ERZA CR 3
Female Human Barbarian (Invulnerable Rager) 4
CG Medium Humanoid (Human)
Init +1; Senses Perception +7
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DEFENSE
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AC 18 (16 raging), touch 11, flat-footed 17 (+1 Dex, +7 +1 Agile Breastplate)
Damage Reduction 2/- (4/- against Nonlethal Damage)
hp 41 (53 while Raging) (4d12+12)
Fort +7 (+10 rage), Ref +2, Will +1 (+3 rage)
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OFFENSE
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Spd 30 ft.
Melee +9 +1 greataxe (1d12+7/x3) or +7 Power Attack (1d12+13/x3)
Rage Melee +11 +1 greataxe (1d12+10/x3) or +9 Power Attack (1d12+16/x3)
Ranged +6 masterwork composite longbow (1d8+4/x3, 110 ft)
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STATISTICS
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Str 18, Dex 12, Con 16, Int 10, Wis 11, Cha 12
Base Atk +4; CMB +8 (+10 Rage); CMD 19
Feats: Power Attack, Raging Vitality, Intimidating Prowess
Traits: Bully (+1 Intimidate), Killer (+3 Critical damage)
Skills: Acrobatics +5 (+8 Jump), Climb +11 (+13 rage), Intimidate +15 (+19 rage), Perception +7, Survival +7
Languages: Common
SQ: Rage, Superstition, Skilled, Damage Reduction, Extreme Endurance
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SPECIAL ABILITIES
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Rage (Ex)- For 11 rounds per day, Erza can fly into an angry fury. This grants her a +4 morale bonus to her Strength score and a +6 morale bonus to her Constitution score, as well as a +2 morale bonus to all Will saving throws, but prevents her from using certain skills or performing any act that requires concentration. She also gains 12 additional hit points while raging, these hit points are not lost first like temporary hit points.
Superstition- When Erza is raging, she receives a +4 morale bonus to all saving throws she makes against spells, spell-like abilities, and supernatural abilities. However, she cannot be the Willing target of any spell, even those cast by her allies, and must try to save against any spell that targets her if it allows a saving throw. (The bonus above applies her favored class bonus as a human, which increases the bonus from the superstition rage power by +1 for each 3 times it is selected).
Intimidating Glare (Ex)- When Erza is raging, she can make an Intimidate check to demoralize an adjacent foe as a move action. If she succeeds, the foe is shaken for 1d4 rounds, plus one additional round per 5 points she exceeded the DC.
Damage Reduction (Ex)- Erza takes 2 fewer points of damage from all physical attacks, or 4 fewer points of damage from nonlethal physical attacks.
Extreme Endurance (Ex)- Erza can exist comfortably in temperatures of up to 140 degrees.