Dashki

Jaed Zandorias's page

635 posts. Alias of Tache.


Full Name

Jaed Zandorias

Race

Human

Classes/Levels

Rogue 8 | HP 88/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 23 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Gender

Male

Size

5'8''

Age

22

Alignment

Neutral

Location

Kassen

Languages

Common, Dwarven, Elven, Gnome

Strength 13
Dexterity 20
Constitution 15
Intelligence 12
Wisdom 14
Charisma 10

About Jaed Zandorias

Male human unchained rogue 6 (Pathfinder Unchained 20)
N Medium humanoid (human)
Init +11; Senses Perception +11
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Defense:

AC 20, touch 16, flat-footed 14 (+4 armor, +5 Dex, +1 dodge)
hp 56 (5d8+23)
Fort +4, Ref +10, Will +4
Defensive Abilities danger sense +2, evasion, uncanny dodge

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Offense:

Speed 30 ft.
Melee dagger +9 (1d4+1/19-20) or
dagger +9 (1d4+1/19-20) or
dagger +9 (1d4+1/19-20) or
dagger +9 (1d4+1/19-20) or
mwk short sword +9 (1d6+5/19-20) or
mwk short sword +9 (1d6+2/19-20)
Ranged mwk light crossbow +9 (1d8/19-20)
Special Attacks sneak attack (unchained) +3d6

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Statistics:

Str 13, Dex 20, Con 15, Int 12, Wis 14, Cha 10
Base Atk +4; CMB +5; CMD 21
Feats Combat Reflexes, Dodge, Improved Initiative, Two-weapon Fighting, Weapon Finesse, Weapon Focus (short sword)
Traits acrobat, reactionary
Skills Acrobatics +14 (+18 to move through a threatened square or enemy's space), Appraise +6, Bluff +8, Climb +6 (4 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Craft (traps) +3, Diplomacy +7, Disable Device +15, Disguise +4, Escape Artist +12, Intimidate +5, Knowledge (dungeoneering) +6, Knowledge (local) +8, Linguistics +6, Perception +10, Sense Motive +7, Sleight of Hand +13, Stealth +13, Survival +3, Swim +5, Use Magic Device +5
Languages Common, Dwarven, Elven, Gnome
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (combat trick, resiliency), trapfinding +2
Combat Gear potion of cure light wounds, potion of invisibility; Other Gear +1 studded leather, crossbow bolts (10), dagger, dagger, dagger, dagger, mwk light crossbow, mwk short sword, mwk short sword, bag of holding i, belt of tumbling[UE], backpack, bedroll, belt pouch, chalk, grappling hook, hemp rope (50 ft.), sack, small tent, thieves' tools, waterskin, 32 pp, 3 gp

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Special Abilities:

Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 10 temporary Hp for 1 min.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

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