Amiri

Erza Leonhart's page

12 posts. Alias of NeoSeraphi.


Full Name

Erza Leonhart

Race

Human

Classes/Levels

Barbarian (Invulnerable Rager) 4

Gender

Female

Size

Medium

Age

26

Alignment

Chaotic Good

Location

Ulrun

Languages

Common

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 11
Charisma 12

About Erza Leonhart

Height: 6'4"
Weight: 200 lbs
Hair: Red
Eyes: Green

Gear

Spoiler:

+1 greataxe
+1 agile breastplate
+4 Str masterwork composite longbow
Cold Iron Arrows x40
Backpack
Bedroll
Rations
Rope 50 ft
Flint and Steel
Grappling Hook
Masterwork Tool (Barbarian Clan's Symbol around her neck) +2 circumstance bonus to Intimidate
1000 gp

Background

Spoiler:

Erza is a barbarian survivor, and bore witness to the ferocious war that had eliminated her people. Though she was never trained in the ways of the barbarian, it's not really a 'trained' thing. She kept her anger hidden, but it was always there, and as she grew up in the city, under the care of a concerned soldier who had picked her up on the battlefield after her parents had been slaughtered, Erza told herself to forget everything and move on.

Instead, she trained with her greataxe and told herself that someday she would become a proud soldier, have some children, and protect her family with her life. But every time she swung that axe, she felt that rush of power, that sense of strength, that feeling that if she wanted to, she could take her revenge. She could make them all pay. Every last one of them.

Erza's eyes burn with hatred and anyone who looks at her immediately starts to quiver in their boots. Unlike her father, Erza is not bestial or savage. She is much worse. She is a warrior who has disciplined herself to keep the beast inside of her contained, and so she fears nothing but herself.

Part of her wants to just disassociate herself with her heritage and move on to become a true Ulrun soldier, but she feels that isn't the path she should take. Rather, Erza wants to rebuild her clan, with stricter rules and better control, so that they may live in peace alongside Ulrun. However, for that dream to come true, she needs the king in her pocket. So all she can do is bide her time...

Specs

Spoiler:

ERZA CR 3
Female Human Barbarian (Invulnerable Rager) 4
CG Medium Humanoid (Human)
Init +1; Senses Perception +7
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DEFENSE
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AC 18 (16 raging), touch 11, flat-footed 17 (+1 Dex, +7 +1 Agile Breastplate)
Damage Reduction 2/- (4/- against Nonlethal Damage)
hp 41 (53 while Raging) (4d12+12)
Fort +7 (+10 rage), Ref +2, Will +1 (+3 rage)
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OFFENSE
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Spd 30 ft.
Melee +9 +1 greataxe (1d12+7/x3) or +7 Power Attack (1d12+13/x3)
Rage Melee +11 +1 greataxe (1d12+10/x3) or +9 Power Attack (1d12+16/x3)
Ranged +6 masterwork composite longbow (1d8+4/x3, 110 ft)
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STATISTICS
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Str 18, Dex 12, Con 16, Int 10, Wis 11, Cha 12
Base Atk +4; CMB +8 (+10 Rage); CMD 19
Feats: Power Attack, Raging Vitality, Intimidating Prowess
Traits: Bully (+1 Intimidate), Killer (+3 Critical damage)
Skills: Acrobatics +5 (+8 Jump), Climb +11 (+13 rage), Intimidate +15 (+19 rage), Perception +7, Survival +7
Languages: Common
SQ: Rage, Superstition, Skilled, Damage Reduction, Extreme Endurance

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SPECIAL ABILITIES
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Rage (Ex)- For 11 rounds per day, Erza can fly into an angry fury. This grants her a +4 morale bonus to her Strength score and a +6 morale bonus to her Constitution score, as well as a +2 morale bonus to all Will saving throws, but prevents her from using certain skills or performing any act that requires concentration. She also gains 12 additional hit points while raging, these hit points are not lost first like temporary hit points.

Superstition- When Erza is raging, she receives a +4 morale bonus to all saving throws she makes against spells, spell-like abilities, and supernatural abilities. However, she cannot be the Willing target of any spell, even those cast by her allies, and must try to save against any spell that targets her if it allows a saving throw. (The bonus above applies her favored class bonus as a human, which increases the bonus from the superstition rage power by +1 for each 3 times it is selected).

Intimidating Glare (Ex)- When Erza is raging, she can make an Intimidate check to demoralize an adjacent foe as a move action. If she succeeds, the foe is shaken for 1d4 rounds, plus one additional round per 5 points she exceeded the DC.

Damage Reduction (Ex)- Erza takes 2 fewer points of damage from all physical attacks, or 4 fewer points of damage from nonlethal physical attacks.

Extreme Endurance (Ex)- Erza can exist comfortably in temperatures of up to 140 degrees.