omar. I'll stick to my sword and wait for the thing to come to me to avenge its friend over there.

He looks up and bellows.

C'mon you coward! Face the slayer of your kind!

Jake move closer to the perch trying to enhance the Strix down into melee combat.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Yep...moving up...that was my intent.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 4

Jake again holds his ground and readies an action to attack, should the other approach.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Yeah, right!

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 3, Furious Focus, Power Att, OH Chop

Jake steps forward and lays into the grounded blue strix.

GA Att: 1d20 + 12 ⇒ (9) + 12 = 21
GA Dam: 2d6 + 4 + 4 + 6 ⇒ (4, 6) + 4 + 4 + 6 = 24

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Yes, please, but keep us 5 feet apart. Thanks!

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 1

Jake also moves forward with his Greatsword drawn and readies an action to attack with power at the first one to threaten him.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

I possess no ranged weapons.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake folds his arms, and scowls at the Mayor.

We are only here to protect the freedoms that you too fight for, Mayor. Is the matter of a few golds to deal with the huge problems that plague your city the root of the problem? I think not.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Let's have at it, then. Lead on...

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

It matters not because he impeded the mission.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

AoO

GA Att: 1d20 + 12 ⇒ (19) + 12 = 31
GA Dam: 2d6 + 4 + 4 + 6 ⇒ (5, 6) + 4 + 4 + 6 = 25

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

My bad - I figured the elevation change required it.

Round 3, Furious Focus, Power Att, OH Chop

Jake makes his way to the yammering hellknight wannabe, and swings mightily with his Greatsword.

I grow tired of your mouth, slaver.

GA Att: 1d20 + 12 ⇒ (8) + 12 = 20
GA Dam: 2d6 + 4 + 4 + 6 ⇒ (3, 5) + 4 + 4 + 6 = 22

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 1

Jake takes hus time and climbs up to the higher elevation, nearest the fake Hellknight.

climb: 1d20 + 4 ⇒ (10) + 4 = 14

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Lead the way boys!

Jake wipes the goop fromnthe scorpion off of his Greatsword on his pantleg.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 2, Furious Focus, Power Att, OH Chop

Jake shoves his wy past the others ans swings mightily with his Greatsword as he moves into the space in front of Manius and slightly under Abraxi.

If you are going to get attacked, at least get to the other side of it!

GA Att: 1d20 + 12 ⇒ (16) + 12 = 28
GA Dam: 2d6 + 4 + 4 + 6 ⇒ (6, 3) + 4 + 4 + 6 = 23

Liberty's Edge

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Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Merry XMAS to all!

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 1

Jake simply cannot believe the way the tactics have been botched in this bottleneck. He steps back 5 feet, and yells.

Steve! Drag him out of there!

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Acrobatics:
You can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Can't you more agile types, like yourself, work your way around it?

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake gives a cold hard stare to Abraxi.

What kind of battle plan is that? That thing is too big to follow anyone down this hallway. We need to get in behind it.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

You deal with her Dave...I have had enough

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake moves forward to the advance position of Abraxi.

Well, let's get moving. Forward, Abraxi, keep up the good scouting.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Survival: 1d20 + 8 ⇒ (4) + 8 = 12
Sense Motive: 1d20 ⇒ 14
Sense Motive: 1d20 ⇒ 7

I will pull Phelerosa along in the center of the group.

We may not know where we are headed, lady, but you are safer with us. We have been signaled into these tunnels.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Dave, let's grab the others and get below in the building.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Aye, lead the way, mi'lady.

Jake allows himself to be led to the show.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake just smiles.

I'll be heading up to the room with those noodles as well. Thanks for the noodles, mi'lady.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake sits comfortably in a location with his back to a cortner so that he can peruse the room.

I will have a Mateweiser...on second thought, best bring a pitcher, Phelerosa.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

That sounds good.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake leans in close to Omar and whispers to the Skald.

Ask him if Emmy Winner has been in recently. We need to have a word with him.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

I'm for The Inkwell or Aunties, both of which appear to be across the bridge on the other side of town. We may find our quarry there in one of his four personas.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Yeah, it was difficult to piece together, but I think that is the jist, Omar.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Well, Poppo, where to?

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Understood.

Jake crosses his arms and peers at each of the agents that will join him on this mission. He listens intently to their questions, if any.

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