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Jake Hargrove's page

768 posts. Pathfinder Society character for Filios.


Classes/Levels

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

About Jake Hargrove

JAKE HARGROVE CR 2
Male Human (Andoran) Fighter (Two-Handed Fighter) 5
CG Medium Humanoid (Human)
Pathfinder Society, Liberty's Edge Faction, PFS #44418-2
HT: 6'5", Wt: 225 lbs., AGE: 18
Init +4; Senses Perception +1
XP (Standard): 12
Prestige Points: 17
Fame: 23
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DEFENSE
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AC 20, touch 12, flat-footed 17 (+7 armor, +2 Dex, +1 Dodge)
hp 48 (1d10+2);Current HP: 48/48
Fort +7, Ref +4, Will +2
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) +9 (1d3+4/20/x2) and
+1 Greatsword +13 (2d6+9/19-20/x2) and
Unarmed Strike +9 (1d3+4/20/x2)
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STATISTICS
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Str 19, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +5; CMB +9 (+1 Sunder/+2 GS); CMD 21 (+1 Sunder/+2 GS)
Feats Furious Focus, Power Attack -0/+6, Weapon Focus: Greatsword, Cleave, Dodge, Great Cleave, Pushing Assault
Traits Militia Veteran (any town or village): Survival, Reactionary
Skills Acrobatics -1, Escape Artist -1, Fly -1, Intimidate +8, Ride 0, Stealth +1, Survival +8, Swim +1, Perception +1
Languages Common, Varisian
Combat Gear +1 Greatsword, +1 Breastplate; Other Gear Backpack (10 @ 24 lbs), Bedroll, Blanket, Caltrops, Flint and steel, Oil (1-pint flask) (2), Paper (sheet) (3), Pouch, belt (3 @ 2.02 lbs), Rope, hempen (50 ft.), Waterskin, Whetstone, Chronicler's Supplies (Map Case, 2 Vials of Ink, 2 Inkpens, 10 Sheets of paper, 2 Blank Journals, a Pound of Fine Powder, 20 Foot Measuring Cord, Potion Cure Light Wounds (1d8+1), Potion of Cure Moderate (2d8+3), Bladeguard (1), Bear Claw (Trophy), Elixir of Swimming, Cloak of Resistance +1

Coin:
PP:
GP: 1760
SP: 5
CP:
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SPECIAL ABILITIES
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Furious Focus When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.
Power Attack -0/+6 You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Weapon Training (EX)(+2)As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons. Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
Weapon Focus (Greatsword) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Shattering Strike (Ex)
At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces Bravery.
Cleave (Combat)
You can strike two adjacent foes with a single swing.
Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Evenhanded Investigator:By capturing a dangerous renegade guard, you demonstrated bravery and foresight, and an uncommon respect for the process of law. You gain a +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom.
Overhand Chop (Ex) At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces Armor Training 1.
Dodge (Combat)Your training and reflexes allow you to react swiftly to avoid an opponents' attacks. Prerequisite: Dex 13. Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Scabbard of Vigor Once per day, as part of the action of drawing forth the weapon held by the scabbard, the wearer can order it to endow the weapon with an enhancement bonus on attack and damage rolls. The duration of the effect depends on the desired enhancement bonus for the weapon.
Bonus Duration
+4 1 round
+3 3 rounds
+2 5 rounds
+1 10 rounds
Gift of Ghaeles Sulianna the Luminescent, and azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following spell-like abilities once, using your character level as your casting level. After using this boon, cross it off of your chronicle sheet. You may cast aid, detect thoughts, lesser restoration, or see invisibility.
Liberation In the event that you are captured and forced into slavery, the faction mounts a rescue operation, freeing you from servitude without any physical or material effect. Any cost or penalty normally associated with being enslaved (including magical effects like dominate person) is negated at no extra cost to you.
Great Cleave: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Pushing AssaultPrerequisites: Str 15, Power Attack, base attack bonus +1. Benefit: When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. If you score a critical hit, you can instead push the target 10 feet directly away from you. This movement does not provoke attacks of opportunities, and the target must end this move in a safe space it can stand in. You choose which effect to apply after the attack roll has been made, but before the damage is rolled.

Background:
Jake was born and raised in Falcon's Hollow in Andoran. His father was a lumberjack, as were many of the frontier town. For a short period of time, his father enlisted in the Andoran Military. It was no secret that he wished an Eagle Knight future for his son, Jake. However, the free-spirited youth had no designs on being a member of the military or taking up the family trade. Taking up his father's disgarded sword and armor, he braved the lands to seek adventure. He eventually reached the thriving metropolis of Augustana far to the south. While there, he served as a personal guard, and was soon sponsored to the Pathfinders by this Andoran faction leader in Augustana. From there, he traveled by boat to join the Pathfinders in Absalom, the city at the center of the world. Jake then spent several months in the initiation and training process. He now is about to be sent on his Confirmation Mission to attain the title of Field Operative.


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