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Jaeger Frunte's page

51 posts. Alias of Enchanter Tim.

Full Name

Jaeger Frunte




Oracle (Heavens) 16

Strength 7
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 29

About Jaeger Frunte

Hit Points: 102
Init: +6
Melee: +1 Adamantine Sickle +9/+4/-1 (1d6-1/x2)
Range: None

AC: 20 (30 with Coat of Many Stars)


Oracle = 4+INT+1= 6/level = 96
ACP = 0 //Armour Check Penalty
Format: Total = ranks + stat + trained(?) +other(noted) -ACP
Acrobatics: +2 = 0 + DEX Mod + 0-ACP;
Appraise: +1 = 0 + INT Mod + 0;
Bluff: +9 = 0 + CHA Mod + 0;
Climb: -2 = 7 + STR Mod + 0 -ACP;
*Diplomacy: +26 = 14 + CHA Mod + 3;
Disable Device: NA = 0 + DEX Mod + 0 - ACP;
Disguise: +9 = 0 + CHA Mod + 0;
Escape Artist: +2 = 0 + DEX Mod + 0 -ACP;
Handle Animal: NA = 0 + CHA Mod + 0;
*Heal: +9 = 5 + WIS Mod + 3;
Intimidate: 30 = 0 + CHA Mod + 0;
*Know(Arcana): +14 = 10 + INT Mod +3;
Know(Dungeon): NA = 0 + INT Mod + 0;
Know(Engineering): NA = 0+ INT Mod +0;
Know(Geography): NA = 0+ INT Mod +0;
*Know(History): +7 = 3 + INT Mod +3;
Know(Local): NA = 0 + INT Mod +0;
Know(Nature): 5 = 1 + INT Mod +0;
Know(Nobles): NA = 0+ INT Mod +0;
*Know(Planes): +14 = 10 + INT Mod +3;
*Know(Religion): +9 = 5 + INT Mod +3;
Linguistics: NA = 0 + INT Mod + 0;
*Perception: 20 = 16 + WIS MOD + 3 ;
*Profession: NA = NA + WIS Mod + 0;
Ride: +3 = 1 + DEX Mod + 0 -ACP;
*Sense Motive: +17 = 13 + WIS Mod + 3;
Sleight of Hand: NA = 0 + DEX Mod + 0 -ACP;
*Spellcraft: +17 = 8 + INT Mod + 3;
Stealth: -2 = 0 + DEX Mod + 0 -ACP;
Survival: +5 = 1 + WIS Mod + 0;
Swim: -2 = 0 + STR Mod + 0 -ACP;
Use Magical Device: 16 = 3 + CHA Mod + 3;

Class features, Feats, Traits and Racial Traits:

Languages: Common, Celestial

Class features
Aurora Borealis (up to 28 HD) (Sp): (14 rounds/day) (DC 26) Wall inflicts cold damage and one side can Fascinate those near it.
Awesome Display -9 (Su): Your Illusion (pattern) spells treat observers as 9 HD lower than their actual HD.
Blackened Curse: -2 to weapon attack rolls; Gain Burning Hands, Scorching Ray, Flaming Sphere, wall of Fire, Delayed Blast Fireball spells
Coat of Many Stars (Ex): (16 hours/day) +10 AC. DR 5/Slashing.
Damage Resistance, Cold (5): You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Fire (5): You have the specified Damage Resistance against Fire attacks.
Guiding Star (Su): (1/day) +9 to all WIS checks. Empower, Extend, Silence, or Still a spell without increasing casting time or level, 1/night.
Interstellar Void (Su): (2/day) (DC 27) Target takes 16d6 cold damage and is exhausted and stunned, Fort half/negates.
Lure of the Heavens (Su): (16 minutes/day) Fly 60', +8 to Fly checks.
Mantle of Moonlight (Su): (3/day) Melee touch attack inflicts rage.
Mantle of Moonlight (Su): Immune to Lycanthropy. Force a lycanthrope into humanoid form with a melee youch attack.
Minute Meteors (12/day) (Sp): (DC 26) 5'w x 30'h column inflicts 1d4+7 fire damage (Ref negates).
Moonlight Bridge (Su): (9/day) (DC 27) Create a 160' bridge of moonlight from your position. It lasts 24h or until you cross it.
Spell Focus (Illusion): Spells from one school of magic have +1 to their save DC.
Spell Penetration: +2 to caster levels checks to overcome spell resistance.
Spray of Shooting Stars (Su): (5/day) 5' radius, 16d4 fire damage. Reflex save for half (DC 27)
Voidwalker (Ex): You gain Low-Light vision, resist cold 5 and resist fire 5 and do not need to breathe.

Eldritch Heritage (Starsoul)
Extra Revelation
Extra Revelation
Improved Eldritch Heritage (Aurora Borealis [up to 28 HD])
Improved Eldritch Heritage (Voidwalker)
Improved Initiative: +4 to initiative
Skill Focus (Knowledge [nature])
Spell Focus (Illusion): +1 DC to Illusions spells
Spell Penetration: +2 to overcome Spell Resistance

Dangerously Curious: +1 to UMD and gain class skill
Alumni: +1 to Caster Level checks to bypass SR

Racial Traits
Bonus Feat
+2 to one ability score: CHA


DC = 10 + CHA + Level
Caster Level 16
Melee touch: +10
Ranged touch: +16
Concentration: +30

Spells Known:

Level-0 (9): (9/day)
Create Water
Read Magic
Detect Magic
Purify Food and Drink (DC 19)
Scrivener's Chant
Spark (DC 19)

Level-1 (9): (8/day)
Entropic Shield
Moment of Greatness
Color Spray (DC 21)
Cure Light Wounds (DC 20)
Protection from Evil (DC 20)
Obscuring Mist
Ant Haul (DC 20)
Murderous Command (DC 20)
Burning Hands (DC 20)

Level-2 (10): (8/day)
Instrument of Agony
Lesser Restoration (DC 21)
Silence (DC 22)
Hypnotic Pattern (DC 22)
Cure Moderate Wounds (DC 21)
Spiritual Weapon
Protection from Evil, Communal
Compassionate Ally (DC 21)
Calm Emotions (DC 21)

Level-3 (9): (8/day)
Cure Serious Wounds (DC 22)
Magic Circle against Evil (DC 22)
Dispel Magic
Chain of Perdition
Stone Shape
Resist Energy, Communal
Scorching Ray (DC 22)
Flaming Sphere (DC 22)

Level-4 (8): (8/day)
Blessing of Fervor (DC 23)
Spiritual Ally
Dismissal (DC 23)
Rainbow Pattern (DC 24)
Cure Critical Wounds (DC 23)
Dimensional Anchor
Restoration (DC 23)
Debilitating Portent

Level-5 (8): (8/day)
Dispel Evil (DC 24)
Breath of Life (DC 24)
Cure Light Wounds, Mass (DC 24)
Overland Flight
Flame Strike (DC 24)
Greater Command (DC 24)
Boneshatter (DC 24)
Air Walk, Communal
Wall of Fire (DC 24)

Level-6 (7): (7/day)
Summon Monster VI
Cure Moderate Wounds, Mass (DC 25)
Heal (DC 25)
Chain Lightning (DC 25)
Greater Dispel Magic
Antilife Shell
Cold Ice Strike (DC 25)

Level-7 (5): (6/day)
Ethereal Jaunt
Cure Serious Wounds, Mass (DC 26)
Summon Monster VII
Prismatic Spray (DC 26)
Waves of Ecstasy (DC 26)
Delayed Blast Fireball (DC 26)

Level-8 (3): (4/day)
Cure Critical Wounds, Mass (DC 27)
Sunburst (DC 27)
Euphoric Tranquility (DC 27)

AC, Saves, Attacks:

AC: 30 = 10 + 10(Armour) + 2(Dex) +4 deflection + 4 natural;
Touch: 16 = 10 + 2(Dex) +4 deflection;
Flat: 28 = 10 + 10(Armour) + 4 deflection + 4 natural;
Resist Cold 5
Resist Fire 5

Fort: 11 = 5(base) +1(CON) +5(resist);
Ref: 12 = 5(base) + 2(DEX) +5(resist);
Will: 17 = 10(base) + 1(WIS) +5(resist);

Melee: 8/3/-2 = 12(base) -2(STR) -2(Curse);
Range: 12/7/4 = 12(base) + 2(DEX) -2(Curse);
CMB: 10 = 12(base) -2 (STR);
CMD: 26 = 10 + 12(base) + 2(STR) + 2(DEX);


+1 Adamantine Sickle +9/+4/-1 (1d6-1/x2)
--Weight:2.0, 5006gp

--Weight:0, 0gp

Equipped Gear
Headband: Headband of Alluring Charisma +6
Head: None
Eyes: None
Neck: Amulet of Natural Armor +4
Shoulders: Cloak of Resistance +5
Body: Robe of Scintillating Colors
Arms: None
Hands: Gloves of Elvenkind
Ring: Ring of Protection +4
Ring: Ring of Mind Shielding
Ring: Ring of Lesser Revelation (Moonlight Bridge)
Belt: Meridian Belt
Legs: None
Feet: Boots of Striding and Springing

Ioun: Clear Spindle (No food or drink)

Non-Equipped Gear
Handy Haversack
Bag of Holding II
Cockatrice Grit x2
Scroll Case
Healer's Kit (10 Uses)
Royal Outfit
Waterproof Bag
Metamagic Rod, Extend (3/day)
Strand of Prayer Beads, Greater
Wand of Cure Light Wounds
Wand of Entropic Shield
Wand of Vanish (CL3)
--Weight:15.5, 310,678 gp, 0 sp

Weight Total: 17.5

Light: 23, Med: 46, Heavy: 70
Cash: 191 gp

Physical Description:

Jaegar is a middle aged man, but he still has a wonderous look in his eyes, especially when viewing objects in the sky. He has dark hair which is beginning to turn white at the edges and some lines appearing on his face, attesting to the deeds in his life. He usually is seen a blues of any color, blacks, and reds. His hands are almost always covered with gloves, and he tends to be testy when asked about them.

Data and Background:

Name: Jaeger Frunte
Race: Human
Job: Oracle (Heavens) 16
Age: 35
Likes: Wandering under the stars, Listening to stories, fruit pies, children
Dislikes: Not bring able to see the sky, People staring at his hands, Being taken advantage of.

Jaeger never asked for this life. He was going to be a money changer, like his father and uncle, but one sleepless night changed his life forever. Jaeger was eight when it happened. He was sick and had slept all day, so he wasn’t sleepy when night came. The rest of his family was fast asleep in their house, but Jaeger had given up on sleep. He climbed onto the roof to look at the stars. Suddenly, the sky lit up like it was on fire, brighter than even at midday. Jaeger looked up and a flaming ball streaked across the sky, crashing to the ground. Jaeger had seen falling stars before and he thought this must be it. Jaeger looked around, but no one seemed to have woken. He climbed down from the roof and ran through the town, trying to locate the fallen star.

On the edge of town, on Farmer Gustav’s land, Jaeger found a huge crater. In the center was the star. It was near the size of a horse and still glowing as Jaeger approached it. Jaeger felt a strange calm as he approached the piece of the heavens, almost being drawn to it. As he approached, he could feel the heat of the still smoldering piece of sky, yet he was undetered. He needed to get closer. Finally, Jaegar reached the star. It was giving off waves of heat and was so bright Jaegar had to close his eyes to protect them. The young boy reached out with both of his arms and touched the burning star.

His screams brought the farmer and his wife to his aid. No one know how long he was touching it, but by the time the farmer reached him, the star had cooled and become a simple, but large piece of rock. Jaegar’s arms and hands, however, were charred, blackened, and nearly useless. Several in the town suggested they simply be cut off, but Jaeger refused. Slowly, feeling came back to his limbs, but the damage was done and he found it difficult to hold things tightly ever again.

The more dramatic change was not with Jaeger’s arms though. The young man himself was changed. He would wander endlessly throughout the nights, constantly looking up at the sky. He was uneasy in any place with a full roof and soon his parents cut away holes in his room, so Jaeger could see the sky. Jaeger was rarely cold and fires sometimes flared up in his presence. His mother would often find him asleep with a strange, shimmering covering over him like a blanket of stars that would disappear as soon as she touched it. Some claimed he was mad, some that he was possessed, and other that he was touched by the gods. Jaeger never refuted them, though he did feel a special touch when he offered prayers to Sarenae and Pharasma, and especially Desna. Still, all the priests could not explain him, though the priests of Desna claimed he had touched her soul.

Jaeger grew older and quickly had to leave his home. He followed the endless sky and it brought him to many places. He learned to explore his gifts and harness them. He fought beside the Dawn Scouts at the Battle of Highring, and only a year later, he guided Sir Gavin Kilroy through the forests of nightmares. For his bravery and deeds, Sir Gavin and the Dawn Scouts pledged their names to gain Jaeger into the famed College of Mysteries despite his lack of high blood or great wealth. There, he was tutored by the great Brythen Blood who, at the time, was only beginning to come into his own fame. Brythen took Jaeger under his wing, coaxing the power of the heavens from the man. While Brythen’s passions continued in the realm of arcane knowledge, however, Jaeger’s endless wandering under the night sky hampered his ability to delve into serious study. After five years of instruction and tutoring by Brythen, Jaeger has only advanced to the second stage of the College and was woefully behind other students of his level. It was then that Brythen suggested to Jaeger he join the Pathfinder Society instead. With the Pathfinders, Jaeger could indulge his wanderlust and continue to study his gifts. Brythen himself wrote Jaeger’s letter of introduction and attended his admission ceremony. Jaeger soon found his place among the Pathfinders, helping to end the Plague of Madness and eventually serving as counsel to Lord Virgil Shelton.

Over the years, the mentor and the failed student kept in contact. When Brythen didn’t respond to his last message for months and news of his disappearance reached him, Jaeger grew worried and decided to come to Absolom himself. He resigned his position, ostensibly to retire in Absolom, but Brythen’s disappearance was at the forefront of his mind.

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