Jack's Appearance
Jack is a human that is getting on in years, but still an active provider of food. His hair is dark brown, but has already has a few strands of grey on it. He has piercing dark green eyes, and tan skin. Showing that he has been outside a lot. When outside, he likes to wear simple explorer's outfit. When he is in the kitchen, he wears his apron that has clearly been used.
But when on a mission, he wears studded leather armor and carries his trusted longbow with him. And though he carries other weapons, he is very handy with the tools of the cook.
Jack Goodfellow Stats:
Jack Goodfellow
Male human warpriest of Erastil 1 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (human)
Init +3; Senses Perception +2
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 8 (1d8)
Fort +2, Ref +3, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
. . morningstar +2 (1d8+2) or
. . skillet +3 (1d6+2) or
. . unarmed strike +2 (1d3+2 nonlethal)
Ranged longbow +4 (1d8/×3)
Special Attacks blessings 3/day, sacred weapon (1d6, 0)
Warpriest Spells Prepared (CL 1st; concentration +3)
. . 1st—bless, divine favor
. . 0 (at will)—detect magic, light, purify food and drink (DC 12)
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Statistics
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Str 14, Dex 16, Con 10, Int 14, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits deadeye bowman, rough and ready
Skills Acrobatics +0 (-4 to jump), Diplomacy +4, Knowledge (religion) +6, Profession (cook) +6, Sense Motive +6, Spellcraft +6, Swim +3
Languages Common, Orc, Varisian
SQ blessings (community: communal aid, fight as one, good: battle companion, holy strike)
Other Gear studded leather, arrows (40), blunt arrows[APG] (20), dagger, longbow, morningstar, skillet, backpack, backpack, bedroll, bedroll, belt pouch, belt pouch, fishhook (2), flint and steel (2), hemp rope (50 ft.), holy text[UE], mess kit[UE], mug/tankard, pot, sewing needle, signal whistle, skillet[UE], soap, spell component pouch, string or twine[APG], thread (50 ft.), torch (10), trail rations (12), waterskin (2), whetstone, wooden holy symbol of Erastil, 9 gp, 2 sp
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Tracked Resources
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Arrows - 0/40
Blessings (3/day) (Su) - 0/3
Blunt arrows - 0/20
Dagger - 0/1
Skillet - 0/1
Torch - 0/10
Trail rations - 0/12
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Special Abilities
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Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
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