Alika Epakena

Jaessa Cornith's page

37 posts. Alias of Silvertounge.


Full Name

Jaessa Cornith

Race

Human

Classes/Levels

Cleric(Cloistered Cleric) 7

Gender

Female

Size

Medium

Age

22

Alignment

CG

Deity

Desna

Strength 8
Dexterity 14
Constitution 9
Intelligence 12
Wisdom 22
Charisma 18

About Jaessa Cornith

Jaessa Cornith
Female Human (Varisian) Cleric (Cloistered Cleric) 7
CG Medium humanoid (human)
Init +6; Senses Perception +10
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 39 (7d8+7)
Fort +8, Ref +6, Will +13; +2 vs. symbols, glyphs or writings
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Offense
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Speed 40 ft.
Melee Light Mace +7 (1d6-1/×2)
+1 Guided Cold Iron Consecrated Starknife +12 (1d4+6/x3)
Ranged sling +7 (1d4-1/×2)
Special Attacks agile feet, Channel Energy 4d6
Cleric (Cloistered Cleric) Spells Prepared (CL 7th; concentration +13):
4th (1/day)—blessing of fervor (DC 20), dimension door
3rd (2/day)—remove disease, magic circle against evil, fly
2nd (4/day)—lesser restoration, silence (DC 18), locate object, communal protection from evil, grace
1st (5/day)—moment of greatness, shield of faith, longstrider, sanctuary (DC 17), comprehend languages, obscuring mist
0 (at will)—detect magic, create water, read magic
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Statistics
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Str 8, Dex 14, Con 10, Int 12, Wis 22, Cha 18
Base Atk +5; CMB +4; CMD 16
Traits Orphan(+1 Fort), Eyes and Ears of the City(+1 Perception & CS), Nimble Fingers Keen Mind(+1 Disable Device & CS)
Feats Improved Initiative, Scribe Scroll, Selective Channeling, Toughness, Weapon Finesse
Skills Acrobatics +3 (+7 jump), Diplomacy +10, Disable Device +12, Escape Artist +3, Heal +13, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +5, Perception +14, Sense Motive +10, Sleight of Hand +3, Spellcraft +5, Stealth +3, Survival +7, Use Magic Device +5
Languages Celestial, Common, Shoanti, Varisian
SQ aura, breadth of knowledge, domains (travel), spontaneous casting, verbal instruction, well-read
Combat Gear Scrolls of Sending, Air Walk, Dismissal, Neutralize Poison, Protection from Energy Communal, Restoration, Delay Poison, Endure Elements Communal, Speak with Dead, Remove Blindness/Deafness, Remove Curse, Daylight, Blessing of the Mole, Blood Biography, Chain of Perdition, Make Whole, Status, Lesser Restoration, Consecrate, Remove Sickness, Remove Fear, Purify Food and Drink, Remove Disease, Resist Energy Communal, Wand of cure light wounds, Healer's kit, Sunrod (2); Other Gear +1 Mithral shirt, Light mace, Sling, Belt of incredible dexterity +2, Cloak of resistance +2, Handy haversack (6 @ 13.02 lbs), Headband of mental prowess (Wis & Cha +2), Holy symbol (Desna)[worn], Holy symbol (Desna)[in bag], Spell component pouch, Thieves' tools, masterwork, Traveler's Any Tool 92 GP, 5 CP
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Special Abilities
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Agile Feet (9/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Breadth of Knowledge +3 Add + 3 to all knowledge skill checks.
Cleric (Cloistered Cleric) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 4d6 (7/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Verbal Instruction (2 allies) (Ex) Use aid another on one or more allies in 30 ft. Full rd if different tasks.
Well-Read (Ex) +2 to skills, CL checks, or saves if pertain to glyphs, symbols, or writings.