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Male Two-Handed Fighter 2/AC: 18, T: 12, FF: 16/HP: 22/F:5, R:2, W:0/Init: 4/Perc:0 |
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About Jake Hargrove
JAKE HARGROVE CR 1
Male Human (Andoran) Fighter (Two-Handed Fighter) 2
CG Medium Humanoid (Human)
Pathfinder Society, Andoran Faction, PFS #44418-2
HT: 6'5", Wt: 225 lbs., AGE: 18
Init +4; Senses Perception +0
XP (Standard): 5
Prestige Points: 10
Fame: 10
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 22 (1d10+2);Current HP: 19/22
Fort +5, Ref +2, Will +0
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) +6 (1d3+4/20/x2) and
Masterwork Greatsword +8 (2d6+6/19-20/x2) and
Unarmed Strike +6 (1d3+4/20/x2)
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STATISTICS
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Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +6 (+1 Sunder); CMD 18 (+1 Sunder)
Feats Furious Focus, Power Attack -0/+3, Weapon Focus: Greatsword, Cleave
Traits Militia Veteran (any town or village): Survival, Reactionary
Skills Acrobatics -1, Escape Artist -1, Fly -1, Intimidate +5, Ride 0, Stealth 0, Survival +7, Swim +1
Languages Common, Varisian
Combat Gear MW Greatsword, MW Breastplate; Other Gear Backpack (10 @ 24 lbs), Bedroll, Blanket, Caltrops, Flint and steel, Oil (1-pint flask) (2), Paper (sheet) (3), Pouch, belt (3 @ 2.02 lbs), Rope, hempen (50 ft.), Waterskin, Whetstone, Chronicler's Supplies (Map Case, 2 Vials of Ink, 2 Inkpens, 10 Sheets of paper, 2 Blank Journals, a Pound of Fine Powder, 20 Foot Measuring Cord, Potion of Cure Moderate Wounds (2d8+1), 3 Potions Cure Light Wounds (1d8+1)
Coin:
PP:
GP: 1065
SP:
CP:
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SPECIAL ABILITIES
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Furious Focus When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.
Power Attack -0/+3 You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Weapon Focus (Greatsword) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Shattering Strike (Ex)
At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces Bravery.
Cleave (Combat)
You can strike two adjacent foes with a single swing.
Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Evenhanded Investigator:By capturing a dangerous renegade guard, you demonstrated bravery and foresight, and an uncommon respect for the process of law. You gain a +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom.