Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Volume One: Dark Waters Rising Hardcover (paizo.com exclusive)
***** by strangepork

C1: Alagoran's Gem (PFRPG) PDF
***** by Megan Robertson

Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Waters (PFRPG) PDF
***** by doc the grey

Pathfinder Adventure Path #55: The Wormwood Mutiny (Skull & Shackles 1 of 6) (PFRPG)
***** by Talyseon

Pathfinder Campaign Setting: Lost Kingdoms (PFRPG)
****( ) by Cheapy

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Jackanory's page

9 posts. No reviews. No lists. No wishlists.

RSS

Search Posts
Search Jackanory's posts:


Dustyboy wrote:


there is a half-orc barbarian woman who is a black stereotype

Wow, you guys sound awful.


Why would you want to p*ss off your GM?!


It's time to deliver Wheaton's Furious C*ckpunch!


I'm not very good at visualising volumes so maybe I was overestimating exactly how much that was.
It didn't actually come up in a game, I'm just putting together some character sheets for beginners for a Legacy of Fire campaign I'm hoping to run and suddenly thought that Create Water was going to be a bit of a mad spell to have!


Is there a limit to how much water one can create in a day using the Create Water spell? It's an orison so it can be cast an infinite amount of times a day but surely it would get ridiculous if a 1st level cleric can just keep casting it out of combat. Its rules say it's a maximum of 2 gallons/level but is that per day or per casting? If it's per casting, casting it every 6 seconds (per round) they end up with 28,800 gallons over 24 hours!


Scaleclaw wrote:

And of course the Basic Corerule book and Bestiality (with a mini Monster manual they gave away at a con i was at.)

You've got what sorry?


Would you be able to used the beginner box iconic characters in a real adventure path (Legacy of Fire)?
The people I'm going to be playing with are all brand new to RPGs, apart from playing through the beginner box and the character sheets that you get in there just have everything laid out so nicely and clearly that it'll make things super easy to run. This will also be my first time DMing so I want it to be as easy as possible for me!
The idea would be to run through level 1 with those beginner sheets and then maybe once they've dinged level 2, let them customise things further, maybe even roll up brand new characters with all the options.

On another note, are there any other pregen character sheets out there that are laid out like that, with all the extra notes?


Cool, thanks for the help!


I'm a brand new DM about to start up Legacy of fire with some of my gaming buddies who are generally pretty experienced with tabletop gaming but relatively inexperienced with RPGs. I've played a lot of DnD as a PC but not as a DM before and I've always played in balanced parties (ie tank, stabby guy, spellcaster and healer). I'm a bit worried with how the party's line up is so far. We've got a half-orc monk, a drow swashbuckler (type of rogue), a gnome summoner, another guy who's leaning towards rogue or ranger and a final guy who I have no idea about yet (not sure if he knows either).

I'm just a bit worried that we're going to be creating a group with a really high damage output but not much else. We really need a healer of some sorts but I don't want to make people take a cleric or anything like that as I want them to make characters they're going to enjoy. If worst comes to worst I'll roll up an NPC healer of some sort to tag along with them but do you think they'll struggle through the campaign with this line up?

The final thing to ask is that the guy who's leaning towards rogue/ranger has a lot of really cool ideas for his character as he's really into fantasy writing but I'm not sure how to incorporate them. The main thing is that he wants his character to have the ability to spontaneously craft tiny golems out of anything he picks up. He also wants to be skilled and dextrous when he fights, which is why we were thinking rogue or ranger, and also good at talking his way out of sticky situations.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.