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@Agrona: As I explained in my initial post, the 3 current party members are at the Trading Post. Can you expand as to what your half-orc witch's motivation would be to join the party?
@jimibones: There is already a ranger in the party so he has the necessary survival and knowledge nature skills, so you may stick to sorcerer, but up to you.
@Titian: Thanks, looks good.
Thanks for the applications so far. I will leave recruitment open until Wednesday at 6:00 pm EST.
@Bejan: While the brawler build sounds fun, party is looking more to spellcasters, divine and arcane.
@Faffnyr: Thanks for applying again.
List of applications (Tik-tik was not listed since class has not been narrowed down):
Spirit-Talker Avernus Mildari - Halfling Aetherurgist Oracle of Ancestors
Hey all, my Kingmaker group of 6 players is down to 3 and we just lost our wizard and cleric! The current cast of players (all of whom are still 1st level) consists of:
Olo, archaeologist bard
The game is still early in its infancy. For those familiar with the story, the players set up an ambush for Happs and his men and were successful in defending Oleg's Trading post. Now they're looking to do some exploration, until they gain a level, so they can go take on the bandit camp.
Here was the original recruitment thread: Link
If you applied previously, I will give you preferential treatment.
Any questions, let me know.
One thing is traveling through a hex, which takes certain time depending on the party's speed.
Another is exploring a hex (per your charter), where you detail and map and uncover every nook and cranny for later development, etc. That usually takes 1+ days.
So when you choose a hex, let me know what you're doing: traveling through or exploring. Thanks!
To be clear, what I need for your ambush is the following:
1. Where each character is going to be when the bandits ride into the Post (square on map).
Anibeth Ravenveil wrote:
1. Yes2. Yes
4. Unless the enemy takes a 5' step, since the first diagonal is 5'.
Athenasius Darrow wrote:
Actually, you multiply the values on the table x3, not the Strength score! That's how I arrived at 3120.