Cruel Instructor

Jack Daniels's page

353 posts (2,493 including aliases). No reviews. No lists. No wishlists. 16 aliases.


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Guys, I am still here. Work just got super busy, especially since we're closed tomorrow, so an update is coming soon. Thank you for your patience.


All image links will be replicated in the Campaign Info thread for easy access.


Grymm Bloodstone wrote:
So are we starting out as acquaintances or as a group? If your character was familiar at all with Sandpoint, you would have seen Grymm working on his alchemy crafting, if you ever visited the Bottled Solutions store.

Up to the party, but you would have passing knowledge of each other, since you all have ties to Sandpoint.


Please move here.


Yes, that was a coincidence. I did not purposefully pick applicants of different traits. For this who like to dot, the link to the thread is up.

EDIT: Oops, guys, I made the OOC thread into a gameplay thread. My bad. Let me see how I can fix it.

Going to have to make this thread inactive. Please move and post here: Link.

Apologies.


I was honored that so many people applied with so many good submissions - there were several combinations I could have gone with, but in the end, the selected applicants were:

Lucendar - Grymm Bloodstone - LN M Dwarven Fighter (Mutation Warrior) - Giant Slayer
hustonj - Gudada Purrun - CG M Varisian Unchained Rogue - Family Ties
Grumbaki - Galessa - LG F Human melee Dragon Disciple-based multi-class - Scholar of the Ancients
Stormraven - Udaya Udas - Female human (Varisian) Cleric (varisian pilgrim) of Shelyn 5/uMonk 2 - Student of Faith
Jereru - Vetros Stormborn - NG M Half-Orc Magus (Kensai) multiclass - Friends and Enemies

To all selected, please report to: Link

Thanks again all!


Congratz to all selected! I am happy to answer any questions. Finalize your characters so I may review them.


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Too bad, Jacob, thanks for the heads up.

I know I said recruitment would last a week last Friday, but I will extend it until tomorrow, Saturday, at 6:00 PM EST.


hustonj wrote:

So, what do I see submitted? 9 stated characters and 9 dots.

Alphabetically by character name:

Lucender - Grymm Bloodstone - LN M Dwarven Fighter (Mutation Warrior) - Giant Slayer
Aldizog - Wayland Egorius - N M Human Wizard (Diviner) - Hagfish Hopeful
Grumbaki - Galessa - LG F Human melee Dragon Disciple-based multi-class - Scholar of the Ancients
Pancakes - Lialda Gúlhael - CG F Half-Elf Oracle (Ancestor) - Giant Slayer
BerryBunch - Jennika - CG F Half-Ork Primal Hunter Barbarian - Monster Hunter
hustonj - Gudada Purrun - CG M Varisian Unchained Rogue - Family Ties
Giant Halfling - Eudomonia Solanis - LG F Human Paladin - Sandpoint Faithful
Jereru - Vetros Stormborn - NG M Half-Orc Magus (Kensai) multiclass - Friends and Enemies
natloz - Pitivo Wren - LN M Varisian Unchained Monk/Rogue (Dark Lurker) - Giant Slayer

Dotted, alphabetically by account's primary handle:

andreww
Camris
Crisischild
Evindyl - - Spherewalker/Spheresinger
FluidSynchronicity
Mythicman19
Ruin Explorer
TClegg1024
Jacob Trier

Thanks for compiling the list, really helps!


I have read the rules on the crafting feats and will allow them up to the 25% level in WBL according to the guidelines in Ultimate Campaign.

Okay, I have read some of the submissions and have the following comments:

Natloz: I would like to see a character sheet so to get an idea of the character's power level and skills.
Gudada: Your use of the Deft Maneuvers for Finesse Training confused me - that feat is from the Elephant in the Room rules I believe, which are not in effect.
Galessa/Grumbaki: Confident defense from Enlightened Paladin does not work with shields so AC should be modified.
Lialda/Pancakes: Would like to see a character sheet.


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Thanks for all the interest. I am enjoying reading your concepts and tidbits, so I am intrigued. When I read your backgrounds fully, I will let you know any questions/comments, as needed. With regard to your specific questions:

Pancakes: The characters were not involved in Book 1/Book 2 events. Basic premise of start is that local officials have lost contact with Fort Rannick and hire you to investigate. By doing so, you become aware of the larger plot and the giant threat.
Laird: Samurai is allowed – as for prestige classes, they are generally allowed. Though the PC you referenced appears more thematically suitable to the CoT AP than this one.
Giant Halfling: Archetypes for allowed classes are fine even if they mimic abilities.
Pancakes: Let me get back to you on crafting feats. I have to think about it.
Andreww: No, limitation only applies to classes.
Wayland: Yes, I am dedicated to this game.

I think I got them all.


Hey all, I've never ever finished Paizo's 1st ever AP, never got past Book 2- had a TPK in the bell tower in Book 2 in a RL game. Oops! So I would like to fix that on the boards by starting at Book 3 and seeing how far we get. :) I am looking for 4-5 players to have some fun and enjoy telling a story together.

Character creation rules:
7th level
33,000 gp wealth level
15 point buy
Core/Base/Unchained classes only.
Core races only.
No evil.
Background skills in effect.
2 traits (1 must be from Anniversary Edition)- no drawbacks.
Tell me about your character's appearance and ties to Varisia (especially Sandpoint). Also, post your time zone. I am in EST.

I will hold recruitment open for a week. Any other questions, let me know.


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My bad, I was out of town for Labor Day weekend here in USA. I am back now, will update tomorrow.


Hanna, I was curious about your damage as well. You listed the hammer damage as: 2d10 + 1d6 + 1d8 + 7. The 2d10 is regular damage with Vital Strike (standard action); +1d8 is dwarfbond property vs. giants; +7 is from strength, magical enhancement, and buffs. What is the +6 from? Cannot be from a blessing as that is also a standard action to activate. Please advise.


A combat-trained grizzly bear to serve as a mount would cost 1110 gp, but there may be issues loading one onto a boat, entering a small town, etc. Sandpoint will accept it because they are desperate right now for heroes, but other towns might not be so forgiving.


Sivi Wandersong wrote:

Control Winds is actually useful in combat though, so it makes sense to nerf it a little by making the effect immobile. Alter Winds really isn't useful in combat unless you're facing a flying insect swarm or something, so it makes sense to have it be more useful as a utility spell by making it usable to propel a sailing ship.

I don't think Paizo has ever issued a clear ruling, so it's up to our GM.

I am of the opinion that Alter winds will not help with sailing. James Jacobs basically said the purpose of the spell was for players to use it to clear out bad air, use it to take care of persistent fog/mist effects, use it to set up some sort of creepy effect to scare rubes with, or whatever. And reducing windspeed can, at times, be pretty handy.


Sivi Wandersong wrote:

@Jack Daniels: Does Sivi know the answer to Dolgrym's question with Knowledge (Geography) +13 and taking 10 with Lore Master? Seems to me that traveling by boat would be faster even with the currents. And in a setting with firearms, wouldn't they have steam powered paddlewheel boats? Cartridge-loading guns and steamboats came into use IRL around the same time.

I am history nerd, hear me roar tell you all kinds of things you never wanted to know!

@Aradesh: Ah, a chance to share setting info! I just so happen to have a PDF of Gnomes of Golarion. You are correct, gnomes rarely marry and tend to have many relationships over the course of their lives. They don't have many children for this reason, but there are enough gnomes who see parenthood as a new adventure to keep the population going. And parenting a gnome child probably is an adventure, given how flighty and reckless adult gnomes can be!

Sivi, see my post in the thread. Also, if you look at Magnimar's river, the path is not straight - it looks like a soundwave. And you would be going east in excess of 120+ miles.


Dolgrym Giantfoe wrote:
Jack Daniels, I am considering going dropping the divine tracker archetype and going vanilla ranger with your permission. That would give me back wild empathy and hunter's bond and remove favored weapon and blessings. I didn't want to fool around with an animal companion originally but I cam across the grizzly bear as an AC and there is something appealing to me about a dwarf riding a bear around. If you don't allow the grizzly bear I would go with the standard wolf. I have money to equip either with riding gear and maybe some armor. It is your call though as we have already started and divine tracker is what I submitted during recruitment.

Dolgrym, I am not a fan of druid or ranger animal companions, as I feel they are as powerful as another PC. Had I taken only 4 players, it would have been ok, but since I took 5...You can amend your archetype as long as you keep survival but I will have to say no to an animal companion. Thanks for understanding.


Aradesh Gorewolf wrote:

@Jack Daniels: I did a little bit of bookkeeping for Aradesh and her starting equipment/skills; as suggested above, I forewent her amulet of many fists to have enough money to buy a horse for the trip if needed. Also bought a few basic defensive scrolls and a handy haversack along with a wand of heightened awareness from the rest of the gold.

On the skill front, I forgot that preferred spell requires 5 ranks in spellcraft so I dropped some ranks from sense motive into it. Finally, I changed one of her background skills from handle animal to craft alchemy. It seems to fit her backstory better, and she can actually craft potions for the party this way through the Cauldron Hex during downtime.

If any of this goes against your planning or you want me to revert it, please let me know!

That is fine.


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I am quite enjoying sitting back and watching the rping and different personalities. Quite a hoot! Keep it up.


I appreciate the advance notice, Aradesh. That is fine, we are just starting and this part is rping.


Gameplay thread is up (linked in Tab above)! You can dot and rp your entrance into town to the inn. Up to you if you know each other or have heard of one another.


Sivi, the weather is early autumn. It gets chilly at night so your cold weather gear will get some use at night.

Hanna, please format your profile to match Sivi and Pierre, so I have your relevant stats clearly visible without clicking on your profile.


Okay, I am back - I hate keeping players awaiting their fate. I was set on taking four but convinced myself to take five on this journey. The following giant-hunters, please report to the OOC thread (Link):

Hanna - NG Female dwarf warpriest of Torag 10
Dolgrym Giantfoe - NG Male Dwarf Ranger Divine Tracker 10
Sivi Wandersong - CG Female Gnome Bard 10
Sir Pierre Chauffre - CG Male Human Daring Champion Cavalier 10
Aradesh Gorewolf: NG Female Half-Orc Unsworn Shaman 10 (Life/Lore spirit)

To the rest, thank you for taking the time to make complex 10th level characters and I will come back if I need replacements. Again my thanks and happy gaming!


Welcome to all selected! I am really looking forward to this game - a mixture of classic style adventures modernized for Golarion with one of my favorite baddies: Giants. Any questions, let me know.


Updated Summary of Applicants to date:
Hanna - NG Female dwarf warpriest of Torag 10: complete
Kurd Tragh - CG Human Skirmisher Fighter: complete
Torgar Groundbreaker - NG Male Dwarf Invulnerable Rager 10: complete
Irlana Systrana - CG Female Halfling Serendipity Shaman 10: complete
Avron de Marvern - CG Male Human Witch (Vellemancer) 10: complete
Dolgrym Giantfoe - NG Male Dwarf Ranger Divine Tracker 10: complete
Sivi Wandersong - CG Female Gnome Bard 10: complete
Thorin Spellsplitter - LN Male Dwarf Battlehost Occultist 10: complete
Sir Pierre Chauffre - CG Male Human Daring Champion Cavalier 10: complete
Aradesh Gorewolf: NG Female Unsworn Shaman 10 (Life/Lore spirit): complete
KiRen - ?(Guessing N) Male Halfling Goliath Druid 10: more or less complete - missing hps, Alignment, AC, gear

I assume this is all of the Applicants so I will run my calculations (lol) and come back later tonight with the selection.


You are good, Sivi. Thanks!

Updated Summary of Applicants to date:
Hanna - NG Female dwarf warpriest of Torag 10: complete
Kurd Tragh - CG Human Skirmisher Fighter: complete
Torgar Groundbreaker - NG Male Dwarf Invulnerable Rager 10: complete
Irlana Systrana - CG Female Halfling Serendipity Shaman 10: complete
Avron de Marvern - CG Male Human Witch (Vellemancer) 10: complete
Dolgrym Giantfoe - NG Male Dwarf Ranger Divine Tracker 10: complete
Sivi Wandersong - CG Female Gnome Bard 10: complete
Thorin Spellsplitter - LN Male Dwarf Battlehost Occultist 10: complete
Sir Pierre Chauffre - CG Male Human Daring Champion Cavalier 10: complete


Updated Summary of Applicants to date:
Hanna - NG Female dwarf warpriest of Torag 10: complete
Kurd Tragh - CG Human Skirmisher Fighter: complete
Torgar Groundbreaker - NG Male Dwarf Invulnerable Rager 10: complete
Irlana Systrana - CG Female Halfling Serendipity Shaman 10: complete
Avron de Marvern - CG Male Human Witch (Vellemancer) 10: complete
Dolgrym Giantfoe - NG Male Dwarf Ranger Divine Tracker 10: complete
Sivi Wandersong - CG Female Gnome Bard 10: missing gear
Thorin Spellsplitter - LN Male Dwarf Battlehost Occultist 10: complete
Sir Pierre Chauffre - CG Male Human Daring Champion Cavalier 10: complete

PJP, I am willing to help tweak if I receive the background.
Trevor, you are good with time, the deadline is tomorrow at 6:00 PM EST.
Avron, I understood that it was generic, adaptable to any setting, when I read your background. Thanks!


Trevor86 wrote:

Update on my end since the deadline is drawing closer and I entered a bit late, I will be converting an earlier character I had for a giantslayer campaign that died to be a submission.

One question: is there something I should be aware of for the state of the mistmountains and/or Trunau in Belkzen hold, where giantslayer takes place? The background concept is currently a half-orc who orginially escaped from an orc tribe to Trunau, only to see it fall to an alliance between orcs and giants, which forced her to further flee soutwest to Varisia - intent on taking revenge.

Does this work for this altered campaign setting? As if we're going to visit Trunau, it wouldn't work if it was already destroyed. Also, are we aware of an army of giants massing somewhere already or not?

Your half-orc background would work in this setting. The game starts with the leaders of Sandpoint putting out a call to heroes as giants are on the move and gathering on the Storval Plateau.


Summary of Applicants to date:
Hanna - NG Female dwarf warpriest of Torag 10: complete
Kurd Tragh - CG Human Skirmisher Fighter: complete
Torgar Groundbreaker - NG Male Dwarf Invulnerable Rager 10: complete
Irlana Systrana - CG Female Halfling Serendipity Shaman 10: complete
Avron de Marvern - CG Male Human Witch (Vellemancer) 10: complete
Dolgrym Giantfoe - NG Male Dwarf Ranger Divine Tracker 10: complete
Sivi Wandersong - CG Female Gnome Bard 10: missing gear
Thorin Spellsplitter - ? Male Dwarf Battlehost Occultist 10: missing alignment
Sir Pierre Chauffre - CG Male Human Daring Champion Cavalier 10: missing background

If I am missing anyone, please let me know.


More comments:

Sivi: Excellent, thanks.
Avron: Great, thanks.
Irlana: Thanks, no need for 20 pages. :)
Daniel: Good, thanks!
Ouach: I completely understand. Too bad, I was intrigued by the mammoth rider, as I have never seen it in play. Take care.


Today's update:

Hanna: Good background Daniel, although you never answered my question about Vital Strike (see above). :)
Irlana: Thanks for the background. Appearance is like the Alias photo or different?
Avron: Unless I missed something, is your sole motivation for stopping the giants the Crown Prince's Orders?
Sivi: Very fun read. Just need more clarity as to motivation: why she would be interested in risking her life to stopping giants? It's morally right? The adventure of it? She's protective of her homeland? Fame? Gold? Something else?

For those who have not suffered a tragedy at the hands of giants, I am trying to understand what motivates each one of your characters. Giants are some of the deadliest creatures in the world - 10' - 30' tall wielding large weapons accompanied by pets, subordinates, and who else knows what else. You're risking your life - why? If Varisia is not your homeland, couldn't you just move on to somewhere else? Just food for thought.

I realized I did not list a closing date for the recruitment. The closing date will be Tuesday, August 3rd at 6:00 PM EST.


Kazmanaught: Appreciate the understanding. New concept works!
Togar: Thanks for info!


Thanks for the comments, so let me address them:

Linnea: Look forward to the gnome bard.
Torgan: Some questions: Loner? How about his appearance? Clan? Where are they? Where is he based out of? Besides finding daughter, any other motivations?
Beclac: Yes, there will be time for in-game crafting.
Kazmanaught: Apologies in advance but I am of the opinion that vivisectionist having sneak attack is broken - makes the class better than a rogue. You can keep just the beastmorph or change the concept.
Grod: The game starts in Varisia (Sandpoint) - how did your character get there from way up north? Did you get revenge on the frost giants or is that still unresolved?
AGM: Yes, the halfling shaman is acceptable.


Daniel Stewart wrote:

I would like to submit Hanna, my dwarven warpriestess of Torag.

** spoiler omitted **...

Very cool, Daniel. That 2d10 damage with the warhammer is with vital strike, correct? Don't forget the background with responses to my questions from the initial post.


Ouachitonian wrote:
Can a rhinoceros wear horseshoes? I'm planning a mounted character who rides a rhino, wanting to use Horseshoes of speed or possibly horseshoes of a zephyr. Rhinos are fairly closely related to horses, taxonomically, but they don't really have the same sort of hooves.

According to the Companion Animal Archive, only the following animals can wear horseshoes:

Antelope, aurochs, bison, boar, buffalo, elk, horse, llama, megafauna (megaloceros), moose, pony, ram


BelacRLJ wrote:

Couple mechanics questions:

Would taking crafting feats be allowed/provide any benefit?
Do PCs have access to Ability Focus, Quicken Spell-Like Ability, and similar (thinking about hex enhancements here)?

1. Crafting feats would not benefit prior to the game.

2. Ability focus would work with a specific hex, but not Quicken SLA.


Linnea the Diviner wrote:
15 point buy? Hardcore indeed! Let's do this. Where in Golarion is this game set? Same place as Giantslayer?

I am glad to see the interest. The initial game will start out in Sandpoint in Varisia, with the hill giants' Steading located on the Storval Plateau. The game will be a mashup of ideas of giants and their allies from Against the Giants, Book 4 of Rise of the Runelords, Giantslayer AP, and other sources.


Hello all, I am back on the boards for good after an almost 2-year hiatus. And I am feeling a bit nostalgic to run a modified PF1E version of the classic Against the Giants trilogy (mixed with some monsters from the Giantslayer AP and other sources) in Golarion. I hope that interests some of you, both old school and new school players. I am looking for 4-5 players who can post at least 1x day.

Character creation guidelines:

Point buy: 15 (let's get hardcore)
Level: 10th level
HPs: Max at 1st level and 1/2+1 per level
Races: Core and Featured (Core will be given preference)
Classes: Paizo only (no summoners)
Alignment: No evil (you have to stop the giants, not join or lead them!)
Background skills: Yes
Traits: 2, no drawback
Elephant in the Room: No
VMC: No
Gold: 62,000 gp (no more than 1/2 on one item)
Background: Give me a taste of the character:
Appearance What does your character look like? Do they have any remarkable features?
Personality & Motivation who is your character and what makes them tick? Do they have any interests or quirks? Why do they want to kill giants?
Allies & Associations who is your character connected to (friends, mentors, loved ones)? Are they a part of an organization or order? Married, single, kids?
Give me some hooks in your background that I can use.

I am excited to GM this! Hope there's some interest for this. Any questions, let me know.


Hey all, I apologize, I thought I could manage the responsibilities of this game after the holidays, but things got complicated in RL and I do not have time for this. I am ending this now and again apologies and best to all in the new year.


Definitely interested.


Apologies all for failing to advise you that you would be teleporting into the middle of the swamp.

However, to address your concerns Wulfric, there is no clock on this module. As long as you don't take 2 weeks to get to the Fort or something outrageous like that, you can take your time. It's going to be slow even if you don't wait for Falric and his mutagen. In many areas you will be going half speed, which is 10 feet per round for dwarves, so the trek will take awhile. Bruce riding on Tyrek's shoulders makes sense with his height and 20 Str. I don't have an issue with traveling intermittently, especially when I'm going to be throwing CR7 creatures at you as random encounters! Lol..


I wrote a detailed post this morning, which the website ate. Will try to repost later tonight.


Wulfric Stonehelm wrote:
I’m not gonna lie- ooc, I’m pretty relieved to hear that the fire giant will have moved on by the time we arrive.

LOL...I do not want a TPK quite so soon.


They didn't taunt him, just managed to get spotted by him. I needed a creative way to get rid of the prior party and let you know you will eventually be dealing with "bigger" problems than a hill giant (both literally and figuratively).


Gameplay thread is up! Feel free to dot and post. Bruce, Tyrek, and Wulfric were away 2 weeks ago, during the orc invasion. Up to you where you were but you returned to a wounded town rebuilding.


Tyrek Archaos wrote:
Jack Daniels wrote:

Tyrek - you can keep the archetype and the drake. Some issues with Character sheet:

You still have an attribute point at 4th level
You're missing your 6th level mercy
I believe you have a 1st level spell also
Smite evil is +6 damage/+12 damage on undead, dragon, or evil outsider

I lose the Mercy and the Spell as part of getting the drake. It's also going to really mess with my spell-list.

Will finish sheet and do purchases now.

@Jack D: GM, Agrimmosh says it resizes to its wearer automatically. Does that mean I could get it to resize into a two-handed hammer rather than a one handed one? If so I'd assume that made it d10 weapon, which would increase to 2d8 with Impact? Not a huge thing but it would help with combat effectiveness. :)

@Bruce: Tyrek has a fairly good amount of healing through LoH (18-24d6/day) so don't feel like you have to tie yourself to the life spirit all the time. He can pick someone up from near dead in a pinch and I'll take Ultimate Mercy when I can so that I can resurrect too. Fire, Battle and Ancestor (for Heroism!) are all great choices for spirit too.

All in all, I think this should be a good party. Only thing I worry about is that we might be short on ranged options... Although if Tyrek can ever pick up a composite orc-hornbow then he'll basically be a walking ballista!

Ty, you will not start with Agrimmosh, as it was in the possession of a dwarf in Falric's prior group. However, you will soon learn of its location and it will serve as extra motivation to storm the fort. As for its properties, the part of resizing applies to if a Giant or Large creature picks up the warhammer, it does not remain a medium warhammer but instead sizes to a Large warhammer. However, it remains a one-handed weapon. So with impact, the weapon does 2d6 damage at medium and 3d6 as Large.


Hell yeah, I'm interested. Gun mages are cool!


Tyrek - you can keep the archetype and the drake. Some issues with Character sheet:
You still have an attribute point at 4th level
You're missing your 6th level mercy
I believe you have a 1st level spell also
Smite evil is +6 damage/+12 damage on undead, dragon, or evil outsider

Wulfric: You can change your combat style if you wish. I liked your visual fiery style with Falric's flaming scimitar, but it's your character.


Thread's been quiet for more than a day and no one has posted that they have an application pending, so going to end this Recruitment early and list the applicants selected in no particular order:

Wulfric: dwarf ranger (can't have a Giantslayer AP without a dwarf)
Tyrek: half-orc paladin (enjoyed the connection to Trunau and the previous party)
Bruce: halfling oracle (cool concept and can provide healing which is a plus)

Thank you to all those who applied. There were lots of great concepts- I ran 4-5 different parties through my head. If someone drops out, I know where to come to find an alternate.

To those selected, please head over to Discussion Thread: Link

Cheers!

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